You put a ton of thought into this ship, plus the DIY version. I'm always impressed by the extra work creators have to put into their DIY subgrid blueprints. :D There are so many details put into the Puddle Jumper for player QOL -- the windows to spot check subgrid deployment, the sensors, cameras, and buttons. I hope your server's rules and play style give you a real chance to use the ship as it was designed for. Short hops (orbit/surface interface, intership transfer) and ferrying around a couple of fellow faction members. I just saw someone else's video on how small grid ships can actually be useful b/c a good player can evade AI turrets all day long (barring lapses in judgment), and are much easier to print quickly in terms of size and resources. I just wish the game gave us more reasons to need or want to use more designs. A lot of workshop blueprints from fighters to combat dropships to death dreadnoughts are built to arbitrary and fictional specifications that the game's mechanics don't support. Player communities that create environments where these things DO work are really cool though. Like, on a no-jetpack or nerfed jetpack server, small utility craft and shuttles like this one would actually serve a purpose. Though the 10K PCU cost is a bit steep -- even with no server PCU limit, it's not like you could have 30-40 of these spawned in everywhere for use by players, in addition to all the other ships (miners/welders/grinders, cargo transports, bases/base ships, small/large combat ships). Re: H2 tanks, I think every compact shuttle with a walkable interior goes through this problem. And small grid ships (versus large grid) in general, to a degree. SE is extremely punishing in PCU terms when we want to build fuel capacity or thrust into something that's compact. There's just no place for a honking big 5x5x5 H2 tank, but small H2 tanks barely give you a whiff of H2 before they're empty. Same for large versus small thrusters (and the conveyors needed). When I was on a Firefly kick, I cruised around in a workshop Serenity with the little attached shuttles. But they were something like 8K PCU even after I stripped off most of the extraneous LCDs, lights, etc. Similar deal to your Puddle Jumper, with a dozen small thrusters, small H2 tanks crammed in anywhere there was space, and (at least in my case) tangles of conveyor blocks to string it all together. It seems intuitively simple or cheap to make an airtight box and slap some thrusters on it. I hope whatever shape SE 2 takes, it's able to dynamically allocate system resources so that smaller, compact ship designs are, in fact, cheaper to run. Also, vanilla game modes or mechanics that justify transportation of players/physical cargo, and small grid combat in general and custom missile/torpedo combat in particular (right now, dodging a missile in vanilla just requires turning tail and maxing velocity out, then optionally shooting the missile down once it settles into the target's 6 o'clock with no relative lateral movement; speed mods can change this dynamic a little bit). Until then, so many really neat workshop designs that imitate real life or real science-fiction concepts (which generally also imitate real life) are just vehicles looking for a reason to exist.
You’re right on the money with that, the puddle jumper is a ship looking for a reason to exist. No-jetpack is a fun use case for a ship like this. It would be fun to take a squad into a foot-mission with this. Aside from the PCU cost and complexity of small grids with small thrusters and tanks, the most punishing aspect is their nerfed specs. The small thrusters have the highest h2 burn/thrust. And the tanks have the smallest capacity/size+weight. Wouldn’t be a huge deal for something that stays in space, but making it gravity capable is tough. The original design used mostly atmos for gravity, but the thrusters and batteries made it even heavier for minimal flight time advantage. The DIY versions I do mostly for myself, but also to make sure the blueprints I publish can actually be used in survival if somebody wants to. I haven’t finished the DIY version of the CR20 Crane Rover yet, that’s going to be tricky.
I love seeing somebody else make ships from the Stargate franchise! You did a good job! I started playing SE when it launched on PS5 last May, and the first thing I built was a Puddle Jumper like ship. I recently went back and updated the design to include some mods that the original didn't have. I'm also working on a BC-309, a modern Prometheus/Daedalus like ship with elements of Tau'ri, Alteran, and Asgard designs; and I'm working on some U.S. military inspired, but more modern, ground vehicles. The BC-309 will be able to hold 6 - 8 Puddle Jumpers in the external hangar bays, an FMTV-A4 truck, 2 dune buggies, and a trailer for the truck in the belly hangar bay. The BC-309 will serve as an interplanetary mobile base that can launch air and ground vehicles upon landing to immediately establish superiority.
I don't. There are a lot of sub grids, and it uses several mods. I'm also not sure I'm quite finished with it yet. I keep tweaking it. I think I'm now on version 9. I've also been working on a bigger carrier and a smaller destroyer to accompany it.
I am new to SE, about a month and a half now. I am a monkey pounding two rocks together. I have the imagination but lack the knowledge to do what I want. It is my lack of knowledge and understanding on the event controllers and timer blocks. I am watching tutorials and trying to learn them. I have several memory issues after suffering a TBI overseas, so it is more challenging for me. You did a fantastic job except for the cloaking device 😱😂🤣😅. If I may ask, how long have you been playing and from start to finish, minus breaks and rl, how long would you say it took you to make this amazing lil craft? The warning sound the sensors make is awesome as well and I would like to hear about that. This is all vanilla correct? I know about the scripts in the programmable block thing. But as strictly vanilla with no scripts, would this baby do everything else? Keep up the great work and the video editing and the tour and such were great as well. Thank you so much for sharing and I have subbed as well. Take care young man! 🫡🫡🫡🫡
Bruh I fantasize about one day living a life where I just cruise in a space RV, I’ll probably never live to see humanity reach that point. But God, I hope we do. Cause SpaceRV camping would be so cool. Especially if you could still stream movies/games xD
@@vandalvanda I've never heard of it before. TH-cam sort of randomly highlighted this video. Game looks like it'll kill my clunker of a computer though.
Excellent little shuttle! New sub. I’ve never seen the show but your attention to detail and the creative way to print it in survival is impressive. Great video, looking forward to seeing more of your builds. 🦾
Very impressive design. I shall study it closer sir. I can learn a lot from it. Spend an entire year designing large combat ships for my faction. Lost touch with small ship design The merge block thing alone with thrusters will solve some problems i was having with several designs
To set up an alarm for when an enemy is nearby, you can use the AI Defensive block and assign a couple of timer blocks to trigger using the Setup Action button. The first timer block is for when enemies are detected, and the second is when they are no longer detected. Inside the timer block, you can play a sound, turn on lights, etc. then the second timer block will shut those things off. Hope that helps
@vanda I thought of a possible solution to that, actually. So, on the official design, the way the engine pods open is that the panels extend outward first, then the engines themselves swing up. So what you could do is have the panels fold open like they do on this design, but with more distance, but then have the engine pods on a separate, single-hinge arm that swings up from below and then locks in with a merge block. Granted, it's a bit more complex and might be difficult to fit in the available space.
HA! 'that didn't go well'..... any crash you can walk away from is a good landing in my books. I am surprised that flying H-bomb lasted that long. Shepard would have engaged cloak before engaging the wraith .btw how much flight time does it have?
Haha Yep! Though the parachutes are a little OP so even this flaming wreckage could land softly. It's actually got a decent 1G flight time of 20 minutes, but that's from 36 small H2 tanks.
It should fit through the gate with the pods closed, but there’s some weird behavior with subgrids. Last I tried the outcome was explosive. Like 1x Large Grid Warhead explosive. I might make a non sub-grid version that would be stargate safe.
I am new to SE, about a month and a half now. I am a monkey pounding two rocks together. I have the imagination but lack the knowledge to do what I want. It is my lack of knowledge and understanding on the event controllers and timer blocks. I am watching tutorials and trying to learn them. I have several memory issues after suffering a TBI overseas, so it is more challenging for me. You did a fantastic job except for the cloaking device 😱😂🤣😅. If I may ask, how long have you been playing and from start to finish, minus breaks and rl, how long would you say it took you to make this amazing lil craft? The warning sound the sensors make is awesome as well and I would like to hear about that. This is all vanilla correct? I know about the scripts in the programmable block thing. But as strictly vanilla with no scripts, would this baby do everything else? Keep up the great work and the video editing and the tour and such were great as well. Thank you so much for sharing and I have subbed as well. Take care young man! 🫡🫡🫡🫡
It looks like space camper van. Absolutely love it
Thank you!
Reminds me of the starter hauler Cutter from Star Citizen. That ship is cool af.
Inaccurate, the ancients never leave such complete instructions
You put a ton of thought into this ship, plus the DIY version. I'm always impressed by the extra work creators have to put into their DIY subgrid blueprints. :D
There are so many details put into the Puddle Jumper for player QOL -- the windows to spot check subgrid deployment, the sensors, cameras, and buttons.
I hope your server's rules and play style give you a real chance to use the ship as it was designed for. Short hops (orbit/surface interface, intership transfer) and ferrying around a couple of fellow faction members.
I just saw someone else's video on how small grid ships can actually be useful b/c a good player can evade AI turrets all day long (barring lapses in judgment), and are much easier to print quickly in terms of size and resources.
I just wish the game gave us more reasons to need or want to use more designs. A lot of workshop blueprints from fighters to combat dropships to death dreadnoughts are built to arbitrary and fictional specifications that the game's mechanics don't support. Player communities that create environments where these things DO work are really cool though. Like, on a no-jetpack or nerfed jetpack server, small utility craft and shuttles like this one would actually serve a purpose. Though the 10K PCU cost is a bit steep -- even with no server PCU limit, it's not like you could have 30-40 of these spawned in everywhere for use by players, in addition to all the other ships (miners/welders/grinders, cargo transports, bases/base ships, small/large combat ships).
Re: H2 tanks, I think every compact shuttle with a walkable interior goes through this problem. And small grid ships (versus large grid) in general, to a degree. SE is extremely punishing in PCU terms when we want to build fuel capacity or thrust into something that's compact. There's just no place for a honking big 5x5x5 H2 tank, but small H2 tanks barely give you a whiff of H2 before they're empty. Same for large versus small thrusters (and the conveyors needed). When I was on a Firefly kick, I cruised around in a workshop Serenity with the little attached shuttles. But they were something like 8K PCU even after I stripped off most of the extraneous LCDs, lights, etc. Similar deal to your Puddle Jumper, with a dozen small thrusters, small H2 tanks crammed in anywhere there was space, and (at least in my case) tangles of conveyor blocks to string it all together.
It seems intuitively simple or cheap to make an airtight box and slap some thrusters on it. I hope whatever shape SE 2 takes, it's able to dynamically allocate system resources so that smaller, compact ship designs are, in fact, cheaper to run. Also, vanilla game modes or mechanics that justify transportation of players/physical cargo, and small grid combat in general and custom missile/torpedo combat in particular (right now, dodging a missile in vanilla just requires turning tail and maxing velocity out, then optionally shooting the missile down once it settles into the target's 6 o'clock with no relative lateral movement; speed mods can change this dynamic a little bit). Until then, so many really neat workshop designs that imitate real life or real science-fiction concepts (which generally also imitate real life) are just vehicles looking for a reason to exist.
You’re right on the money with that, the puddle jumper is a ship looking for a reason to exist. No-jetpack is a fun use case for a ship like this. It would be fun to take a squad into a foot-mission with this.
Aside from the PCU cost and complexity of small grids with small thrusters and tanks, the most punishing aspect is their nerfed specs. The small thrusters have the highest h2 burn/thrust. And the tanks have the smallest capacity/size+weight. Wouldn’t be a huge deal for something that stays in space, but making it gravity capable is tough. The original design used mostly atmos for gravity, but the thrusters and batteries made it even heavier for minimal flight time advantage.
The DIY versions I do mostly for myself, but also to make sure the blueprints I publish can actually be used in survival if somebody wants to. I haven’t finished the DIY version of the CR20 Crane Rover yet, that’s going to be tricky.
I love seeing somebody else make ships from the Stargate franchise! You did a good job!
I started playing SE when it launched on PS5 last May, and the first thing I built was a Puddle Jumper like ship. I recently went back and updated the design to include some mods that the original didn't have. I'm also working on a BC-309, a modern Prometheus/Daedalus like ship with elements of Tau'ri, Alteran, and Asgard designs; and I'm working on some U.S. military inspired, but more modern, ground vehicles. The BC-309 will be able to hold 6 - 8 Puddle Jumpers in the external hangar bays, an FMTV-A4 truck, 2 dune buggies, and a trailer for the truck in the belly hangar bay. The BC-309 will serve as an interplanetary mobile base that can launch air and ground vehicles upon landing to immediately establish superiority.
Thanks! Sounds like your BC-309 will be a really cool ship when it's finished. If you end up publishing it I'd love to take a look.
that sounds sick, do you have a link to you workshop page
I don't. There are a lot of sub grids, and it uses several mods. I'm also not sure I'm quite finished with it yet. I keep tweaking it. I think I'm now on version 9. I've also been working on a bigger carrier and a smaller destroyer to accompany it.
It's so cute, I love it
Great! Simply design and engineering, makes your builds amazing once again!
Glad you like it!
I am new to SE, about a month and a half now. I am a monkey pounding two rocks together. I have the imagination but lack the knowledge to do what I want. It is my lack of knowledge and understanding on the event controllers and timer blocks. I am watching tutorials and trying to learn them. I have several memory issues after suffering a TBI overseas, so it is more challenging for me.
You did a fantastic job except for the cloaking device 😱😂🤣😅. If I may ask, how long have you been playing and from start to finish, minus breaks and rl, how long would you say it took you to make this amazing lil craft?
The warning sound the sensors make is awesome as well and I would like to hear about that. This is all vanilla correct? I know about the scripts in the programmable block thing. But as strictly vanilla with no scripts, would this baby do everything else? Keep up the great work and the video editing and the tour and such were great as well. Thank you so much for sharing and I have subbed as well. Take care young man! 🫡🫡🫡🫡
fI love the way you showcased this. And the ship itself is pretty impressive imo. Inspired me start re-vising some of my own ships. Subscibr made.
Bruh I fantasize about one day living a life where I just cruise in a space RV, I’ll probably never live to see humanity reach that point. But God, I hope we do. Cause SpaceRV camping would be so cool. Especially if you could still stream movies/games xD
Awesome! Now you can fight space pirates AND pick up the kids from soccer practice!!
An SG team never knows what they'll face when they step through the gate.
@@vandalvanda I've never heard of it before. TH-cam sort of randomly highlighted this video. Game looks like it'll kill my clunker of a computer though.
@@quintusantell2912 He is not talking about the game, but about Stargate. One of those cult classic Sci Fi shows.
@@Skullbrothers 😂 I assumed it meant space engineers. My bad.
It is a master pice!
Excellent little shuttle! New sub. I’ve never seen the show but your attention to detail and the creative way to print it in survival is impressive. Great video, looking forward to seeing more of your builds. 🦾
Amazing Ship ! ...Congratz
Thanks!
Cute, reminds me of the shuttlecraft from Star Trek TOS, in a good way!
Thanks!
Excellent work!
Thank you! Cheers!
another great video as always
keep up the good work!
Thank you very much!
It’s almost if Earth made a Puddle Jumper. It looks great.
Thanks!
The real question is does it fit inside the Stargates from the dedicated stargate mod (Besides the supergate version)? lol
lol, talk about a long retrieval mission :P
How did u make ur welder for ur puddle jumper ship
verry nice !!!
Thanks!
Very impressive design. I shall study it closer sir. I can learn a lot from it.
Spend an entire year designing large combat ships for my faction. Lost touch with small ship design
The merge block thing alone with thrusters will solve some problems i was having with several designs
Thanks! Merging in sub-grids for thrusters actually worked out pretty well.
@vandalvanda i will not only take your word for it. I shall implement good sir. Take my copy as the most earnest form of admiration
It kinda reminds me of the Starspeeder 2000
May i know how to make a alarm when attacked? thanks
To set up an alarm for when an enemy is nearby, you can use the AI Defensive block and assign a couple of timer blocks to trigger using the Setup Action button. The first timer block is for when enemies are detected, and the second is when they are no longer detected. Inside the timer block, you can play a sound, turn on lights, etc. then the second timer block will shut those things off. Hope that helps
how do you get a burger in there?
The engine pods could probably extend further like they do in the show. Other than that, though, it looks fantastic.
Thanks! The first version did go 2 blocks, but I changed it to 1 block so I could use a merge block for opening. It's a trade off I guess.
@vanda
I thought of a possible solution to that, actually. So, on the official design, the way the engine pods open is that the panels extend outward first, then the engines themselves swing up. So what you could do is have the panels fold open like they do on this design, but with more distance, but then have the engine pods on a separate, single-hinge arm that swings up from below and then locks in with a merge block. Granted, it's a bit more complex and might be difficult to fit in the available space.
This is an interesting idea, actually, I like it! I'll give it a try at some point.
Aww man, why dont most people disable upward thrusters in atmospheric flight. Its just a waste of fuel and makes landings more bumpy..
Yes this! thank you😺
It held up surprisingly well, does it have any redundant parachutes in case some get damaged?
It’s got 4 parachute hatches, but no backups
Put some wings on it like lobe stars rv from Spaceballs
HA! 'that didn't go well'..... any crash you can walk away from is a good landing in my books.
I am surprised that flying H-bomb lasted that long. Shepard would have engaged cloak before engaging the wraith .btw how much flight time does it have?
Haha Yep! Though the parachutes are a little OP so even this flaming wreckage could land softly.
It's actually got a decent 1G flight time of 20 minutes, but that's from 36 small H2 tanks.
does it fit through the stargate with the stargate mod by gwin
It should fit through the gate with the pods closed, but there’s some weird behavior with subgrids. Last I tried the outcome was explosive. Like 1x Large Grid Warhead explosive. I might make a non sub-grid version that would be stargate safe.
@vandalvanda that would be nice please. Also if you have a merge block to lock them in then no subgrid?
Cool, how many refinaries does it have?
It's got 1 Industrial Refinery with 4 yield modules, and 1.5 Arc Furnaces.
@vandalvanda nice. Though .5 of an arc refinary called a "survival kit" now 😉
I am new to SE, about a month and a half now. I am a monkey pounding two rocks together. I have the imagination but lack the knowledge to do what I want. It is my lack of knowledge and understanding on the event controllers and timer blocks. I am watching tutorials and trying to learn them. I have several memory issues after suffering a TBI overseas, so it is more challenging for me.
You did a fantastic job except for the cloaking device 😱😂🤣😅. If I may ask, how long have you been playing and from start to finish, minus breaks and rl, how long would you say it took you to make this amazing lil craft?
The warning sound the sensors make is awesome as well and I would like to hear about that. This is all vanilla correct? I know about the scripts in the programmable block thing. But as strictly vanilla with no scripts, would this baby do everything else? Keep up the great work and the video editing and the tour and such were great as well. Thank you so much for sharing and I have subbed as well. Take care young man! 🫡🫡🫡🫡
F302 or Daedalus next please!!!
Now put prototech jump drive in it
cutter star citizen
it looks like its in pain lol
A small shield gen would help a lot as well. 😇🫡🫡🫡🫡