With TOTK, there was so much in that game that I just had to sit down with myself and say "I'm only gonna do this much more side content, and then i'm fighting ganondorf" because I knew there was no way I was going back to that game once I was done. I feel like limiting how much side content you should do once you get that feeling of wanting/needing to switch to something is a good way to actually get games finished.
And that's exactly why there is so much of every collectable. Botw and Totk are both designed, so you can get enough of any thing, at which point you can say you are ready for the final boss.
Yeah, I got about 50-60 hours in and then realized I was playing it like a mobile game without the pay to play stamina meter and I just asked myself "am I still having as much fun as I would other games" and the answer was "no", so I made myself uninstall it and forced myself to move on.
Grandia 1 was a game I started off loving, and when I finally got a complete play through done, I was begging it to be over as the view was zoomed in so much on longer and longer maps, and a skills system that was very appealing until I realized how at least 1/3 of the skills needed "giving a damn about the optional end game dungeon" levels of grinding to unlock. I can definitely understand burning out on it.
One thing that’s very interesting for me is that I used to NEVER do side quests, but after finishing the main story of Xenoblade 3 I still wanted to play the game, so I did them. I think that might help, even if the credits roll it doesn’t mean you have to put the game down, you can always keep going and do the things you missed out on. Just my two cents, love your videos.
Having a game end before you're ready to say goodbye is always the better option. It's always better to leave wanting something slightly more than get overstuffed.
I did this all the time as a kid. I would get to the end of a game, do a ton of side content, get bored and not actually finish the main story. I never finished FFXII because I died to The Undying then later my sister accidentally overwrote all three of my save files. Recently I did this with Torna: The Golden Country. I played it maybe six months after I finally completed everything I wanted to do in XB2 (only thing I missed was finishing the KOS-MOS/T-elos DLC quest because I couldn't defeat this obnoxious boss). I unlocked the ability to enter the final dungeon of Torna but never went back to beat it. In Tears of the Kingdom I specifically went out of my way to do everything I possibly could before fighting Ganondorf. I did all side adventures, i think i did all side quests, got all caves/shrines/wells and costume pieces, maxed out all my meters, cleared the depths, got every Yiga camp (I think), before finally facing Gsnondorf. I did max my inventory slots but did not get all Korok Seeds, that was the one thing I couldn't be bothered to do.
I can't count how many BOTW playthroughs I've done, but I know I'm starting my fourth TOTK. I've never tried to 100% them, and that means I usually find something new that I had missed. I definitely had a period in my life where I felt the need to 100% to feel fully accomplished, but that is no longer the case for me. I often think of an interview I read with director Guillermo del Toro. He was talking about how much he loves video games, RPGs in specific. But he hadn't finished very many of them. When asked why, he said "when I stop having fun, I stop playing". I like that philosophy. Play until you aren't enjoying it. You don't need to get everything a game has to offer to get the enjoyment that you personally are going to have out of it. I've also never finished the original Grandia, but I've gone through 2 and 3 more than a few times!
This is a path I think many more people travel, than care to admit. I tend to play more open world games that provide more oblique ways to play if you want, but to this day...I've never finished the main quest in Skyrim, and I didn't need to for the game to be fulfilling. But, more than once, I've stopped playing a game virtually at the end. I guess just didn't want it to end.
It’s okay to take breaks. Be it a mix of real life stuff like work and time, or even not wanting the game to end/burnout, it’s healthier to stop it than to force it. I took a break from FF7remake near the air buster fight. It took me almost two years to play it again, and even if i had to put the extra effort on remembering controls/mechanics/story beats, if the game is good, it’s worth it. Same with NieR Replicant (because of ending E), Tales of Arise and so many others. Nowadays, with so many games (and so many live services/mobiles), it’s hard to keep focus, and everything just keeps on going without end.
I actually like completing games. Not just finishing them, but completing them. I have 134 platinums on my PSN profile, and its been both a blessing and a curse. Pursuing some platinums led me on a grand journey. I experienced things that most people who played the game didn't. Whether it's unlocking overpowered weapons, fighting an impossibly cool hidden boss, or seeing more to the story long after the credits roll... completing games have given me great memories and experiences. But some platinums are a complete _chore._ Granblue Fantasy: Relink, for example, is a lovely game... but the grind to the platinum was maddening. When you have to fight a boss over and over and over and over and over and *over* ... hoping the RNG will drop one of the _nineteen_ weapons required for the platinum... it's an exercise in insanity 🙃 But all in all, I think the best route is: Never strive to finish/complete EVERYTHING you play. Some games are just a chore and/or not fun to see all the way through. But, if you find yourself caught up in a game you really enjoy... Take a chance and try completing it. You may forge even greater memories for going all the way with it.
Pretty much this,i finished disgaea 2 dark hero days in february via PPSSPP emulator and i loved it but unfortunately the postgame is grindy as hell. There are many hidden bosses and areas but to do them you need 500+levels so it takes Forever so i decided to quit
I feel this so much. I hate finishing games because it makes it feel not real anymore. As well as all the other stuff you laid out, but I dont like stuff I love ending because then there's no more of it to experience, and I have to accept that that's all I'll get from that game, that world, those characters, etc. It was a game. Its not as real and I'm not there with it anymore
Absolutely amazing video. Unbelievably relateable, especially the whole thinking Xenoblade 2 is the best game. It really is, and more people should play it. I'm glad I'm not the only one who feels this way about games. You articulated all of these frustrations really well. Looking forward to more videos!
Since there's Grandia in the beginning and this is one game I haven't finished: I mostly played on Nintendo consoles, and even though I had much fun with Grandia I absolutely hated these loading times before every single battle. RPGs are still my favourite genre, but if every battle takes forever it takes away a lot of the fun
For me, I also do the console juggling. The #1 reason I may drop a game is because a new game I desperately want to play comes out and I try to take a “break”. That break can last years. This is especially a problem since I love RPGs and in the past year, I played Elden Ring, FF7 Rebirth, and Dragon Quest XI, all of which are over 130+ hours in length and I haven’t even finished DQ XI and Elden Ring burnt me out so bad, I got turned off from the big new DLC. This is all on top of me having to balance in work, university, and family.
Im in a gaming burnout where ill pick up something new, try it, like it, and then not pick it up again. There is so much stuff i wanna play, but i have to get through the stuff i wanna put an hour into.
@@Byakurenfan Can't say I agree. Both are more or less equal in area/level design, but the combat in XC2 just has a lot more depth. In XC3 it's incredibly simple once you get the hang of it and there's no combat affinity system for example. XC3 had quantity in terms of jobs, move sets, etc... but it lacked the in-combat depth that the other 3 XC games have. I had more fun exploring XC2 as well since the area music is mostly just better and more memorable. And the worst part of XC3 is the hero affinity quests. The heroes for most part are just incredibly boring characters and the cutscenes surrounding the quests are even more boring than that. In XC2 the cutscenes were a lot shorter, in XCX the characters were interesting and actually got quite a bit of nice development. In XC3 they rarely go beyond their archetypes and for some of them there's even multiple of essentially the same archetypes. The one thing XC3 has over XC2 is that the emotional highlights are very high. But that still doesn't save the game because like I said, the story is an inconsistent mess. Not counting how it ties into the other games, the ending is just the worst out of all 4 games. And when I do add how it ties in with 1 and 2... well, it gets even worse. Even the Future Connected DLC didn't make it better. Honestly, XC3 is the game that makes me be extremely skeptical when a new Xenoblade game is announced. The series went from must-buy-day-1 before XC3 for me to would-probably-buy-at-a-discount for any future XC games.
I can relate extremely well with this video because I have a hard time finishing games with characters that I get attached to. I do the same for shows as well. I'll binge watch all of the episodes then stop when I get near the end. I have a problem.
Yeah, I also have this same problem for years. Never had it, but at some point I started to just not play a game anymore right around the time for endgame. And well, after many experience as a gamer... it isn't too uncommon for the endgame to take quite a bit out of me as person. The final bosses are often hard and have multiple phases, the ending often takes quite long and there's also a long credits roll at the end. As an adult with limited time on my hands... an endgame that requires me to prep properly in advance along with the time investment (which can be like 90-120 minutes from final save up till the credits finish in some cases) is something that I tend to push away further. "Oh, I'll do it later when I feel like it. Like in the weekend and when I have more time." But then it's weekend and either I have some stuff to do or I'm tired from work and other things and would prefer to take actual rest or relax rather than push through and endgame that kinda feels like work. My solution for it is to just force myself to get it over with asap. The moment I start putting it off, it starts to become very likely that I'll put it off for quite a long time... over a year in some cases. And it's not like I'm always successful either. I played the SMRPG remake quite a bit when I got it, but near the endgame I decided to back out of the castle and do some extra stuff and well now that final boss is still waiting. Did manage to get myself to get right up till the final save point, I'll try to finish it asap. But it is a big problem. Best solution is to just get it over with. It's either that or I'd keep delaying it for so long that I may actually end up restarting the entire game a few years down the line (and yes this has also happened a few times. And for 1 game I even did the same thing all over again once I reached the end again).
Opening with Grandia reminded me that I didn’t finish Grandia 2 or Grandia 3… (To my defense, I soft-locked Grandia 2 and Grandia 3 has a brutal uptick in difficulty, especially for a middle schooler)
New exciting games always releasing just makes it harder to clear our backlog, because you also want to get to the new games and try to finish them during its launch month or so in order for it to not be another game added to the backlog. For every game I complete in my backlog, there are 5 more new games coming that I'm anticipating
I like that there’s too much to do. When I 100% a game, the world feels stale. I’ve seen everything. But when there’s an annoying minigame or tedious out-of-the-way sidequest to avoid doing, I can spend forever just playing around, starting new games and not finishing them.
-Final Fantasy VII (99% + superbosses): stopped at the final section of the final dungeon, for some reason. -Final Fantasy VIII (99% + superboss): stopped at the final boss door. -Bravely Default (95%, all maxed, streetpass superbosses): stopped at the true ending chapter. -The Witcher 3: I spent 250+ hours doing almost every sidequest and contract, but still can't progress to the final story section because there's ONE Gwent card that I haven't found in years. -Baldur's Gate 3: Almost 300 hours, enjoy it immensely, still haven't completed Act III. -Tears of the Kingdom: Cannot go to the final boss unless I do everything in the game. Still around 75%. -Metroid Prime: Played it twice, like 15 years ago and last year. Both times I did everything but suddenly stopped playing when I reached the final boss. -Theathrythm FB: Only 3 achievements left to have 100%, I could do them in a day but I kept postponing it for some reason. -Paper Mario TTYD: 98%'d the original game but didn't wanna beat the final boss. And many, many more examples like this. I understand you fully. My guess is that, at least for me, it's mostly that I can't bring myself to finally say goodbye to those games. By not officially closing their stories, I can always have an excuse to play them again.
I see that you'd rather be trapped in the "endless now". ... Personally, I'm trapped in my own backlog. I'm at the endgame of Dragon Quest XI after finishing all the mainline games from 1 through 9, started playing the Trails/Kiseki series, and got to Trails from Zero (4th out of 10/11 games), and playing through the Yakuza/Like a Dragon series... and Ys series... I still want to get to Tales of Arise eventually, Yet I still have yet to go through FFVII Remake. Oh hey, I guess it's time to read through another one of my 50+ hour long Visual Novels; haven't gone through Clannad yet, but I just finished 2 of the mainline Science Adventure series games, and didn't go through all the endings in Steins;Gate yet, and wow, there are SIDE stories to Muv-Luv?! Best of luck to your gaming backlog.
I got every korok seed in BOTW. Now i have responsibilities and havent finished TOTK. Life can be demanding and video games shouldnt feel like a chore. Play what makes you happy (doesnt mean i wont judge when its all waifu games... but ill do it silently...). Enjoyed the video as always!
On the games that you’ve almost finished, why not ask yourself this question. Am I strong enough to beat the final boss right now? If yes, ignore all side content, branching paths, and distracting tendencies so you can mainline the critical path and finish the game. I know, impossible right, sacrilegious even, but doing this has helped me on countless occasions. I would even avoid picking up items. It’s freeing in a way to just walk past a treasure chest because I know nothing inside it would be worth my time at that point.
In order to finish games, I neeeever stop playing out of frustration with a specific part. Like if my progress is lost because of s game over snd I havent saved in awhile, I wont stop there if I can avoid it so I can feel good about coming back.
Where as I, am the exact opposite. I get bummed if i cannot beat the game. I stay on one game until I do and try to see as much as possible. (I do not 100% games) Some games (Xenoblade 2, Tales of Berseria, etc) get done very fast since I adore the characters so much I HAVE to see how it ends.
If you don't see the set-in-stone ending for a game and it's characters, it's a lot easier not to accept the fact that you've seen all of them that you'll ever see. Sometimes, simply leaving the ending hanging in my mind, not filling in that final blank...is an easy way out. It's a lack of commitment, it's an inability to properly say goodbye. I'm a coward! Oh!
@@Super_Hambone I understand, it’s just funny to me how some peoples brains work so differently lol. For instance for me if I’m like truly invested in a story, I have to see the ending no matter what. I’ll go to unhealthy lengths to make sure that I see that ending and the conclusion for the characters I care about. I can’t stand to see it not end and also can’t stand for it to be spoiled for me. I guess I’m just kinda pointing out that in my mind at least that “no ending” is technically just an open ending itself. And that I can see the appeal for some to do that but for me personally it’d drive me crazy, at least for the stories I’m really enveloped in.
I stopped this video with 5 seconds left. Seemed appropriate. I weirdly have the opposite problem. I'll be enjoying a game, exploring and finding all the nooks and crannies, then all of a sudden, I'll get an urge to just rush to the ending. A part of it is I gotta know how it ends. But mostly, my mind is telling me it's full of this experience and wants to have it's last great experience in this world, and then begin a new quest.
I always start a game doing any die quest I find but eventually I put so many hrs on the game I just drop the side content and go for the main story. I almost never do end game content.
I finish ever game I play. TotK took me 360 hours for 100 %. And only after that I started the next game. Xenoblade 3 and the DLC took about 260 hours. But this also means I don't play many games.
I think that simply games are way too big nowadays to even bother completing them. I like to think that each game dev team just tries to put as much content as they can so that each player could have a different experience, so there's not a really correct way to play a game. But that's my five cents on the topic.
I don't always finish a game because it can be very bothersome or it just fruatrates me(Disgaea 5's plot starts out good with me being seriously invested and comedially entertained, but it really dropped the ball later on and just kinda sucks.), but when I do, I almost never stop playing because...why would I? There is more stuff to do, gotta play.(The only time I didn't that I can remember was in Fire Emblem Echoes, when I didn't even know there was a postgame.) However, I gotta say...I obviously do not 100% games that I just physically cannot. Either by skill issus or similar roadblocks. A lot of games also have "that one grind" or "that one RNG trap" that make me stop. And I am already grinding the life out of myself, I 100%ed Kirby and the Forgotten Land and am going to the numbered Xenoblade games and...it's horrendous sometimes.
Ever since I became a trophy hunter I'm obligated to finish games because what if some stranger on the Internet seems my forum profile and goes "LMAO THIS DUDE ONLY HAS 7 TROPHIES LEFT TO GET IN STAR OCEAN 5 HE HAS A LIFE 😂" Although I played this game called like Shining Forcr EXA. Anime Diablo. I joke a lot with my friend about hating every second of it but its not that bad. I think I'm at the second to last chapter of the game but I refuse to finish it because I think it would be funnier that way. Plus there is a sequel called Shining Force NEO so if I finish I'm obligated to go and play NEO.
Doesn't really matter where exactly the problems come from, does it? What matters is that they keep me; and evidently, many others from completing games. That's all.
I'm not finishing this video.
heck yeah you aren't!
You liked it so much you just didn't want to let it go🤧
@@Super_HamboneWhich is why they let go
With TOTK, there was so much in that game that I just had to sit down with myself and say "I'm only gonna do this much more side content, and then i'm fighting ganondorf" because I knew there was no way I was going back to that game once I was done. I feel like limiting how much side content you should do once you get that feeling of wanting/needing to switch to something is a good way to actually get games finished.
I already 100% side quests after Ganondorf fight
And that's exactly why there is so much of every collectable. Botw and Totk are both designed, so you can get enough of any thing, at which point you can say you are ready for the final boss.
Yeah, I got about 50-60 hours in and then realized I was playing it like a mobile game without the pay to play stamina meter and I just asked myself "am I still having as much fun as I would other games" and the answer was "no", so I made myself uninstall it and forced myself to move on.
Grandia 1 was a game I started off loving, and when I finally got a complete play through done, I was begging it to be over as the view was zoomed in so much on longer and longer maps, and a skills system that was very appealing until I realized how at least 1/3 of the skills needed "giving a damn about the optional end game dungeon" levels of grinding to unlock. I can definitely understand burning out on it.
It is funny how Xenoblade 3s ending really resonates with this video theme and you dont even know it yet.
certified moeb moment
So true
One thing that’s very interesting for me is that I used to NEVER do side quests, but after finishing the main story of Xenoblade 3 I still wanted to play the game, so I did them. I think that might help, even if the credits roll it doesn’t mean you have to put the game down, you can always keep going and do the things you missed out on. Just my two cents, love your videos.
FF7 Rebirth is the only open world game where I'm obsessed to finish it because the story is just so captivating
Having a game end before you're ready to say goodbye is always the better option. It's always better to leave wanting something slightly more than get overstuffed.
Take a week break for a month. The most relatable line ever 😂
YOU MUST CONSUME! CONSUME! CONSUME! CONSUME PRODUCT.
I did this all the time as a kid. I would get to the end of a game, do a ton of side content, get bored and not actually finish the main story.
I never finished FFXII because I died to The Undying then later my sister accidentally overwrote all three of my save files.
Recently I did this with Torna: The Golden Country. I played it maybe six months after I finally completed everything I wanted to do in XB2 (only thing I missed was finishing the KOS-MOS/T-elos DLC quest because I couldn't defeat this obnoxious boss).
I unlocked the ability to enter the final dungeon of Torna but never went back to beat it.
In Tears of the Kingdom I specifically went out of my way to do everything I possibly could before fighting Ganondorf. I did all side adventures, i think i did all side quests, got all caves/shrines/wells and costume pieces, maxed out all my meters, cleared the depths, got every Yiga camp (I think), before finally facing Gsnondorf. I did max my inventory slots but did not get all Korok Seeds, that was the one thing I couldn't be bothered to do.
I can't count how many BOTW playthroughs I've done, but I know I'm starting my fourth TOTK. I've never tried to 100% them, and that means I usually find something new that I had missed. I definitely had a period in my life where I felt the need to 100% to feel fully accomplished, but that is no longer the case for me.
I often think of an interview I read with director Guillermo del Toro. He was talking about how much he loves video games, RPGs in specific. But he hadn't finished very many of them. When asked why, he said "when I stop having fun, I stop playing". I like that philosophy. Play until you aren't enjoying it. You don't need to get everything a game has to offer to get the enjoyment that you personally are going to have out of it.
I've also never finished the original Grandia, but I've gone through 2 and 3 more than a few times!
This is a path I think many more people travel, than care to admit. I tend to play more open world games that provide more oblique ways to play if you want, but to this day...I've never finished the main quest in Skyrim, and I didn't need to for the game to be fulfilling. But, more than once, I've stopped playing a game virtually at the end. I guess just didn't want it to end.
It’s okay to take breaks. Be it a mix of real life stuff like work and time, or even not wanting the game to end/burnout, it’s healthier to stop it than to force it. I took a break from FF7remake near the air buster fight. It took me almost two years to play it again, and even if i had to put the extra effort on remembering controls/mechanics/story beats, if the game is good, it’s worth it. Same with NieR Replicant (because of ending E), Tales of Arise and so many others.
Nowadays, with so many games (and so many live services/mobiles), it’s hard to keep focus, and everything just keeps on going without end.
I actually like completing games. Not just finishing them, but completing them.
I have 134 platinums on my PSN profile, and its been both a blessing and a curse. Pursuing some platinums led me on a grand journey. I experienced things that most people who played the game didn't. Whether it's unlocking overpowered weapons, fighting an impossibly cool hidden boss, or seeing more to the story long after the credits roll... completing games have given me great memories and experiences.
But some platinums are a complete _chore._ Granblue Fantasy: Relink, for example, is a lovely game... but the grind to the platinum was maddening. When you have to fight a boss over and over and over and over and over and *over* ... hoping the RNG will drop one of the _nineteen_ weapons required for the platinum... it's an exercise in insanity 🙃
But all in all, I think the best route is: Never strive to finish/complete EVERYTHING you play. Some games are just a chore and/or not fun to see all the way through. But, if you find yourself caught up in a game you really enjoy... Take a chance and try completing it. You may forge even greater memories for going all the way with it.
Pretty much this,i finished disgaea 2 dark hero days in february via PPSSPP emulator and i loved it but unfortunately the postgame is grindy as hell.
There are many hidden bosses and areas but to do them you need 500+levels so it takes Forever so i decided to quit
I feel this so much. I hate finishing games because it makes it feel not real anymore. As well as all the other stuff you laid out, but I dont like stuff I love ending because then there's no more of it to experience, and I have to accept that that's all I'll get from that game, that world, those characters, etc. It was a game. Its not as real and I'm not there with it anymore
Absolutely amazing video. Unbelievably relateable, especially the whole thinking Xenoblade 2 is the best game. It really is, and more people should play it. I'm glad I'm not the only one who feels this way about games. You articulated all of these frustrations really well. Looking forward to more videos!
Since there's Grandia in the beginning and this is one game I haven't finished: I mostly played on Nintendo consoles, and even though I had much fun with Grandia I absolutely hated these loading times before every single battle. RPGs are still my favourite genre, but if every battle takes forever it takes away a lot of the fun
For me, I also do the console juggling. The #1 reason I may drop a game is because a new game I desperately want to play comes out and I try to take a “break”. That break can last years. This is especially a problem since I love RPGs and in the past year, I played Elden Ring, FF7 Rebirth, and Dragon Quest XI, all of which are over 130+ hours in length and I haven’t even finished DQ XI and Elden Ring burnt me out so bad, I got turned off from the big new DLC. This is all on top of me having to balance in work, university, and family.
Ditch family work and university!!!!! Play dragon quest 7 instead. In one sitting!
Im in a gaming burnout where ill pick up something new, try it, like it, and then not pick it up again. There is so much stuff i wanna play, but i have to get through the stuff i wanna put an hour into.
Nice to know I'm not the only one that left Xenoblade 3 at the literal door of the final boss.
I would consider Xenoblade 3 one of my favorite games of all time. And I've still never finished it despite playing through 90% of it *twice* now.
I love XC1 and XCX, XC2 I also think is good... XC3 I loathe though. IMO, it ruins both XC1 and XC2. The storytelling is a very inconsistent mess.
XB3>2@@thenonexistinghero
@@Byakurenfan Can't say I agree. Both are more or less equal in area/level design, but the combat in XC2 just has a lot more depth. In XC3 it's incredibly simple once you get the hang of it and there's no combat affinity system for example. XC3 had quantity in terms of jobs, move sets, etc... but it lacked the in-combat depth that the other 3 XC games have. I had more fun exploring XC2 as well since the area music is mostly just better and more memorable. And the worst part of XC3 is the hero affinity quests. The heroes for most part are just incredibly boring characters and the cutscenes surrounding the quests are even more boring than that. In XC2 the cutscenes were a lot shorter, in XCX the characters were interesting and actually got quite a bit of nice development. In XC3 they rarely go beyond their archetypes and for some of them there's even multiple of essentially the same archetypes.
The one thing XC3 has over XC2 is that the emotional highlights are very high. But that still doesn't save the game because like I said, the story is an inconsistent mess. Not counting how it ties into the other games, the ending is just the worst out of all 4 games. And when I do add how it ties in with 1 and 2... well, it gets even worse. Even the Future Connected DLC didn't make it better.
Honestly, XC3 is the game that makes me be extremely skeptical when a new Xenoblade game is announced. The series went from must-buy-day-1 before XC3 for me to would-probably-buy-at-a-discount for any future XC games.
@@thenonexistinghero most of what you said is subjective
@thenonexistinghero also the gotcha system imo invalidates that.
I can relate extremely well with this video because I have a hard time finishing games with characters that I get attached to.
I do the same for shows as well. I'll binge watch all of the episodes then stop when I get near the end.
I have a problem.
Yeah, I also have this same problem for years. Never had it, but at some point I started to just not play a game anymore right around the time for endgame. And well, after many experience as a gamer... it isn't too uncommon for the endgame to take quite a bit out of me as person. The final bosses are often hard and have multiple phases, the ending often takes quite long and there's also a long credits roll at the end. As an adult with limited time on my hands... an endgame that requires me to prep properly in advance along with the time investment (which can be like 90-120 minutes from final save up till the credits finish in some cases) is something that I tend to push away further. "Oh, I'll do it later when I feel like it. Like in the weekend and when I have more time." But then it's weekend and either I have some stuff to do or I'm tired from work and other things and would prefer to take actual rest or relax rather than push through and endgame that kinda feels like work.
My solution for it is to just force myself to get it over with asap. The moment I start putting it off, it starts to become very likely that I'll put it off for quite a long time... over a year in some cases. And it's not like I'm always successful either. I played the SMRPG remake quite a bit when I got it, but near the endgame I decided to back out of the castle and do some extra stuff and well now that final boss is still waiting. Did manage to get myself to get right up till the final save point, I'll try to finish it asap.
But it is a big problem. Best solution is to just get it over with. It's either that or I'd keep delaying it for so long that I may actually end up restarting the entire game a few years down the line (and yes this has also happened a few times. And for 1 game I even did the same thing all over again once I reached the end again).
Opening with Grandia reminded me that I didn’t finish Grandia 2 or Grandia 3…
(To my defense, I soft-locked Grandia 2 and Grandia 3 has a brutal uptick in difficulty, especially for a middle schooler)
New exciting games always releasing just makes it harder to clear our backlog, because you also want to get to the new games and try to finish them during its launch month or so in order for it to not be another game added to the backlog. For every game I complete in my backlog, there are 5 more new games coming that I'm anticipating
I like that there’s too much to do. When I 100% a game, the world feels stale. I’ve seen everything.
But when there’s an annoying minigame or tedious out-of-the-way sidequest to avoid doing, I can spend forever just playing around, starting new games and not finishing them.
-Final Fantasy VII (99% + superbosses): stopped at the final section of the final dungeon, for some reason.
-Final Fantasy VIII (99% + superboss): stopped at the final boss door.
-Bravely Default (95%, all maxed, streetpass superbosses): stopped at the true ending chapter.
-The Witcher 3: I spent 250+ hours doing almost every sidequest and contract, but still can't progress to the final story section because there's ONE Gwent card that I haven't found in years.
-Baldur's Gate 3: Almost 300 hours, enjoy it immensely, still haven't completed Act III.
-Tears of the Kingdom: Cannot go to the final boss unless I do everything in the game. Still around 75%.
-Metroid Prime: Played it twice, like 15 years ago and last year. Both times I did everything but suddenly stopped playing when I reached the final boss.
-Theathrythm FB: Only 3 achievements left to have 100%, I could do them in a day but I kept postponing it for some reason.
-Paper Mario TTYD: 98%'d the original game but didn't wanna beat the final boss.
And many, many more examples like this. I understand you fully. My guess is that, at least for me, it's mostly that I can't bring myself to finally say goodbye to those games. By not officially closing their stories, I can always have an excuse to play them again.
I see that you'd rather be trapped in the "endless now".
...
Personally, I'm trapped in my own backlog. I'm at the endgame of Dragon Quest XI after finishing all the mainline games from 1 through 9, started playing the Trails/Kiseki series, and got to Trails from Zero (4th out of 10/11 games), and playing through the Yakuza/Like a Dragon series... and Ys series... I still want to get to Tales of Arise eventually, Yet I still have yet to go through FFVII Remake. Oh hey, I guess it's time to read through another one of my 50+ hour long Visual Novels; haven't gone through Clannad yet, but I just finished 2 of the mainline Science Adventure series games, and didn't go through all the endings in Steins;Gate yet, and wow, there are SIDE stories to Muv-Luv?!
Best of luck to your gaming backlog.
I got every korok seed in BOTW. Now i have responsibilities and havent finished TOTK. Life can be demanding and video games shouldnt feel like a chore. Play what makes you happy (doesnt mean i wont judge when its all waifu games... but ill do it silently...). Enjoyed the video as always!
And the reward was the same crap anyways
On the games that you’ve almost finished, why not ask yourself this question. Am I strong enough to beat the final boss right now? If yes, ignore all side content, branching paths, and distracting tendencies so you can mainline the critical path and finish the game. I know, impossible right, sacrilegious even, but doing this has helped me on countless occasions. I would even avoid picking up items. It’s freeing in a way to just walk past a treasure chest because I know nothing inside it would be worth my time at that point.
I used to have this problem in the past, but nowadays if I stick to a game for more than a few hours then I'll beat it.
In order to finish games, I neeeever stop playing out of frustration with a specific part. Like if my progress is lost because of s game over snd I havent saved in awhile, I wont stop there if I can avoid it so I can feel good about coming back.
guys don't tell him about the yakuza minigames
Where as I, am the exact opposite.
I get bummed if i cannot beat the game.
I stay on one game until I do and try to see as much as possible. (I do not 100% games)
Some games (Xenoblade 2, Tales of Berseria, etc) get done very fast since I adore the characters so much I HAVE to see how it ends.
I was here before this channel blows up.
to be frank i do sometimes finish one game but not all the time and i get distracted and play something else
I kinda get the idea of “not wanting it to end” but like, if you drop it and never go back to it, isn’t that an ending for it in and of itself?
If you don't see the set-in-stone ending for a game and it's characters, it's a lot easier not to accept the fact that you've seen all of them that you'll ever see. Sometimes, simply leaving the ending hanging in my mind, not filling in that final blank...is an easy way out. It's a lack of commitment, it's an inability to properly say goodbye. I'm a coward! Oh!
@@Super_Hambone I understand, it’s just funny to me how some peoples brains work so differently lol. For instance for me if I’m like truly invested in a story, I have to see the ending no matter what. I’ll go to unhealthy lengths to make sure that I see that ending and the conclusion for the characters I care about. I can’t stand to see it not end and also can’t stand for it to be spoiled for me. I guess I’m just kinda pointing out that in my mind at least that “no ending” is technically just an open ending itself. And that I can see the appeal for some to do that but for me personally it’d drive me crazy, at least for the stories I’m really enveloped in.
I stopped this video with 5 seconds left. Seemed appropriate.
I weirdly have the opposite problem. I'll be enjoying a game, exploring and finding all the nooks and crannies, then all of a sudden, I'll get an urge to just rush to the ending. A part of it is I gotta know how it ends. But mostly, my mind is telling me it's full of this experience and wants to have it's last great experience in this world, and then begin a new quest.
The reason I never finish video games is because I'm the mad scientist from Jimmy Neutron.
Oh the dragon quest music…🥹
I'm a completionist. As long as the game doesn't suck, I'll beat the story and side quests.
I always start a game doing any die quest I find but eventually I put so many hrs on the game I just drop the side content and go for the main story. I almost never do end game content.
Banger
im playing ffvii rebirth for three months and only have like 17 hours in I NEED HELP
Oh thank god I’m not the only one that does this lmao. I have so many games on the back burner it’s outrageous.
I finish ever game I play. TotK took me 360 hours for 100 %. And only after that I started the next game.
Xenoblade 3 and the DLC took about 260 hours.
But this also means I don't play many games.
Literally just got 100% in 13 Sentinels: Aegis Rim before watching this lol
I think that simply games are way too big nowadays to even bother completing them. I like to think that each game dev team just tries to put as much content as they can so that each player could have a different experience, so there's not a really correct way to play a game. But that's my five cents on the topic.
Struggling to say goodbye? I have no idea what your talking about.
Game gets boring. I delete it. End of story.
Oh god what did they do to the sprites in Grandia HD? Is... is there a way to turn that off?
Unfortunately not! The game is simply hideous. Wonderful! But hideous.
@@Super_Hambone *why would anyone ever do this...*
I'll finish a story but without achievements I won't finish side stuff
I don't always finish a game because it can be very bothersome or it just fruatrates me(Disgaea 5's plot starts out good with me being seriously invested and comedially entertained, but it really dropped the ball later on and just kinda sucks.), but when I do, I almost never stop playing because...why would I? There is more stuff to do, gotta play.(The only time I didn't that I can remember was in Fire Emblem Echoes, when I didn't even know there was a postgame.)
However, I gotta say...I obviously do not 100% games that I just physically cannot. Either by skill issus or similar roadblocks. A lot of games also have "that one grind" or "that one RNG trap" that make me stop. And I am already grinding the life out of myself, I 100%ed Kirby and the Forgotten Land and am going to the numbered Xenoblade games and...it's horrendous sometimes.
Don't question, just consume
But you really should finish Xenoblade Chronicles 3
We? What do you mean we?
Nintendo Wii?
I finish games, I just don''t 100% them.
This video is a little too relatable lol
xenoblade 3 thumbnail, instant like. Also why do you just have a stretched out noah face on your wall lmao
Ever since I became a trophy hunter I'm obligated to finish games because what if some stranger on the Internet seems my forum profile and goes "LMAO THIS DUDE ONLY HAS 7 TROPHIES LEFT TO GET IN STAR OCEAN 5 HE HAS A LIFE 😂"
Although I played this game called like Shining Forcr EXA. Anime Diablo. I joke a lot with my friend about hating every second of it but its not that bad. I think I'm at the second to last chapter of the game but I refuse to finish it because I think it would be funnier that way. Plus there is a sequel called Shining Force NEO so if I finish I'm obligated to go and play NEO.
I deal with this hella
Me who finish all the games: 😭
Speak for yourself, I’ve played through Elden Ring 22 times (I may be criminally insane)
Oh will
i liked the part
In Rainbows better tho ;)
I'm more of a King of Limbs guy myself 💀💀
Commen
Terrible takes in this video. Half the things you're describing are factors of ADHD; nothing to do with video games.
Doesn't really matter where exactly the problems come from, does it? What matters is that they keep me; and evidently, many others from completing games. That's all.
I'm currently working through Yakuza.... all of them.... 0-Infinite Wealth....
Wish me luck please