100% I was blown away with the beta and how detailed it was, and what's even more impressive is that the beta is a older build of the game. I can see me and my hunting party just walking around looking at life in world
I just really love how the map works so well with monster hunter. It's hard to put it in words but the way open world works in wilds really fits the series and is how I'd imagine a world filled to the brim with savages to be like. It's so great
@@danielyoull6654I agree with you but also is the beta still an old version of the game? I know the demos at Gamescom and other events were stated to not be fully up to date, but there have been moveset changes from those demos in the beta so they don’t seem to be the same build. Was it stated somewhere else that the beta is an older build?
@Euclideia am sure it's the same demo that was played at the events (watched ragegaming talking about it) all I know is that this beta test was for ment to stress test servers not graphics and that it's not the final build of the game
also the little details that they added are so amazing. it makes you appreciate the game even more. it shows that the devs love what they are doing with the game.
Something i really liked about what I experienced with Wilds that isn't mentioned here is how it handled two things that World started. The secondary camps and the ecology of wildlife beyond the large monsters. In World, the secondary camps were literally just permanent camps you could place down in those designated spots that you could always start the quest at, fast travel to, restock, etcetera. Finding the spot and setting them up was a one time deal, nothing could ever happen to them afterwards. They were guaranteed safe spots that provided you each and every thing you'd need. The same could be said for the starter camps too tbh, but that's an issue that was already quite deeply rooted into the series that World added more onto. Now compare that to what Wilds does. You don't even get a _starter_ camp anymore, but rather the actual village/base of operations within a given region. And if you want anything beyohd that, you'll have to manually set them up like in World... Except unlike in World, they aren't bastions of security for you anymore. Any camp you set up *will* be destroyed should a monster notices it, and pretty much every convenient location for them is one that's out in the open. World you were able to get away with having a camp right next to a Rath nest, in Wilds doing the same will most likely end with a supply restock session being abruptly ended as a fireball reduces the tent you're in to cinders. As for ecology. While we all sing World it's due praises for actually making the large monsters feel more like, well, animals... I think it's kinda undeniable that the rest of the critter cast did not get nearly as much love. Herbivores still felt like fodder that only existed to be eaten by the big scary monsters or harvested for meat, wingdrakes were just a way of moving from one zone to another or an extra source of meat, and the small fanged wyverns only really seperated from the raptor minions by tnem jumping large monsters that happened to get downed near the corner of the zone from which they were standing aside and watching the fight in. And endemic life were pretty much just living collectibles, hunter helpers, or environmental traps. Wilds meanwhile has actively fleshed out these creatures, some by a little and some a lot more. Endemic life species can now be seen actively living their lives, from amstrigan swooping down into the grass to catch grasshoppers for their offspring to eat, vigorwasps going around to collect nectar from vitalilies to form the healing sacks, or the windrustlers being little thieves and stealing Seikret feed in Kunafa village. Small monsters also got extra attention too, like those crocodile leviathans I forgot the name of snagging drinking Dalthydon from the river's edge and dragging them into the water, Bulaqchi springing down from their resting spots upon sensing something to drain of blood, or Talioth deciding violence is the answer the moment a large monster that could be competition for prey resources shows up on their turf. While the herbivores definitely, sadly, got the lesser end of this, they definitely got depth too. Female Ceratonoth hunker down during sandtides to both hide from predators, their light white-tan scales allowing them to blend in, and make sure it's the male who gets targeted by the lightning and not them. Said males act as herd leaders and always try to stay at the center of the herd during the sandtide to protect their females and calves from the strikes, which if you look at the males closer leaves them with charred scales. And most predators, even Rey Dau, won't attack them unless they're already fleeing or seperate from the herd as far as I'm aware. Going back to the Talioth though. One might think there's not much of a difference between them and World's fanged wyverns, as they both throw themselves at large monsters and this is something you as a hunter can exploit. However, the latter only ever happens when hunter input is involved as, again, the small fanged wyverns will only attack monsters that get knocked down by hunter actions. Talioth meanwhile attack entirely out of their own volition even in the complete _absence_ of a hunter. Which I suppose is another thing to note. Where in World large monsters wouldn't even interact with one another unless there was a hunter that both were outwardly hostile towards present, in Wilds turf wars occur between monsters who cross paths even when the hunter is on the other side of the map. Where Bazelgeuse would only show up to the scene once a hunter initiated combat with a monster, Rey Dau will simply barge into a zone and railgun blast the monster that's currently there because they're in his territory. World had monsters set up in a way where it almost felt like a theatrical presentation. They would only do these things once a certain actor, the hunter, did something. It could've just been your presence or doing a specific interaction, but there was an inherent dependency on the hunter for these things to occur. In Wilds... this is gone. The monsters aren't here to show off their cool turf wars and stuff to the hunter. They're wild animals and act like such regardless of the hunter being here to see it happen. It makes them feel way more alive compared to World, and everything in general feel more... well... _wild._
"in Wilds turf wars occur between monsters who cross paths even when the hunter is on the other side of the map. " yeah i noticed that. Its pretty...wild. Like you are in a city and then just see some news about the other part of the city pop up in the metro. It's pretty cool and makes the world feel more real. Imagine if you could get 100 people on a map tho and everyone is just hunting and you see pop ups about people carting, monsters dying or quests failing and people riding past you. That would be awesome.
Bravo! You've summarized what I've been wanting from a Monster Hunter for years and years. MH:World has planted the first seeds for a MH game that felt like it was an actual living ecosystem. It is far from perfect, but you can feel the intent and vision that went into it. While the technology and, potentially, the team's expertise did not allow the vision to be realized fully, people still felt its presence and appreciated it. This vision is of a living world to take in and get lost in, as opposed to sets of "arenas" to fight monsters in. Then Rise was released and I absolutely loved it... as a portable title for short sessions. While it took some things from the World, like some streamlined mechanics (and then streamlined them further), it otherwise went a completely different path. It has a strong "theme" (and it's one of my favorite MH themes ever, with great characters, wonderful music, beautiful locations, etc.), but it has no "world" to speak of. It's a theatre, where everything exists purely for the immediate entertainment of the player. Once again we have sets of stages to fight in, and the wildlife are just... actors, who don't exit outside their roles of beating dummies for players to defeat or decorations to be caught/photographed. It's a portioned short-session fun: you start a game, jump into a mission, get to the monster, get your dose of satisfaction from fighting it, and then put the game back down. Great for handhelds, no complaints there, but a totally different beast from the World. When waiting for the new installment of the Monster Hunter, the thing that made me worry most was the prospect of Capcom potentially abandoning the ambitious World's vision for the sake of the simpler to develop Rise's formula. It's would have been cheaper, quicker to make, more accessible for new players. I am so, so, SO glad my worries did not come to pass. Wilds is exactly what I wanted from the next Monster Hunter: they are taking the World's vision and pushing it further, with the help of modern technology and their acquired expertise. The world of MH never felt more alive, more "organic" and more believable. It is a step back in "convenience" or "fluidity" when compared to Rise, but that's the whole point - it's more grounded. Rise's "superman" acrobatics would have felt out of place here. MH has always been somewhat split into two branches: main one, and the handheld one, but only now they have finally solidified into their own things, leveraging their own strengths and almost being entirely different kinds of games. And it's a great thing! From the beta alone, Wilds is already shaping up to be not only the best MH I have played, but one of my favorite games ever. I was never this hyped about the game since... I don't know, maybe first Skyrim trailers?
@@Acro8927 I know. I was comparing them to the small fanged wyverns of World (Jagras, Wulg, Shamos, Girros) due to mechanical similarities, not saying they _were_ such.
I found some villagers gathering water the day before the beta ended. On a whim I decided to help escort them back home safely. With no input from the game or choice to make I made the choice to immerse myself in this world. Little did I know small monsters would soon close in on these villagers and I slayed them and we continued. I escorted them all the way back home and then followed them to the individual house they have where they then stored the water. This world is alive. It feels lived in. Those villagers would have been at the mercy of those small monsters. I see these animals hunting each other as the seasons change it feels alive. This game is going to stand above all others in its pursuit to make the player feel like they are apart of the environment. Like they are a Hunter.
One of my first thoughts upon playing the beta was that this is gonna be PARADISE when it comes to gathering. No more load screens, no more going to the effort of starting a harvest tour or expedition. Gathering on the fly, cooking on the fly, extra inventory options with the seikret, it's all gonna make a game where you live the gathering lifestyle and I ADORE that so much!!!
2:45 This describes my feelings perfectly. Just the Music feels like looking back at the good old days hunting in the pokke mountains and the gameplay is literally just what the opening cinematics have always shown the game to truly be.
This video annoys me not because of anything Jakob said but because in the gameplay he got a 5 Star Alpha Doshaguma pack spawn and i wanted to fight that so bad before the Beta ended.
If anything, World feels almost like the awkward middle child now that I've played Wilds. I get this feeling that the amount riding on its success and the conditions under which it was made meant they had to sacrifice something in terms of scope. There was an insecurity to World that's now unburdened, and has bloomed into Wilds' more interesting systems
100% with you on art direction. Not only am i a big fan of deserts (in games and irl) but the set up of being a hunter, sent into foreign lands motivated not simply by monsters research, but also for a personal quest to return a boy to his people, and on that quest coming into contact with those beautifully written fictional cultures like we haven't seen in the past two generations of this franchise and their ecologies, that's what i've been missing on the world building side of things!!! And on top of that they seem to be daring with the ecologies they've been showing, not relying on recognition for returning monsters as far as we've seen, this is highly welcomed for me. The fact that the map is more approachable and available than ever, and that expeditions fluidly set up quests seems amazing. If there will only be a longer loading screen between the base camps of each locale, it's gonna be so comfortable an easy to just run into the map and look for something to do, instead of sifting through quests on quests in ranks on ranks. That's how the everwood had me hooked in 4u, while in tri and 3u cycling through day/night was a brake on that system for me. I will keep reserved on gameplay, because we've yet too much to see, but the signs are good as far as monsters go, rey dau is quickly becoming a fave of mine. My one biggest caveat stems from when world released after i played gen and xx for so much. It's the absolute depth and variety in every single weapon that xx pulled off so satisfyingly, inmyhonestpersonalopinion. The reason why it's my most played monhan and i can still want more of it. It's something that was obviously not adapted for mhwold, which made sense, as it was building on 4u as well! Rise was a lot of fun, but the systems in this case were not as well done. And wilds is naturally trying to be more approachable again. Which is to say, i'm anxious to see how it's gonna turn out on that side, how much depth is in those weapons and what the skill system will enable us to do. I like seeing set bonuses, i hope they keep it reasonable and don't creep me out of playing the game like the past 2 entries' content updates. It has felt horrendous in iceborne, rise and especially sunbreak and robbed me of all motivation to build sets. So that's yet to be seen. And you put it really well, i was even skipping the trailers for wilds at first, because i was that afraid lmao, so seeing this kind of art direction, it really feels nostalgic, warm and welcoming. The demo has not really struck me with excitement, but rather makes me feel reassured, that i'm gonna have an undoubtedly great time. tldr: looks really good!
I love how Y'Sai was like: ''What the hell, you...can kill those things? That shouldn't be possible.'' Like it shattered his very world-view where the monsters are on top. How the humans shouldn't be able to even stand up to the monsters at all. Also the subtitles called Chatacabra a ''Giant Toad'' in Y'Sai's text, but he actually said Chatacabra. I think that is a mistake. I don't think the natives of the Forbidden Lands gave actual names to the monsters. That's why subtitles called Chatacabra a Giant Toad when Y'Sai was talking about it. Meaning there is a mistake in the english dubbing of the game, or they decided to just have Y'Sai call him Chatacabra and forgot to reformat the text.
I do wonder about that subtitle. It could still be possible, that the subtitle translation and dubbing were not on the same page. Both interesting choices, in the japanese dub they refer to it with a non-defined third person word, so both english teams had to make something up, since they didn't want to call it "that guy" or "he/it", which would be a close translation of the original. Either way, pretty convenient they're even speaking the same language in-universe, you'd expect a culture to have a name for a ubiquitous creature in their ecology. Even if it was something to the extend of literaly being "big toad" in real life that's exactly what sometimes gets adapted as the unique name.
3:09 I really hate this opinion from people because it's clear they're trying with these games. MH has always been about hunting sure, but it's also always been about evolution. They try something new with every game and see what sticks
It really is, Id rather have a game franchise that constantly change things up and build up on its predecessor than one that is afraid of trying something new and failing
My thoughts exactly, I loved this demo. I'm a mostly solo hunting horn main and the idea that i can swap to a tail cutting weapon now means I can always have my favorite weapon, plan tail-cuts without farcasters, and I can do it solo. Combat felt amazing, world felt so vast and dynamic, and I genuinely loved the first story mission. By far the most engaging intro i have ever played in this series. I just loved how this game felt to play and I cant wait to dump hundreds of hours into it!
Well it's the beta we're meant to complain (feedback), pretty much most of us has pre-ordered the game but here's hoping they fix the optimisation issue or there will be many day 1 refunds
Not to mention that this demo is literally the demo featured at various game event for the last month or two… so we’re playing a demo made at LEAST 5 months prior to the full release… As you said, we’re meant to complain or more accurately critique the beta, and point out stuff the devs either didn’t notice until now or stuff they fixed in the full game after the fact before the beta was even shown to the public
if it were any other game company, I’d agree with you but the MH devs are not like most devs; it has been established via their livestreams that they do indeed play the games they make, and it’s a lot harder to ignore a bug in a game you’re making if YOU’RE the one making it Also World and Rise aren’t good examples (note: this is more for the guy who replied to your comment); one was literally built from the ground up and they made a lot of ambitious choices (not all of which were good) in it’s development and the other was built in the middle of a worldwide pandemic I’m hopeful all the graphical glitches are fixed but in all honesty it doesn’t bother me; I literally spent the first 50hrs of FFXV in 15fps or worse as I had a terrible GPU at the time… Compared to that nightmare, MHWilds’ beta was completely fine!
So many people complaining that just need to realize it's a new game, weapons may be different but it's an amazing game. I do agree with some complaints on the controls for some weapons being really tricky to do what you need to with it. Like IG charge bug throw makes it so you can't aim it very well
Beautifully said, I share similar feelings. Wilds is truly breathtaking. It's taking World's core philosophy of living and breathing World to the next level, with newer technology and amazing creative vision. Yet it is different enough that one can enjoy both separately. World's areas are smaller and compact, Wilds' are bigger and more laid out. The changes on every single weapon are also amazing. The captivating realistic sound of every single detail from monster roars, environmental effects to weapons, with a new compelling story that draws you in and seemless transition from story scenes to gameplay... It's just breath taking. Not to mention all the small monsters, herds and unique endemic life that have their own activity cycles, which in itself changes with the various environmental conditions. This feels like the unique Monster Hunting philosophy/vision that gave us World blossomed into its full potential. I dont know whether it was Tokuda-san, Fujioka-san or Ryozo-san or a union of all three and others, but it's definitely an amazing vision for Monster Hunter and what I also wanted to experience after playing World.
i do hope too, i really like my playmates mindset cause they realized ohh shit my 1650 and ryzen 3 ain't doin shit time to upgrade, but if ppl still complain when they have like 4-6g vram paired with 2018ish proces, I don't think it's really fair to blame it to new gen game specially this ambitious biggest capcom game yet
Thanks for all the coverage on the game and keeping a level head regarding announcements. It definitely helped me go into the game with a better understanding of what to expect. I have to say, a lot of my concerns were resolved through the test and I'm more excited for the game than before. There are, however, design and thematic choices that I still just cannot get over. The environment with the sandtide was incredible. I loved the way Rey Dau illuminated the area with his electric attacks. Everything felt so much more weighty. However, I never got hit by lightning once and I was actively trying to ignore standing by those grounding spires. Not once did I feel like the environment was another enemy that I had to watch out for, nor did any of the small monsters interact with me at all and I fought the large monsters a lot. I wanted to be thrown in a real harsh environment where even navigation could be treacherous or desolate, but the constant lighting up of all the colorful bugs and plants with minimal always showing all the resources never gave that feeling of real world because it was always "here's the spawn point for this item" The UI health bar is not my favorite. I was fiddling with items and not even looking anywhere near Rey Dau when the health bar and screen started freaking out, so I just smashed the evade button and dodged his big lighting strike without even seeing him. That's kind of lame, I should be punished for not seeing a monster attack and not relying on my "Spiderman spider sense." I didn't find a way to turn that effect on the health bar off, but I would like to. Seikret does trivialize hunting. I played a decent amount of lance and quickly found out that I never should sheathe my weapon, just call my seikret and it sheathes for me + gives me so much mobility I just run a circle around the monster while sharpening and healing in its face. Other than that, I actually enjoy the auto navigation and the rest of the seikret's role when I was expecting to hate it. Story-wise, I've always hated the angry powerless kid character so I really dislike the entire existence of Nata. This is one thing that occurred to me while playing, but the town of Kunafa is actually what Pokke village was and what I want in a Monster Hunter game. I don't dislike the tribe of helpless Keepers... I want to BE them. I want skin in the game and to protect my village, I dont want to be a powerful outsider that swoops in and saves the day where my only motivation is that they're humans too. Tri did that amazingly with the rival of Caedeus and needing to defeat it to save your village, your farm, your livelihood. I dont know if it's just the Beta, but my cat put a lot of shock traps down. Like a lot. Made me not have to think about using items to level the playing field since it revolved around fighting better, not fighting smarter. Every weapon is improved, I loved everything they did with all of them. LOVE the faster charge rate on HBG gatling gun. Only one I disliked is the 500 front flip attack from hammer when sliding; that attack feels like the hammer doesn't have weight and you're just using cardboard. Focus mode is really good, but I wish I could disable the red scoutflies on wounds. They cover up what I want to see and it really breaks immersion. Let me see the monster. Not red glows. Couldn't find a setting to disable that. .... doing a major attack on a wound causes the wound to heal and close up on itself? What? How does that make sense? Am I suturing the wound for the monster after I jam my lance in the monster? That makes no sense to me. Trying to play with a friend for the first time when we both were on PC was the weirdest, most difficult learning curve I've experienced. So many menus and so many link party, environment link, lobby id, player id, can't rejoin if network disconnects, things I had trouble with. Overall, I had a blast with my friends and I'll definitely be picking it up. It's not everything I wanted for a Monster Hunter game, but I had a great time playing and I really want to see how they keep upping the ante throughout the game as they always do.
7:40, in your Hunter Kit there is an item called the [paint pod] which has unlimited uses. You can shoot it at monsters and objects to add a pink tracking dot onto your minimap. The beta is over, but it might be useful for you to play around with this feature come the MH release version/demo.
The true Monster Hunter experience has come. This is the culmination of everything that came before, and will be the cornerstone of all that is to come
My favorite moment in the wilds beta was when I was fighting Rey dau I went in a pop-up camp and he just destroys it as I’m about to eat a meal it was amazing. Every decision they made for wilds makes the world feel so alive and immersive. Can’t wait for full release it’s already a 10/10 for me.
It makes me happy to see someone show some appreciation and give some positive thoughts on this game. I think at some point people forgot that games are works of art and not made to be exactly what they want. There is of course a balance here but I really truly had an amazing time in this beta and it sucks to see a lot of hot takes on a game when in my opinion Capcom really delivers an experience that is far above what other game developers deliver. Monster Hunter games especially are of a quality that is uncommon and the amount of content is honestly more than worth the price compared to most other games.
I'm worried tbh, 3080ti + a ryzen 5900 and the graphics still become blurry at a distance and huge fps drops, The silver lining is that small lobbies tend to have better performance but still it needs to be atleast 30% better performance without framegen on launch especially to account for denuvoDRM destroying performance even further
@veryshook9015 triple a games are usually in optimization dev until like an hour before they release so I feel like it'll be significantly better in the final build
@@Atrophes if this was just a month ago that isn’t good at all. The beta has severe optimization problems. I’m not confident they’ll get it under control by release but regardless, it’s a major issue from the beta that needs to be addressed.
People worrying about the difficulty of wilds, keep in mind this is a BETA TEST that has been designed to be accessible so people can play at gamescom etc, this version is likely tuned to be easier for the player much more than the full release will be. Think back to world, go and try to right a Rathalos with gear that has 6 defense.
Wilds knows exactly what it is and that is World 2 and even though some people hated that idea years ago it still looks to have been the best direction from what we've played so far
I didn't feel overwhelmed by Wilds, personally. I also totally get the feeling of warmth that this game exudes - as someone that first played Monster Hunter in 2004 with a LAN adapter on the PS2. It still isn't recapturing that earthy, somewhat muted, weighty European-ish medieval aesthetic that I fell in love with, but it's much closer than it's been since Tri, and in the same kind of direction regardless. As for the systems, my main concern is the streamlining away of everything but the glorious battle as far as things you _do_ are concerned. You know what was really annoying in the older games? Having to pick a random quest you didn't want to do just to go collect some herbs, blue mushrooms and honey so you can prepare for the next hunt that is becoming the talk of the village. Well this game doesn't need that; there's so much great gathering potential. They don't need to give you "harvest tour" quests. You just go out and gather! But if it's anything like more recent games, gathering will be an afterthought in the beginning (just hook random stuff from the Seikret as you're en route to your glorious battle) and a deceased thought in the middle and end, with your inevitable duplication machines (the usually notable exception being mining for weapons and armour). The problem with taking away hot/cold drinks, (consumable) whetstones, paintballs, (consumable) pickaxes/bug nets, or creating simplified crafting requirements, etc, is that you no longer have to think about any of it. They're all resources that you more than likely just always have access to. It takes away the feeling of living off and with the land. Though... at least it seems that killing herbivores for meat might actually become a thing again, along with the collection of other meal components . I like that a lot. So yeah, they've done great with the living world and the ambient ecology - I love it - but I also want to be in it as part of it.
I couldn't agree more. After years of monster hunter gathering has only gotten easier/simpler all in favor of ''not getting in the way of combat'' as said in an interview with the devs. Especially Wilds i believe to have a lot of potential to make gathering a fun and rewarding experience. but sadly just like the tracking system and the preparation aspect it has only been made more convenient.
If tracking is gone I'll be sad as I think it's a significant part of the immersive hunting experience, but hopefully we will still see mysterious investigations as we examine signs of scary unknown monsters as we progress through the story. And maybe there will also be something like that for getting the seikret its initial scent on a hunt, at least?
I remember them saying that you’ll have to track a monster the first time you hunt it and then after that it’ll be on the map so it’s there just de-emphasized
i had a real bittersweet feeling as i closed the beta for the last time, felt like i still had lots to do and experience. but watching this video made it feel okay, like gently putting a lid on it. i now feel comfortable waiting for the full release.
i'm absolutely in love WILDS the game is literally a mix between 4U and World, the combat is fluidity and methodical, living breathing world for fans to explore and a new interesting story for us to unravel.
I apreciate the nuance in your take on the evolution of the monster hunter series, and looking back I can see very clearly the design experiments that culminated in the systems of monster hunter wilds. For the wounding system, as an example, it started as softening in mhwi, then had a sidegrade in risebreak with the quiros monsters n stuff, then was refined into the wounding system, and I think being able to see that experimentation and refinement is really damn cool.
I tried five weapons extensively in addition to my SnS main. Of them, IG was the only one that felt “off” and not fun to play. I hope this gets addressed before release.
Glad I wasn't the only one. It's certainly felt clunky. It might be just a revision of the control scheme though. Swag axe felt a little strange too. @@Sl1vers
i felt that way when i first used it, but i went back to it and now i really love the changes even if i have to admit, its very much not the insect glaive of old
6:59 I didn't play the demo but i've seen people fast travelling in the middle of a fight and seconds later the monster they were supposed to fight followed and destroyed the camp. Idk how often this happen but this is such a cool detail on top of being a good counter to such a strong mechanic for us
The thing with the weapons is they keep adding on new moves after new moves were introduced already. Which is great for anyone who has played before. Just a learning curve for anyone new.
I agree with you generally but there's this quote: "we want to minimize the things that prevent the players from getting into the action" and that's not the right direction is it? The world is beautiful yet i am not learning the map either because seikret has auto pilot. I don't know where he's running to. I sharpen my weapon, i combine potions and i write on Twitter.
so first of all i absolutely had a blast playing the beta, i really really enjoyed the changes to the weapons and i even got into weapons that i really didnt play alot in world or rise, i liked fighting rey dao, i liked the doshaguma packs and i loved the world/map, however there are tons of things that im sad to see not really return or being changed to great extent. the seikret pick up after youre knocked down feels way to strong, even stronger than wirefall, there seems to be virtually no chasing monsters through the map, they just move like 50 meters which you can cover in 5 seconds with your mount, gathering seems more like an afterthought, however this can only be evaluated with the full game. i started playing mh with worlds but i only by playing the older titles i really realized why i love this series so much, so on the one hand im sad to see the new mh titles going in their own direction, but on the other hand i now that the new design philosophy will work and result in great games, so im still absolutely hyped for the new games. edit: oh also, the amount of rare drops i got from monsters was scary, i love grinding for sets in old monster hunter titles and hated how rise just did away with grinding for gear, so i hope that getting tons of plates and gems (why do i even get gems from low rank monsters?) is just a beta thing, getting rare drops should still feel good, especially if you grind a long time for them
7:30 for fast travel I've never really felt the need to use it during a hunt. When the monster leaves I get on my Seikret and it stays on their trail. If anything sifting through the menus to fast travel would have been more of a hassle and not necessarily have had any benefits either. And travelling around on the Seikret felt so natural I often found myself just manually "driving" it to where I needed to go unless I was in a big hurry. The main thing I ended up using it for was really just going to the Area 6 camp because it was close to some Mandragora gathering spots for my Max potions, and travelling to Windsong Village every so often inbetween hunts.
As a series vet i agree with most of what u said. This game oddly feels more like mh to me than world at the same time its brand fucking new in so many ways. Its a bizzare sensation. I felt like world was prototype to this game ive been saying that for years before wilds was even announced. And im incredibly excited depsite all the worries i had around equipment n items n stuff too its hard to explain it doesnt bother me as much anymore now that ive tried it.
Literally EVERYTHING in Wilds was goddamn amazing 😭🔥 World/Iceborne is my favorite (and I'd argue the _best_ ) game ever made..... but DAMN it's gonna get dethroned soon by WILDS🔥
I could not play the beta, but this game is truly shaping to be another milestone for the franchise. I also heard a lot of negative takes on the beta, but I feel most of them is just becase a lot of people only care about the combat, and not realizing this is not just anotehr boss rush game. I am really looking forward to the final release of the game. My new PC should arrive this wednesday (RTX 4060, Ryzen 7 5700G and 32 GB Ram), this should be enough to run the game fine from some feedback I got form my friend and younger brother. Really looking forward for February.
I don't mind that I can eat during the hunt, alpha doshaguma still one shots me with his earthquake. After starting with mhw and having fun with rise, monster hunter has quickly become my favorite video game franchise, and now that wilds is expanding upon it further, makes it even better. Sure it definitely has some issues, my brother hates the new insect glaive, my charge blade doesn't recharge with the same inputs, and I had some serious connection issues. But I've still had a blast with the new environment and traversal, the new cooking and grilling animations, the clashes and wound systems, a lot has been changed for the better. I feel the same about that warm hug thing, I'm not excited...but its almost like I'm home away from home if that makes sense. That and I loved that first story mission, how well it represents the world of monster hunter, as well as the people within it. Overall I hope they hone down the online and graphics, and I hope everyone had as much fun during the Beta as me and my brother did.
Charge blade does charge the same. But it has an additional way to charge its shield that is faster than the original. Savage axe is different but there’s so many ways to keep the uptime that it’s very hard to not have it once you get used to the perfect guard mechanic. And even then you can use a small barrel bomb to perfect guard that if you can’t do it on the monster. IG definitely has some issues though.
I've played only World/Iceborne and was very happy with the beta, I even wish the map was larger since navigating it with the seikret was fast but can't wait for the final version now.
You are very right and helped me see that my distaste for "dumbing down" systems may actually be limiting the team's ability to craft a MH game they've always wanted to make. You are so right that MH gameplay has only been iterated and mostly built upon. We think that this was the right way to go because each game just was a fun improvement over the last. However, some systems are too archaic for them to continue the iterations. While I enjoy the complexity, most people want fun... And so do I. I need to let go of my "gatekeeping" and let them cook and I can say that about this franchise because the team has never let me down. Something you gotta change/remove old things to be able to move forward. I'm down with that.
The main issue is that if they remove the majority of the game's systems, it'll cause players to spend much more time on the few things that are left. In the end it'll just make people get bored of the gameplay loop faster.
@@CuriosityMisledMe Exactly, i think a lot people dont understand that the little bits in between combat actually helps the combat stay interesting. Even when you are not a big fan of the stuff in between.
@@CuriosityMisledMe oh I agree. I never said remove and never replace. I don't want the hunting distilled into only 2-3 systems. But I do want to allow MH to tweak and drop archaic stuff to reach the true hunting game we're all here for.
@@YgdraMH yeah no I agree. I love all the prep work we had to do to get ready for a hunt. It made the hunt feel so much grander. I am scared that MH's popularity will be its downfall. But I'm hopeful. The team has yet to fail us yet.
i tried to enjoy it, i have been playing days gone in 1440p ultra settings with over 80fps and then i tried playing wilds.... i have a good PC, rtx 2070, i7 10700k, 32gig dominator ram no bottlenecks, no issues EVER! buiult it myself and oh boy... never in my time have i been thrown back to sp1 graphics and safe to say i have canceled my pre-order. ill remember world for what it was and that is that.
@@mcgruber leaving aside that guy’s whole pc, it is undeniable that the game does not look good enough for the hardware it requires. It’s a case of RE Engine being trash at open world even people with 4090 have to use upscaling to get to a 100 fps at 4k ultra with upscaling
I spent 3 days trying to fix the game. None of them worked. The textures are still low as shit, some of the terrain meshes are wonky and the FPS is predictably bad, but the game is good otherwise. I love everything else. Hopefully they clean up the game and optimize it better for a second beta or at least the launch. I don't want to fight Doshaguma with 24 vertices and 12 faces.
I like that if your camp is destroyed you have to WALK to go and fix it up Plus with research points being the cost you have to weight how many you can waste early in dangerous areas
I really wished I could share in your optimism, but unfortunately I'm a pc player, and the beta was damn near unplayable on pc, and I have a decent pc. One think I do think they could add to monster hunter would be a proper weapons tutorial, not a short hand, but imagine a flashback scene back to when you were a new hunter at a hunter academy and having to train with your weapon until you reach a certain skill level, imagine there being proper in game videos to explain combos and different weapon modes (they could explain it as you in a class being taught a lesson), and even a new and updated training area, say what you will about rise, but using an actual monster dummy was a good idea, it gave you a feel for where to target with certain weapons and what effects they would have, if they updated it so you could change the monster dummy to a different monster after you defeated it a certain number of times based on it's rank, then it would be even better.
There's still a bit of tracking, I've gathered tracks when I was following monsters with the mantle. I think we're going to gather tracks a few times before actually unlocking them for good.
Such fantastic potential, a true game of the decade. Capcom please don't let poor optimization ruin it. We need to raise the alarm and get a guarantee from capcom that the game won't launch like this.
7:26 I think I heard one of the directors confirm that the monsters all appear on your map because it's a demo, and the full game will have a tracking system. I remember hearing that in one of the presentations. They didn't say what it's gonna look like, but at least in the demo I don't remember seeing scoutflies tracks. I hope it's not like Rise and the monsters simply appear as "?" in the map.
@@ThatsOk83 Yeah, I almost commented on tracks being back but then corrected it when I remembered that I was getting said materials. And I think slinger ammo as well? Not sure.
Tracking inherently is a very slow process, it is supposed to be akin to an investigation where you are looking for monster by searching for clues. Rushing that process will only make it worse, you can't simply something that requires time and investment from the player without making it annoying or tedious at best. They have to either get rid of it completely or make it a much larger portion of the hunting action, and unfortunately they chose the former
I think when wilds is fully out it's going to be one of if not the best game capcom has ever made, the worries I had from seeing trailers melted away once I played the beta
I loved world in Wilds but damn focus mode sucks, I cant position correctly like the other titles if i am not using it, and it forces you to have frequent/constant crosshair in your face and doing another input in controller.
Yeah then youre blind. There are some glaring issues. The story is trash, the style is gone, and for as big as its supposed to be it feels smaller than rise
@@durbeshpatel3047 if you can't appreciate it and are just here to moan about it, why are you in a video from someone who is a veteran and matches well with the community of veterans and not crying on Twitter? Let us have our enjoyment with a game we find beautiful without being a internet degen.
@durbeshpatel3047 I'm genuinely curious how you can so confidently say the story is trash? The demo only has what's effectively the opening cutscene and 1 monster fight for the story. That feels like not much to stand on to make such a strong statement.
@@joe_the_zombie i am more veteran than anyone here. I preorder mh1 in 2004 l, ive played every NA release. The game feels more like dragons dogma 2 than monster hunter. I still pre ordered it and might change my mind. But currently world and rise look better, play better, and are more detailed. This new entry doesnt seem to add anything to the series, as of yet.
I totally agree with you , i have beeing playing this game since freedom one, and i always have a problem giving words to why i love them so much, as time passed i really understand that the grounded point of view of fantasy biology it have is one of the aspect make me love it (the combat is an important part too but not the most important at least for me), also i like to point that i always hate the idea of some fans have of the game of an arena dragon fighting game, im very hopefull in wilds after i played the beta.
Apart from bugs like the night and day changing in 2 seconds and performance issues, this game is nigh perfect. Tune up the weapon wrighiness and impact feeling, and this game will be the most complete and immersive Monster Hunter experience. I don't see any game coming close to this
I told a friend that Wilds is what World should've been if not for the technological and conceptual limitations. I played World right after the beta ended and everything felt heavy and clunky like when I played older gen games after finishing World. So amazing how each generation has something new to offer
I havent played Wilds yet. But youve nicely summed up my thoughts, although i disagree with some of your conclusions. But i do agree with the fact that i think Wilds has balanced a lot of the issues i didnt like about World. Weapons for example have gotten extremely complicated, and it mostly started with Gen 5. Gen 4 still had a lot of the same weapon movesets as previous generations but theyve been expanded too much Gen 5. Older gens allowed you to watch your weapon combo movements easily since it was slower, and you could figure out which combo you could do next based on your weapons' momentum. But now its a mess of fast complex and deep combos that involve 3 buttons or more while previous games used 2 at most. And its concerning as the franchise is heading towards a hack 'n slash nature. I miss the old armor, charm, and gem system from 4U, 3U, etc. because of its puzzle like features that made armorset building satisfying. But in World you slotted in whatever could fit (or manged to grind for) because you were guaranteed some type of skill, rather than working towards specific skills because Gems were so scarce and difficult to farm. But with weapon hot swapping, it will never be seen again, guaranteed. As an aside I kinda miss old charm farming because it gave you a bit of an escape from combat combat combat. Gathering/Resource hunting felt too streamlined in World. But i understand some of these changes need to be made for balance but they sadly create more complex problems. I just dont want the franchise to lose what made the older games good. Im gonna play Wilds and probably like it more than World/Rise. These are just the ramblings of an old Veteran.
The charm farming can be extremely agitating tho when you’re looking for the right charm for your build. It can make or break certain builds but I wouldn’t mind going back to the system
@ThatsOk83 I completely understand that and for high end builds it was frustrating. The Big difference tho is you only needed maybe one good charm for a build, while in the new system, you need multiple good gems.
i really hope they optimize the performance because right now it is horrendous, unless you are that top 1% gamer that has the best GPU and CPU you can get on the market right now
If you have an amd cpu and gpu it runs significantly better as the game expects you to have a lot of VRAM and V-cache what amd has a lot of comparatively with their cpu and gpu’s. It almost feels like they optimised the game around amd components. It is still overall poorly optimised though regardless. Just not nearly as bad.
@@metalgamer8179 It was impossible to run well at all on 1080 ti VRAM alone cannot be the problem. RTX GPUs have that upscaling feature that seems to really help. In any other case, the power of the GPU wasn't the problem, there's some issue with upscaling and render scaling, which absolutely bricks how the beta rendered. I don't expect this to be a problem with the full release at all. If not after an early patch, this will be what some serious modders are taking a look at to workaround first.
I experience this game on pc, performance was unbelievably poor, but that topic has already been done to death. I have an issue with the fighting of the game, it just feels very light, monsters dont challenge me at all. The biggest challenge I had, was that I was playing a MH game that had block and sprint swapped in comparison to Wilds, so the beginning was uncomfortable until I looked in the settings and swapped them. I dont find this game challenging, I dont find the combat engaging. It feels bland to me and my friends. A big reason is because of how incredibly telegraphed all these fights feel. If my health bar shakes and grabs my attention, I dont even have to care about what the monster is actually doing, just block in its direction or get ready to superman dive. The hit boxes are tuned to the point where I dont even feel bothered being around a monster while its attacking. There is no threat. There was no overcoming a challenge. Every single monster within this beta was hunted on the first attempt. It was the first Monster Hunter Beta that I didnt care about playing again after the first session. I remember being sad that I ran out of game starts I had on the MH 3U demo, with Wilds the servers just went down hours ago and I just dont care.
This is literally the first area of the game. I don’t know why you were expecting it to be challenging especially if you’ve played previous MH games. Every start of MH games are easy
I understand that but it could be because you're a veteran of the series + if the game gets harder later on with different challenges you can take (and it will have that) it'll be fine
@@MolezHDI mean he’s not wrong that the bosses were too easy. I also hab no problem beating them at all. But going from that to the game is bad because I am veteran and kicked their buts in the beginning area. Hell no. As a Veteran myself I know what is waiting for me at the end. It’ll be hard and it’ll be a blast.
@@ThatsOk83 That is true, but I will say that in previous game betas you had the option of fighting harder monsters, which this beta did have with Rey Dau. Comparable to Gore Magala being in the MH 4U Demo. I wasnt expecting the beginning monsters to be hard, at the very least they could have a move that I wasnt expecting. It was all predictable up to and with Rey Dau, which was the main reason why I was disappointed. It is true that every MH starts easy, but when I have access to what is supposed to be the top of the food chain for the game, with arguably beginner armors and weapons and it isnt a challenge it is kinda disappointing.
My only complaint with my game rn is the optimization of PC, I have a higher end laptop and it struggled with medium settings. It really doesn’t make any sense but I’m hoping it’s just the beta and it’s not the full game, cause if it is I’ll have to hold off on my preorder for pc or even switch to ps5 if it gets that bad on launch
You know it’s weird I’m worried it won’t work, because the beta was a very shallow taste and the full game will be full of content, but I need this combat loop and I need to know if they did it right. In the demo u get high rank materials from the monsters and I’m worried this game will be similar to world where the weapons and gear are so nonexistent or at least the progression. The gameplay feels clunky but if 11 year old me could play 3U and even getting the hang of underwater combat this game is just the next jump and a shift in what a hunt should be which is in the premise of the game and was what that difficulty was but more modern. I hope the beta fixes the technical things like hit boxes and monster behaviour to be more dynamic than taunt attack then run to new area every 30 seconds, but I hear the clock of the beta was sped up so it’ll probably be fixed. There’s magic in this game I’m just afraid it’ll be too bold or focused to reach someone who’s played so many of these games for way too long.
Is the environment really THAT hostile though Jakob? I have a problem with the lightning storm being completely ignorable because you have to try to get hit by the lightning to actually be hit. I also didn't notice an increase in monster aggression during the storm which I thought the devs said was something that would happen. You even get access to endemic life that work like shock traps. Idk I was hoping the weather changes would be a lot more consequential.
@@nuke2099I hate how all these monster hunter TH-camrs say the same thing. It feels like they're being paid to say all these nice things in exchange for getting free access when the game comes out
@@gatorwarrior7557 I don't think Jakob is being paid but I do think he's glazing or just had a different and/or better experience to some people. For example he states focus mode isn't annoying like its some objective fact however I had periods or long stretches of gameplay depending on the weapon I was using where I found it annoying and it making the combat not fun.
At this point I'm not against changes, as I said in a previous video. I didn't enjoyed MHWorld very much, so, knowing that MH is not going back to the old style, my only hopes are that Monster Hunter keeps changing to a point that it gets very different from World, so I can enjoy it as much as I want. PS: I didn't get why MHWorld players hated on MHRise, it was funny to me since I don't approach the new games in the same way (since my disappointment with MHWorld) and now that I'm playing MHRise, I wanted to share some love and say that I'm enjoyed the game a lot, and definitely more that World.
the feelings are mutual, i started with TRI back in 2011 and i didn't like RIse, don't get the wrong idea.. Rise is a good game but not a good monster hunter game, there's a reason why i prefer 4U and WORLD mainly because they actually give me that hunting experience and satisfying methodical combat, something RISE abandoned for the sake of streamline nonstop combat that revolves around gimmicks like counters and skill bloat.
I just watched the 2003 gameplay trailer first time. ever notice how the gyceros in that, looks a lot more like an espinas? also, blood stains/splatter would be awesome, for realism, lol
I know you're a big critic of recent MH direction, so im surprised you liked it that much. I liked it, but i have big fears, and the beta made them worse.
You gotta remember the beta is a build of the game that is months old by now and the game isn’t releasing until the end of February. What we played is significantly less polished than what we will get upon release. The important aspect is that the foundation of the game is and it’s mechanics is in place
I definitely want to play MHWilds. But I just want to say, Monster Hunter World is nothing similar to the trailer or to the first game, the tone is COMPLETELY different. I actually would love to see a darker MH, similar to the first trailer.
On your point of commitment still being there: many weapons have actually had their commitments reduced. Helm breaker you can cancel out of. You can summon seikret to heal and in world/this game, you can drink while moving. There are other moveset changes that allow you to not whiff or to recover if you whiff. I just don’t get how you can make this point Same with talking about how there’s an “impeccable story”. Like it’s just the demo. How much did they even reveal?
If you want spoiler info from the people who data mined the game. It might end up outclassing 4U story wise. I unfortunately got spoiled but I am intrigued in where wilds story is going.
I don’t think I’ve fully collected my thoughts. I really liked the beta. I have complaints, but I think like you said, they feel irrelevant because the game we have here is just that good.
I also disagree with people that the weapons are "just flow charts" so they must be easy to understand. However day one TH-cam videos are not the reason that proves that. Day one Tutorials on TH-cam for weapons is not a problem of the complexity of weapon design or lack of or quality of in game tutorials. Good communities are gonna make tutorials about the mechanics of their game. There is a conversation to be had about lower skill floors for some weapons to allow people to approach the game easier. Complexity is also necessary for hardcore audiences to stay engaged. Day one tutorials on TH-cam are not some failure of the design team to make more approachable weapons. People are going to make and search for that type of content regardless of how good the in game tutorial is or if there is 1 attack for each weapon activated by only one button. Between positioning, hit zones, monster unique states and weapon unique states there is a LOT going on in MH games. Knowing the combo flow charts does not help you understand the longsword gauge or the switch axe or Charge axe Phial systems. God forbid Clutch claw attacks and Switch skills. and then how those things help you in certain monster matchups. I feel some form of this speaks to that complexity needing to toned down than "Why does our community need to make tutorials?" That is a positive part of our community that should exist.
Gotta disagree with you on the idea that the series was stagnating. IMO, they perfected the formula by the time they reached 4U/GU and many vets would agree. I do agree tho that they do seem to be chasing a combat loop. A trend that started with world and was exacerbated by rise. Funnily enough, I think the same reason that people didkt like rise will be why man will not like wilds. The constant chasing of “accessibility” and streamlining of what few core elements the series used to have will turn off many players. I mean hell, bow literally has an auto aim mode lol, well done steaks act as ancient potions, deployable camps? You can’t keep making drastic changes like this every generation and expect people to be okay with it just because the environments have a shinier coat of paint on.
if they'd impressed me this much with 1 map and 4 monsters, i cant imagine how insane the full game will feel
100% I was blown away with the beta and how detailed it was, and what's even more impressive is that the beta is a older build of the game. I can see me and my hunting party just walking around looking at life in world
I just really love how the map works so well with monster hunter. It's hard to put it in words but the way open world works in wilds really fits the series and is how I'd imagine a world filled to the brim with savages to be like. It's so great
@@danielyoull6654I agree with you but also is the beta still an old version of the game? I know the demos at Gamescom and other events were stated to not be fully up to date, but there have been moveset changes from those demos in the beta so they don’t seem to be the same build. Was it stated somewhere else that the beta is an older build?
@Euclideia am sure it's the same demo that was played at the events (watched ragegaming talking about it) all I know is that this beta test was for ment to stress test servers not graphics and that it's not the final build of the game
also the little details that they added are so amazing. it makes you appreciate the game even more. it shows that the devs love what they are doing with the game.
Something i really liked about what I experienced with Wilds that isn't mentioned here is how it handled two things that World started.
The secondary camps and the ecology of wildlife beyond the large monsters.
In World, the secondary camps were literally just permanent camps you could place down in those designated spots that you could always start the quest at, fast travel to, restock, etcetera. Finding the spot and setting them up was a one time deal, nothing could ever happen to them afterwards. They were guaranteed safe spots that provided you each and every thing you'd need. The same could be said for the starter camps too tbh, but that's an issue that was already quite deeply rooted into the series that World added more onto.
Now compare that to what Wilds does. You don't even get a _starter_ camp anymore, but rather the actual village/base of operations within a given region. And if you want anything beyohd that, you'll have to manually set them up like in World... Except unlike in World, they aren't bastions of security for you anymore. Any camp you set up *will* be destroyed should a monster notices it, and pretty much every convenient location for them is one that's out in the open.
World you were able to get away with having a camp right next to a Rath nest, in Wilds doing the same will most likely end with a supply restock session being abruptly ended as a fireball reduces the tent you're in to cinders.
As for ecology. While we all sing World it's due praises for actually making the large monsters feel more like, well, animals... I think it's kinda undeniable that the rest of the critter cast did not get nearly as much love.
Herbivores still felt like fodder that only existed to be eaten by the big scary monsters or harvested for meat, wingdrakes were just a way of moving from one zone to another or an extra source of meat, and the small fanged wyverns only really seperated from the raptor minions by tnem jumping large monsters that happened to get downed near the corner of the zone from which they were standing aside and watching the fight in. And endemic life were pretty much just living collectibles, hunter helpers, or environmental traps.
Wilds meanwhile has actively fleshed out these creatures, some by a little and some a lot more. Endemic life species can now be seen actively living their lives, from amstrigan swooping down into the grass to catch grasshoppers for their offspring to eat, vigorwasps going around to collect nectar from vitalilies to form the healing sacks, or the windrustlers being little thieves and stealing Seikret feed in Kunafa village.
Small monsters also got extra attention too, like those crocodile leviathans I forgot the name of snagging drinking Dalthydon from the river's edge and dragging them into the water, Bulaqchi springing down from their resting spots upon sensing something to drain of blood, or Talioth deciding violence is the answer the moment a large monster that could be competition for prey resources shows up on their turf. While the herbivores definitely, sadly, got the lesser end of this, they definitely got depth too.
Female Ceratonoth hunker down during sandtides to both hide from predators, their light white-tan scales allowing them to blend in, and make sure it's the male who gets targeted by the lightning and not them. Said males act as herd leaders and always try to stay at the center of the herd during the sandtide to protect their females and calves from the strikes, which if you look at the males closer leaves them with charred scales. And most predators, even Rey Dau, won't attack them unless they're already fleeing or seperate from the herd as far as I'm aware.
Going back to the Talioth though. One might think there's not much of a difference between them and World's fanged wyverns, as they both throw themselves at large monsters and this is something you as a hunter can exploit. However, the latter only ever happens when hunter input is involved as, again, the small fanged wyverns will only attack monsters that get knocked down by hunter actions. Talioth meanwhile attack entirely out of their own volition even in the complete _absence_ of a hunter.
Which I suppose is another thing to note. Where in World large monsters wouldn't even interact with one another unless there was a hunter that both were outwardly hostile towards present, in Wilds turf wars occur between monsters who cross paths even when the hunter is on the other side of the map. Where Bazelgeuse would only show up to the scene once a hunter initiated combat with a monster, Rey Dau will simply barge into a zone and railgun blast the monster that's currently there because they're in his territory.
World had monsters set up in a way where it almost felt like a theatrical presentation. They would only do these things once a certain actor, the hunter, did something. It could've just been your presence or doing a specific interaction, but there was an inherent dependency on the hunter for these things to occur.
In Wilds... this is gone. The monsters aren't here to show off their cool turf wars and stuff to the hunter. They're wild animals and act like such regardless of the hunter being here to see it happen. It makes them feel way more alive compared to World, and everything in general feel more... well... _wild._
"in Wilds turf wars occur between monsters who cross paths even when the hunter is on the other side of the map. " yeah i noticed that. Its pretty...wild. Like you are in a city and then just see some news about the other part of the city pop up in the metro. It's pretty cool and makes the world feel more real. Imagine if you could get 100 people on a map tho and everyone is just hunting and you see pop ups about people carting, monsters dying or quests failing and people riding past you. That would be awesome.
Talioth are raptor-like bird wyverns not fanged wyverns
Fanged wyverns are Zinogre, Magnamalo, Dodogama, etc
Bravo! You've summarized what I've been wanting from a Monster Hunter for years and years. MH:World has planted the first seeds for a MH game that felt like it was an actual living ecosystem. It is far from perfect, but you can feel the intent and vision that went into it. While the technology and, potentially, the team's expertise did not allow the vision to be realized fully, people still felt its presence and appreciated it. This vision is of a living world to take in and get lost in, as opposed to sets of "arenas" to fight monsters in.
Then Rise was released and I absolutely loved it... as a portable title for short sessions. While it took some things from the World, like some streamlined mechanics (and then streamlined them further), it otherwise went a completely different path. It has a strong "theme" (and it's one of my favorite MH themes ever, with great characters, wonderful music, beautiful locations, etc.), but it has no "world" to speak of. It's a theatre, where everything exists purely for the immediate entertainment of the player. Once again we have sets of stages to fight in, and the wildlife are just... actors, who don't exit outside their roles of beating dummies for players to defeat or decorations to be caught/photographed. It's a portioned short-session fun: you start a game, jump into a mission, get to the monster, get your dose of satisfaction from fighting it, and then put the game back down. Great for handhelds, no complaints there, but a totally different beast from the World.
When waiting for the new installment of the Monster Hunter, the thing that made me worry most was the prospect of Capcom potentially abandoning the ambitious World's vision for the sake of the simpler to develop Rise's formula. It's would have been cheaper, quicker to make, more accessible for new players. I am so, so, SO glad my worries did not come to pass. Wilds is exactly what I wanted from the next Monster Hunter: they are taking the World's vision and pushing it further, with the help of modern technology and their acquired expertise. The world of MH never felt more alive, more "organic" and more believable. It is a step back in "convenience" or "fluidity" when compared to Rise, but that's the whole point - it's more grounded. Rise's "superman" acrobatics would have felt out of place here. MH has always been somewhat split into two branches: main one, and the handheld one, but only now they have finally solidified into their own things, leveraging their own strengths and almost being entirely different kinds of games. And it's a great thing!
From the beta alone, Wilds is already shaping up to be not only the best MH I have played, but one of my favorite games ever. I was never this hyped about the game since... I don't know, maybe first Skyrim trailers?
@@MelchiorumJSSkyrim levels of hype. That takes many gamers back.
@@Acro8927 I know. I was comparing them to the small fanged wyverns of World (Jagras, Wulg, Shamos, Girros) due to mechanical similarities, not saying they _were_ such.
I found some villagers gathering water the day before the beta ended. On a whim I decided to help escort them back home safely. With no input from the game or choice to make I made the choice to immerse myself in this world. Little did I know small monsters would soon close in on these villagers and I slayed them and we continued. I escorted them all the way back home and then followed them to the individual house they have where they then stored the water.
This world is alive. It feels lived in. Those villagers would have been at the mercy of those small monsters. I see these animals hunting each other as the seasons change it feels alive. This game is going to stand above all others in its pursuit to make the player feel like they are apart of the environment. Like they are a Hunter.
Definitely got sucked into watching the wildlife and weather. It’s so awesome
One of my first thoughts upon playing the beta was that this is gonna be PARADISE when it comes to gathering. No more load screens, no more going to the effort of starting a harvest tour or expedition.
Gathering on the fly, cooking on the fly, extra inventory options with the seikret, it's all gonna make a game where you live the gathering lifestyle and I ADORE that so much!!!
"extra inventory options with the seikret"?
Wilds is the closest we've been to the universe we imagined watching all those Monster Hunter opening movies.
2:45 This describes my feelings perfectly. Just the Music feels like looking back at the good old days hunting in the pokke mountains and the gameplay is literally just what the opening cinematics have always shown the game to truly be.
This video annoys me not because of anything Jakob said but because in the gameplay he got a 5 Star Alpha Doshaguma pack spawn and i wanted to fight that so bad before the Beta ended.
I'm gonna rub the wound further and just say that I got like 4 5 star alpha doshaguma
If anything, World feels almost like the awkward middle child now that I've played Wilds. I get this feeling that the amount riding on its success and the conditions under which it was made meant they had to sacrifice something in terms of scope. There was an insecurity to World that's now unburdened, and has bloomed into Wilds' more interesting systems
Revisionist history. World was groundbreaking, It's rise that is awkward and dated
@@astro_9863 revisionist history is when a new experience provides a lens through which to view an older one?
Agreed. Can't say it better. It felt like the game that I wanted it to be
Well written. World walked, so that Wilds can go wild!
@@astro_9863that’s just like, your opinion man
100% with you on art direction. Not only am i a big fan of deserts (in games and irl) but the set up of being a hunter, sent into foreign lands motivated not simply by monsters research, but also for a personal quest to return a boy to his people, and on that quest coming into contact with those beautifully written fictional cultures like we haven't seen in the past two generations of this franchise and their ecologies, that's what i've been missing on the world building side of things!!! And on top of that they seem to be daring with the ecologies they've been showing, not relying on recognition for returning monsters as far as we've seen, this is highly welcomed for me. The fact that the map is more approachable and available than ever, and that expeditions fluidly set up quests seems amazing. If there will only be a longer loading screen between the base camps of each locale, it's gonna be so comfortable an easy to just run into the map and look for something to do, instead of sifting through quests on quests in ranks on ranks. That's how the everwood had me hooked in 4u, while in tri and 3u cycling through day/night was a brake on that system for me.
I will keep reserved on gameplay, because we've yet too much to see, but the signs are good as far as monsters go, rey dau is quickly becoming a fave of mine. My one biggest caveat stems from when world released after i played gen and xx for so much. It's the absolute depth and variety in every single weapon that xx pulled off so satisfyingly, inmyhonestpersonalopinion. The reason why it's my most played monhan and i can still want more of it. It's something that was obviously not adapted for mhwold, which made sense, as it was building on 4u as well! Rise was a lot of fun, but the systems in this case were not as well done. And wilds is naturally trying to be more approachable again. Which is to say, i'm anxious to see how it's gonna turn out on that side, how much depth is in those weapons and what the skill system will enable us to do. I like seeing set bonuses, i hope they keep it reasonable and don't creep me out of playing the game like the past 2 entries' content updates. It has felt horrendous in iceborne, rise and especially sunbreak and robbed me of all motivation to build sets. So that's yet to be seen.
And you put it really well, i was even skipping the trailers for wilds at first, because i was that afraid lmao, so seeing this kind of art direction, it really feels nostalgic, warm and welcoming. The demo has not really struck me with excitement, but rather makes me feel reassured, that i'm gonna have an undoubtedly great time.
tldr: looks really good!
Bro I saw an NPC caravan while hunting. Alma shouted at them pleading for then to leave the area. The world is more alive than ever. I love it
I love how Y'Sai was like: ''What the hell, you...can kill those things? That shouldn't be possible.'' Like it shattered his very world-view where the monsters are on top. How the humans shouldn't be able to even stand up to the monsters at all.
Also the subtitles called Chatacabra a ''Giant Toad'' in Y'Sai's text, but he actually said Chatacabra. I think that is a mistake. I don't think the natives of the Forbidden Lands gave actual names to the monsters. That's why subtitles called Chatacabra a Giant Toad when Y'Sai was talking about it. Meaning there is a mistake in the english dubbing of the game, or they decided to just have Y'Sai call him Chatacabra and forgot to reformat the text.
I do wonder about that subtitle. It could still be possible, that the subtitle translation and dubbing were not on the same page. Both interesting choices, in the japanese dub they refer to it with a non-defined third person word, so both english teams had to make something up, since they didn't want to call it "that guy" or "he/it", which would be a close translation of the original. Either way, pretty convenient they're even speaking the same language in-universe, you'd expect a culture to have a name for a ubiquitous creature in their ecology. Even if it was something to the extend of literaly being "big toad" in real life that's exactly what sometimes gets adapted as the unique name.
if World was the game made to bring everybody in then Wilds feels like the game finally delivering on everything earned from that success!
3:09
I really hate this opinion from people because it's clear they're trying with these games. MH has always been about hunting sure, but it's also always been about evolution. They try something new with every game and see what sticks
Yeah Monster Hunter has always been evolving
Always, and that comes from a hunter who started in Gen 1
It really is, Id rather have a game franchise that constantly change things up and build up on its predecessor than one that is afraid of trying something new and failing
My thoughts exactly, I loved this demo. I'm a mostly solo hunting horn main and the idea that i can swap to a tail cutting weapon now means I can always have my favorite weapon, plan tail-cuts without farcasters, and I can do it solo. Combat felt amazing, world felt so vast and dynamic, and I genuinely loved the first story mission. By far the most engaging intro i have ever played in this series. I just loved how this game felt to play and I cant wait to dump hundreds of hours into it!
I wish it was a demo
I absolutely adored the beta. And it' barely scratched the surface. I cannot imagine how much better the official release is going to feel.
Well it's the beta we're meant to complain (feedback), pretty much most of us has pre-ordered the game but here's hoping they fix the optimisation issue or there will be many day 1 refunds
Not to mention that this demo is literally the demo featured at various game event for the last month or two… so we’re playing a demo made at LEAST 5 months prior to the full release…
As you said, we’re meant to complain or more accurately critique the beta, and point out stuff the devs either didn’t notice until now or stuff they fixed in the full game after the fact before the beta was even shown to the public
They really don't have an incentive to fix it right away since they got their money from pre-orders
@@gatorwarrior7557 yeah they usually really fix things up in the DLC like Iceborne and Sunbreak and who knows when that will come along...
@@mekudu-man3804probably 2026 since the last two expansions for the recent games came out a year later from release
if it were any other game company, I’d agree with you but the MH devs are not like most devs; it has been established via their livestreams that they do indeed play the games they make, and it’s a lot harder to ignore a bug in a game you’re making if YOU’RE the one making it
Also World and Rise aren’t good examples (note: this is more for the guy who replied to your comment); one was literally built from the ground up and they made a lot of ambitious choices (not all of which were good) in it’s development and the other was built in the middle of a worldwide pandemic
I’m hopeful all the graphical glitches are fixed but in all honesty it doesn’t bother me; I literally spent the first 50hrs of FFXV in 15fps or worse as I had a terrible GPU at the time…
Compared to that nightmare, MHWilds’ beta was completely fine!
So many people complaining that just need to realize it's a new game, weapons may be different but it's an amazing game. I do agree with some complaints on the controls for some weapons being really tricky to do what you need to with it. Like IG charge bug throw makes it so you can't aim it very well
Beautifully said, I share similar feelings. Wilds is truly breathtaking. It's taking World's core philosophy of living and breathing World to the next level, with newer technology and amazing creative vision. Yet it is different enough that one can enjoy both separately.
World's areas are smaller and compact, Wilds' are bigger and more laid out. The changes on every single weapon are also amazing. The captivating realistic sound of every single detail from monster roars, environmental effects to weapons, with a new compelling story that draws you in and seemless transition from story scenes to gameplay... It's just breath taking.
Not to mention all the small monsters, herds and unique endemic life that have their own activity cycles, which in itself changes with the various environmental conditions. This feels like the unique Monster Hunting philosophy/vision that gave us World blossomed into its full potential.
I dont know whether it was Tokuda-san, Fujioka-san or Ryozo-san or a union of all three and others, but it's definitely an amazing vision for Monster Hunter and what I also wanted to experience after playing World.
I hope they spend the rest of their time till launch fixing the performance
i do hope too, i really like my playmates mindset cause they realized ohh shit my 1650 and ryzen 3 ain't doin shit time to upgrade, but if ppl still complain when they have like 4-6g vram paired with 2018ish proces, I don't think it's really fair to blame it to new gen game specially this ambitious biggest capcom game yet
Idk while playing the demo I had the same grin on my face and joy of exploring this beta as I did with worlds. I cant wait for full release.
Thanks for all the coverage on the game and keeping a level head regarding announcements. It definitely helped me go into the game with a better understanding of what to expect.
I have to say, a lot of my concerns were resolved through the test and I'm more excited for the game than before. There are, however, design and thematic choices that I still just cannot get over.
The environment with the sandtide was incredible. I loved the way Rey Dau illuminated the area with his electric attacks. Everything felt so much more weighty. However, I never got hit by lightning once and I was actively trying to ignore standing by those grounding spires. Not once did I feel like the environment was another enemy that I had to watch out for, nor did any of the small monsters interact with me at all and I fought the large monsters a lot. I wanted to be thrown in a real harsh environment where even navigation could be treacherous or desolate, but the constant lighting up of all the colorful bugs and plants with minimal always showing all the resources never gave that feeling of real world because it was always "here's the spawn point for this item"
The UI health bar is not my favorite. I was fiddling with items and not even looking anywhere near Rey Dau when the health bar and screen started freaking out, so I just smashed the evade button and dodged his big lighting strike without even seeing him. That's kind of lame, I should be punished for not seeing a monster attack and not relying on my "Spiderman spider sense." I didn't find a way to turn that effect on the health bar off, but I would like to.
Seikret does trivialize hunting. I played a decent amount of lance and quickly found out that I never should sheathe my weapon, just call my seikret and it sheathes for me + gives me so much mobility I just run a circle around the monster while sharpening and healing in its face. Other than that, I actually enjoy the auto navigation and the rest of the seikret's role when I was expecting to hate it.
Story-wise, I've always hated the angry powerless kid character so I really dislike the entire existence of Nata. This is one thing that occurred to me while playing, but the town of Kunafa is actually what Pokke village was and what I want in a Monster Hunter game. I don't dislike the tribe of helpless Keepers... I want to BE them. I want skin in the game and to protect my village, I dont want to be a powerful outsider that swoops in and saves the day where my only motivation is that they're humans too. Tri did that amazingly with the rival of Caedeus and needing to defeat it to save your village, your farm, your livelihood.
I dont know if it's just the Beta, but my cat put a lot of shock traps down. Like a lot. Made me not have to think about using items to level the playing field since it revolved around fighting better, not fighting smarter.
Every weapon is improved, I loved everything they did with all of them. LOVE the faster charge rate on HBG gatling gun. Only one I disliked is the 500 front flip attack from hammer when sliding; that attack feels like the hammer doesn't have weight and you're just using cardboard.
Focus mode is really good, but I wish I could disable the red scoutflies on wounds. They cover up what I want to see and it really breaks immersion. Let me see the monster. Not red glows. Couldn't find a setting to disable that.
.... doing a major attack on a wound causes the wound to heal and close up on itself? What? How does that make sense? Am I suturing the wound for the monster after I jam my lance in the monster? That makes no sense to me.
Trying to play with a friend for the first time when we both were on PC was the weirdest, most difficult learning curve I've experienced. So many menus and so many link party, environment link, lobby id, player id, can't rejoin if network disconnects, things I had trouble with.
Overall, I had a blast with my friends and I'll definitely be picking it up. It's not everything I wanted for a Monster Hunter game, but I had a great time playing and I really want to see how they keep upping the ante throughout the game as they always do.
7:40, in your Hunter Kit there is an item called the [paint pod] which has unlimited uses. You can shoot it at monsters and objects to add a pink tracking dot onto your minimap.
The beta is over, but it might be useful for you to play around with this feature come the MH release version/demo.
The true Monster Hunter experience has come. This is the culmination of everything that came before, and will be the cornerstone of all that is to come
The game we envisioned watching all those Monster Hunter opening movies.
New players, old players. Ecology purists and gameplay minmaxers.
Every one of them united in their love for Monster Hunter Wilds
My favorite moment in the wilds beta was when I was fighting Rey dau I went in a pop-up camp and he just destroys it as I’m about to eat a meal it was amazing.
Every decision they made for wilds makes the world feel so alive and immersive. Can’t wait for full release it’s already a 10/10 for me.
Rey Dau: “Mmm, that smells delicious, GIMME THAT!!”
I saw a clip of a guy getting his shit rocked by a dosha as he was about to take a bite out of his fried lettuce lol.
It makes me happy to see someone show some appreciation and give some positive thoughts on this game. I think at some point people forgot that games are works of art and not made to be exactly what they want. There is of course a balance here but I really truly had an amazing time in this beta and it sucks to see a lot of hot takes on a game when in my opinion Capcom really delivers an experience that is far above what other game developers deliver. Monster Hunter games especially are of a quality that is uncommon and the amount of content is honestly more than worth the price compared to most other games.
If they can fix the awful performance on PC then it definitely feels like it has the potential to be a great game.
I'm worried tbh, 3080ti + a ryzen 5900 and the graphics still become blurry at a distance and huge fps drops, The silver lining is that small lobbies tend to have better performance but still it needs to be atleast 30% better performance without framegen on launch especially to account for denuvoDRM destroying performance even further
@veryshook9015 triple a games are usually in optimization dev until like an hour before they release so I feel like it'll be significantly better in the final build
@@veryshook9015I had the blurry distant stuff. You gotta change it from ultra performance to either performance, balanced, or quality
It was likely a profiling build from like more than a month ago. This beta wasn't for us, it was for the MH Devs.
I am supremely not worried.
@@Atrophes if this was just a month ago that isn’t good at all. The beta has severe optimization problems. I’m not confident they’ll get it under control by release but regardless, it’s a major issue from the beta that needs to be addressed.
People worrying about the difficulty of wilds, keep in mind this is a BETA TEST that has been designed to be accessible so people can play at gamescom etc, this version is likely tuned to be easier for the player much more than the full release will be. Think back to world, go and try to right a Rathalos with gear that has 6 defense.
MH beta tests and demos are harder than the main game. Also everything in the beta was set to high rank and even high rank materials dropped.
@nuke2099 also with precedent the high rank entries have been dog easy since generations and don't see real difficulty until the very endgame
@@808pitfallseed Indeed. I still expect some challenge but I will not expect it from most of the game.
Wilds knows exactly what it is and that is World 2 and even though some people hated that idea years ago it still looks to have been the best direction from what we've played so far
I didn't feel overwhelmed by Wilds, personally.
I also totally get the feeling of warmth that this game exudes - as someone that first played Monster Hunter in 2004 with a LAN adapter on the PS2. It still isn't recapturing that earthy, somewhat muted, weighty European-ish medieval aesthetic that I fell in love with, but it's much closer than it's been since Tri, and in the same kind of direction regardless.
As for the systems, my main concern is the streamlining away of everything but the glorious battle as far as things you _do_ are concerned. You know what was really annoying in the older games? Having to pick a random quest you didn't want to do just to go collect some herbs, blue mushrooms and honey so you can prepare for the next hunt that is becoming the talk of the village. Well this game doesn't need that; there's so much great gathering potential. They don't need to give you "harvest tour" quests. You just go out and gather! But if it's anything like more recent games, gathering will be an afterthought in the beginning (just hook random stuff from the Seikret as you're en route to your glorious battle) and a deceased thought in the middle and end, with your inevitable duplication machines (the usually notable exception being mining for weapons and armour).
The problem with taking away hot/cold drinks, (consumable) whetstones, paintballs, (consumable) pickaxes/bug nets, or creating simplified crafting requirements, etc, is that you no longer have to think about any of it. They're all resources that you more than likely just always have access to. It takes away the feeling of living off and with the land. Though... at least it seems that killing herbivores for meat might actually become a thing again, along with the collection of other meal components . I like that a lot.
So yeah, they've done great with the living world and the ambient ecology - I love it - but I also want to be in it as part of it.
I couldn't agree more.
After years of monster hunter gathering has only gotten easier/simpler all in favor of ''not getting in the way of combat'' as said in an interview with the devs.
Especially Wilds i believe to have a lot of potential to make gathering a fun and rewarding experience.
but sadly just like the tracking system and the preparation aspect it has only been made more convenient.
If tracking is gone I'll be sad as I think it's a significant part of the immersive hunting experience, but hopefully we will still see mysterious investigations as we examine signs of scary unknown monsters as we progress through the story. And maybe there will also be something like that for getting the seikret its initial scent on a hunt, at least?
I remember them saying that you’ll have to track a monster the first time you hunt it and then after that it’ll be on the map so it’s there just de-emphasized
I agree with you on this one these months are gonna be loooooong
i had a real bittersweet feeling as i closed the beta for the last time, felt like i still had lots to do and experience. but watching this video made it feel okay, like gently putting a lid on it. i now feel comfortable waiting for the full release.
i'm absolutely in love WILDS
the game is literally a mix between 4U and World, the combat is fluidity and methodical, living breathing world for fans to explore and a new interesting story for us to unravel.
I apreciate the nuance in your take on the evolution of the monster hunter series, and looking back I can see very clearly the design experiments that culminated in the systems of monster hunter wilds. For the wounding system, as an example, it started as softening in mhwi, then had a sidegrade in risebreak with the quiros monsters n stuff, then was refined into the wounding system, and I think being able to see that experimentation and refinement is really damn cool.
8:18 Insect glaive in wilds being the worst and hardest to use version of itself
I tried five weapons extensively in addition to my SnS main. Of them, IG was the only one that felt “off” and not fun to play. I hope this gets addressed before release.
Glad I wasn't the only one. It's certainly felt clunky. It might be just a revision of the control scheme though. Swag axe felt a little strange too. @@Sl1vers
i felt that way when i first used it, but i went back to it and now i really love the changes even if i have to admit, its very much not the insect glaive of old
6:59 I didn't play the demo but i've seen people fast travelling in the middle of a fight and seconds later the monster they were supposed to fight followed and destroyed the camp. Idk how often this happen but this is such a cool detail on top of being a good counter to such a strong mechanic for us
The thing with the weapons is they keep adding on new moves after new moves were introduced already. Which is great for anyone who has played before.
Just a learning curve for anyone new.
I agree with you generally but there's this quote: "we want to minimize the things that prevent the players from getting into the action" and that's not the right direction is it? The world is beautiful yet i am not learning the map either because seikret has auto pilot. I don't know where he's running to. I sharpen my weapon, i combine potions and i write on Twitter.
so first of all i absolutely had a blast playing the beta, i really really enjoyed the changes to the weapons and i even got into weapons that i really didnt play alot in world or rise, i liked fighting rey dao, i liked the doshaguma packs and i loved the world/map, however there are tons of things that im sad to see not really return or being changed to great extent. the seikret pick up after youre knocked down feels way to strong, even stronger than wirefall, there seems to be virtually no chasing monsters through the map, they just move like 50 meters which you can cover in 5 seconds with your mount, gathering seems more like an afterthought, however this can only be evaluated with the full game. i started playing mh with worlds but i only by playing the older titles i really realized why i love this series so much, so on the one hand im sad to see the new mh titles going in their own direction, but on the other hand i now that the new design philosophy will work and result in great games, so im still absolutely hyped for the new games.
edit: oh also, the amount of rare drops i got from monsters was scary, i love grinding for sets in old monster hunter titles and hated how rise just did away with grinding for gear, so i hope that getting tons of plates and gems (why do i even get gems from low rank monsters?) is just a beta thing, getting rare drops should still feel good, especially if you grind a long time for them
Most of my problems with wilds were present in world, but i loved worlds so I know I’ll love wilds.
7:30 for fast travel I've never really felt the need to use it during a hunt. When the monster leaves I get on my Seikret and it stays on their trail. If anything sifting through the menus to fast travel would have been more of a hassle and not necessarily have had any benefits either.
And travelling around on the Seikret felt so natural I often found myself just manually "driving" it to where I needed to go unless I was in a big hurry.
The main thing I ended up using it for was really just going to the Area 6 camp because it was close to some Mandragora gathering spots for my Max potions, and travelling to Windsong Village every so often inbetween hunts.
As a series vet i agree with most of what u said. This game oddly feels more like mh to me than world at the same time its brand fucking new in so many ways. Its a bizzare sensation. I felt like world was prototype to this game ive been saying that for years before wilds was even announced. And im incredibly excited depsite all the worries i had around equipment n items n stuff too its hard to explain it doesnt bother me as much anymore now that ive tried it.
Literally EVERYTHING in Wilds was goddamn amazing 😭🔥
World/Iceborne is my favorite (and I'd argue the _best_ ) game ever made..... but DAMN it's gonna get dethroned soon by WILDS🔥
I could not play the beta, but this game is truly shaping to be another milestone for the franchise. I also heard a lot of negative takes on the beta, but I feel most of them is just becase a lot of people only care about the combat, and not realizing this is not just anotehr boss rush game. I am really looking forward to the final release of the game.
My new PC should arrive this wednesday (RTX 4060, Ryzen 7 5700G and 32 GB Ram), this should be enough to run the game fine from some feedback I got form my friend and younger brother. Really looking forward for February.
I don't mind that I can eat during the hunt, alpha doshaguma still one shots me with his earthquake. After starting with mhw and having fun with rise, monster hunter has quickly become my favorite video game franchise, and now that wilds is expanding upon it further, makes it even better. Sure it definitely has some issues, my brother hates the new insect glaive, my charge blade doesn't recharge with the same inputs, and I had some serious connection issues. But I've still had a blast with the new environment and traversal, the new cooking and grilling animations, the clashes and wound systems, a lot has been changed for the better. I feel the same about that warm hug thing, I'm not excited...but its almost like I'm home away from home if that makes sense. That and I loved that first story mission, how well it represents the world of monster hunter, as well as the people within it. Overall I hope they hone down the online and graphics, and I hope everyone had as much fun during the Beta as me and my brother did.
Charge blade does charge the same. But it has an additional way to charge its shield that is faster than the original. Savage axe is different but there’s so many ways to keep the uptime that it’s very hard to not have it once you get used to the perfect guard mechanic. And even then you can use a small barrel bomb to perfect guard that if you can’t do it on the monster.
IG definitely has some issues though.
@@JJGateway01 If only I knew that sooner, savage axe is still fun tho, especially with the wound attack.
If only monsters wouldn't run away so often, i wouldn't have much to complain about.
I've played only World/Iceborne and was very happy with the beta, I even wish the map was larger since navigating it with the seikret was fast but can't wait for the final version now.
You are very right and helped me see that my distaste for "dumbing down" systems may actually be limiting the team's ability to craft a MH game they've always wanted to make. You are so right that MH gameplay has only been iterated and mostly built upon. We think that this was the right way to go because each game just was a fun improvement over the last. However, some systems are too archaic for them to continue the iterations. While I enjoy the complexity, most people want fun... And so do I. I need to let go of my "gatekeeping" and let them cook and I can say that about this franchise because the team has never let me down.
Something you gotta change/remove old things to be able to move forward. I'm down with that.
The main issue is that if they remove the majority of the game's systems, it'll cause players to spend much more time on the few things that are left. In the end it'll just make people get bored of the gameplay loop faster.
@@CuriosityMisledMe Exactly, i think a lot people dont understand that the little bits in between combat actually helps the combat stay interesting.
Even when you are not a big fan of the stuff in between.
Just glad we don’t have to craft/buy harvesting items anymore
@@CuriosityMisledMe oh I agree. I never said remove and never replace. I don't want the hunting distilled into only 2-3 systems. But I do want to allow MH to tweak and drop archaic stuff to reach the true hunting game we're all here for.
@@YgdraMH yeah no I agree. I love all the prep work we had to do to get ready for a hunt. It made the hunt feel so much grander. I am scared that MH's popularity will be its downfall. But I'm hopeful. The team has yet to fail us yet.
i tried to enjoy it, i have been playing days gone in 1440p ultra settings with over 80fps and then i tried playing wilds.... i have a good PC, rtx 2070, i7 10700k, 32gig dominator ram no bottlenecks, no issues EVER! buiult it myself and oh boy... never in my time have i been thrown back to sp1 graphics and safe to say i have canceled my pre-order. ill remember world for what it was and that is that.
that is not a good pc. maybe back in 2021-2022
Ye I wouldn’t call that necessarily a good pc
2070 was a mid range card 5 years ago but go ahead, blame the developers 😅
@@mcgruber leaving aside that guy’s whole pc, it is undeniable that the game does not look good enough for the hardware it requires. It’s a case of RE Engine being trash at open world even people with 4090 have to use upscaling to get to a 100 fps at 4k ultra with upscaling
I spent 3 days trying to fix the game. None of them worked.
The textures are still low as shit, some of the terrain meshes are wonky and the FPS is predictably bad, but the game is good otherwise. I love everything else. Hopefully they clean up the game and optimize it better for a second beta or at least the launch.
I don't want to fight Doshaguma with 24 vertices and 12 faces.
I like that if your camp is destroyed you have to WALK to go and fix it up
Plus with research points being the cost you have to weight how many you can waste early in dangerous areas
I really wished I could share in your optimism, but unfortunately I'm a pc player, and the beta was damn near unplayable on pc, and I have a decent pc. One think I do think they could add to monster hunter would be a proper weapons tutorial, not a short hand, but imagine a flashback scene back to when you were a new hunter at a hunter academy and having to train with your weapon until you reach a certain skill level, imagine there being proper in game videos to explain combos and different weapon modes (they could explain it as you in a class being taught a lesson), and even a new and updated training area, say what you will about rise, but using an actual monster dummy was a good idea, it gave you a feel for where to target with certain weapons and what effects they would have, if they updated it so you could change the monster dummy to a different monster after you defeated it a certain number of times based on it's rank, then it would be even better.
I genuinely wholeheartedly belive wilds will be the best game of all time. Ive been waiting for this game all my life. It will be beautiful.
There's still a bit of tracking, I've gathered tracks when I was following monsters with the mantle.
I think we're going to gather tracks a few times before actually unlocking them for good.
Such fantastic potential, a true game of the decade.
Capcom please don't let poor optimization ruin it.
We need to raise the alarm and get a guarantee from capcom that the game won't launch like this.
Gemma ☺️
I do feel like the complexity of the weapons is necessary to the fun of the game, so i don’t mind it
7:26 I think I heard one of the directors confirm that the monsters all appear on your map because it's a demo, and the full game will have a tracking system. I remember hearing that in one of the presentations. They didn't say what it's gonna look like, but at least in the demo I don't remember seeing scoutflies tracks. I hope it's not like Rise and the monsters simply appear as "?" in the map.
In the beta I would see things similar to world like the mucus of a Balahara but it would give me a material when I interacted with it
@@ThatsOk83 Yeah, I almost commented on tracks being back but then corrected it when I remembered that I was getting said materials. And I think slinger ammo as well? Not sure.
From what I remember you still have to track and find monsters the first time you meet them but then they start to appear on the map
It's confirmed that in the full game you only need to track a monster once, and from that on it's permanently displayed on the map from the get go.
Game of the year
Fr
It’s not even out till next year 😭
already my game of the year 2025
It's already my goty for 2025 however we're in a "can it beat goku" situation of could it compete with GTA6.
It will without a doubt win my game of the year
Tracking inherently is a very slow process, it is supposed to be akin to an investigation where you are looking for monster by searching for clues. Rushing that process will only make it worse, you can't simply something that requires time and investment from the player without making it annoying or tedious at best. They have to either get rid of it completely or make it a much larger portion of the hunting action, and unfortunately they chose the former
I think when wilds is fully out it's going to be one of if not the best game capcom has ever made, the worries I had from seeing trailers melted away once I played the beta
I loved world in Wilds but damn focus mode sucks, I cant position correctly like the other titles if i am not using it, and it forces you to have frequent/constant crosshair in your face and doing another input in controller.
People ARE enjoying the game. I haven't seen any complaints other then how bad the performance apparently is.
You’re lucky. I’ve seen what I can only call “doomrot” regarding the game
Yeah then youre blind. There are some glaring issues. The story is trash, the style is gone, and for as big as its supposed to be it feels smaller than rise
@@durbeshpatel3047 if you can't appreciate it and are just here to moan about it, why are you in a video from someone who is a veteran and matches well with the community of veterans and not crying on Twitter? Let us have our enjoyment with a game we find beautiful without being a internet degen.
@durbeshpatel3047 I'm genuinely curious how you can so confidently say the story is trash? The demo only has what's effectively the opening cutscene and 1 monster fight for the story. That feels like not much to stand on to make such a strong statement.
@@joe_the_zombie i am more veteran than anyone here. I preorder mh1 in 2004 l, ive played every NA release. The game feels more like dragons dogma 2 than monster hunter. I still pre ordered it and might change my mind. But currently world and rise look better, play better, and are more detailed. This new entry doesnt seem to add anything to the series, as of yet.
I totally agree with you , i have beeing playing this game since freedom one, and i always have a problem giving words to why i love them so much, as time passed i really understand that the grounded point of view of fantasy biology it have is one of the aspect make me love it (the combat is an important part too but not the most important at least for me), also i like to point that i always hate the idea of some fans have of the game of an arena dragon fighting game, im very hopefull in wilds after i played the beta.
Apart from bugs like the night and day changing in 2 seconds and performance issues, this game is nigh perfect. Tune up the weapon wrighiness and impact feeling, and this game will be the most complete and immersive Monster Hunter experience. I don't see any game coming close to this
The only thing I wasn't happy with was; I couldn't find a way to disable the radial menu.
Ye, I hate it too. I use the old system and I need the right stick for the cam. Was super annoying
I wanted World controls and it took me forever to find the setting … why it is “Type 4” is beyond me.
@@Sl1vers man i couldnt even figure out how to put sprint and guard on the same button
I told a friend that Wilds is what World should've been if not for the technological and conceptual limitations. I played World right after the beta ended and everything felt heavy and clunky like when I played older gen games after finishing World. So amazing how each generation has something new to offer
Nothing feels sharper and more reliable to me than GU in terms of character control. I think we're just experiencing rust sometimes yknow what i mean.
Why is nobody talking about being able to eat on the go....thats literally bone chilling
i just loved the beta, really hyped for the game
Best video about the game on youtube.
I havent played Wilds yet. But youve nicely summed up my thoughts, although i disagree with some of your conclusions. But i do agree with the fact that i think Wilds has balanced a lot of the issues i didnt like about World.
Weapons for example have gotten extremely complicated, and it mostly started with Gen 5. Gen 4 still had a lot of the same weapon movesets as previous generations but theyve been expanded too much Gen 5. Older gens allowed you to watch your weapon combo movements easily since it was slower, and you could figure out which combo you could do next based on your weapons' momentum. But now its a mess of fast complex and deep combos that involve 3 buttons or more while previous games used 2 at most. And its concerning as the franchise is heading towards a hack 'n slash nature.
I miss the old armor, charm, and gem system from 4U, 3U, etc. because of its puzzle like features that made armorset building satisfying. But in World you slotted in whatever could fit (or manged to grind for) because you were guaranteed some type of skill, rather than working towards specific skills because Gems were so scarce and difficult to farm. But with weapon hot swapping, it will never be seen again, guaranteed. As an aside I kinda miss old charm farming because it gave you a bit of an escape from combat combat combat. Gathering/Resource hunting felt too streamlined in World.
But i understand some of these changes need to be made for balance but they sadly create more complex problems. I just dont want the franchise to lose what made the older games good.
Im gonna play Wilds and probably like it more than World/Rise. These are just the ramblings of an old Veteran.
The charm farming can be extremely agitating tho when you’re looking for the right charm for your build. It can make or break certain builds but I wouldn’t mind going back to the system
@ThatsOk83 I completely understand that and for high end builds it was frustrating. The Big difference tho is you only needed maybe one good charm for a build, while in the new system, you need multiple good gems.
i really hope they optimize the performance because right now it is horrendous, unless you are that top 1% gamer that has the best GPU and CPU you can get on the market right now
I had a 3070 and was satisfied with performance
3070 ti and i7 12 series worked wonders so you don’t need the toppest of the line thankfully but it’s pretty up there still
If you have an amd cpu and gpu it runs significantly better as the game expects you to have a lot of VRAM and V-cache what amd has a lot of comparatively with their cpu and gpu’s. It almost feels like they optimised the game around amd components. It is still overall poorly optimised though regardless. Just not nearly as bad.
@@metalgamer8179 It was impossible to run well at all on 1080 ti VRAM alone cannot be the problem. RTX GPUs have that upscaling feature that seems to really help. In any other case, the power of the GPU wasn't the problem, there's some issue with upscaling and render scaling, which absolutely bricks how the beta rendered. I don't expect this to be a problem with the full release at all. If not after an early patch, this will be what some serious modders are taking a look at to workaround first.
This is the best satirical video about Monster Hunter Wilds I've seen so far. Bravo.
Yes I also hate seeing people experience happiness
The Wilds OBT was so good that I got to really hold myself back from pre-ordering tbh.
dawg you'll still be able to buy it after it comes out
Game is insane love it❤
Agee with the first bit! It THIER dream game.
I experience this game on pc, performance was unbelievably poor, but that topic has already been done to death. I have an issue with the fighting of the game, it just feels very light, monsters dont challenge me at all. The biggest challenge I had, was that I was playing a MH game that had block and sprint swapped in comparison to Wilds, so the beginning was uncomfortable until I looked in the settings and swapped them. I dont find this game challenging, I dont find the combat engaging. It feels bland to me and my friends. A big reason is because of how incredibly telegraphed all these fights feel. If my health bar shakes and grabs my attention, I dont even have to care about what the monster is actually doing, just block in its direction or get ready to superman dive. The hit boxes are tuned to the point where I dont even feel bothered being around a monster while its attacking. There is no threat. There was no overcoming a challenge. Every single monster within this beta was hunted on the first attempt. It was the first Monster Hunter Beta that I didnt care about playing again after the first session. I remember being sad that I ran out of game starts I had on the MH 3U demo, with Wilds the servers just went down hours ago and I just dont care.
This is literally the first area of the game. I don’t know why you were expecting it to be challenging especially if you’ve played previous MH games. Every start of MH games are easy
I understand that but it could be because you're a veteran of the series + if the game gets harder later on with different challenges you can take (and it will have that) it'll be fine
"The 4 literal tutorial bosses were too easy for me so the game is bad" 🤡
@@MolezHDI mean he’s not wrong that the bosses were too easy. I also hab no problem beating them at all. But going from that to the game is bad because I am veteran and kicked their buts in the beginning area. Hell no. As a Veteran myself I know what is waiting for me at the end. It’ll be hard and it’ll be a blast.
@@ThatsOk83 That is true, but I will say that in previous game betas you had the option of fighting harder monsters, which this beta did have with Rey Dau. Comparable to Gore Magala being in the MH 4U Demo. I wasnt expecting the beginning monsters to be hard, at the very least they could have a move that I wasnt expecting. It was all predictable up to and with Rey Dau, which was the main reason why I was disappointed. It is true that every MH starts easy, but when I have access to what is supposed to be the top of the food chain for the game, with arguably beginner armors and weapons and it isnt a challenge it is kinda disappointing.
My only complaint with my game rn is the optimization of PC, I have a higher end laptop and it struggled with medium settings. It really doesn’t make any sense but I’m hoping it’s just the beta and it’s not the full game, cause if it is I’ll have to hold off on my preorder for pc or even switch to ps5 if it gets that bad on launch
We all said the same thing about rise
You know it’s weird I’m worried it won’t work, because the beta was a very shallow taste and the full game will be full of content, but I need this combat loop and I need to know if they did it right. In the demo u get high rank materials from the monsters and I’m worried this game will be similar to world where the weapons and gear are so nonexistent or at least the progression. The gameplay feels clunky but if 11 year old me could play 3U and even getting the hang of underwater combat this game is just the next jump and a shift in what a hunt should be which is in the premise of the game and was what that difficulty was but more modern. I hope the beta fixes the technical things like hit boxes and monster behaviour to be more dynamic than taunt attack then run to new area every 30 seconds, but I hear the clock of the beta was sped up so it’ll probably be fixed. There’s magic in this game I’m just afraid it’ll be too bold or focused to reach someone who’s played so many of these games for way too long.
Is the environment really THAT hostile though Jakob? I have a problem with the lightning storm being completely ignorable because you have to try to get hit by the lightning to actually be hit. I also didn't notice an increase in monster aggression during the storm which I thought the devs said was something that would happen. You even get access to endemic life that work like shock traps. Idk I was hoping the weather changes would be a lot more consequential.
He's basically glazing the entire time.
@@nuke2099I hate how all these monster hunter TH-camrs say the same thing. It feels like they're being paid to say all these nice things in exchange for getting free access when the game comes out
@@gatorwarrior7557 I don't think Jakob is being paid but I do think he's glazing or just had a different and/or better experience to some people. For example he states focus mode isn't annoying like its some objective fact however I had periods or long stretches of gameplay depending on the weapon I was using where I found it annoying and it making the combat not fun.
I don't know if this can interest anywone but ryozo recently did an interview on a french channel with english subtitle
At this point I'm not against changes, as I said in a previous video. I didn't enjoyed MHWorld very much, so, knowing that MH is not going back to the old style, my only hopes are that Monster Hunter keeps changing to a point that it gets very different from World, so I can enjoy it as much as I want.
PS: I didn't get why MHWorld players hated on MHRise, it was funny to me since I don't approach the new games in the same way (since my disappointment with MHWorld) and now that I'm playing MHRise, I wanted to share some love and say that I'm enjoyed the game a lot, and definitely more that World.
the feelings are mutual, i started with TRI back in 2011 and i didn't like RIse, don't get the wrong idea.. Rise is a good game but not a good monster hunter game, there's a reason why i prefer 4U and WORLD mainly because they actually give me that hunting experience and satisfying methodical combat, something RISE abandoned for the sake of streamline nonstop combat that revolves around gimmicks like counters and skill bloat.
I just watched the 2003 gameplay trailer first time.
ever notice how the gyceros in that, looks a lot more like an espinas?
also, blood stains/splatter would be awesome, for realism, lol
Beta was peak. Prob gon pre order soon.
I know you're a big critic of recent MH direction, so im surprised you liked it that much. I liked it, but i have big fears, and the beta made them worse.
You gotta remember the beta is a build of the game that is months old by now and the game isn’t releasing until the end of February. What we played is significantly less polished than what we will get upon release. The important aspect is that the foundation of the game is and it’s mechanics is in place
@mookiestewart3776 the mechanics are exactly my worry.
I wouldn’t mind Capcom delaying the game if it means polishing the game further or optimize the game better.
How it's taste the chocolate mint ice cream in the monster hunter wilds do you think Jacob?😅
Ayyy i think they took 2 good scoops of both for this sundae lmao
You should build a Rey dau
I definitely want to play MHWilds. But I just want to say, Monster Hunter World is nothing similar to the trailer or to the first game, the tone is COMPLETELY different. I actually would love to see a darker MH, similar to the first trailer.
On your point of commitment still being there: many weapons have actually had their commitments reduced. Helm breaker you can cancel out of. You can summon seikret to heal and in world/this game, you can drink while moving. There are other moveset changes that allow you to not whiff or to recover if you whiff. I just don’t get how you can make this point
Same with talking about how there’s an “impeccable story”. Like it’s just the demo. How much did they even reveal?
If you want spoiler info from the people who data mined the game. It might end up outclassing 4U story wise. I unfortunately got spoiled but I am intrigued in where wilds story is going.
@@itsyaboiguzmaif you remember anything about the story do you mind sharing it?
If not a well written story, it's the masterclass of world building from the early generations, that we're seeing hints of.
I liked it but the feel isn't quite there for me yet. It felt a little floaty. Like it's at 0.9 gravity
the thing i took away from the beta is that i want the rey dau instructions
He's not hard
@@leonidasvonspartahe's talking about the Lego version instructions Jakob builds lmao
@@leonidasvonsparta instructions for the lego set, not the fight. i agree, i beat him first try with every weapon in the game
Only 20 seconds into the video rn but I’m a sword and shield main and honestly the weapon feels terrible in wilds, I will return to my beloved bow
If done right, wilds could be up there with titan games and have the best quality this IS going to get game of the year (if done right)
I don’t think I’ve fully collected my thoughts. I really liked the beta. I have complaints, but I think like you said, they feel irrelevant because the game we have here is just that good.
I also disagree with people that the weapons are "just flow charts" so they must be easy to understand. However day one TH-cam videos are not the reason that proves that. Day one Tutorials on TH-cam for weapons is not a problem of the complexity of weapon design or lack of or quality of in game tutorials. Good communities are gonna make tutorials about the mechanics of their game.
There is a conversation to be had about lower skill floors for some weapons to allow people to approach the game easier.
Complexity is also necessary for hardcore audiences to stay engaged. Day one tutorials on TH-cam are not some failure of the design team to make more approachable weapons. People are going to make and search for that type of content regardless of how good the in game tutorial is or if there is 1 attack for each weapon activated by only one button.
Between positioning, hit zones, monster unique states and weapon unique states there is a LOT going on in MH games. Knowing the combo flow charts does not help you understand the longsword gauge or the switch axe or Charge axe Phial systems. God forbid Clutch claw attacks and Switch skills. and then how those things help you in certain monster matchups.
I feel some form of this speaks to that complexity needing to toned down than "Why does our community need to make tutorials?" That is a positive part of our community that should exist.
Gotta disagree with you on the idea that the series was stagnating. IMO, they perfected the formula by the time they reached 4U/GU and many vets would agree. I do agree tho that they do seem to be chasing a combat loop. A trend that started with world and was exacerbated by rise. Funnily enough, I think the same reason that people didkt like rise will be why man will not like wilds. The constant chasing of “accessibility” and streamlining of what few core elements the series used to have will turn off many players. I mean hell, bow literally has an auto aim mode lol, well done steaks act as ancient potions, deployable camps? You can’t keep making drastic changes like this every generation and expect people to be okay with it just because the environments have a shinier coat of paint on.
I like all those changes besides auto aim
Deployable camps are basically just the sub camps from world except they can be destroyed so I don’t see why it’s listed there as a negative
Well said, I agree with all of your sentiments here.