I added online multiplayer to my game

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 426

  • @kaspi644
    @kaspi644 ปีที่แล้ว +423

    The friendship mechanic is really unique, i love it! I agree just gifting the same stuff over and over again is weird and boring, i really like this system!

    • @thatsmaik
      @thatsmaik ปีที่แล้ว +8

      I just wanted to say that, too. Great stuff, could you mail that idea to the Animal Crossing team? haha
      Seriously very creative idea on the friendship concept. And a surprisingly "simple" solution.

    • @magnushinge2358
      @magnushinge2358 ปีที่แล้ว +2

      I love it too, hope it won't become an abusable feature like just using npcs when doing tasks, I think he could combat that by the NPCs taking the items that they get when with you, and maybe they will give you some of the items when you are friendly with them, that way it would only become rewarding after investing time in being with them but idk maybe it works even without that.

    • @paulkanja
      @paulkanja ปีที่แล้ว +1

      yeah, i like it too,, had an idea where the npc could check for free time on their schedule for an activity and maybe postponing some stuff depending on priorities but that may be too complex for the game

    • @Rin-qj7zt
      @Rin-qj7zt ปีที่แล้ว +1

      Sorry that mechanic is too fun for me not use the same idea in some form at some point years in the future. More games should have that kind of simplistic depth to their interactions.

    • @Dany-rx7rs
      @Dany-rx7rs 3 หลายเดือนก่อน

      😢

  • @hamsterfish2132
    @hamsterfish2132 ปีที่แล้ว +144

    The new twist on the friendship mechanic makes me want to play this game even more now. I feel like it will make the NPC's feel more alive.

  • @shadowbeast3128
    @shadowbeast3128 ปีที่แล้ว +17

    I think your friendship option should be more like “If you do things they like, they hang out with you more, but if you do things they don’t like, they’d leave”, and say a fearful character gets into a fight, they’d cower and run and you’d have to protect them, but if they get hot then you lose friendship with them

  • @shurp1
    @shurp1 ปีที่แล้ว +32

    I have to echo everyone else and say your NPC friendship mechanic is brilliant! Maybe in certain situations you could have multiple people follow you? For tough fights or maybe story set pieces? So many cool opportunities and such a unique idea! Looking forward to seeing what you come up with :)

  • @edwinmaster7326
    @edwinmaster7326 ปีที่แล้ว +1

    okay I have 2 suggestions. The first is some goblins hang out with eachother as part of their schedule and you can ask to join. They only do things both of them like so you can easily know what those 2 like to do and they will both follow you giving 2 npcs friendship. The second suggestion is another way to gain friendship, community theatre. You build an elevated platform (maybe you can upgrade to get masks and costumes) and you play a story with a goblin like movies in stardew. They have stories they like and characters they like to play. the audience may also get minimal friendship, seems a bit op, right? but there's a catch. every play has a battle where you avoid projectiles. if you don't dodge properly, the friendship point gain is decreased or maybe some is lost. also, the building can change npc base clothing to the costumes. maybe costumes are collectables or are a rare one time drop for each enemy (like one in 500 or something) and looks like that enemy, something you could get from it or something keeping with the theme, so a slime might drop a slime mask or contact lenses that change eye color

  • @ttamttam1522
    @ttamttam1522 ปีที่แล้ว +2

    The multiplayer is really cool but that friendship mechanic stole my heart. I always thought those gift mechanics lacked depth. It might be interesting to allow gifting as well, but if you don't have a good relationship, it isn't a special day, or if you've already done it too much, it would hurt your relationship. There should be a variety of ways to interact with NPCs, not just one great way. I think a final thing that could really give them life is have them do tasks that you could help with. Maybe one will go fighting and appreciate the help, but maybe one likes to fish alone and won't enjoy the company unless you're already close.

  • @benjattkk
    @benjattkk ปีที่แล้ว +15

    YESSS the friendship mechanic is amazing! I always hated the gift mechanic, it felt really fake. I love this though.

  • @kylee.7654
    @kylee.7654 ปีที่แล้ว +2

    For anyone who wants to add multiplayer to their game I recommend they read Factorio’s dev blog on the subject. It explains how to keep a local instance of the game for responsiveness and a server copy to prevent the issues discussed in this video

  • @latios2266
    @latios2266 ปีที่แล้ว +118

    I love the friendship mechanic, it is a really nice concept but it is a little bit weird how they just accept to follow you for an entire day when then may not know you, sometimes at all.
    Maybe if you could help them in some way before so they get to know you and have an actual reason to follow you around.
    But mostly keep on going, I love the art and your videos!

    • @Izzy-fr1zu
      @Izzy-fr1zu ปีที่แล้ว +19

      I think the easiest solution for this would be to check for a minimum friendship-level before the following-option gets enabled for each npc.
      Maybe this could be combined with some character-traits, if you'd like to expand the current personalities to reflect more than just the behaviour in combat... Like some npcs being more adventourous and outgoing and therefore requiring a smaller friendship level to accept the invitation, opposed to shy npcs who need to gain a little more friendship-points first, but maybe increase their frienship points faster afterwards, to make it worth the effort?

    • @guisande
      @guisande ปีที่แล้ว +3

      I think a friendship quest should be the way for all NPCs, but it should be a least medium level. After completing the quest you gain their trust and can interact more with them.

    • @lop0159
      @lop0159 ปีที่แล้ว +1

      Maybe you could have a 'Trust' variable and when it gets higher they will want to hang out more. And at the beginning when they dont know you they will only follow you if they are going to their current event or are done with their events for the day

    • @Kal-elB
      @Kal-elB 7 หลายเดือนก่อน

      yandere simulator moment

  • @suburbanyute340
    @suburbanyute340 หลายเดือนก่อน

    i love that friendship mechanic. it might be the best one i've seen in a game so far.

  • @kritzmaker
    @kritzmaker ปีที่แล้ว

    "how hard could it be?" has the same energy as "atleast it worked eventually, right?"

  • @eylcvn9619
    @eylcvn9619 ปีที่แล้ว +9

    i cant wait to see where its gonna go next! you always seem to have great ideas

  • @CharFil
    @CharFil ปีที่แล้ว +7

    Made me giggle multiple times lol, love the new features, the bow and arrow is so simple yet makes complete sense, and the roll animation is hilarious but also makes total sense. Looks like everything is going in a great direction!

  • @JvoltTheDumbStupidBall
    @JvoltTheDumbStupidBall ปีที่แล้ว +7

    Always glad to see an update on this game, looks very cool

  • @poisonivy2677
    @poisonivy2677 ปีที่แล้ว

    That friendship technique is SO COOL

  • @emmar1327
    @emmar1327 ปีที่แล้ว

    fishtanks, i think haveing them as a sort of decoration you can place and put fish in is one of my favorite things a game like this.

  • @TheIrishKnight0
    @TheIrishKnight0 ปีที่แล้ว +1

    welp, guess I've found a new devlog youtuber to practically obsess about

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    Young at hart old lady NPC that likes to clean up slime
    I love it :D

  • @Maker0824
    @Maker0824 ปีที่แล้ว

    The gift system makes some sense because, well, there is a love language for gifts. I definitely do not respond to that at all, so I’m glad for finally some representation

  • @Izzy-fr1zu
    @Izzy-fr1zu ปีที่แล้ว +3

    I'm always amazed how much progress you make between each devlogs. The new changes look amazing! Love the new artwork and I'm happy to hear that the multiplayer feature didn't messed things up! This is definetely a BIG improvement for the game! :)
    I also love the friendship mechanic! I was planning to implement a similar one in my own game, but had not the time to start working on it yet... And also my pathfinding needs some refactoring first... 😅
    If you ever plan to do programming tutorials, I would be very interested in your solution for this feature!
    Keep up your good work! I'm soooo looking forward to play this game! 🥰

  • @mthemstandsformilk1965
    @mthemstandsformilk1965 ปีที่แล้ว

    I tried for so long to figure out unity multiplayer and have literally cried myself to sleep over it. I'm so envious of people skilled enough to figure stuff like this out. Good for you, man. 😢

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว

      No but these videos are actually so hard to watch because of how many hundreds of hours I've spent trying to do this only for everyone else on the internet to have absolutely no problem doing it. I'm so sad

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    a game in early access is currently doing coop update,
    they had a problem where if your friend opens a chest, you have to wait until its closed since it pauses the whole game
    I guess that's one of the reasons multiplayer is considered to be such a huge hurdle

  • @nasgor22
    @nasgor22 ปีที่แล้ว

    Make the Goblins feel unique, so it doesn't just feel like reskins of normal humans.

  • @extra_ram_noodles
    @extra_ram_noodles ปีที่แล้ว

    You threw the cookie cutters right out the window! I love that.

  • @tolkienfan1972
    @tolkienfan1972 2 หลายเดือนก่อน

    If you use deterministic PRNG, you can ensure that each host generates exactly the same map. Then the server only needs to send seeds and differences

  • @josephbrown281
    @josephbrown281 11 หลายเดือนก่อน

    Make voice acting for the NPCs. They don't have to say exactly what the dialog says, but basic grunts, sighs, groans, cheers, and laughs to add emotion, and personality, the recording can just play with every new script of dialog, or even just when you first click on the character. Give them different voices so they all feel unique and individual. I feel like it'd add a lot to the aesthetic of the game.

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    Fantastic and brave making this multiplayer. It's looking great so far and can't wait to see what else you add!

  • @zylo202
    @zylo202 ปีที่แล้ว

    Omg, someone actually changing the harvest moon relationship mechanic. THANK YOU!!!!!!

  • @theothetorch8016
    @theothetorch8016 ปีที่แล้ว

    I know I'm repeating everyone else's comment here, but the friendship mechanic makes a lot of sense and I think it'll actually feel a lot less engineered and more natural. Just the way you want it to be.

  • @Jenx4Real
    @Jenx4Real 3 หลายเดือนก่อน +1

    i just want to say because of this you have inspired me to start game making

  • @minedone1236
    @minedone1236 ปีที่แล้ว +1

    Maybe add compliments/flirting, but if you do it with a low friendship the NPCs might find it as weird or awkward. Maybe add a negative friendship so if you attack the NPC or do things they don't like, it can go below 0. I would love for there to be a way to "get rid" of NPCs by having -10 friendship and them asking to leave. You could always add some sort of wizard to bring them back to your island if they leave.
    The reason I want negative friendship is because I want the player (one would be me) to see the consequences of their actions and for the player to have true freedom. Maybe the less the friendship is the less you can do with the npc. For example, if you slowly get more negative friendship they won't want to follow you, help you or even talk to you. A way to get back to good terms with an NPC is to give them a gift or maybe a "sorry" postcard. Obviously won't work straight away.
    Going back to the wizard concept, you could go back to 0 friendship levels by talking to the wizard and perhaps paying a lot of money. Anyways I hope you enjoy my ideas.

  • @tom_pom2107
    @tom_pom2107 ปีที่แล้ว

    Omg i just had this idea where after a certain amount of time, there is a raid of humain and you could gather around all the NPC from a belt. Then they could follow you to beat the raid. I don’t know if it’s a good idea, but idk, sounds fu. Great game, great progress!

  • @scyan897
    @scyan897 ปีที่แล้ว +1

    Wow okay, initially I thought this would just be a simple open-world story survival game but with just the few things you did today you really set your game apart from the crowd

  • @LeSteveLST
    @LeSteveLST ปีที่แล้ว

    i just randomly found your channel and im immediately intrested to see this game being progressively cooler and fun looking, and the friendship mechanic actually makes sense, instead of gifting them things and they become friend, you actually hangout and do things with the goblins.

  • @-OTTM-
    @-OTTM- ปีที่แล้ว +1

    The friendship mechanic kinda reminds me of Littlewood's.

  • @chrism3562
    @chrism3562 ปีที่แล้ว +1

    I've had this wishlisted for a while now and am excited to follow these updates.

  • @matthewfarrell6822
    @matthewfarrell6822 ปีที่แล้ว

    bruh this actually sounds like a really intresting and fun game I cant wait till it comes out

  • @filipvasiljevic8837
    @filipvasiljevic8837 ปีที่แล้ว

    I really like the friendship mechanic you made where the npc actually hangs out with you.
    I can vividly imagine getting immersed into the game and attached to npc's with whom I spent time with.
    Genius idea!

  • @davidgallo3656
    @davidgallo3656 ปีที่แล้ว +1

    Im really happy with the direction you're taking the game! I was a little worried about the random generation but it seems as though you're thinking of all the things when making it work for the game!
    The friendship mechanic is super cool! Maybe a combination with gift giving and maybe quests could add a little more life to it. I just know I only hang out with people to go fight monsters when we've been chatting for at least a few days.

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO ปีที่แล้ว

    Looks/seems better than I expected.

  • @asuhdude3510
    @asuhdude3510 ปีที่แล้ว

    Instead of packing all the data and then sending it to a connecting client, I recommend just sending the seed that was used to generate the world and then generating the world client side. Changes that are made to the world can be sent under a separate packet which will hardly ever exceed the data limit.

  • @ad-ver-teasecommentarycrit652
    @ad-ver-teasecommentarycrit652 ปีที่แล้ว

    Idea: you could also gain friendship by talking to the NPC and getting to know eachother better, depending on the NPC they'll have a different befriending pace
    Just an idea

  • @ibelonghere
    @ibelonghere ปีที่แล้ว +1

    Watt Designs you're doing very well despite any job search set backs.Thank you for posting your progress and insight.

  • @_sofie
    @_sofie ปีที่แล้ว

    The friendship system is genius

  • @jeremiahrosa1329
    @jeremiahrosa1329 หลายเดือนก่อน

    Wow, this was only a year ago, game’s come a long way

  • @Pokabbie
    @Pokabbie ปีที่แล้ว +1

    I must admit, when you originally announce the change in direction I was a bit skeptical
    But after seeing a few devlogs on it now, I'm way into this new conecpt over the old one!
    Looks like it's going in a super fun direction!

  • @Gimble_Gamble
    @Gimble_Gamble ปีที่แล้ว

    This game looks amazing! Keep up the good work!

  • @daviio
    @daviio ปีที่แล้ว

    the npc should check if you are fighting with him or just waiting until he kills an enemy(to gain or lose points in the friendship), that would be interesting

  • @BowlOfHotDogs
    @BowlOfHotDogs ปีที่แล้ว

    WOW! This keeps getting better with each devlog, I can't wait to see where you take it, good job!

  • @katkazam5246
    @katkazam5246 ปีที่แล้ว

    3:36 dem jiggle physics though like GGGGYYYYYYYAAAATTTTTTT DYYYYAAAAAAAAMMMMMMMMMM, also nice work im excited for this game(+goblin ball) and patient enough to wait however long for it

  • @baconblox6447
    @baconblox6447 ปีที่แล้ว

    This is my first time seeing your content, I really like your game and can't wait to be able to play it with my friends during our game nights! I really think it's unique and fun looking :) You got a new subscriber and another wishlist on steam 😀

  • @mystic-malevolence
    @mystic-malevolence ปีที่แล้ว

    It's really not a surprise that Concerned Ape did not want to write the netcode for Stardew Valley. But it's far cleaner to add now than it is after release.
    I like the follower friendship mechanic, the gift mechanic is always funny, but it is a bit silly.

  • @mcl_playz
    @mcl_playz ปีที่แล้ว

    You are really unique and underrated! You have gained a sub. Keep up the great work.

  • @Artcat932
    @Artcat932 ปีที่แล้ว +1

    Here’s an idea, increasing the saturation or changing the colour palette of the Players, since currently their soft green skin blends in with the soft green world.
    Games like Halo use bright primary colours on their enemies against soft or desaturated coloured backgrounds so they pop out more.

  • @shyvchuk
    @shyvchuk ปีที่แล้ว

    I really like that friendship mechanic! 100% better than other present-based machanics. Thanks for the video!

  • @randomistough0
    @randomistough0 ปีที่แล้ว

    the thumbnail gives me flashbacks to chibi-robo. I miss the gamecube era

  • @larrynachos
    @larrynachos ปีที่แล้ว

    The npc follower mechanic is something I think more games need. Not just as an aid to combat, but they actually participate in what you're doing/develop a relationship with you

  • @twomur_
    @twomur_ ปีที่แล้ว

    woahhhh the NPC following system is awesome dude!! it brought so much life to your game seeing you run around with another goblin that’s so awesome!!

  • @AchHadda
    @AchHadda ปีที่แล้ว

    Damn man this actually is a game i would love to play love when games make a world that feels alive !

  • @tommyIT
    @tommyIT ปีที่แล้ว

    Added to my wishlist
    Im a multiplayer guy that always looks for games to play with my friends
    We like to try new games sometimes and i would really like to try this one once it is released with multiplayer!

  • @colebrookslyon
    @colebrookslyon ปีที่แล้ว

    Not to go against the crowd but the friendship mechanic is awesome

  • @_Snout_
    @_Snout_ ปีที่แล้ว +1

    Very good GRASS

    • @WattDesigns
      @WattDesigns  ปีที่แล้ว

      Wonder who this could be 🤔

    • @_Snout_
      @_Snout_ ปีที่แล้ว

      @@WattDesigns hmmm I wonder 💭

  • @pessimistpojken
    @pessimistpojken ปีที่แล้ว

    I've been enjoying the ride for a while, just wanted to chime in and say thanks for all the videos. Love the art style, storytelling, and the lessons you let us learn vicariously through you.
    Good luck with the game, and excited to see the next update!

  • @dulyknoted
    @dulyknoted ปีที่แล้ว

    SNHU has some great classes getting started in IT related fields, I enjoyed it when I went. Also enjoy seeing the progress in the videos you post too for the game!

  • @lenunderbrink
    @lenunderbrink ปีที่แล้ว

    Wow! Some really good improvements!

  • @toasty0vonbread373
    @toasty0vonbread373 ปีที่แล้ว

    this game looks really fun and im going to be getting it im glad i found you

  • @nerdnewbgaming6797
    @nerdnewbgaming6797 ปีที่แล้ว

    Looks amazing keep up the good work can't wait to play

  • @Ri5olu
    @Ri5olu ปีที่แล้ว +1

    I think you should add events for all the npcs or some of them so they can become comfortable around you before they just hang out with you no questions asked. I also find the gift friendship boring but, you could make it so that their friendship meter grows faster if a present is given. It could be op but you could add a timer to stop people spamming say in stardew you can only give people gifts once a day twice a week.

  • @Siniyyy
    @Siniyyy ปีที่แล้ว

    goblin customization, and maybe even unlocking a new type of a goblin

  • @FollowNdFeel
    @FollowNdFeel ปีที่แล้ว

    Damn, I need this game. Nothing looks interesting. Except this.

  • @cloodheegamedev
    @cloodheegamedev ปีที่แล้ว

    man you are crazy for sure
    Good luck on your adventure (:

  • @thien837
    @thien837 ปีที่แล้ว +1

    Omg, the way you solve friendship and fishing is so unique and creative. I wonder how long it took for you to come up with these 🤔

  • @k3melow
    @k3melow ปีที่แล้ว +1

    honestly this game looks good, keep it up

  • @renanfaria4811
    @renanfaria4811 ปีที่แล้ว

    You're my favorite channel recently, you are very good in what you do!

  • @KingKhiGaming
    @KingKhiGaming ปีที่แล้ว +1

    Love to see your game grow. An inspiration to all

  • @seth-blank
    @seth-blank ปีที่แล้ว

    Can not stress how happy I am with this new version of the game. And online multiplayer (Excitedness to high to show in comment section). Most games devlog games i dont want to buy, but this I want to so bad. Keep up the good work

  • @LuciusFilmex
    @LuciusFilmex 5 หลายเดือนก่อน

    I wished to ask: You talk about correcting a block being broken between two users at the same time.
    What about everything else? A monster hitting someone at the same time someone else kills it, two people talking to the same NPC (maybe asking it to follow them at the same time), etc.

    • @WattDesigns
      @WattDesigns  5 หลายเดือนก่อน

      Pretty much everything of importance has the same setup (opening chests, talking to NPCs, picking up items, etc). Thinks like monster hits I leave alone though since it (right now) doesn’t really matter who actually deals the final blow to an enemy

    • @LuciusFilmex
      @LuciusFilmex 5 หลายเดือนก่อน

      @@WattDesigns Thanks!

  • @whoagainwastaken32times
    @whoagainwastaken32times ปีที่แล้ว

    Your a good youtuber.
    have a nice day and i hope your game blows up.

  • @Ironroc
    @Ironroc ปีที่แล้ว

    Awesome update, been following you for a bit and this was really cool to see. Not planning multiplayer for my stuff until a game or two into the future, but it's awesome to see how you got it working. Keep it up!

  • @RainMakeR_Workshop
    @RainMakeR_Workshop ปีที่แล้ว

    I think the power of the bow should creep back down after reaching full draw power. As it would be both more immersive and add some timing skill to it. Holding a traditional bow intended for combat at full draw is actually pretty hard to do. The whole holding your draw thing can only be done for a few moments irl. So you could make it so releasing the bow as it hits the peak deals full damage, but loosing too early does less damage and travels less distance the earlier its released. And holding the shot for too long also reduces its power and range. Giving you a skill based sweet spot for loosing the arrow.

  • @ziro7616
    @ziro7616 ปีที่แล้ว

    The arrow shouldn't slide on the ground if the sprite is going to change to look like it's impaled! I think that would make it look/feel much better. Otherwise, love the direction, keep up the great work!

  • @JaxPatarax
    @JaxPatarax ปีที่แล้ว +1

    Could you make it so then it would like so the npc’s interests? This game is really coming along!

  • @CrizizUnderLord
    @CrizizUnderLord ปีที่แล้ว

    I commented this when you first posted this vid, but I just wanna say it again:
    Thank you so much for making your content, I love it! I really hope you pursue this gam until finish!

    • @WattDesigns
      @WattDesigns  ปีที่แล้ว +2

      I appreciate the kind words! :)

  • @aleksadivnic4479
    @aleksadivnic4479 ปีที่แล้ว +1

    for the end game u could code a dragon and go on andventure around the world and kill humans and steal their recources!

  • @devinthedoodler6471
    @devinthedoodler6471 ปีที่แล้ว

    This game seems very fun, I'd love to play it one day.

  • @Toxitex
    @Toxitex ปีที่แล้ว

    This is really cool! I think multiplayer would make this game even better then it already is, I can only imagine playing with friends and just bonking each other with swords or axes

  • @aar0npin3d0
    @aar0npin3d0 ปีที่แล้ว +1

    Just started at Southern New Hampshire University!

  • @cg7407
    @cg7407 ปีที่แล้ว

    imagine if the npcs gave YOU items once you reach a high enough relationship. These items wouldnt HAVE to be obtained but IF obtained they could add small QoL improvements to the player... like for example an npc that likes fishing gives you their favourite rod adding a sentimental value and a story on the tool you just obtained along with slightly better stats 👀

  • @LanK111er
    @LanK111er ปีที่แล้ว

    Revolutionary friendship system nicely done I'm excited for every game to copy this genius!

  • @TobiasSample
    @TobiasSample ปีที่แล้ว

    The friendship mechanic is rad!
    The dodge roll seems too slow though, it looks like it’s the same speed as running

  • @jasonhaley2692
    @jasonhaley2692 ปีที่แล้ว

    I love the friendship mechanic, such a unique idea!

  • @TitanLordofPizza
    @TitanLordofPizza ปีที่แล้ว

    Looking great!

  • @davidaugustofc2574
    @davidaugustofc2574 ปีที่แล้ว

    I think a nice way to add variety is to add flowers in every other tree. Maybe trees have a 50% chance of having flowers and the color of the flower depends on the biome.

  • @ibraheemasad603
    @ibraheemasad603 ปีที่แล้ว

    I wish you had talked about the multiplayer part more, but over all, i like the way you think and do stuffs, wish you the best

  • @MrMiyagi927
    @MrMiyagi927 ปีที่แล้ว

    Really like the new direction your game is going in! Keep up the good work.

  • @AstroViral
    @AstroViral ปีที่แล้ว

    This game looks great already! Love the passion for details!

  • @BabyKEEMforever
    @BabyKEEMforever ปีที่แล้ว

    you should have it so certain structures generate with NPCs that you can then invite to your village

    • @WattDesigns
      @WattDesigns  ปีที่แล้ว

      I’d love to, along with maybe villages of non goblins! Seems like fun

  • @StrangeStuff
    @StrangeStuff ปีที่แล้ว

    please have my child! this is insane dude!

  • @DashAnyways
    @DashAnyways ปีที่แล้ว

    You are good at this KEEP IT UP

  • @The_Gabinator
    @The_Gabinator ปีที่แล้ว

    Looks promising, adding this to my wishlist :)