8 months of making my dream game

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  • เผยแพร่เมื่อ 26 ส.ค. 2024

ความคิดเห็น • 759

  • @jeevansidhu9910
    @jeevansidhu9910 ปีที่แล้ว +371

    Man, this game has come a long way since the first video

  • @rut_roh
    @rut_roh ปีที่แล้ว +563

    You should add diseases to the game! The pollution has to impact the goblins in some way, right? And if you cure them then it could increase your relationship with them, or something like that. I love watching this game progress!! 😄

    • @honaleri
      @honaleri ปีที่แล้ว +7

      Omg! Yes...please!❤

    • @masha8770
      @masha8770 ปีที่แล้ว +35

      Also potential for a doctor/herbalist style npc!

    • @thatperson9478
      @thatperson9478 ปีที่แล้ว +8

      this idea reminds me of the corruption spreading in terraria

    • @tjpprojects7192
      @tjpprojects7192 ปีที่แล้ว +5

      Lol, I laughed at your comment because I thought you wrote diabetes at first. I laughed more than I should have, but it was funny to me.

    • @shoes4clues955
      @shoes4clues955 ปีที่แล้ว +5

      me on my way to infect them and then cure them for better prices

  • @typicalgentleman
    @typicalgentleman ปีที่แล้ว +92

    Maybe to match the D&D theme with the bosses, the machines you destroy could be more magical and be taking the "energy" from the island. You could even have some kind of core on the final layer of the underground that you need to restore.

    • @Anthonial_Mjj
      @Anthonial_Mjj 10 หลายเดือนก่อน

      Great idea!

  • @Acudit
    @Acudit ปีที่แล้ว +6

    Your talking about goblins and how they are always misrepresented by media is extremely funny to me. It is just like my older brother with kobolds.
    Hilariously enough, that was the reason I suggested a kobold trader in the comments of your Wave Function Collapse video. You sound so much like him when talking about them.
    I'd also like to remind you of the idea just so it doesn't get lost in everything and never end up getting considered. :)
    Best of luck in your endeavors. I am super excited for this game!

  • @ThePhoenixSlayer
    @ThePhoenixSlayer ปีที่แล้ว +22

    Hey Watt! Just had a thought here... Since you mentioned something about "Pollution generators" or something like that, I had the thought that maybe this can be how you keep the player from accessing the next biome. For example, how in Terraria the Hallow biome doesn't exist until you defeat the WoF. So it could be that you can't harvest polluted areas, but must first defeat the connected boss (like you mentioned with the Huntress) and then have to restore the biome before accessing the next tier of items it gives.

  • @ronswanson9389
    @ronswanson9389 ปีที่แล้ว +271

    The only thing that I’m kinda confused about is if the pollution is caused by human machines and their exploitation of nature, why are the bosses just D&D classes?
    Feels kinda weird that one moment you’re cleaning up oil spills and destroying modern pumps and modern machines, and the next moment you’re fighting fantasy Druids, adventurers and swordsmen…
    I was expecting the bosses to be like a giant bulldozer, a drilling machine gone haywire a giant evil woodcutting sawblade machine and stuff like that, it would better fit the “Cleanup” part of the game in my opinion.

    • @brotherbumkin3010
      @brotherbumkin3010 ปีที่แล้ว +16

      Totally agree!

    • @proshinyscarab
      @proshinyscarab ปีที่แล้ว +46

      I agree with you here, or at the very least it could be cool to blend the two, like they could still have the DnD class theme but maybe theme their attacks and actual design to be more pollution-esc or mechanical

    • @JamieMaxwell-bu2sd
      @JamieMaxwell-bu2sd ปีที่แล้ว +11

      It could blended like Avatar: TLA

    • @placeholderdoe
      @placeholderdoe ปีที่แล้ว +21

      Maybe D&D bosses and industrial bosses can be two different types. Then in the late game you can fight magic industrial bosses. Like a mage that uses crude oil and fire spells to clear a place of wildlife. Or a magically suped-up bulldozer

    • @2mustange
      @2mustange ปีที่แล้ว +3

      Maybe these beasts are Other World which is where the Humans come from? Idk just trying to help the worldbuidling

  • @static_void485
    @static_void485 ปีที่แล้ว +63

    I think your sprite for the missing character texture actually looks really cool - it would be nice to see as an Easter egg or spooky character somewhere… anyway, keep up the good work!

  • @Gnomable
    @Gnomable ปีที่แล้ว +44

    I like the double outline. Great to see some character customization now too.

  • @thebe_stone
    @thebe_stone ปีที่แล้ว +11

    I really like the new character customization, and I think i know a way to improve it. you could add hats!! you could add achievements, and have them each unlock a hat, alongside maybe some other rewards. if you dont want to add achievements you could make the hats craftable. you could (for example) make it so you get an achievement for agriculture that gives you a potato hat. you could also make the potato hat craftable with potatoes. maybe you could have a system with a "base hat" that you can get somehow, and then combine it with other things to make different special hats. that could use the fusing stations at 4:06. i dont really care how they are implemented, as long as potato hats get into the game somehow.

  • @iustin4172
    @iustin4172 ปีที่แล้ว +4

    I think it would be cool if while in boss fights you would apply a gray filter to the ground and other enemies so it would make the boss pop up a little bit. So far it seems like the boss is just a bigger enemy. Maybe adding a purple glow would help too

  • @trbk16
    @trbk16 ปีที่แล้ว +37

    If you're basing the bosses off of a typical D&D party, then the final boss (if there is one) should be a DM/GM whatever you call it.

    • @placeholderdoe
      @placeholderdoe 11 หลายเดือนก่อน +2

      To keep the 4th wall up maybe it’s the person who gave them the quest in the first place. Like how a campaign’s quest may start with an in game character giving them a quest, the final boss is that character

  • @gustavsjokvist2668
    @gustavsjokvist2668 10 หลายเดือนก่อน +1

    Looks awesome! Makes me think of the web serial "The Wandering Inn", where the main protagonist opens up an inn with the sign "No killing goblins!". Goblins are awesome!

  • @ProtoAno
    @ProtoAno ปีที่แล้ว +1

    Finally saw this video and I am very glad I did. Looking at the pollutant machines and I see two ways that could kinda go, so I wanted to try to say somethin’.
    First: considering the bosses are RPG classes, maybe those could be changed to modern machines (as probably said a million times), but those modern machines also match the RPG classes? For example, a sort of artificer that fused themself to a machine, or just a field medic?
    Second: ...okay, it’s the same as the first, BUT you can keep these bosses as ‘ancient’ variants, like how Hollow Knight does bosses like White Defender and how the Pale Court mod wants to accomplish rivals from a forgotten past.

  • @levilukeskytrekker
    @levilukeskytrekker ปีที่แล้ว +6

    Man, this looks absolutely rad! Really incredible work, especially as a solo dev!

  • @andrewpullins8817
    @andrewpullins8817 ปีที่แล้ว +16

    Have you thought about adding dwarves and Elves to the game alongside the humans? Both also hate Goblins so it could be a nice way to add variety to the enemies and bosses.

    • @SVVV97
      @SVVV97 ปีที่แล้ว +3

      There might also be some cool story ideas around dwarves (like for example: you unlock some lower level of the caves and in doing so bring the dwarves that are living there into contact with humans or whatever)

    • @Juancr2006
      @Juancr2006 ปีที่แล้ว +4

      What about orks being friendly creatures?

    • @andrewpullins8817
      @andrewpullins8817 ปีที่แล้ว

      @@Juancr2006 Oh yeah how did I forget about them?

  • @pigeyesiscool
    @pigeyesiscool ปีที่แล้ว +1

    Hey, one thing that I think would be cool would to have an endgame level boss available from the start. I think it would add more choices on how to play the game, if you want, you can kill the boss at endgame and get endgame level loot. However, if you kill the boss at the start, not only would this be a fun challenge for better players, but it also greatly rewards you and allows you to progress the rest of the game easily. My inspiration is duke fishron (who if you fight pre mech can carry up to moonlord) and Yharon the jungle dragon who you can technically fight straight after dragonfolly and who gives loot meant to be used at the very end of calamity.

  • @_Snout_
    @_Snout_ ปีที่แล้ว +6

    I know this is unlisted or what ever but why ain’t no one talkin bout that grass

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    3:08
    This is why we have technical interviews and Portfolios :D
    A cert does very little... but if the course teaches you to code, you'll have no problems making a portfolio and passing the interviews :D

  • @sirludicrous7823
    @sirludicrous7823 11 หลายเดือนก่อน

    what a cool concept! especially when you explained that you can have a terraria-invasion-esque event to remove pollution to "upgrade" nearby mobs for better drops.
    I think games usually take the opposite route, where some bad thing in the world that you need to clear out makes enemies stronger (im thinking of factorio and its pollution or terrarias interaction with evil biomes) but the opposite makes even more sense. That some sort of pollution actually sickens and weakens the mobs around it and in turn worsening their loot.

  • @EntranceTo
    @EntranceTo ปีที่แล้ว +2

    I know the art isn't finished yet, but I think having a clear difference between Goblin tech (maybe magic/crystal based?) and human tech (silvery and polluting). From that small snippet it looked like you go destroy a human contraption only to level up at your own, similar contraption. Just some thoughts. The game looks excellent!

  • @ahatsquiddy
    @ahatsquiddy ปีที่แล้ว +2

    Instead of a research station, you should make it tied to an NPC, it'll give that NPC gameplay relevance, making it much easier for players to get attached to them. There's a reason Robin is such a beloved character in Stardew Valley, she's not only helpful to all the characters, she's also helpful for the player. Same thing with Clint, every beginner loves him, till they figure out he's an incel.

  • @HiddenDragon555
    @HiddenDragon555 ปีที่แล้ว +1

    Since delving deeper into the caves is based on using the technology stolen from humans, that makes the story less about "nature vs industry" and more "who gets to control the natural resources of this island, the natives or the colonizers?".
    With that in mind, I'd have The Huntress wear a uniform to visually communicate that she's aligned with the invading forces. Then you can elements of that uniform stay on her when she's in bear form, which would in total make for a more memorable character.

  • @justalemon965
    @justalemon965 ปีที่แล้ว

    One thing that I feel is a necessity for multiplayer rpg games is classes so that the players can each feel like they’re going after different things and not just the same upgrades all the time. I know it would be a lot of work but it would make the game perfect in my eyes.
    Now this is a game about goblins and I know the bosses will all have classes from D&D so giving the same classes to the goblins would not only be awkward but illogical. So instead, it would be cool to have special goblin variants.
    Warrior (melee)
    Archer (ranged)
    Shaman (magic)
    And whatever other things you would want for your game. I just saw this pop up on my for you page and have instantly fallen in love. Keep up the good work, I will continue to watch it closely and stay excited for any demo’s

  • @nate.2435
    @nate.2435 ปีที่แล้ว

    4:80
    When you put items in the fusing slot, the shadow could dissapear. I really dig the double outline change.

  • @SARclips_Official
    @SARclips_Official ปีที่แล้ว +7

    This could be really hard but shadows would make the game look incredible

  • @chimitrash2966
    @chimitrash2966 ปีที่แล้ว

    I love it
    My only complaint is that I wish to see more mechanically advanced bosses, not just random projectiles (unless you want to make bosses bullethell-like in wich case go ahead it is your game after all and it is a preference, also this doesn't mean "no proyectiles" and it also doesn't mean "few proyectiles" it means that you should make each boss unique in it's mechanics or unique enough to stand out), like a healer that heals the party, or maybe even different kinds of mondters.
    Ideas:
    -A worm boss (since its top down telegraph where it appearce from)
    -A golemish boss (you take him out limb by limb and depending on wich lims you take out firs his attacks will be different)
    -A pirate invasion or s pirate ship near the beach
    Thank you for listening to my 3am ramble while being in the bathroom

  • @KingYejob
    @KingYejob ปีที่แล้ว +1

    I got this video randomly in my feed and it looks really cool
    I have now watched all the devlogs, wishlisted and joined discord
    Can’t wait for release!

  • @Noctiluca333
    @Noctiluca333 11 หลายเดือนก่อน

    One of my favorite components to games like this is a sense of my items I find having a meaningful impact on gameplay. If I find a new item, and that allows me to make a potion that lets me see better in the dark, now I’m able to go into that dark cave I’ve barely explored, it makes me feel excited to unlock explore and discover mysteries. Not sure if that makes sense but would love to see how this is implemented in this game

  • @AphoticGoblin
    @AphoticGoblin ปีที่แล้ว +2

    2:06
    my nickname is Gob, i brain buffered when i saw that

  • @grxy5924
    @grxy5924 11 หลายเดือนก่อน +1

    Looks good dude! Excited to see what the future holds for your game.

  • @ottertvmtg6229
    @ottertvmtg6229 ปีที่แล้ว +1

    comment for the algo
    also cuz i feel compelled to comment _something_ whenever someone mentions reading all comments
    i really like the new art style! its cute, and i like everything youve done so far
    this seems like the kind of game i might try out playing (im not much into PC games so thats pretty rare)
    good luck with the rest of the project!

  • @Neburenn
    @Neburenn ปีที่แล้ว +3

    I LOVE THIS!! no lie I have been fantasizing about a goblin game just like this for years. Life has just been getting in the way of making any meaningful growth as an indie-dev (I have only ever made really basic shit, like text adventures, and really basic always scrapped 2d platformers) anyways kudos and thanks for bringing this wonderful project to life!

  • @olivervoss3196
    @olivervoss3196 ปีที่แล้ว

    Such a damn good game idea, i cant wait to play the demo xD
    Maybe add colonist ships which land on the beaches near to the player once a week/month or after every defeated boss.
    I mean the Humans think the land is theirs and wonder where all the previous Humans went ...
    It could be the Terraria Goblin/Pirate event of your game
    Maybe even let some Humans drop signal flares to spawn in a new Colonist ship wave to defend

  • @maocommando
    @maocommando 11 หลายเดือนก่อน

    one of the best things about the invasion mechanic and terreria is the fact that they run into your home. so if the goo is the only invasion as of right now then i hope the humans attack the village in a large scale invasion!

  • @LittleTimmy2016
    @LittleTimmy2016 ปีที่แล้ว

    I love the double pixel thing. It makes the characters stand out more from the background
    Also isaac does it so it's awesome 😎👌

  • @jacobdavis8227
    @jacobdavis8227 ปีที่แล้ว +1

    I think it would be a really fun idea if you could add achievements in game that gave you a little boost, so if you kill 100 slimes you can get like. 2.5 attack boost or smth for early on progress

  • @ARSaVaGE2626
    @ARSaVaGE2626 11 หลายเดือนก่อน

    I think an interesting idea that could add to the rpg element would be evolving your goblin. It's a pretty standard fantasy troupe but some major bosses could drop key elements to your evolution, which would in turn make you stronger, have more hp and unlock new abilities/perks/bonuses. Something like Goblin --> Hobgoblin --> Ogre

  • @TheSaruu_
    @TheSaruu_ 11 หลายเดือนก่อน

    I really liked the thicker outlines you added! It looks really good :D

  • @erkkimustajarvi7391
    @erkkimustajarvi7391 11 หลายเดือนก่อน

    Here is an idea: you could unlock certain research (such as the second level of the mine as an intro) trough helping a fellow gobbo out with a side quest. Let me give you an idea of what im thinking: the way to an area is blocked by a boulder and a gobbo is in trouble with sone cannon using human mini boss (maybe a pirate?) So you defeat the dumb humie and seeing the cannon in action you can research plan: big gun. Now plan pug gun is not going to have you shoot the boulder with the cannon like the player expects, instead the plan is to strip the cannon of ots wooden parts that let it be moved and use that to move the big boulder thus giving access to the new area while introducing the player to these mechanics.

  • @Daealis
    @Daealis ปีที่แล้ว

    Welp, this looks like one of my dream games too. The only thing missing from the ultimate game of my dreams would be tech tree reaching to interplanetary space travel and some Factorio/modded industrial Minecraft -style automation with production later down the line, where you could just dump your entire inventory of mined resources to a chest, and have machines sort through the loot and process everything that could be processed. Both but with goblin-style engineering would be hilarious, but also that's like another game's worth of new mechanics on top of what is already there.
    Double outline is definitely a good outlook for the game, definitely matches the art style and vibe nicely.
    More weapons of different styles or classes for the goblins would be cool. I'm always drawn to glass cannon style gameplay where I keep a distance and just murder stuff with a character that can't take more than two hits. But that's pretty much all things that can be added in the next phase, seeing how you already have all the mechanics in place for ranged weapons and caster magic.
    Game's looking really promising. Wishlisted for the lookout!

  • @dannmcdan2185
    @dannmcdan2185 ปีที่แล้ว +4

    So i got a critique. I know that the art is nowhere near finished and i like your artstyle BUT i think the direction your UI art is at could be a lot better. Take the fusion station for example its simple, straightforward and clean. Its a style that is used in every rpg ever and games like terraria/stardew valley but you play as humans in those games. This is a goblin game and every aspect of visual and gameplay design should reflect that. And to make this game unique, otherwise the goblin theme is only skin deep. Playing the game should make you feel like goblin a scrappy, unorganised, scrap using tinkerer and not another human character. Take hollow knight for example its UI/menus make you feel like the character you play as. A mysterious bug like knight. I also love goblins and their whole vibe/aesthetic so im exited for this game because there is way too few games that have a clearly nonhuman protagonist. But honestly at this point in time the games visuals look like you are only playing as a green human not a goblin. That makes sense because your main inspirations are games that have a human character but i think you also need to take more inspiration from goblins. Im looking forward to what this game becomes

  • @boomerang8857
    @boomerang8857 ปีที่แล้ว

    Ideas for the game:
    -having some type of rare enemy spawn (just like regular enemy but stronger) or mini bosses. They will have higher chance to drop rare loot from that enemy type + small/medium chance to drop that mini boss/elite enemy specific item. Example: : Legendary knight that will have golden armor (sun like collour) and he can drop helmet chest and boots respectively. Maybe a higher chance of spawn (or only spawn) during certain events (just like blood moon or solar eclypse).
    -having different rarity of the same type of fish ? something like sdw fish minigame the better you catch the better quality fish is, or like in pokemon the more one type of fish you catch the higher chance for it to better quality OR OR after catching an specific amount of specific fish you unlock knowlage levels on that fish/mob (can do the same with slaying mobs) which can give you bonus level attributes or you can craft their weapoins etc.
    -finally leveling system. I cant strech it enough how cool it feels to unlock specific things because you grinded for it (I know you implemented gismos as a way of unlocking abilities) but that way you can have abilities that are more passive f.e. higher chance of rare loot drop, faster mining, getting more xp etc. Something like diablo !
    Anyways, I love the idea and I have the game wishlisted already!
    I wish you all the luck and resilience to finish what you love doing !

  • @out_reacher
    @out_reacher 8 หลายเดือนก่อน

    double lines are almost always better for this kinda style. love the change.

  • @jordancargill4350
    @jordancargill4350 10 หลายเดือนก่อน

    A good thing to add for more in-depth character progression is to make conditions and requirements to evolve the main goblin into deferent types like goblin - hobgoblin -goblin lord etc to add more importance to the base character

  • @SilasMckeeIII
    @SilasMckeeIII ปีที่แล้ว

    the reason why the double line looks better is the contrast it makes, but you can bring it one step further by using dynamic lines. Use the 2 line system lower in the drawings where the shadows would be and the where the highlights should be use a thinner line, it will really make your stuff start to pop. Also game looks great

  • @kindawack3367
    @kindawack3367 10 หลายเดือนก่อน

    This is an incredible devlog, I love the aspect of the game and the fusing thing is SICK. I think this game will really take off when it releases depending on the price. I look foward to following this project, I cannot wait to play it!

  • @datoneanimations1715
    @datoneanimations1715 ปีที่แล้ว

    the boss fight you added I think feels perfect, gives me big gungeon and terraria vibes.

  • @bluwekabluwe
    @bluwekabluwe ปีที่แล้ว

    Super good, I love everything about this! I could imagine a couple things being added: Bees at day, Fireflies at night, Torches, Paths, Combat roll, Wild peaceful critters, and Water.

  • @smol.TomatenSuppe
    @smol.TomatenSuppe ปีที่แล้ว +5

    this game will be an absolute banger.

  • @elbeebanyo9630
    @elbeebanyo9630 ปีที่แล้ว +4

    This looks so promising! As I’m sure you are aware, please take as much time as necessary ❤

  • @dargin3687
    @dargin3687 ปีที่แล้ว

    As someone who always likes to play as summoners in games it would be really cool to have a system in the game that allows you to befriend the other monsters in the game.
    It would also be cool to have some system to let these companions scale with you. Like maybe a fuse mechanic were you can add an item to the slime to create different elements and such.

  • @linothelion9569
    @linothelion9569 ปีที่แล้ว

    I'm discovering your game rn and I really love it ! I love goblins and to finaly the goblins be the main players makes me happy ! Keep this amazing work up !!

  • @xdptwin1
    @xdptwin1 ปีที่แล้ว

    Awesome! I’ll be looking for future updates

  • @LittleRedSlime
    @LittleRedSlime ปีที่แล้ว

    I like the double outlines, but I had an idea(it’s very original) of being able to tame monsters you fight so they can help you fight against the humans

  • @Astralklinge
    @Astralklinge ปีที่แล้ว

    Looks really good love the direction in that the game goes

  • @FailosHD
    @FailosHD ปีที่แล้ว

    looking great so far looking forward to getting my hands on it

  • @SilasSolani
    @SilasSolani 11 หลายเดือนก่อน

    You should add an option to make the bosses playable or rather just a different human that invades. But controlled by a friend. Like how a person could control a zombie in left 4 dead. I remember the fun chaos that happened there.
    Your game looks really good so far. I will give it a wishlist on steam.

  • @TidaliCreative
    @TidaliCreative 11 หลายเดือนก่อน

    Had the idea the goblins shouldn't dig down, but get up. Kinda like the reverse dnd you mentioned. Also great video and project, keep it up. I'm waiting for the release!

  • @ToLyLive
    @ToLyLive ปีที่แล้ว

    Looks great, good luck! Following you to see more

  • @emptythorn
    @emptythorn ปีที่แล้ว

    i think it fits the theme to have consquences if the player harm the enviroment! maybe npcs lose friendship or a guilt debuf?

  • @Ziiio
    @Ziiio ปีที่แล้ว

    Literraly every game you mentioned are my favorite. I would love to buy your full game. !

  • @daghankaraman1189
    @daghankaraman1189 ปีที่แล้ว

    I love outlines in games to make tthe action more distinguishable , two layers might be to thich in some cases but it looks amazing

  • @kleiny7990
    @kleiny7990 ปีที่แล้ว

    Good luck dude. I'll definitely wait for this release

  • @Mystical-TEDDY_
    @Mystical-TEDDY_ ปีที่แล้ว

    Nice man! I've always wanted to make a game but I always get discouraged. Great Job for sticking to it!

  • @IndieDevSam
    @IndieDevSam ปีที่แล้ว +1

    This look great so far! Can't wait to play it!

  • @goldwolf8647
    @goldwolf8647 9 หลายเดือนก่อน

    The game looks amazing so far! I wish you the best on your game development journey and I'm adding the game to my wishlist on steam

  • @FancyPork
    @FancyPork ปีที่แล้ว

    dang I would play this already, the progress is crazy. love to see it

  • @maxwelp1167
    @maxwelp1167 ปีที่แล้ว +1

    I've been watching your stuff on tiktok for a little bit its cool to see you on youtube gl man the game looks great

  • @antodarell-brown6516
    @antodarell-brown6516 ปีที่แล้ว

    been subscribed since the first video i think, and its really cool too see how the game has progressed. and im excited to see where it goes

  • @Jplaysterraria
    @Jplaysterraria ปีที่แล้ว

    I feel like part of the fun in terraria is breaking the progression: You can go to hell early and try to break some pots/open chests to get some OP items before you defeat Skeleton, and part of the fun in the game is derived from that ability to choose your own path. After that you get a more linear story, but if you look at advanced players, they basically gun for orichalcum/adamantite and skip the middle progression because it is not fun.
    Breaking the progression is what makes stuff fun, therefore I would like you to consider allowing multiple ways to progress, maybe cowardly scutting around gathering materials in a lower flor, before going up and doing a boss rush would be an interesting player choice.
    Those are just my thoughts though, the game is looking very good so far!

  • @obsoleteobsession
    @obsoleteobsession 11 หลายเดือนก่อน

    Keep it up man, this looks awesome! I wishlisted. I can tell how much work has gone into this.

  • @blyth9310
    @blyth9310 ปีที่แล้ว

    I'm loving the look of the game so far and I think you're doing a great job, you definitely have more experience than me but I'm thinking if you are going for terraria's progressions system, you might want to consider letting players go a floor down and let them see the difficulty for themselves so that when they come back with stronger gear they have a sense of accomplishment rather than spending the time researching digging gear then being perfectly levelled to the enemies in the area. This would also give players a goal to keep their mind on, I think dark souls does this well where you can go into a hard zone and that really cements it into your brain and makes you want to get stronger so that you can come back.

  • @honaleri
    @honaleri ปีที่แล้ว +2

    This is starting to look really good. I'll be honest, I wasn't on bored with this game in the beginning, but its starting to look more and more like something I'd like to play. If the relationships and "desire to be curiois" are well handled, it may be a great game moving forward. I'm excited for the demo here in the future. I'm rooting for you.

  • @KP-dy4mw
    @KP-dy4mw 10 หลายเดือนก่อน

    Shield + Slime ball (or just something sticky), lets you go up to other players and stick them to it so you drag them away... consensually, or move rocks/things for puzzles or something I dunno
    Could stick a hedgehog to it and have a temporary spiky shield. Just try not to feel bad for the hedgehog he enjoys it, I promise

  • @Zyodl
    @Zyodl ปีที่แล้ว

    comment i left on an older video of yours and am reposting here so you see it:
    you could probably make something of a house builder "minigame" where you go into a view like when you're moving buildings in stardew, then you have a variety of roofs and walls to choose from so you can build your house up to look good from the outside, but then the moment you go inside, all of those assets disapear so you can see what you're doing

  • @edwinmaster7326
    @edwinmaster7326 11 หลายเดือนก่อน

    what if there is a roaming boss that is essentially a dark mage that spawns pollution and he's essentially unbeatable or semi unbeatable like the dungeon guardian in terraria. he is a mage so he's slow but he walks around the island attacking if you find him. there could be like spirits of purity he has trapped and if they are released he leaves that area. if all spirits are released, he becomes beatable and drops a magic book that when researched, speeds up cleaning pollution significantly. he would essentially be like the gloom spawn from tears of the kingdom and like the gloom spawn it could turn the air black and the winds would blow at the trees and stuff when he appears. maybe the spirits would be closely related to goblins like how goblins are fay in some dnd editions. there could be items like the repel in pokemon that aren't permanent but keep him away. he might even be a completely optional boss. maybe he doesn't spawn pollution but replenishes it where there was and makes the enemies near a lot stronger. and you could know if he is close from the strength of the wind

  • @RegularBiscuit
    @RegularBiscuit ปีที่แล้ว +2

    in these videos you make the game code seem easy, but you must be working really hard to deliver us this much content! love where the game is going and trust in your decisions

  • @jordisimon1451
    @jordisimon1451 ปีที่แล้ว +1

    whoever did the captions deserves an oscar

  • @michaeljenkins7291
    @michaeljenkins7291 ปีที่แล้ว

    First of all, great job, this looks great so far! I really enjoy these updates and am looking forward to seeing more. I can't entirely remember everything you've added so far, but you should totally add difficulty settings to make these bosses and monster waves harder for more experienced players or add a new game+ feature. Also, if you're making underground floors you should definitely consider floating islands, whether it be clouds with bird creatures or flying airships later in the game, I think it could add some more depth to the game world if you managed to make it fit the theme and story well.

  • @HeckYeahBB
    @HeckYeahBB ปีที่แล้ว

    I’m no pixel art master, and this is my very small critique on the double outline: the legs look like they’re floating feet (especially in character creator). It’s not super noticeable while the player walks, and maybe you were going for a shadow look on the top of the legs? But I think having the one pixel gap between the legs and torso be the same color as the waist garment would allow the double border between the legs to come off nicer. Either that or give the gobs Chonky legs so the line separating the two legs is the same width as the line separating the arms and torso.

  • @Now_Roxas
    @Now_Roxas ปีที่แล้ว

    4:46
    I really prefer in games like terraria where instead of being locked off from areas until you get stronger you instead get to go through them and maybe get better items but it's much more enjoyable to realise "Oh this is to powerful for me" and go back or maybe push for items.
    A way I might go about this would be to have a boss in the area you need to beat to mine the things their or maybe most of the enemies to get [Insert Material Name] to craft [Insert Pickaxe Name to mine [Insert Ore name] though weapons from this may be near completely worthless so maybe this one focuses on slots and the upgraded more on defense. (Using your system because it's your game)
    Also, something for phase 3
    Console releases paired with steam even if coming later would be nice causethat looks fun and I would love to play on the tv

  • @acidaspida8885
    @acidaspida8885 ปีที่แล้ว

    One thing I think would be neat is if you had the NPCs actually wondering around the world and compleatinf their own tasks. Kinda like stardew, but actually going and chopping trees or killing slimes.

  • @partyus1178
    @partyus1178 ปีที่แล้ว +1

    I love the progress on the game!
    I really like the gizmos idea, but I think you should be careful about the defence/slots trade-off. You don't want to fall into the trap of the player choices being 'boring but good' or 'fun but bad'.
    I would personally make all of the armour have similar numbers of slots, but give them unique or specific gizmos that define how you use the armour.

  • @tha_cookie
    @tha_cookie ปีที่แล้ว +1

    Looking forward to the game

  • @ExpiredBurrito
    @ExpiredBurrito ปีที่แล้ว

    I LOVE character customization, so I really like how you added at least a little bit of it, nice!!

  • @Augustman22
    @Augustman22 ปีที่แล้ว

    From when I watched one of your dev logs to now, I have fallen in love with terraria. And this makes me even more excited for this game because I now know I really do enjoy games like this. I really like how it’s turning out so far! So keep up the great work :)

  • @bhaiyabhalla6356
    @bhaiyabhalla6356 ปีที่แล้ว

    I feel like I have found my dream game. Ever since I was 5 I always wanted to play a game where I get to be a little goblin dude who is just protecting their family/village, and doing some little cute things like fishing/farming/ranching. I love the game idea you have and I really hope you get make the game you've wanted to make, man.

  • @hyphe1337
    @hyphe1337 ปีที่แล้ว +3

    This game seems like it'll be insanely fun to play!

  • @johngabriellemacadini4130
    @johngabriellemacadini4130 ปีที่แล้ว +1

    Imma buy this when this is complete

  • @TheIndieBuffet
    @TheIndieBuffet 11 หลายเดือนก่อน

    Stumbled upon this video due to my obsession with Indies! Stayed for the awesome commentary and work! Can't wait to see the progress you make on the game and hope to check it out one day!

  • @JakeDevYT
    @JakeDevYT ปีที่แล้ว

    Super cool systems! Excited for the weapon fusing and armor gizmos especially

  • @hudrozz
    @hudrozz ปีที่แล้ว

    New outlines look great

  • @executivetoad
    @executivetoad ปีที่แล้ว

    first off - i will be following this release. just one thing - i wish the ad was at the end of the video as i was just convinced of the concept of ur game and now its an ad. the game looks cool as shit, keep up the good work.

  • @TonyBoiOhh
    @TonyBoiOhh ปีที่แล้ว

    this looks amazing! gonna be following this game now and just added it to my wishlist, best of luck! :)

  • @jolan6915
    @jolan6915 10 หลายเดือนก่อน

    This looks so great !! I'm so glad youtube showed me this. Can't wait to see the project evolve !
    Btw the graphics gives strong Forager vibes and i love it so much

  • @lemurjay101
    @lemurjay101 ปีที่แล้ว

    As a goblin enthusiast who is looking to get into game dev this is such a cool project! I come from more of a music background than coding so it’s cool to see your systems and your thought processes with building out this game. I’m wishing you the best of luck!

  • @Anthonial_Mjj
    @Anthonial_Mjj 10 หลายเดือนก่อน

    Man! WELL DONE! Can't wait to sink a hundred hours into!

  • @enderfire3379
    @enderfire3379 10 หลายเดือนก่อน

    4:40 i like this solution, though i like terraria's method too which is "touch it and die"

  • @christianboi7690
    @christianboi7690 ปีที่แล้ว

    0:00 I feel like rune factory 3 and 4 kind of fit the bill decently well for that description, with a ton of cool rpg like mechanics with items and bosses and a town with npcs that you can grow closer to.

  • @chadxox3
    @chadxox3 11 หลายเดือนก่อน

    It's my first here and the game is looks awesome. You should definitely add different character races that will add bonuses and debuffs to your character. Like goblins will have a buff to their weapon damage but a slower movement speed a dwarf would be more successful when fusing and have more health but their attack speed is lower also humans would have no debuffs or buffs as in the dnd fashion.