I think my jaw actually dropped when you said you're working on a particle accelerator to cure cancer. You're a very very talented person and are amazing at everything you do, keep up the great work!
This sounds like one of those joke comments you see on a video where everyone is wingmanning the uploaded, but in this case the statement is actually real
I read this comment before I started watching the video and thought it was probably hyperbole to hype the uploader up but you weren’t kidding! Working on a particle accelerator to cure cancer holy cowwww
I'm glad that you mentioned the part about the "being able to come back to work anytime" aspect of your journey. Not having such a safety net is 99% the reason why most won't even take the leap that you've taken. Though I've carved the same path as you have, I never had a chance to leave my job, for fear of not finding one if the passion project didn't pan out. What I'd do to be able to taste the love and pain of such a journey...
@@unturned6066 honestly depending on what your job is you can just lie about where you were. I've seen everything from "It's under NDA I can't really talk about it" to "I had to take care of my grandma/disabled family for a while". And while it's morally questionable to lie about stuff like that, if it's what gets you the job and makes the employer feel bad for judging you taking time off then it's fine in my book
Stylistic suggestion: opening camp town should look more ravaged. like in a way that is obviously damage that can be covered up with progression. Busted wall tiles where the old tiles were, random little fires here and there, blood and stains, dirt piles, etc. then they either get cleaned up as you rebuild or gather whatever remaining resources are left within town (always fun), or they generate back to normal over time once your main home is rebuilt or something. Just to really hammer home that these humans did us dirty. Also, just charge teeth for the tool required to clean up pollution
Great suggestion! Also the pollution cleanup should have some ties to story and overall game progression, maybe the goblins can communicate with nature spirits that need power to oppose the corruption and the teeth are sacrificed at altars or shrines that you have to unlock (with combat?).
Dude I'm blown away by how much you do. You are an electrical engineer. You do art. You make video games. You make very well edited and planned out TH-cam videos. It's seriously so impressive. You have motivated me to start taking my youtube dreams more seriously. And to just do more productive stuff in general. Thank you. Thank you so much.
Particle accelorator cancer treatment is such an awesome phrase and it makes me super happy that you are able to work for a project like that instead of working on military equipment. It gave me some hope that my own degree could pan out to do good for the world. I appreciate you sharing
The work experience you talked about is very relatable for me. I am currently employed as a software engineer by a huge automotive firm. The field does not interest me at all but the tasks can be fun and the pay is good. Every few months I start thinking about quitting and devoting more time to art and/or video games but I am nowhere near self sustaining with that and I fear that what you described might happen to me as well. Thank you for sharing. It makes it easier to be content hearing that other made the same decisions and are doing fine
I'm making videogames as a freelancer (making my own, working on others on the side). I'm also a software engineer, and I'm in the _complete opposite_ position to you. I'm scared of dropping this, getting a job, and start hating myself for it 6 months into it. It's a big move in my case, because I have a network, clients, licenses, heavy paperwork... all done. Cancelling that would probably mean I'll never get back to it again, it's like 4-5 months of straight paperwork/licensing work that is _DONE_ forever, and I'll lose it if I go to a regular job. But being freelance kinda sucks as well. I spend half my time in meetings or paperwork. And the pay is worse than I would have if I were at some big company. I tell myself "hey, I'm independent" and such and such, but deep down I know it's a cope.
The first half of this video is so validating to me as someone who loves art but constantly has to explain to my family why i never want to "make a career out of it" I was not expecting the second half if this to be a devlog but it was very interesting and sounds like something I'll pay attention to 💕
I have been thinking about the classic,”I left my job and mortgaged my house to develop my game” story. It’s always rubbed me the wrong way and I love that you’re going back to stability and not demonizing it, there is nothing wrong with a 9 to 5 but so many people say its failure to have one at all and we need more talk around it like this
9 to 5 is a failure, what are you talking about? Those people who are good enough will find a way to start their own business. That's why independent game devs or artists are almost always better than those who work under companies. This is me saying this as a corporate slave myself btw, I am not good enough to become a successful business owner or whatever.
@@Kalitayy i think its important to not view success through the lens of capitalism. Its reliant on skill but also a great deal of luck, if you are born in an unlucky situation you may not get the education to be successful in capitalism. If a person works a barely living wage job for a large company but has a loving family and goes to bed each night feeling happy they are living a successful life. You should not value yourself through the lens of an exploitative system, because you are under the boot of a large company doesn’t mean it’s your fault. Don’t sell yourself short, you are not your value to company. You are a complicated person with a childhood, future, a mind more complicated than anything anyone has ever made, and what looks like to be an anime profile picture. You cannot be a failure by working at a job that you hate
@@placeholderdoe Couldn't have said it better. I wholeheartedly second this for anyone out there, who thinks 'they are not good enough'. Because you fucking are.
@@Kalitayylol on average you can make wayyyy more money with way less risk being a software engineer than starting your own business. Statistically your business will fail, yet i can have a pretty easy job that makes a fuck ton of money while working on my game project passion. I make enough to buy all the assets i need and i save way more time this way. For anyone reading this, know that it is possible to get a good paying chill tech job that will allow you to work on your passion while making income and remaining financially secure. Im not saying it is gaurunteed, but so far in my career the two places ive worked at have more than allowed me enough time and money to work on my dream. Dont shit on 9-5's in many cases these are the bedrock of income for indie developers until they hit big. Most wont but that is business in general. Look up the Statistics and it will make more sense to you.
No complaints here, I love seeing the progression that you're making at YOUR pace! This video is great for the rest of us who are tied to our "normal lives." It's nice to see that you are balancing your "professional" life and your "hobby" life. I am SO excited to see how far you take your projects.
Stylistic suggestion: when you enter a dungeon the outside world should be dimmed/ black. The dungeon you showed in the forest looked visually cluttered to me at first and little disorienting because I could see everything outside the walls. Generally you want dungeon experiences to feel mysterious / separated / othered and darkened exteriors would help increase that feeling.
Couple things: 1. The game still looks very fun and I am loving the bosses looks and how they aren’t always the stereotypical dnd characters we’ve seen over and over again but still having a theme (like the bard using a bow and harp as sword and shield making them look more like a paladin, very interesting idea and fun) 2. You said you wanted more animals for the Druid to turn into, so I figured I may be able to generate ideas. Things such as a rhino to do a slash attack if the players get too close, an eagle attack where the Druid charges from one side of the screen to the other (like queen bee from terraria), and maybe an elephant where the Druid sprays out pollution that can linger for a couple seconds and act damage any player walking through it. 3. Gonna ask this on every video, but please add different classes like what terraria has, or at least different weapon types so my friends and I aren’t always after the exact same gear. I feel it could be fun if there were specific creatures that were better at fighting and battling than farming or in dnd there’s psionic goblins who use magic to attack. Up to you, but this is what would seal the game as very replayable in my mind.
I think the way you post devlogs(as a “I added this interesting thing” instead of “Devlog #112”) both makes them more engaging to watch and pushes the videos out more. Keep it up! Definitely the game I’m most excited for behind Silksong
I JUST left my job to work on my game full time, this is certainly a cautionary tale! Funny enough I also started as a sprite artist, a lot of my older videos use pixel art, but I leaned into game dev the last 4 years for the money and the fun. Glad you're still planning on finishing the game, I think it'll be so fun!
I love everything about this game!! the looks, the mecanics, the npc, the bosses. its all very well put together and has a very clear style! well done :)
Your video production skills are insane.! The game looks so soo fun and all the 22,170 wishlists are very well deserved mate! Also, I am very jealous of your art skills. 🤥
One thing that you should do is make underground walls ( Stone, dirt ext) non-mineable. the player won't feel like they need to walk through caves if they can just smash walls with a pickaxe, searching in caves is wayyyy more engaging then strip mining for loot, and you could put lost ruins in the caves as well, with "Relics" to find
Been following for a while. The game looks way more promising than it did back in the turn-based days. I loved that you decided to embrace the change and it really does seem like it has paid off, especially with the addition of multiplayer. Keep it up man
I was recently diagnosed with a brain tumour and had the option of using one of those machines or x-rays for the treatment. X-rays were best for me because they're not as accurate and to talk in game terms do splash damage which is what you want when treating a tumour like mine. Wild when you mentioned working on the proton machine to destroy tumours, it was so close to me hahah This whole experience has taught me that you need to dive into your creative endeavours and callings. Even if it didn't work out for you as you wanted it to, at least you tried and you can live happily with no regrets and hold your head high knowing you gave it a go. Best of luck with developing the game man :) Don't give up! ❤
Hi Matt, I can relate wholeheartedly to this experience. Only that my passion kick is kid's comics, not games, but most everything else... spot on. I didn't quit my last office job, was let go unexpectedly, but then I had huge savings, no debts and said why not go head on into my lifelong passion for once (I did major in Arts but that's another story). Long story short yes I learned a lot of things of the trade, but also the fact that the book publishing market is fickle and small, money-wise, compared to the IT roles I previously held. And that unless you become a bestseller and win a coveted industry award, making books will most likely remain a weekend hobby. And that the life of a freelancer is not all sunshine and rainbows, hard to enjoy your free time when the fear of not making ends meet always lurks around the corner. So I'm slowly coming to terms with selling myself as an UX consultant to cash in on my corporate skills again, while keeping faithful to art on my personal time. At least there's some comfort on not being the only one going through this.
10:14 That next frame popped up and I actually flew backwards out of my chair like when Yoda force pushed Palpatine in Revenge of the Sith and he flew across the room. I don't think anything has ever caught me so off guard before.
You could maybe do an npc satisfaction system where when you have a better town area built (using more expensive materials that either take research or other forms of money) then the npcs are happier and will have cheaper prices/ better rng for any rng rolls they do/ gain hearts more easily kinda thing
i clicked on this video having no idea it was a devlog, but the entire video and story was SO entertaining, and the game looks incredible !! can’t wait for the release !!
I can relate a lot to that. Drawing or Art in general for that matter is making me happy, but having to create art that is directed by others or rather is for someone else just takes the joy out of it for me.
some idea I had when seeing the temple is when you are inside of the temple make the outside all black or something so it feels like you are really in the building. keep up the great work though I love your content!
I really enjoy watching your videos. Its not so much looking forward to playing your game, I enjoy your process to problem solving, art style, and how you visually show your journey. Cant wait to see more!
I'm in a similar place. I'm working in my next steam release trying to find hours and motivation after work (with marginal success). I just happen to work in a AAA game studio so I enjoy my work and the XP carries over to my personal stuff. The video was really relatable and you seem like a down to earth guy.
Bard boss fight idea if it’s still open to ideas, what if one of the attack patterns plays music in an AOE which slows players down and slowly pulls them to the bard. Afterwards the bard hits them with a bullet-hell attack. This way, it could put more emphasis on the importance and drawbacks of using speed. If the player had fast movement speed, they could escape the call of music. If they had a tankier but slower build, they are more likely to be drawn to the music and may get hit from bullets. Anyway amazing progress and hope to play it!
I appreciate your commitment. Composing has always been my passion and fear of other life obligations has always made me worried that it’ll only ever be a hobby. But maybe that’s fine too. Keep working on Isle Goblin. I look forward to seeing it released.
Dropped everything to watch this! It's really encouraging to hear your journey navigating the balance between corporate work and passion projects - I think the way you're really transparently and honestly sharing your experience will help a lot of people in similar positions :)
When I think about games with a good “grind with buddies” setup, I think of Diablo 2 and its “imbue” weapons or armor function, or the sockets in items where you can power them up in endless combinations. Make there a person in town you go to so they can “imbue” one of your items and it gives the item a random power-up. You can do this three times to any item but it gets progressively more expensive to do every time. The item is locked on the third time. The powers stacks each imbue. And people endlessly grind looking for the perfect power combo on every item, thus the endless grinding for “teeth” or money
Dude this is freakin awesome!! I love the art and the game that you're making. I also can relate on the whole work scenario and wanting to find something more fulfilling. Hearing your experience with leaving your job and going back but still finding what works for you, is nice to hear. Because it shows that even when you're not making a living from your "dream job" that you can still find ways to make life good for you, all while doing the things you love and letting life evolve naturally into something more in alignment with you. Thank you and I'll be subscribing to see the progress on your game!!!
Oh! This hits a tad too close to home. The only difference is I wanna work on my own webcomics, and yes, commissions take a loooot of my art time, marketing your art on social media SUCKS SO BAD, I really really hate that part. And I don't even make $500 sometimes :( I'm thinking that a patreon maybe would help ease the load a bit, so less comms = more personal projects! If it doesn't work out, there's always a day job too ^^
I'm in a similar situation. Working as an engineer at a space company while doing gamedev/yt on the side. While I could live off of freelancing and my projects, I wouldn't be able to save much, so I'm waiting until I have enough to "retire" (a lower amount since I can make money from my projects) or until I make a engineering level income from gamedev. Good luck to you!
I LITERALLY cannot wait for your game to drop! I've never related on a more personal level with a youtube video, and I'm hoping for the best with not only your gamedev career, but any other hobbies you choose to take on in life. Very glad to have stumbled across this channel, and will definitely be playing this game the minute it releases!
I was checking my wishlist and seen that this game has yet to have a due date and it has been on my list forever it feels like. Which lead me to here. I didnt know you had a youtube! Subbed for sure. Am super stoked for this game. Love the art, love the direction. Love it all! Keep u0 the great work!
1. What game engine are you using to make your game? 2. Since I like working on games, I make my income through gig apps like Doordash and Instacart. In that way, I could work on my game at anytime. In this way, I don't have to stay pinned down to a 9 to 5 job. Gig apps are probably not for everybody and it does require using one's OWN personal vehicle to do, but I made it work to where if I want to sit and make games, or PLAY video games, go watch a movie, go out to my favorite restaurant or whatever, I could do it whenever I want. So, this is just an idea or at least something that has worked for me.
That game looks amazing, and reminds me of a project I've been thinking of making lately. (Basically, Terraria is 2d Minecraft, and Stardew Valley is 3d Terraria. I've said these for years. But, since they're all basically the same game, why not make that game but in my engine?) I don't have a job(not for a lack of trying) myself, but am trying to get on disability. Hoping that and free resources can help me succeed in my own game dev journey.
Thank you for sharing your experience in leaving and crawling back to your 9-5. I am 100% sure your game will sell and be noticed, it looks absolutely fantastic. Good luck and never stop creating, you did my day today!
Such a good video man! I really loved seeing the new changes you've been making, with your thoughtful explanations and reflections of the reasoning behind them. And enjoyed hearing more about how you've dealt with your personal ambitions and career situation. Happy for you that you feel more fulfilled at the new workplace and it fits your personal morals more. Sounds like a great place to land for you while you continue to work on the game as a passion project balancing your financial needs. If you're gonna work a 37 hr week on average for pixel art anyway, and you're feeling the passion slipping, then it sounds like you made a good decision to go back to engineer work whilst jumping companies to something more suitable for you. I like to think that positivity is being reflected with all the great game updates you shared. Keep up the good work. For the "should health = pollution or currency?" dilemma; Maybe cleaning up pollution could still upgrade health / same outcome, but in order to receive the upgrade you need to spend money on items that will be required to convert the pollution. So a health upgrade is both a result of pollution collection and also currency expenditure objectives.
I’m in the same boat as you! Work a regular 9-5 and do gamedev on the side. I appreciate your transparency with trying out the full time pixel art gig and the results. Keep on trucking! New job sounds much more fulfilling
I arrived due to the algorithm for the initial thoughtful discussion and left pumped for a game from a guy I've never heard of before. I appreciate the realness of balancing your dream with the realities of being an adult, looking forward to the game!
Goodluck with work man. Just started uni in computer science. My goal is similar to yours. I’m a few years behind, but maybe by the time I’m finished, your game will be out. Then I can watch a devlog history and begin my own journey where you started yours.
I'm in a similar boat where I just went full time, not because I can afford it but because of necessity. Good on you to getting to the point where people come to you too much!
Yes, after collage I worked in animation then onto games for 20 + years, AAA and indie stuff in that time. I loved games from an early age back in the spectrum to Atari ST and then consoles. A couple of years ago I quit to get a regular job in warehouse/factory. I'm much happier now than I've been in years. As I said, I used to love games, but now I can't stamd to even look at them and probably never play them again. Doing it for a living sucked all the fun from them. Now I love just doing my own artwork for myself in my own time for no one but me. Game making is long hours and wears you down, sometimes making them in your own time after a day job is way more rewarding and will keep it fun and not become omething you hate : ) Good luck, I think you made a great choice.
Man you did the one thing everyone dreams of but is too scared to do, alot of us are on the same journey! your work is amazing ill follow along for the journey!
This is sick!! I’ve done something similar. I tried freelance and content full time, but I had to use my creativity for other people which left me with nothing for my own projects 😢
Congratulations on having the guts to go for it, very cool to hear the hours reauired to make a living at your passion , thanks for making this , good luck with your game !
Concerning the work/personal projects balance I have had another issue : I'm making videos, and as I started making bigger fictional projects I thought "Let's build a company !" and so we did with my wife. It was a bad idea at the time but we managed to find the best client that kept us alive for 3 years. We managed to make (only) one movie (35' long), and when we finally closed the company the movie was shot but not fully post produced. It took 1.5 more years to finish it, to gather something likz 2000 views on TH-cam. After closing the company I had to find a job, managed to work in. a small company, it's been 5 years now but I still can't work on my personal projects as well, as I'm now too much into the same business as my daily job. I'm getting tired of it, even if my personal projects are fictional and my daily job is only corporate ! Might consider finding a job in development as I quitted dev to create my company 8 years ago :) Thanks a lot for your honesty and yourvideos ! I've been following your work for quite a while now and I like your comittment !
My plan was to start my own business ONE DAY but i was kind of forced into it when I rage quit my last job. Soon it will be 2 years. I had to turn a sidegig into something profitable enough to pay all my bills in an instant. I'm just barely there and profitable is a stretch lol I can JUST make ends meet in this market and though I started in advertising I'm now mostly doing 3D renders and floorplans for interior designers and actually prefer it
Yep, I can honestly see a lot of these issues applying to me. Which is why I am probably going to need to make friends to keep me sane and afloat, even if I have to make them OUT OF WOOD!
I studied game design, for a pretty long time too. Could never decide for the life of me what I wanted to commit to. Game design? Art? Programming? All of these categories are equally fascinating to me, but I found game design - the psychological aspect of games - to be the most intruiging. Unfortunately being a game designer isn't really a viable start when applying for positions at a game studio. Most studios just want capable artists and programmers and even then you're gonna need an impressive portfolio to even have a chance. So I went with art and at this point I was getting too overwhelmed with trying to write a bachelor thesis, producing art for a portfolio - throw in some general mental struggles I had at the time and the rather bleak game industry situation in Germany (likely having to move far away from familiy just for internships..) I just couldn't get it done. The vast majority of companies I contacted didn't even reply. Fast forward some time I'm now almost 2 years into an apprenticeship for becoming a web developer and I quite like it. I like that I get to learn more about coding every day and that makes diving into my little game projects way more managable. It's still pretty rough and I only actively do something every other weekend, but I guess learning more about game dev simply feels very fulfilling. And who knows maybe I'll stick with one idea and try to actually finish it, even if it is something small. Your game is looking really promising and it's astounding to see where you've initially come from. Will definitely have a close eye on this game!
Thank you for sharing your experience of going back to work. It must have been hard but it's awesome how you can shift your focus. I hope it makes your game progress easier.
Shift the goop into an a base ingredient for alchemy options and player will naturally wish to clean it up then you can shift the gold to paying for purification scrolls or water or services to make the goop useful or just make it a way to pay for training to make your self stronger just paying two gobbos with sticks to hit you over and over until your close to death then let you heal in the age old what doesn't kill you makes you stronger this can get progressively worse such as eventually rolling logs over you or throwing you down a well just to make the progression humorous what ever you do good luck
Yeah I'm in a similar situation. Only my job in 2022 was a shitty customer service job. So quitting really sounded like a good idea. I lasted only 7 months doing freelance. Not entirely a fan of commissions and i realized I'm still dealing with burnout. So now I managed to get hired in a smaller business, it's still customer service but at least it's not corporate and less toxic. It's slower to do personal projects this way but at least I'm not crippled with pressure to keep earning money.
Something funny as a suggestion: you could make health tiers optional and base the specific goblin out of skill, tell the player "hey, you could increase your health by doing this... But if you wanna increase your difficulty while being a widdle gobbolyn, you can avoid it entirely for that extra difficulty spike." Then have a mode for starvation/sleeping for the hardcore crowd. Maybe small town raids like... Some rabid mice to start with, and then as you grow tiers, craft walls and defenses, harder enemies will come to test them. Perhaps adventurers will come after you defeat the base game adventurers! I love the little goblin game you have here the algo has favored you this day.
HmmmmmI just wandered out of the woods to this I appreciate who you are and what your doing here. I will bee looking to have some art made to hang on my tree.
I think about quitting everyday. I'm a hybrid mechanical engineer and computer scientist. Its not even a bad job its just that game design and other creative passions is all I think about and I have this powerful itch to pursue them. This was a great video. Glad to know I'm not the only engineer pursuing our real dreams.
The currency is teeth, correct? If you go the route of having it connected to health increases or vitality in some way, maybe the theming could involve a Tooth Fairy or something similar where you can trade in teeth for the upgrades that way. Kinda conceptually like a fairy shrine in Zelda. Could be more than just max health too, maybe things like better healing rates or health related abilities like life per hit or something.
Damn, this is timely. I'm an alright artist, and for years it's something I've wanted to try doing full-time, but I never felt my stuff was good enough to warrant it. A week ago, though, I started on my first commission, and I'm just coming to terms with the idea that if I keep on this path, I might never have to work at my current job again. It doesn't feel real to me yet, but if it happens, I wonder what I'm going to end up doing.
Great video! You didn’t give up- you just changed- keep doing what you love while you are doing what you have to do - the game looks great! Keep plugging it- maybe a game producer will see it and change everything!
Youre so cool wtf. You work on a particle accelerator as a DAY JOB?? I feel you, im a cog in a machine rn working nights to make games and follow creative persuits. At least your new day job is a positive thing!
I have an idea for a rare enemy: Rarely anyware in a world could be a toothy monster or dentist with a bag of teeth. When attacked the enemy will run around screaming, and dropping teeth which can be picked up. However if you don't kill it in time it will run away and not give out a big teeth reward when killed
I think regardless of the outcome this was good for you! You probably built a bigger audience through your commissions and gained some perspective!!! :D
I am in the same boat! Left my corporate job for a storyboarding gif right before the Hollywood negotiations fell apart. Needless to say, i had to crawl back to my corporate gig, with similar existential dread 😂
I think my jaw actually dropped when you said you're working on a particle accelerator to cure cancer. You're a very very talented person and are amazing at everything you do, keep up the great work!
I rewinded that part 7 times to see the absolutely INSANE infrastructure behind particle accelerator therapy machine he was showing.. INSAANE!!!
This sounds like one of those joke comments you see on a video where everyone is wingmanning the uploaded, but in this case the statement is actually real
I read this comment before I started watching the video and thought it was probably hyperbole to hype the uploader up but you weren’t kidding!
Working on a particle accelerator to cure cancer holy cowwww
Yeah, he is much more useful doing his "boring" job than trying to make it in oversaturated bloated entertainment industry.
@@Igorooooleynikov dont classify people as useless what the actual fk
I'm glad that you mentioned the part about the "being able to come back to work anytime" aspect of your journey. Not having such a safety net is 99% the reason why most won't even take the leap that you've taken. Though I've carved the same path as you have, I never had a chance to leave my job, for fear of not finding one if the passion project didn't pan out. What I'd do to be able to taste the love and pain of such a journey...
Not to mention that future employers might not look kindly on "took 2 years off to work on a failed art project"
@@unturned6066 honestly depending on what your job is you can just lie about where you were. I've seen everything from "It's under NDA I can't really talk about it" to "I had to take care of my grandma/disabled family for a while". And while it's morally questionable to lie about stuff like that, if it's what gets you the job and makes the employer feel bad for judging you taking time off then it's fine in my book
Stylistic suggestion: opening camp town should look more ravaged. like in a way that is obviously damage that can be covered up with progression. Busted wall tiles where the old tiles were, random little fires here and there, blood and stains, dirt piles, etc. then they either get cleaned up as you rebuild or gather whatever remaining resources are left within town (always fun), or they generate back to normal over time once your main home is rebuilt or something. Just to really hammer home that these humans did us dirty.
Also, just charge teeth for the tool required to clean up pollution
It’d be cool if you had to put out the fires as a quest
Great suggestion!
Also the pollution cleanup should have some ties to story and overall game progression, maybe the goblins can communicate with nature spirits that need power to oppose the corruption and the teeth are sacrificed at altars or shrines that you have to unlock (with combat?).
I like this suggestion! I always hate to have a dirty place in games, and it always feels great to clean it up.
Dude I'm blown away by how much you do. You are an electrical engineer. You do art. You make video games. You make very well edited and planned out TH-cam videos. It's seriously so impressive. You have motivated me to start taking my youtube dreams more seriously. And to just do more productive stuff in general. Thank you. Thank you so much.
Particle accelorator cancer treatment is such an awesome phrase and it makes me super happy that you are able to work for a project like that instead of working on military equipment. It gave me some hope that my own degree could pan out to do good for the world. I appreciate you sharing
The work experience you talked about is very relatable for me. I am currently employed as a software engineer by a huge automotive firm. The field does not interest me at all but the tasks can be fun and the pay is good. Every few months I start thinking about quitting and devoting more time to art and/or video games but I am nowhere near self sustaining with that and I fear that what you described might happen to me as well. Thank you for sharing. It makes it easier to be content hearing that other made the same decisions and are doing fine
I'm making videogames as a freelancer (making my own, working on others on the side). I'm also a software engineer, and I'm in the _complete opposite_ position to you.
I'm scared of dropping this, getting a job, and start hating myself for it 6 months into it. It's a big move in my case, because I have a network, clients, licenses, heavy paperwork... all done. Cancelling that would probably mean I'll never get back to it again, it's like 4-5 months of straight paperwork/licensing work that is _DONE_ forever, and I'll lose it if I go to a regular job.
But being freelance kinda sucks as well. I spend half my time in meetings or paperwork. And the pay is worse than I would have if I were at some big company. I tell myself "hey, I'm independent" and such and such, but deep down I know it's a cope.
The first half of this video is so validating to me as someone who loves art but constantly has to explain to my family why i never want to "make a career out of it" I was not expecting the second half if this to be a devlog but it was very interesting and sounds like something I'll pay attention to 💕
My steam wishlist is now twice as big as it was before I started watching indie devlogs, and I have 0 regrets!
I have been thinking about the classic,”I left my job and mortgaged my house to develop my game” story. It’s always rubbed me the wrong way and I love that you’re going back to stability and not demonizing it, there is nothing wrong with a 9 to 5 but so many people say its failure to have one at all and we need more talk around it like this
9 to 5 is a failure, what are you talking about? Those people who are good enough will find a way to start their own business. That's why independent game devs or artists are almost always better than those who work under companies. This is me saying this as a corporate slave myself btw, I am not good enough to become a successful business owner or whatever.
@@Kalitayy i think its important to not view success through the lens of capitalism. Its reliant on skill but also a great deal of luck, if you are born in an unlucky situation you may not get the education to be successful in capitalism. If a person works a barely living wage job for a large company but has a loving family and goes to bed each night feeling happy they are living a successful life. You should not value yourself through the lens of an exploitative system, because you are under the boot of a large company doesn’t mean it’s your fault. Don’t sell yourself short, you are not your value to company. You are a complicated person with a childhood, future, a mind more complicated than anything anyone has ever made, and what looks like to be an anime profile picture. You cannot be a failure by working at a job that you hate
You are not most important as an employee, you are a full person and not just employee #427
@@placeholderdoe Couldn't have said it better. I wholeheartedly second this for anyone out there, who thinks 'they are not good enough'. Because you fucking are.
@@Kalitayylol on average you can make wayyyy more money with way less risk being a software engineer than starting your own business. Statistically your business will fail, yet i can have a pretty easy job that makes a fuck ton of money while working on my game project passion. I make enough to buy all the assets i need and i save way more time this way.
For anyone reading this, know that it is possible to get a good paying chill tech job that will allow you to work on your passion while making income and remaining financially secure.
Im not saying it is gaurunteed, but so far in my career the two places ive worked at have more than allowed me enough time and money to work on my dream. Dont shit on 9-5's in many cases these are the bedrock of income for indie developers until they hit big. Most wont but that is business in general. Look up the Statistics and it will make more sense to you.
No complaints here, I love seeing the progression that you're making at YOUR pace! This video is great for the rest of us who are tied to our "normal lives." It's nice to see that you are balancing your "professional" life and your "hobby" life. I am SO excited to see how far you take your projects.
Stylistic suggestion: when you enter a dungeon the outside world should be dimmed/ black. The dungeon you showed in the forest looked visually cluttered to me at first and little disorienting because I could see everything outside the walls. Generally you want dungeon experiences to feel mysterious / separated / othered and darkened exteriors would help increase that feeling.
Couple things:
1. The game still looks very fun and I am loving the bosses looks and how they aren’t always the stereotypical dnd characters we’ve seen over and over again but still having a theme (like the bard using a bow and harp as sword and shield making them look more like a paladin, very interesting idea and fun)
2. You said you wanted more animals for the Druid to turn into, so I figured I may be able to generate ideas. Things such as a rhino to do a slash attack if the players get too close, an eagle attack where the Druid charges from one side of the screen to the other (like queen bee from terraria), and maybe an elephant where the Druid sprays out pollution that can linger for a couple seconds and act damage any player walking through it.
3. Gonna ask this on every video, but please add different classes like what terraria has, or at least different weapon types so my friends and I aren’t always after the exact same gear. I feel it could be fun if there were specific creatures that were better at fighting and battling than farming or in dnd there’s psionic goblins who use magic to attack. Up to you, but this is what would seal the game as very replayable in my mind.
I think the way you post devlogs(as a “I added this interesting thing” instead of “Devlog #112”) both makes them more engaging to watch and pushes the videos out more. Keep it up! Definitely the game I’m most excited for behind Silksong
I’m so glad you followed your gut and went back to focusing on why you love, and your passion.
I JUST left my job to work on my game full time, this is certainly a cautionary tale! Funny enough I also started as a sprite artist, a lot of my older videos use pixel art, but I leaned into game dev the last 4 years for the money and the fun. Glad you're still planning on finishing the game, I think it'll be so fun!
I love everything about this game!! the looks, the mecanics, the npc, the bosses. its all very well put together and has a very clear style! well done :)
Yes, I especially love the concept that the humans are evil since so much anti goblin stuff was published over the last years
Your video production skills are insane.! The game looks so soo fun and all the 22,170 wishlists are very well deserved mate!
Also, I am very jealous of your art skills. 🤥
One thing that you should do is make underground walls ( Stone, dirt ext) non-mineable. the player won't feel like they need to walk through caves if they can just smash walls with a pickaxe, searching in caves is wayyyy more engaging then strip mining for loot, and you could put lost ruins in the caves as well, with "Relics" to find
Been following for a while. The game looks way more promising than it did back in the turn-based days. I loved that you decided to embrace the change and it really does seem like it has paid off, especially with the addition of multiplayer. Keep it up man
I was recently diagnosed with a brain tumour and had the option of using one of those machines or x-rays for the treatment. X-rays were best for me because they're not as accurate and to talk in game terms do splash damage which is what you want when treating a tumour like mine. Wild when you mentioned working on the proton machine to destroy tumours, it was so close to me hahah
This whole experience has taught me that you need to dive into your creative endeavours and callings. Even if it didn't work out for you as you wanted it to, at least you tried and you can live happily with no regrets and hold your head high knowing you gave it a go.
Best of luck with developing the game man :) Don't give up! ❤
Hi Matt, I can relate wholeheartedly to this experience. Only that my passion kick is kid's comics, not games, but most everything else... spot on. I didn't quit my last office job, was let go unexpectedly, but then I had huge savings, no debts and said why not go head on into my lifelong passion for once (I did major in Arts but that's another story). Long story short yes I learned a lot of things of the trade, but also the fact that the book publishing market is fickle and small, money-wise, compared to the IT roles I previously held. And that unless you become a bestseller and win a coveted industry award, making books will most likely remain a weekend hobby. And that the life of a freelancer is not all sunshine and rainbows, hard to enjoy your free time when the fear of not making ends meet always lurks around the corner. So I'm slowly coming to terms with selling myself as an UX consultant to cash in on my corporate skills again, while keeping faithful to art on my personal time. At least there's some comfort on not being the only one going through this.
10:14 That next frame popped up and I actually flew backwards out of my chair like when Yoda force pushed Palpatine in Revenge of the Sith and he flew across the room. I don't think anything has ever caught me so off guard before.
You could maybe do an npc satisfaction system where when you have a better town area built (using more expensive materials that either take research or other forms of money) then the npcs are happier and will have cheaper prices/ better rng for any rng rolls they do/ gain hearts more easily kinda thing
i clicked on this video having no idea it was a devlog, but the entire video and story was SO entertaining, and the game looks incredible !! can’t wait for the release !!
I can relate a lot to that. Drawing or Art in general for that matter is making me happy, but having to create art that is directed by others or rather is for someone else just takes the joy out of it for me.
Love love love. Making art and having a day job too is the move in this economy. I’m in a similar place to you. A lot of people are!
some idea I had when seeing the temple is when you are inside of the temple make the outside all black or something so it feels like you are really in the building.
keep up the great work though I love your content!
This is my first time seeing your content, I like this videos and your Way of thinking.
I really enjoy watching your videos. Its not so much looking forward to playing your game, I enjoy your process to problem solving, art style, and how you visually show your journey. Cant wait to see more!
10:15 👀
Maybe that's his true calling
Dungeon leak.
Kanbaru Suruga
I was about to post a comment about that. Ain't no way he tried to slide that past us 😂
I'm in a similar place. I'm working in my next steam release trying to find hours and motivation after work (with marginal success). I just happen to work in a AAA game studio so I enjoy my work and the XP carries over to my personal stuff. The video was really relatable and you seem like a down to earth guy.
Just added your game to my wishlist. It looks phenomenal so far!
Bard boss fight idea if it’s still open to ideas, what if one of the attack patterns plays music in an AOE which slows players down and slowly pulls them to the bard. Afterwards the bard hits them with a bullet-hell attack.
This way, it could put more emphasis on the importance and drawbacks of using speed. If the player had fast movement speed, they could escape the call of music. If they had a tankier but slower build, they are more likely to be drawn to the music and may get hit from bullets. Anyway amazing progress and hope to play it!
I appreciate your commitment. Composing has always been my passion and fear of other life obligations has always made me worried that it’ll only ever be a hobby. But maybe that’s fine too.
Keep working on Isle Goblin. I look forward to seeing it released.
Dropped everything to watch this! It's really encouraging to hear your journey navigating the balance between corporate work and passion projects - I think the way you're really transparently and honestly sharing your experience will help a lot of people in similar positions :)
When I think about games with a good “grind with buddies” setup, I think of Diablo 2 and its “imbue” weapons or armor function, or the sockets in items where you can power them up in endless combinations.
Make there a person in town you go to so they can “imbue” one of your items and it gives the item a random power-up. You can do this three times to any item but it gets progressively more expensive to do every time. The item is locked on the third time. The powers stacks each imbue.
And people endlessly grind looking for the perfect power combo on every item, thus the endless grinding for “teeth” or money
if monkeys are just real life goblins and parrots are just monkeys of the sky does that mean that parrots are winged goblins?
Genuinely, thank you for sharing your story and the update to your game. I look forward to seeing more. Please keep up the good work
Oh man just watched like 3 of your videos. Genuinely loving the content and can't wait to play it!
I really hope this game does well because it seems really cool, and with how hard you've been working on it you definitely deserve it!
3:49 glad you included the puns
Dude this is freakin awesome!! I love the art and the game that you're making. I also can relate on the whole work scenario and wanting to find something more fulfilling. Hearing your experience with leaving your job and going back but still finding what works for you, is nice to hear. Because it shows that even when you're not making a living from your "dream job" that you can still find ways to make life good for you, all while doing the things you love and letting life evolve naturally into something more in alignment with you. Thank you and I'll be subscribing to see the progress on your game!!!
I really respect you for making this video. Thanks so much for sharing your insight and journey
We need more videos like this. Survivorship biased causes us to only see success stories where people never have to go back to a 9-5.
You are gonna make it man. Wish me luck too! Im making a goblin game too. *come look
It was really inspiring to listen to how your past year was for you! Congrats for being so brave!
I think you really learned a valuable lesson and I appreciate that you shared this!
This game is such a cool idea, and is giving lots of inspiration, keep going! I can’t wait to buy
Oh! This hits a tad too close to home. The only difference is I wanna work on my own webcomics, and yes, commissions take a loooot of my art time, marketing your art on social media SUCKS SO BAD, I really really hate that part. And I don't even make $500 sometimes :( I'm thinking that a patreon maybe would help ease the load a bit, so less comms = more personal projects! If it doesn't work out, there's always a day job too ^^
I'm in a similar situation. Working as an engineer at a space company while doing gamedev/yt on the side. While I could live off of freelancing and my projects, I wouldn't be able to save much, so I'm waiting until I have enough to "retire" (a lower amount since I can make money from my projects) or until I make a engineering level income from gamedev.
Good luck to you!
Woahh what a lovely informative video thank xou so much. As someone who wants to pursue animation this really helped out ❤
I LITERALLY cannot wait for your game to drop! I've never related on a more personal level with a youtube video, and I'm hoping for the best with not only your gamedev career, but any other hobbies you choose to take on in life. Very glad to have stumbled across this channel, and will definitely be playing this game the minute it releases!
I have been following you for quite a long while and im glad you're working on what you want to and sorting out lifes struggles.
Working for the military industrial complex WILL "make a direct impact on peoples lives". Just not in the way you where hoping.
I just found your channel and added the game to my wishlist! I hope this sparks joy for you during your important business meeting!
I was checking my wishlist and seen that this game has yet to have a due date and it has been on my list forever it feels like. Which lead me to here. I didnt know you had a youtube! Subbed for sure. Am super stoked for this game. Love the art, love the direction. Love it all! Keep u0 the great work!
1. What game engine are you using to make your game?
2. Since I like working on games, I make my income through gig apps like Doordash and Instacart. In that way, I could work on my game at anytime. In this way, I don't have to stay pinned down to a 9 to 5 job. Gig apps are probably not for everybody and it does require using one's OWN personal vehicle to do, but I made it work to where if I want to sit and make games, or PLAY video games, go watch a movie, go out to my favorite restaurant or whatever, I could do it whenever I want. So, this is just an idea or at least something that has worked for me.
1. He uses Unity.
Bro is a talented artist, electric engineer and proficient coder. I'm floored.
Holy crap, you did the I Fight Dragons album cover?? That's awesome!
That game looks amazing, and reminds me of a project I've been thinking of making lately. (Basically, Terraria is 2d Minecraft, and Stardew Valley is 3d Terraria. I've said these for years. But, since they're all basically the same game, why not make that game but in my engine?)
I don't have a job(not for a lack of trying) myself, but am trying to get on disability. Hoping that and free resources can help me succeed in my own game dev journey.
Thank you for sharing your experience in leaving and crawling back to your 9-5. I am 100% sure your game will sell and be noticed, it looks absolutely fantastic. Good luck and never stop creating, you did my day today!
Such a good video man! I really loved seeing the new changes you've been making, with your thoughtful explanations and reflections of the reasoning behind them. And enjoyed hearing more about how you've dealt with your personal ambitions and career situation. Happy for you that you feel more fulfilled at the new workplace and it fits your personal morals more. Sounds like a great place to land for you while you continue to work on the game as a passion project balancing your financial needs. If you're gonna work a 37 hr week on average for pixel art anyway, and you're feeling the passion slipping, then it sounds like you made a good decision to go back to engineer work whilst jumping companies to something more suitable for you. I like to think that positivity is being reflected with all the great game updates you shared. Keep up the good work.
For the "should health = pollution or currency?" dilemma; Maybe cleaning up pollution could still upgrade health / same outcome, but in order to receive the upgrade you need to spend money on items that will be required to convert the pollution. So a health upgrade is both a result of pollution collection and also currency expenditure objectives.
Thanks for sharing your experience 🦕
I've been following you since your 500 prompts series on instagram and I'm proud how far you've come mate
I’m in the same boat as you! Work a regular 9-5 and do gamedev on the side. I appreciate your transparency with trying out the full time pixel art gig and the results. Keep on trucking! New job sounds much more fulfilling
I arrived due to the algorithm for the initial thoughtful discussion and left pumped for a game from a guy I've never heard of before. I appreciate the realness of balancing your dream with the realities of being an adult, looking forward to the game!
Goodluck with work man. Just started uni in computer science. My goal is similar to yours. I’m a few years behind, but maybe by the time I’m finished, your game will be out. Then I can watch a devlog history and begin my own journey where you started yours.
I'm in a similar boat where I just went full time, not because I can afford it but because of necessity. Good on you to getting to the point where people come to you too much!
Yes, after collage I worked in animation then onto games for 20 + years, AAA and indie stuff in that time. I loved games from an early age back in the spectrum to Atari ST and then consoles.
A couple of years ago I quit to get a regular job in warehouse/factory. I'm much happier now than I've been in years. As I said, I used to love games, but now I can't stamd to even look at them and probably never play them again. Doing it for a living sucked all the fun from them. Now I love just doing my own artwork for myself in my own time for no one but me.
Game making is long hours and wears you down, sometimes making them in your own time after a day job is way more rewarding and will keep it fun and not become omething you hate : )
Good luck, I think you made a great choice.
Just subscribed and wishlisted! Can't wait to play this when it comes out
Man you did the one thing everyone dreams of but is too scared to do, alot of us are on the same journey! your work is amazing ill follow along for the journey!
This is sick!! I’ve done something similar. I tried freelance and content full time, but I had to use my creativity for other people which left me with nothing for my own projects 😢
Congratulations on having the guts to go for it, very cool to hear the hours reauired to make a living at your passion , thanks for making this , good luck with your game !
Concerning the work/personal projects balance I have had another issue :
I'm making videos, and as I started making bigger fictional projects I thought "Let's build a company !" and so we did with my wife.
It was a bad idea at the time but we managed to find the best client that kept us alive for 3 years. We managed to make (only) one movie (35' long), and when we finally closed the company the movie was shot but not fully post produced.
It took 1.5 more years to finish it, to gather something likz 2000 views on TH-cam.
After closing the company I had to find a job, managed to work in. a small company, it's been 5 years now but I still can't work on my personal projects as well, as I'm now too much into the same business as my daily job. I'm getting tired of it, even if my personal projects are fictional and my daily job is only corporate !
Might consider finding a job in development as I quitted dev to create my company 8 years ago :)
Thanks a lot for your honesty and yourvideos ! I've been following your work for quite a while now and I like your comittment !
Can't wait to see all the amazing things you accomplish!! ❤
Thanks for sharing your journey with us! Hoping that you find a good balance between your day job and your dreams in future.
My plan was to start my own business ONE DAY but i was kind of forced into it when I rage quit my last job. Soon it will be 2 years. I had to turn a sidegig into something profitable enough to pay all my bills in an instant. I'm just barely there and profitable is a stretch lol I can JUST make ends meet in this market and though I started in advertising I'm now mostly doing 3D renders and floorplans for interior designers and actually prefer it
Yep, I can honestly see a lot of these issues applying to me. Which is why I am probably going to need to make friends to keep me sane and afloat, even if I have to make them OUT OF WOOD!
I remember reading a quote, sometimes the best job is just the boring easy job. It might not be fulfilling but allows you the time for hobbies.
I studied game design, for a pretty long time too. Could never decide for the life of me what I wanted to commit to. Game design? Art? Programming? All of these categories are equally fascinating to me, but I found game design - the psychological aspect of games - to be the most intruiging. Unfortunately being a game designer isn't really a viable start when applying for positions at a game studio. Most studios just want capable artists and programmers and even then you're gonna need an impressive portfolio to even have a chance.
So I went with art and at this point I was getting too overwhelmed with trying to write a bachelor thesis, producing art for a portfolio - throw in some general mental struggles I had at the time and the rather bleak game industry situation in Germany (likely having to move far away from familiy just for internships..) I just couldn't get it done. The vast majority of companies I contacted didn't even reply.
Fast forward some time I'm now almost 2 years into an apprenticeship for becoming a web developer and I quite like it. I like that I get to learn more about coding every day and that makes diving into my little game projects way more managable. It's still pretty rough and I only actively do something every other weekend, but I guess learning more about game dev simply feels very fulfilling. And who knows maybe I'll stick with one idea and try to actually finish it, even if it is something small.
Your game is looking really promising and it's astounding to see where you've initially come from. Will definitely have a close eye on this game!
Thank you for sharing your experience of going back to work. It must have been hard but it's awesome how you can shift your focus. I hope it makes your game progress easier.
Shift the goop into an a base ingredient for alchemy options and player will naturally wish to clean it up then you can shift the gold to paying for purification scrolls or water or services to make the goop useful or just make it a way to pay for training to make your self stronger just paying two gobbos with sticks to hit you over and over until your close to death then let you heal in the age old what doesn't kill you makes you stronger this can get progressively worse such as eventually rolling logs over you or throwing you down a well just to make the progression humorous what ever you do good luck
Yeah I'm in a similar situation. Only my job in 2022 was a shitty customer service job. So quitting really sounded like a good idea. I lasted only 7 months doing freelance. Not entirely a fan of commissions and i realized I'm still dealing with burnout.
So now I managed to get hired in a smaller business, it's still customer service but at least it's not corporate and less toxic.
It's slower to do personal projects this way but at least I'm not crippled with pressure to keep earning money.
I love games like this where you play against humans as the "monster," I opted for a different route though :)
Something funny as a suggestion: you could make health tiers optional and base the specific goblin out of skill, tell the player "hey, you could increase your health by doing this... But if you wanna increase your difficulty while being a widdle gobbolyn, you can avoid it entirely for that extra difficulty spike." Then have a mode for starvation/sleeping for the hardcore crowd.
Maybe small town raids like... Some rabid mice to start with, and then as you grow tiers, craft walls and defenses, harder enemies will come to test them. Perhaps adventurers will come after you defeat the base game adventurers!
I love the little goblin game you have here the algo has favored you this day.
I will not stop until it genuinely hard to put down... such good words.
Your game reminds me of heroes of hammer watch. I love that game and I’m excited to see where your game goes!
HmmmmmI just wandered out of the woods to this I appreciate who you are and what your doing here. I will bee looking to have some art made to hang on my tree.
Cant wait! totally gonna grind through the game when it comes out.
I feel this. I'm trying to go part time so i can work on my creative job in the other part time and take care of my kids and wife.
I am one of those wishlisted sir, can’t wait!
I think about quitting everyday. I'm a hybrid mechanical engineer and computer scientist. Its not even a bad job its just that game design and other creative passions is all I think about and I have this powerful itch to pursue them. This was a great video. Glad to know I'm not the only engineer pursuing our real dreams.
The currency is teeth, correct? If you go the route of having it connected to health increases or vitality in some way, maybe the theming could involve a Tooth Fairy or something similar where you can trade in teeth for the upgrades that way. Kinda conceptually like a fairy shrine in Zelda. Could be more than just max health too, maybe things like better healing rates or health related abilities like life per hit or something.
Damn, this is timely. I'm an alright artist, and for years it's something I've wanted to try doing full-time, but I never felt my stuff was good enough to warrant it.
A week ago, though, I started on my first commission, and I'm just coming to terms with the idea that if I keep on this path, I might never have to work at my current job again.
It doesn't feel real to me yet, but if it happens, I wonder what I'm going to end up doing.
You did the artwork for I Fight Dragons!!!?!!??? THATS SO COOL!!! 0:59
Great video! You didn’t give up- you just changed- keep doing what you love while you are doing what you have to do - the game looks great! Keep plugging it- maybe a game producer will see it and change everything!
Youre so cool wtf. You work on a particle accelerator as a DAY JOB?? I feel you, im a cog in a machine rn working nights to make games and follow creative persuits. At least your new day job is a positive thing!
I have an idea for a rare enemy:
Rarely anyware in a world could be a toothy monster or dentist with a bag of teeth. When attacked the enemy will run around screaming, and dropping teeth which can be picked up. However if you don't kill it in time it will run away and not give out a big teeth reward when killed
🦷
I think regardless of the outcome this was good for you! You probably built a bigger audience through your commissions and gained some perspective!!! :D
I am in the same boat! Left my corporate job for a storyboarding gif right before the Hollywood negotiations fell apart. Needless to say, i had to crawl back to my corporate gig, with similar existential dread 😂