I'm glad a former Stig finally addressed my biggest gripe with a lot of racing sims and sim games in general: Artificial difficulty. Many sims try and distinguish themselves by making controlling whatever vehicle it may be harder than it is in real life. You hear this a lot from real world pilots how if planes were as difficult to fly and land as they're portrayed in sims, we'd all be dead. Similar to what the Stig said about driving in the rain. There can be challenge, but it should be organic and as obvious as it sounds, realistic. Not forced just to have the title of simulation vs. game.
Kazanori Yamauchi said something similar re Gran Turismo. The act of driving isn't so devilishly difficult that it's impossible, as hundreds of millions of people do it every day. Even pushing those vehicles at speed around a race track can be done without those same cars suddenly becoming impossible to drive. But hearing that said by someone like Ben Collins with his clear driving and racing pedigree is very welcome.
I think there is a degree of designed difficulty However I think the difficulty in flight and driving sims comes largely if not mostly from the technical difficulty of making things behave naturally , lack of data, lack of development time and overly complex physics models that are then hard to design or get a specific result from. You will notice across most sims , it's a compromise between responsive input and snappy movement and balanced stability/smooth movement but then delayed response. Ben Collins comments are things people have been saying for 20+ years with sims. Ben and Nicolas Hamilton both gave the exact same feedback when project cars was being developed , all sims have real drivers basically saying the same things as feedback but driver feedback is effectively irrelevant to weather or not the physics engine will end up driving naturally. GTR2 , AMS1 , NKP , specific mod cars for RF1 work by people like neils husinkveld largely addressed many of the issues. ( Even if those sims are less complex than lots of the newer sims)
Project Cars 2 had top-notch physics and was best in class, by far. However, it's reputation was being ruined by people who didn't understand cars, knew nothing about vehicle simulation, and thought FFB = physics. These are the people who would play garbage like iRacing, and then run around talking about how that unrealistic pile of crap was a "true sim", because it was 10x harder than real life. Right now, the best simulation in terms of realism, is Assetto Corsa Competizione. The first Assetto Corsa is trash, with nothing but fans of it's FFB to speak highly of the game. But Competizione, is a big step forward, and even more realistic than Project Cars 2.
Glad they're focusing on a great single player experience, that's where I spend most of my time in! As for the types of vehicle I'd like to see: 1990's Super Tourers! And the legendary V8 Supercars (from the 70's, 80's, 90's 00's)
It's always a "believe it when I see it" with Ian Bell titles. I really appreciate his perspective that you can't just focus on Multiplayer or Single Player, but it needs both. And really looking forward to possibly adding another game in my collection that brings some unique content (like AMS2 as example), instead of only focusing on the most popular with the masses content.
It's a pity that the name GT Revival won't be there, but I hope that the essence of their roots will be the same as GTR 2 and Project Cars until part 2
With Project Motor Racing and Assetto Corsa Evo both having iRacing in their sights as well as Rennsport kind of out in the wild it's an exciting time for sim racing. Very interested to see what they will do on console as that could define the minimum shared capability for things like online multiplayer if console/PC multiplayer is enabled.
iRacing is already behind many other titles regarding graphics and probably only on par with others regarding physics. However what they offer what others don't is an extensive and well managed racing calendar/schedule that always guarantees you one race or another at any given time. And I don't see another Developer overtaking them with this.
@@TonysRacing600 kings can always fall. Chances are many who play iRacing regularly have other sim installed so not 100% committed to iRacing. If another game with better physics and graphics can get enough traction to crack the online racing then many will at least try it. The cost of switching is so low others can make a major dent into the market. To me, iRacing real strength is the sunk cost. People don’t like switching where they believe they’ll lose what they already spent. It’s why gambling is so bad. I’m down a £1,000 but one more bet and I’ll win it back. I’ve spent £1,000 on iRacing. If I switch now that money is wasted. Looking at the numbers still playing Assetto Corsa a new entry could win over the non iRacing market initially. Build its user base to a point where the match racing is as good as iRacing but with better graphics and physics making it worthwhile for iRacers to at least trying it. If it scratches their itch they some of them may stay. Then, more may come.
Sounds promising, I'm glad they are doing the physics engine from scratch so lets hope they get it right and if they allow mods this could end up being the sim of choice. So good luck to the Ian Bell and the team and please take your time and only release it when it's ready.
It's very encouraging that someone like Ben Collins is involved because not only does he know real life race cars inside out, he is also an avid sim racer, so he understands the crossover.
I've kept up with the progress of this game via twitter/X and am really excited by the thoughts that are going into this game. Hopefully it's executed well but all the right things are being said. VR is a bit thing for me too, so happy to hear of this. I also saw a feature on AI commentary, I believe for this game. I love that idea. It's something new, I'm sure you could disable it if it wasn't for you but I absolutely love the idea. It'll make your race much more interesting and you'll get a feel for what's going on. Also when watching your own replays back, it'll be more authentic and immersive if done right!
What Ben Collins said should end all discussions about about hard means real. For me, Raceroom does at best, but sadly has no rain effects or day/night cycle.
Ian Bell is an incredible wonderful game developer who has never let anyone down and absolutely listens to customer feedback or at least that is what TH-cam insists I say about him.
Thanknyou guys.... Fantastic interview. I participated in the Project series funding. I believe it will be a great title..... As there is a carrot to be the best! 😊
What would draw me over from iRacing or would make it the best Single/Multiplayer sim would be the following: 1) Improvements in VR without the need for top of the line hardware 2) Improved and accurate incident assessments. i.e. another driver contacting you should not result in you having an incident point assessed. This happens in iRacing a lot. 3)A true AI Steward. One that can accurately evaluated an incident and determine who's at fault realtime and then perhaps assess penalties for the at fault driver such as: drive through, next race grid penalty, financial/safety rating penalty, etc based on the rule that was violated. 5)Accurate and realistic FFB model. Ideally the ability to load the correct FFB setting/profile for the specific vehicle that accurately replicates the feeling of the real car. Today us sim racers still have to guess what the appropriate FFB strength and FFB characteristics by tuning certain wheel base parameters. I want to load a profile based on my wheel base and get a realistic idea what the real wheel forces feel like when driving. But if the user does want to tune they can. 6) And of course all of the features like iRacing already has i.e. accurate weather physics. Speaking of weather the ability to get realtime weather from perhaps nearby weather stations.
WOOOOw !!! Going back to a Project cars style game ?! 🤩🤩 I LOVED PC2 !! Did lots of endurance races on that game like the 24h of le mans, would be very cool to do it with the modern cars !!! Bring it on baby !!
This is all music to my ears, tho im used to keeping my expectations grounded over the years since Assetto corsa, we desperately need another landmark racing simulator. Looking forward to trying this out.
Im pumped for this. PC2 is still one of my favorite racers despite its issues. Im hoping for more real road sections and alot of real world cars, not just race cars.
Ben is right about how tyre models in sims are so often too peaky IMO. It's rubber on tarmac and in a lot of sims I feel like it changes suddenly to hard plastic on tarmac when breaking traction. But I guess for most people this feels more realistic so I've learned to live with it. Still I'm glad Ben worked on PC2 because it really still feels like a breath of fresh air to hoon around in that game. In the end it's a matter of taste really. It'll always be an approximation of some really complex stuff. And most modern sims get close enough.
At least it's confirmed that there's no terrible Unreal Engine. Now let's hope for forward rendering + MSAA + quad views support in VR. Then it's going to be insane! Gl with the development Ian+team.
I just learned that this game is being worked on by a studio led by Ian Bell. He called me something similar to bollocks in his forum back when PCars were still on "Early Access" just because I need a guidance on why some things don't work certain ways for its confusing UI (not even reporting a bug). He's also known to hopping from project to project despite knowing the game isn't fully polished and could do some improvements. Because of him, it's all about seeing is believing for this one
I want to see next gen VR graphics that are on par with current flat screen graphics. I know it's hard to accomplish but this is what I am waiting for in a sim. I have high hopes for AC EVO because it's a different graphics engine.
@@der60er I see that you have actually sat down and calculated this. I like that. Really what I'm hoping for is a good step up from AMS2 VR that runs smoothly with a 5090 and a 35ppd hmd with eye tracking and a dfr option in the game or even better quad rendering.
I live near by the Bells stakehouse, went to the place a couple of times already...it's probably the best dry aged meat you can find in Munich area. Now I know what is behind the name :)
I am glad they change the name to Project Motor Racing, it sounds more appealing than GTRevival lol. I can't wait for what they're cooking up. One of the greatest features is the AI commentary, if it's still in the game, that'll be amazing. PC1 and PC2 are the reason I am into sim racing. Now, only enjoying AMS2.
Is their weather system good? From what I know about iRacing, the guys at iRacing aren't very good at anything besides marketing, and inspiring fanboys. Their simulation has been garbage for the longest, and still isn't that great. I mean, iRacing still doesn't even have tyre flex, and their aero simulation needs a lot of work, judging by their GT cars. Project Cars 2 had a very good and highly advanced weather system, and I doubt iRacing's implementation comes close to that.
Chuck in some Nascar :)I am overall very exited about the sound of this project and enjoy a variety of different series. Mainly solo but when I do dip my toes in the online arena it's very hard to beat iRacing other than the costs involved. Good video thank you!
I may be one of the few that would like to see this as a console port. The 'plug and play' ease that I got from PC2 and get from GT7 and EA WRC is critical for time-poor players like myself. Sure, I have a PC with modded Assetto Corsa, but that's a game I have to schedule to boot up and invest in. A great single player experience, on cars that are *not* GT3s, on console, is my fervent hope. More racing games that aim for the simulation market are good. We are surely entering a golden age for driving sims right now.
I don't believe a single thing Ian Bell says. He promised a bunch of stuff for Project Cars 3, kept bragging how it was ten times better than PC 2 in every way etc. In the end, we got one of the most disappointing racing titles ever. I'll wait until I play this one and see for myself. I suggest you sim racing fellas do the same.
I'm glad they changed game engines. I hope it's something bespoke to the needs of VR sim racing. I would like more historic tracks and cars. TF would be a dream come true. Enjoy the steaks, guys.
it sounds good and he speaks with a lot of confidence and conviction. I hope it's on all platforms because it's annoying not having something like iracing on console, and PC2 was a great game
I sometimes fantasize for way too long about a game that would be a mix of simracing and world of warcraft World of racecraft haha You’d have a massive open world with hundreds of tracks A big capital for people to show off their achievements League events You could make such a variety of events like a targa florio or a touge competition or a hillclimb or rally, ovals or anything the open world can take and keep the game alive Obviously it will be super pvp oriented but it would be fun to start with a lvl 1 slow car like a mazda mx5 or and fictional slow car and built it through quests crafting and genrally pve stuff, being able to sell and exchange parts or livery through an auction system Pretty much as many Word of warcraft mechanics you can have and replace the fighting with driving Am i the only one?
I played GTR, GTR2 and GTLegends from release. If they can port well to PS5 and PSVR2 they can have my money now. They don’t have space for a proper gaming pc set up now with kiddies etc so that is what I’d really like.
Saving mid race feature, to accomplish 24-hour race without staying for whole day in front of pc ;) Goals are matching my expectations, we'll see how end results in future. Currently the best game for me is AMS2, because its improvement from PC2.
Ian Bell, I'll buy it if PS5 PSVR2 support! and I will definitely stop considering buying Asseto Corsa Evo. I am totally with your vision, VR, good multi and good single modes, all I heard from this video is what Im a looking for a very long time. Do it ! I want even be your PS5 VR pro tester !
Super excited about this hopefully it will be the spiritual successor to PC2. I was really put of by PC3 with it's mass market appeal SIMcade approach.
My only advice to PMR is to focus on making a good physics engine. Also to dare to not tick boxes, for example, I'm totally fine if there are no setups, no AI/ multiplayer, or no pit stops AS LONG AS the sim is good at one/ a few things above all the sim feeling realistic when driving. Honestly, this has activated zones in my nervous system. I'm so excited I'm drooling right now. If this turns out to be as good as pC2 was in its year of release I would be happy.
Would be good to see a sim that focuses on retro cars and series. Outside of Assetto Corsa mods and Automobilista 2 there is very little and in those I'm not sure how accurate the handling and quality control is. I've got an AC mod of the entire grid of the JGTC 2000 season, it would be amazing to see something like that but with the resources of a whole studio behind it and a better idea of what the cars actually handle like. Might seem niche but those cars and liveries are iconic in Gran Turismo so could get some serious interest.
After Project Cars 3 hype and promises of best simulation ever to then deliver a GT7 styled arcade game, simply can not trust anything this guys says in relation to development, features or game play.
I dont trust Ian Bell at all, he liked to silence people who question why PCars 1 was never finished. Both on the PCars and at the PCgamer show many years ago, he did his best to silence anyone he question him on things he didnt like, and also, look at the BS PCars3 was.
Ok. So far, it seems Ian Bell is someplace where EA can't buy him... Hopefully. Fingers crossed and I wish Straight4 and Giants much success. I gave GTR-2 a go, and it definitely comes across as the original PCARS, in presentation and visuals. It was an intresting little bit of time I spent with the game.
What Ben Colling said is the biggest issue with iRacing tires since the very beggining and they refuse to fix it. At this point I could even go as far as to say they cant even fix it, its been broken for 15 years. He said its a problem with sim racing but no, thats a very specific iRacing problem, AC is not like that, rF1-2 isnt either, AMS1-2 isnt. What pisses me off even more are the clown fanboys who defend this shit like they are iRacing shareholders or something, its a literal cult, especially on their forums. Meanwhile everyone with more than a single braincell aggrees that it is a massive issue, you literally cant go over the limit, if you do you will be sent into an uncontrollable slide and then spin with zero chance of recovery, thats not how cars and tires work, there is no defending that shit... Any game that has realistic on limit behaviour already clears the driving part of iRacing by a long shot. Its fucking baffling to me how the hell is it even possible that there is still no competition for the online part of iRacing, I would honestly drop it immedately, it pisses me off how expensive it is, how they refuse to fix 10+ year old ongoing issues, their garbage netcode, their randomized damage model and on and on. AC Evo, these guys, at this point anyone, I don't care, just please get it right and force some competition that moves things forward.
Instead of everyone working on their own title in their own corners, how about consolidating simracing for once and working on becoming a great modding team for upcoming AC Evo instead for example
Every game I've played that has Ian bells fingerprints on it has been great. GTR2 was the first sim i owned that for me properly into sim racing, and project cars 2 definitely pulled me further into soon racing, i know i shouldn't get my hopes up yet, but i can't help but be excited and have high expectations for this title
The same Ian Bell who blocked people on the official forums and laid into them if they dare pass any criticism on the Project Cars games 😏 "we want to beat iRacing" oh dear good luck with that one, already destined to fail!
I never played the OG GTR games but GTR Revival was potentially a much more iconic name than 'project motor racing' which is about as boring as it can be imo. Everything about the game sounds good. Let's hope it can live up to the expectations they're setting
I'll believe when it's out
Agreed.
Fair.. very fair. But Im happy Ian Bell is back to his roots.
and complete with bugs squashded.
I'm glad a former Stig finally addressed my biggest gripe with a lot of racing sims and sim games in general: Artificial difficulty. Many sims try and distinguish themselves by making controlling whatever vehicle it may be harder than it is in real life. You hear this a lot from real world pilots how if planes were as difficult to fly and land as they're portrayed in sims, we'd all be dead. Similar to what the Stig said about driving in the rain. There can be challenge, but it should be organic and as obvious as it sounds, realistic. Not forced just to have the title of simulation vs. game.
Kazanori Yamauchi said something similar re Gran Turismo. The act of driving isn't so devilishly difficult that it's impossible, as hundreds of millions of people do it every day. Even pushing those vehicles at speed around a race track can be done without those same cars suddenly becoming impossible to drive. But hearing that said by someone like Ben Collins with his clear driving and racing pedigree is very welcome.
I think there is a degree of designed difficulty
However I think the difficulty in flight and driving sims comes largely if not mostly from the technical difficulty of making things behave naturally , lack of data, lack of development time and overly complex physics models that are then hard to design or get a specific result from.
You will notice across most sims , it's a compromise between responsive input and snappy movement and balanced stability/smooth movement but then delayed response.
Ben Collins comments are things people have been saying for 20+ years with sims.
Ben and Nicolas Hamilton both gave the exact same feedback when project cars was being developed , all sims have real drivers basically saying the same things as feedback but driver feedback is effectively irrelevant to weather or not the physics engine will end up driving naturally.
GTR2 , AMS1 , NKP , specific mod cars for RF1 work by people like neils husinkveld largely addressed many of the issues. ( Even if those sims are less complex than lots of the newer sims)
The Farming Simulator developers are trustworthy. Thats a good sign for Project Motorsports.
Project Cars 2 was and still is my favourite sim racer and play it daily today. Really looking forward to this!
Project Cars 2 had top-notch physics and was best in class, by far. However, it's reputation was being ruined by people who didn't understand cars, knew nothing about vehicle simulation, and thought FFB = physics. These are the people who would play garbage like iRacing, and then run around talking about how that unrealistic pile of crap was a "true sim", because it was 10x harder than real life. Right now, the best simulation in terms of realism, is Assetto Corsa Competizione. The first Assetto Corsa is trash, with nothing but fans of it's FFB to speak highly of the game. But Competizione, is a big step forward, and even more realistic than Project Cars 2.
Really looking forward to this, the original Project Cars got me into Sim racing - can’t wait to see how this title turns out
Glad they're focusing on a great single player experience, that's where I spend most of my time in!
As for the types of vehicle I'd like to see: 1990's Super Tourers! And the legendary V8 Supercars (from the 70's, 80's, 90's 00's)
Sounds too good to be true. I'm very excited! 👀
You know what your mama said?
"Sounds too good to be true" is exactly the correct reaction to anything Ian Bell has said about his games during the last 10 years.
It's always a "believe it when I see it" with Ian Bell titles. I really appreciate his perspective that you can't just focus on Multiplayer or Single Player, but it needs both. And really looking forward to possibly adding another game in my collection that brings some unique content (like AMS2 as example), instead of only focusing on the most popular with the masses content.
I'm worried that this'll end up in development hell
Unlikely as Giant software have a very good reputation unlike Codemasters/EA and they are unlikely to interfere.
its indeed better to have low expectations...
@@somecallmetim42 The problem isn't the publisher, but the massive Bellend called Ian. I suppose you're not familiar with his antics?
@@Law0fRevenge Please, do explain
@@Law0fRevenge You mean Codemasters' antics.
It's a pity that the name GT Revival won't be there, but I hope that the essence of their roots will be the same as GTR 2 and Project Cars until part 2
It's always good when a developer promotes VR.
Championships from GTR era would be great as well as the 2009-2011 FIA GT1 series. Sumo GTR’s etc. absolutely epic machines
With Project Motor Racing and Assetto Corsa Evo both having iRacing in their sights as well as Rennsport kind of out in the wild it's an exciting time for sim racing.
Very interested to see what they will do on console as that could define the minimum shared capability for things like online multiplayer if console/PC multiplayer is enabled.
iRacing is already behind many other titles regarding graphics and probably only on par with others regarding physics. However what they offer what others don't is an extensive and well managed racing calendar/schedule that always guarantees you one race or another at any given time. And I don't see another Developer overtaking them with this.
@@TonysRacing600 kings can always fall.
Chances are many who play iRacing regularly have other sim installed so not 100% committed to iRacing.
If another game with better physics and graphics can get enough traction to crack the online racing then many will at least try it.
The cost of switching is so low others can make a major dent into the market.
To me, iRacing real strength is the sunk cost. People don’t like switching where they believe they’ll lose what they already spent.
It’s why gambling is so bad. I’m down a £1,000 but one more bet and I’ll win it back.
I’ve spent £1,000 on iRacing. If I switch now that money is wasted.
Looking at the numbers still playing Assetto Corsa a new entry could win over the non iRacing market initially. Build its user base to a point where the match racing is as good as iRacing but with better graphics and physics making it worthwhile for iRacers to at least trying it.
If it scratches their itch they some of them may stay. Then, more may come.
Sounds promising, I'm glad they are doing the physics engine from scratch so lets hope they get it right and if they allow mods this could end up being the sim of choice. So good luck to the Ian Bell and the team and please take your time and only release it when it's ready.
You can enjoy more than one sim at a time👍
It's very encouraging that someone like Ben Collins is involved because not only does he know real life race cars inside out, he is also an avid sim racer, so he understands the crossover.
"You need a great single player career mode". Fucking YES!
This will be directly competing with ACE. I know which way I'll be going. Good luck to both of them.
I know which way I'll be going. Getting both.
I've kept up with the progress of this game via twitter/X and am really excited by the thoughts that are going into this game. Hopefully it's executed well but all the right things are being said. VR is a bit thing for me too, so happy to hear of this. I also saw a feature on AI commentary, I believe for this game. I love that idea. It's something new, I'm sure you could disable it if it wasn't for you but I absolutely love the idea. It'll make your race much more interesting and you'll get a feel for what's going on. Also when watching your own replays back, it'll be more authentic and immersive if done right!
What Ben Collins said should end all discussions about about hard means real. For me, Raceroom does at best, but sadly has no rain effects or day/night cycle.
Ian Bell is an incredible wonderful game developer who has never let anyone down and absolutely listens to customer feedback or at least that is what TH-cam insists I say about him.
He sold me a nice bridge in brooklyn and some magic beans
Thanknyou guys.... Fantastic interview.
I participated in the Project series funding.
I believe it will be a great title..... As there is a carrot to be the best! 😊
I am Ian Bell team, he brought me to VR and sim racing with Shift 1 and 2 and PC1 and 2!!!!
Same, just on top of that PC1 earned me cash 💰! Later I was baptised by Assetto Corsa which is currently by far the best sim when heavily modded.
What would draw me over from iRacing or would make it the best Single/Multiplayer sim would be the following:
1) Improvements in VR without the need for top of the line hardware
2) Improved and accurate incident assessments. i.e. another driver contacting you should not result in you having an incident point assessed. This happens in iRacing a lot.
3)A true AI Steward. One that can accurately evaluated an incident and determine who's at fault realtime and then perhaps assess penalties for the at fault driver such as: drive through, next race grid penalty, financial/safety rating penalty, etc based on the rule that was violated.
5)Accurate and realistic FFB model. Ideally the ability to load the correct FFB setting/profile for the specific vehicle that accurately replicates the feeling of the real car. Today us sim racers still have to guess what the appropriate FFB strength and FFB characteristics by tuning certain wheel base parameters. I want to load a profile based on my wheel base and get a realistic idea what the real wheel forces feel like when driving. But if the user does want to tune they can.
6) And of course all of the features like iRacing already has i.e. accurate weather physics. Speaking of weather the ability to get realtime weather from perhaps nearby weather stations.
WOOOOw !!! Going back to a Project cars style game ?! 🤩🤩 I LOVED PC2 !! Did lots of endurance races on that game like the 24h of le mans, would be very cool to do it with the modern cars !!! Bring it on baby !!
Hello sounds like ams 3 or what pc 3 should have been.
Talking points sound good, but I'm not getting exited untill I learn how good is the physics model and what business model are they planning to do.
This is all music to my ears, tho im used to keeping my expectations grounded over the years since Assetto corsa, we desperately need another landmark racing simulator. Looking forward to trying this out.
I hope they deliver on what Ben was saying, a realistic tyre model at and beyond the limit. I don't ask for an abundance of content.
Im pumped for this. PC2 is still one of my favorite racers despite its issues. Im hoping for more real road sections and alot of real world cars, not just race cars.
Ben is right about how tyre models in sims are so often too peaky IMO. It's rubber on tarmac and in a lot of sims I feel like it changes suddenly to hard plastic on tarmac when breaking traction. But I guess for most people this feels more realistic so I've learned to live with it. Still I'm glad Ben worked on PC2 because it really still feels like a breath of fresh air to hoon around in that game. In the end it's a matter of taste really. It'll always be an approximation of some really complex stuff. And most modern sims get close enough.
At least it's confirmed that there's no terrible Unreal Engine. Now let's hope for forward rendering + MSAA + quad views support in VR. Then it's going to be insane! Gl with the development Ian+team.
I just learned that this game is being worked on by a studio led by Ian Bell. He called me something similar to bollocks in his forum back when PCars were still on "Early Access" just because I need a guidance on why some things don't work certain ways for its confusing UI (not even reporting a bug). He's also known to hopping from project to project despite knowing the game isn't fully polished and could do some improvements. Because of him, it's all about seeing is believing for this one
I want to see next gen VR graphics that are on par with current flat screen graphics. I know it's hard to accomplish but this is what I am waiting for in a sim. I have high hopes for AC EVO because it's a different graphics engine.
first you need a 50-60ppd headset.
then quad view rendering.
and a rtx 6090-8090
@@der60er I see that you have actually sat down and calculated this. I like that. Really what I'm hoping for is a good step up from AMS2 VR that runs smoothly with a 5090 and a 35ppd hmd with eye tracking and a dfr option in the game or even better quad rendering.
Oh wow it sounds like the perfect game that everyone should 100% pre order right now
"A great single player career mode" Yup - sold - loved GTR/GTR2/GT Legends/PC1/PC2 so bring it on Wookie man !
Good news.
GTR2 is still my favorite racing game :)
Great news that you have vr in mind from the start. Can't wait.
Exciting… Project cars 2 started my journey into SIM racing. Looking forward to this next project!
We need special license for racers who run the sim on 100% simulation.
I live near by the Bells stakehouse, went to the place a couple of times already...it's probably the best dry aged meat you can find in Munich area. Now I know what is behind the name :)
Looking forward to it...
Hopefully, with an OST as good as PC2's.
Focus on a simple and intuitive UI that gets you racing quickly with solid physics and go from there.
Ian Bell is iconic 😁
I am glad they change the name to Project Motor Racing, it sounds more appealing than GTRevival lol. I can't wait for what they're cooking up. One of the greatest features is the AI commentary, if it's still in the game, that'll be amazing. PC1 and PC2 are the reason I am into sim racing. Now, only enjoying AMS2.
Sim racing is my favorite pastime. Any news that we can get on new games that look to push the envelope of technology and innovation is a welcome.
I really like the plan and this would probably be my favorite sim if all goes to plan.
e un gradito ritorno ho giocato molto su gtr2 speriamo bene..
Happy to hear an update. I would like to see one or feel one next.
I-Racing weather system is a must have!
Is their weather system good? From what I know about iRacing, the guys at iRacing aren't very good at anything besides marketing, and inspiring fanboys. Their simulation has been garbage for the longest, and still isn't that great. I mean, iRacing still doesn't even have tyre flex, and their aero simulation needs a lot of work, judging by their GT cars. Project Cars 2 had a very good and highly advanced weather system, and I doubt iRacing's implementation comes close to that.
This is Huge HELL YEAH
VR-supported racing game from the creators of Project Cars - automatic buy!
Chuck in some Nascar :)I am overall very exited about the sound of this project and enjoy a variety of different series. Mainly solo but when I do dip my toes in the online arena it's very hard to beat iRacing other than the costs involved. Good video thank you!
I want the De Tomaso Pantera in this
5:06 THANK YOU for addressing single player !
Is that the same Ian Bell who co-wrote Elite with David Braben way back on the BBC?
I may be one of the few that would like to see this as a console port. The 'plug and play' ease that I got from PC2 and get from GT7 and EA WRC is critical for time-poor players like myself. Sure, I have a PC with modded Assetto Corsa, but that's a game I have to schedule to boot up and invest in.
A great single player experience, on cars that are *not* GT3s, on console, is my fervent hope.
More racing games that aim for the simulation market are good. We are surely entering a golden age for driving sims right now.
I don't believe a single thing Ian Bell says. He promised a bunch of stuff for Project Cars 3, kept bragging how it was ten times better than PC 2 in every way etc. In the end, we got one of the most disappointing racing titles ever. I'll wait until I play this one and see for myself. I suggest you sim racing fellas do the same.
I'm glad they changed game engines. I hope it's something bespoke to the needs of VR sim racing.
I would like more historic tracks and cars. TF would be a dream come true.
Enjoy the steaks, guys.
it sounds good and he speaks with a lot of confidence and conviction. I hope it's on all platforms because it's annoying not having something like iracing on console, and PC2 was a great game
It sounds like a lot of "this would be nice if we do this" but I'm sure I'm not alone when I say "I'll believe it when we see it"
I sometimes fantasize for way too long about a game that would be a mix of simracing and world of warcraft
World of racecraft haha
You’d have a massive open world with hundreds of tracks
A big capital for people to show off their achievements
League events
You could make such a variety of events like a targa florio or a touge competition or a hillclimb or rally, ovals or anything the open world can take and keep the game alive
Obviously it will be super pvp
oriented but it would be fun to start with a lvl 1 slow car like a mazda mx5 or and fictional slow car and built it through quests crafting and genrally pve stuff, being able to sell and exchange parts or livery through an auction system
Pretty much as many Word of warcraft mechanics you can have and replace the fighting with driving
Am i the only one?
I played GTR, GTR2 and GTLegends from release.
If they can port well to PS5 and PSVR2 they can have my money now.
They don’t have space for a proper gaming pc set up now with kiddies etc so that is what I’d really like.
its the orginal team who did gtr2 and that was good but times its diffrent but if it be good fysik game type gtr2 it will have populery....
Loved this! Looking forward to this 🫶
Saving mid race feature, to accomplish 24-hour race without staying for whole day in front of pc ;)
Goals are matching my expectations, we'll see how end results in future.
Currently the best game for me is AMS2, because its improvement from PC2.
Ian Bell, I'll buy it if PS5 PSVR2 support! and I will definitely stop considering buying Asseto Corsa Evo. I am totally with your vision, VR, good multi and good single modes, all I heard from this video is what Im a looking for a very long time. Do it ! I want even be your PS5 VR pro tester !
Good luck guys I hope your game will be the best and hope the bmw M3 gtr lm in the game.
Super excited about this hopefully it will be the spiritual successor to PC2. I was really put of by PC3 with it's mass market appeal SIMcade approach.
This was actually a very engaging video.
Thank god he did not call it Project Motor Simracing.
Then again, knowing his character, it would be more fitting.
It'll be two years before we see it
What can go wrong ? fingers crossed.
My only advice to PMR is to focus on making a good physics engine. Also to dare to not tick boxes, for example, I'm totally fine if there are no setups, no AI/ multiplayer, or no pit stops AS LONG AS the sim is good at one/ a few things above all the sim feeling realistic when driving.
Honestly, this has activated zones in my nervous system. I'm so excited I'm drooling right now. If this turns out to be as good as pC2 was in its year of release I would be happy.
Would be good to see a sim that focuses on retro cars and series. Outside of Assetto Corsa mods and Automobilista 2 there is very little and in those I'm not sure how accurate the handling and quality control is. I've got an AC mod of the entire grid of the JGTC 2000 season, it would be amazing to see something like that but with the resources of a whole studio behind it and a better idea of what the cars actually handle like. Might seem niche but those cars and liveries are iconic in Gran Turismo so could get some serious interest.
After Project Cars 3 hype and promises of best simulation ever to then deliver a GT7 styled arcade game, simply can not trust anything this guys says in relation to development, features or game play.
❤❤❤❤❤❤
At this point it's just a list of promises that it will be the best thing ever. Impossible to judge until there is a real, existing game.
I dont trust Ian Bell at all, he liked to silence people who question why PCars 1 was never finished. Both on the PCars and at the PCgamer show many years ago, he did his best to silence anyone he question him on things he didnt like, and also, look at the BS PCars3 was.
Ok. So far, it seems Ian Bell is someplace where EA can't buy him... Hopefully.
Fingers crossed and I wish Straight4 and Giants much success.
I gave GTR-2 a go, and it definitely comes across as the original PCARS, in presentation and visuals. It was an intresting little bit of time I spent with the game.
i really hope the physics will be more realistic then PC2,its same team so i'm hopping they are capable to learn from thier previous mistakes.
What Ben Colling said is the biggest issue with iRacing tires since the very beggining and they refuse to fix it. At this point I could even go as far as to say they cant even fix it, its been broken for 15 years. He said its a problem with sim racing but no, thats a very specific iRacing problem, AC is not like that, rF1-2 isnt either, AMS1-2 isnt. What pisses me off even more are the clown fanboys who defend this shit like they are iRacing shareholders or something, its a literal cult, especially on their forums. Meanwhile everyone with more than a single braincell aggrees that it is a massive issue, you literally cant go over the limit, if you do you will be sent into an uncontrollable slide and then spin with zero chance of recovery, thats not how cars and tires work, there is no defending that shit...
Any game that has realistic on limit behaviour already clears the driving part of iRacing by a long shot. Its fucking baffling to me how the hell is it even possible that there is still no competition for the online part of iRacing, I would honestly drop it immedately, it pisses me off how expensive it is, how they refuse to fix 10+ year old ongoing issues, their garbage netcode, their randomized damage model and on and on. AC Evo, these guys, at this point anyone, I don't care, just please get it right and force some competition that moves things forward.
Instead of everyone working on their own title in their own corners, how about consolidating simracing for once and working on becoming a great modding team for upcoming AC Evo instead for example
Every game I've played that has Ian bells fingerprints on it has been great. GTR2 was the first sim i owned that for me properly into sim racing, and project cars 2 definitely pulled me further into soon racing, i know i shouldn't get my hopes up yet, but i can't help but be excited and have high expectations for this title
we for sure need another half backed production on the market, eh
Hardcore and also casual, single player career and multi-player on the highest level?
So exactly like pcars 3?? Wow
Isn’t it running on unreal engine 5? Based on his earlier twitter screenshots?
Oh wow. They're building it from the ground up. Just like Le Mans Ultimate and Rensport......
Seems like Lamborghini history
It sounds like still in relatively early stages
Ian Bell has become the Peter Molyneux of racing games at this point.
7:29 No the biggest problem with racing sims is there's a lot of hype for years then the game vanishes into the nether.
Looking forward to PMR but Ian Bell made a lot of huge claims in this interview - hard not to be skeptical.
The same Ian Bell who blocked people on the official forums and laid into them if they dare pass any criticism on the Project Cars games 😏
"we want to beat iRacing" oh dear good luck with that one, already destined to fail!
SMS had something special and they threw it all away with PC3.
I was intrigued until I heard it was Ian Bell. The guy is a bullshit artist and liar, the game will suck.
I never played the OG GTR games but GTR Revival was potentially a much more iconic name than 'project motor racing' which is about as boring as it can be imo.
Everything about the game sounds good. Let's hope it can live up to the expectations they're setting
Heard it all before……
If Duke Nukem was a racing game...
Is this about the game or just an advert for a steakhouse?
We travelled all the way just for the Steak House ad! -Michel
I'll take the the steak - it'll almost certainly have more meat on it.
Being on console, I just want a decent frame rate.
What will it be next month?
Project GT Legends