A New RTS For A New Generation - Stormgate
ฝัง
- เผยแพร่เมื่อ 18 พ.ค. 2024
- What is Stormgate?
Real-time strategy titles like StarCraft were once a staple of the gaming industry and esports, but in recent years, the genre has fallen to the background in place of the likes of LoL and CS2.
However, change may be on the horizon as a new studio founded by ex-Blizzard developers looks to bring the next generation of RTS into the present with the development of a new title.
This is Stormgate.
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0:00 - Intro
1:53 - What is Stormgate?
3:47 - Early Stormgate Tournaments
6:49 - The Game Engine & Rollback Netcode
8:02 - Is the game fun?
8:51 - Developer esports support
10:42 - The future of RTS esports?
12:45 - Outro
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Special thanks to the following individuals for helping make this video possible:
Philip "BeoMulf" Mulford
/ @beomulf_sc2
Matt "Heyoka" Weber
/ realheyoka
Jakub "Snoxtar" Gwiazda
/ nostar
Juan "VortiX" Durán
/ vortix93
TheoRy
: TheoRySC2
#stormgate #esports #gaming - เกม
What are you thoughts on Stormgate? Do you think it has the potential to make RTS games mainstream again?
what about immortals gates of pyre? they have polygonistic graphics at least as of rn,
i think their approach is to make simple graphics and focus on the mechanics and numbers instead
since this has less load on the cpu rendering and is therefore more accessible to a wider range of playerbase
Since I assume you're being paid to promote this, that naturally means I also assume that you can make direct contact with these devs. If that is the case then, please, do NOT let them tarnish the brand by allowing early access. It doesn't matter how much the marketing team squabbles or shows graphs to you, your first impression matters a lot.
still a long way to go for them. I think the best upcoming rts is Tempest Rising, but that is not gonna be free to play so that might not be more played than Stormgate due to that
Was this a sponsored video?
With a fragmented campaign?
With a focus on e-sports?
With graphics worthy of a King game?
With a hackneyed formula?
With a F2P game?
With only one marketing argument: "We're old hands at Blizzard! So we're the best!
With the worst ideas invented for WC and SC without the good ones? (banneling...)
That's an absolute no. Screw them, it seems that for this game they've ticked off absolutely everything that gamers hate.
Tournament Esports is great and all, but it won't really mean anything if the game can't hook in at least some casual players.
It'll be interesting to see what the player count will be a year after it releases.
Stormgate will have campaign, co-op, 3v3 and custom games for more casual players as well.
they know esports is the one way it can be profitable enough to stay on mainstream with overpriced games full of microtransactions
if they perform less than those, they would be considered a failure
it seems tactical but not epic yknow
which was the main draw of rts games before
i'd love to send over a dozen dragons and laugh at my enemy unable to do anything
or huge siege wars
but nothing ive seen so far feels epic in this game
Yeah I'm tired of games coming out frothing over esports. It didn't work in 2013, and more than a decade later of attempts falling through with that approach, it's *still* not working. Make a game that people enjoy first, and the esports will form organically. Rushing to build the perfect Esport usually results in the opposite.
I'm a casual player who played COD and other mainstream titles on console. I recently got my PC and started the beta of Stormgate.
So far, in my experience as a casual player, the learning curve is so high when playing Stormgate.
Zerospace honestly is looking a lot better in this aspect.
I've tried out the beta. It's fine, but I fear that it's just too close to SC in some ways that'll make people just keep playing SC instead of trying to learn a new RTS.
Better support can make a game. Frequent balance changes, new content always pulls people
I rather play a "SC" from frost giant than support SC at Blizzard 🤷🏻
Exactly people sleepin on this concept.@@kamuigui
@@kamuigui we'll see.
sc is dead blizz washed their hands with it and left it on life support
Thanks for including me in this! Im so excited for next the playtest starting today 😊
I will definitely try Stormgate, but I am such an hardcore Starcraft fan that I doubt I would ever switch to any other rts.
Surprise me Stormgate
my life for Aiur, bro
I tried the beta and I know it's just the beta, it was really bad and boring.
Grubby plays WC3 for decades now. He'd casually slip in 4v4, FFA every once in a while, and it's a very fun game style. Members compensate for each other's weaknesses, or you soon find out one or more teammates failed to cover for your ass lmao. With Grubby doing his recent tier lists for WC3 TFT, he's been including multiplayer viability of units that sometimes would shoot to S-tier if you have teammates in an RTS, but generally bad when in 1v1.
As a super casual RTS fan there is no hope for 1v1 multiplayer format to be the way to attracting more casuals.. IMO co-op and 3v3 would be far more likely paths to success for an RTS these days because it means you don't need to get every aspect of your gameplay down pat before you're capable of doing anything successfully, and it allows players greater freedom to express themselves or focus on specific aspects of play by reducing the prevalence of hard counters, which have always repelled weaker players who just want to play cool unit x y or z instead of microing a scout hoping to get a glimpse of the enemy's strategy so you can cook up a counter.
I am happy RTS is coming back. I am disappointed they are following StartCraft and not Supreme Commander. I have never been a fan of the zoomed-in, super-micro-heavy variation of things. I want to zoom out and see everything, I want to be able to queue things up and look away from my base, I want intelligent formations of mixed units. I don't want to have to micro each unit type separately or find single units to activate abilities, or have to sit in my base precisely optimizing the harvester/constructors.
This this, so much this. I don't like Starcraft style games anymore precisely because of that. If we're going this close, I want a more tactical approach to unit micro. I love Dawn of War 1 and Men of War Assault Squad 2. But also I love huge large scale strategy in the style of Total Annihilation and SupCom. In which usually the micro of a single unit is not that important.
Nowadays I like BAR - Beyond All Reason and I hope it grows, and I'm still waiting for Sanctuary:Shattered Sun to deliver on all of it's promises.
they shoulda acquired Human Resources and made it real
@varyagace Oh heck yeah! Beyond All Reasons literally had 30vs30 mode which is super chaotic to play (chaotic means more fun) considering how large every army fights happen in this large mode
the Starcraft style is the best style imo, but respectfully agree to disagree. any other RTS style is just boring to watch and doesn't have hype moments.
I agree so much. Supreme Commander FAF is amazing. Personally, I find AoE 2 to also strike a much better balance of strategy, micro- and macromanagement. StarCraft is too focused on build orders and micro. And thus, Stormgate also isn't quite my taste, although I will probably check it out for the coop mode alone - and who knows, maybe I stick around. Make sure to have a good way for community created maps and modes. Literally every single on of my hours in WarCraft 3 was in custom maps.
The thing about RTS games is that usually the gameplay is too slow and too hard both macro and micro wise ( there's too much stuff to keep track off ). Those 2 factors are what usually turns people away from the genre as a whole, people now more than ever prefer fast paced gameplay with some level of strategy but not too high. That's why a game like league of legends for example is much more popular than dota 2, league is much simpler to learn so there's a smaller learning curve and games last around 20-25 minutes ( at least of current patch), they used to be 30-40 mins games and those do happen still but are much more rare since a game is decided within the first 20-25 minutes. So if the creators of Stormgate manage to get those 2 things down and find that perfect balance between learning curve, mechanics etc, while managing to keep the games shorter then the game could have a huge success and maybe even revive this genre.
Sounds like a skill issue
@@AeonsONE Yeahs people prefer easier-to-play and easier-to-win games with more RNG so even the lesser skilled have some form of chance.
@@AeonsONE easy to say that. But at the end of the day, these games have life only as long as the low skilled support them.
@@cousinpatsey2471 while I understand the sentiment, I don't think people who like easy games should dabble in RTS.
@@AeonsONE 1) You're wrong to think that
and 2) that thought process hurts RTS in the long term and limits what it can be. So long as you foster a sense of elitism in a genre, people won't play it, and it won't grow. It'll never move beyond SC2. And that would suck.
The editing of this video feels like an assault on my senses.
Seems like a missed opportunity to reinvent the genre. This feels like a homage to SC2, and looks a lot like it, which is great for nostalgia but I’m not sure it’ll reinvigorate a nearly dead genre.
More factions (especially with 3x3 modes) and different unit identities and even more distinct art direction would go a long way, but maybe that will be another studio’s job if this makes a good profit.
There's also ZeroSpace, another indie crowdfunded and TH-camr-backed arena RTS/ RTT game with multifactional choices
SC2 looks ten times better than stormgate, sadly.
My favorite thing about old RTS were the campaigns or comp stomping, not esports. The only RTS I got into multiplayer 1v1 was the first Company of Heroes
It looks promising. I wish Frost Giant Games the best of luck.
the part about Team V Team stuff reminded me about Katsuhiro Harada during a podcast, he said that young people today prefers team v team games when compared to 1v1 games
This send like a chill game but I've things about the video editing. The cuts of dead air of interviews and voiceover were a bit too close and it didn't feel as natural as before.
It sucks that RTS Macromanaging is kryptonite for my brain because this looks pretty great
They really really simplified macro in SG. Very easy to pick up but not so easy that is brainless if that makes sense
Dont fear. You need to put in hours. I picked up Age of Empires 4, 3 weeks ago.
I learned everything and micro and macroing pretty good. Reached gold 1 rank, but got bumped down to silver 2 rank pretty fast after.
The nice thing is that u do your build order (opening) over and over and become better and better.
Age of empires 4 is sooo muchfun, even if i lose offline
it really doesn't look great
Thanks for the vid
Im an AoE2 player. And AoE2 DE has been treating us well in regards of new content and patches. But Starcraft really left a hole in the RTS landscape, Blizzard just didn't really take good care of it. As a matter of fact, even Starcraft II itself was a graphic overhaul but not that much changed in the gameplay, especially if you consider it had over 10 years to rethink the game....
We had tons of patches and new maps for SC2 since the beginning.
@@Iseenoobpeoples Yeah, AoE2 was recently remade and new civs are regularly released. Perhaps even too much for my taste.
I watched a few hours of Stormgate and enjoyed it
The game looks great and is fairly easy to follow as an outsider
Most importantly, it's fast!
3 v 3 is not anything new, so what sets Stormgate's co-op mode apart from what the other Craft games have already done?
Yeah I don't think it's gonna survive. They should have focused on teams rts instead of the standard 1v1. They are building a game centered on 1v1 and makes teams as an acciliary of it
But is it fun as a single player for casuals? Or was Esports the priority & is fun till the honeymoon phase ends?
I think its gonna be fun for casuals especially the co-op mode and campains
We know it'll have a single player story, but we'll have to wait to see if it's compelling and engaging enough for casual players. I honestly think the game will flop if the single player isn't anywhere near as good as Starcraft's, since without a good hook many players might just move on to other games.
3v3 with friends? lol that's rich. The fact that the guy said 3v3s he enjoyed and is going to try hard on it just tells you how it's going to be. like Normal Queue for LoL where people get super toxic on a non-ranked or ladder type of game instead of learning or having fun. Most stress-free games are single player for casuals.
Go retro then, when there exist a plenty of RTS games that offer more than 3v3 skirmish and multiplayer matchups, some requiring 3rd-party programs due to GameSpy's dead status.
3v3v3v3?
It’s insanely fun. Even the one co-op mode they have in already is great. Hop on everyone :)
That is the point... during the journey of Esport evolution they forgot what allowed those games to reach that point... that those were fun games, but when they just become these quagmires of competitiveness that doesnt have any focus on the casual fun... well, people stop playing and at some point they stop following the pro scene too.
Sports are fun because people practice them as hobby or just as a fun activity and follow pro scenes because they love the activity by itself.
Finally, the brother of the fellow great modern RTS "Beyond All Reasons" is here, and it's called Sormgate 😎
(Although despite their differences, both are great)
Idk, I haven't seen anything in Stormgate that would make it "easy for new players to play". It's really similar to SC
Will creators own the custom maps they make? I remeber the custom map scene was so vibrant in WC3
I would say the next gen for rts would be to have other genres like FPS integrated. For example, a player could take direct control of heroes or even regular units to make them more effective compared to an AI. It would become sort of a first person Dynasty Warriors, and it could have 2v2 or more so players in a team can really turn the tide around, while everyone in the team can take the RTS control over the same faction units.
Battlefield kind of tried this with the commander option, but it could be done so much better with the tech advancements.
for a 29 year old like me i just hope kid or teenager enjoy this kind of game. yes its hard you must understand everything real time. i dont know if it just me but at least it still tolerable than toxic player you meet online,too many troll or idiot right know its frustrating than the game itself. but yeah today kids love team game because they can make new friend or play with their friend.
As a long time RTS player, I'm really excited for this game. I like the more zoomed in RTS games like SC and CoH and think it's the way to go for a big RTS game in this day and age. If this game delivers than we will finally have a RTS game made in the past 5 years worth playing.
I'd be happy to try it out! I used to only play the story of StarCraft, but the community is just so toxic and making themselves look as the best of gaming I never played anything against a human
Have you watched GiantGrantGames? he and his community is mainly focused on campaign
the Starcraft community isn't toxic at all what are you on about. maybe one or two occasional unavoidable minorities but it's far better than basically every PvP game
Doest matter since stargate community would still all be veteran rts players.
"if the game is fun the rest kinda falls in to place" words that made me look forward to a game more than most trailers. Thank god they aren't going the overwatch route forcing their way into esports. Hope the game does garner interest from people not familiar with RTS's that's all in their hands and looking forward to see what they do.
very cool to have pro/player input!
As someone who grew up watching Warcraft 3 and Starcraft 2, I'm excited to see more RTS games and happy to hear (mostly from Grubby) that the gameplay and the map editor cater to players demands.
However, the game doesn't look too epic, especially compared to the high tech units in SC2.
This is a pretty good video, but there was a ton of conflation when talking about 3v3 vs 3vAI. Some of the clips posted were jumbled where one guy was talking about 3vAI and another was talking about 3v3. Past that all in all great summarization, even about the nuanced stuff like the rollback netcode and the philosophy of the developers.
Stormgate is not a new game for a "new" generation of players. It's Starcraft 2 with a new skin and plays just like the old generation of RTS.
God I want this game now!
StarCraft 2 and Warcraft 3 had a baby = Stormgate
question is: does it's has a solo campaign ?
I’ve been playing the beta. And I need to avoid breaking NDA (I don’t like the 3rd faction at all). But I have several large concerns about the design of the game. I really disagree with “making it simpler because SC is too hard”. Removing a way for players to express themselves is a negative. SC has a lot to do, but you’re not expected to do it all, you prioritize, yes pros can make it look like they do everything, but even they are prioritizing, that is RTS. The real-time aspect and the nature of prioritizing the many spinning plates is a fun chaos of the genre. By making it bland, it doesn’t make it easier to get into the game. Anyone doing anything faster will crush. Noobs will get absolutely wrecked by better players no matter what. But now the game is just not as interesting to keep playing. I think the variety of game modes is the thing that will help casual players, but 1v1 multiplayer should be designed to allow players to prioritize different tasks, so actual play styles can emerge. Currently next to SC2, Stormgate is just a straight up worse game, even the best SG player currently, Parting, calls it a shit game. It has the talent and money behind it, but the philosophy is bad and it needs a lot of work.
I've never played an rts game but I might give this game a try
i'm sure u guys are backed up on topics to cover, but i'm super interested in a video on the old MW2 hacked lobbies. I did a quick read-up and found the method on how to install the patch & stuff, but i never understood why the prestige boost stuck serverside. I assumed it'd reset after a reboot because surely they don't trust the client on that.
Would love a deepdive!
STROMGOAT
cool video!
Nice video
also i think roleback netcode has been always a stable in video games since quake so quake was the first game that implemented roleback
This is just a commercial
It feels like somebody.... WANTS TO SELL ME SOMETHING!
I love RTS games, and even though I like Starcraft, Halo Wars and Age of Empires no game has ever consumed more hours of my life than the Command & Conquer series, specifically Red Alert 3. It truly feels like you command your troops to conquer lands. Every other RTS game fails to capture the resource management and expansion aspect that the C&C series does. I long for an RTS game more in the likes of RA3 and maybe a little less on the other side.
I loved playing Red Alert 3 with friends back in high school. I still quote Empire units from time to time when catching up with those friends. I wish it had controller support on PC I want to play it again
A noble goal, cant wait to see how people will react to it
I like rts most with friends tbh, just have free for all 3 to 6 people. Would be nice if that was.included
1v1 is nice and all, like you would expect from ex-Blizzard devs, but team/coop mode is definitely where it's at with modern gaming (I'm looking forward to 2XKO in the fighting game space as well). I'm glad the devs seem to be sharply aware of that.
Hope they have a pause button for weekend rts beers! Keen on a game that won't reset my coop commander levels every 4-8 weeks causing me to rage uninstall AGAIN
video games at the end of the day are meant to be played also esport is unlike traditional sports its similar to music festival where you can set an lineup of esport and game titles that can be showcased to the people
Really interesting how views have changed with games like this. I remember when Grey Goo came out and everyone unfortunately ripped it to pieces for heing a Starcraft rip off for having a similar 3 faction model in a scifi setting. Now this game wears it's Starcraft inspirations in ways way more obviously but still seems to be getting praised. Perhaps Grey Goo and games like it may also see a revival in the future?
I just hope this game gets controller support for pc. I used to play halo wars and red alert 3 a ton back in high school on my xbox. Nowadays ive reluctantly become a pc player but i play everything with controller still so hopefully they have controller support as an option.
Where would the game the available?
I’m excited. Makes me want to build a pc again. Right now console gaming is in the pits like it was in the ps2 era
Let me tell you it's a good era for an RTS to survive right now. People are sick and tired from toxic teammates. from Dota and Csgo.
and league
글쎄.. 한국에서도 Starcraft는 직접 플레이 하는 유저는 적고, 대다수가 프로게이머가 하는 게임을 구경하는 e스포츠 팬임. 1v1 게임은 특히 더 유저들이 적음. 2024년에 1v1 RTS 게임으로 신규 유입이 만들어질까?
RTS games on the rise ☺👍
Im in the beta, and I'm not allowed to say anything. But I like what Ive been playing so far.
The best RTS I’ve played was RUSE for the ps3 and pc
How to make RTS more innovative instead of forcing everyone to have to go hardcore .
how did you casually gloss over literally the best esports casting duo being present in this scene? This is like the XFL getting the ghost of Joe Madden to cast games
If anyone thinks RTS's are "relics of the past", you should look up point-and-click adventure games. :D
WHAT IS DEAD MAY NEVER DIE
ggs
The video editing on the interviews was really bad, felt like I'm watching a tiktok with how many cuts there are every 5 seconds
Being a Starcraft 2 killer is all Stormgate, and Zerospace as well, is known for at the moment, which typically isn't a good thing as far as I'm concerned. Stormgate will need a stronger hook if it wants to capture a large audience; and keep people from leaving the game the moment they finish the single player mode, as well as find something it does that Starcraft 2 doesn't/cannot do to keep people from just returning to Starcraft 2.
Stormgate will never kill Starcraft 2, since the only true Starcraft 2 killer will be Starcraft 3, which will never happen since Blizzard is incompetent and know they'll just kill the series if they attempt a shot at a new Starcraft.
They really need to sell the world, the characters, have a deep and interesting story to delve into, and offer something both spectacular and highly rewarding right in front of the player if they want to make it big. Otherwise, it'll be AoE4 all over again.
The content of the video itself is great but the editing especially the interview parts (the way the sentences connect) really need improvement.
thanks for the video!! even in beta, the snowplay engine is already revolutionary for RTS IMO
I'm glad they seem to be taking a more grassroots approach than RTS's of the past. It's what's kept the FGC alive for so long
No campaign/story missions?
There will be a regularly updated campaign.
I will translate what "long past its prime" means to normal ppl.
"Hard to monetize"
Supreme Commander Forged Alliance is the future of RTS and it came out in 2007. Nothing comes close
I don't get what makes the game different besides to make it easy to learn
this might sound weird to some but everytime me and my friends play this game after 1 or 2 games we just end up asking ourselves why are we playing this instead of sc2
Starcraft killed RTSs, not the game itself, but its success. SC and SC2 became so popular that almost every single new title after them (even to this day) try to replicate their design philosophy. Starcraft clones is a term for a reason, the vast majority of high budget real time strategy games created for the past 10 years are painfully similar to that franchise, and not only that, they have been emphasising on the most detrimental component the SC franchise has: Micromanagement.
Those 2 games were great but they were also extremely micro intensive, and that inherently creates a high skill ceiling, but also (and this is something alot of RTS veterans dont see) a high skill floor. those titles were extremely popular 20-30 years ago, therefore veterans of the genre are all adults. The new generations of "gamers" (aka kids and teenagers) never touched an RTS due to the genre's lack of predominance in the industry, and Because of that, plus the fact most entries in the genre nowadays are extremely micro focused, not only it is very hard for brand new players to even understand how to play, its almost impossible for them to compete because the amount of knowledge and practice you require to be even considered "decent" is astronomically high. As long as developers keep focusing on micro and competitiveness in RTSs, people will still avoid them, and Stormgate is the perfect example of the massive issue strategy games have at the moment and the indirect damage starcraft caused to the entire genre.
Players want scale, they want spectacle, they want STRATEGY, not having to perform 400 APM just to have "fun".
I 100% agree with you, I grew up playing StarCraft Broodwar but never against anyone and anytime it was it would be against my parents. We hardly micromanaged anything, often times played under 'melee' and set all opponents to Zerg. Treated it very similar to a tower defense when playing as Protoss, building a custom map with high resource counts and bunkering in the corner. I imagine this would anger quite a lot of decent SC players, but we still found it fun. There was something so satisfying about holding off what felt like never ending waves of Zerg whilst training up your own army of carriers to clear the entire map base by base. Not exactly a revolutionary strategy
I'd still love something similar to the SC formula but perhaps on a scale large enough that it's both a spectacle but also decreases the effectiveness of micro, perhaps by slowing the game down. I'm not to sure how to make the perfect RTS, I wouldn't consider myself particularly bad at them but I know that I probably couldn't give enough input even as a casual enjoyer of the genre. One needlessly lengthy comment later, I like said completely agree with you and am interested in seeing if a game could bring more attention to the genre, saying 'revive' would feel like sort of an unrealistic expectation but here's to hoping
As I always tell people, I want more like Supreme Commander but even less micro that that still had.
From what I've seen so far the game seems way to similar to starcraft.
RTS became huge at early internet days, because "micro" was not so much of a problem... and it was less punishing, but nowadays?
xD
"Micro" exists because computers were too dumb to be trusted to do ANYTHING themselves in the early days (they couldn't even pathfind around single trees). Unfortunately this behavior became "genre conventions" and now even though it's entirely possible to automate tons of these things to let people actually STRATEGIZE, no one does it because "that's not how RTS work".
stormgate reminds me too much wc3 kill monsters to get buffs and stuff....should be more like redalert and sc broodwars combine
foundation comes first
pikmin is the best rts game series
Pikmin is just a point and click action game rofl
@@zergtoss1 no
massive hit in competitive scene? wut
If Stormgate wants RTS games to be more mainstream they need to prioritize having a very interesting and complex campaign as well as a good custom game editor. Esports on the other hand needs to be deprioritized. SC2 failed overall because on release their custom games section was non functional.
is this a paid ad?
please don't use the league of legends tournament system where teams play only in their respective regions and play internationally like once or twice a year and go the dota 2 route where there are multiple international tournaments a year after a regional qualifier. the latter method makes for more fun games to watch because different regions develop different strats and metas and watching which of these work or break is really fun and every region learns from other regions until the grand world cup comes along. so all regions have teams or players that are on par with other teams and players from other regions and not having one region stomping all other regions 7 times out of 10 lol.
Q: is the game fun?
A: it's a great competitive game, esports players love it
so that's a no then, huh?
Yeah but i need 2 v 2 not 3v3
What does this game have over SC2? nothing...
the....editing...this...video....especially......when...people....talk...is...very...jumpy
but really this video feels not as well done as your guys' others
the art style looks cheezy, sc2 looks better
Any RTS with free units is a badly design RTS. At least in WC3 summoned units can be convert to XP for the opponent or be dispelled.
Am I the only one that thinks this game isn't there yet. Last playtest was terrible in my opinion.
For sure this will not bring RTS back to Esports and boost RTS genre yet I do think.
Maybe I'm wrong and I hope I'm wrong, because of course I'm ready for a new RTS competitive game.
, but I will test new testing phase and hopefuly there are good changes
cant wait for the "downfall of stormgate" video in 5 months
esport focused games never survive more than 6 months
i think rts games fell off when consol became the biggest platform because you cant reach those players with an rts game it would probably feel clunky
I disagree. Star Craft 2 was one of the biggest games, if not the biggest, on release in 2010. By that point, we were already well into the Xbox360/PS3/Wii era. And what really took it out wasn't players leaving for console, it was players leaving for MOBAs.
How can you say you follow esports and say 'return of RTS' like RTS ever went anywhere.
Bro I'm still watching Bisu vs Jaedong 20 years later and they are still pro. WC3 is still happening, SC2 is still happening, AoE2 has blown up massively.
Personally I always liked the less popular Supreme Commander line to me StarCraft was boring
To me, Stormgate is a disapointment. I am looking forward to ZeroSpace instead. Looks way more interesting.
The genre died because devs focused more on making an e-sport instead of just making an addictive game. The pyramid is completely upside down.