Learned so much from this tutorial! I really appreciate the way you explain every node, and what they are doing in each step. The image of the rose was also super helpful in understanding which values are considered transparent and which are not.
Thanks for another great video! I'm still dipping my toes in gamedev, but my little hobby project came to a roadblock when I found out the default shader doesn't do subsurface scattering, so I couldn't do the cool stuff I could come up with in Blender. Thanks for helping me understand the alternate render pipelines!
thank you so much for your help!! only issue is when I try to change the float value to a property an error comes up that says "ArgumentNullException: Value cannot be null" a response would be very helpful , thanks again!
Hello, Great tutorial. I found this because I have an Amplify shader dissolve that no workee. So I want to switch to Unity SG. But will these two assets work together in the same project. Pretty basic question but I have to ask. I cant seem to get an answer in ASE discord. Thanks.
This is the cleanest tutorial I've seen on shader graphs
Learned so much from this tutorial! I really appreciate the way you explain every node, and what they are doing in each step. The image of the rose was also super helpful in understanding which values are considered transparent and which are not.
Awesome, glad to hear that feedback! I was hoping that part with the rose would make sense
Wow I learned more in 8 minutes than I did watching other tutorials.
Absolutely fantastic tutorial! As a student in animation and VFX tutorials like this that go straight to the point are golden!
THANK YOUUU, I've watched many dissolve tutorials and none of them giving me the details explanation of how this and that work, thank youuu💕
Thank you! Glad I could help :)
Thanks for another great video! I'm still dipping my toes in gamedev, but my little hobby project came to a roadblock when I found out the default shader doesn't do subsurface scattering, so I couldn't do the cool stuff I could come up with in Blender. Thanks for helping me understand the alternate render pipelines!
Great Video :D
thank you so much for your help!! only issue is when I try to change the float value to a property an error comes up that says "ArgumentNullException: Value cannot be null" a response would be very helpful , thanks again!
How can I get it to dissolve from one side to the other? Like an arm fading from the fingers to their shoulder.
Hello, Great tutorial. I found this because I have an Amplify shader dissolve that no workee. So I want to switch to Unity SG. But will these two assets work together in the same project. Pretty basic question but I have to ask. I cant seem to get an answer in ASE discord. Thanks.
How would I dissolve an object with multiple materials?
"promo sm"