I didn’t mind what everyone said about the 3DO, I thought it was cool and under appreciated even when the PlayStation and Saturn arrived. I still think it’s cool. Love your work and thank you
Hey there. Back when 3DO was beginning to phase out, I recall a game store selling off all of their 3DO products. A huge case full of sealed longbox games, $20 bucks each, your pick. I would go back every couple of weeks to try a new title. What a steal.
I haven't tested this yet because there is still some work to be done during the rendering pipeline to make things more efficient. For example, there are a number of calculations that can be saved. How software is written plays a large part in the end results.
Maybe someday we will see Silent Hill on 3do?🙂
Fantastic! I always like to see the 3DO getting more love
Super friggin cool! Can’t wait to see it continue 😆
I didn’t mind what everyone said about the 3DO, I thought it was cool and under appreciated even when the PlayStation and Saturn arrived. I still think it’s cool.
Love your work and thank you
Hey there. Back when 3DO was beginning to phase out, I recall a game store selling off all of their 3DO products. A huge case full of sealed longbox games, $20 bucks each, your pick. I would go back every couple of weeks to try a new title. What a steal.
Awesome!!! Great job! How about the limits of vertex quantity or polygon count?
I haven't tested this yet because there is still some work to be done during the rendering pipeline to make things more efficient. For example, there are a number of calculations that can be saved. How software is written plays a large part in the end results.