Developing a 3D Engine for 3DO - Part 2 - Importing Models

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 9

  • @Yoshimitzy
    @Yoshimitzy ปีที่แล้ว +7

    Maybe someday we will see Silent Hill on 3do?🙂

  • @marc3122
    @marc3122 ปีที่แล้ว +2

    Fantastic! I always like to see the 3DO getting more love

  • @jaspercochran1535
    @jaspercochran1535 ปีที่แล้ว +2

    Super friggin cool! Can’t wait to see it continue 😆

  • @dingbat5653
    @dingbat5653 ปีที่แล้ว +2

    I didn’t mind what everyone said about the 3DO, I thought it was cool and under appreciated even when the PlayStation and Saturn arrived. I still think it’s cool.
    Love your work and thank you

    • @retroloveletter
      @retroloveletter  ปีที่แล้ว +1

      Hey there. Back when 3DO was beginning to phase out, I recall a game store selling off all of their 3DO products. A huge case full of sealed longbox games, $20 bucks each, your pick. I would go back every couple of weeks to try a new title. What a steal.

  • @RetroToadstool
    @RetroToadstool ปีที่แล้ว +3

    Awesome!!! Great job! How about the limits of vertex quantity or polygon count?

    • @retroloveletter
      @retroloveletter  ปีที่แล้ว +3

      I haven't tested this yet because there is still some work to be done during the rendering pipeline to make things more efficient. For example, there are a number of calculations that can be saved. How software is written plays a large part in the end results.