Yeah, just the typical click bait stuff that these content creators make. He could just as easily have made a video called anniversary recap highlights, and made a comment about player housing saying something like they announce player housing could potentially be a good thing for the game, let’s see how they handle it. Hopefully they learn their lesson from Garrison’s. Just leaving it like that.
@leonardceres9061 You either didn't play during WoD or completely ignored the Garrisons discourse. They literally almost killed the fucking game. WoW has had 2 close dances with death, it was in WoD and Shadowlands, I don't think Blizzard can afford a 3rd, so his extreme is warranted.
@@cheapsta9397garrisons didn't almost kill wow. Blizzard making an expansion with zero features is what almost killed WoW. What was promised and what was delivered was staggering. Garrisons are frowned upon because it was the only feature to do, and it was underwhelming.
I fully expect a smaller scale garrison where you choose based on location of the items. Like this spot is a lamp spot, this spot is a poster spot, this spot is for your bed or shelf, etc. A lot like how they did mount customization.
Ion said in an interview a while ago if they couldn’t do it with thins like free placement and freedom, he didn’t want to do it. Times change and direction change, but that was something I remember.
No implementation of housing could possibly live up to the expectations, dreams and hype of players who have been asking for it all these years. Really hope they put out something to manage the player expectations soon or else it will fail to land with the players it is targeting.
I suspect that it will be a goldsink of sorts. Certainly with lots of items earnable via in-game triumphs, but undoubtedly some gold sinks as well. Totally fine, mind you. As long as there are ample locations (or at least an ever-growing number of areas) for us to just choose a house would be excellent. Idk if I care to have a guild hall type area, could be cool, but I think keeping it micro would make it much more interesting
It wont be though. Those Engines were built with housing being part of the system. GW2 personal housing came later right, but they had Guild housing which is more or less the same thing. While the engine that WoW runs on has been upgraded a LOT since its initial iteration, like in Classic vehicles didnt exists because the tech wasnt there yet, housing is going to be very basic I believe, at least to start with. Though I hope I am wrong.
That “weird” symbol is a house. The War within season 4 “lull” will implement player housing after midnight announcement. That way people can dive into player housing before midnight releases. They don’t want to release player housing at the exact same time as midnight so it doesn’t overshadow it no pun intended
I took that symbol to be a new thing all together like Plunderstorm and Remix. But I could absolutely see them releasing housing a little ahead of midnight if only to ensure whatever server issues launching housing causes don't compound with the expansion launch.
If they want to succeed where garrisons failed. They need to make it separate from core gameplay. You HAD to do garrisons in WoD, it was a fundamental part of the experience, and tied to player "power", story, and systems, it also rendered the player hub for the expansion obsolete. Housing needs to be just about flair, and player expression that people can just do on the side for fun.
It would be completely fine if quests take you to your home sometimes. Or it serves as kind of a class order hall for midnight where you're planning things there but are only there briefly. There's so much fun stuff they could do without making the game about sitting in your home. They can lightly tie it in without the mistakes of WoD happening. Doesn't take a genius to think of a few ways to do so. It's also something Blizzard are keenly aware of. The hate for Garrisons. Blizzard devs have openly talked about the issues with WoD garrisons. It would be incredibly odd if they made that same mistake, as it is something they've stated over and over again was a mistake. Imagine a quest where you return home and it's been booby-trapped by a dreadlord or something. There's cool things they can do.
There it is , in my point of view right here lays the problem “ on the side FOR FUN” , it feels like the fun died once i had to monitor 5 hp bars while dealing damage and paying attention to mechanics for a chance at finishing a dungeon only to get 50 gold either this or i’m getting old
The new symbol is a redesign for a Hearthstone for your Player Housing feature which will be part of the pre purchase bundle…you didn’t hear it from me. *the designers did a good job at making something that looks like a home with a door while also looking like a hearthstone
Either a pre-purchase bundle, or pre-patch update. I wouldn't be surprised if the pre-patch questline and event revolved around getting our houses leading into Midnight's story.
What are their worst current events? I thought people were pretty happy with system and game design with TWW, and most people like where the lore is going in the macro sense, just that TWW is slow right now, as it's the expansion of exposition, being part of a 3 expansion saga. Plus it's headed by the creator of the Warcraft story. The game has 7 million subscribers. It seems like the current events are good? I'm not trying to say you're wrong for your opinion, I'm just wondering what these current events are.
I understand technical restrictions are a thing, so im setting my expectations to be about the same as SWTOR. Because it has the plugs and sockets system like garrisons, but with size and positioning ability. I feel like that is plausible as a direct upgrade to a system originally iterated on in the form of garrisons
Imo the housing system could be THE system that WoW has needed for last 10'ish years. But to do that I think it NEEDS to provide 3 things: 1) It has to be made so you can invite other players into your house. If you can not show off your house, which will be the representation of your character, it loses a LOT of importance. 2) It should have functionality beyond just visuals. For instance it would be a perfect place to include profession rooms. A kitchen. Basicly it would need to be integrated into the professions. 3) It should serve as motivation for players to go out and revisit old places in WoW. Meaning, items or new recipies for house-items should drop from all kinds of content. If you want to get fancy you could even use this chance to introduce 2 new professions: architect & carpenter. These would be able to craft parts for the house, including furniture. In the grand picture , in the best case, WoW playerhousing should serve as a way to bring players together and enable them to create their own entertainment, or bring different types of players together. You could even make guild houses. Or even community or server-wide buildings that can be designed, used and enjoyed by everyone on the server. Like a.. sandbox Tavern?
4) You cannot create a housing > player power loop. It must be a completely separate gameplay loop from gear and power. The only leniency I would give is a rested bonus for visiting your home before raid or something. Nothing so insane that it's necessary though.
Too much functionality will just make them garrisons 2.0. I want it to be mostly aesthetic and a place to display trophies and goof around with friends.
@@candlestyx8517 Yeah I think some people forget how dead the game felt at that time. People literally just sat in their garrisons and everywhere else felt like a ghost town. If they are doing it correctly, I think it would best serve as just a cosmetic thing to show off your journey. It would be an added bonus if they added some Darkmoon Faire style multiple player games to encourage player interaction as well.
i hope they give it no function at all, it should be something to build upon, show off, not to sit in endlessly outside of the cities. agree with the other two points though
I just got to your discussion on Housing. But Garrisons was a staple to the expansion, they were THE thing that was supposed to be really cool about WoD Player Housing seems like an addition to what is to come, not part of an expansion, but at the very least, a key part to some players experience. I'm a casual collector mostly, so housing just added a ton of collecting for me to do
The best iteration of player housing I've played is in the ancient Ultima Online. There you could place items wherever you wanted. You could (more or less) place houses/castles almost wherever you wanted in the open game world, but that also meant that since the lots weren't instanced, it was a first come, first serve basis. In addition, huge landmasses had to be made, just for the hundreds of thousands of players to have room to place their houses.
The OldSchool Runescape housing system is basically similar to what garrisons did, but instead of predetermining where something goes, instead things are predetermined in "room types" like a dungeon room, a chapel room, or a throne room, then you can rotate the rooms and connect them to other rooms in your house to make it one functional unit as a whole. The room "hotspots" where you choose what to build are all predetermined, but the variety in what you can put in said slots is varied enough to be somewhat interesting. To top it all off, they also made houses very functional and integral to the gameplay experience to where it is extremely beneficial to visit them often for their perks, BUT apart from training construction (which is your house-building profession) there are very few reasons to stay in your instanced home for extended periods of time. Instead, you are motivated to do things outside of your PoH to bring back to your home to mount up on the walls or use extremely expensive item sinks to decorate your home more beautifully. I believe this is the kind of system we should expect to see in WoW, more so than something like XIV's. It won't be anything nearly as interesting, but it should be something players will enjoy!
Perhaps a new or improved engine could be introduced with Midnight? Additionally, I would prefer guild housing over player housing to maintain the social aspect that has always been a part of the game. This is why class-specific housing, like Order Halls, was such a successful feature; it gave players a sense of belonging.
It wasn't just the fact that customization was limited, they also tied player power/progression to the garrison by allowing you to herb/mine, locking certain craft recipes behind it, apexis dailies, follower missions/shipyard, etc. Lets hope they learned their lesson.
my idea is this is going to be a warband housing system ware each player gets 1 house not 1 house per character and you will be able to have (top 4) warband characters wandering around the area!
My take on this. This will be very similar to PoE Hideouts. You will get a number of "layouts" that you can choose from and you can build it however you want. They will put some adventuring into this where you have to go out in the world to find different "furnitures" and also put some stuff into the shop.
I didn’t really have any problem with the Garrison‘s per se. Partly because I was more or less playing very lightly during WOD.. I was using that time to work on my career. So unfortunately, I didn’t really do very much with that expansion at all but in a game that is supposed to be social I can see why people were a little upset about it.
I'd love to see them tie extras into proffesions. Make that stuff evergreen with content and resources from each expansion. Let blacksmiths make unique armour stands, leather workers different heads for walls, tailors curtains - give proffesions more to do and specialise in outside of gear that's evergreen and more customisation for houses that can be pulled from older content.
I mean, they literally cited one of the reasons why this patch was so unstable at the start was because they were doing massive engine updates. I would assume that is something to prepare for exactly this.
MoP was great, but we just had remix, so i cant imagine people getting hyped for MoP classic, it will probably feel like a watered down version for anyone that played remix
Depends on what kind of player u are, if ur for lore/rp/feel, its a top 2. If ur for end game and gameplay, its #1 and so far ahead of any other expac its wild
If Warlords of Draenor would have had the content of MoP it would have been the greatest WoW expansion ever created. The pandas were a marketing nightmare for MoP.
That yellow symbol on the roadmap is 100% the Player House Hearthstone. It even looks like a little house. So it seems they might introduce player housing as the new system before Midnight launches. So early winter next year.
i do hope its just a place to display our items and have people visit, it doesn't need everything there, just a lot of customisation. and i hope there's multiple plots (probably phased/instanced like a delve) like huts in grizzly hills, silvermoon apartments, ironforge and stormwind townhouses, gilneas??? there's so much they can do with this to make these pockets of the world lively, without stealing people from the cities to trade and craft.
Skyrim didn't start with player housing. Then the DLC added it in. If Bethesda can pull it off and Blizzard can't, then it's truly a sad, sad day in Irvine California.
I firmly believe the weird symbol in the timeline is your home hearthstone, and that makes me think player housing will not be available when midnight launches, it'll be a 12.1 thing
the main issue with garrison is it made the world feel super dead because you could just mine/herb in your garrison. you had no reason to leave. it killed the out door world unless you raided.
a dev tweeted that when they started 3 years ago at WoW, they first heard about player housing being in development. this has been probably been in development for 6+ years, with another year and half left to go before it comes out. i feel like comparing this to a 2 year development of garrisons is very short sighted. the spellbreak team they bought too probably have been working on this as well since blizz bought them.
I wouldn't be surprised if the housing system functions closer to SWTOR's Stronghold "hooks". They effectively have around 300-500 pre-determined spots that can accommodate different types of decorations that you place and manipulate within a soft boundary of the "hook". There's a degree of freedom and expression in the system, but it's far from what you can do in FFXIV or GW2
As a Software Engineer... if Player Housing is a seperate location you "port" too... why can't Blizzard make it like all the others... if you port to your home... it would be it's own instance. Garrison's you could just run into it from the game... I think the player base would be okay... "porting" to your house... I do not need a seemless transition in game to my house.
Fully expecting it to: - crash servers for a while and cause random issues on patches years from now - have buyable housing pieces and variations as "packs" on the store and/or appear on the trading post... one variant at a time for a year - have some sort of resource cooldown that makes it feel like a mobile game - cause the world to feel even less populated as people sit in their homes on their $90 brutosaurs and never leave except to be tp'd to raid - have random vendors that have a chance to spawn, one of which gives something broken that everyone wants so you have to either go to a friends house or use the group finder to find someone who has that vendor up I'm hoping that it: - can be in different major cities so there are racial themes (Gilneas is reclaimed, Night Elves have a new city, Silvermoon being restored, Undercity reclaimed, etc) - has decoration options you can get similiar to transmog by doing old raids - has an armory where you can hang weapons and show armor sets
Player housing is more than possible. There are technical limitations such as providing enough 'phases' for each player's own plot in any specific area but private servers have been doing this for over a decade. Epsilon WoW, RPH (gone now), TurtleWoW and many more have made plenty of additions to the warcraft engine without any of the tools Blizzard has at their disposal with the exception of Noggit. In Epsilon, I'm able to completely strip a zone in any continent (Kalimdor, Desolace) of all of its objects and textures and start completely from scratch. You can completely rework several zones on a PRIVATE SERVER with .000001% of the budget that Blizzard has. This with dozens of other phases running at the same time on the same server hardware. I would be absolutely gobsmacked if Blizzard couldn't execute this properly or at least well enough that most players are ok with it. People with less resources and less time without getting paid have been able to do what Blizzard hasn't for years and years.
I guess what is the difference between the placeable toys in the world and being able to place a stool or a banner? All they have to do is make it not despawn within the bounds of the plot. I expect that we have to select a fixed building, i.e. a dwarf bunker or a human Elwyn house etc.
Blizzard has been riding on a high lately and almost recovered from the devastation that was Shadowlands. If they would announce the most asked for feature that has been missing from the game for 20 years and deliver anything less than the bare minimum that goes for housing in MMOs today, they would gain absolutely nothing from this.
The problem with things being broken, is that nobody even realizes that it's broken. In Classic TBC pre patch for Wrath scourge event, partially went on (mini acropoli) were all over the place for 3 months. Numerous posts were on realm forums, but forums, any forum that you could imagine. I used a method that I won't share to actually talk to a GM and make them aware of the issue. It was fixed an hour later. There is NOBODY watching things once they are released into the wild.
A couple questions, in a gane where we know. Its i.podsible to have all houses in a single instance, so we KNOW itll be an instance just for you and who you invite. So my question is, what is the gain, from having playerhouses, is it just a nicelittle hole that YOU created? Or have there been other benefits weve seen in other games.
Its just Xal'atath being smart. What is the most dangerous force in the WoW universe? The murder hobo squad. So you give em all houses, and they are no longer a hobo. Its a next level chess move to weaken us.
@@UltimateGamerCC Oh yeah mate, you totally got me. Not like I quit WoW before even the Pandas came and I haven't returned since. Nuh, not like I have kept steadfast in my rejection of Blizzard, you got me all figured out ...
Best thing we can do in terms of the player housing is: Expect nothing - that way we can only be pleasantly surprised. That said: I don't expect Conan Exiles levels of base/house building, but I do expect a decent level of customization. I could live with something like in Lords of the Rings Online: you have pre-defined locations, but not for specific items but certain groups of items like "small furniture" or "large carpet" etc. Allows for a decent level of customization. The thing that'll make or brake the housing in my opinion is the variety of items to customize the houses with.
I never understood the obsession with housing, but it's nice that people who want it will get it. Maybe? I mean there's about a 90% chance most people will be disappointed by not having their expectations met.
The last game I played that had anything like proper player housing (aside from warlords of draenor) was White Knight Chronicles.... In that game you're introduced to the "georama" where you can place down anything you want wherever you want, craft items with materials and place them down and then items interact with other items to give you bonuses in the world like finding rarer materials when gathering, or getting +% to certain skills when fighting.... If wow did anything like that, it would be cool, but wow isn't made with features like that to work.
what i like about Mike is that even though his initial reaction may be "who the fuck asked?" he is still willing to research it and say "a lot of fuckin people apparently, alright fair dues."
I think this comes at a time where Blizzard already learned that they need to listen to their players and (mostly) give them what they want, so I have faith that they'll have learned from the mistakes of the Garrison system. I believe in them.
I have a sneaky suspicion that the reason TWW isn’t much different from Dragonflight is that they put a ton of effort into redeveloping WoW for Midnight.
If it’s fully instanced there’s no reason they can’t allow fully customisable placement of objects. The biggest hurdle would probably be persistent entity streaming I’d have thought, but if it’s in a small instanced play area separated from the game world then that shouldn’t be a tough ask from a server architecture standpoint. But who knows. This is blizzard.
It NEEDS to be like Epsilon WoW, where you have full 100% arbitrary control over where you want to put something. Anything less would be disappointing.
The only real problem I had with Garrison in WOD was the mission table. I was supposed to hang around waiting for the missions to finish. Very un-fun. I suspect "player housing" will be a new garrison in a Midnight zone. I hope they leave out the mission table this time...
As a solo player who enjoys being independent with multiple alts for every profession, the garrison was just fine, i honestly didn't care for it until you could spam Missions and make big money
What I want: To be able to put a home of my design in a pre-deliniated place within any zone in the game, have a chest to interact with my bank, a portal to at least one major city, a stable to look at a few mounts, A dressing rooms with a few 'outfits' displayed where I can xMog & a den or great-room of some kind where I can show off some cool weapons or Boss-kill mementos. What we'll be getting: *Garrisons 2.0 inc.*
@@fredrick1176 Yeah, it feels like they'll hype it up & then throw a stencil at us that we can't color outside the lines with at all. Cookie-Cutter all the way.
I have extremely low expectations for this, I'm thinking it will be similar to garrisons, but with more "hooks" to hang stuff on. No free placement, no rotations, just spots where you can place items. I also fully expect blizzard to monetize the ever living shit out of this, $20 for an individual item, $200 for a completed house, etc.
After MoP classic I get the feeling those characters will be folded into modern, unless they actually want to finish the cut content in WoD and turn it into a full expansion. As for Player Housing, the level of customization needs to at least be on par with SWTOR.
I liked the idea of having my own garrison. The problem was, that it was in the middle of nowhere. While it made sense lorewise, it didnt make sense from an MULTIPLAYER perspective. Instead it should have had to have a direct connection to the current main city (iirc it was Ashran), but it was anything but close to that. You naturally got seperated from the other players. Also ALL the daily weekly quests were offered in the garrison, not in the main city. Iirc the FIRST patch to change this was the last one during this addon when they introduced the jungle zone. Quests were obtained in this location, so it began to revitalize a bit. But imo the biggest problem was the mission table. It was so convenient with +gold followers and after you got your first million gold, it just became a chore to have you daily login. It was the first time for me to actually quit WoW despite being a casual since end of Cata. Since Legion gold actually became valuable again, because of all the gold dumps, but at the same time the rich became richer and new players cant catch up anymore. Well Im going offrail, but it started in WoD.
As a proud dwarf main since vanilla I am 100% making a huge tavern and I shall shitpost on the official forums until they make me all the furniture AND make the Boralus inn music available.
I remember being up at midnight for wod release and to get to play 30 minutes or whatever it was to get to your Garrison and the quest was broke and going to bed. Then to wake up to 1500 person q. Good times
Some people still haven't played WoW classic. There are new players, both young and old, as well as all the people looking for a nostalgic experience. My bet is there will be a lot of people playing the refresh.
Garrisons took players from the world and put them in a solo instance. They really have to figure out how to do housing without repeating that mistake. Because space is limited, it will need to be instanced or layered somehow. Let's say it's like the garrison, but instead of just one player with multiple buildings, it's multiple buildings, but with different types of homes, including houses and just "rooms" in houses that players can buy (somehow). So when you enter the instance/layer for the village, you will see the other players who own homes in that village if they are around. I think the economy around buying and selling homes could be interesting (potentially disastrous). You could also encourage this to become "guild housing" without enforcing it. I don't play WoW anymore, but for the sake of the game, I hope they make it mostly cosmetic with just minor perks depending on the type of home you can afford. Garrisons were just too time-consuming. Ownership of a home would be through a key item and you could own multiple keys (and buy and sell them in the AH or otherwise). So, let's say you have a house near Stormwind and a studio in Dalaran or something like that. Maybe fast travel between homes could be the perk they offer for owning multiple homes?
I do think that Blizzard certainly needs to set expectations and also explain WHY something is the way it is. It doesn't have to be technical, but I do agree saying something like "this game was not designed to support such a system, and we had to do some major backend rearchitecting to even support something like this" would go a long way. People are old enough, and sufficiently versed in tech, to understand that software isn't some magical waving of the hand and "poof" it now works
Im also skeptical of housing however I do think this is a feature that has been baking at blizz for a long long time now and I think they’ve done a lot of great work revamping their engine lately with warbands, skyriding, plunderstorm, delves. It appears to me that blizz has a technical prowess that they’ve never had in the games past and I want to believe that they wouldn’t make the same mistakes as they did with Garrisons. I am very sure they wouldn’t announce this feature unless they are confident it’s going to be fully fleshed out. That being said, I am not expecting something with insane depth. But something with a solid amount of customization that is impactful for gameplay. If they give us something kind of like Animal Crossing in terms of the depth of housing customization i would be over the moon. One thing I am a little worried about is I really hope they don’t give housing too much to the point where people spend all their time at home.
While I have always thought player houses would be cool, I think the game would be better off with a Guild Hall or Guild Fort sort of thing. Just to maybe bring back a little bit of that "mmo" feel to the game where you, you know, actually see your guild mates outside of instanced dungeons and raids.
I think it's more likely to be like Skyrim's housing in Hearthfire, you have pre-selected spots that you can choose items to put things into, tho I wouldn't put it past the WoW team to make something like FFXIV too, they've shown that they are willing to work and rebuild a lot of the game's old code.
I'm worried the majority of their efforts for Midnight are going into player housing. So people who don't enjoy player housing just get a bare bones expansion.
I’m on the side that doesn’t understand the appeal. It won’t be fully buildable like enshrouded, instead it’ll be like. Place a rug, put up a poster. And then forget about the system because you have so many things to do in the game
They really looked at FFXIVs homework to implement housing. My only question is, will it be a house per character or an account based house? That makes a hell of a difference.
7:17 I think we will be seeing a legion remix on the next road map, if you notice right at the end where the weird stone is, the line from autumn to winter gradually changes to a chaos green color, which nothing coming out for retail that we know about is associated with the legion or fel
I think people forget that while the engine WoW runs on has come a long way, its a pretty basic engine and housing was 100% not part of the initial engine. With that though vehicles were not a thing in Classic, not because the devs didnt want it, but because the tech wasnt there but then look at Wrath. They made an entire Raid fight out of them. So 100% hope for the best, but prepare for basic housing. Not as blah as Garrisons, but nothing like GW2/FF14/ESO.
The dream would be a fully fleshed out housing system that you can decorate to the degree of Wildstar, or FFXIV at the very least. Plus a new profession to craft the furniture pieces. But on the more realistic side, it's probably going to be more in line with how Garrisons were or a very rudimentary hook system like in swtor.
bit dramatic ey lmao
Yeah, just the typical click bait stuff that these content creators make. He could just as easily have made a video called anniversary recap highlights, and made a comment about player housing saying something like they announce player housing could potentially be a good thing for the game, let’s see how they handle it. Hopefully they learn their lesson from Garrison’s. Just leaving it like that.
hee kerel
@@leonardceres9061garrisons almost killed wow so i think it’s based. you need a break from the internet homeboy
@leonardceres9061 You either didn't play during WoD or completely ignored the Garrisons discourse. They literally almost killed the fucking game. WoW has had 2 close dances with death, it was in WoD and Shadowlands, I don't think Blizzard can afford a 3rd, so his extreme is warranted.
@@cheapsta9397garrisons didn't almost kill wow. Blizzard making an expansion with zero features is what almost killed WoW. What was promised and what was delivered was staggering. Garrisons are frowned upon because it was the only feature to do, and it was underwhelming.
I fully expect a smaller scale garrison where you choose based on location of the items. Like this spot is a lamp spot, this spot is a poster spot, this spot is for your bed or shelf, etc. A lot like how they did mount customization.
Kinda like GTA Online, In the higher end properties such as the Casino Penthouse you can only add certain items to certain locations.
I think it'd be more like SWTOR's housing.
Ion said in an interview a while ago if they couldn’t do it with thins like free placement and freedom, he didn’t want to do it. Times change and direction change, but that was something I remember.
pfp, I know what kind of man you are
@@keithb6344 What Ion says and what Microsoft tells Ion to do are two very different things.
No implementation of housing could possibly live up to the expectations, dreams and hype of players who have been asking for it all these years. Really hope they put out something to manage the player expectations soon or else it will fail to land with the players it is targeting.
The problem is if it isn't too the standard of gw2/eso/FFXIV.
I suspect that it will be a goldsink of sorts. Certainly with lots of items earnable via in-game triumphs, but undoubtedly some gold sinks as well. Totally fine, mind you. As long as there are ample locations (or at least an ever-growing number of areas) for us to just choose a house would be excellent.
Idk if I care to have a guild hall type area, could be cool, but I think keeping it micro would make it much more interesting
@@michaelkovalsky4907 guild hall is a must and will be a wasted opportunity if they don't make it.
@@waltwhite8126 IDK about a must, but I 1000% agree it would be a MASSIVELY missed opportunity that MANY people would be VERY pissed over
It wont be though. Those Engines were built with housing being part of the system. GW2 personal housing came later right, but they had Guild housing which is more or less the same thing. While the engine that WoW runs on has been upgraded a LOT since its initial iteration, like in Classic vehicles didnt exists because the tech wasnt there yet, housing is going to be very basic I believe, at least to start with. Though I hope I am wrong.
That “weird” symbol is a house. The War within season 4 “lull” will implement player housing after midnight announcement. That way people can dive into player housing before midnight releases. They don’t want to release player housing at the exact same time as midnight so it doesn’t overshadow it no pun intended
I took that symbol to be a new thing all together like Plunderstorm and Remix. But I could absolutely see them releasing housing a little ahead of midnight if only to ensure whatever server issues launching housing causes don't compound with the expansion launch.
If they want to succeed where garrisons failed. They need to make it separate from core gameplay. You HAD to do garrisons in WoD, it was a fundamental part of the experience, and tied to player "power", story, and systems, it also rendered the player hub for the expansion obsolete. Housing needs to be just about flair, and player expression that people can just do on the side for fun.
It would be completely fine if quests take you to your home sometimes. Or it serves as kind of a class order hall for midnight where you're planning things there but are only there briefly. There's so much fun stuff they could do without making the game about sitting in your home. They can lightly tie it in without the mistakes of WoD happening. Doesn't take a genius to think of a few ways to do so. It's also something Blizzard are keenly aware of. The hate for Garrisons. Blizzard devs have openly talked about the issues with WoD garrisons. It would be incredibly odd if they made that same mistake, as it is something they've stated over and over again was a mistake. Imagine a quest where you return home and it's been booby-trapped by a dreadlord or something. There's cool things they can do.
There it is , in my point of view right here lays the problem “ on the side FOR FUN” , it feels like the fun died once i had to monitor 5 hp bars while dealing damage and paying attention to mechanics for a chance at finishing a dungeon only to get 50 gold either this or i’m getting old
It will probably be like the housing in SWTOR where there are 'hooks' in specific locations and then objects that go on the matching sized hooks.
that be perfect swtor has some if not the best housing
If they took inspiration from the housing in SWTOR and WildStar then it will be pretty great.
It's going to be ESO. Same parent company. MS owns WoW now, remember?
@@premiumfruits3528 ESO has full 'put anything anywhere' though. a 2004 game engine can't do that as Mike explained.
Can't wait to purchase the store in Stormwind's main street and kick Renato Gallina from standing in front of it!
29.99
@@matrixcom69 Think $199.99
I'm kicking all the night elves out of Bel'ameth. That place is my aesthetic.
You’ll get the same instanced plot of land as everyone else in the buttcrack of elwynn
Let me purchase Northshire and have the newbies do chores for me
The new symbol is a redesign for a Hearthstone for your Player Housing feature which will be part of the pre purchase bundle…you didn’t hear it from me. *the designers did a good job at making something that looks like a home with a door while also looking like a hearthstone
Either a pre-purchase bundle, or pre-patch update. I wouldn't be surprised if the pre-patch questline and event revolved around getting our houses leading into Midnight's story.
@ Oooo dude you are right on the money!
Love that you are keeping it real about the player housing. I too am keeping my expectations low bc of WOD and bc of blizzard’s current events.
What are their worst current events? I thought people were pretty happy with system and game design with TWW, and most people like where the lore is going in the macro sense, just that TWW is slow right now, as it's the expansion of exposition, being part of a 3 expansion saga. Plus it's headed by the creator of the Warcraft story. The game has 7 million subscribers. It seems like the current events are good? I'm not trying to say you're wrong for your opinion, I'm just wondering what these current events are.
@@hobosnake1 probably the $100 mount in the store
I understand technical restrictions are a thing, so im setting my expectations to be about the same as SWTOR. Because it has the plugs and sockets system like garrisons, but with size and positioning ability. I feel like that is plausible as a direct upgrade to a system originally iterated on in the form of garrisons
Imo the housing system could be THE system that WoW has needed for last 10'ish years. But to do that I think it NEEDS to provide 3 things:
1) It has to be made so you can invite other players into your house. If you can not show off your house, which will be the representation of your character, it loses a LOT of importance.
2) It should have functionality beyond just visuals. For instance it would be a perfect place to include profession rooms. A kitchen. Basicly it would need to be integrated into the professions.
3) It should serve as motivation for players to go out and revisit old places in WoW. Meaning, items or new recipies for house-items should drop from all kinds of content.
If you want to get fancy you could even use this chance to introduce 2 new professions: architect & carpenter. These would be able to craft parts for the house, including furniture.
In the grand picture , in the best case, WoW playerhousing should serve as a way to bring players together and enable them to create their own entertainment, or bring different types of players together. You could even make guild houses. Or even community or server-wide buildings that can be designed, used and enjoyed by everyone on the server. Like a.. sandbox Tavern?
4) You cannot create a housing > player power loop. It must be a completely separate gameplay loop from gear and power. The only leniency I would give is a rested bonus for visiting your home before raid or something. Nothing so insane that it's necessary though.
Too much functionality will just make them garrisons 2.0. I want it to be mostly aesthetic and a place to display trophies and goof around with friends.
@@candlestyx8517 Yeah I think some people forget how dead the game felt at that time. People literally just sat in their garrisons and everywhere else felt like a ghost town.
If they are doing it correctly, I think it would best serve as just a cosmetic thing to show off your journey. It would be an added bonus if they added some Darkmoon Faire style multiple player games to encourage player interaction as well.
i hope they give it no function at all, it should be something to build upon, show off, not to sit in endlessly outside of the cities. agree with the other two points though
I don't know.........too little too late I'm afraid. That ship has already sailed.
so now instead of afking in dornogal i can afk in my house... ok?
@@sproosemoose285 hahaha speak truth!
I just got to your discussion on Housing.
But Garrisons was a staple to the expansion, they were THE thing that was supposed to be really cool about WoD
Player Housing seems like an addition to what is to come, not part of an expansion, but at the very least, a key part to some players experience.
I'm a casual collector mostly, so housing just added a ton of collecting for me to do
The best iteration of player housing I've played is in the ancient Ultima Online. There you could place items wherever you wanted. You could (more or less) place houses/castles almost wherever you wanted in the open game world, but that also meant that since the lots weren't instanced, it was a first come, first serve basis. In addition, huge landmasses had to be made, just for the hundreds of thousands of players to have room to place their houses.
The OldSchool Runescape housing system is basically similar to what garrisons did, but instead of predetermining where something goes, instead things are predetermined in "room types" like a dungeon room, a chapel room, or a throne room, then you can rotate the rooms and connect them to other rooms in your house to make it one functional unit as a whole.
The room "hotspots" where you choose what to build are all predetermined, but the variety in what you can put in said slots is varied enough to be somewhat interesting. To top it all off, they also made houses very functional and integral to the gameplay experience to where it is extremely beneficial to visit them often for their perks, BUT apart from training construction (which is your house-building profession) there are very few reasons to stay in your instanced home for extended periods of time. Instead, you are motivated to do things outside of your PoH to bring back to your home to mount up on the walls or use extremely expensive item sinks to decorate your home more beautifully.
I believe this is the kind of system we should expect to see in WoW, more so than something like XIV's. It won't be anything nearly as interesting, but it should be something players will enjoy!
Perhaps a new or improved engine could be introduced with Midnight? Additionally, I would prefer guild housing over player housing to maintain the social aspect that has always been a part of the game. This is why class-specific housing, like Order Halls, was such a successful feature; it gave players a sense of belonging.
That's huge. Guild housing is a brilliant idea, especially if certain furnishings could be obtained through group content/achievements.
i dont even play wow anymore but i still love to hear you talk about it
It wasn't just the fact that customization was limited, they also tied player power/progression to the garrison by allowing you to herb/mine, locking certain craft recipes behind it, apexis dailies, follower missions/shipyard, etc.
Lets hope they learned their lesson.
my idea is this is going to be a warband housing system ware each player gets 1 house not 1 house per character and you will be able to have (top 4) warband characters wandering around the area!
My take on this.
This will be very similar to PoE Hideouts. You will get a number of "layouts" that you can choose from and you can build it however you want.
They will put some adventuring into this where you have to go out in the world to find different "furnitures" and also put some stuff into the shop.
I didn’t really have any problem with the Garrison‘s per se. Partly because I was more or less playing very lightly during WOD.. I was using that time to work on my career. So unfortunately, I didn’t really do very much with that expansion at all but in a game that is supposed to be social I can see why people were a little upset about it.
I'd love to see them tie extras into proffesions. Make that stuff evergreen with content and resources from each expansion.
Let blacksmiths make unique armour stands, leather workers different heads for walls, tailors curtains - give proffesions more to do and specialise in outside of gear that's evergreen and more customisation for houses that can be pulled from older content.
I mean, they literally cited one of the reasons why this patch was so unstable at the start was because they were doing massive engine updates. I would assume that is something to prepare for exactly this.
I would love if they could make Playerhousing similar to how ESO does it. But knowing it's WoW, it will probably be Garrison 2.0.
MOP is a TOP2 WoW expansion, FIGHT ME
MoP was great, but we just had remix, so i cant imagine people getting hyped for MoP classic, it will probably feel like a watered down version for anyone that played remix
Depends on what kind of player u are, if ur for lore/rp/feel, its a top 2. If ur for end game and gameplay, its #1 and so far ahead of any other expac its wild
Just like catching you for some world pvp, easiest fight of my life
If Warlords of Draenor would have had the content of MoP it would have been the greatest WoW expansion ever created. The pandas were a marketing nightmare for MoP.
MoP talent & ability prune says otherwise
That yellow symbol on the roadmap is 100% the Player House Hearthstone. It even looks like a little house. So it seems they might introduce player housing as the new system before Midnight launches. So early winter next year.
i do hope its just a place to display our items and have people visit, it doesn't need everything there, just a lot of customisation. and i hope there's multiple plots (probably phased/instanced like a delve) like huts in grizzly hills, silvermoon apartments, ironforge and stormwind townhouses, gilneas??? there's so much they can do with this to make these pockets of the world lively, without stealing people from the cities to trade and craft.
Wtb world of StarCraft.
Skyrim didn't start with player housing. Then the DLC added it in. If Bethesda can pull it off and Blizzard can't, then it's truly a sad, sad day in Irvine California.
I firmly believe the weird symbol in the timeline is your home hearthstone, and that makes me think player housing will not be available when midnight launches, it'll be a 12.1 thing
I actually really liked Garrisons, it not only made me filthy rich with gold but also provided a "home" of sorts.
the main issue with garrison is it made the world feel super dead because you could just mine/herb in your garrison. you had no reason to leave. it killed the out door world unless you raided.
a dev tweeted that when they started 3 years ago at WoW, they first heard about player housing being in development. this has been probably been in development for 6+ years, with another year and half left to go before it comes out. i feel like comparing this to a 2 year development of garrisons is very short sighted. the spellbreak team they bought too probably have been working on this as well since blizz bought them.
Housing is one of the things that Everquest2 has mastered. I'm not surprised that it's coming to WoW finally. IIRC Holly was an advocate for housing.
I wouldn't be surprised if the housing system functions closer to SWTOR's Stronghold "hooks". They effectively have around 300-500 pre-determined spots that can accommodate different types of decorations that you place and manipulate within a soft boundary of the "hook". There's a degree of freedom and expression in the system, but it's far from what you can do in FFXIV or GW2
As a Software Engineer... if Player Housing is a seperate location you "port" too... why can't Blizzard make it like all the others... if you port to your home... it would be it's own instance.
Garrison's you could just run into it from the game... I think the player base would be okay... "porting" to your house... I do not need a seemless transition in game to my house.
Like an instance portal in Sw or Org that takes you to a plot with a house out back or something. I hope it's something like that
Fully expecting it to:
- crash servers for a while and cause random issues on patches years from now
- have buyable housing pieces and variations as "packs" on the store and/or appear on the trading post... one variant at a time for a year
- have some sort of resource cooldown that makes it feel like a mobile game
- cause the world to feel even less populated as people sit in their homes on their $90 brutosaurs and never leave except to be tp'd to raid
- have random vendors that have a chance to spawn, one of which gives something broken that everyone wants so you have to either go to a friends house or use the group finder to find someone who has that vendor up
I'm hoping that it:
- can be in different major cities so there are racial themes (Gilneas is reclaimed, Night Elves have a new city, Silvermoon being restored, Undercity reclaimed, etc)
- has decoration options you can get similiar to transmog by doing old raids
- has an armory where you can hang weapons and show armor sets
Player housing is a very dangerous idea, if we remember Garrisons and the damage that did to the game as a whole....
Everyone else: /losesminds at the housing announcement
Me: Remember garrisons? **Pepperidge Farm Remembers**
I assume it might be more like SWTOR, where you CAN plonk stuff down in specific spots, but different sized things can fit anywhere within the hooks.
People don't remember the housing in Dark Age of Camelot game. It was definitely ahead of its time in a way.
Player housing is more than possible. There are technical limitations such as providing enough 'phases' for each player's own plot in any specific area but private servers have been doing this for over a decade. Epsilon WoW, RPH (gone now), TurtleWoW and many more have made plenty of additions to the warcraft engine without any of the tools Blizzard has at their disposal with the exception of Noggit. In Epsilon, I'm able to completely strip a zone in any continent (Kalimdor, Desolace) of all of its objects and textures and start completely from scratch. You can completely rework several zones on a PRIVATE SERVER with .000001% of the budget that Blizzard has. This with dozens of other phases running at the same time on the same server hardware.
I would be absolutely gobsmacked if Blizzard couldn't execute this properly or at least well enough that most players are ok with it. People with less resources and less time without getting paid have been able to do what Blizzard hasn't for years and years.
They also go up against Elder Scrolls Online, where Housing is vast, and some people consider it an endgame unto itself.
I guess what is the difference between the placeable toys in the world and being able to place a stool or a banner? All they have to do is make it not despawn within the bounds of the plot. I expect that we have to select a fixed building, i.e. a dwarf bunker or a human Elwyn house etc.
Blizzard has been riding on a high lately and almost recovered from the devastation that was Shadowlands. If they would announce the most asked for feature that has been missing from the game for 20 years and deliver anything less than the bare minimum that goes for housing in MMOs today, they would gain absolutely nothing from this.
18 months, not 2 year expansion cycle.
The problem with things being broken, is that nobody even realizes that it's broken. In Classic TBC pre patch for Wrath scourge event, partially went on (mini acropoli) were all over the place for 3 months. Numerous posts were on realm forums, but forums, any forum that you could imagine. I used a method that I won't share to actually talk to a GM and make them aware of the issue. It was fixed an hour later. There is NOBODY watching things once they are released into the wild.
A couple questions, in a gane where we know. Its i.podsible to have all houses in a single instance, so we KNOW itll be an instance just for you and who you invite. So my question is, what is the gain, from having playerhouses, is it just a nicelittle hole that YOU created? Or have there been other benefits weve seen in other games.
Its just Xal'atath being smart. What is the most dangerous force in the WoW universe? The murder hobo squad. So you give em all houses, and they are no longer a hobo. Its a next level chess move to weaken us.
About 15 years too late for me to care, the housing.
yet here you are, keep trying to fool yourself, maybe you'll eventually buy it, but most likely not, cause you cant let go.
@@UltimateGamerCC Oh yeah mate, you totally got me. Not like I quit WoW before even the Pandas came and I haven't returned since. Nuh, not like I have kept steadfast in my rejection of Blizzard, you got me all figured out ...
Best thing we can do in terms of the player housing is: Expect nothing - that way we can only be pleasantly surprised.
That said: I don't expect Conan Exiles levels of base/house building, but I do expect a decent level of customization. I could live with something like in Lords of the Rings Online: you have pre-defined locations, but not for specific items but certain groups of items like "small furniture" or "large carpet" etc. Allows for a decent level of customization.
The thing that'll make or brake the housing in my opinion is the variety of items to customize the houses with.
People underestimate how much money blizzard can make with housing in combination with the shop.
Housing done right will be bigger than m+.
I never understood the obsession with housing, but it's nice that people who want it will get it. Maybe? I mean there's about a 90% chance most people will be disappointed by not having their expectations met.
I can't wait for it to have the mission table again. It worked so well last time!
The last game I played that had anything like proper player housing (aside from warlords of draenor) was White Knight Chronicles.... In that game you're introduced to the "georama" where you can place down anything you want wherever you want, craft items with materials and place them down and then items interact with other items to give you bonuses in the world like finding rarer materials when gathering, or getting +% to certain skills when fighting.... If wow did anything like that, it would be cool, but wow isn't made with features like that to work.
Even SWG had super customizable housing 21+ years ago. We'll see what happens, but I'm not getting my hopes up.
I don't want housing to have the weekly quests,ah,bank, proff hubs and trade chat etc. They need to keep the main city alive.
I just hope it's entirely optional and won't be tied to a limited area that ends up requiring real estate lotteries like ff14
what i like about Mike is that even though his initial reaction may be "who the fuck asked?" he is still willing to research it and say "a lot of fuckin people apparently, alright fair dues."
i'm just happy that they announce player housing, expecting something simple at the start but with future development like warband.
I think this comes at a time where Blizzard already learned that they need to listen to their players and (mostly) give them what they want, so I have faith that they'll have learned from the mistakes of the Garrison system. I believe in them.
I have a sneaky suspicion that the reason TWW isn’t much different from Dragonflight is that they put a ton of effort into redeveloping WoW for Midnight.
If it’s fully instanced there’s no reason they can’t allow fully customisable placement of objects. The biggest hurdle would probably be persistent entity streaming I’d have thought, but if it’s in a small instanced play area separated from the game world then that shouldn’t be a tough ask from a server architecture standpoint.
But who knows. This is blizzard.
It NEEDS to be like Epsilon WoW, where you have full 100% arbitrary control over where you want to put something. Anything less would be disappointing.
They should have done what ESO did with housing, it's instanced and some of them are huge. You can craft all sorts of items for them, its amazing.
The only real problem I had with Garrison in WOD was the mission table. I was supposed to hang around waiting for the missions to finish. Very un-fun. I suspect "player housing" will be a new garrison in a Midnight zone. I hope they leave out the mission table this time...
SOE SWG Star Wars Galaxies had a phenomenal player housing system 20 years ago. Absolutely amazing.
As a solo player who enjoys being independent with multiple alts for every profession, the garrison was just fine, i honestly didn't care for it until you could spam Missions and make big money
Do it like Wildstar did, make people be able to visit other houses and meet them.
What I want: To be able to put a home of my design in a pre-deliniated place within any zone in the game, have a chest to interact with my bank, a portal to at least one major city, a stable to look at a few mounts, A dressing rooms with a few 'outfits' displayed where I can xMog & a den or great-room of some kind where I can show off some cool weapons or Boss-kill mementos.
What we'll be getting: *Garrisons 2.0 inc.*
No way we get what you want. That would be too cool
@@fredrick1176 Yeah, it feels like they'll hype it up & then throw a stencil at us that we can't color outside the lines with at all.
Cookie-Cutter all the way.
I have extremely low expectations for this, I'm thinking it will be similar to garrisons, but with more "hooks" to hang stuff on. No free placement, no rotations, just spots where you can place items. I also fully expect blizzard to monetize the ever living shit out of this, $20 for an individual item, $200 for a completed house, etc.
When I first heard about WoD having customizable garrison, I thought it was something like ESO's housing system
Swtors style of housing could be a possible middle ground if the engine is a limiting factor for WoW
Lol, there is zero chance blizzard does this right.
"Help player housing will kill the game", its never going to die especially not in the middle of a saga just be happy with what you get.
Thank God...if we are to follow the Lizardflight approach...this is the change next for the ground mounts I bet...
After MoP classic I get the feeling those characters will be folded into modern, unless they actually want to finish the cut content in WoD and turn it into a full expansion.
As for Player Housing, the level of customization needs to at least be on par with SWTOR.
We don’t need a home we’re adventurers that roam the world we set up camp ⛺️ and log off … orgrimmer and storm wind is home
Wasnt the plan to do 18 months between expansions? Not 2 years?
Shhhh, stop noticing things. Everything is fine.
I’m ‘hoping’ 11.1 and player housing are cool. They have been doing a good job the last few years so I’m optimistic.
I liked the idea of having my own garrison. The problem was, that it was in the middle of nowhere. While it made sense lorewise, it didnt make sense from an MULTIPLAYER perspective. Instead it should have had to have a direct connection to the current main city (iirc it was Ashran), but it was anything but close to that. You naturally got seperated from the other players. Also ALL the daily weekly quests were offered in the garrison, not in the main city. Iirc the FIRST patch to change this was the last one during this addon when they introduced the jungle zone. Quests were obtained in this location, so it began to revitalize a bit.
But imo the biggest problem was the mission table. It was so convenient with +gold followers and after you got your first million gold, it just became a chore to have you daily login. It was the first time for me to actually quit WoW despite being a casual since end of Cata. Since Legion gold actually became valuable again, because of all the gold dumps, but at the same time the rich became richer and new players cant catch up anymore. Well Im going offrail, but it started in WoD.
Warcraft 3 and StarCraft news literally gets me so excited.
As a proud dwarf main since vanilla I am 100% making a huge tavern and I shall shitpost on the official forums until they make me all the furniture AND make the Boralus inn music available.
I remember being up at midnight for wod release and to get to play 30 minutes or whatever it was to get to your Garrison and the quest was broke and going to bed. Then to wake up to 1500 person q. Good times
"the blizzard dishwasher" that tickled me XD, that is a vibe though. would be more than down to cycle through the expansions like that
SWG showcased peoples housing skills. Man people went ham
Some people still haven't played WoW classic. There are new players, both young and old, as well as all the people looking for a nostalgic experience. My bet is there will be a lot of people playing the refresh.
Garrisons took players from the world and put them in a solo instance. They really have to figure out how to do housing without repeating that mistake. Because space is limited, it will need to be instanced or layered somehow. Let's say it's like the garrison, but instead of just one player with multiple buildings, it's multiple buildings, but with different types of homes, including houses and just "rooms" in houses that players can buy (somehow). So when you enter the instance/layer for the village, you will see the other players who own homes in that village if they are around. I think the economy around buying and selling homes could be interesting (potentially disastrous). You could also encourage this to become "guild housing" without enforcing it.
I don't play WoW anymore, but for the sake of the game, I hope they make it mostly cosmetic with just minor perks depending on the type of home you can afford. Garrisons were just too time-consuming. Ownership of a home would be through a key item and you could own multiple keys (and buy and sell them in the AH or otherwise). So, let's say you have a house near Stormwind and a studio in Dalaran or something like that. Maybe fast travel between homes could be the perk they offer for owning multiple homes?
I do think that Blizzard certainly needs to set expectations and also explain WHY something is the way it is. It doesn't have to be technical, but I do agree saying something like "this game was not designed to support such a system, and we had to do some major backend rearchitecting to even support something like this" would go a long way. People are old enough, and sufficiently versed in tech, to understand that software isn't some magical waving of the hand and "poof" it now works
Im also skeptical of housing however I do think this is a feature that has been baking at blizz for a long long time now and I think they’ve done a lot of great work revamping their engine lately with warbands, skyriding, plunderstorm, delves. It appears to me that blizz has a technical prowess that they’ve never had in the games past and I want to believe that they wouldn’t make the same mistakes as they did with Garrisons. I am very sure they wouldn’t announce this feature unless they are confident it’s going to be fully fleshed out. That being said, I am not expecting something with insane depth. But something with a solid amount of customization that is impactful for gameplay. If they give us something kind of like Animal Crossing in terms of the depth of housing customization i would be over the moon. One thing I am a little worried about is I really hope they don’t give housing too much to the point where people spend all their time at home.
While I have always thought player houses would be cool, I think the game would be better off with a Guild Hall or Guild Fort sort of thing. Just to maybe bring back a little bit of that "mmo" feel to the game where you, you know, actually see your guild mates outside of instanced dungeons and raids.
The tools exist, they build the game with them. The question is, how much will they be willing and able to let us play with them?
Some will be happy …. Most will find something to complain about.
I think it's more likely to be like Skyrim's housing in Hearthfire, you have pre-selected spots that you can choose items to put things into, tho I wouldn't put it past the WoW team to make something like FFXIV too, they've shown that they are willing to work and rebuild a lot of the game's old code.
I'm worried the majority of their efforts for Midnight are going into player housing. So people who don't enjoy player housing just get a bare bones expansion.
I’m on the side that doesn’t understand the appeal. It won’t be fully buildable like enshrouded, instead it’ll be like. Place a rug, put up a poster. And then forget about the system because you have so many things to do in the game
They really looked at FFXIVs homework to implement housing. My only question is, will it be a house per character or an account based house? That makes a hell of a difference.
Star Wars Galaxies had the best player housing in any MMO. Unfortunately WoW can never do that.
7:17 I think we will be seeing a legion remix on the next road map, if you notice right at the end where the weird stone is, the line from autumn to winter gradually changes to a chaos green color, which nothing coming out for retail that we know about is associated with the legion or fel
I think people forget that while the engine WoW runs on has come a long way, its a pretty basic engine and housing was 100% not part of the initial engine. With that though vehicles were not a thing in Classic, not because the devs didnt want it, but because the tech wasnt there but then look at Wrath. They made an entire Raid fight out of them. So 100% hope for the best, but prepare for basic housing. Not as blah as Garrisons, but nothing like GW2/FF14/ESO.
The dream would be a fully fleshed out housing system that you can decorate to the degree of Wildstar, or FFXIV at the very least. Plus a new profession to craft the furniture pieces. But on the more realistic side, it's probably going to be more in line with how Garrisons were or a very rudimentary hook system like in swtor.