Honestly, I'd prefer if housing was fully account/warband bound. I don't want to have to change characters to access a specific house/keep track of what alt can access what house. Or even make it a warband hall you can add personal rooms to for different alts, though that might be too grand an idea for what it is
I think ACCESS to houses should be account-wide, but that individual character customization should be at least possible. That's another thing that garrisons got wrong - sure, you can have your pets and mounts roam the garrison (in fact, with pets it's unavoidable unless you don't get the menagerie at all), but WHICH pets and mounts will roam is tied to favorites, which is account-wide. That means that for example if you want your warlock's garrison to be crawling with demons, now your paladin's and druid's will as well. Which is fine if all you see housing as it a way for the player to display trophies, but it completely negates any roleplaying aspect of it.
@@UnciaAmethice I was able to get a tiny bit of theming for my druid's garrison. I actively picked followers and other npcs that were druid/animal/plant/monster themed. This meant doing the Brawler's Guild on that toon just enough to unlock Meatball. And temporarily having a lumbermill just to get the plant guy. And waiting each day for the Jinyu and Hozen to be recruitable from the inn.
@@darwinxavier3516 Oh yeah, I typically do that kind of thing where I can with my alts too. Just saying that being able to theme properly through the menagerie pets and stable mounts would be awesome, but that is unfortunately ruined by being tied to the account-wide favourites. And even more so because going the route of no favourites just means that random pets are now wandering your garrison, which will also often feel wrong for the character when all of a sudden a little demon or a random undead or something wanders past - so the only ways to avoid it is either change your favourites per-character every time you log in, or just never building/upgrading your menagerie, which isn't reversible.
@@Trazynn From an RP perspective I hope that if other characters are residents that you get to control which other characters show up for you - since some of your characters might not know (or like) each other, etc. It's a lovely option, but like so many other things it shouldn't be forced.
To me class halls was what guild halls should be. Both the Paladin and Rogue ones were IMO the best, they were in established places we've seen a dozen times by the time Legion came out but if you had the right class there was a 'secret' room and if we ever get guild halls I hope they follow a similar method
I liked the housing in new world. There are different sized houses n the settlements where you interact with the city (going to the auction house, workbenches etc.), and you see their decorated porches and gardens! Houses can be used to teleport there, so very convenient. more than one player can buy the same plot, so it will be instanced. The house that will be shown for the "public" is the house with the most points (earned by placing items in said house) but if you have a friend owning that spot theirs will be shown to you even with lesser points.
WildStar was the best housing system I ever experienced. I spent countless hours building epic homes. And the fact that you could visit random people's homes to check them out was great fun. I still watch WildStar housing tours on TH-cam from time to time, and get all nostalgic.
I just went back to SWTOR recently, and honestly I think that is the most viable form of housing we can get in WoW as they are very similar in some aspects. You buy a basic home/apartment/floating yacht that exists on a planet you've already adventured in and then unlock rooms and floors. Strongholds are Legacy wide (cough warbands cough) and you could add furniture to your collections tab (cough cough) and place it around in rooms on specific hook points ; better than it sounds, you can change the layout of hooks amongst a pretty big variety of presets. You can give your friends keys so they can come and go as they please and guilds are able to own their own Strongholds as well.
This was the exact thoughts I was having while watching this video. The best housing system I have fully participated in is SWTOR. Because you can get stuff for story progression, raids and shops plus you can craft stuff as well.
You wanna talk about real player housing lets talk SWG!. No game has ever come close to the player housing of SWG and I will die on that hill. From entire Char classes being dedicated to just the decor. and another to being a mayor of player run city's / guild halls. SWG crafting and housing was 1000x greater than any game i have played since. Now will it work in WoW oh hell no. Placing a house in the open world that was build by players would be insane in wow. But i could see phased area's in cap cities where you can buy a plot of land. and buy 1 of 100 different style houses working well. Also ALL decor is crafted. you could get the schem for them from raids but make a proff around the crafting of the shit.
I really like ESO's player housing. I used it to live out my character's fantasy of being a kleptomaniac Khajiit just hoarding piles of useless knickknacks and stolen goods in his little inn bedroom. It's a really nice feature and I'd have a ton of fun living out similar RP in WoW if it were a thing. And the use for RP events and locations would be so great.
I really loved the housing in ESO. When I got bored of running around as a Werewolf, I spent WAY too much time decorating. I liked the fact the heads of the dungeon bosses I'd killed, were trophies on my wall 😎
Gotta say, that is what I hoped Garrisons were going to be. Banners commemorating past raid victories as well. Sigh! Well, here's hoping for the future!
Anybody else remember the player housing in Star Wars Galaxies? Literally just an open sandbox planet to planet that would allow you to build nearly anywhere... This would end up with playerbased cities over time, such a great system!
In Ultima Online, I loved that you bought a deed for the house you wanted, then went out and placed it anywhere in the world that you wanted it. There were some limitations to where houses could be placed. You could choose the size and style you wanted and could afford. You were then free to decorate it anyway you wanted. It was so much fun.
I like SWTOR's approach to player housing. You can buy a stronghold on certain planets. This gives you a way to quickly travel both to that planet, or return to fleet (which is the equivalent of what Valdrakken is right now) or return to the location you were last at. The stronghold is a resting area so you accumulate rested XP at one. Some of the decos available include your cargo hold (bank) legacy cargo hold (bank for your characters on that server) and a guild cargo hold (guild bank) You can also have access to the GTN (Auction House) via a GTN Terminal deco as well as a mailbox and vendor. So If I need to quickly clear out inventory space, I can travel to my stronghold, empty my bags, and return to the location I was just at. I still spend plenty of time on fleet because Fleet has specialized vendors that I don't have access to in my stronghold. Done right, player housing can be evergreen and not a negative impact on gameplay or the community. Oh, and there's also access to the planet chat channels of the planet your stronghold is located on -- which keeps you from feeling cut off from the community while you are in your stronghold. If wow is going to do it, this feature is must-have.
I second everything you said. SWTOR's player housing is great. Can invite friends over, guilds can have their own ships and housing, the decoration system is a bit janky with hook placements sometimes. But other than that, I spent dozens and dozens of hours setting up all my properties(Got all available the the time a few years ago). And having many alts in that game, I essentially treated my player housing as what Warbands seem like they are going to be. All my alts and characters parked there, had their own rooms, etc. Displaying all my mounts, pets, decor, etc was amazing. 🤌🔥
Rift had my favorite version of player housing - despite the fact that it was instanced and the keys to different "homes" became a ridiculous goldsink, the absolute freedom to design your own things made it super fun creatively speaking. Not to mention all the locations were based in the open world, which made it at least sort of feel like you were canonically there.
EverQuest 2 had pretty cool housing. It was semi instanced the way they did. It was that certain areas of a city player housing in them, but it melted into the background seamlessly you would just walk up to a random door like say one of the abandoned buildings in storm winds, but you would be able to click on the door and select, which address you wanted to visit. You could quickly port to your own home and freely invite people and give them permission ahead of time to enter, and or have administrative rights to decorate and rearrange your house as they saw fit usually players would pay others to do these kind of things for them, sort of like paying a decorator, it was great because all of the housing items you could just buy right off the auction house or whatever they called it. Like furniture and decorations they were all player made items and most of the time they were pretty affordable so it was nice. The interface to decorate was very simple to just click on an item and opened up a little grid and you could put it around wherever you wanted to, you could also change the direction of the item. If it was a light or a candle you could turn it on or off you had a lot of control at your fingertips.
was about to leave a comment about the eq2 housing. i still to this day think its really good (ffxiv's is good too but.. the housing crisis lol..). i had a great house with a small yard in qeynos. i think the houses with yards were the best because you could have a little garden. took me a while to save for it but was super worth it lol. also loved how there were pets you could buy that you could place in your home. just a really, really good system imo that others havent been able to top except maybe eso (do they have yards? i never played past getting the basic room)
@@Exarthious yeah all the housing and games I’ve played. It was the easiest for me to get into. It wasn’t some overly complex system or something that caused a phenomenal amount of money.
As soon as i saw this thumbnail i was going to reply this exact same thing. EQ2 was waaaaay ahead of the curve on player housing. I loved my Guktan Apprentice. Having to pay rent and what not based on your house size, etc made it feel like home. We would need a new crafting profession , carpentry or something to fill up the housing spots. New items to farm for decorations (the flaming boar head, or the spooky skull thing from..... Mistmantle?) I could spend hours in my home re-arranging and decorating after I found new items. Having my own personal bookshelf to store MY LIBRARY of books that I collected over the years was awesome. It was so easy...and Freeport was the place to be.
Came here for same reason. I was surprised he didn’t mention Eq2. Their player housing is awesome. I have an apartment that is loaded with furniture and decorations. Also you can get quest rewards that you could put in your apt. It was very cool.
I love my garrison, I did have everything but you still had to quest, you couldnt remain there but after it all you could go home to your garrison and be saluted and treated like you meant something. I had my own banks and AH, I had an minor enchanter and a mine of my own with my own team of minors..I had a lumberyard...a barn...an inn and many visitors, all I had to do was invite them to a group. My pets roamed free and you could set your pets to fight in that little arena. You had your own shipyard..your own bit of ocean..aaah I really loved it lol
I Really like how the decoration system works in SW:TOR. and how you go about decorating works really well I think. Also a good way to get people to revisit old content would be to make decorations drop from dungeons. You could even make some tied to time walking. Oh, I want pirate ship themed items lets run dead mines a few times for things that look like that dungeon aesthetic.
Great video! 💚 WoW endgame shouldn‘t be only about Raiding or PvP. A lot of casual players would love player housing. Same as collecting pets or transmogs. 😊
The garrison failed because we couldn’t do much with it. There locations were set from the beginning. The customization was limited. The profession amenities were doomed to fail. Sure I liked the holiday pieces. But I would’ve liked to decide how to decorate the garrison.
I would like to have a garden/yard, too. Not only indoor rooms to decorate. And it would be a huge plus if I could just sit on my front porch and watch people walk by.
Black Desert Online has great phasing for housing. You can be in your own instanced house (with or without outdoor space), and you can still see all the players directly outside your door/ fence door. You can also open windows and look at the outside, too.
Something Player Housing does for FFXIV that would VERY much benefit WoW is that it can keep crafting professions useful and important for perpetuity. Most of the in-game money I make in FFXIV is from selling player housing decor. Heck, in Wildstar I made a lot of money selling decor items there, too. But I really would love for tradeskills to have the ability to provide items for player housing because it would keep crafting always relevant.
100% I loved visiting the player housing/shops in Wildstar and just the amount of creativity in decor and design in both WS and FF was what kept me playing for so long.
Well now work around for teleporting to your home is to have a house hearth stone and make it so you can only go to the house you set for this house hearth stone that way you can still teleport to your home with out it being required
My 2 cents: Make a secondary profession called furniture maker or whatever (could use old professions too), then scale up to max level EVERY SINGLE ZONE in the game. Now, you pick a spec for furniture making and by doing quests and chores in zones that match said spec, you start unlocking furniture of that type. For instance, blood elf furniture, you'd go to Quel'Thalas, Ghostlands and so on, and you' get some new quests and stuff to do there to unlock these things. This way you make old zones somewhat relevant and get meaningful progression for player housing.
I totally understand why you would want a house that is visible in the game world instead of a phased neighborhood, but I also understand why FFXIV isn't doing that. Decorating the exterior and the garden is just as important as a feature. I personally have experienced the housing systems of FFXIV, SWTOR, Harry Potter Magic Awakened, and Genshin Impact (At least as far as MMOs and semi-MMOs are concerned). Never played enough ESO to own a property. Oh no, wait. I also had "housing" in RIFT. Anyway neither of them are perfect but all of them add a bunch of content to their respective games. It is frankly criminal, that WoW does not have proper housing yet.
I am going to date myself a bit with this, but my best memory of player housing were the massive neighborhoods and the TONS of collectible items for your house that was in Star Wars Galaxies
Player housing in Wizard101. Its an MMO. They have houses tied too different worlds in the game like you mentioned. I also considered the themed houses, which W101 has. They also have a real currency called Crowns that they use to get people to buy housing items for the homes. ( at this point what game doesnt want to make money off of what players want ) You CAN put your pets and Mounts in the house, where ever you want. There is a placing item limit, but if you spend real money you can buy a potion that increases that limit. and planting magical plants that help your character after you harvest them. You can plant plants that reward you pets, and housing items. I urge you to check out this games housing.
Haven't seen this said yet but Wizard101's housing system would fit really well in WoW. Unique housing options based on locations with collectables and such coming from mobs and boss drops among other sources and the option to pick what music plays too. The only change would be how you zone into the house having it be accessible through, for example, a door in Stormwind as opposed to just a teleport (Wizard101's hearthstone). Simple but with lots of expandability, content, and fun!
It would be so cool to share a house with your warband and you see them walking around your house doing stuff as NPC’s when you’re on a different character.
If people think ESO player housing is good, it isn't. Ultima Online player housing was absolutely top tier. It was actually out in the world. Not some garbage instanced place.
This would be interesting. I would also like the idea of each professor getting recipes that can enhance the home decor area of the game. Tailors could make drapes or bedding, blacksmith could make cool display pieces or armor stands, engineers could make all kinds of things in this area of the game. Obviously more thought would have to go into the content but this is a couple ideas off the top of my head.
I remember this being a massive topic before WoD came out. What did we get? Garrisons that were phased out after the expansion. Then we asked about it before Legion and what did we get? Order Halls that were phased out with the expansion. BFA was a complete wash and then Shadowlands came along and what did we get? Covenants that were phased out after the expansion. Player housing in WoW? puh-leaseee they are too busy focused on re-coloring armour and mounts for Store Purchases.
i was growing ore in my pandaria farm last week. Finally got around to leveling my 2nd engineer and making it goblin instead of gnome. Crafted the super cool little goblin bomb rocket mount!
Ultima Online had nice housing. You would buy a deed, then head out of the city and find a spot pretty much anywhere off the main roads. Click the deed and a footprint appears, then you can place your house and start decorating. I loved my small tower :D
Yes! And you could plop your house anywhere in the world that had space, so you could just pick your favourite area, find an open spot, and drop your house there. That came with a ton of problems, of course, but having some housing districts in little-used WoW zones would really wake them up.
I had a tower north of Vesper...kept it the same even after they had the fully custom setup for house building. Player ran towns and vendors and such were great. First house was one of the smallest just north of Minoc. Was great for mining.
Garrisons shouldn't be mentioned as housing. The whole point of housing is to design and build your own building. And then decorate it. Every item in your house should be placed by the player. Every door. Every window. Every wooden beam. Garrisons had pre-built, pre-decorated buildings. That is NOT housing. Also, there should never be quests, dailies, etc tied in with housing. Housing is for decoration only.
FF14's housing being a set location is what makes it so popular, people want a place that's theirs, that others can see and visit, it's what powers the whole social scene in FF, which also keeps the game going when there's no new content. FF14 also has very good monetization, the valentines event in game for example may have a heart shaped table, you can buy as many as you want for gold from the event vendor in game. The following years valentines event has a new ingame item but also the previous years item is then on the real money store.
My first MMO was Asheron's Call, and it will forever be the warning for how NOT to do housing: I never, Never, NEVER want to clear the new raid and the reward be ... a couch. The fact that happened in AC makes me forever nervous about housing in WoW. And Tali's suggestion for it to be ultra rare... are you kidding???? Did you learn *NOTHING* from the first month of DF, when cheating scumbags used loopholes to max their skills and corner crafting markets?? I'm fine with ultra-scarcity, as long you then somehow remove ANY monetary gain from it. And since that won't happen... it's the worst idea ever. Just let it be available to everyone that wants to put in a modest amount of effort. There game is overrun with lazy people anyway, that will be enough to limit who actually gets the patterns.
Don't want to feed the copium too hard but keep in mind one of the war within expansions is focusing on the elves and conveniently Silvermoon has half their city unoccupied and Night Elves just got a city with a lot of space.
Plus the whole remake of Silvermoon and such would be great for various possibilities.
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Minor point for Garrisons, I don't know when it was added as I joined late in WOD, but you was able to customize your guards, so the whole garrison was Orc based, but you could at least have Blood Elf guards for example.
the ideas i have about player housing for WoW are so many... like so many that i doubt theyd ever be made real but i really wish they could funnily enough the game i think of when i think of player houses is pony town, but thats cause i dont play pretty much any other game that has it. it has its own issues but its not bad, but its also an indie game thats in constant development so take it how you will of course
I know this video is a few months old, and I'm also sure this has already been brought up, but has anyone else noticed that after the taking back Gilneas quest line, all of the doors in the city can be opened.......to a single small room? Seems like something's brewing to me.....(also, ESO's housing system is pretty much the same as the one used in Star Wars the Old Republic. Appartments or townhouses in the cities, places out in the "world" where you leveled. Even able to get places, or whole starships, as a guild.)
Oh, almost forgot that they've done the same thing with TWW hub city. After you unlock the "faction hall" it has a door that could easily be used to extend into housing.
Haven't finished the video yet, but I just wanted to say that I love this video format. Great job with this video!! Love the standing Tali in front of a green screen with a mug. Keep 'em coming!
Wildstar had pretty excellent player housing. FF14's is pretty solid as well... just limited to a selection of buildings or apartments that you can't customise beyond decorating them.
Imagine people being able to tell you finished a raid on heroic difficulty just by walking through your house. It would be pretty cool to decorate your house with trophies you get from raid bosses (like onyxia's head). Also a whole new carpetner profession dedicated to housing would be pretty awesome. Also contrary to your position tali, i would give player housing a way higher value. I personally want to treat the hunt for housing items like other players treat their hunt for bis gearing items in terms of questing and raid loot.
Player Housing being inevitable? I thought the opposite was true by now, lol. I had assumed that they had completely given up on the idea and it was never going to happen. I also assumed that the player base felt the same way (except the few diehard player housing lovers left.
Tali, 3 months later and we have release dates for pre-patch and TWW, any new thoughts on a timeline for housing implementation. We KNOW you know people :P
I really think the best player housing system in an MMO is EverQuest 2's player housing. I remember when the game first launched, we would go through the newbie island. Once we got out, we were sent to our race's section of the city, and first thing we were told after getting off the boat was to go talk to the inn keeper because they had a welcoming gift for us. Once you get there to turn in the quest, he would hand us a key to the one room apartment in the inn. It is small, dank, and kinda sad, but it was ours for no rent. After you progress through the questlines to get your license to gain access to the main city, there you will find bigger apartments, houses, whole manors, but these would actually cost gold to purchase, and then you would have weekly (or monthly?) rent that was a fraction of the purchase price. You can have multiple houses, all across the world. You can teleport to them, like you can in ESO. The furniture you could purchase from the AH, craft your own, from the cash shop, or purchase from some vendors. The major part I really loved was the ability to go through questlines that made you explore the world, fight mobs, and find out lore of the world and to gain an amazing piece of gear, but once you're done with the gear, instead of just selling it, you were able to right click it and select to mount it. That would turn the piece that you worked so hard on into a piece of furniture to put in your house. I was also a fan of the massive library of in-game books I have in my house where they were a quest item to find and collect all of the missing pages for to complete the book before I can place them in my house. It's really amazing system and I'm wanting to go back to play it just because of me writing this comment...😅
I thought I was the only one! The stuff people make with that old, deprecated system is incredible. My guild used to have a castle to ourselves, and we built additional houses in the courtyard just out of placeable objects.
ArcheAge had amazing housing. but it also had scarcity as well since you physically placed your house down in the world. Wouldn't have been that big of an issue but there were huge land barons that used multiple accounts to bybass the tax price of owning multiple properties. What you could do with the houses though was great, you had a property line that you could plant a lot of resources on or place decorations. There were plently of crafting stations that you could place in your house as well. The game also had a family system where you could join a "mini-guild" of up to 10 players (most people just had all their alt accounts) that you could share that land with, or you could set your properties to guild as well. If you really wanted to decorate a house or get the better house designs though, this game was HEAVILY monetized and majority of these items were on the cash shop, and they had something called APEX (One of the things that Blizzard saw and implemented into WoW tokens, exact same thing) that let players buy credits for gold. And a lot of these items were also a gamble in their RNGH boxes, so the whole game revolved around their outrageous cash shop. While I think ArcheAge had one of the best housing systems in current MMOs, sadly I can't recommend that game either because of how much this game demands of your time and money to stay competitive with other players since it is a PvP-based MMO. That and they never listen to what players want and keep ruining the game every update to the point of having to sell to another publisher.
As someone who has been playing EverQuest II and WoW since 2004. EQII has the best player housing and has been implemented in the game since 2004. Holly Longdale was the lead person for EQII. Wouldn't surprise me if she brought the good stuff from EQII into WoW. Consider looking into it when you get time. Again, great video as always.
I would absolutely love a player house in the night elf areas of Blades edge mountains. Or a dark, hidden cabin in duskwood with guards and a large basement. Or even a refurbishable ancient ruin in the heart of the Tanaris desert woth access to the caverns of time and quests to deal with Quraji regional infiltration. This would all rock
RIFT had a good system of player housing, "Dimensions". If I remember correctly, each character could have 3 different Dimensions each, and you could decorate them as you pleased. Some people made fantastic dimensions with the readily available construction materials and if you made your Dim public anyone could visit, there were even weekly quests to visit X amount of Dim's. Guilds could also have a Dim for all member to visit.
Lotr online has housing feature u can pick were u want to live by house shopping as well as locaiton and style, you decorate it with everything from stuffed beasts to trophies you get from dungeons ect, and can also decorate wallpaper/flooring, put furniture were u want, and even decorate your yard, as well as choosing who can enter your house even if you are not online. the housing area is like an instance and you can pick which shard you want to live in,so you end up gettting the house/location you want if someones got it on a pervious shard, as well you can upgrade the house to a bigger one, and guilds can get mansion home seperate from your personal housing
I don't have much experience with player housing besides playing the Sims when I was younger and New World a few years back when the hype was there. I loved how you could portal to your houses in NW and how you could place a myriad of different items in your home. You also had different options for houses with various prices. I liked how it motivated me to want to get my own place (which unfortunately is just a drywall room with concrete in some man's garage), but I am so happy to have more freedom now and I do think NW's housing system contributed to me wanting to not burden my parents during these hard times. I wish you and Evitel (hilarious name because it makes me think she tells everyone everything haha!) good fortune on your endeavors and may your family be prosperous! :) P.S. I really like the music toward the end, around 25 minutes in! But please I also want Midnight to be very void. I loved the Ny'alotha Raid and the whole Visions of N'zoth patch!
guild wars 2 does have housing with a farm place for nodes of ore an racks of cloth you can share your home with other players and there is also a guild hall to decorate and share with your entire guild ,place to farm synthiesizers of cloth leathers an nodes of herbs ,a place to buy free buffs to help with wvw or crafting or pve best part once you buy the game an expansions you don't have to pay subscriptions
ESO Housing is the best thing from that game. All bugs and price issues aside, you are literally able to build a whole building by placing "structure" type furniture anyhow you like. It is the best example WOW can copy. If keeping players in the city is a concern, making professions more reliant on "crafting stations" like in ESO and recently DF did so, and not giving AH to player houses should suffice.
SWTOR are instance homestead of different sizes, BUT Many locations with many environments!! As well you may have different homes. More than one. This I Prefer. All your characters would be able to use these Homes Second choice.GW2 just released their new housing. Very large, instanced homestead at One location. FF14 Huge instance areas with large number of houses in each. The "Plots" are on a Biding system and you are not guaranteed the location. SO, this I don't like.
Dark Age of Camelot had a really good system ultimately though it was a separate zone but the fact that you could have a vendor on the outside of your house that you could sell the things your crafters made was really nice and you didn't have to mess with an auction house. There was a central search area where you put in the item and then went to the house and picked it up. There were raid drops that you could mount into your house as a decoration think there was a dragon that could be killed and you would get a drop from that. There were a lot of things that you could do ultimately it would be fun to see but to your point there is a ton of grinds in this game already it needs to voluntary.
Honestly i really. Loved Ultima online housing system you could pick what town you wanted to place it and everything was customizable. Plus you had several different types of homes you could get for different price ranges.
every old raid can have "assets" you're able to click/collect, like for example, If you saw a N'zoth obelisk with a bunch of cultists channeling into it, you kill the cultists, and click on the obelisk, and you get [Ny'alotha Cultist's Conduit] As an epic with 'use display your conduit" something like that
One thing I love from ESO housing is the freedom from it. My wife makes houses there and they look amazing. And you can even if you want to totally ignore the house and build a new house on the side or in the air (you can get walls/floors/roof things to build with as well). She showed me many of her friends houses and someone even build a borg qube and totally ignored the house part of the area they had bought :) Sadly in ESO you need an addon for easy access to friends houses but pretty much anyone who does housing more seriously seems to use that addon. I am terrible at housing so I just adore what my wife and her friends build :)
There are enough art assets to support housing , I just think they should give multiple types of zones like plague lands or gold shire etc where you have themed area build that you customize based on race or something .. not too sure . And armor you own you can put on display etc and you make it instanced put you have to build with supplies where you can farm for stuff and use auction house..
Palia's housing would work. You get to build it with the material you collect from the world. Different area materials you can build certain themed furniture and expand the housing etc. The level of gathering you could build more advanced stuff and have own farm and profession equipments as well. Like collecting wood you can make weapon racks to hold your crafted stuff in it. You could go fishing and put those in an aquarium or use them in a cooking at your own built fireplace.. You could build stable at your own yard where you could keep few of your mounts of choosing on display. When you are online, you could invite your friends to visit your housing. The possibilities are endless actually.
I Got 3 simplest of ideas today, hoping they will implement something in those lines... 1. To unlock item to buy from in game vendor in the house need to make a photo in game, but that will unlock "item looking like a chair", to make it a usable chair You need to make a crafting order, and crafter will need mats from that expansion the photo is. 2. You can have small garden, if there is a herbalist in warband asigned to it, same with alchemy, blacksmith or others but only one for warband, and those characters can roam the house, only those 4 or 5 assigned to main "camp" (currently). 3. Never an AH or using a mount with AH on property... well maybe if its a guild house not a warband one... but still better avoid it.
I used to play this game called The Realm Online.That came out in 1996 & they even had player housing. Once u logged into the game for the 1st time, you were just given a house. The houses were all the exact same look & layout of furniture but you could kinda customize them with decorations & stuff you won in game. People even made money by decorating the front lawns of other people's houses. Using animal pelts & other random items from the game you could really spruce up someone's front yard area. For the time, the housing in that game wasn't bad at all.
I made a suggestion to blizzard years ago to use the unused buildings around the towns with guild halls using the in sized buildings. A money sink if they had some sort of rent / mortgage / purchase. They could use instancing so that the same plot could be used by everyone.
I quite enjoyed the farming in Sunsong Ranch. I was a bit disappointed with the farming that was added to the garrison as it was just picking and less input from the player. I'd quite like to have a plantable harvestable garden if a housing set up came to wow. As for garrisons, I did enjoy mine, but I feel like it is a better setup used elsewhere. One of the funnest times I had in my garrison is when something went bork with the server and the garrison instance server wasn't working and had everyone standing around inside the same garrison. A shared garrison style setup would be fun. An idea I had toward the end of WoD that I thought would make a cool expansion is if we had killed Archimonde there at the end, but were sucked into a legion portal and stranded on some strange world. We then had to build up a base of operations like the garrison, going through multiple stages, but having it shared between players...but at the top finished level having basically an instanced home in the new hub city we'd built through mutual effort. It has that Warcraft vibe of coming into a new map and building a base, but then having a home at the end for your character. I do think the Elder scrolls style setup is likely the best for the way WoW is set up. One of the best housing setups I've seen in an MMO though was Ultima Online. We're hopping in the way back machine here for this one...players were able to place a variety of prefab homes into open spaces in the world. Eventually this changed to placing foundations of varying sizes and then being able to use various tilesets to build a fully custom home. It was great. Was fun going around seeing the homes people built even if there was an occasional eyesore. Something that was very neat that arose from this was player ran towns and taverns and such. The tavern would be a neat thing for Wow, but I'm unsure how it could be implemented unless there was some boarded up building players or guilds could open and run as an establishment. Don't know that I've ever had much reason to hang out in a tavern on wow. Another neat thing Ultima had was the player ran vendors...you could load them up with things to sell for you. Ah, the memories...
We were supposed to gat cities in WOD. Theres even a toy that teleports you to bladespire citadel from questing in the zone. I'm assuming the capitals were scrapped LATE in development. because if memory serves correctly they teased them AND garrisons being in multiple zones at a blizzcon panel. none of which went live.
The farm was super essential as an excellent resource for raw mats to craft the jeweled panther mounts. The mats and the mounts made me a lot of gold for many expansions even after MoP - especially having 6 fully upgraded farms among alts 😉
one thing liked in final fantasy if you have a signific other you quest extra that i would like to see is you two can buy one together. And decorate as well as everything else. just be cause its something you do together in game. i know it sounds cheese and we don't rp but when we log out, we have, our characters lay down in a inn together.
Garrisons when it was first announced was what I considered WoW's attempt at player housing, back when we could build them anywhere on Draenor. I don't remember if they said they'd go beyond the orc and human ascetic but that was secondary to the idea of plotting out land to look over for 2 years. Man was I bummed when they said that because of time the Garrisons were going to be fixed locations and on top of that even less customizable. So the main thing I really want from player housing in WoW is locations. Phased or instanced doesn't matter so long as it looks like the spot I want. From a cottage core home in Elwynn forest to apartments in (all) major cities do even a shack on The Broken Shore, when I see the house I want it to have as much character as I put into my own toons. Secondly, I want to be able to pick and choose alts to either live at or visit my homes. While Garrisons was nice having NPC Westworld their way around, these were hired help, a home should be more personal. I'm interested in seeing how Warbands work beyond the screenshot. Lastly monetization is a pretty scary reality we could be facing, with the Microsoft merger I have no doubt their going to stick their fingers where they don't belong all in the name of quarterly profits and I'm willing to bet player housing would be a prime pickings if ESO is anything to go off of.
I've seen it referenced plenty here, but god DAMN did SWTOR manage to create a housing system that had me invested in collecting decorations and wanting to take advantage of the variety of planetary aesthetics and being able to create my own homes for specific characters and utilize them for Roleplay purposes was one of the big reasons that I always look back. Being able to have an ancient temple dedicated to a Sith Ghost using the Yavin Stronghold or a clinic on Manaan or even just an apartment on a space station as part of a poor imperial trooper's first home away from his mom. The possibilities were endless and made all of the hours of decorating them SO worthwhile. I do hope that, if Blizzard does implement player housing, that they utilize SWTOR's framework and combine it with ESO's unlock system. Having a house attached to your guild and a house attached to your characters was always fun.
I always come back to Dark Age of Camelot. Especially in Housing it features stuff WoW should "steal" and not steal. The Housing in there is like in FF14. There is a whole Zone available for Housing with Slots you can buy. On that Slot you can set a House of your Choosing (I Think 3-4 models are available). You can decorate the House with Trophies from Enemies. Those Trophies need to be prepared before you can put them in your home. Inside/around the House are slots available, where you can put Stuff on. On that Slots you can place Useful NPCs, like a Portal Mage or a Merchant to sell/repair stuff. Or you can place a Stone, where you can bind yourself to, so you can Port yourself to your House. In the Basement you can put Storage Boxes, where you can put Stuff in, like Gear and Quest Items. Those Boxes can be accesed to by your other Characters on the Same Account. (like a Account Bank, for comparison) You can Have a Merchant, where you can list your stuff for Sell, like the Auction House, but with Fixed Prices.
DAoC for me as well. I remember the Guild camping the housing zone so that we could have all our houses together in our own Guild village. master Level bosses that dropped trophies that were more hotly contested than the actual loot - good times!
They should take a little inspiration from New World and a LOT of inspiration from Valhiem. Player housing should be instanced in set locations. The mail box outside the plot should allow players to choose which instance they see. There should be a voting system for the best build in that location which is shown as default to the server and given the top spot on the mailbox search.
Honestly i was suprised to not see LOTRO mentioned here, all the ideas mentioned here are implemented on LOTRO since 2010 if im correct, maybe even before. The housing decoration are locked behind reputation with different factions, crafting and raiding. Houses itself cant be modified much, but the interior and exterior can be extensively decorated and even made functional, buying crafting stations to place around the houses, it is completly possible to make a house a blacksmith workshop, even full clans dedicated to crafting or turning houses into bars even. Pretty cool to know the game is getting housing.
check out Black Desert`s housing, you can go to a city and then go to any building, any door and see who lives there and if they let u, u can visit their houses even when they are not home. it is such a good show off, gives u ideas for your own house, and see how different ppl use the same space. other aspecs of the game are meh but the housing is awesome!
I'd like to see trophies from major raid bosses as decorations, like a bit of living flame from Ragnaros or something. It would give a reason to go back and revisit some of the old raids besides mount or transmog farming
What about this: Make housing in WoW work similar to the building feature in Valheim. Players get an empty plot of land that is instanced in a small zone, get a certain number of starter parts (walls, floors, roofs, etc), and as they play the game they can unlock more parts. Then they can literally build their own house. Maybe even have an invitation system where players can send an invitation to other players to visit.
Okay so, here's my Wild Star take: years ago, back when WoD was still content and everyone was just starting to fly, I started a thread in general discussion: I made a huge point by point summary of the possible ways to utilise the instancing of Garrisons as customizable player housing within existing town hubs. I mentioned crafting collectibles and cosmetics, I mentioned making the housing system to be purely optional and not bound to any expansion. I used examples of Wildstar's robust player housing system; how players could allow guests to select and explore their custom houses, and how it worked as an amazing way to socialise players, especially in RP servers. And then, the post was deleted. No warning. No flags. Just. Gone, completely. I always wonder if I had hit a nerve that was too close to some 'Player Housing Design Doc' a certain Game Dev had in the works at that time...
My own vision of WoW player housing is different, and two different types, open-world village homes: * every zone has 1 or more villages with dozens of houses, densely spaced like old European villages * each village is located in a place within the zone with otherwise little going on in it, but should have some aesthetic appeal * each village is a zone of its own, like cities, so when you enter it you enter it seamlessly * each player gets exactly one house - if they want a different house in another zone they will have to grind rep there as needed and release their existing house * houses are themed for the zone * house positions are static, and tastefully arranged in a theme-appropriate village * you can pick any house you want if its unoccupied * if you want a house which is occupied, you will have to bargain with the player who owns it for the house * if a player unsubs, the house is freed up * if a player does not log in for more than, say, 60 days, the house is freed up * every village requires a mild player rep grind of its own (say, doing 3 rep quests per day for 2 weeks) in order to earn the right to a house there, per characters * each player's character can grind its own rep per day * rep is time-gated per day, and you can only earn rep towards one village per day (so you can spend 2 weeks grinding 1 village rep, or 4 weeks grinding rep for 2 villages, etc) * each house is phased (for performance reasons) and has an entrance that occludes the insides from the outside world (like walking into Orgrimmar or the Lion's Pride Inn) so that it can load and unload the homeowner's layout seamlessly * there can be multiple house internal layouts The effect is that every village feels like a real place within the world and every home has meaning in relation to every other home, and that your house feels personal and unique to you the player
To this day, one of my most favorite Player housing models would be from Star Wars Galaxies. The fact that players were able to create cities within the game was a lot of fun. Between that and the crafting model. It’s by far one of my favorites.
Player housing could expand the economy. Profession expansion and new ones: Professions to expand Tailoring: Various items in the house or GH made of linens (practical or decorative) Mining: Mining stones of various types. (marble, granite, quartz, etc.) Blacksmithing: Various items in the house or GH made of metal (practical or decorative) New Professions Carpentry: Various item in the house or GH made out of wood (practical or decorative) Masonry: Using different types of stone to build structures. Sculpting: This would be a sub-profession that branches off of blacksmithing or masonry 3a: Blacksmith sculpting: can make various statues, monuments, and other ornate things of different sizes out of metals 3b: Masonry sculpting: can make various statues, monuments, and other ornate things of different sizes out of stone. Legendary questline to gain the skill to make sculptures of actual players. Good for a GH Rooms of a house or GH: Trophy room: like in WoD but can also mount legendary items. Armory: Display various weapons, Manauqins to mount armor sets on. Profession-specific: Alchemy, enchanting, greenhouse, etc Class-specific: Mage, warlock, druid, etc. Cellar/basement Pet arena (like garrisons had. part of the cellar perhaps) Stable: Display a few of your mounts Other common rooms: Kitchen, dining, living, bedroom NPCs to hire Bard: Provides simple and tranquil music Steward: Provide general services or assign to a specific professional role of some kind. Pet healer: For the pet arena. (like in garrisons for instant rez.) Caterer, Jester, and/or band for that big party (not ETC): Temporary, costly, GH only, and significant CD (once a month)
Wild star! Now that I have your attention, I love how the housing works in Fallout76 where you can drop your house anywhere in the world. Though I know there would be limitations due to the number of players and available land, it would be pretty cool to see something like that.
I cant help but feel that part of the attraction of player housing is being able to show it off to other players in the world. And not just by inviting them manually to visit but by other players walking around questing and seeing what you've build. The issue is i have no clue how to implement this in a way where it doesn't limit the amount of plots available (see final fantasy) or where multiple people can exist in the same spot but then it detracts from the experience of you owning it. I really have no clue how it solve it server ressource wise. If it's just a house that only i can see then i don't see the appeal You want to be able to buy furniture from crafting because you know that other people will walk by and notice it. If other people can't see it then there is no point after awhile
It would be really cool if you could choose what district you lived in in the major cities. In Stormwind, would you could choose a more nature/magic housing in the mage quarters, or something more mechanical/crafting in the dwarven district. I think it could add even more customisation than just one house available in the city.
22:40 - Please don't link unlocking access to certain player housing to Ahead of the Curve. Reason? Once the season is over, that house is now unobtainable forever, which is the complete antithesis of an evergreen system. Sure, lock it behind the heroic (or even mythic) clear of the raid, but nothing that is timed and then goes away. That just feels bad for anyone who either can't play during that patch, or who isn't even playing yet but sees it later.
the farm and pandarian cooking was, imo, the best professions had ever been. i never viewed the farm as an attempt at player housing so never cared about customizations to it.. to me, it was just a unique way to get cooking (and other) mats.. it more filled a similar roll to fishing rather than housing.. and they definitely could have given reasons to return to the farm simply by adding new seeds got current expansion cooking mats..
In Lord of the Rings Online you can also collect things to display in the houses from world content (like a stuffed worg), dungeons or raids. Speaking of building cool homes - that crown goes to Conan Exiles in my opinion. There was something to collect for garrisons btw - the jukebox and then songs for the jukebox. In the garrison of my Alliance main of the time I've always run the Temple of the Moon theme from Darnassus, while in my Horde garrison I've switched songs frequently. The reason why garrisons didn't really work as player housing: There was no real customization and people couldn't build cool s..t.
I still use my garrisons on a regular basis; partly because a number of my characters have an AH there, but mostly because it enables me to generate gold as well as save it. The buff from the Blacksmith's Forge is an undeniable gold-saver and I never quest without it.
Honestly, I'd prefer if housing was fully account/warband bound. I don't want to have to change characters to access a specific house/keep track of what alt can access what house. Or even make it a warband hall you can add personal rooms to for different alts, though that might be too grand an idea for what it is
I think ACCESS to houses should be account-wide, but that individual character customization should be at least possible. That's another thing that garrisons got wrong - sure, you can have your pets and mounts roam the garrison (in fact, with pets it's unavoidable unless you don't get the menagerie at all), but WHICH pets and mounts will roam is tied to favorites, which is account-wide. That means that for example if you want your warlock's garrison to be crawling with demons, now your paladin's and druid's will as well. Which is fine if all you see housing as it a way for the player to display trophies, but it completely negates any roleplaying aspect of it.
@@UnciaAmethice I was able to get a tiny bit of theming for my druid's garrison. I actively picked followers and other npcs that were druid/animal/plant/monster themed. This meant doing the Brawler's Guild on that toon just enough to unlock Meatball. And temporarily having a lumbermill just to get the plant guy. And waiting each day for the Jinyu and Hozen to be recruitable from the inn.
@@darwinxavier3516 Oh yeah, I typically do that kind of thing where I can with my alts too. Just saying that being able to theme properly through the menagerie pets and stable mounts would be awesome, but that is unfortunately ruined by being tied to the account-wide favourites.
And even more so because going the route of no favourites just means that random pets are now wandering your garrison, which will also often feel wrong for the character when all of a sudden a little demon or a random undead or something wanders past - so the only ways to avoid it is either change your favourites per-character every time you log in, or just never building/upgrading your menagerie, which isn't reversible.
That's probably what Blizzard is going for. With your other characters being residents in the house.
@@Trazynn From an RP perspective I hope that if other characters are residents that you get to control which other characters show up for you - since some of your characters might not know (or like) each other, etc. It's a lovely option, but like so many other things it shouldn't be forced.
I still go back to my main’s class hall sometimes just because it was my favourite WoW iteration of player housing.
To me class halls was what guild halls should be. Both the Paladin and Rogue ones were IMO the best, they were in established places we've seen a dozen times by the time Legion came out but if you had the right class there was a 'secret' room and if we ever get guild halls I hope they follow a similar method
I liked the housing in new world. There are different sized houses n the settlements where you interact with the city (going to the auction house, workbenches etc.), and you see their decorated porches and gardens! Houses can be used to teleport there, so very convenient.
more than one player can buy the same plot, so it will be instanced. The house that will be shown for the "public" is the house with the most points (earned by placing items in said house) but if you have a friend owning that spot theirs will be shown to you even with lesser points.
WildStar was the best housing system I ever experienced. I spent countless hours building epic homes. And the fact that you could visit random people's homes to check them out was great fun. I still watch WildStar housing tours on TH-cam from time to time, and get all nostalgic.
#facts
I miss my ferris wheel so badly.
That game was super fun, sadly didn't have a chance to fully explore it. I wish it came back.
@@curiousfishiethere is the community building private servers to bring it back
@@Salamander_fallswith like 8 players. That isn’t the same
I just went back to SWTOR recently, and honestly I think that is the most viable form of housing we can get in WoW as they are very similar in some aspects. You buy a basic home/apartment/floating yacht that exists on a planet you've already adventured in and then unlock rooms and floors. Strongholds are Legacy wide (cough warbands cough) and you could add furniture to your collections tab (cough cough) and place it around in rooms on specific hook points ; better than it sounds, you can change the layout of hooks amongst a pretty big variety of presets. You can give your friends keys so they can come and go as they please and guilds are able to own their own Strongholds as well.
This was the exact thoughts I was having while watching this video. The best housing system I have fully participated in is SWTOR. Because you can get stuff for story progression, raids and shops plus you can craft stuff as well.
Looking forward to my house over on Antorus!
Agreed. SWTOR’s housing was fantastic. Plus having housing on Tatooine and getting to listen to Binary Sunset was so comfy.
You wanna talk about real player housing lets talk SWG!. No game has ever come close to the player housing of SWG and I will die on that hill. From entire Char classes being dedicated to just the decor. and another to being a mayor of player run city's / guild halls. SWG crafting and housing was 1000x greater than any game i have played since.
Now will it work in WoW oh hell no. Placing a house in the open world that was build by players would be insane in wow. But i could see phased area's in cap cities where you can buy a plot of land. and buy 1 of 100 different style houses working well. Also ALL decor is crafted. you could get the schem for them from raids but make a proff around the crafting of the shit.
Came here to day the same thing. SWTORS player housing is the most expansive.
I really like ESO's player housing. I used it to live out my character's fantasy of being a kleptomaniac Khajiit just hoarding piles of useless knickknacks and stolen goods in his little inn bedroom. It's a really nice feature and I'd have a ton of fun living out similar RP in WoW if it were a thing. And the use for RP events and locations would be so great.
that is so cute. mine is a telvanni nightmare hellscape. too many books!
I really loved the housing in ESO. When I got bored of running around as a Werewolf, I spent WAY too much time decorating. I liked the fact the heads of the dungeon bosses I'd killed, were trophies on my wall 😎
Like Wildstar MMO
Gotta say, that is what I hoped Garrisons were going to be. Banners commemorating past raid victories as well. Sigh! Well, here's hoping for the future!
Yes. I like housing as a thing you use to decorate and collect things, rather than as a resource hub like the garrison thing.
Old Republic
Eso did do very well with Housing hell you even get a backyard!
Anybody else remember the player housing in Star Wars Galaxies? Literally just an open sandbox planet to planet that would allow you to build nearly anywhere... This would end up with playerbased cities over time, such a great system!
Absolutely! I always had at least one character that specialized in housing construction.
Wildstar player housing was awesome
God I miss Wildstar
@@ml5111 100%
Wildstar housing remains the gold standard
Was literally coming to say this.
Wildstar housing will forever be my gold standard. It was so good.
@@ml5111 Saaaaaame. I had so much fun in that game.
In Ultima Online, I loved that you bought a deed for the house you wanted, then went out and placed it anywhere in the world that you wanted it. There were some limitations to where houses could be placed. You could choose the size and style you wanted and could afford. You were then free to decorate it anyway you wanted. It was so much fun.
Sounds a lot like Star Wars Galaxies
@@lucyedwards5654 Because SWG followed in the steps of UO
yeah i remember ultima online housing aspec in fellushia shard the housing pvp
I like SWTOR's approach to player housing. You can buy a stronghold on certain planets. This gives you a way to quickly travel both to that planet, or return to fleet (which is the equivalent of what Valdrakken is right now) or return to the location you were last at. The stronghold is a resting area so you accumulate rested XP at one. Some of the decos available include your cargo hold (bank) legacy cargo hold (bank for your characters on that server) and a guild cargo hold (guild bank) You can also have access to the GTN (Auction House) via a GTN Terminal deco as well as a mailbox and vendor. So If I need to quickly clear out inventory space, I can travel to my stronghold, empty my bags, and return to the location I was just at.
I still spend plenty of time on fleet because Fleet has specialized vendors that I don't have access to in my stronghold. Done right, player housing can be evergreen and not a negative impact on gameplay or the community. Oh, and there's also access to the planet chat channels of the planet your stronghold is located on -- which keeps you from feeling cut off from the community while you are in your stronghold. If wow is going to do it, this feature is must-have.
I second everything you said. SWTOR's player housing is great. Can invite friends over, guilds can have their own ships and housing, the decoration system is a bit janky with hook placements sometimes. But other than that, I spent dozens and dozens of hours setting up all my properties(Got all available the the time a few years ago). And having many alts in that game, I essentially treated my player housing as what Warbands seem like they are going to be. All my alts and characters parked there, had their own rooms, etc. Displaying all my mounts, pets, decor, etc was amazing. 🤌🔥
Rift had my favorite version of player housing - despite the fact that it was instanced and the keys to different "homes" became a ridiculous goldsink, the absolute freedom to design your own things made it super fun creatively speaking. Not to mention all the locations were based in the open world, which made it at least sort of feel like you were canonically there.
Instanced at least gets rid of the whole scarcity issue that FF14 and other games have when it's built in the real world.
EverQuest 2 had pretty cool housing. It was semi instanced the way they did. It was that certain areas of a city player housing in them, but it melted into the background seamlessly you would just walk up to a random door like say one of the abandoned buildings in storm winds, but you would be able to click on the door and select, which address you wanted to visit. You could quickly port to your own home and freely invite people and give them permission ahead of time to enter, and or have administrative rights to decorate and rearrange your house as they saw fit usually players would pay others to do these kind of things for them, sort of like paying a decorator, it was great because all of the housing items you could just buy right off the auction house or whatever they called it. Like furniture and decorations they were all player made items and most of the time they were pretty affordable so it was nice. The interface to decorate was very simple to just click on an item and opened up a little grid and you could put it around wherever you wanted to, you could also change the direction of the item. If it was a light or a candle you could turn it on or off you had a lot of control at your fingertips.
was about to leave a comment about the eq2 housing. i still to this day think its really good (ffxiv's is good too but.. the housing crisis lol..). i had a great house with a small yard in qeynos. i think the houses with yards were the best because you could have a little garden. took me a while to save for it but was super worth it lol. also loved how there were pets you could buy that you could place in your home. just a really, really good system imo that others havent been able to top except maybe eso (do they have yards? i never played past getting the basic room)
Yeah EQ2 did it well. the guild housing was also really well done
@@Exarthious yeah all the housing and games I’ve played. It was the easiest for me to get into. It wasn’t some overly complex system or something that caused a phenomenal amount of money.
As soon as i saw this thumbnail i was going to reply this exact same thing. EQ2 was waaaaay ahead of the curve on player housing. I loved my Guktan Apprentice. Having to pay rent and what not based on your house size, etc made it feel like home. We would need a new crafting profession , carpentry or something to fill up the housing spots. New items to farm for decorations (the flaming boar head, or the spooky skull thing from..... Mistmantle?) I could spend hours in my home re-arranging and decorating after I found new items. Having my own personal bookshelf to store MY LIBRARY of books that I collected over the years was awesome. It was so easy...and Freeport was the place to be.
Came here for same reason. I was surprised he didn’t mention Eq2. Their player housing is awesome. I have an apartment that is loaded with furniture and decorations. Also you can get quest rewards that you could put in your apt. It was very cool.
I love my garrison, I did have everything but you still had to quest, you couldnt remain there but after it all you could go home to your garrison and be saluted and treated like you meant something. I had my own banks and AH, I had an minor enchanter and a mine of my own with my own team of minors..I had a lumberyard...a barn...an inn and many visitors, all I had to do was invite them to a group. My pets roamed free and you could set your pets to fight in that little arena. You had your own shipyard..your own bit of ocean..aaah I really loved it lol
I kinda like this new green screen tali with a mug style of editing
I Really like how the decoration system works in SW:TOR. and how you go about decorating works really well I think. Also a good way to get people to revisit old content would be to make decorations drop from dungeons. You could even make some tied to time walking. Oh, I want pirate ship themed items lets run dead mines a few times for things that look like that dungeon aesthetic.
Great video! 💚 WoW endgame shouldn‘t be only about Raiding or PvP. A lot of casual players would love player housing. Same as collecting pets or transmogs. 😊
The garrison failed because we couldn’t do much with it. There locations were set from the beginning. The customization was limited. The profession amenities were doomed to fail. Sure I liked the holiday pieces. But I would’ve liked to decide how to decorate the garrison.
I would like to have a garden/yard, too. Not only indoor rooms to decorate. And it would be a huge plus if I could just sit on my front porch and watch people walk by.
Black Desert Online has great phasing for housing.
You can be in your own instanced house (with or without outdoor space), and you can still see all the players directly outside your door/ fence door.
You can also open windows and look at the outside, too.
Something Player Housing does for FFXIV that would VERY much benefit WoW is that it can keep crafting professions useful and important for perpetuity. Most of the in-game money I make in FFXIV is from selling player housing decor. Heck, in Wildstar I made a lot of money selling decor items there, too. But I really would love for tradeskills to have the ability to provide items for player housing because it would keep crafting always relevant.
100% I loved visiting the player housing/shops in Wildstar and just the amount of creativity in decor and design in both WS and FF was what kept me playing for so long.
Well Tali, this video saved you a late night yesterday!
Well now work around for teleporting to your home is to have a house hearth stone and make it so you can only go to the house you set for this house hearth stone that way you can still teleport to your home with out it being required
My 2 cents: Make a secondary profession called furniture maker or whatever (could use old professions too), then scale up to max level EVERY SINGLE ZONE in the game. Now, you pick a spec for furniture making and by doing quests and chores in zones that match said spec, you start unlocking furniture of that type. For instance, blood elf furniture, you'd go to Quel'Thalas, Ghostlands and so on, and you' get some new quests and stuff to do there to unlock these things. This way you make old zones somewhat relevant and get meaningful progression for player housing.
I totally understand why you would want a house that is visible in the game world instead of a phased neighborhood, but I also understand why FFXIV isn't doing that. Decorating the exterior and the garden is just as important as a feature. I personally have experienced the housing systems of FFXIV, SWTOR, Harry Potter Magic Awakened, and Genshin Impact (At least as far as MMOs and semi-MMOs are concerned). Never played enough ESO to own a property. Oh no, wait. I also had "housing" in RIFT. Anyway neither of them are perfect but all of them add a bunch of content to their respective games. It is frankly criminal, that WoW does not have proper housing yet.
I am going to date myself a bit with this, but my best memory of player housing were the massive neighborhoods and the TONS of collectible items for your house that was in Star Wars Galaxies
@@guthredstromvar6518 Alternative would be that houses was instant like in warlord of Drenaior, exept larger and you know intrestimg.
I always liked the Tatooine houses the best personally. They felt more three dimensional than the Naboo style.
Player housing in Wizard101.
Its an MMO.
They have houses tied too different worlds in the game like you mentioned.
I also considered the themed houses, which W101 has.
They also have a real currency called Crowns that they use to get people to buy housing items for the homes. ( at this point what game doesnt want to make money off of what players want )
You CAN put your pets and Mounts in the house, where ever you want. There is a placing item limit, but if you spend real money you can buy a potion that increases that limit.
and planting magical plants that help your character after you harvest them. You can plant plants that reward you pets, and housing items.
I urge you to check out this games housing.
Tali was right lol
Haven't seen this said yet but Wizard101's housing system would fit really well in WoW. Unique housing options based on locations with collectables and such coming from mobs and boss drops among other sources and the option to pick what music plays too. The only change would be how you zone into the house having it be accessible through, for example, a door in Stormwind as opposed to just a teleport (Wizard101's hearthstone). Simple but with lots of expandability, content, and fun!
#taliesinwasright
It would be so cool to share a house with your warband and you see them walking around your house doing stuff as NPC’s when you’re on a different character.
If people think ESO player housing is good, it isn't. Ultima Online player housing was absolutely top tier. It was actually out in the world. Not some garbage instanced place.
Ok but so is final fantasy 14s housing...and theres a crisis😅
Xx,8ut mm A@@CptRonSolo
I dont know if wow's pop can handle that.
Like Archeage too - I hate instanced housing
Out in the world sounds fun until everyone starts buying up properties with multiple accounts and leave nothing for the rest of us lol
This would be interesting. I would also like the idea of each professor getting recipes that can enhance the home decor area of the game. Tailors could make drapes or bedding, blacksmith could make cool display pieces or armor stands, engineers could make all kinds of things in this area of the game. Obviously more thought would have to go into the content but this is a couple ideas off the top of my head.
I remember this being a massive topic before WoD came out. What did we get? Garrisons that were phased out after the expansion. Then we asked about it before Legion and what did we get? Order Halls that were phased out with the expansion. BFA was a complete wash and then Shadowlands came along and what did we get? Covenants that were phased out after the expansion. Player housing in WoW? puh-leaseee they are too busy focused on re-coloring armour and mounts for Store Purchases.
i was growing ore in my pandaria farm last week. Finally got around to leveling my 2nd engineer and making it goblin instead of gnome. Crafted the super cool little goblin bomb rocket mount!
Ultima Online had nice housing. You would buy a deed, then head out of the city and find a spot pretty much anywhere off the main roads. Click the deed and a footprint appears, then you can place your house and start decorating. I loved my small tower :D
Yes! And you could plop your house anywhere in the world that had space, so you could just pick your favourite area, find an open spot, and drop your house there. That came with a ton of problems, of course, but having some housing districts in little-used WoW zones would really wake them up.
I had a tower north of Vesper...kept it the same even after they had the fully custom setup for house building.
Player ran towns and vendors and such were great.
First house was one of the smallest just north of Minoc. Was great for mining.
Another person old enough to remember Ultima Online! It was the game that got me hooked on fantasy adventure games. Such a great game!
@@Draevon68great times for sure!
Everquest 2s housing system is one of my most favorite in mmos.
Garrisons shouldn't be mentioned as housing.
The whole point of housing is to design and build your own building.
And then decorate it.
Every item in your house should be placed by the player. Every door. Every window. Every wooden beam.
Garrisons had pre-built, pre-decorated buildings. That is NOT housing.
Also, there should never be quests, dailies, etc tied in with housing.
Housing is for decoration only.
I think you'll be disappointed if you expect that. I don't think the WoW engine is capable of that level of customisation.
FF14's housing being a set location is what makes it so popular, people want a place that's theirs, that others can see and visit, it's what powers the whole social scene in FF, which also keeps the game going when there's no new content.
FF14 also has very good monetization, the valentines event in game for example may have a heart shaped table, you can buy as many as you want for gold from the event vendor in game. The following years valentines event has a new ingame item but also the previous years item is then on the real money store.
My first MMO was Asheron's Call, and it will forever be the warning for how NOT to do housing: I never, Never, NEVER want to clear the new raid and the reward be ... a couch. The fact that happened in AC makes me forever nervous about housing in WoW.
And Tali's suggestion for it to be ultra rare... are you kidding???? Did you learn *NOTHING* from the first month of DF, when cheating scumbags used loopholes to max their skills and corner crafting markets?? I'm fine with ultra-scarcity, as long you then somehow remove ANY monetary gain from it. And since that won't happen... it's the worst idea ever. Just let it be available to everyone that wants to put in a modest amount of effort. There game is overrun with lazy people anyway, that will be enough to limit who actually gets the patterns.
Don't want to feed the copium too hard but keep in mind one of the war within expansions is focusing on the elves and conveniently Silvermoon has half their city unoccupied and Night Elves just got a city with a lot of space.
Plus the whole remake of Silvermoon and such would be great for various possibilities.
Minor point for Garrisons, I don't know when it was added as I joined late in WOD, but you was able to customize your guards, so the whole garrison was Orc based, but you could at least have Blood Elf guards for example.
Archeage housing was nice too. Having farms and mining there too and could be guild housing too as you could build bigger and bigger houses.
the ideas i have about player housing for WoW are so many... like so many that i doubt theyd ever be made real but i really wish they could
funnily enough the game i think of when i think of player houses is pony town, but thats cause i dont play pretty much any other game that has it. it has its own issues but its not bad, but its also an indie game thats in constant development so take it how you will of course
I know this video is a few months old, and I'm also sure this has already been brought up, but has anyone else noticed that after the taking back Gilneas quest line, all of the doors in the city can be opened.......to a single small room? Seems like something's brewing to me.....(also, ESO's housing system is pretty much the same as the one used in Star Wars the Old Republic. Appartments or townhouses in the cities, places out in the "world" where you leveled. Even able to get places, or whole starships, as a guild.)
Oh, almost forgot that they've done the same thing with TWW hub city. After you unlock the "faction hall" it has a door that could easily be used to extend into housing.
Haven't finished the video yet, but I just wanted to say that I love this video format. Great job with this video!! Love the standing Tali in front of a green screen with a mug. Keep 'em coming!
Wildstar had pretty excellent player housing.
FF14's is pretty solid as well... just limited to a selection of buildings or apartments that you can't customise beyond decorating them.
Imagine people being able to tell you finished a raid on heroic difficulty just by walking through your house. It would be pretty cool to decorate your house with trophies you get from raid bosses (like onyxia's head). Also a whole new carpetner profession dedicated to housing would be pretty awesome.
Also contrary to your position tali, i would give player housing a way higher value. I personally want to treat the hunt for housing items like other players treat their hunt for bis gearing items in terms of questing and raid loot.
Player Housing being inevitable? I thought the opposite was true by now, lol. I had assumed that they had completely given up on the idea and it was never going to happen. I also assumed that the player base felt the same way (except the few diehard player housing lovers left.
Tali, 3 months later and we have release dates for pre-patch and TWW, any new thoughts on a timeline for housing implementation. We KNOW you know people :P
I really think the best player housing system in an MMO is EverQuest 2's player housing. I remember when the game first launched, we would go through the newbie island. Once we got out, we were sent to our race's section of the city, and first thing we were told after getting off the boat was to go talk to the inn keeper because they had a welcoming gift for us. Once you get there to turn in the quest, he would hand us a key to the one room apartment in the inn. It is small, dank, and kinda sad, but it was ours for no rent. After you progress through the questlines to get your license to gain access to the main city, there you will find bigger apartments, houses, whole manors, but these would actually cost gold to purchase, and then you would have weekly (or monthly?) rent that was a fraction of the purchase price. You can have multiple houses, all across the world. You can teleport to them, like you can in ESO. The furniture you could purchase from the AH, craft your own, from the cash shop, or purchase from some vendors. The major part I really loved was the ability to go through questlines that made you explore the world, fight mobs, and find out lore of the world and to gain an amazing piece of gear, but once you're done with the gear, instead of just selling it, you were able to right click it and select to mount it. That would turn the piece that you worked so hard on into a piece of furniture to put in your house. I was also a fan of the massive library of in-game books I have in my house where they were a quest item to find and collect all of the missing pages for to complete the book before I can place them in my house. It's really amazing system and I'm wanting to go back to play it just because of me writing this comment...😅
I thought I was the only one!
The stuff people make with that old, deprecated system is incredible. My guild used to have a castle to ourselves, and we built additional houses in the courtyard just out of placeable objects.
ArcheAge had amazing housing. but it also had scarcity as well since you physically placed your house down in the world. Wouldn't have been that big of an issue but there were huge land barons that used multiple accounts to bybass the tax price of owning multiple properties.
What you could do with the houses though was great, you had a property line that you could plant a lot of resources on or place decorations. There were plently of crafting stations that you could place in your house as well. The game also had a family system where you could join a "mini-guild" of up to 10 players (most people just had all their alt accounts) that you could share that land with, or you could set your properties to guild as well.
If you really wanted to decorate a house or get the better house designs though, this game was HEAVILY monetized and majority of these items were on the cash shop, and they had something called APEX (One of the things that Blizzard saw and implemented into WoW tokens, exact same thing) that let players buy credits for gold. And a lot of these items were also a gamble in their RNGH boxes, so the whole game revolved around their outrageous cash shop.
While I think ArcheAge had one of the best housing systems in current MMOs, sadly I can't recommend that game either because of how much this game demands of your time and money to stay competitive with other players since it is a PvP-based MMO. That and they never listen to what players want and keep ruining the game every update to the point of having to sell to another publisher.
I'm going old here..... Everquest ..the original game wow took so much from had awesome housing.
As someone who has been playing EverQuest II and WoW since 2004. EQII has the best player housing and has been implemented in the game since 2004. Holly Longdale was the lead person for EQII. Wouldn't surprise me if she brought the good stuff from EQII into WoW. Consider looking into it when you get time. Again, great video as always.
It should be possible to buy player housing in almost evert town in every zone that correspond with your faction 😁
I would absolutely love a player house in the night elf areas of Blades edge mountains. Or a dark, hidden cabin in duskwood with guards and a large basement.
Or even a refurbishable ancient ruin in the heart of the Tanaris desert woth access to the caverns of time and quests to deal with Quraji regional infiltration.
This would all rock
RIFT had a good system of player housing, "Dimensions". If I remember correctly, each character could have 3 different Dimensions each, and you could decorate them as you pleased. Some people made fantastic dimensions with the readily available construction materials and if you made your Dim public anyone could visit, there were even weekly quests to visit X amount of Dim's. Guilds could also have a Dim for all member to visit.
Lotr online has housing feature u can pick were u want to live by house shopping as well as locaiton and style, you decorate it with everything from stuffed beasts to trophies you get from dungeons ect, and can also decorate wallpaper/flooring, put furniture were u want, and even decorate your yard, as well as choosing who can enter your house even if you are not online. the housing area is like an instance and you can pick which shard you want to live in,so you end up gettting the house/location you want if someones got it on a pervious shard, as well you can upgrade the house to a bigger one, and guilds can get mansion home seperate from your personal housing
I don't have much experience with player housing besides playing the Sims when I was younger and New World a few years back when the hype was there. I loved how you could portal to your houses in NW and how you could place a myriad of different items in your home. You also had different options for houses with various prices. I liked how it motivated me to want to get my own place (which unfortunately is just a drywall room with concrete in some man's garage), but I am so happy to have more freedom now and I do think NW's housing system contributed to me wanting to not burden my parents during these hard times. I wish you and Evitel (hilarious name because it makes me think she tells everyone everything haha!) good fortune on your endeavors and may your family be prosperous! :)
P.S. I really like the music toward the end, around 25 minutes in!
But please I also want Midnight to be very void. I loved the Ny'alotha Raid and the whole Visions of N'zoth patch!
guild wars 2 does have housing with a farm place for nodes of ore an racks of cloth you can share your home with other players and there is also a guild hall to decorate and share with your entire guild ,place to farm synthiesizers of cloth leathers an nodes of herbs ,a place to buy free buffs to help with wvw or crafting or pve best part once you buy the game an expansions you don't have to pay subscriptions
I think it would be awesome to see all your alts live in your house location. Housing/ship mechanic in SWTOR is a good example.
ESO Housing is the best thing from that game. All bugs and price issues aside, you are literally able to build a whole building by placing "structure" type furniture anyhow you like.
It is the best example WOW can copy.
If keeping players in the city is a concern, making professions more reliant on "crafting stations" like in ESO and recently DF did so, and not giving AH to player houses should suffice.
SWTOR are instance homestead of different sizes, BUT Many locations with many environments!! As well you may have different homes. More than one. This I Prefer. All your characters would be able to use these Homes
Second choice.GW2 just released their new housing. Very large, instanced homestead at One location.
FF14 Huge instance areas with large number of houses in each. The "Plots" are on a Biding system and you are not guaranteed the location. SO, this I don't like.
Came for Housing... stayed for.... Housing!!! Lets GoooO!
Was SO HAPPY to see some good Kalec action in that WCDirect ❤️
@@TaliesinEvitel He was hiding in there somewhere!! I thought he was still eating soup in a hut somewhere in AzureSpan
Dark Age of Camelot had a really good system ultimately though it was a separate zone but the fact that you could have a vendor on the outside of your house that you could sell the things your crafters made was really nice and you didn't have to mess with an auction house. There was a central search area where you put in the item and then went to the house and picked it up. There were raid drops that you could mount into your house as a decoration think there was a dragon that could be killed and you would get a drop from that. There were a lot of things that you could do ultimately it would be fun to see but to your point there is a ton of grinds in this game already it needs to voluntary.
Honestly i really. Loved Ultima online housing system you could pick what town you wanted to place it and everything was customizable. Plus you had several different types of homes you could get for different price ranges.
every old raid can have "assets" you're able to click/collect, like for example, If you saw a N'zoth obelisk with a bunch of cultists channeling into it, you kill the cultists, and click on the obelisk, and you get [Ny'alotha Cultist's Conduit] As an epic with 'use display your conduit" something like that
One thing I love from ESO housing is the freedom from it. My wife makes houses there and they look amazing. And you can even if you want to totally ignore the house and build a new house on the side or in the air (you can get walls/floors/roof things to build with as well). She showed me many of her friends houses and someone even build a borg qube and totally ignored the house part of the area they had bought :)
Sadly in ESO you need an addon for easy access to friends houses but pretty much anyone who does housing more seriously seems to use that addon. I am terrible at housing so I just adore what my wife and her friends build :)
There are enough art assets to support housing , I just think they should give multiple types of zones like plague lands or gold shire etc where you have themed area build that you customize based on race or something .. not too sure . And armor you own you can put on display etc and you make it instanced put you have to build with supplies where you can farm for stuff and use auction house..
I loved that little farm!! Swtor has a pretty good housing also a guild ship as well.
Palia's housing would work. You get to build it with the material you collect from the world. Different area materials you can build certain themed furniture and expand the housing etc. The level of gathering you could build more advanced stuff and have own farm and profession equipments as well. Like collecting wood you can make weapon racks to hold your crafted stuff in it. You could go fishing and put those in an aquarium or use them in a cooking at your own built fireplace.. You could build stable at your own yard where you could keep few of your mounts of choosing on display. When you are online, you could invite your friends to visit your housing. The possibilities are endless actually.
I Got 3 simplest of ideas today, hoping they will implement something in those lines...
1. To unlock item to buy from in game vendor in the house need to make a photo in game, but that will unlock "item looking like a chair", to make it a usable chair You need to make a crafting order, and crafter will need mats from that expansion the photo is.
2. You can have small garden, if there is a herbalist in warband asigned to it, same with alchemy, blacksmith or others but only one for warband, and those characters can roam the house, only those 4 or 5 assigned to main "camp" (currently).
3. Never an AH or using a mount with AH on property... well maybe if its a guild house not a warband one... but still better avoid it.
I used to play this game called The Realm Online.That came out in 1996 & they even had player housing. Once u logged into the game for the 1st time, you were just given a house. The houses were all the exact same look & layout of furniture but you could kinda customize them with decorations & stuff you won in game. People even made money by decorating the front lawns of other people's houses. Using animal pelts & other random items from the game you could really spruce up someone's front yard area. For the time, the housing in that game wasn't bad at all.
I made a suggestion to blizzard years ago to use the unused buildings around the towns with guild halls using the in sized buildings. A money sink if they had some sort of rent / mortgage / purchase. They could use instancing so that the same plot could be used by everyone.
16:24 a second Hearthstone for owned houses could exist. Same cooldown but can only be set at one house at a time. (Simmilar to innkeepers)
Swtor had some of the most beautiful places for player housing. It was glorious back in the day.
I quite enjoyed the farming in Sunsong Ranch. I was a bit disappointed with the farming that was added to the garrison as it was just picking and less input from the player. I'd quite like to have a plantable harvestable garden if a housing set up came to wow.
As for garrisons, I did enjoy mine, but I feel like it is a better setup used elsewhere. One of the funnest times I had in my garrison is when something went bork with the server and the garrison instance server wasn't working and had everyone standing around inside the same garrison. A shared garrison style setup would be fun. An idea I had toward the end of WoD that I thought would make a cool expansion is if we had killed Archimonde there at the end, but were sucked into a legion portal and stranded on some strange world. We then had to build up a base of operations like the garrison, going through multiple stages, but having it shared between players...but at the top finished level having basically an instanced home in the new hub city we'd built through mutual effort. It has that Warcraft vibe of coming into a new map and building a base, but then having a home at the end for your character.
I do think the Elder scrolls style setup is likely the best for the way WoW is set up.
One of the best housing setups I've seen in an MMO though was Ultima Online. We're hopping in the way back machine here for this one...players were able to place a variety of prefab homes into open spaces in the world. Eventually this changed to placing foundations of varying sizes and then being able to use various tilesets to build a fully custom home. It was great. Was fun going around seeing the homes people built even if there was an occasional eyesore. Something that was very neat that arose from this was player ran towns and taverns and such. The tavern would be a neat thing for Wow, but I'm unsure how it could be implemented unless there was some boarded up building players or guilds could open and run as an establishment. Don't know that I've ever had much reason to hang out in a tavern on wow. Another neat thing Ultima had was the player ran vendors...you could load them up with things to sell for you. Ah, the memories...
We were supposed to gat cities in WOD. Theres even a toy that teleports you to bladespire citadel from questing in the zone. I'm assuming the capitals were scrapped LATE in development. because if memory serves correctly they teased them AND garrisons being in multiple zones at a blizzcon panel. none of which went live.
The farm was super essential as an excellent resource for raw mats to craft the jeweled panther mounts. The mats and the mounts made me a lot of gold for many expansions even after MoP - especially having 6 fully upgraded farms among alts 😉
one thing liked in final fantasy if you have a signific other you quest extra that i would like to see is you two can buy one together. And decorate as well as everything else. just be cause its something you do together in game. i know it sounds cheese and we don't rp but when we log out, we have, our characters lay down in a inn together.
Garrisons when it was first announced was what I considered WoW's attempt at player housing, back when we could build them anywhere on Draenor. I don't remember if they said they'd go beyond the orc and human ascetic but that was secondary to the idea of plotting out land to look over for 2 years. Man was I bummed when they said that because of time the Garrisons were going to be fixed locations and on top of that even less customizable.
So the main thing I really want from player housing in WoW is locations. Phased or instanced doesn't matter so long as it looks like the spot I want. From a cottage core home in Elwynn forest to apartments in (all) major cities do even a shack on The Broken Shore, when I see the house I want it to have as much character as I put into my own toons. Secondly, I want to be able to pick and choose alts to either live at or visit my homes. While Garrisons was nice having NPC Westworld their way around, these were hired help, a home should be more personal. I'm interested in seeing how Warbands work beyond the screenshot.
Lastly monetization is a pretty scary reality we could be facing, with the Microsoft merger I have no doubt their going to stick their fingers where they don't belong all in the name of quarterly profits and I'm willing to bet player housing would be a prime pickings if ESO is anything to go off of.
I've seen it referenced plenty here, but god DAMN did SWTOR manage to create a housing system that had me invested in collecting decorations and wanting to take advantage of the variety of planetary aesthetics and being able to create my own homes for specific characters and utilize them for Roleplay purposes was one of the big reasons that I always look back. Being able to have an ancient temple dedicated to a Sith Ghost using the Yavin Stronghold or a clinic on Manaan or even just an apartment on a space station as part of a poor imperial trooper's first home away from his mom. The possibilities were endless and made all of the hours of decorating them SO worthwhile.
I do hope that, if Blizzard does implement player housing, that they utilize SWTOR's framework and combine it with ESO's unlock system. Having a house attached to your guild and a house attached to your characters was always fun.
I always come back to Dark Age of Camelot. Especially in Housing it features stuff WoW should "steal" and not steal.
The Housing in there is like in FF14. There is a whole Zone available for Housing with Slots you can buy. On that Slot you can set a House of your Choosing (I Think 3-4 models are available).
You can decorate the House with Trophies from Enemies. Those Trophies need to be prepared before you can put them in your home.
Inside/around the House are slots available, where you can put Stuff on.
On that Slots you can place Useful NPCs, like a Portal Mage or a Merchant to sell/repair stuff. Or you can place a Stone, where you can bind yourself to, so you can Port yourself to your House.
In the Basement you can put Storage Boxes, where you can put Stuff in, like Gear and Quest Items. Those Boxes can be accesed to by your other Characters on the Same Account. (like a Account Bank, for comparison)
You can Have a Merchant, where you can list your stuff for Sell, like the Auction House, but with Fixed Prices.
DAoC for me as well. I remember the Guild camping the housing zone so that we could have all our houses together in our own Guild village. master Level bosses that dropped trophies that were more hotly contested than the actual loot - good times!
They should take a little inspiration from New World and a LOT of inspiration from Valhiem. Player housing should be instanced in set locations. The mail box outside the plot should allow players to choose which instance they see. There should be a voting system for the best build in that location which is shown as default to the server and given the top spot on the mailbox search.
Honestly i was suprised to not see LOTRO mentioned here, all the ideas mentioned here are implemented on LOTRO since 2010 if im correct, maybe even before. The housing decoration are locked behind reputation with different factions, crafting and raiding. Houses itself cant be modified much, but the interior and exterior can be extensively decorated and even made functional, buying crafting stations to place around the houses, it is completly possible to make a house a blacksmith workshop, even full clans dedicated to crafting or turning houses into bars even. Pretty cool to know the game is getting housing.
check out Black Desert`s housing, you can go to a city and then go to any building, any door and see who lives there and if they let u, u can visit their houses even when they are not home. it is such a good show off, gives u ideas for your own house, and see how different ppl use the same space. other aspecs of the game are meh but the housing is awesome!
I'd like to see trophies from major raid bosses as decorations, like a bit of living flame from Ragnaros or something. It would give a reason to go back and revisit some of the old raids besides mount or transmog farming
What about this: Make housing in WoW work similar to the building feature in Valheim. Players get an empty plot of land that is instanced in a small zone, get a certain number of starter parts (walls, floors, roofs, etc), and as they play the game they can unlock more parts. Then they can literally build their own house. Maybe even have an invitation system where players can send an invitation to other players to visit.
Okay so, here's my Wild Star take: years ago, back when WoD was still content and everyone was just starting to fly, I started a thread in general discussion:
I made a huge point by point summary of the possible ways to utilise the instancing of Garrisons as customizable player housing within existing town hubs. I mentioned crafting collectibles and cosmetics, I mentioned making the housing system to be purely optional and not bound to any expansion. I used examples of Wildstar's robust player housing system; how players could allow guests to select and explore their custom houses, and how it worked as an amazing way to socialise players, especially in RP servers.
And then, the post was deleted.
No warning. No flags.
Just. Gone, completely.
I always wonder if I had hit a nerve that was too close to some 'Player Housing Design Doc' a certain Game Dev had in the works at that time...
My own vision of WoW player housing is different, and two different types, open-world village homes:
* every zone has 1 or more villages with dozens of houses, densely spaced like old European villages
* each village is located in a place within the zone with otherwise little going on in it, but should have some aesthetic appeal
* each village is a zone of its own, like cities, so when you enter it you enter it seamlessly
* each player gets exactly one house - if they want a different house in another zone they will have to grind rep there as needed and release their existing house
* houses are themed for the zone
* house positions are static, and tastefully arranged in a theme-appropriate village
* you can pick any house you want if its unoccupied
* if you want a house which is occupied, you will have to bargain with the player who owns it for the house
* if a player unsubs, the house is freed up
* if a player does not log in for more than, say, 60 days, the house is freed up
* every village requires a mild player rep grind of its own (say, doing 3 rep quests per day for 2 weeks) in order to earn the right to a house there, per characters
* each player's character can grind its own rep per day
* rep is time-gated per day, and you can only earn rep towards one village per day (so you can spend 2 weeks grinding 1 village rep, or 4 weeks grinding rep for 2 villages, etc)
* each house is phased (for performance reasons) and has an entrance that occludes the insides from the outside world (like walking into Orgrimmar or the Lion's Pride Inn) so that it can load and unload the homeowner's layout seamlessly
* there can be multiple house internal layouts
The effect is that every village feels like a real place within the world and every home has meaning in relation to every other home, and that your house feels personal and unique to you the player
To this day, one of my most favorite Player housing models would be from Star Wars Galaxies. The fact that players were able to create cities within the game was a lot of fun. Between that and the crafting model. It’s by far one of my favorites.
Player housing could expand the economy.
Profession expansion and new ones:
Professions to expand
Tailoring: Various items in the house or GH made of linens (practical or decorative)
Mining: Mining stones of various types. (marble, granite, quartz, etc.)
Blacksmithing: Various items in the house or GH made of metal (practical or decorative)
New Professions
Carpentry: Various item in the house or GH made out of wood (practical or decorative)
Masonry: Using different types of stone to build structures.
Sculpting: This would be a sub-profession that branches off of blacksmithing or masonry
3a: Blacksmith sculpting: can make various statues, monuments, and other ornate things of different sizes out of metals
3b: Masonry sculpting: can make various statues, monuments, and other ornate things of different sizes out of stone.
Legendary questline to gain the skill to make sculptures of actual players. Good for a GH
Rooms of a house or GH:
Trophy room: like in WoD but can also mount legendary items.
Armory: Display various weapons, Manauqins to mount armor sets on.
Profession-specific: Alchemy, enchanting, greenhouse, etc
Class-specific: Mage, warlock, druid, etc.
Cellar/basement
Pet arena (like garrisons had. part of the cellar perhaps)
Stable: Display a few of your mounts
Other common rooms: Kitchen, dining, living, bedroom
NPCs to hire
Bard: Provides simple and tranquil music
Steward: Provide general services or assign to a specific professional role of some kind.
Pet healer: For the pet arena. (like in garrisons for instant rez.)
Caterer, Jester, and/or band for that big party (not ETC): Temporary, costly, GH only, and significant CD (once a month)
Wild star! Now that I have your attention, I love how the housing works in Fallout76 where you can drop your house anywhere in the world. Though I know there would be limitations due to the number of players and available land, it would be pretty cool to see something like that.
I cant help but feel that part of the attraction of player housing is being able to show it off to other players in the world. And not just by inviting them manually to visit but by other players walking around questing and seeing what you've build.
The issue is i have no clue how to implement this in a way where it doesn't limit the amount of plots available (see final fantasy) or where multiple people can exist in the same spot but then it detracts from the experience of you owning it. I really have no clue how it solve it server ressource wise.
If it's just a house that only i can see then i don't see the appeal
You want to be able to buy furniture from crafting because you know that other people will walk by and notice it. If other people can't see it then there is no point after awhile
It would be really cool if you could choose what district you lived in in the major cities. In Stormwind, would you could choose a more nature/magic housing in the mage quarters, or something more mechanical/crafting in the dwarven district. I think it could add even more customisation than just one house available in the city.
22:40 - Please don't link unlocking access to certain player housing to Ahead of the Curve. Reason? Once the season is over, that house is now unobtainable forever, which is the complete antithesis of an evergreen system. Sure, lock it behind the heroic (or even mythic) clear of the raid, but nothing that is timed and then goes away. That just feels bad for anyone who either can't play during that patch, or who isn't even playing yet but sees it later.
You could tie in the Trading Post though. Getting furniture from the trading post or getting tenders from decorating.
the farm and pandarian cooking was, imo, the best professions had ever been. i never viewed the farm as an attempt at player housing so never cared about customizations to it.. to me, it was just a unique way to get cooking (and other) mats.. it more filled a similar roll to fishing rather than housing.. and they definitely could have given reasons to return to the farm simply by adding new seeds got current expansion cooking mats..
In Lord of the Rings Online you can also collect things to display in the houses from world content (like a stuffed worg), dungeons or raids.
Speaking of building cool homes - that crown goes to Conan Exiles in my opinion.
There was something to collect for garrisons btw - the jukebox and then songs for the jukebox. In the garrison of my Alliance main of the time I've always run the Temple of the Moon theme from Darnassus, while in my Horde garrison I've switched songs frequently.
The reason why garrisons didn't really work as player housing: There was no real customization and people couldn't build cool s..t.
I still use my garrisons on a regular basis; partly because a number of my characters have an AH there, but mostly because it enables me to generate gold as well as save it. The buff from the Blacksmith's Forge is an undeniable gold-saver and I never quest without it.
Taliesin doing his best Josh Strife Hayes impression was an unexpected treat. Put a mic in that mic and Josh might have a genuine rival.