For three days, I have struggled with how to set the camera on my image prior to rendering. At the point of frustration today, I prayed that God should lead me to the perfect tutorial. Just seven minutes into your tutorial, I cracked it. Thank you. I'm subscribed.
I have been watching you as my ultimate guide to blender for months, and I havent commented much on how amazing you are in teaching beginners like me. I guess what I want to say is Thank you for the knowledge you give, for the people you help..
Thanks for posting. I`m a newby to Blender and at 7:47 you explain to hit HOME key prior to checking camera to view. Where is the HOME key on my PC. Thanks in advance.
Ive been holding on to this for a year. I really enjoy your tutorials and have learned a lot from you. What makes it the best for me, is the fact you slightly sound and look like Jim Varney.
you need way more subs man, youre one of thre few blender tutorialist that actuyally gets things done and translates the first time without leaving a ton of details behind! evryone can teach but not evryone can make the student learn the first time.
OH MY GOD! YOU ARE MY SAVIOR! Soooo many tutorials say complicated bs that confuse the hell out of me! But yours is clear and concise for everyone to follow along and understand! Subscribed!!
Hello Justin, you have made my day with your most informative and well-constructed video on camera management. The pace was great, the comments perfect, and the content was exactly what I was looking for. I do hope that you will continue to make such helpful videos as they sure help people like me to advance much more quickly than any book about Blender. Much appreciated Sir!
When you put phrases like "snapping your camera to viewport" in the bottom left as a text overlay...that is awesome! So if you need to rewind with timeline preview you can see the phrase. What would be great is if there is a shortcut key sequesence like "Shift + Alt + num0" that you put that as a text overlay on the screen as well. That way as you are doing the tutorial you can see the key sequence instead of going...oh what did he say?...it's right on the screen. Thanks!
Thank you for this concise, detailed video. Coming from the video and motion graphics world, I'm discovering that Blender is immensely powerful and incredibly unlike any other program I've ever used before. This video has helped me find some footing in controlling the camera and understanding what Blender's "eyes" are looking at versus what I'm looking at in Blender. Very much appreciated!
Great stuff, easy to follow. I watch a 10 min video that took me an hour to execute. Your video is 7 minutes longer but was able to execute AND take notes in less than half hour.
OMG! This really saves me! Thank you so much!! I'm a maya user and getting used to Blender interface is kinda confusing. This channel deserves more! It seems like a long video at first but when I started to follow it, it feels so short! Learn so much from here :D
Thanks for this video I learned a lot from it. Recently I've switched from PC to Mac and now I feel like, what I've already learned, I have to learn in blender all over again and it's quite a bit of a challenge. Sometimes frustrating on the other hand oh this is neat how it works on a Mac. Today I've struggled for many hours with positioning my camera just a simple thing on a PC double G press MMB and move the camera back, done ! Yeah right! Not on a Mac. Your hint Lock camera to view helped a lot with this issue.
This is excellent. I was looking for a simple, concise, easy to follow tut. on using the camera and here it all is in one handy video. Thanks so much for taking the time. Would love to see more of your tuts.
This is the best Camera angle tutorial I've ever seen today.. I really like the hotkey (CTRL+ALT+Num0 ) sets to the scene I can make into Camera view!!!!
Thank you!! I was looking for tips on the camera in Blender as a newbie because it's such a backwards old fashioned interface. I've watched your Sketchup Tutorials before which are really helpful and already on this one you've given me the Control Alt Zero tip that solves major positioning problems!! Can't wait to watch the rest!!
These are helpful tutorials, and I am grateful; and that car model is an impressive amount of work; that said, anyone just wanting to know how to quickly do this, should start at 5:42. You could have cut everything before that. But keep up good work!
As a beginner camera tutorial, I'm pretty sure I couldn't just cut out the part of the video where I explain what cameras are and how they work - thanks though
10:06 - this is called barrel distortion (16 and lower - you go to fish eye lens). 50-55mm is you standard Close up lens. 75+ you go to telephoto lens, which creates shallow depth of field (blurry bokeh backgrounds) and forced perspective (foreground same size as background). With higher focal length your active camera needs to be further away from object/subject to get that epic bokeh background. Where as your wide (smaller focal length) elaborates perspectives. The F-stop controls the light coming through the aperture of a lens, but in Blender's case it's the focus ring on a camera lens (which is weird). In real life, the lower f-number = most light that goes in, higher f-number = less light into camera. The focus operates separately to the f-stops, no idea why Blender chose to combine it. But yeah, generally speaking, higher f-number, everything in focus, lower f-number, pin-point focus.
Thank you for a clear, simple and genuinely useful video! I've been doing 3D work using Cinema4D and Keyshot for a while, but finally getting into exploring Blender and it all seems unecessarily complicated in comparison (for example, setting up cameras), and no other video did as good a job as yours for explaining Blenders way of doing it so concisely. Will definitely check out any other Blender videos you have!
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything. One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact. I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
THANK YOU!!!! I thought I was doomed by the clipping Neverending Story grey matter!!!! : ) still remaining beginners issue: I'll get perfect cam setup in layout, then go to shading and not matched at all - starting from scratch to set up camera again! is layout and shading 2 different cameras? but I only see one camera in right hierarchy list I believe...
Great video I was really dreading learning cameras... until now. Do you have a video on how to give the user/player control of the camera. For example, if you have a bunch of different cameras and want your player to travel to an area of their choosing on a large map using a quick flyover between locations, thanks.
Great video, thanks for that. It is always really helpful to see a video explain something that I've been struggling with, like the best way to get the exact view that you want with the camera, and also how to manage multiple cameras. I didn't realise about the grey box indicating the active camera. Camera animations?..... yes please!
Looks like you are a Border Collie man. Thanks for the video - has helped me understand basic use of the cameras in Blender. One of the things I aspire to is making a model of my BC. Your's looks great.
Thanks for this video. I am just learning Blender and have started playing around with the camera. There were a bunch of things I didn't understand before but now I do after watching your vid. So thanks again. One of the things I will want to learn how to do is to animate the position of the camera. I have done some animating of cubes which has been fun, but I also want to animate the camera position. I'm guessing you have a vid about how to do that so I'll be looking for it.
6:39 I'm using Mac air 2015 and it has num pad on the top of the keyboard. and if I hit 0 key, nothing happens. Is there any other way to get camera view except hit 0 ? cause mine doesn't work..
Great tutorial thanks. Is there a way to create a camera with a target so that when I move the target the camera view will change ? similar to a camera in 3DS Max?
I've learned a lot from your videos, thanks. I do mostly architecture. In my CAD software I can select "keep vertical lines vertical" in views. For an exterior view I usually want the viewer (camera) to be at 5'. However if the project is tall, high rise tower, the top gets cut off even if I make the image vertical proportions. My work around has been to pull the camera straight back until the image is in frame but then I have to increase resolution of everything to get what I want in final image . This of course increases render time. Is there a solution. Thanks, Ed
Can you make a video on setting view-camera-set active object as camera as it zooming to the origin of my sphere and what can be done with the settings
3:50 THAT'S why my camera wasn't rendering anything - it was limited Clip End to 1000cm... meanwhile my scene is 1 mile deep LOL Thank you! I had changed that in my View settings, but couldn't find it in the camera settings.
Hi everyone! Let me know if you'd like to see a tutorial on camera animations in the comments below! :)
tutorial on camera just what i needed thank you !
Oh yes please!!! Thanks already for this first one...
Great tutorial! Thanks very much. A video on camera animations would be the perfect follow-up to this tutorial. Looking forward to it!
Yes, for sure.
Thank you very much for your tutorial. I have one question, can you tell me your computer specs?
For three days, I have struggled with how to set the camera on my image prior to rendering. At the point of frustration today, I prayed that God should lead me to the perfect tutorial. Just seven minutes into your tutorial, I cracked it. Thank you. I'm subscribed.
That is Epic
I have been watching you as my ultimate guide to blender for months, and I havent commented much on how amazing you are in teaching beginners like me. I guess what I want to say is Thank you for the knowledge you give, for the people you help..
You save a beginner who can move forward!! Thank you!
I've been struggling with camera for WEEKS and this would have solved many headaches if I had seen it first. THANK YOU SO MUCH!
Thanks for posting. I`m a newby to Blender and at 7:47 you explain to hit HOME key prior to checking camera to view. Where is the HOME key on my PC. Thanks in advance.
Ive been holding on to this for a year. I really enjoy your tutorials and have learned a lot from you. What makes it the best for me, is the fact you slightly sound and look like Jim Varney.
you need way more subs man, youre one of thre few blender tutorialist that actuyally gets things done and translates the first time without leaving a ton of details behind! evryone can teach but not evryone can make the student learn the first time.
OH MY GOD! YOU ARE MY SAVIOR! Soooo many tutorials say complicated bs that confuse the hell out of me! But yours is clear and concise for everyone to follow along and understand! Subscribed!!
Glad it helped!
@@TheCGEssentials It most certainly did! Thank you
Hello Justin, you have made my day with your most informative and well-constructed video on camera management. The pace was great, the comments perfect, and the content was exactly what I was looking for. I do hope that you will continue to make such helpful videos as they sure help people like me to advance much more quickly than any book about Blender. Much appreciated Sir!
When you put phrases like "snapping your camera to viewport" in the bottom left as a text overlay...that is awesome! So if you need to rewind with timeline preview you can see the phrase. What would be great is if there is a shortcut key sequesence like "Shift + Alt + num0" that you put that as a text overlay on the screen as well. That way as you are doing the tutorial you can see the key sequence instead of going...oh what did he say?...it's right on the screen. Thanks!
So they are also timestamped at the bottom of the video in the video timeline in most of my videos as well
Your training courses are a model of pedagogy ! Thank you !
Glad you like them!
Thank you for this concise, detailed video. Coming from the video and motion graphics world, I'm discovering that Blender is immensely powerful and incredibly unlike any other program I've ever used before. This video has helped me find some footing in controlling the camera and understanding what Blender's "eyes" are looking at versus what I'm looking at in Blender. Very much appreciated!
Perfect tutorial, it was really frustrating not knowing how to move camera, with over 15years of real life cinematography experience
Great stuff, easy to follow. I watch a 10 min video that took me an hour to execute. Your video is 7 minutes longer but was able to execute AND take notes in less than half hour.
Best camera tutorial so far for Blender. Thanks you.
THANKS MAN, THE DAMN HOME BUTTON , IS WHAT I NEEDED. GOD BLESS
Glad it helped!
THIS TUTORIAL SAVED MY LIFE THANK YOUUUU
OMG! This really saves me! Thank you so much!! I'm a maya user and getting used to Blender interface is kinda confusing. This channel deserves more! It seems like a long video at first but when I started to follow it, it feels so short! Learn so much from here :D
Glad it helped!
I am a beginner in blender. You just answered my questions concerning the camera. Great tutorial.
I would love to see camera animations! Especially rotating around a subject and how to put a camera on any kind of path please!
Thanks!
Thanks for this video I learned a lot from it. Recently I've switched from PC to Mac and now I feel like, what I've already learned, I have to learn in blender all over again and it's quite a bit of a challenge. Sometimes frustrating on the other hand oh this is neat how it works on a Mac. Today I've struggled for many hours with positioning my camera just a simple thing on a PC double G press MMB and move the camera back, done ! Yeah right! Not on a Mac. Your hint Lock camera to view helped a lot with this issue.
From sketchup to blender our boi Justin has got us covered
Trying my best!
This is excellent. I was looking for a simple, concise, easy to follow tut. on using the camera and here it all is in one handy video. Thanks so much for taking the time. Would love to see more of your tuts.
You're the best and the one I always come back to for blender advice. Thank you forever! :D
This is the best Camera angle tutorial I've ever seen today.. I really like the hotkey (CTRL+ALT+Num0 ) sets to the scene I can make into Camera view!!!!
why doesn't work for me? :((
So Detailed i finally found a good channel thank GOODNESS
Thank you!! I was looking for tips on the camera in Blender as a newbie because it's such a backwards old fashioned interface. I've watched your Sketchup Tutorials before which are really helpful and already on this one you've given me the Control Alt Zero tip that solves major positioning problems!! Can't wait to watch the rest!!
Newer to blender and this video was SO helpful!
Very informative and helpful. Yes, please talk about animating the camera
These are helpful tutorials, and I am grateful; and that car model is an impressive amount of work; that said, anyone just wanting to know how to quickly do this, should start at 5:42. You could have cut everything before that. But keep up good work!
As a beginner camera tutorial, I'm pretty sure I couldn't just cut out the part of the video where I explain what cameras are and how they work - thanks though
Best camera Tutorial I've seen.. Thanks a Bunch!!
Awesome!
Just what I wanted. Nice and concise. Thankyou
10:06 - this is called barrel distortion (16 and lower - you go to fish eye lens). 50-55mm is you standard Close up lens. 75+ you go to telephoto lens, which creates shallow depth of field (blurry bokeh backgrounds) and forced perspective (foreground same size as background). With higher focal length your active camera needs to be further away from object/subject to get that epic bokeh background. Where as your wide (smaller focal length) elaborates perspectives. The F-stop controls the light coming through the aperture of a lens, but in Blender's case it's the focus ring on a camera lens (which is weird). In real life, the lower f-number = most light that goes in, higher f-number = less light into camera. The focus operates separately to the f-stops, no idea why Blender chose to combine it. But yeah, generally speaking, higher f-number, everything in focus, lower f-number, pin-point focus.
Justin - another great tutorial. Well planned out and packed with useful information. You deserve a big thumbs up!
Glad it was helpful!
Extremely helpful, truly is for beginners, 11/10
Cameras have always left me a bit cold so this is very useful. Thanks.
Happy to help!
You are the best mannnn 🥺
Thank you so much
This came in handy
Around 7:47 I felt confused where home key located, thank you
Thanks man. The camera confuses the shit out me. This has really helped me out. As your videos always do. Legend!
At about 12:03 if you type Ctrl+0 it will make the selected camera object your view ( easier then using the outliner )
love from heart bro for solving this problem
Thank you for a clear, simple and genuinely useful video! I've been doing 3D work using Cinema4D and Keyshot for a while, but finally getting into exploring Blender and it all seems unecessarily complicated in comparison (for example, setting up cameras), and no other video did as good a job as yours for explaining Blenders way of doing it so concisely. Will definitely check out any other Blender videos you have!
Awesome !!! I can control the cameras easy now. THANK YOU , great tutorial
Very informative
Thank you so much for sharing this! I was having a lot of trouble with the cameras and you solved all my problems :) thanks!
Had to like and comment. You threw down some good stuff here.
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Autokey
very nice video, explaining the various important points regarding Camera setting in Blender. Thank you.
thanks for this really useful overview about cameras. Definitely ready for more more about it !
You are a great teacher, thank you!
Excellent! Really clear explanation!👍 you gain a new subscriber!
Thank you for the great camera tutorial. Just what I needed! And yes, a camera animation video would be great!
Thank You, very clear and simple.
THANK YOU!!!! I thought I was doomed by the clipping Neverending Story grey matter!!!! : ) still remaining beginners issue: I'll get perfect cam setup in layout, then go to shading and not matched at all - starting from scratch to set up camera again! is layout and shading 2 different cameras? but I only see one camera in right hierarchy list I believe...
This was pretty helpful, thanks!
Great video I was really dreading learning cameras... until now. Do you have a video on how to give the user/player control of the camera. For example, if you have a bunch of different cameras and want your player to travel to an area of their choosing on a large map using a quick flyover between locations, thanks.
easy to follow and super helpful!
It was very helpful for me. THank you.
Great video. Thank you. New to Blender and the camera was really frustrating.
LOL - I'm not new to Blender and the camera is still frustrating ;p - glad I could help a bit!
thank you for all the great tutorials...i jump into them !!!
Glad you like them!
Thank you so much for your great video, very clear explaination I appreciate your time on doing research for this tutorial.
I like your tutorials very much and yes I'd like to see a tutorial about camera animations.
Ok thanks!
Definitely…this was so helpful as a beginner I learned alot about camera…please come up with animation ones too
Awesome thanks!
thanks for the video, youre my teaches since i watched you on sketchup
Great video, thanks for that. It is always really helpful to see a video explain something that I've been struggling with, like the best way to get the exact view that you want with the camera, and also how to manage multiple cameras. I didn't realise about the grey box indicating the active camera.
Camera animations?..... yes please!
Thanks!
Looks like you are a Border Collie man. Thanks for the video - has helped me understand basic use of the cameras in Blender. One of the things I aspire to is making a model of my BC. Your's looks great.
Thanks for the tutorial!
Thanks for this video. I am just learning Blender and have started playing around with the camera. There were a bunch of things I didn't understand before but now I do after watching your vid. So thanks again. One of the things I will want to learn how to do is to animate the position of the camera. I have done some animating of cubes which has been fun, but I also want to animate the camera position. I'm guessing you have a vid about how to do that so I'll be looking for it.
Now this was REALLY helpfu. Thanks mate.
Cheers
No problem 👍
this was very helpful for me thanks.
Hello Justin, Thank you for share, your Video is informative and well done great video 👍👍👍
Needed this🔥🔥🔥
Such a great video, thank you!!
6:39 I'm using Mac air 2015 and it has num pad on the top of the keyboard. and if I hit 0 key, nothing happens. Is there any other way to get camera view except hit 0 ? cause mine doesn't work..
Definitely useful. Thanks a bunch!
Glad it was helpful!
For CTRL + numpad 0 you can instead left or right click and the option is there in the drop down menu.
Yep, I would love a tutorial about animation and camera! :) It is hard to get the camera movement right...
Noted!
Great tutorial thanks. Is there a way to create a camera with a target so that when I move the target the camera view will change ? similar to a camera in 3DS Max?
This was very helpful! Thank you!
Glad it was helpful!
very well explained tutorial much appreciated! Thanks
Glad it was helpful!
Amaaaazing, Thanks
Great tutorial, thank you :)
Thanks, really helpful.
I've learned a lot from your videos, thanks. I do mostly architecture. In my CAD software I can select "keep vertical lines vertical" in views. For an exterior view I usually want the viewer (camera) to be at 5'. However if the project is tall, high rise tower, the top gets cut off even if I make the image vertical proportions. My work around has been to pull the camera straight back until the image is in frame but then I have to increase resolution of everything to get what I want in final image . This of course increases render time. Is there a solution. Thanks,
Ed
Another great one.
Glad you think so!
very useful and helpful tips, thanks
Glad it was helpful!
Can you make a video on setting view-camera-set active object as camera as it zooming to the origin of my sphere and what can be done with the settings
great tutorial!
Thanks for the tutorial. I would like to see a Camera with a target in the next Blender version.
Yeah that would be a part of the animation piece
Great stuff thanks! such a simple intro, yes please deffo for the animations video!
Thanks!
another great video - thx
I love the tutorial! I also made my very first speed modeling video. I modeled Pokémon Trainer Red in Blender and Substance Painter.
Sounds fun :)
3:50 THAT'S why my camera wasn't rendering anything - it was limited Clip End to 1000cm... meanwhile my scene is 1 mile deep LOL Thank you! I had changed that in my View settings, but couldn't find it in the camera settings.
THANK YOU SO MUCHHH
Hi! Please do the tutorial on camera animation! Thanks for this one!!
Thanks!
What is the home key?
Thank you!
Animation of cams would be awesome! Thx!
Thanks!
cool~very useful~ thanks