Camera Tips and Trick in Blender
ฝัง
- เผยแพร่เมื่อ 27 ธ.ค. 2022
- Join the Patreon for In-depth Tutorials - / stache770
In this video, we'll be talking about the checkbox we all know about but never really efficiently use it.
Depth of field is a great way to make any render look great. so in this video, i'll be teaching you all the ins and outs of depth of field in blender.
topics covered -
depth of field in blender
dof in blender
bokeh in blender
pro lens 2 addon use in blender
camfx addon use in blender
Useful links below -
Instagram - / stache_obj
Pro Lens 2 Addon - blendermarket.com/products/pr...
Camfx Addon - blendermarket.com/products/camfx
Anamorphic Lens Tutorial - • ANAMORPHIC LOOK IN 3D ...
Models:
Owl Model - sketchfab.com/3d-models/barn-...
Wood Planks - sketchfab.com/3d-models/decay...
Army Helmet - sketchfab.com/3d-models/frenc...
Lego Car - sketchfab.com/3d-models/lego-...
A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.
Perfect way to put it.
funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.
@@veraw.9044Fractions aren't unintuitive for people. You just forgot to mention which country they tried this in.
I really like the way you explained the f-stop could never really get my head around it till you explained it
This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.
Glad I could help man
Ah, finally, now I understand how all those other options work! Great explanation!
Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)
that was the best explanation of Fstop I've ever heard
Those renders look SOOO REAL!!
Wow really great video! Very clear on a confusing topic. I honestly barely paid little attention to bokeh before this..
Glad it helped
you made it clear and easy to understand thank you!
Very useful video, thanks !
It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.
Yep. Exactly! Thanks for pointing it out just in case it wasn't clear from the video!
great idea!
That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)
Thanks a lot man. 😁
Great lesson, thank you!
Nice explanation brother. Great channel. Your work looks fantastic!
Thanks. Means a lot.
Forget depth of field, talk to me about that gorgeous vegetation
It's the free version of Gscatter. It's got some excellent grass collection.
Mushrooms are from somewhere else tho. 👀. Somewhere questionable!
Pretty useful tips!!!
Glad you found it useful
im happy if i see you have a next viedo up :D
I liked the number of "f's analogy.
soooo goood
You are just amazing, makes things so easy and besides that love to watch your videos wish you were one of my real life friend 😅
No real life blender friends i assume, hun buddy?
@@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)
@@darpanpatel1013 appreciate it man. Means a lot. I do have an Instagram if you ever feel like having a chat. Cheers 🥂
that moment of my ego went bye when i said to myslef "of course i know what is depth of field " xD Good video... Again.
Haaa. Ikr. I didn't know any of this either before I researched fit this video 😂.
Glad you found some use in it
Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?
instant sub to the channel
Welcome, my brother
awesome video! what assets did you use for that stump & grass in the mushroom scene? thanks!
Buixel qridge 👀
@@stache_obj thice, nanks
What a brilliant video. Thanks so much for the tutorial. I tell you this though.... I will never photograph an owl again!!! 😂
😂
Bro can u make sperate video macro angle on blender plzz
thanks much for keeping the tuts short and without humour
Without humour 😂. Did i read that right?
@@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)
@@vivekr2597 i get you! i'll try and find a good balance of both. i promise!
you can turn on depth of field in the viewport just click it in one of the top drop down menus
But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two
@@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)
❤❤❤❤
Quick question: What do you do, if you want static camera shots, where the camera angles don't move into one another?
Sorry didn't get you. Could you give me an example
Can we use this camera settings in evee?
Most of them yes. Shouldn't be a problem
How do you ensure the proper real life scale when importing...let's say a mesh of an average male? Is there a ruler somewhere?
I have a human model that i know is 5foot8. In case you want it too, i got it from an Andrew price video - th-cam.com/video/DJRBv917CI0/w-d-xo.html
One Blender unit equals 1 meter. If you scale in object mode, make sure to hit Ctrl+A and choose 'Scale' from the pop-up menu afterwards.
why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?
I have no idea what you're talking about man. Could you explain a lil more elaborately. Sorry.
better alt tab or cam-fx dude?
I love cam fx
and 1 more alternatif, camfx or photografer 5@@stache_obj
this blender tip was not told to me by a mustachioed default cube, therefore it is invalid.
He's celebrating Christmas. He'll be back😂
Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there
I don't understand blade concept and can't see traingle and square in 5:35
At the beginning what was your definition of “bad”. I have so much more to learn T.T, my stuff looks much worse T.T
I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff
@@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.
the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses
bro you really think an owl can kill you?
I think an owl can kill my whole family if it wants