If I'm not mistaken it's more of an assisted loader, like something the Object 279 has. This is why the reload statistics change with a better crew on the tank. If the loader is dead, there's nobody to operate the loading system.
@@lukemiller8282 the autoloader is fully automatic, but only holds three rounds so there is a loader to move rounds from stowage to the autoloader. The loader dieing wouldn't effect the loading of rounds already in the clip at all
There are 3 kinds of loading: Manual loading: the loader takes the shell and puts it in the breach Automatic loading (like on russian MBTs) loader not required because the loading process is done mechanically. Assisted loading: a hybrid of those 2, there is a mechanism assisting with the loading, however, the loader has to place the shell in the breach. With magazine-based autoloader, it's kinda like an AK-47 but bigger: it fires all of the bullets in its magazine at a fixed fire rate and then the operator needs to reload.
Biggest downside of the Chi-Ri 2 is that its the size of a Tiger, with none of the armor, and the crew tightly packed together so you get none of the benefits of a big spacious tank
@@burningnapalm4436 3.5 second autloader reload with 150mm of pen is nothing to be joking about. It's pretty good at 5.0 and It would just be unfair to put it at 4.3. I would say 4.7 at minimum but at 5.0, it seems fine.
@@reinyfrost3753 Odd's a pretty darn good shooter and yet he had trouble killing a 75mm KV-1 with 150mm of pen at pretty much point blank... when you put regular people in it, it's going to be even worse. KV-1 Zis5 is at 4.3 with more armor, better mobility and slightly less pen isn't it? So 5.0 is way too high.
The tanks Japan used in WW2 were generally small and lightly armored. The big powerful tanks you see in video games were just prototypes. The Chi-Ri only had 1 unfinished prototype. Even if heavier tanks were produced, it is likely that they would have been saved for a defense of the home islands that never came.
Yes but they were made and tested. Actually, the chi-to had about 20 built hulls, so it really can be considered as "going into production" almost like the tiger 2 or Pershing.
@@jasonisbored6679 I don’t think that’s fair, the Pershing made it to Europe and even saw combat against Germany, the Tiger2 was, like most big cats in the fall of the reich, rare and over-engineered. Ten Pershing’s were built in 1943 alone
Absolutely loving this video a day schedule, and the new intros. Hope it’s not draining your energy. Loving all the different vehicles you’re showing though!
I've always had a love/hate relationship with the CHI-Ri II, on the one hand it's huge, it's barely armored and it doesn't have the best mobility, on the other hand the autoloader gun is great and the design is nice. In any case, I would continue to recommend it to people who are wondering whether to play it or not. Another nice video BTW.
sadly gaijin nerfed the crap out of the chi ri 2 by not correctly implementing its auto loader same with the delat torn, they treat it like a drum mag when in reality its a pan or feed tray style. meaning you can load the shells onto the tray, while the gun and turret is moving. meaning it should have a constant high reload rate for i think 8 or 10 minutes before dropping to a fairly slow rate
I once bounced a premium King Tiger shot from my Chi-Ri II and quickly took it's cannon barrel out and was going to shot one of his tracks, but he quickly threw smoke and my quick reload second shot missed his right track and hit it's LFP. I followed him quickly inside the smoke as he reverses back. And as I was close to reach on killing him on his side, a Leopard 1 killed me from the back from a spawn hill sniping position. It made me sweat damn hard on that one. It was at a Middle East map
@@elitewavez4768 hmm, I guess I do not understand your experience... even if I leave early, each match takes at least 5 minutes... hundreds.... that would imply he spends over 1000 minutes for each video. Plus editing. Where do you get the ability to compress time and ignore the fact that he would need more than 16 hours of time in game for each day of video? I would like your time travel secrets please! 🙄
@@elitewavez4768 In making this video, Odd had a grand total of 37 games played in the Chi-Ri II, with a grand total of 117 kills/26 deaths. That is counting the games he had before making this video. That is an average of 3.16 kills per game, to 0.7 deaths. No matter how much cherry-picking he may do for the sake of our entertainment, those numbers are impressive.
The Chi-Ri II was made to STAY in Japan to fight off an American naval invasion with their light and medium tanks. It was meant to be for defense and kinda left near the coast areas
I do really like this tank in concept, but it ends up just being a really huge Chi-To with one quick reload at the start. It should honestly still be at 4.7, because anything with good APHE will still just slice straight through it and obliterate the crew. That tiny gun is barely worth taking ammo for. Even if you can hit tracks and barrels, it won't take them out in one shot. That said, I love the Japan 4.7 lineup with the two Chi-To models and the Chi-Nu II. Adding the Chi-Ri II to it would just be icing on a very delicious medium tank cake. That gun works wonders.
the problem is that both the chi to early and chi ri are both overtiered and should be moved down by one spot. only the chi to late is actually balance at 4.7
@@Thekilleroftanks I think they're fine at 4.7, same as the Firefly, T-34-57, etc. That's a good BR just like 3.7 is, fairly well balanced unless you get a full up/down-tier. As always, my best solution would be to limit those to 0.7 up or down, but Gaijin's braindead. They've got less armor than most people are used to, but that gun is absolutely magical, and it even has amazing depression.
@@ODST_Parker the issue is that the early is just WORSE in every way to the late, it doesnt belong at 4.7, it can deal with it but that isnt something you should rely on. technically you can deal a 10.0 battle with a m22, does that mean it should be moved up that high? no.
My favourite thing in the Chi Ri ll is you get track and barrel tortured by things like Pumas or the R3 and they come in for a cocky circle of death on you and you just 1 hit kill them with the 37mm in the hull because they all forget it exists
Those are bad players if they have to TBT a fricking Japanese ww2 tank. I never once got TBT just straight up slapped and back into another match. We are a glass canon. We nuke but gets (and got) nuked
@@Haaton-of-the-Basement not really. Glasscannon would imply that you have a strong punching gun while in reality you get completely outclassed by Germany, Russia and America while having much worse armor. Japan is just bad.
@@WoofyMcDoodle Are we playing the same game? Japan Long 75 has more pen than 2 of the 3 nations you mentioned. Are you shooting IS-1 and Panthers the wrong way to call their cannon "bad"?
I still don't get why Germany gets the Pz.Iv G at 3.3 while the Chi-To and Chi-To late are at 4.7, a whole 1.4 br higher. They have essentially the same armor, poor turret traverse, only slightly better speed and armament, and worse reload rate. Doesn't make any sense, and Gaijin moving the Pz.IV G to 3.3 also made no sense because it was already really good and now it can fight 2.3 tanks which hardly stand a chance.
Chi Ri 2 was designed to be a Sherman Hunter, since the Sherman was making its way through the pacific and proving to be a bane on inland defenses of its islands
"We got a Jumbo gonna go up here side on to the enemy, i'm not keen for him to be honest". *Proceeds* *to* *drive* *side* *on* *in* *the* *same* *spot* .
fun fact about Japanese WW2 tanks, they navy and army hated each other so much that the navy took all of the funding toward military development, which lead to the army not having enough money to research and develope good tanks.
Because the army failed to show themselves worthy enough to get funded after lost in Khalkalin Gol. Navy in the other hand got the spotlight in the Pacific.
In reality, that is probably because the army was busy building their own aircraft carriers such as the Akitsu-Maru and Kumano-Maru. Also, the navy built their own tanks too, such as the howitzer-armed 120mm Chi-Ha
The Chi-Ri is a case study in the vast portion of the Japanese tech tree. Until the late cold-war era, none of its indigenous vehicles are objectively competitive with their opposite number; poor armor, poor mobility, no stabilizers, generally poor gun handling, the worst coaxial weaponry, and in this case, an absolutely massive vehicle that simply doesn't have the protection a vehicle of its size needs to equal its battlefield presence. At the same time, it's also a perfect example of the single best aspect of the Japanese tech tree: It rewards skillful, tactical play. And despite the slow turret traverse and, on-paper, pitiful engine stats, the Chi-Ri actually has impressive reactive hull mobility, and it even accelerates to full speed faster than almost any Japanese tank up to the ST-B, making it a deceptively fast tank, especially for its size. Any player of any skill level can take a good tank out and have a pretty good time. A good player in a good tank is a deadly combination. A good player in a bad tank is perhaps even more deadly, because there's a pretty good chance he knows his weaknesses better than anyone, but he knows your weaknesses just as well. In these vehicles, you have to know and use the map better than your opponent, you have to predict where he's going to be and where he'll be looking, and sometimes, you can take advantage of their sheer arrogance. Players in an M4A5, KV-1, or Tiger who are happy to throw their weight around and play like the schoolyard's big bully are easy prey when they rush around blindly hunting for kills. The Japanese tech tree heavily punishes the Sherman player, the T-34 player, and the Churchill player. Japanese tanks aren't designed to control the battlefield, they're designed to destroy an enemy controlling the battlefield, from well-placed ambushes against victory-drunk enemies rushing to spawn camp or take an objective. They teach patience, self-control, and gunnery, while training you to respect incoming fire as immediately deadly. Anything can kill you. It's up to you to learn how to kill anything. Unless you're in a Chi-He, fighting KV-1s and Churchills, which you can't penetrate from any range or direction. How in the world did they think that move to 2.7 was justified? The sad fact is that most of Japan's tanks are significantly overtiered.
I bound the hull 37mm to one of my mouse buttons to use as a spoof gun, I'd fire that one off at an enemy to make em think I'd fired and missed, then hit him with the main when they peeked
The Japanese milk truck absolutely slaps at the br and is more fun than other low tier AA trucks. Would love to see Odd do a video on Japanese low tier AA. Try to get 1st place using only AA vehicles. Would probably be a good series too. "SPAA Challenge with minor nations" oh that'd be brutal. Amazing video and congratulations mate. 👍
The only reason why odd has such huge KD is his insane luck. In a completely same situation at the monument i would have died at least 3 times. He bounced off TWO KV, he bounced off T34, he never got revenge bombed at jungle, he never got flanked by a tank while sitting at the monument, the man has just insane game luck
There surely is some good fortune involved. However, his recollection of where to aim is generally very good, even if he does not always aim so well and, most importantly, his situational awareness is just outstanding! He does appear to make his own luck, if you will.
@@grognard23 its like the concept of crosshair placement in tactical shooters like csgo or r6:siege but made 20 times harder because you are in a giant metal coffin that takes 3 business days to turn its turret. Bawz has such good "luck" because of how much experience he has with every map, he knows how to be in the "right place and right time". Also hes crazy lucky which tends to help.
Me: Tries jinking my turret and hull every time someone shoots at me. Puts my tank in a position it’s hard to revenge bomb from. Constantly watching minimap to make sure I’m not being pushed. Comments: uR sO LuCkY 😢
@@OddBawZ No disrespect, but paper thin Japanese armour doesnt save you from russian APHE no matter the angle. Also your position on jungle wasnt hard to revenge bomb from, there are no such positions on ANY map. I play CAS all the time so i know this all too well And regarding minimap, i check it too, but it wont save me if some cheeky russian boi just flanked without anyone pinging him. You were just lucky it was AAA and not an actual tank I dont doubt you are skilled at the game but the amount of luck you get is ming boggling
Idk if they patched it, but I noticed, you can really get more than 2 rounds for your autoloader, as long as you have one in it and fire properly before the round goes into the autoloader, you can always have, close to or a 3.5 sec reload.
Putting a bush over the second gun and firing around corners or hills is very nice, especially if you have a round in the autoloader. Tricks the enemies into thinking you misfired and pushing ridges and corners
This thing was my saving grace in the awful grind that is low tier Japan. honestly coulda gone 60% of battles without having to use another vehicle, and Idk how such a large vehicle can flank so easily, but it can, and that makes it good even till 6.7
The Chi-Ri II was good several years ago when Gaijin still haven't implemented the first-stage ammo stowage and you had permanent 3 sec reload. Now you have only 2 shots with only 3 sec reloading time, all the other are 10 seconds. If you want to reload the loading mechanism you have to wait like a minute which is total nonsense.
this is basically a better delat torn. you get APHE as stock instead of solid AP, you it is a closed tank, so no overpressure, and has even a bit better armor. the only thing you lose, is 1 less shell in the autoloader
I really loved playing the chi-ri 2,it was my main "Make money" tank before I had a premium plane, since I always came out positive, and had fun while doing it.
You gotta love when RNGesus smiles upon you at 4:40 that ammo detonation was absolute garbage. War Thunder is a game that perpetually ruins it's onw experience. It's often shit like that which leads to massive game changing events. I can't tell you how many nonsensical bounces I've had that allowed a player to live and go on to kill 5 or 6 of my team's players.
The smaller the gun caliber the better at long range. 122mm always hits a dumb angle like that on a any enemy. We know it wouldn't bounce off the front armor and explode in the turret; right(lol). Smaller round = less of a chance to hit some dumb area or angle or a MG that takes all the damage lol
Since Gaijin's using stats to decide the BRs, and since Japan is the worst tree in the entire game (not individual vehicles but as a tech tree and BR lineups), I believe majority of the Japan players are experienced ones(or in other words newer players don't dare to play Japan tree much). This cause vehicles to go up in BR in My opinion.
Anyone else remember when your loader would get killed in this tank and magically the shells would fall out of the auto loader? That was certainly a time....
@@giovannifoulmouth7205 it used to use a 3 shell magazine instead of the current autoloader. So you couldnt even load 1 shell at a time and had to do full reloads by firing extra shells. It was a few years ago.
Whenever I played tank, I immediately chose the Japanese tree while all my friends went Russian, American, and German. I will never forget the day I killed my friends Super Pershing in custom battle with one shot, back when Gaijin ballistics allowed you to somehow ammunition rack tanks without penning it
Chi-Ri II was made in may 1945. Only one prototype hull with a turret however. The gun was a modified 75mm AA gun (without belt-fed autoloader) and was ready to be fitted into the turret but the Japanese favored the Chi-To and cancelled the project. After the war the Americans took the prototype back to the US where it was classed as a heavy tank. Source: th-cam.com/video/wLKYGD4TJig/w-d-xo.html
Really nice vehicle, especially with the auto loader, but it has quite the large profile. It’s even bigger than a Tiger. Also the secondary cannon is nice for baiting.
Chi Ri II is the highest vehicle I currently have unlocked in the Japanese tree. I went full bush dirtbag on the front of it to somewhat hide the features on the front of the tank, and the number of people who knock out the hull 37mm intending to knock out my driver is hilarious. Almost as hilarious as center-punching M6A1s through the UFP after sneaky bouncing their round off the turret side. (hull wiggle FTW) Also, a note on the autoloader: It seems that the autoloader is less of an autoloader and more of an extra-ready rack, plopping a round into the loading tray after firing so the loader only has to slam the round into the breach instead of dragging a round out of storage first; which is why your reload slowed down after losing your loader in the first match. p.s. - Love the intros where you're talking to the tank. There's something so cheery about how silly they can be.
actually thats not how the auto loader works, it isnt a semi auto loader but a full auto loader, actually its a gun rammer with a feed tray (so not even an auto loader) as such the only thing the loader has to do is feed the tray. and the fact is you can turn off the rammer and move the tray for manual reloading... literally gaijin gimped it for no reason. besides them being shit at mechanics.
@@Thekilleroftanks Interesting. So in theory if the loader could keep up with keeping the tray topped up it could maintain that nuts reload rate. All it would take (in my opinion) to make that work would be to let it keep the fast rate indefinitely, and only put the "must refill ready rack" part in once the loader is dead, or put it at the constant slow rate after loader knockout. I have a feeling that would result in the tank getting knocked to 5.3/5.7 territory though.
@@CobraDBlade ehh not really. While that's how it should but the 3 seconds is completely made up Besides the fact it was never tested we don't have data. But seeing how it's late war Japan, ya 3 seconds is impossible. I believe there was documentation or parts of one that stated they were aiming for 5 seconds or so.
Okay I wanna start by thanking you for the daily content secondly as a japan main I really find it hard to justify even trying the chi ri 2 as the BR just feels so random, will definitely give it a shot at some point
The Chi-Nu II is another beast! That thing can one shot almost anything at it's BR and 5.0 with ease and it's also great to play like a sniper. It's a medium and a td!
idk why i have this very specific memory of that game but i remember playing on japan. i was using m4a4 sa50 and i was pushing sort of middle of the map towards the point in the little village while assisting the players pushing mid by getting pot shots at enemies trying to reclaim it. anyway at some point i finally decided to actually get to the point with the help of a fully blood red chi-ri 2 that was helping me by keeping my side safe. as i drove down the hill one of our light tanks who was fast approaching the same point i was aiming to capture got killed by some american enemy tank i dont remember what exactly it was but either way i managed to predict a shot through a house that instantly killed them and then proceeded to absolutely fuck*ng sh*t myself as i looked to my left and realised i was almost staring down the barrel of an enemy panther tank who was just getting over the side of the hill to position himself for the kill and as a sherman tank you know damn well the slightest part of those sides gets exposed you are done. finished. and i was fully exposed all for the perverted panther to see but thankfully there was a large stone big enough to almost completely cover my tank so i rushed for it and i managed to hide behind it just perfectly so as the panther didnt manage to bring its gun before i was now safely hidden behind the rock ofc this wasnt the most perfect of positions because ive had basically no shots on the panther and they by all accounts had on me but then i realised that the chi-ri didnt drive down the hill with me so i looked back to the top of the hill and i saw that he was still there HOORRAY i thought to myself now the chi-ri has a perfect shot on the panther whos just as badly exposed as i was mere seconds ago so i signal on the map where the panther is as well as type in the chat "please help".......good 5 seconds go by and theyre doing nothing im confused the chi-ri is clearly looking at the panther who is still sitting on the side of the hill completely ignorant of how screwed it is ....or at least should be. before i can think that they might be afk the chi-ri does actually shoot but i guess they aimed the shot poorly(somehow after 10 seconds of aiming) so the panther is still alive and while it does make a slight nod to the hill at the chi-ri it stays hyper focused on me anyway and im not going to risk it in case it can still shoot so all i can do is wait for the second shot from the chi-ri that took them 30 FUCK*NG SECONDS to take sufficed to say i was relieved to finally be free from the panthers clutches tl;dr i learned bots are a thing
could you make a vid on the allecto using it at 6.3 as it is prime german main territory i have gotten 5 kill games with out dying in it and i can often get 3+ kills
WHAT IS YOUR FAVOURITE WW2 JAPANESE VEHICLE THAT ISN'T THE HO-RO? :)
Chi ha lg
L O N G
Probably the chi-to either one of them
BIG PP CHI HA TENOHEIKA BANZAI ME DADDY UwU
Type 10,90/B and the Type 75 SPL lol not the Ho Ro you said
War Thunder is a well designed game. Killing the loader always resets reload even if the tank has an autoloader with shells in the magazine
If I'm not mistaken it's more of an assisted loader, like something the Object 279 has. This is why the reload statistics change with a better crew on the tank. If the loader is dead, there's nobody to operate the loading system.
@@lukemiller8282 the autoloader is fully automatic, but only holds three rounds so there is a loader to move rounds from stowage to the autoloader. The loader dieing wouldn't effect the loading of rounds already in the clip at all
Autoloader still needs Crew which Presses the Loading Process into the Loading..So no Crew no Loading.
@@wambooislustigram5789 Chi Ri II uses a magazine loader like a giant rifle, requires no input whatsoever to load shells from the magazine
There are 3 kinds of loading:
Manual loading: the loader takes the shell and puts it in the breach
Automatic loading (like on russian MBTs) loader not required because the loading process is done mechanically.
Assisted loading: a hybrid of those 2, there is a mechanism assisting with the loading, however, the loader has to place the shell in the breach.
With magazine-based autoloader, it's kinda like an AK-47 but bigger: it fires all of the bullets in its magazine at a fixed fire rate and then the operator needs to reload.
Biggest downside of the Chi-Ri 2 is that its the size of a Tiger, with none of the armor, and the crew tightly packed together so you get none of the benefits of a big spacious tank
So what you’re saying is that it should be 4.3? I totally agree with you
@@burningnapalm4436 thought it was 5.0
That’s literally what odd said 😂
@@burningnapalm4436 3.5 second autloader reload with 150mm of pen is nothing to be joking about. It's pretty good at 5.0 and It would just be unfair to put it at 4.3. I would say 4.7 at minimum but at 5.0, it seems fine.
@@reinyfrost3753 Odd's a pretty darn good shooter and yet he had trouble killing a 75mm KV-1 with 150mm of pen at pretty much point blank... when you put regular people in it, it's going to be even worse. KV-1 Zis5 is at 4.3 with more armor, better mobility and slightly less pen isn't it? So 5.0 is way too high.
The tanks Japan used in WW2 were generally small and lightly armored. The big powerful tanks you see in video games were just prototypes. The Chi-Ri only had 1 unfinished prototype. Even if heavier tanks were produced, it is likely that they would have been saved for a defense of the home islands that never came.
Japan's ground forces went up mainly against the Chinese, who didn't really have tanks, so most Japanese tanks were made for soft targets.
Yes but they were made and tested. Actually, the chi-to had about 20 built hulls, so it really can be considered as "going into production" almost like the tiger 2 or Pershing.
@@jasonisbored6679 I don’t think that’s fair, the Pershing made it to Europe and even saw combat against Germany, the Tiger2 was, like most big cats in the fall of the reich, rare and over-engineered. Ten Pershing’s were built in 1943 alone
It does have armor. Not great, not tiger great, but it has armor.
love the new intro where you talk to the tanks themselves it's pretty funny adds character to things
one thing I loved about the chi ri is that you can bait people by using the small cannon
Absolutely loving this video a day schedule, and the new intros. Hope it’s not draining your energy. Loving all the different vehicles you’re showing though!
It probably is draining but definitely benefits the channel
I've always had a love/hate relationship with the CHI-Ri II, on the one hand it's huge, it's barely armored and it doesn't have the best mobility, on the other hand the autoloader gun is great and the design is nice. In any case, I would continue to recommend it to people who are wondering whether to play it or not. Another nice video BTW.
sadly gaijin nerfed the crap out of the chi ri 2 by not correctly implementing its auto loader same with the delat torn, they treat it like a drum mag when in reality its a pan or feed tray style. meaning you can load the shells onto the tray, while the gun and turret is moving.
meaning it should have a constant high reload rate for i think 8 or 10 minutes before dropping to a fairly slow rate
@@Thekilleroftanks On the other hand, they gave a stabilizer to the Begleitpanzer 57 and APFSDS to the Bmp2-m. A typical day at the Gaijin offices 😂
I once bounced a premium King Tiger shot from my Chi-Ri II and quickly took it's cannon barrel out and was going to shot one of his tracks, but he quickly threw smoke and my quick reload second shot missed his right track and hit it's LFP. I followed him quickly inside the smoke as he reverses back.
And as I was close to reach on killing him on his side, a Leopard 1 killed me from the back from a spawn hill sniping position. It made me sweat damn hard on that one.
It was at a Middle East map
@@next6459classic Tiger players. A fly touches it and they smoke like snoopdog
Odd takes out 1 vehicle and gets more kills than most players with a full line-up.
He plays hundred of games and just keeps his best ones
@@elitewavez4768 hmm, I guess I do not understand your experience... even if I leave early, each match takes at least 5 minutes... hundreds.... that would imply he spends over 1000 minutes for each video. Plus editing. Where do you get the ability to compress time and ignore the fact that he would need more than 16 hours of time in game for each day of video? I would like your time travel secrets please! 🙄
@@elitewavez4768 I mean if you look at his kd with it...
@@elitewavez4768 In making this video, Odd had a grand total of 37 games played in the Chi-Ri II, with a grand total of 117 kills/26 deaths. That is counting the games he had before making this video. That is an average of 3.16 kills per game, to 0.7 deaths.
No matter how much cherry-picking he may do for the sake of our entertainment, those numbers are impressive.
@@Nick-rs5if very even for an op tank like that
The Chi-Ri II was made to STAY in Japan to fight off an American naval invasion with their light and medium tanks. It was meant to be for defense and kinda left near the coast areas
Loving this one video a day series! Thanks for all your hard work and dedication!
I do really like this tank in concept, but it ends up just being a really huge Chi-To with one quick reload at the start. It should honestly still be at 4.7, because anything with good APHE will still just slice straight through it and obliterate the crew. That tiny gun is barely worth taking ammo for. Even if you can hit tracks and barrels, it won't take them out in one shot.
That said, I love the Japan 4.7 lineup with the two Chi-To models and the Chi-Nu II. Adding the Chi-Ri II to it would just be icing on a very delicious medium tank cake. That gun works wonders.
the problem is that both the chi to early and chi ri are both overtiered and should be moved down by one spot. only the chi to late is actually balance at 4.7
@@Thekilleroftanks I think they're fine at 4.7, same as the Firefly, T-34-57, etc. That's a good BR just like 3.7 is, fairly well balanced unless you get a full up/down-tier. As always, my best solution would be to limit those to 0.7 up or down, but Gaijin's braindead.
They've got less armor than most people are used to, but that gun is absolutely magical, and it even has amazing depression.
@@ODST_Parker the issue is that the early is just WORSE in every way to the late,
it doesnt belong at 4.7, it can deal with it but that isnt something you should rely on. technically you can deal a 10.0 battle with a m22, does that mean it should be moved up that high? no.
@@Thekilleroftanks The early variant is literally the SAME as the late, just with slightly different turret and hull front shape.
TH-cam’s captions somehow hear your pronunciation of Jagdpanzer as “eggplant” 😅
Tank interviews are amazing. Thanks for the great content.
My favourite thing in the Chi Ri ll is you get track and barrel tortured by things like Pumas or the R3 and they come in for a cocky circle of death on you and you just 1 hit kill them with the 37mm in the hull because they all forget it exists
Those are bad players if they have to TBT a fricking Japanese ww2 tank.
I never once got TBT just straight up slapped and back into another match.
We are a glass canon. We nuke but gets (and got) nuked
@@Haaton-of-the-Basement not really. Glasscannon would imply that you have a strong punching gun while in reality you get completely outclassed by Germany, Russia and America while having much worse armor. Japan is just bad.
@@WoofyMcDoodle Are we playing the same game? Japan Long 75 has more pen than 2 of the 3 nations you mentioned. Are you shooting IS-1 and Panthers the wrong way to call their cannon "bad"?
Not bad, cocky. Sure a puma could pen you but I'm referring to the people that like to play with their prey and TBT for the sake of being an ass.
I still don't get why Germany gets the Pz.Iv G at 3.3 while the Chi-To and Chi-To late are at 4.7, a whole 1.4 br higher. They have essentially the same armor, poor turret traverse, only slightly better speed and armament, and worse reload rate. Doesn't make any sense, and Gaijin moving the Pz.IV G to 3.3 also made no sense because it was already really good and now it can fight 2.3 tanks which hardly stand a chance.
Chi Ri 2 was designed to be a Sherman Hunter, since the Sherman was making its way through the pacific and proving to be a bane on inland defenses of its islands
I play this on 5.7 with the Tiger #6 and the M4 as a "there is nothing better" 3rd backup. And I say that all 3 has a questionable (too high) BR.
"We got a Jumbo gonna go up here side on to the enemy, i'm not keen for him to be honest". *Proceeds* *to* *drive* *side* *on* *in* *the* *same* *spot* .
Hey odd.... CONGRATS ON 500 VIDEOS 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
I absolutely love the new openings you make in your videos, with the nodding etc. I love it
Yeah me too
fun fact about Japanese WW2 tanks, they navy and army hated each other so much that the navy took all of the funding toward military development, which lead to the army not having enough money to research and develope good tanks.
Because the army failed to show themselves worthy enough to get funded after lost in Khalkalin Gol. Navy in the other hand got the spotlight in the Pacific.
source? would love to read
@@45Malo en.wikipedia.org/wiki/Interservice_rivalry and go to the Japan section, the inter-service rivalry that Japan had goes back a LONG way.
In reality, that is probably because the army was busy building their own aircraft carriers such as the Akitsu-Maru and Kumano-Maru. Also, the navy built their own tanks too, such as the howitzer-armed 120mm Chi-Ha
@@45Malo th-cam.com/video/N1L9J6D-ggE/w-d-xo.html
i kinda like the intro where you ask the tank a question as if it were a human, but i have to say that the stories were also really really cool
Japan: hey can i copy your Tiger 2?
Germany: Sure just change it abit
Japan:
Btw, major congrats on the views. Seriously good videos getting the audience they deserve
i freaking love this new intro thing you are doing. up vote my dude
The Chi-Ri is a case study in the vast portion of the Japanese tech tree. Until the late cold-war era, none of its indigenous vehicles are objectively competitive with their opposite number; poor armor, poor mobility, no stabilizers, generally poor gun handling, the worst coaxial weaponry, and in this case, an absolutely massive vehicle that simply doesn't have the protection a vehicle of its size needs to equal its battlefield presence. At the same time, it's also a perfect example of the single best aspect of the Japanese tech tree: It rewards skillful, tactical play. And despite the slow turret traverse and, on-paper, pitiful engine stats, the Chi-Ri actually has impressive reactive hull mobility, and it even accelerates to full speed faster than almost any Japanese tank up to the ST-B, making it a deceptively fast tank, especially for its size.
Any player of any skill level can take a good tank out and have a pretty good time. A good player in a good tank is a deadly combination. A good player in a bad tank is perhaps even more deadly, because there's a pretty good chance he knows his weaknesses better than anyone, but he knows your weaknesses just as well. In these vehicles, you have to know and use the map better than your opponent, you have to predict where he's going to be and where he'll be looking, and sometimes, you can take advantage of their sheer arrogance. Players in an M4A5, KV-1, or Tiger who are happy to throw their weight around and play like the schoolyard's big bully are easy prey when they rush around blindly hunting for kills.
The Japanese tech tree heavily punishes the Sherman player, the T-34 player, and the Churchill player. Japanese tanks aren't designed to control the battlefield, they're designed to destroy an enemy controlling the battlefield, from well-placed ambushes against victory-drunk enemies rushing to spawn camp or take an objective. They teach patience, self-control, and gunnery, while training you to respect incoming fire as immediately deadly. Anything can kill you. It's up to you to learn how to kill anything.
Unless you're in a Chi-He, fighting KV-1s and Churchills, which you can't penetrate from any range or direction. How in the world did they think that move to 2.7 was justified? The sad fact is that most of Japan's tanks are significantly overtiered.
Grinding out the Japanese tree, the Chi-Ri II was definately a highlight
I bound the hull 37mm to one of my mouse buttons to use as a spoof gun, I'd fire that one off at an enemy to make em think I'd fired and missed, then hit him with the main when they peeked
The classic Maus strategy.
I always try it with my maus, but the enemy’s are smart enough to know it’s my secondary short gun lol.
@@sanyeeter1840 I personally have baited many fools with the strategy. Guess it might depend on the teams.
@@g.williams2047 epic.
The Japanese milk truck absolutely slaps at the br and is more fun than other low tier AA trucks. Would love to see Odd do a video on Japanese low tier AA. Try to get 1st place using only AA vehicles. Would probably be a good series too. "SPAA Challenge with minor nations" oh that'd be brutal.
Amazing video and congratulations mate. 👍
The only reason why odd has such huge KD is his insane luck. In a completely same situation at the monument i would have died at least 3 times.
He bounced off TWO KV, he bounced off T34, he never got revenge bombed at jungle, he never got flanked by a tank while sitting at the monument, the man has just insane game luck
There surely is some good fortune involved. However, his recollection of where to aim is generally very good, even if he does not always aim so well and, most importantly, his situational awareness is just outstanding! He does appear to make his own luck, if you will.
@@grognard23 its like the concept of crosshair placement in tactical shooters like csgo or r6:siege but made 20 times harder because you are in a giant metal coffin that takes 3 business days to turn its turret. Bawz has such good "luck" because of how much experience he has with every map, he knows how to be in the "right place and right time". Also hes crazy lucky which tends to help.
He plays 200 matches and keeps the best for videos
Me: Tries jinking my turret and hull every time someone shoots at me. Puts my tank in a position it’s hard to revenge bomb from. Constantly watching minimap to make sure I’m not being pushed.
Comments: uR sO LuCkY
😢
@@OddBawZ No disrespect, but paper thin Japanese armour doesnt save you from russian APHE no matter the angle. Also your position on jungle wasnt hard to revenge bomb from, there are no such positions on ANY map. I play CAS all the time so i know this all too well
And regarding minimap, i check it too, but it wont save me if some cheeky russian boi just flanked without anyone pinging him. You were just lucky it was AAA and not an actual tank
I dont doubt you are skilled at the game but the amount of luck you get is ming boggling
Idk if they patched it, but I noticed, you can really get more than 2 rounds for your autoloader, as long as you have one in it and fire properly before the round goes into the autoloader, you can always have, close to or a 3.5 sec reload.
I love how protective odd is of his brummbar
"This isnt a good position for me", he says in almost every video/match and still ends up doing top 3.
Putting a bush over the second gun and firing around corners or hills is very nice, especially if you have a round in the autoloader. Tricks the enemies into thinking you misfired and pushing ridges and corners
This thing was my saving grace in the awful grind that is low tier Japan. honestly coulda gone 60% of battles without having to use another vehicle, and Idk how such a large vehicle can flank so easily, but it can, and that makes it good even till 6.7
The Chi-Ri II was good several years ago when Gaijin still haven't implemented the first-stage ammo stowage and you had permanent 3 sec reload. Now you have only 2 shots with only 3 sec reloading time, all the other are 10 seconds. If you want to reload the loading mechanism you have to wait like a minute which is total nonsense.
Japan was fighting T-34's towards the end of the war also
37mm has saved me from an m18 and an amx13 before lol
Same here.. Saved my ass once from JaPz. light tank
this is basically a better delat torn. you get APHE as stock instead of solid AP, you it is a closed tank, so no overpressure, and has even a bit better armor. the only thing you lose, is 1 less shell in the autoloader
I think they need to put the tank back at 4.7.
Bro odd becoming my fav war thunder youtuber fr fr
I really loved playing the chi-ri 2,it was my main "Make money" tank before I had a premium plane, since I always came out positive, and had fun while doing it.
Hey bawz, wanted to say I love the daily uploads!
You gotta love when RNGesus smiles upon you at 4:40 that ammo detonation was absolute garbage. War Thunder is a game that perpetually ruins it's onw experience. It's often shit like that which leads to massive game changing events. I can't tell you how many nonsensical bounces I've had that allowed a player to live and go on to kill 5 or 6 of my team's players.
Has anyone else noticed how he killed that one swedish player like 3 times? RIP to him
Thanks for playing this tank. I love playing the weird unique tanks. I'll have to try to unlock this soon.
This is actually my favorite vehicle in WoT before I played WT. Then when I committed to WT, the Chi-Ri ll became my favorite again lol
You should try the Swedish counterpart, the Strv m/42 DT. More agile, better autoloader, same pen with 250g of tnt, compact...
The month really did fly past with your videos everyday
You should do a video on the AEC Mk II!
I love that Doug Demuro is in the oddbaws canon
Man showed us the earliest autoloading tank in the intro
It looks like something you make in sprocket when you try to make a decent looking tank
The chi-ri is probably my favourite tank in the game, it would be amazing to get the chi-se in game considering they put the ho-ri in
The smaller the gun caliber the better at long range. 122mm always hits a dumb angle like that on a any enemy. We know it wouldn't bounce off the front armor and explode in the turret; right(lol). Smaller round = less of a chance to hit some dumb area or angle or a MG that takes all the damage lol
Since Gaijin's using stats to decide the BRs, and since Japan is the worst tree in the entire game (not individual vehicles but as a tech tree and BR lineups), I believe majority of the Japan players are experienced ones(or in other words newer players don't dare to play Japan tree much). This cause vehicles to go up in BR in My opinion.
In the jungle, the quite jungle, the chi ri sleeps tonight...
Epic month of uploads Odd, great work.
HE KNOWS DOUG, EVEN MORE CHADLINESS
Anyone else remember when your loader would get killed in this tank and magically the shells would fall out of the auto loader? That was certainly a time....
Wait it has an autoloader AND a loader???
@@giovannifoulmouth7205 it used to use a 3 shell magazine instead of the current autoloader. So you couldnt even load 1 shell at a time and had to do full reloads by firing extra shells. It was a few years ago.
Hearing "Chi-Ri-san" in a Scottish accent just short-circuited my brain
Whenever I played tank, I immediately chose the Japanese tree while all my friends went Russian, American, and German. I will never forget the day I killed my friends Super Pershing in custom battle with one shot, back when Gaijin ballistics allowed you to somehow ammunition rack tanks without penning it
Chi-Ri II was made in may 1945. Only one prototype hull with a turret however. The gun was a modified 75mm AA gun (without belt-fed autoloader) and was ready to be fitted into the turret but the Japanese favored the Chi-To and cancelled the project. After the war the Americans took the prototype back to the US where it was classed as a heavy tank.
Source: th-cam.com/video/wLKYGD4TJig/w-d-xo.html
every time i watch ur videos i go "theres no way the game is this fun." and then i play it... yeah its pretty dang good
Japanese engineers: MASSIVE means-u BIG AS SHEET-u? HAI!! KAWASAKI BANZAAAIIIII!!!
"one of the slowest turret rates" meanwhile I'm here with VK 3001 with half that lmao
I never thought I'd see the day when Odd mentioned Doug DeMuro in his video. What a pleasant surprise.
do you plan which tank you play for each next video or do you just pick one on the spot?
The hull looks a little bit like an M6A1
Very fun to play, sometimes you can bait people with the small gun.
I wish that i could play warthunder but whenever i start playing again my mental health takes a steep decline which is the last thing i need
My favorite Japanese tank is the Chi-Ha LG. It's a literal coastal defense turret (122mm) mounted to a tank at only BR 2.7.
congratulations on the milestone!
Bro the Doug Demuro quote had me loling hard
tbh even the Chi-To's reload doesn't hold it back. it's just simple Japanese power.
apparently, the premium boat tank has a stabilizer
Really nice vehicle, especially with the auto loader, but it has quite the large profile. It’s even bigger than a Tiger. Also the secondary cannon is nice for baiting.
basically the m6a1 but it has a auto loader instead of 3 50 cals and worse amour
Chi Ri II is the highest vehicle I currently have unlocked in the Japanese tree. I went full bush dirtbag on the front of it to somewhat hide the features on the front of the tank, and the number of people who knock out the hull 37mm intending to knock out my driver is hilarious. Almost as hilarious as center-punching M6A1s through the UFP after sneaky bouncing their round off the turret side. (hull wiggle FTW)
Also, a note on the autoloader: It seems that the autoloader is less of an autoloader and more of an extra-ready rack, plopping a round into the loading tray after firing so the loader only has to slam the round into the breach instead of dragging a round out of storage first; which is why your reload slowed down after losing your loader in the first match.
p.s. - Love the intros where you're talking to the tank. There's something so cheery about how silly they can be.
actually thats not how the auto loader works, it isnt a semi auto loader but a full auto loader, actually its a gun rammer with a feed tray (so not even an auto loader) as such the only thing the loader has to do is feed the tray. and the fact is you can turn off the rammer and move the tray for manual reloading...
literally gaijin gimped it for no reason. besides them being shit at mechanics.
@@Thekilleroftanks Interesting. So in theory if the loader could keep up with keeping the tray topped up it could maintain that nuts reload rate. All it would take (in my opinion) to make that work would be to let it keep the fast rate indefinitely, and only put the "must refill ready rack" part in once the loader is dead, or put it at the constant slow rate after loader knockout. I have a feeling that would result in the tank getting knocked to 5.3/5.7 territory though.
@@CobraDBlade ehh not really. While that's how it should but the 3 seconds is completely made up
Besides the fact it was never tested we don't have data. But seeing how it's late war Japan, ya 3 seconds is impossible. I believe there was documentation or parts of one that stated they were aiming for 5 seconds or so.
Loving the daily uploads
Best thing ever. I made it into one of your games. Hackerz in the kv-122 first match
Okay I wanna start by thanking you for the daily content secondly as a japan main I really find it hard to justify even trying the chi ri 2 as the BR just feels so random, will definitely give it a shot at some point
use the swedish 4.something tank destroyer with a 400mm pen HEAT shell
The Chi-Nu II is another beast! That thing can one shot almost anything at it's BR and 5.0 with ease and it's also great to play like a sniper. It's a medium and a td!
The only thing I truly love about Japanese tanks? The names.
Seeing you play Japanese Tanks and Planes is a rare but wonderful treat.
Keep up the great content Odd!
idk why i have this very specific memory of that game but i remember playing on japan. i was using m4a4 sa50 and i was pushing sort of middle of the map towards the point in the little village while assisting the players pushing mid by getting pot shots at enemies trying to reclaim it. anyway at some point i finally decided to actually get to the point with the help of a fully blood red chi-ri 2 that was helping me by keeping my side safe. as i drove down the hill one of our light tanks who was fast approaching the same point i was aiming to capture got killed by some american enemy tank i dont remember what exactly it was but either way i managed to predict a shot through a house that instantly killed them and then proceeded to absolutely fuck*ng sh*t myself as i looked to my left and realised i was almost staring down the barrel of an enemy panther tank who was just getting over the side of the hill to position himself for the kill and as a sherman tank you know damn well the slightest part of those sides gets exposed you are done. finished. and i was fully exposed all for the perverted panther to see but thankfully there was a large stone big enough to almost completely cover my tank so i rushed for it and i managed to hide behind it just perfectly so as the panther didnt manage to bring its gun before i was now safely hidden behind the rock ofc this wasnt the most perfect of positions because ive had basically no shots on the panther and they by all accounts had on me but then i realised that the chi-ri didnt drive down the hill with me so i looked back to the top of the hill and i saw that he was still there HOORRAY i thought to myself now the chi-ri has a perfect shot on the panther whos just as badly exposed as i was mere seconds ago so i signal on the map where the panther is as well as type in the chat "please help".......good 5 seconds go by and theyre doing nothing im confused the chi-ri is clearly looking at the panther who is still sitting on the side of the hill completely ignorant of how screwed it is ....or at least should be. before i can think that they might be afk the chi-ri does actually shoot but i guess they aimed the shot poorly(somehow after 10 seconds of aiming) so the panther is still alive and while it does make a slight nod to the hill at the chi-ri it stays hyper focused on me anyway and im not going to risk it in case it can still shoot so all i can do is wait for the second shot from the chi-ri that took them 30 FUCK*NG SECONDS to take
sufficed to say i was relieved to finally be free from the panthers clutches
tl;dr i learned bots are a thing
Me watching OddBawz trying to kill a KV-1: No- No, you can't properly- no, just shoot the- JUST SHOOT THE BREACH.
Always love it when I get home from work and get a notification that a new video is out ❤️ thanks for the awesome vids brother keep them coming
Love the pfp! God the Cod mw2 cover art goes hard.
A single Chi-Ri II was completed in 1945. And that’s it…
chi ri ii will always be my fav
Chi-nu to Chi-ri is a really good time in the Japanese tech tree... Then it's back to pain.
Idk why, but I think the Chi-Ri looks kinda sexy, especially the turret
Hey oddbawz luv ur new intros
You killed me. second vehicle. the italian sherman. I'm one of the biggest fans
"Medium" tank
Loving the video a day OddbawZ
You should do A series where you look at peoples replays and tell them
How to improver
YOU NEED TO TRY THE ZIS-30…ITS SO WOBBLY OML
could you make a vid on the allecto using it at 6.3 as it is prime german main territory i have gotten 5 kill games with out dying in it and i can often get 3+ kills