Unreal Engine 5 - Google Maps API & Cesium - Full tutorial PT 1

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 399

  • @kimtindall1744
    @kimtindall1744 ปีที่แล้ว +66

    The fact that this is even possible is incredible to me. I'm not a game developer, but as someone working in a field, I can really appreciate the work that had to go into making something like that happen. Imagine if you could bring something like ARMA to a real-world place this way! That's just incredible... Thank you so much for the video, you're awesome!

    • @CaptainShonko
      @CaptainShonko ปีที่แล้ว +2

      Bro, this! What with Arma 4 coming and the tight modding community who knows....
      Would love to see it!

    • @Catinthehackmatrix
      @Catinthehackmatrix ปีที่แล้ว

      Its to make a game run smooth with live steaming data at the same time, some just rather a good smooth gaming terrain map.

    • @JamesZero
      @JamesZero ปีที่แล้ว +2

      someone working in a field.... you are a farmer?

    • @C-709
      @C-709 ปีที่แล้ว

      @@JamesZeroAre you joking or just being dense?

    • @JamesZero
      @JamesZero ปีที่แล้ว

      @@C-709 he said he was working in "a" field, so

  • @MrKams1
    @MrKams1  ปีที่แล้ว +4

    Hi all, many thanks for watching - PT 2 is here - th-cam.com/video/1LliKCxcMIc/w-d-xo.html
    Shows how to - Import character and walk, crop, add water, materials, cinematics, day to night cycle, 3d scan, boats, trees, lighting, and more inside 20 minutes ! please like and sub!

  • @short-shorts
    @short-shorts ปีที่แล้ว +110

    This is cool, would be good to be able to have the engine recognize map detail and compare with megascans, then replace with the most similar megascans asset. Kind of like what Microsoft flight sim does.

    • @py_a_thon
      @py_a_thon ปีที่แล้ว +5

      What would be good is if we cared about the real world as much as we care about a cool recreation of a pixelized world based on LIDAR scans, megascans and satellite imagery and whatever else.
      That seems good.

    • @short-shorts
      @short-shorts ปีที่แล้ว +6

      @@py_a_thon This digital world will be the new history book. How about going back to a place you recall as a child or as it was hundreds of years ago.

    • @py_a_thon
      @py_a_thon ปีที่แล้ว +1

      @@short-shorts That would indeed be a culturally valuable use of the idea. I am a bit cynical to be fair though.

    • @SynthaticBeats
      @SynthaticBeats ปีที่แล้ว

      @@py_a_thon you anyways have a point, just keep in Minde we are 8 billion we can do important and not so important stuff at the same time i believe. Maybe people get into coding or math because of those video game ideas. That would probably be quite beneficial for everyone I think, because those skills are so versatile

    • @py_a_thon
      @py_a_thon ปีที่แล้ว

      @@SynthaticBeats GPT writes better code than I can lol.

  • @Northzen
    @Northzen ปีที่แล้ว +9

    Thank you!
    Your channel is a gem and your guides are one of the best ones in this area.

  • @Mushbee
    @Mushbee ปีที่แล้ว +17

    Great and straight to the point tutorial! I started some testing after seeing latest google i/o event but stopped as it seemed there could be charges to my credit card if I surpassed some limit. Since I haven't read yet google documentation about it I decided to postpone this to a later date, but it would be great to have more info on this, a 2nd part for this video would be greatly appreciated for sure!

    • @tagrandmere0782
      @tagrandmere0782 ปีที่แล้ว +2

      will be interested too, is it free for real or just a kinda demo ?

    • @Native_Creation
      @Native_Creation ปีที่แล้ว

      @@tagrandmere0782 it's free to an extent, like $200 worth of credit, but even if charged, I think it's only a few bucks?

    • @MrKams1
      @MrKams1  ปีที่แล้ว

      So far it's free for me, api expires after a while but I just create a new one

    • @Coldman-vc8hp
      @Coldman-vc8hp ปีที่แล้ว +1

      @@MrKams1 U accidentally posted your API key at 5:17 and 5:19

  • @michelguerrerostudios
    @michelguerrerostudios ปีที่แล้ว

    UFF , THAT'S JUST PRETTY AMAZING , THE GAMES PRODUCTION A MOVIES IS GONNA BE A HIT IN THE NEXT YEARS, MIXING GOOGLE AND METAHUMANS TOGETHER! DAMN

  • @chrisket2981
    @chrisket2981 ปีที่แล้ว +1

    Video appeared in my “Recommended,” glad I clicked! Awesome stuff!

  • @ichigonubetube
    @ichigonubetube ปีที่แล้ว +5

    I plan on using this as foundation for an open world map based on a city. I know theres a ton of stuff that needs to be done to it, but its nice to have an accurate terrain and scale. I plan on personally doing the texures, foliage, materials and making the models, its just nice to have a starting point.

    • @Conorscorner
      @Conorscorner 10 หลายเดือนก่อน

      I totally expect that you've made no progress on this..

    • @ichigonubetube
      @ichigonubetube 10 หลายเดือนก่อน

      @@Conorscorner I don't have as much free time to do it. The problem with it is the tiles don't stay place. When ever you view it from a different angle, what ever was being rendered is cut out. I've read into it and I believe you can down load the data so it loads faster, but I don't have too much available information on keeping the map static so I can modify our build on it.

  • @yatharthajadhav3246
    @yatharthajadhav3246 ปีที่แล้ว +4

    as soon as I plug in my API, i get error 403. code, please help

  • @juanproano7777
    @juanproano7777 ปีที่แล้ว

    Wow! Iam CG Artist in the field pf archviz for more than 10 years now, and this is an awesome tool! Thanks for the video.

  • @thegoodolddayz6183
    @thegoodolddayz6183 ปีที่แล้ว +78

    Imagine what you could do with this.... A map of the world in UE5 with fantastic detail. Could maybe go into 1st person and walk around the entire world. Microsoft kinda achieved the same thing with using Bing map info for Flight Simulator X, but with this, you could touch it up with a lot of details, use nanite and Lumin to make good lighting. Would look fantastic.

    • @GregoryEsman
      @GregoryEsman ปีที่แล้ว +8

      Matched with AI to clean up the weird buildings

    • @herikle
      @herikle ปีที่แล้ว +2

      @@GregoryEsman and another I.A to apply movement to cars and people.

    • @tisthallium
      @tisthallium ปีที่แล้ว +7

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА They said the same thing when they first founded/created google earth. Said that it would never be possible due to ram requirements yet look where we are now lol. This type of idea is more than plausible with today's technology, just depends on who wants to take on the project and if they have the time and dedication to complete it.

    • @jimj2683
      @jimj2683 ปีที่แล้ว +5

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА You can stream the world like they do in MSFS2020. Local + cloud hybrid is the best.

    • @tisthallium
      @tisthallium ปีที่แล้ว +2

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА Have you done anything large scale inside unreal engine 5.2? It is absolutely possible with todays tech.
      One of the key features of Unreal Engine 5 is the Nanite technology, which allows for incredibly detailed geometry in real-time. This technology enables you to create high-resolution models and textures without worrying about performance limitations.
      Culling and Occlusion: Use occlusion culling techniques to prevent rendering objects that are not currently visible to the camera. This can significantly improve performance by reducing the number of objects that need to be rendered. Unreal Engine offers occlusion culling features, such as Hierarchical Level of Detail (HLOD) and occlusion queries, which help optimize rendering.
      Static and Dynamic Batching: Grouping static objects and combining them into a single draw call can improve rendering performance. Unreal Engine supports static batching, where static meshes with the same material and properties are merged into a single draw call. Dynamic batching is also available for certain types of objects that have similar properties and can be combined.
      Lightmap Optimization: Unreal Engine utilizes lightmaps to simulate realistic lighting in static scenes. Optimizing lightmap resolution and quality settings can improve performance while maintaining visual fidelity. Proper UV unwrapping and packing of lightmap UVs on static meshes can also help reduce memory consumption and improve rendering efficiency.
      Efficient Material Usage: Complex materials with multiple shader instructions can impact performance. Use material instancing and parameterization techniques to reduce the number of unique materials. Minimize the use of expensive material features and effects that are not necessary for every object
      Keep in mind this is something would absolutely without a doubt only run well on PC's with more than average hardware.
      This is all coming from a Lead Programmer/Engineer who has worked for various studios that develop open world games. I understand many will say it is not plausible but I promise with today's technology it could be done. Like I said before though, It would simply never happen in my opinion. No sponsors would ever fund a game that involves every country due to political reasons. Which means nobody would be able to pay the company that is developing said game until release which would not workout for a game this size. It would need a massive amount of funding and a large amount of resources within all departments.

  • @Contemplatium
    @Contemplatium ปีที่แล้ว +61

    Now we just need to throw in a 3d generative AI model to expand upon the buildings and foliage topology.

    • @kagz100
      @kagz100 ปีที่แล้ว +3

      even better unreal to super impose generated materials /mesh on the buildings

    • @damnman7226
      @damnman7226 ปีที่แล้ว +9

      what would be great is for you to learn how to do it manually first

    • @kasperdahlin6675
      @kasperdahlin6675 ปีที่แล้ว

      And expand it the entire world🙂

  • @qaesarx
    @qaesarx ปีที่แล้ว +2

    WARNING! You leaked your API key in the video! At 5:17 you masked it but there is a pop up that shows the entire key. Generate a new key ASAP (if you didnt notice it already)!

    • @MrKams1
      @MrKams1  ปีที่แล้ว +5

      It's expired, thanks though ;-)

  • @treyespy7208
    @treyespy7208 ปีที่แล้ว +2

    this is incredible! cant wait to see where this leads us!!

  • @Dougget
    @Dougget ปีที่แล้ว +2

    Now all we need is a A.I. that understands via computer vision what's vegetation, terrain, buildings, etc etc and choose automatically the closest asset to replace it, maybe cross reference the geo location with street view and generate also street level detailed maps via a assets. Welcome to a truly open world game

    • @Arthr0
      @Arthr0 ปีที่แล้ว

      a truly open world game will be where you can go to your neighbours house and rob that house in game

    • @stephaneschambion
      @stephaneschambion ปีที่แล้ว

      At this rate, it's probably a question of mounths only

  • @losci4340
    @losci4340 ปีที่แล้ว +13

    Amazing video! Would love to see a part 2 showing how to export parts of the map if that is possible

    • @nicolasdesola3332
      @nicolasdesola3332 ปีที่แล้ว +1

      Second this !

    • @MrKams1
      @MrKams1  ปีที่แล้ว +3

      part ii is live ! th-cam.com/video/1LliKCxcMIc/w-d-xo.html

  • @mrthoms0n1
    @mrthoms0n1 ปีที่แล้ว +1

    Coming out of Unreal 5 engine is the best thing to happen to gaming industry since probably ever.

  • @fuzzyhenry2048
    @fuzzyhenry2048 ปีที่แล้ว +2

    Can we cut off the mesh of an area and make it normal static mesh. Cuz I don't need the whole Earth and internet connection if I want to use it in a game scene.

  • @eyeidea
    @eyeidea 2 หลายเดือนก่อน

    Clear and to the point. Thank you for this Cesium / UE tut.

  • @Phoenix_VR
    @Phoenix_VR ปีที่แล้ว

    4:00 that's exactly where I was stuck!...continuing to watch and hope you found a solution for why nothing loads for a shipped build.....

  • @yikes5455
    @yikes5455 ปีที่แล้ว +2

    How do you delete the part of the map you don’t want?

  • @michaeliacono2595
    @michaeliacono2595 ปีที่แล้ว +2

    Unreal ! Thanks for the easy to understand explanation. Will be a great help for Pre-visualisation of location shooting. Will definitely explore. Cheers !

  • @nana-wf7ot
    @nana-wf7ot ปีที่แล้ว

    I got an error here, do you know how to solve it? LogCesium: Error: [2023-08-10 21:04:23.925] [error] [TilesetContentManager.cpp:729] An unexpected error occurs when loading tile: Request failed.

  • @jade_lin
    @jade_lin ปีที่แล้ว +1

    Thank you for making this, I'd love a part 2 version that's helpful on what use cases or Cesium-specific things we can do. 👍

  • @auto_Silencer
    @auto_Silencer ปีที่แล้ว +1

    I loved it. I subscribed. And would love for a tutorial on "how" on part two. coz I loved your process of explaining chronologically (make sense).

  • @tastydish7340
    @tastydish7340 ปีที่แล้ว +5

    Great tutorial. Due to the low fidelity and resolution in close up shots, it has no good practical use at the street level unless you take shots from 800 meters away (AT LEAST), but this is definitely the start of some great tech. It can also be used to zoom to a location to use it as a template to then come in and block out and make photorealistic with other assets. Thanks for sharing good sir!

    • @danielmethner6847
      @danielmethner6847 ปีที่แล้ว

      That's what I'm thinking we're heading to. Generative AI can take these blurry images and match them to real images of the same location to select the right assets and enhance the area.

    • @BoominGame
      @BoominGame ปีที่แล้ว

      @@danielmethner6847 That would be next level, could actually be done as a plugin..

  • @ahmedelattar8259
    @ahmedelattar8259 ปีที่แล้ว

    I am getting this error LogHttp: Warning: 000004465D020000: request failed, libcurl error: 6 (Couldn't resolve host name)
    LogHttp: Warning: 000004465D020000: libcurl info message cache 0 (Could not resolve host: key=)
    LogHttp: Warning: 000004465D020000: libcurl info message cache 1 (Closing connection 4)
    LogCesium: Error: [2023-07-16 11:12:31.756] [error] [TilesetContentManager.cpp:731] An unexpected error occurs when loading tile: Connection failed. ( I removed my Map AP key from the comment), can you help me?

  • @Durant_X
    @Durant_X ปีที่แล้ว +3

    great video! seems simple enough, but when I added the Url + the API key then "Refreshed tileset" nothing happened

    • @bruscopa
      @bruscopa ปีที่แล้ว

      same here, did you figure it out?

  • @diluciousOK
    @diluciousOK ปีที่แล้ว +1

    Thanks so much for sharing this! Cheers from Miami!

    • @diluciousOK
      @diluciousOK ปีที่แล้ว

      Hi @Kams1 This is what I did with your great tut! Thanks again th-cam.com/video/spKW0M9Oxcg/w-d-xo.html

  • @aidorrocks
    @aidorrocks ปีที่แล้ว

    wow, thanks for the video. just appeared in my feed. good to hear a familiar accent on youtube. i must look more into this as i'd love to be able to use this to make a deathmatch game featuring me & my nephews using the street & surrounding area where they live as a map. though i'm working on a game at the minute, so it'll have to wait. just had a quick look at your videos, you've got a new subscriber. keep up the awesome work.

  • @vincemcclelland1991
    @vincemcclelland1991 ปีที่แล้ว

    Excellent tutorial. I had no idea this was even possible. Thank you.

    • @MrKams1
      @MrKams1  ปีที่แล้ว +1

      Check put the updated tutorial, much easier no api needed !!

  • @DaysVFX
    @DaysVFX ปีที่แล้ว +5

    Just to inform you, your google api is on screen without being blocked.

  • @KillerTacos54
    @KillerTacos54 ปีที่แล้ว

    Incredible video man, glad to see it showing up in my recommended

  • @matiasyepez6638
    @matiasyepez6638 ปีที่แล้ว +3

    Is it possible to have just a specific area? Not the whole world

    • @alexandrzaitsev952
      @alexandrzaitsev952 ปีที่แล้ว

      Interested in the answer as well, need a specific city area.

  • @murattyngo
    @murattyngo ปีที่แล้ว

    This is black magic bro. And thanks for this amazing tutorial

  • @leandrosn962
    @leandrosn962 7 หลายเดือนก่อน

    Thanks! Very comprehensive and step by step intro! =)

  • @kidoctulus01
    @kidoctulus01 ปีที่แล้ว

    At 5:19 you are showing your API Key. Don‘t know if this matters 🤷🏻‍♂️

  • @ThankYouEverything_Will
    @ThankYouEverything_Will ปีที่แล้ว

    This is amazing & mind blowing simply off the hypothetical wonder, congratulations 🙌🏾

  • @SOUKADEN
    @SOUKADEN ปีที่แล้ว +1

    Hello!
    Thank you for your guidance tutorial.
    I have followed to your guides, then completely get the same result as in your video (in Paris, USA and Europe countries) can see 3D map the same yours.
    But, when I try change coordinates to my origin country which is in Cambodia (SE Asia), my UE5 screen turn black only when I change to unlit then can see my country maps only 2D surface (cannot see 3D building and 3D staffs). Please let me know if there is any error.
    Or, is it related to Google Map Platform, that cannot show 3D map for my country?
    Here is my Cambodia Country Coordinates:
    11.5564° N, 104.9282° E
    Could you kindly have a try with this coordinates, and see if you get the same results as mine or everything is OK?
    Regards,
    KADEN

    • @seozero00
      @seozero00 ปีที่แล้ว

      Hello! I'm a college student studying in Korea. I'm experiencing the same issue where, if I change the coordinates to Korea, it appears as 2D. If you've found a solution, could you please share it?

  • @twilightfilms9436
    @twilightfilms9436 ปีที่แล้ว +7

    Can you please do a more detailed tutorial on deep can you go into the city? I mean, can you be at the street level and add your own 3D character or green screen actors walking down the street? If this is possible, no need to shoot exteriors anymore, not even b-roll……I’m very exited if this is possible……thanks for the video though!

    • @diolemmen6936
      @diolemmen6936 ปีที่แล้ว

      it is possible but it doesnt look good at all
      The buildings only look good from a distance with fog and shaders

    • @Native_Creation
      @Native_Creation ปีที่แล้ว +2

      Theoretically, but you will want to replace the geometry using Cesium Cartographic Polygon, which means you'll need a higher detailed models/assets to replace everything closeup. This is where photogrammetry can come in handy. I added a post-process that also sharpens things, which helped bring in more detail.

    • @Planetdune
      @Planetdune ปีที่แล้ว

      It is just basically Google Maps data... isn't really all that detailed if you get close.

  • @TheLuMIze
    @TheLuMIze ปีที่แล้ว

    you showed your key for a split second at 5:17 , might want to fix that

  • @MrDbryer
    @MrDbryer ปีที่แล้ว +1

    Great video, thanks. Do you have to watermark or pay to use this in any paid projects?

  • @salarsalahi
    @salarsalahi 9 หลายเดือนก่อน

    Legend you are. Thank you sir for the beautiful quick tutorial

  • @Cybermonkey07
    @Cybermonkey07 8 หลายเดือนก่อน

    Can you do this without the buildings ? Like just an empty environment of a specific location ?

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 ปีที่แล้ว

    Amazing stuff!!! Would love to see part 2

  • @lel7531
    @lel7531 ปีที่แล้ว +1

    Can't wait for part 2

  • @thomasreynolds6305
    @thomasreynolds6305 ปีที่แล้ว

    Did you adjust settings in Cesium 3d tileset and or use warm up frames in render que getting a lot of cool popping

  • @lostsynapse
    @lostsynapse ปีที่แล้ว +1

    Your whole api key was visible when hovering over it @ 5:18 i would advise you to generate a new one! Ty for the video!

  • @SurajJatin
    @SurajJatin 4 หลายเดือนก่อน

    I have a small doubt will character can move in the environment

  • @planet_asylum9059
    @planet_asylum9059 8 หลายเดือนก่อน

    Hi, I'm curious what's the benefit of using the source as URL versus cesium Ion?

  • @An0therR0gue
    @An0therR0gue 9 หลายเดือนก่อน +1

    to use no credit card, see the new video in the description above - NEW VIDEO - NO CREDIT CARD OR API NEEDED - CESIUM 2.0

  • @basilicon.
    @basilicon. ปีที่แล้ว

    You leaked your API key at 5:17 by hovering over it. Just a heads up.

  • @red4666
    @red4666 10 หลายเดือนก่อน

    how do you get the tiles to preload and avoid streaming LOD pops?

  • @aldenpedulla5853
    @aldenpedulla5853 ปีที่แล้ว +1

    Great video! What's the simplest API restriction worth setting up?

  • @DorangoBread
    @DorangoBread ปีที่แล้ว +1

    Did anyone play that game from like 2000 where you are looking at google maps and zombies would spawn and you could fight off zombies in your own neighborhood? It was like a top down 2D game. Imagine that game now-a-days with this technology. Would be pretty sweet!

    • @MrMontanaNights
      @MrMontanaNights 3 หลายเดือนก่อน

      I think you're talking about Zombie Outbreak Simulator maybe? It was a flash game in the 2010s. I think they made an Apple app too.

  • @4dvideos
    @4dvideos ปีที่แล้ว

    this is working great but I want to be able to make a map from google maps that isn't constantly streaming from the API and save it in high quality. How can I do this?

  • @locateli615
    @locateli615 ปีที่แล้ว

    I tried place playerstart at a far away diferent state and the screen turns black please any ideas why this is? If placed near starting location then everything spawns normally lights, geo, etc

  • @FPV_Simulator
    @FPV_Simulator หลายเดือนก่อน

    Thank you very much for this! Is it possible to load 'street view' from within Unreal Engine? That would be pretty awesome!

  • @nomisnibor
    @nomisnibor ปีที่แล้ว +1

    Are the meshes recognised as nanite meshes? Also, is there a way to fix the LOD so that for any zoom we do not see any LOD change?

    • @Native_Creation
      @Native_Creation ปีที่แล้ว

      Not nanite, there are settings to adjust LOD transition. There may be ways to cache things too.

  • @harrychristopher8548
    @harrychristopher8548 ปีที่แล้ว

    how do i cut off certain parts so whole world map wont be in engine and how do i change textures to clay or none satellite while keeping certain sections

  • @alexlavertyau
    @alexlavertyau ปีที่แล้ว

    Works for me in edit mode, but when I add third person player and play the maps don't load

  • @CaliHomie
    @CaliHomie ปีที่แล้ว +1

    great tutorial! please continue this series. I really want to know how you twick fog, light ect. Is that possible to use Ultra Dynamic Sky and Wather with this Cessium? I wonder if Cessium Sky is necessary to use.
    In understand that I have to give my card data but they do not change. Cessium charge somewhere? is it somewhere paid?

  • @jumpieva
    @jumpieva ปีที่แล้ว

    so can you clarify the issue you had with getting the tiling not to mess up with cinematics? this is exactly what I want it for, not a game...

  • @NorseGraphic
    @NorseGraphic ปีที่แล้ว +2

    Open world gaming became much more realistic.
    I’d imagine you could make a post-apocalyptic setting by saving the project-file separately and start tweaking the buildings and trees/foliage.

  • @fotiosrappos3997
    @fotiosrappos3997 ปีที่แล้ว

    can you edit buildings? Like for example add a building in a certain location and alter the ground and add trees and stuff like that

  • @krischmiel2231
    @krischmiel2231 ปีที่แล้ว +1

    Hi. Thanks for the tutorial. Is there any way to freeze the buffer? So that the loaded part of the terrain never loses geometry again

  • @ronarudo_design
    @ronarudo_design ปีที่แล้ว

    WTF... this is super interesting. I know how I'm going to spend my learning time! Thanks :)

  • @Alberta1stPodcast
    @Alberta1stPodcast 11 หลายเดือนก่อน +1

    is it possible to import a real world asset with the cesium plugin & then use chaos destruction to make the environment destructible? thanks for your time i subbed

    • @MrKams1
      @MrKams1  11 หลายเดือนก่อน

      Hi you can import then possibly use the modelling tools or blender to build geometry and use maps as a reference. I do not think you can import individual buildings as geometry that you can modify directly from Google.

  • @trumpwasmyfrienduntilhesto2204
    @trumpwasmyfrienduntilhesto2204 ปีที่แล้ว

    This just blew my mind. The entire planet inside a single project?
    Is it possible, for instance, to "copy" an area from this API, paste it into a new project, so that when the API expires it won't be deleted?

  • @andybourne8439
    @andybourne8439 5 หลายเดือนก่อน

    Good vid. I wonder what the Rights are on the Google material in terms of usage...

  • @lucianodaluz5414
    @lucianodaluz5414 ปีที่แล้ว

    I was working on it, and now everything disappears. The API quota is ok, and everything is the same but the entire city doesnt show up anymore. :(

  • @TheWordandI
    @TheWordandI ปีที่แล้ว

    Is this an actual 3D city you can walk around on streets etc? Like the city sample?

  • @RoadwayVR
    @RoadwayVR ปีที่แล้ว

    Is there any way to take one of Tiles and export it as FBX to blender and do some optimzation?

  • @RoddKane
    @RoddKane ปีที่แล้ว

    Could you please mention the license restrictions?

  • @themando-smith
    @themando-smith ปีที่แล้ว

    can u extract map data to a seperate file to use it offline? so to not need to use the api the whole time?

  • @amigoface
    @amigoface ปีที่แล้ว

    can we use this in commercial projects ?
    especially for the data that come from google

  • @HixxyDubz
    @HixxyDubz ปีที่แล้ว

    im concerned as to what kind of uses would this be for? like could it be used for a game?

  • @xjuliussx
    @xjuliussx ปีที่แล้ว

    And what if the user wants to have only the surface of terrain for earth google maps, and not the cities nor the lights during night vision. Is this doable or is depending on the tiles provided from Google maps app?

  • @GregRakers
    @GregRakers ปีที่แล้ว

    Great stuff!! Let's create a multiplayer first person shooter with my neighbourhood as the map, or do some hardcore racing in my city!!! Hahaha... would be awesome!

  • @JoshPurple
    @JoshPurple ปีที่แล้ว +1

    Stunning!! Thank You 🏆!

  • @Ultracruiser120
    @Ultracruiser120 ปีที่แล้ว

    Could be a gamechanger for Xplane to catch up with MSFS

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 ปีที่แล้ว

    Great Tutorial, Thanks for Sharing. Is it possible to access Streets, like add 3d elements to the streets?

  • @chadgtr34
    @chadgtr34 ปีที่แล้ว

    the streets are empty, and no pedestrians, do you know how to add them manually?

  • @Austin_
    @Austin_ ปีที่แล้ว

    can you then export a handful of tiles? or do you need the plugin to always be loading?

  • @carloshpbr
    @carloshpbr ปีที่แล้ว

    05:17 key is still visible..

  • @Nibbylol
    @Nibbylol ปีที่แล้ว

    Thx so much for showing this, really useful, wondering, made an entire project and added cameras etc but when I open it now it doesn't load the cecium stuff, is there a way to save this kind of project and open it successfully every time without having to rebuild it? think it has to do with the API stuff but not sure?

  • @airfox
    @airfox ปีที่แล้ว

    When i change the lat/long it brings me somewhere other than intended and doesn’t feel quite right when “flying” in/out.

    • @airfox
      @airfox ปีที่แล้ว

      Help! Id love some guidance to get this working.

  • @David-et3wj
    @David-et3wj หลายเดือนก่อน

    how can i use this for a particular city or street not whole map , is there any chance

  • @pjtren1588
    @pjtren1588 ปีที่แล้ว +3

    Forgive my stupidity, but could something like this be used as a skeleton of a game. The nearest anyone has come to this is Microsoft flight simulator. Could someone create usable roads and npc?

    • @RoddKane
      @RoddKane ปีที่แล้ว

      Not to mention the license

  • @aryanbarure1479
    @aryanbarure1479 11 หลายเดือนก่อน

    is there a reason why i cant see the 3d models in it?

  • @fablewalls
    @fablewalls ปีที่แล้ว +4

    This is great! Do you have to import the whole world or can you choose a city only and then export a 3D version of that city?

    • @smanzoli
      @smanzoli ปีที่แล้ว +1

      The world would be maaany Terabytes

    • @Phoenix_VR
      @Phoenix_VR ปีที่แล้ว +1

      actually it only import tiles closer to your camera location, and whatever away from ur line of sight gets unloaded

    • @fablewalls
      @fablewalls ปีที่แล้ว

      @@Phoenix_VR cheers, do you know if I can export once I'm in an area I want to keep?

    • @Phoenix_VR
      @Phoenix_VR ปีที่แล้ว +1

      @@fablewalls Am not sure actually :S

    • @fablewalls
      @fablewalls ปีที่แล้ว

      @@Phoenix_VR cheers, if it's not set up now and then hopefully an update will sort that.

  • @xanthik6205
    @xanthik6205 ปีที่แล้ว +2

    You forgot to censor the API at 5:17 - 5:20, hopefully you notice and fix it before anyone takes advantage of it

    • @MrKams1
      @MrKams1  ปีที่แล้ว +3

      It's not in use anymore despite me spending so much time editing it out haha

    • @xanthik6205
      @xanthik6205 ปีที่แล้ว +1

      @@MrKams1 oh haha, well thats good😄

  • @lodge1877
    @lodge1877 ปีที่แล้ว +1

    This has a lot of potential. For Virtual production, or TV.
    From a video game perspective, the quality isn't good enough for First Person or Third Person games. There is a long way to go.

    • @samstratten1331
      @samstratten1331 ปีที่แล้ว

      I think it helps for MVPs though. If you're looking to block out real world locations to play test it might save time at least.

  • @sinanarts
    @sinanarts ปีที่แล้ว

    This post is invaluable. Thanlk yuoı.. Got +1 Subscriber.

  • @Kp1_Studio
    @Kp1_Studio ปีที่แล้ว +1

    Thank you so much for your video! At the beginning everything worked perfectly and now I see the buildings in 2D. Could anyone give me a solution to the problem? Thank you

    • @juancarlos-wt2kn
      @juancarlos-wt2kn ปีที่แล้ว +1

      I have the seem problem, and I cant find the solution yet

    • @Kp1_Studio
      @Kp1_Studio ปีที่แล้ว

      @@juancarlos-wt2kn This morning it worked for an hour. At this point I think it works an hour a day. I think there is a daily usage limit. I don't know what else to think

  • @Marti_Mirage
    @Marti_Mirage ปีที่แล้ว

    but what if there is no map, you can create a city?

  • @phildavis42
    @phildavis42 ปีที่แล้ว

    Very good, very informative and lots of helpful info thank you

  • @Native_Creation
    @Native_Creation ปีที่แล้ว +1

    Nice tutorial, wish I had this when first testing it out. I've been trying to figure out best settings or a way to cache in the buildings to avoid LOD pop when moving around.

    • @SuleBandi
      @SuleBandi ปีที่แล้ว +1

      any luck with the LOD popping? Can't we "just" preload a certain area, to avoid the loading in and out?

    • @yurid.7224
      @yurid.7224 ปีที่แล้ว

      Any success?

  • @djayartwork
    @djayartwork ปีที่แล้ว

    I thanks for the tutorial. I'm affraid about the credit card. How much it cost for a project?

  • @natanaelgauna3600
    @natanaelgauna3600 ปีที่แล้ว

    I have the issue that everything looks flat inside Unreal. Any suggestions what could that be? Thanks! :)