Why Gate Directions Matter a Lot!

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
  • Age of Empires 4 has gates that require a direction to open towards, which has some in-game implications. Can enemy units pass through the gates? Can they climb up your walls if the gates are misoriented? Let's find out!
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    -------------------------------------------------
    #AgeofEmpires4 #Gates #Direction
    0:00 - 0:20 - Intro
    0:21 - 0:40 - AoE2 Gates
    0:41 - 1:34 - Building the Gate and its Direction
    1:35 - 2:53 - Gate Directions for Palisade Walls
    2:07 - 4:11 - Gate Directions for Stone Walls
    4:12 - 5:03 - Enemies Climbing on Walls?
    5:04 - 6:05 - Gate Direction vs the Siege Tower
    6:06 - 7:20 - Discussion Around the Interactions
    7:21 - 7:56 - Summarizing Findings
    7:57 - 8:38 - Outro
  • เกม

ความคิดเห็น • 175

  • @AgeofNoob
    @AgeofNoob  2 ปีที่แล้ว +46

    Hello everyone! There are quite a few of your commented unit/mechanic suggestions that are currently in the works, namely Mangonels and Nest of Bees! Do keep your comments and suggestions coming in, as these videos take quite a long time to make. In the meantime, enjoy this analysis of gate directions - and, as always, thanks for tuning in!

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +3

      @@nguyenphuvinh7064 Added to the list!

    • @am3nnet
      @am3nnet 2 ปีที่แล้ว +2

      @@AgeofNoob thanks bro, especially with Rus' fishing ship that can transform to other type of ship. Does it also can transform back to fishing ship?
      And if we build Rus attack / demo / etc ship does it also can transform to fishing ship?
      Currently doesn't have a powerful gaming PC just a non-gaming laptop and copy of aoe4, just watching aoe4 videos on TH-cam. So I am curious about this.
      #AgeofNoobGiveaway

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +3

      @@am3nnet I will be covering Rus navy as well my friend - stay tuned!

    • @ebakbar
      @ebakbar ปีที่แล้ว

      How do you make the aoe 4 ai easier than what it already is ?

  • @typingcat9196
    @typingcat9196 2 ปีที่แล้ว +121

    When repairing unlocked pallisade gate with vils, they might go more closer to the center of the gate which make them vunerlerble to enemy melee units. Lcoking gate will help viliagers to stay on safe side of the gate.

  • @JimCullen
    @JimCullen 2 ปีที่แล้ว +44

    I believe the gate locking is useful for preventing units from getting kited outside, or preventing villagers from going outside to chase resources once they're finished with their current woodline/gold pile.

  • @belisarian6429
    @belisarian6429 2 ปีที่แล้ว +66

    Locking gates can be used to verify if there are not any gaps in the wall.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +12

      Niche use case, but fair point! Gaps in walls are much tougher to happen in AoE4 than they did in AoE2

    • @soythelubu5389
      @soythelubu5389 2 ปีที่แล้ว +2

      How about gaps in age 3 walls? Those were so comiclly comon no body use them

    • @weredraco
      @weredraco 2 ปีที่แล้ว +1

      Good way to check if you walled to a wood line and the opponent used a vil to cut the tree instead of attacking the wall, thereby bypassing your walls without alerting you to their attack.

  • @TheArmchairHistorian
    @TheArmchairHistorian 2 ปีที่แล้ว +93

    You may want to lock your gate if you don't want your merchants taking a shortcut through one of your open gates. That's the only thing I can think of though.

    • @Ipherix
      @Ipherix 2 ปีที่แล้ว +11

      I believe merchant payload is calculated as the crow flies, that is, a straight line from pickup to dropoff. Making obstacles just makes it take longer to get the same amount of resources. My info might be dated though. It's stated at about 1:10 in this video: th-cam.com/video/vozzYiTHO-U/w-d-xo.html

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +21

      Good to see you here Armchair Historian! A fan of your videos my friend. As far as I know - and as Max Ross mentioned - the trip taken doesn't matter; only the distance between the two trading structures. :)

    • @HallsteinI
      @HallsteinI 2 ปีที่แล้ว +14

      ​@@AgeofNoob I guess it might be useful for 'traffic shaping' for lack of a better term. Maybe you want your merchants to take a path that's safer and away from enemy attack.

    • @ShinePei
      @ShinePei 2 ปีที่แล้ว +1

      Didn't expect to see you here, would be interesting if you cover the stories in the campaign I'm hour future videos if you hadn't already

    • @iyziejane
      @iyziejane ปีที่แล้ว

      Locking gates can be useful to stop AI teammates from building in your town. Also in a human game with diplomacy, you may not want your ally to be able to enter your gate while friendly and then turn on you once their units are inside.

  • @cognitivedisability9864
    @cognitivedisability9864 2 ปีที่แล้ว +4

    Lol i had on auto subtitles: apperantly you are playing 'Edge of Vampires' 🤣

  • @sephirothbahamut245
    @sephirothbahamut245 2 ปีที่แล้ว +22

    With locked walls the enemy can't bait your units to go outside

    • @xatel_3914
      @xatel_3914 ปีที่แล้ว

      There is already Stand ground for that "V" command

  • @tubebrocoli
    @tubebrocoli 2 ปีที่แล้ว +37

    there's one extra caveat with placing the gates the wrong way: you gain nothing from it if you have stone towers on the walls, since those need to be pointing where you want to fire and also have stairs down to their back anyway

    • @con_boy
      @con_boy 2 ปีที่แล้ว +1

      It's usually better to make two or even three towers in a u shape section. Effectively a mini square inside ur wall.
      I know it's lame but I use stone walls quite a lot as the English if it's late game imperial, cos we have very little else. Walls and longbows. I build frixkkn motorways round the map sometimes. So u get kind of inventive

    • @Choco-sk2gj
      @Choco-sk2gj 2 ปีที่แล้ว

      @@con_boy Can you explain the U Shape thing a bit more please? Is that purely for a defensive thing where you have 3 towers in a U shape , one bottom, one left part of U and one right part of U so they have to come near a choke point of sorts? Sry may be a dumb question just curious how it works

    • @con_boy
      @con_boy 2 ปีที่แล้ว +3

      @@Choco-sk2gj I do it in their base in imperial, I play English, I make like spaghetti noodle patterns into their base, usually with a castle at start and usually near the market if they are trading.. I don't do it every game but I do it if its pop200 sort of stalemate.. we're both maxed out trading pushes. Every time I do it it works.. I make like sky motorways for longbow blobs and use towers both sides cos they do boiling oil plus springald and can be built from top of wall ... I do it when I have about 3 or 4 relics and if I have 32 farms with emplacements.. you don't need hardly anyone on gold cos u can amass 10k food in minutes and just trade but you're also on 1k gold per min passive anyway.. no vills.. anyway back to walls .. cos I twist and turn them and make junctions I ended up putting towers both sides cos I have like huge amounts of stone.. and I can spare like 20 villagers in a pull cos I don't really need them (I.e. don't just delete them, since English don't really need huge vills on gold, just wall the hell out of the enemy base and let them die being useful) but what you found is by twisting and turning and towering both left and right and putting longbows on the walls you can do insane damage and as part of this I realised 3 towers with boiling oil is INCREDIBLY hard to seige down.. I.e. just close the loop ans make a square of wall and tower the edges.. with 20 or 30 vills it goes up crazy fast and its very very quick motorway building. You can cross the screen in like almost a minute.. you need a gazillion in stone but as I say, some civs don't need many on gold

    • @Choco-sk2gj
      @Choco-sk2gj 2 ปีที่แล้ว

      @@con_boy Thanks dude ill have to give it a try sometime soon :)

    • @jenkem4464
      @jenkem4464 2 ปีที่แล้ว +1

      @@con_boy Ty for the info. I really enjoy the wall building gameplay as well. Really fun mechanic especially since you can put people up the ramparts. I tried the lane thing as well an sometimes found that if you build the first section, then a gate, you can then put your villager on the top of the rampart and they'll continue building the lane but from the top of the wall as they keep progressing.

  • @cybersteel8
    @cybersteel8 2 ปีที่แล้ว +9

    You would lock your gates so your own units don't go outside and fight, I guess.
    I don't know if you noticed, but the gate has a little door behind the gate that is the entrance to the adjacent wall. Rotate the camera and zoom in, you'll see the little door.
    This little door is also visible on the other side of the wall TOWER. That means that if you place your wall towers facing inwards, the door is facing outwards, and thus enemy units can walk up onto your walls too. If your tower is facing outwards (the correct way) then your units can use the door from inside your base to get up on the wall and fire down.
    Might be worth making a short about because the little door is the indicator here and the logic applies to both.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +3

      I will be making a video about the Wall Towers as well - stay tuned! :)

    • @evansteer9038
      @evansteer9038 2 ปีที่แล้ว

      So the direction for a pallesade gate is so units can go through the little tower doors?
      That's awesome.

  • @NemicoSurami
    @NemicoSurami 2 ปีที่แล้ว +9

    You forgot to mention that if you have a backwards gate and a forward stone tower, infantry can run right through the wall by going up the wall and down the tower stairs.

    • @NeinStein
      @NeinStein 2 ปีที่แล้ว

      Or another gate nearby facing the other direction.

  • @Zyhmet
    @Zyhmet 2 ปีที่แล้ว +7

    locking gate: In the campaign I had a few games where I locked the gates so my new units wouldnt rally through the enemy base to my waypoint. Locking all gates was simpler than shift queuing the waypoints

  • @AleksanderDrako
    @AleksanderDrako 2 ปีที่แล้ว +1

    I though it would work more like in Stronghold games.
    - Gates auto-lock for when enemy is too close. (in this case, maybe auto-open for your units)
    - When opened, anyone can enter.
    - Walking on top of gatehouse by enemy gives them control over the gate. Your units and/or allies recaptures the gate to the owner.

    • @gabrielbaieel8073
      @gabrielbaieel8073 2 ปีที่แล้ว

      It would make total sense... i mean they are in The walls but can open The door? Wfk
      This mechanic would bring a new level of invade operations.

  • @TooLeetForYou
    @TooLeetForYou 2 ปีที่แล้ว +12

    Don't the towers you build have a stair case units can go down thus making it so they can go up an inward gate and down the tower staircase?

  • @Lucius_Chiaraviglio
    @Lucius_Chiaraviglio 2 ปีที่แล้ว +6

    One thing not shown here, but strongly implied: Don't build a stone wall that has both a gate facing out and a gate facing in!

    • @tubebrocoli
      @tubebrocoli 2 ปีที่แล้ว +3

      or a stone wall with a tower facing out and a gate facing in xD

    • @Arashiav
      @Arashiav 2 ปีที่แล้ว

      May be a trap though, so it is a good idea? :D

    • @soythelubu5389
      @soythelubu5389 2 ปีที่แล้ว

      Or do built them and use the empty fort story as inspiration

    • @ZacklFair
      @ZacklFair 2 ปีที่แล้ว

      A tower facing outwards will let your enemys come in too i think. Didnt test it yet.

  • @felixmann20
    @felixmann20 2 ปีที่แล้ว +4

    Had a game yesterday where my mate was sieging down a ram from on top of stone walls with 2 vills. The ram retreated, the vills went out the gate and got massacred. Would have been great to lock the gate :)

  • @PersianImm0rtal
    @PersianImm0rtal 2 ปีที่แล้ว +2

    Thank you for the recapping and summarizing at the end for those of us with short term memory, ADHD, dyslexia or other learning disabilities.

  • @semi59o
    @semi59o 2 ปีที่แล้ว +32

    If you have two stone gates on different direction at the same wall, then your walls will be literally useless against enemy infantry.

    • @EgnachHelton
      @EgnachHelton 2 ปีที่แล้ว +3

      Not quite. You can build a gate normally then behind it build a gate the other way around and connect the walls. This way enemy units cannot climb into your wall without siege tower and those who did via siege tower cannot get inside the inner wall.

    • @alexanderschulz2100
      @alexanderschulz2100 2 ปีที่แล้ว

      @@EgnachHelton exact

    • @evansteer9038
      @evansteer9038 2 ปีที่แล้ว

      I feel you guys are actually both correct in my perspective.
      I feel one of you is saying build a circle wall with two opposing gates, one at opposing sides of the circle, not allowing any infantry penetration.
      But the other perspective is that if you have a straight wall with one gate inward and one outward, yes. Infantry can enter one gate, walk along the wall and exit the other gate into the enemy town.
      Making the wall effectively useless.

  • @alevicari367
    @alevicari367 2 ปีที่แล้ว +1

    Quick tip: duble wall with 2 gates pointing in different directions and you have the bonuses of each

  • @letswaveabook3183
    @letswaveabook3183 2 ปีที่แล้ว

    what you could do is something what was called a killing field for medieval castles.
    Namely have an outer wall and upon entering trough the outer gate, you would end up in a small walled area, where there was a second gate. If the outher gate is pointed outwards, your opponent can't mount the wall without siege tower in AoE4 and if then the inner gate is pointed inwards, the enemy can not get in the town once they are on the walls.

  • @TheHotrod03
    @TheHotrod03 2 ปีที่แล้ว +2

    I am glad I can lock the gates even if it is just for keeping my villagers or traders from taking a certain (possibly more dangerous) path.

  • @Aznromeo
    @Aznromeo 2 ปีที่แล้ว +40

    The locked gates works for your allies.
    Locked gates means your allies (human or computer A.I) cannot enter them but unlocked lets them walk through it freely.
    So if you want to troll and lock your mates in, GG LOL

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +6

      I guess purposefully griefing a friendly player is one way to use it yes.. :D

    • @Harrycarrot15
      @Harrycarrot15 2 ปีที่แล้ว +10

      @@AgeofNoob I typically lock the gate to make sure my army doesn't charge outside my gates

    • @Choco-sk2gj
      @Choco-sk2gj 2 ปีที่แล้ว +2

      @@Harrycarrot15 Yeah sometimes when walls are involved late game, there can be very dangerous pathing if your men path via one side of the base or map, so locking a gate can make it so you are guaranteed no bad pathing in that direction! Certainly a use there. I've locked my gates for this purpose a few times

    • @shyiyy283
      @shyiyy283 2 ปีที่แล้ว

      didn't know you play aoe4

  • @Izlandazi
    @Izlandazi 2 ปีที่แล้ว

    Hey Dude, thanks for the vid!
    Although, there is one thing you might consider placing walls inwards.
    People like to build two or more gates close to each other to get their armies through quicker. If that is the case, you want them all to face the same way.
    Because as soon as you have two gates close to each other facing different directions, the wall is basically useless against enemy infantry. They can enter through the gate facing inwards, climb the wall and exit the gate facing outwards to get inside the walls.

  • @MrBardun111
    @MrBardun111 2 ปีที่แล้ว

    U can shoot with siege units thru open gate. Not sure if u can with close gate aswel but could be nice mechanic to implement in the game to not alow units shoot each other thru closed gates.

  • @Stormfox93
    @Stormfox93 2 ปีที่แล้ว

    Okay, but what if you have a section enclosed by stone walls and have one gate pointing inward and one gate pointing outward.
    Is the enemy able to move up the walls using the locked gate that is pointing inward and then move down from the walls using the locked gate that is pointing outward?

  • @G-Fiti
    @G-Fiti 2 ปีที่แล้ว

    What if I have two gates one facing in and one facing out, could enemies not use that to get inside my base?

  • @Stelphy876
    @Stelphy876 2 ปีที่แล้ว +1

    How about Rams? does a locked gate have more defense or armor against a gate that is facing wrongly? Like if you would ram a gate from the inside, would it go down easier?

  • @michaeltestbaker2404
    @michaeltestbaker2404 2 ปีที่แล้ว +5

    Dude I didn't even know gate directions were even a thing 😂

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +1

      That was me when I first began playing as well :D

  • @franzmauermann4386
    @franzmauermann4386 2 ปีที่แล้ว

    Big thx for your videos, pls you make video about the Ribauldequin. One of the weapons I haven't quite understood yet.

  • @td9250
    @td9250 2 ปีที่แล้ว +2

    I was playing with a friend and when I've put my archers on the wall he built, I woke up with enemy infantry just walking up to them from outside, hahaha. RIP

  • @adamjohnsonstudio7910
    @adamjohnsonstudio7910 2 ปีที่แล้ว +9

    1. There are lots of times when I don't want an AI ally to path through a certain way or attack yet.
    2. A certain route can be temporarily made unsafe for trade units and created units headed to their rally point. Locking gates can be a good way to redirect traffic
    Also, you didn't cover wall towers. Like gates, the side you put them on makes a difference and they are used to man walls, though I don't know what all enemy units can do

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +5

      Ah that's a good point - I'll cover wall towers in a future video!
      Edit: Your profile photo fits the comment.. :D

    • @adamjohnsonstudio7910
      @adamjohnsonstudio7910 2 ปีที่แล้ว +2

      @@AgeofNoob ☺️

  • @astrid2432
    @astrid2432 2 ปีที่แล้ว +3

    best strategy: making two layers of stone wall, one with facing in your town and the other to the enemy.

    • @TheHotrod03
      @TheHotrod03 2 ปีที่แล้ว

      A nice way to makethat stone investment pay off in a early GG.... For you

  • @jaywasd
    @jaywasd 2 ปีที่แล้ว

    So the best way to build a stone wall is a gate facing inward on the main wall and then another small circle of stone wall around that with a gate facing out. That way to get on your wall they have to use a tower but they still won't be able to get into town.

  • @Lu-ql5tj
    @Lu-ql5tj 2 ปีที่แล้ว

    During a match I was able to get in with a village through an enemy gate. I don't know how I did it but is it normal?

  • @DeJake
    @DeJake 2 ปีที่แล้ว

    This was super helpful! Thanks!

  • @bobxbaker
    @bobxbaker 2 ปีที่แล้ว +3

    something i've been thinking about regarding walls, when and where do you really want to build walls?
    for example walls keep cavalry and other raiding units out, but outposts are pretty good for saving your villagers and also adds a static form of defense that can fire back which walls don't do on their own, so i don't know which is really more beneficial than the other.
    the other thing is walling next to forests or around forests, if you wall next to some trees you don't need to build as long of a wall, but that means you don't want to chop at those trees either later because it would ruin your wall.
    and what do you do, do you make a rudimentary walling close around your base and then wall in new sections for further building expansions later on? or do you wall further away from your base so you have room to expand within but make it more difficult simply because you made the wall too far away and way too big to defend several points of the walls at the same time?
    i'm really not sure, but i'm gonna try walling the unit producing buildings and farms and let wood and gold and stone be protected by outposts and keeps because it feels like those things can protect themselves without the need of a wall, sure the villagers will be more prone to raiding but that's just how it is gonna be in some cases, but some key walls in some chokes could help i guess in some instances if there are good opportunities for that.
    but yeah, walls, they are obviously useful, but when and where?

    • @Ennocb
      @Ennocb 2 ปีที่แล้ว +1

      Securing a backwards woodline from raids. You don't need to fully wall around, just deny certain paths to redirect foes
      to where your defenses/units are.
      Delhi used to wall sacred sites with military units early on maintain control for a little longer.
      I have used short wall segments to sneakily deny/reroute enemy trade in the late game to starve them of gold while applying pressure.

    • @weredraco
      @weredraco 2 ปีที่แล้ว

      While very common, the only issue with walling to a wood line these days is that players are now cutting the trees down to bypass your walls without alerting you, sneaking their army past your defences rather quickly...

  • @RockZerr
    @RockZerr 2 ปีที่แล้ว +2

    strange thought the whole time i thought enemys can go through atleast from the inside out. Hopefully they change that at some point because this would make much more sense and make building gates the wrong direction useless.

  • @michaelcoalson
    @michaelcoalson 2 ปีที่แล้ว +1

    Does this mean a gate "airlock" so to speak would be the best play with stone walls? One inward facing gate connected to an outward facing gate on either side? The worst a siege tower could do is deploy units onto your walls, they would not be able to go anywhere other than the airlock you built?

  • @MadameRouzgar
    @MadameRouzgar 2 ปีที่แล้ว

    Make two layers, outer gate faces inward, inner gate faces outward. This way, you can render siege towers useless for double the stone cost... Only to see your opponent break your walls down with trebuchets and bombards.

  • @Interprestor
    @Interprestor 2 ปีที่แล้ว

    Locking gates is also useful for guiding the pathing your reinforcements will take. You can of course set shift-rally points but this is time consuming and takes my attention away from the fight where I ideally have reinforcements coming in just behind the actual fighting. Locking gates has proven to be a quicker solution.

  • @WaIdfritzchen
    @WaIdfritzchen 2 ปีที่แล้ว +1

    I use locked gates to manage the pathing of my units in lategame towards waypoints, so they don't run near enemy castles etc

  • @Grothgerek
    @Grothgerek 2 ปีที่แล้ว +1

    0:55 I'm not sure if his is a bug, or intended.
    Because if the idea is, that you can't build gates without walls, then building gates on top of a nonexisting wall (and then deleting the sections) would result in a gate without walls.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว

      But there's an easy solution to that - if you delete the nearby wall foundations, the gate foundation should auto-delete itself as well. This is much more intuitive than have to instruct your villagers twice every time you want to build a wall section with a gate on it. :)

  • @rogerebert325
    @rogerebert325 2 ปีที่แล้ว

    I had an issue where the stone gate facing inward would not let war elephants through.

  • @ZacklFair
    @ZacklFair 2 ปีที่แล้ว +1

    Main reason why you need locked doors : To keep your Teammates inside your walls, so they have to stay.

  • @deusvult9439
    @deusvult9439 2 ปีที่แล้ว

    Why I can put 3 relics on Age 3 building for Russ (sry I forget the name in English) and sometime 4, it feels like a bug but sometime I can put 4 for no actual reason...

  • @Black_Lotus_
    @Black_Lotus_ 2 ปีที่แล้ว

    Your Siege units like mangonels cannot pass through palisade gates that are the opposite direction. Didnt test it but it happened in a normal game to me.

  • @adribier
    @adribier 2 ปีที่แล้ว +2

    Super dumb question but... I'm trying to find the song in the background, which I think it's from TLOU2
    anyone knows the name of the song please?
    Edit: nevermind, I found it! haha
    it's called "Longing" (again, from the The last of us 2 soundtrack)

  • @hannes1748
    @hannes1748 2 ปีที่แล้ว +1

    Iam going crazy mate.. whats the soundtrack you used in the first few seconds in the Intro? I know and love it but I cant wrap my head around it right now!

    • @hannes1748
      @hannes1748 2 ปีที่แล้ว

      Is it The Witcher?!

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว

      That's correct, The Witcher III. :)

  • @kskers9816
    @kskers9816 2 ปีที่แล้ว +2

    Thank you so much for the explanation, i got so confused by the directions. The game doesnt even tell you anything for some reason

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +2

      Glad you found it useful my friend! And yeah, we have to test many things ourselves to find out the hidden details and mechanics unfortunately..

  • @crossbowcarrol4408
    @crossbowcarrol4408 2 ปีที่แล้ว

    If you build a stone tower it will make a door behind the walls on the opposite side that footmen can use to go up and down the walls

  • @qwerty222999
    @qwerty222999 2 ปีที่แล้ว

    6:12 You would then essentially be giving the enemy a free wall to use against you. I don't think that should be recommended, just to prevent siege tower invasions.

  • @MayfleetTube
    @MayfleetTube 2 ปีที่แล้ว +5

    So the direction of palisade gate is the first ever pure decoration thing in the series.

    • @Marth667
      @Marth667 2 ปีที่แล้ว

      That is certainly one way to put it 😅

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 2 ปีที่แล้ว +1

      More like the designers just used the same Gate code for both types of walls. It just doesn't serve a purpose for palisades since you can't mount them, but it saves dev time to just use the same code for both.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 2 ปีที่แล้ว +1

      Btw, there's plenty of purely decorative things in the series. Map terrains feature a lot of purely visual stuff (that has no gameplay impact) for instance. Like little shrubs and rocks and stuff. There's even mods to remove it in previous games, used by some pros.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +1

      OR it could be a bug, not sure tbh. Since it's a part of the game, they could introduce a patch where palisade gate directions might matter in the future.. :)

    • @TonysRacing600
      @TonysRacing600 2 ปีที่แล้ว

      I could imaging that you could man Palisade gates in the future as the seem to have little arrow slits visually (or that feature was planned during development but scrapped)

  • @graemes8187
    @graemes8187 ปีที่แล้ว

    i think its still more value forcing your enemy to invest in siege towers and spending time pushing them up to your walls

  • @smaracibre
    @smaracibre 2 ปีที่แล้ว

    What about if you place stone gate outwards (normally) but lock them? Can units get passed over the walls with the help of siege towers?

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว

      Locking gates doesn't matter to Siege Towers at all - they will land just fine and enemy units' movements are not affected by the lock at all :)

  • @MarcRitzMD
    @MarcRitzMD 2 ปีที่แล้ว +1

    I wish it could somehow be used to trap enemies inside your walls for an ambush sort of situation.

  • @redbikerdude
    @redbikerdude 2 ปีที่แล้ว

    Isn't gate direction important for gate tower construction? ie. point it outwards so the tower can fire on the enemy, as opposed to yourself

  • @citamcicak
    @citamcicak 2 ปีที่แล้ว

    Pointing gate in the wring direction doesen't help against siege towers if you have anywhere on the same wall any other gates facing the right way or and wall towers on the outside.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว

      That is correct - having a wall section with two gates pointing in different directions is the worst thing you can do :D

  • @hookedonphones1681
    @hookedonphones1681 2 ปีที่แล้ว

    Locking stops your military from leaving the walls. Otherwise they will pursue beyond the walls to continue attacking. Locking allows for intelligent unit pathing, pathing you wouldn’t get by standing ground.

  • @johnleaver4272
    @johnleaver4272 ปีที่แล้ว

    This is why I use Palisades inside my stone walls

  • @ichigoz4415
    @ichigoz4415 2 ปีที่แล้ว

    witcher music at the start nice :D

  • @ohiocoder8313
    @ohiocoder8313 2 ปีที่แล้ว

    why not make 2 gates then one facing outwards other facing inwards, this way neither the units can get up the wal without a siege tower, nor can they enter the town through the stairs

  • @sidlukkassen9687
    @sidlukkassen9687 2 ปีที่แล้ว

    In Age of Mythology, Gates open sideways.
    Problem solved.

  • @jeusmarcomascarina4102
    @jeusmarcomascarina4102 2 ปีที่แล้ว

    lol in aoe 2 it so hard to stop enemy pointing to my gate while its open.

  • @djafar699
    @djafar699 2 ปีที่แล้ว +1

    check out this video " Somebody forgot to shut the gate [Age of Empires 4] "

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +1

      Yeah that was the worst combo - a gate with both directions to completely ruin the wall section.. :D

  • @nougatflush1805
    @nougatflush1805 2 ปีที่แล้ว

    The Skyrim music 😍 I love it

  • @jameslane2326
    @jameslane2326 2 ปีที่แล้ว

    Im level 35 in AOE4 and i havent even once so far even seen a siege tower used in any of my games haha

  • @tb124.gaming
    @tb124.gaming 2 ปีที่แล้ว

    If you have towers on your wall, than just put your gates “normally”, because enemies can climb in from the towers :)

  • @pwopyt3811
    @pwopyt3811 2 ปีที่แล้ว +2

    I always unlock and lock the gate when opponent is destroying my wall
    Why? It looks funny!

    • @MX009m
      @MX009m 2 ปีที่แล้ว

      im starting to do that from now on xD

    • @deusvult9439
      @deusvult9439 2 ปีที่แล้ว

      Great idea mate x)

  • @kentse7914
    @kentse7914 2 ปีที่แล้ว +1

    What is the outro music? sounds good!

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว

      Main theme from last James Bond movie if i am not wrong.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว +2

      No Time to Die by Billie Eilish. It's the new Bond theme as Metal mentioned :)

  • @samdumaquis2033
    @samdumaquis2033 2 ปีที่แล้ว

    Very interesting

  • @michaelfenwick4184
    @michaelfenwick4184 2 ปีที่แล้ว +1

    Can you do a video on the HRE Emergency Repair mechanic? I can't seem to ever use it on buidlings further from my spawn location (even if a new town centre is close). All it says is "not enough influence "

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว +1

      It happened to me to. Probably a bug, because that happened to me also in my main town one time.

  • @dawutz3953
    @dawutz3953 2 ปีที่แล้ว +1

    how about a new civilization who has a double gate? ^^

  • @bdbgh
    @bdbgh 2 ปีที่แล้ว

    Personally I've only fought with the A.I, but walls are weak enough to just send a bunch of rams to knock it down and wreak havoc on the structures inside with the rams. I've never found a situation where it's better to use a siege tower instead of rams so far.

    • @AgeofNoob
      @AgeofNoob  2 ปีที่แล้ว

      Indeed, Siege Towers are quite niche, and most folks would opt for the Rams!

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว

      Well it can be useful in some scenarios, for example, getting silent group or raiders through a distant wall or when all is heavily guarded in one point and you can just storm the walls with your units and then go down from there.

  • @newbossbro3180
    @newbossbro3180 2 ปีที่แล้ว

    I dunno but I prefer the gate system going back to AOE2 like where enemy can pass through if its open.
    Otherwise just remove the gate lock system.

  • @hunterbidenslaptop5749
    @hunterbidenslaptop5749 2 ปีที่แล้ว

    In the campaign I could walk my units through open enemy gates.

  • @bercouli4855
    @bercouli4855 2 ปีที่แล้ว

    Never new seige towers were actually this usefull😂😂

  • @VuLe-fv8cg
    @VuLe-fv8cg 2 ปีที่แล้ว

    Poor mechanic. In stronghold when you take your enemy gate you can open it and all other units can pass it. That why ladder and siege tower is more effective then a ram like in real battle

  • @arixir414
    @arixir414 2 ปีที่แล้ว

    Why skyrim background music tho

  • @Marth667
    @Marth667 2 ปีที่แล้ว +2

    Yet another reason why siege towers should be removed from the game. They're absolutely useless and besides everyone sieges down walls rather then the risky play of siege towers.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 2 ปีที่แล้ว +3

      How does the game benefit from removing them? Even if they're niche, you're just raining on the plays of the few who use them for no real benefit to anyone else. Also walls themselves aren't meta atm, but that may change in future. And if it does Siege Towers may start seeing some more use than currently. They certainly have a lot more use here than in AoE 2, as there are advantages to getting your ranged units on top of a wall (a mechanic that AoE 2 doesn't have at all).

    • @NamelocTheBard
      @NamelocTheBard 2 ปีที่แล้ว +2

      They really need to give them a mechanic to allow ranged units to fire from them. There's absolutely a purpose, which is delivering infantry quickly to a position where they can harass the defender (which is very effective when you micro properly), but most players (myself included) are much more comfortable with the tried and true method of busting a hole in the wall.

    • @SamuraiHonor
      @SamuraiHonor 2 ปีที่แล้ว +3

      I think this is a really un thought out comment.
      There's niche situations where you can / want to use them.
      Don't push your lack of inventiveness on others please xD

  • @HenryElfin
    @HenryElfin 2 ปีที่แล้ว

    It's funny how age4 managed to make siege tower even more useless than age2 where it can be a meme strat for arena

    • @TonysRacing600
      @TonysRacing600 2 ปีที่แล้ว

      As soon as you got Arena game modes in Age 4 it will be the same there

    • @HenryElfin
      @HenryElfin 2 ปีที่แล้ว

      @@TonysRacing600 not really. Siege tower in Age2 gets you to the other side, with archer or janissary rush it's quite useful. Age4, gets you stuck on the wall and probably can't do much until you knock the wall down, might as well just build rams there or you lose all your troops

  • @olofjosefsson4424
    @olofjosefsson4424 2 ปีที่แล้ว

    This video could have been half the length

  • @khalidgagnon8753
    @khalidgagnon8753 2 ปีที่แล้ว

    2-rows of walls.... The inner wall has a gate pointing the correct way, the outer wall has a gate facing backwards.....
    (Such a tactic only useful on choke-point maps, but I digress)

    • @khalidgagnon8753
      @khalidgagnon8753 2 ปีที่แล้ว

      Cost is the reason....

    • @khalidgagnon8753
      @khalidgagnon8753 2 ปีที่แล้ว

      Also, workers like to take the shortest route: locking a gate ensures they don't go places where they could die.....

    • @thomasfplm
      @thomasfplm 2 ปีที่แล้ว

      Or, at the place you make the gate at the wall, you make a little square with two gates, both going out of the square, one pointing into your base and the other to the outside.

  • @jakubbiskup4324
    @jakubbiskup4324 2 ปีที่แล้ว

    Do i hear OBLIVION MUSIC!!!! ITS HERESY!!!!! XD

  • @Beanz321
    @Beanz321 2 ปีที่แล้ว

    Why to close gates? U can controll auto pathing of vills kekW

  • @Janovich
    @Janovich 2 ปีที่แล้ว

    Age of Bugs IV; seriously fuck relic... I've yet to see a single aoe4 video without a single bug.

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว

      Where is the bug here?

    • @Janovich
      @Janovich 2 ปีที่แล้ว

      @@IorekMetal 00:56
      Cant build gate over blueprints...

    • @MadMalMan
      @MadMalMan 2 ปีที่แล้ว

      @@Janovich - I don't think that is a bug... I guess its to stop people from building just gates by themselves

    • @Janovich
      @Janovich 2 ปีที่แล้ว

      @@MadMalMan Why wouldn't you be allowed to just place a gate? Especially on a blueprint of an actual wall? Its just idiotic programming, this game is riddled with stupid stuff like this.

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว +1

      @@Janovich I don´t realy see it as a bug, but a mechanic.

  • @kreut5299
    @kreut5299 2 ปีที่แล้ว

    Stronghold just does the whole wall thing bether^^

  • @thearianrobben
    @thearianrobben 2 ปีที่แล้ว

    Why say age of noob. You no noob my sir.

  • @guinness9796
    @guinness9796 2 ปีที่แล้ว

    Was waiting for a video on this subject. I hope they do fix this! #AgeofNoobGiveaway

    • @IorekMetal
      @IorekMetal 2 ปีที่แล้ว

      Fix what? Nothing is broken.

    • @guinness9796
      @guinness9796 2 ปีที่แล้ว

      @@IorekMetal The fact that enemy units can't pass through open gates and locked gates are almost useless is what I mean.

  • @danthiel8623
    @danthiel8623 2 ปีที่แล้ว

    I smell cheese 🧀

  • @Mecrom
    @Mecrom 2 ปีที่แล้ว

    At 3:30 and i still have no clue why gate directions matter. Why are you waisting my time like this?

  • @lunaticz0r
    @lunaticz0r 2 ปีที่แล้ว

    lol an anti siegetower play, does ANYONE use those towers, really? :P

  • @glendhanks
    @glendhanks 2 ปีที่แล้ว

    #AgeofNoobGiveaway

  • @Kookookaka638o
    @Kookookaka638o 2 ปีที่แล้ว

    ez

  • @SlinEka
    @SlinEka 2 ปีที่แล้ว

    Misleading title... It barely matters at all.

  • @KomradeCPU
    @KomradeCPU 2 ปีที่แล้ว

    another concept that they rushed to implement, like everything else in aoe4

  • @sasaikudasai8256
    @sasaikudasai8256 2 ปีที่แล้ว

    Worst shit what i ever seen. Why they did it??!?! for what!??!

  • @Sombody7Like7you
    @Sombody7Like7you 2 ปีที่แล้ว

    #AgeofNoobGiveaway

  • @franzgappmaier5688
    @franzgappmaier5688 2 ปีที่แล้ว

    #AgeofNoobGiveaway