[Vinesauce] Vinny - PortHole: Questionable MS-DOS Ports

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 254

  • @vinesaucefullsauce
    @vinesaucefullsauce  ปีที่แล้ว +15

    ChatReplay ► chatreplay.stream/watch?v=TVxMJZ8tIWg
    Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
    Firefox Add-on ► chatreplay.stream/firefox

  • @BloodWraith777
    @BloodWraith777 ปีที่แล้ว +77

    1:04 Speaking of miracle ports, he definitely should cover the N64 port of Resident Evil 2 at some point. One of the most impressive ports ever Ft. Ungodly Amounts of Compression by Angel Studios The Ultimate Compression Wizards.
    They took around 1 GB of game (that's excluding repeat data across both PS1 discs) and took it down to 64 MB, AND got just about all FMVs on there.
    The FMV part is even crazier, considering N64 games didn't normally have them (or support them, for the most part). Angel Studios really went above and beyond for this port. Still one of my favorite ports of all time.

  • @Alanzice
    @Alanzice ปีที่แล้ว +230

    I really love Vinny's hole streams

    • @joshuahemmesch8159
      @joshuahemmesch8159 ปีที่แล้ว +41

      I love Vinny's hole too

    • @piodotbmp6497
      @piodotbmp6497 ปีที่แล้ว +23

      "My holes can take me anywhere!"

    • @mattd1466
      @mattd1466 ปีที่แล้ว +41

      He really does like to stretch his hole streams out though

    • @Twilightbard
      @Twilightbard ปีที่แล้ว +15

      When the rapture finally happens, you’re all staying on earth just like Mario

    • @ChainsawChungus
      @ChainsawChungus ปีที่แล้ว +10

      That's why we all love full sauce! We get the hole entire streams!

  • @BigHairyMarty314
    @BigHairyMarty314 ปีที่แล้ว +87

    "Capstone: The Pinnacle of Entertainment Software"
    Even though I never saw that particular Home Alone game before, I knew right away what players would be in for as soon as that infamous triangle phased itself into existence.

    • @TrueRiderFan
      @TrueRiderFan ปีที่แล้ว +31

      Read "The Pinnacle of Entertainment Software" in Civvie's voice.

    • @RadikAlice
      @RadikAlice ปีที่แล้ว +6

      @@TrueRiderFan I sure fucking did

    • @Urist_Mythrilforged
      @Urist_Mythrilforged ปีที่แล้ว +6

      ​@@RadikAliceAs did I.

    • @MyHeadHz
      @MyHeadHz ปีที่แล้ว

      ​@@TrueRiderFansame

    • @ShinoSarna
      @ShinoSarna ปีที่แล้ว +1

      Truly it was LJN of DOS

  • @VinchVolt
    @VinchVolt ปีที่แล้ว +144

    The soundtrack to Outrun is widely considered one of the best of its time, and was a major influence on the synthwave genre. The MS-DOS port, meanwhile, is what electronic music sounds like to people who hate electronic music.

    • @laziestoldman
      @laziestoldman ปีที่แล้ว +18

      That entire 3D scroller lineup - Hang-On, Outrun, Space Harrier - was also years ahead of its time graphically. It still looks better than SNES Mode7 IMO.

    • @thestripedmenace
      @thestripedmenace ปีที่แล้ว +4

      ​@@laziestoldmanOh yes it absolutely DOES. The SEGA Hang-On, Outrun and X/Y boards were MONSTERS for the time, hardware-wise, and so were all their successors!

    • @1BergerVongSchlauigkeitHer
      @1BergerVongSchlauigkeitHer ปีที่แล้ว +1

      That's about as wild as it gets if you only support the built-in PC speaker. All the early DOS games sounded like that.

    • @someguy3186
      @someguy3186 ปีที่แล้ว +3

      @@laziestoldmanWhile it came out a bit later, Galaxy Force especially was absolutely bonkers for the time. The game still looks amazing.

    • @polishpimp4233
      @polishpimp4233 ปีที่แล้ว +1

      if memory serves correct that tandy 16 color mode will emulate in dosbox and get the 3 channel audio which is substantially better. And of those old dos games if you can get the tandy mode to work its far better than the horrible pc beeper mode. I remember those days all too well it could only play 1 audio channel at a time so you got that horrible sound out of it.

  • @Capydapy
    @Capydapy ปีที่แล้ว +54

    Aladdin DOS was my entire childhood. I'm glad that he enjoyed it, though playing through the Castlevania and Contra ports might've helped with that lol.

    • @nickm5419
      @nickm5419 ปีที่แล้ว +2

      i had the Game boy color version

  • @DracoHandsome
    @DracoHandsome ปีที่แล้ว +48

    I love how the Golden Axe death scream sounds almost exactly like the dedication scream in MS-DOS quality

    • @mikotoh
      @mikotoh ปีที่แล้ว +6

      28:02

    • @JohnnyCasey
      @JohnnyCasey ปีที่แล้ว +2

      Here's a fun fact about the original Golden Axe on the arcade; one of the screams that the enemies use is ripped off from the scream in the first Rambo movie; First Blood - where one of the deputies performed by David Caruso(yes, the CSI guy with sunglasses and YEEEEEAH) got hit by Rambo's booby trap.
      We can therefore assume all the other screams in Golden Axe may have been ripped from various different movies, including the one that's been used on MS-DOS version.

    • @dotfflan
      @dotfflan 4 หลายเดือนก่อน

      LOOOL

  • @RoninCatholic
    @RoninCatholic ปีที่แล้ว +19

    Fun legend: The Mega Man X port was done by the same (solitary) programmer as the infamous DOS-original Mega Man and Mega Man 3 games, just with a bit more direction to work from (as in, a game to port and not just a vague outline of the IP and how the character works in general), more experience, and a better development time cycle for what was expected.

  • @kyler247
    @kyler247 ปีที่แล้ว +17

    someone needs to teach vinny how to increase and decrease the cpu cycles in dosbox so he can fix the speed issues

  • @Urist_Mythrilforged
    @Urist_Mythrilforged ปีที่แล้ว +26

    Once we hit European computers, that's when shit hits the fan.

  • @SickSickPhil
    @SickSickPhil ปีที่แล้ว +15

    My copy of Mega Man X came with a free 6 button controller and it was only $20. So I was really happy with it

  • @chirpetstudios
    @chirpetstudios ปีที่แล้ว +16

    I almost died during Outrun, what the hell happened to the sound???

  • @PhirePhlame
    @PhirePhlame ปีที่แล้ว +12

    The "Dyna Blaster" thing is specifically because the Irish Troubles were in full swing at the time.

  • @gnbman
    @gnbman ปีที่แล้ว +9

    Vinny's new assigned watchlist: Atlantis: The Lost Empire, Treasure Planet, The Emperor's New Groove, Hercules.

    • @mikotoh
      @mikotoh ปีที่แล้ว +1

      + mulan

  • @greenpieceofmind
    @greenpieceofmind ปีที่แล้ว +35

    My first introduction to Megaman X was on DOS, and it never sounded like this. It was actually better than SNES.
    All you need to do is install the game with a better sound driver like AWE32, or GravisSound or something that doesn't sound utterly wretched.

    • @4Wilko
      @4Wilko ปีที่แล้ว +1

      I'm going to listen to them now, thanks.

    • @marcelosoares7148
      @marcelosoares7148 ปีที่แล้ว +2

      Yeah but maybe he wanted to emulate the experience of the average PC in the period, most people only had the PC Speaker or a low end soundcard and if you had a laptop instead, there was a chance of having no sound at all.

    • @1Raptor85
      @1Raptor85 ปีที่แล้ว +9

      agreed, MIDI sounds incredibly different depending on which hardware (or on modern systems, soundfont) it's played on, it's...too many packaged games even from GOG default to some of the worst options.

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +6

      @@1Raptor85 Man, remember when one of GOG's big selling points was that they put in the effort to make the games they sell play as well as they possibly can right out of the box, sometimes even going as far as to hire mod teams to fix compatibility issues?

    • @Wawawalulu
      @Wawawalulu ปีที่แล้ว

      @@marcelosoares7148 how many people did you know with laptops in 1992?

  • @stevethepocket
    @stevethepocket ปีที่แล้ว +26

    For future reference, Tandy graphics is just an earlier, proprietary version of EGA's 16-color mode pretty much; the only time you'd need to mess with it is if you get a rare game that supported Tandy but not EGA. In which case you'd have to use a custom DOSBox config because none of the later cards were backward-compatible with it as far as I know.

    • @JD-mz1rl
      @JD-mz1rl ปีที่แล้ว

      ​@@initial_kdthat's bullshit

  • @bigal2731
    @bigal2731 ปีที่แล้ว +9

    1:04:55 How DARE you insult Draco like that Vinny! JK - It was a huge surprise to see Puyo in here to be honest
    Edit: She is actually a dragon girl btw and not an elf mate

  • @Interference22
    @Interference22 ปีที่แล้ว +15

    1:01:10 - References to obscure cult films are what I'm here for. Repo Man is bloody great.

  • @scarlettNET
    @scarlettNET ปีที่แล้ว +3

    Titan AE is way overlooked. It's a great movie, but everyone circlejerks over Treasure Planet being the "underrated gem space animation" even though Treasure Planet is really just a rip-off of Titan AE.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +1

      They were being made at the exact same time and are WILDLY different conceptually...

  • @warbossgegguz679
    @warbossgegguz679 ปีที่แล้ว +19

    I think it's funny that Ys is here when Nihon Falcom is like the only JRPG dev (or really AAA Japanese dev in general) that was/is SPECIFICALLY focused on PC.
    The game was originally for the PC-88, and is basically indistinguishable from the DOS version outside of graphical differences.
    So it's not even a bad port, it's just that Ys kinda sucked until Ys 5 which is why they went back and remade 1-4 in the style of 5.
    IIRC a lot of their games were only ever localized on DOS because NEC had basically 0 presence in the US. That's how I played Sorcerian.
    Edit: OK "sucked" is a strong word, but I genuinely don't get why they went with bump-combat when Xanadu and Sorcerian were both great and DIDN'T use it. They had their own jank, but it wasn't related to the combat.
    The OG Ys series is important for the development of modern ARPGs for sure, but it's aged like milk.

    • @Volcanic_Rave
      @Volcanic_Rave ปีที่แล้ว +1

      Okay I can't speak for IV since Celceta's a wildly different game (Chronicles may as well just be the old games with qol/better presentation, and I've played Famicom III for GaMetal footage), but honestly I thought V was pretty mediocre, it's just an eh alttp clone. It beats Felghana and Wanderers but I think I and II beat it pretty easily, I think the bump system definitely does take some time to get used to but I find it enjoyable enough.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +2

      @@Volcanic_Rave It's just compared to the other Falcom ARPGs that were coming out at the time it felt kind of like a step back. Like Xanadu had a mix of bump and button-based combat, and Legacy of the Wizard, Romancia, and Sorcerian (and later Faxanadu) were all just a full on side-scroller ARPGs. They last time they did pure bump combat prior to Ys I was the OG Dragon Slayer. So it feels kind of like a step back.
      I think the LTTP comparisons are gonna be obvious since they're both hack and slash fantasy dungeon crawlers on the SNES, but in terms of modern ARPGs Ys V is probably the first real example prior to stuff like Diablo. I admit I didn't get into Ys until after V reinvented everything purely because I wasn't even a fetus before that point so I'm a bit biased toward the more traditional ARPG gameplay, but I at least am willing to say it was an important step in the evolution of the genre... even if I would very much like to avoid playing it.
      And as far as Celceta goes, it's a wildly different game because the OG Ys IVs (yes there are 2) weren't made by falcom and so are basically considered "non-canon" as it were. Sort of like the opposite of what happened with M&M 4.5

    • @alex_-yz9to
      @alex_-yz9to ปีที่แล้ว +4

      ​@@warbossgegguz679and thr Gamrboy port of dragon slayer is legitimately called "the worst version of the game" because you cant physically beat it in one full gameboy battery cycle... not can you reach the midpoint of the game!

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +3

      @@alex_-yz9to That's hilarious.

  • @JomasterTheSecond
    @JomasterTheSecond ปีที่แล้ว +11

    Still hoping for the Amiga pack. That will melt Blinyor's mind.

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +4

      I just looked up the music from the _RoboCop_ port, because reasons, and wow, how the hell did they go from what they had in the Commodore 64 version to THAT???

  • @CorporalDanLives
    @CorporalDanLives ปีที่แล้ว +6

    1:21:00 The reason why they're so thin is because the sprites were ported from the SNES version, which doesn't have a square pixel aspect ratio. There's another PC port of SSF2T that uses the CPS original sprites, but the arcade version ALSO has non-square pixels, so it looks weird too.

  • @isaacvail
    @isaacvail ปีที่แล้ว +8

    Oh my god Vinny, your screams during the Golden Axe portion killed me.

  • @PhirePhlame
    @PhirePhlame ปีที่แล้ว +7

    The CGA graphics spec, as demonstrated beautifully by Contra, has only a few preset color pallettes for its main graphics mode, which cannot be altered. I think even back then, IBM (the creators of CGA) were criticised for how bad the pallettes were. I think it looked better on the CGA card's composite out port because of some...color weirdness, but the RGBI port carried the color as seen on Vinny, which is all that more modern cards support on their CGA backwards compatibility. By the time EGA came out, which allowed all 16 colors to be used in the same resolution, CGA was already far too established for games to just expect EGA cards to be present on machines.

    • @PhirePhlame
      @PhirePhlame ปีที่แล้ว +3

      And Hercules graphics were a third-party extension of IBM's text-only MDA (monochrome display adapter) which added...well, graphics capabilities! Still for 1-bit monochrome displays, though. Since DOSBox emulates VGA by default, and unlike CGA and EGA, Hercules has no backwards compatibility within the VGA spec, you'll have to specifically configure DOSBox to use Hercules instead of VGA.

  • @eaglewarrior21
    @eaglewarrior21 ปีที่แล้ว +11

    I grew up with DOS games. Wolfenstein, Golden Axe, Outrun... all with PC speaker sounds. I love them back then and still do. Glad you are checking some of these, Vinny!

  • @doormatt3190
    @doormatt3190 ปีที่แล้ว +17

    There’s a reason why “Vampire Killer” and “Contra” on MSX went with single screens versus scrolling due to the limitations of the hardware, as well as a few other MSX Konami games that were released after the NES releases (with the exception of Metal Gear).
    The Gradius games on MSX had scrolling but it was very slow and choppy, however much more playable than anything represented here.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +9

      what's weird to me is that the port of Metal Gear is based on the NES version rather than the MSX version.
      Like, you would imagine porting something from one Microsoft platform to another would be a bit easier than remaking the entire NES game from scratch.

    • @alex_-yz9to
      @alex_-yz9to ปีที่แล้ว +6

      @@warbossgegguz679 probably because the msx version was never handed to anyone for porting untill no joke... a java PHONE port.
      Yeah that one extra for disc 2 of mgs3 was originally made with phones in MIND. Figure that one out!

    • @thestripedmenace
      @thestripedmenace ปีที่แล้ว +2

      ​@@alex_-yz9toFeature phone gaming was a much, much, MUCH bigger thing in Japan than it was anywhere else in the world.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +5

      @@alex_-yz9to I know Kojima hated the NES port, so that's the main reason I find it funny that even the ports to other PCs are based on it.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +3

      @@thestripedmenace RIP all the SMT phone games that never got localized.

  • @BBHood217
    @BBHood217 ปีที่แล้ว +5

    I suppose there's nothing wrong with DOS SSF2, but it's kind of a port of a port. The good stuff is DOS SSF2 Turbo which I hope shows up in the future.

  • @TheBigDynamo
    @TheBigDynamo ปีที่แล้ว +4

    The DOS version of Castlevania is reminding me of that Reactor plug and play with all the sounds playing over the music constantly.

  • @SwayRod836
    @SwayRod836 ปีที่แล้ว +4

    Actually, Ultra was Konami. They created a subsidiary to get around Nintendo's limitation of games per year a single company could release.

  • @djdexcat
    @djdexcat ปีที่แล้ว +21

    CGA graphics certainly were one of the color palettes of all time.

    • @Noid
      @Noid ปีที่แล้ว +14

      The graphics were made from printer ink

    • @mikotoh
      @mikotoh ปีที่แล้ว +4

      aesthetic™️

    • @notamobilesprout4175
      @notamobilesprout4175 ปีที่แล้ว

      It’s that one guy with the Pfp of Peacock from Skullgirls

  •  ปีที่แล้ว +3

    During the McDonald game I had to skip because the sound was legit making me sick

  • @GamayObera
    @GamayObera ปีที่แล้ว +3

    1:17:55 DOS Space Harrier was based on the Atari ST version, which is already bad. It was a victim of "rushed release" that Euro devs did with other games / PCs, compared with the versions on NEC & Sharp PCs being built different.

  • @corokossa
    @corokossa ปีที่แล้ว +2

    my terrible summer daycare as a kid had the castlevania port. glad to know it actually sucks and it wasn't only that i was bad at games as a kid.

  • @pokemaniacalex8031
    @pokemaniacalex8031 ปีที่แล้ว +6

    It's actually very interesting and impressive that Dos Castlevania scrolls as well as it does. As Vinny and Chat mentioned, Commander Keen was the first 2D platformer on MS-DOS to feature smooth screen scrolling, and it was released the same year as Dostlevania: 1990.

    • @madams2239
      @madams2239 ปีที่แล้ว

      Well, I will stand up for Dangerous Dave, it had *close* to smooth ratchet scrolling but didn't feature overdraw so you saw things appear on screen like you would on a modern TV and Mario Bros.
      Keen was far more popular though, and did it *right* from the get-go.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +3

      The way they did it iirc is carmack made the screen only redraw what actually changed rather than redraw everything each frame.
      That sound like an obvious thing to do regardless of platform for the sake of optimization, but at the time nobody was doing it. Its why in the original commander keen the background are all simple.

  • @alice-pz1kf
    @alice-pz1kf ปีที่แล้ว +45

    this is one of my new favorite segments
    it’s so interesting and vinny is actually honest about the quality of the games unlike retro game channels on youtube.

    • @InternetTAB
      @InternetTAB ปีที่แล้ว +1

      best segment in a long time

    • @RadikAlice
      @RadikAlice ปีที่แล้ว +1

      @@Zarnubius Personal example. One Must Fall 2097 is one of the best fighting games ever,
      let alone on DOS. Crime it's not been re-released on GOG or something. Damn you Epic

    • @RadikAlice
      @RadikAlice ปีที่แล้ว

      Well, I dunno who you've seen but I'll wager a guess they're collectors,
      the kind that probably considers WATA Games a good thing

    • @4Wilko
      @4Wilko ปีที่แล้ว +2

      @@RadikAlice
      A travesty. I miss Epic Megagames.
      At least OpenOMF is a thing.

    • @RadikAlice
      @RadikAlice ปีที่แล้ว +1

      @@4Wilko Agreed. They were before my time, but I feel you
      I was gonna mention that, but it's honestly still not ideal. And comparing it to OpenTyrian would be straight up unfair
      Which is another DOS favorite as you might imagine, D-Fend Reloaded and GOG were such a godsend to younger me. GOG still is, obviously

  • @predcon1
    @predcon1 ปีที่แล้ว +3

    I had that Mega Man X port, got it boxed from K-Mart, and it came with a six-button Genesis-style controller. Maybe it was the sound card I had but it sounded so much better than what you're hearing.

  • @MIchaelArlowe
    @MIchaelArlowe ปีที่แล้ว +2

    10:58 Remember that time 4 or 5 years ago where Vinny thought he was done with Plug and Plague and it turned out the series hadn’t even peaked yet?

  • @kaiser9321
    @kaiser9321 ปีที่แล้ว +2

    Iirc Super Street Fighter 2 is the only good version of Street Fighter on DOS

    • @kaiser9321
      @kaiser9321 ปีที่แล้ว +1

      Looked back…yeah, I don’t know what changed this one time though and why Super Turbo also plays a little weird, maybe they were using SNES code for this one?

  • @NietypowyKurde
    @NietypowyKurde ปีที่แล้ว +3

    I'm gonna defend Dyna Blaster till the end. My mom still plays it on her ancient win98 laptop. I think it's a decently competent port. Also, DOS Alladin? Played a ton of it. I think it's also a pretty good game.

  • @Akanint
    @Akanint ปีที่แล้ว +3

    16:35 Titan A.E. was Don Bluth, who was sort of like a fractured version of Disney who left the company when all their movies started sucking in the early 80s and made better movies that were more like the way Disney used to be in the 50s and 60s (until Disney started getting good again in the late 80s and kicked Don Bluth's ass)

    • @madams2239
      @madams2239 ปีที่แล้ว

      Thats mostly attributed to Disney Marketing, and the fact that half a dozen companies control what goes on TV.
      I bumbled into Don Bluth's works over time, meanwhile Disney promotes their stuff as well as lines of toys aimed specifically at bilking cash from unattentive people.
      Bluth made art, Disney made money.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +1

      @@madams2239 I would disagree given Land Before Time, Secret of Nihm, and An American Tale were all commercially and critically successful. Bluth's work post-All Dogs Go To Heaven took a SERIOUS dive in quality, in no small part because Fox stretched the studio super thin and he had minimal involvement by that point.
      Also, writing off the early work of Disney and Disney Renaissance as lacking any artistic merit is hardcore "Corporation BAD" copium. Which is ironic since as said, Bluth's studio was owned by Fox. So your argument about lack of advertising or corporate involvement is not only baseless, it's just straight up false.

    • @madams2239
      @madams2239 ปีที่แล้ว

      @@warbossgegguz679 I never stated there was *zero* advertising, and I'd agree after *The* Land Before Time that the quality went towards commercializing. Compared to Mulan or Little Mermaid is like comparing grenades and thermobaric missiles; one is vastly outpowered.
      The ad power that went to American Tail and its sequel helped greatly, but that was also when Don Bluth cared more for art then competing; he never directly mentioned it but you can see it very clearly in his works. That's because Don Bluth isn't a scorpion from a Navajo Fable.

  • @Superteletubbies64
    @Superteletubbies64 ปีที่แล้ว +4

    surprised to see Ys on this channei in any capacity, just got into this series earlier this year
    Also didn’t even know about the Mega man X port, and I swear I watched him play the Castlevania port before or Joel maybe

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +3

      @@Zarnubius I'm a diehard fan of the and series Nihon Falcom games in general, and even I regularly have to stop myself from saying it "Yees" instead of "Whys".
      A very bad case of Engrish naming.

    • @kokikobribon
      @kokikobribon ปีที่แล้ว +2

      Color me surprised as well. I recommended Ys 8 via email and he actually responded to me. Don't count on it happening any time soon though, you know how Vinny feels about anime-ish games and RPGs that take some time to complete. Still, I don't see why he wouldn't enjoy it, since he plowed through the Twials of Mana remake.
      Maybe someday.

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +5

      @@kokikobribon As long as he plays the patched version of 8.
      I think his stigma about anime-ish games is extremely weird given he's into Final Fantasy and that series is anime AF regardless of artstyle.

    • @kokikobribon
      @kokikobribon ปีที่แล้ว

      @@warbossgegguz679 Right? I know for sure he’d really dig the music. Maybe he might surprise all of us someday.

  • @PFBM86
    @PFBM86 ปีที่แล้ว +1

    I feel like whoever makes these packs should throw in some instructions on how to configure each game properly. It's tiring to hear Billy cluelessly proclaim "ASSSSSSS" when he's playing a game with CGA graphics and internal speaker audio, oblivious to the fact that DOS games usually needed to be configured through a separate program than the main application in order to improve the audiovisual experience.

  • @quailfeather
    @quailfeather ปีที่แล้ว +1

    Vinny talking about an alternate reality where there's yearly Paperboy sequels instead of Call of Duty... is this commentary on conscription of the youth since the paperboys are putting their lives on the line?

  • @ShinoSarna
    @ShinoSarna ปีที่แล้ว +1

    Wait, Mega Man X port is done by the same guys who made the infamous Dos Mega Man? Seems lije a huge improvenent.

  • @muffinboymcgee7411
    @muffinboymcgee7411 ปีที่แล้ว +2

    To correct the chat, the DOS version of Ys is not the original, it's a port created specifically for the Western market. The NEC PC-88 line were not IBM PC compatible machines, despite bearing the PC name. The original PC-88 version did indeed have much better music and sound.

  • @deusprogrammer_thekingofspace
    @deusprogrammer_thekingofspace ปีที่แล้ว +1

    Duke Nukem was Apogee. Commander Keen was early iD. Even earlier was Dangerous Dave.

  • @ToastaToast
    @ToastaToast ปีที่แล้ว +16

    Vinny going on a not-so-subtle diatribe about corporate pride during the Bomberman segment👍

    • @paul-nj1ig
      @paul-nj1ig ปีที่แล้ว +10

      he's not wrong

  • @spiraltawa6320
    @spiraltawa6320 ปีที่แล้ว +1

    The reason why Aladdin's OST sounds good is because it is the same one from the Amiga port.
    It even has vocals in the main theme, but Booti skipped it.

  • @leonardwei3914
    @leonardwei3914 ปีที่แล้ว +5

    Can you imagine growing up with only a MS-DOS computer at home, who has to resort to these various ports just to get a glimpse of what the NES kids were playing? I can because I was that kid.

  • @FreedomsResNovae
    @FreedomsResNovae ปีที่แล้ว +1

    Did Kevin McAllister just straight up murder that dude...?!

  • @gaspump
    @gaspump ปีที่แล้ว +2

    1:22:00 I'll be that guy. Not necessarily superior but perfectly cromulent. If you extrapolate from a natural keyboard layout for fighting games you end up with what eventually became a Hitbox controller.

  • @zehn39
    @zehn39 ปีที่แล้ว +1

    I like the idea of a remix of the bomberman main theme, and this music might be a little better if it wasn’t made using brown notes…

  • @GuyApollo
    @GuyApollo ปีที่แล้ว +2

    I've never felt such relieve in my life as I did when the home alone music ended.

  • @CheshireCat87
    @CheshireCat87 ปีที่แล้ว +2

    I wish Vinny would stream the proper versions of Metal Gear 1&2. I love those games.

  • @DjBasA38
    @DjBasA38 6 หลายเดือนก่อน +1

    imagine your mom asking you to turn down the volume, but you can't because the game uses the PC speaker/beeper to produce it's sounds.

    • @StarDustForge
      @StarDustForge 6 หลายเดือนก่อน

      Time to put some tape over the cone.

  • @NuchiAsaki
    @NuchiAsaki ปีที่แล้ว +1

    They really mangled the Ys music.

  • @4Wilko
    @4Wilko ปีที่แล้ว +1

    There's some novelty in PC speakerfied versions of familiar tunes I suppose.
    I've spent some time on MS-DOS Aladdin back then (with no music unfortunately). It gets difficult fast and I never got good at the bonus level.
    I remember playing Dyna Blaster a bit at some point, but SNES and PC Engine options are much better of course. The real good stuff was Atomic Bomberman on Windows.
    Lots of singleplayer and 2P in Golden Axe. Never got much further than the Great Eagle letting you off at the castle.
    27:13 27:27 27:56 28:58
    Sad about the MIDI music but with no SNES I was real glad to have a PC port of MMX/RMX. The (Windows) version I played did not allow using Rolling Shield on Sigma's final form which made beating it as kid require many many tries and subtanks grinding.
    54:16 - Tandy Nightmare.
    I don't think I ever really understood what I was supposed to be doing in Paperboy. Still played it quite a bit.
    I got Street Fighter II in a Gravis Gamepad Pro bundle. I never got the game to work back then. Controller was alright though. It had that joystick thing that you can screw into the D-pad. That snapped off after one too many drops to the ground.
    I didn't realize the MS-DOS ports of MMX and SSFII were given to the same people.

    • @Desparil
      @Desparil ปีที่แล้ว

      I had the Super Street Fighter II port, it was pretty decent. The controls were maybe not the most responsive, but that was kind of par for the course for many NES games and PC games of that era, which were the only two systems I had at the time. Trying to do the more complex special moves was near-impossible, but all the characters had two of their specials bound to the F9 and F10 keys so that was pretty spiffy as a kid.

    • @4Wilko
      @4Wilko ปีที่แล้ว

      @@Desparil
      F9 and F10? I'm guessing that's like a secret since they are by no means easy to reach.
      I was also PC and NES only back then all the way up to GBC and GameCube.

    • @Desparil
      @Desparil ปีที่แล้ว

      @@4Wilko I honestly can't remember how we found out, whether it was by messing around with the controls (since lots of PC games had the F-keys due stuff like setting, options, save/load, etc. at the time) or if the manual actually mentioned it.

    • @4Wilko
      @4Wilko ปีที่แล้ว

      @@Desparil
      Without a manual then just rolling your fingers over the entire keyboard was the way to go to figuring out any controls.

    • @Desparil
      @Desparil ปีที่แล้ว

      @@4Wilko I mean, it definitely came with a manual back then, I just don't have it anymore so I couldn't tell you what was in it.

  • @kiwirocket64
    @kiwirocket64 ปีที่แล้ว +2

    Man I never knew how many well known series they ported to dos

  • @stevethepocket
    @stevethepocket ปีที่แล้ว +1

    Ah, the return of Simon Belmon't. Would have preferred to see it with the AdLib burpstep music, since we'd already heard the internal-speaker version. Also, does anyone know if it had a VGA mode? Kinda weird for a 1990 game not to.

    • @polishpimp4233
      @polishpimp4233 ปีที่แล้ว +1

      apogee had games in 1992 or hell even 1993 that didn't have vga modes yet. Probably the greatest achievement in terms of graphics/gameplay/and low pc requirements was prince of persia 1990. That ran well on my 8086 10 mhz if memory serves correct.

  • @lasarousi
    @lasarousi ปีที่แล้ว +3

    I'm glad chat told him to try settings and configurations on a couple games to see the extent of the port.
    I know Vinny has said himself Sunday is not to be thorough or comprehensive, but i feel he has been lacking in some of these compilations lately, completely disregarding some effort that should befall to him, like selfsucc.

  • @RetroGamerBB
    @RetroGamerBB ปีที่แล้ว

    Contra looks like a specky game.
    Y's is pronounced "E's" on every youtube channel I've seen so far.

  • @Kain128
    @Kain128 2 หลายเดือนก่อน

    Why is Vinny's quick AA screams during Golden Axe the funniest shit to me?

  • @Tocy777isback0414
    @Tocy777isback0414 ปีที่แล้ว

    Dyna Blaster is a port of Bomberman '94 from the MSX2, so you can listen to the music there :D

  • @asclepihex
    @asclepihex ปีที่แล้ว +7

    video was uploaded at 4:20 pm for anyone curious

    • @keeperdrofr
      @keeperdrofr ปีที่แล้ว +1

      Actually it was 7:20

    • @warbossgegguz679
      @warbossgegguz679 ปีที่แล้ว +3

      @@keeperdrofr Vinny lives in EST, so 7:20 is correct.

    • @keeperdrofr
      @keeperdrofr ปีที่แล้ว

      @@warbossgegguz679 yup

  • @Foobin_Lera
    @Foobin_Lera ปีที่แล้ว +1

    Curious to know if you can get the Hadouken in this Smega Man X DOS game

  • @DaVince21
    @DaVince21 ปีที่แล้ว

    I'm glad we got to hear some of the worst of SoundBlaster/AdLib today, lol.

  • @HydraSpectre1138
    @HydraSpectre1138 ปีที่แล้ว

    Ultra Software was an alias for Konami, so they can publish more games at a time than Nintendo would allow.

  • @joyconboyz1409
    @joyconboyz1409 ปีที่แล้ว

    Hercules is overrated, but Emperors New Groove is amazing, and so is Treasure Planet. I’m not a Disney fan at all but those movies are good. Honestly, I think Aladdin is overrated too.

  • @Dekomata
    @Dekomata 7 หลายเดือนก่อน

    I'll never get why they decide to use the snes version of super street fighter ii for their dos port. Since the people behind this one is more competent than the ones that handled the port of the world warrior.

  • @authurstretchygreenthing8464
    @authurstretchygreenthing8464 11 หลายเดือนก่อน

    I think the version of PortHole with genuinely good parts should be called PortGold. Because a hole is a hole, but sometimes, you find gold.

  • @atarian345
    @atarian345 ปีที่แล้ว +1

    The weird color palette is becaue the game is running in CGA graphics mode which is restriced to 16 colors

  • @freedustin
    @freedustin ปีที่แล้ว +1

    "Were they on drugs?"
    1990's programmers: Uhhhhh....

  • @goosebyte
    @goosebyte ปีที่แล้ว

    It was painful to watch you play these with Turbo off (causing them to run way too fast. Worst name ever, I know...)

  • @nicholasfokas4292
    @nicholasfokas4292 ปีที่แล้ว

    Dyna blaster is a port of the turbo grafx 16 version of bomber man

  • @Bren71319
    @Bren71319 ปีที่แล้ว

    Capstone: The NADIR of Entertainment Software...😒

  • @nickfarace9339
    @nickfarace9339 ปีที่แล้ว

    Vinny brings up Storm Eagles song being one of his favorites
    My brain : th-cam.com/video/P9DWYsBJEek/w-d-xo.html

  • @waypastcoolkid
    @waypastcoolkid ปีที่แล้ว

    Does anyone know where Vinny started saying “Oh him? Don’t worry that’s just Duende”

  • @CzlowiekDrzewo
    @CzlowiekDrzewo ปีที่แล้ว

    54:20 Metal Gear Teletext

  • @gravecactus
    @gravecactus ปีที่แล้ว +1

    I had the computer version of Mega Man X. the version I got had a controller packed in so that was a double win. As far as I remember it played just fine.

    • @Desparil
      @Desparil ปีที่แล้ว

      My brother and I played and beat it plenty of times with keyboard controls, it controlled fine either way.

    • @4Wilko
      @4Wilko ปีที่แล้ว

      @@Desparil
      I played all the X ports I could get my hands on back then keyboard only. X4 made Z - dash X - jump C - buster seem really natural to me.

  • @DaVince21
    @DaVince21 ปีที่แล้ว

    Watching Vinny stumble through sound and video drivers makes me realize I know way too much about old PC hardware. I would've probably screamed in chat why certain options would _never_ work, especially in old regular DOSBox. (DOSBox-X is so much better at emulating a bunch of this...)

    • @vxcvxmcrposfdsdfulpdfg
      @vxcvxmcrposfdsdfulpdfg 2 หลายเดือนก่อน

      No one cares

    • @DaVince21
      @DaVince21 2 หลายเดือนก่อน

      @@vxcvxmcrposfdsdfulpdfg Are you okay today? Let me give you a virtual headpat.

  • @theotherjared9824
    @theotherjared9824 ปีที่แล้ว

    An alladin game with a soundtrack that doesn't sound like farts.

  • @EisenSMT
    @EisenSMT 9 หลายเดือนก่อน

    Wow, I will never take how competent the remake of Ys 1 is for granted ever again

  • @alexojideagu
    @alexojideagu ปีที่แล้ว

    Super Street Fighter 2 Turbo on DOS is far superior, and it has CD audio or Midi

  • @patg108
    @patg108 ปีที่แล้ว

    Didn't know mcdonald land had a dos port. It'd pass these days for a indie game (esp with a improved soundtrack with the original as a option)

  • @ratprt
    @ratprt ปีที่แล้ว

    the absolute music gore happening with poor dos mmx

  • @Your_Degenerate
    @Your_Degenerate ปีที่แล้ว

    The worst way to play Contra? Even worse than Tiger hand held Contra?

  • @adangarcia7315
    @adangarcia7315 ปีที่แล้ว

    57:28 I think I remember the MS-DOS port of OutRun.

  • @Phantron
    @Phantron ปีที่แล้ว

    Aladdin is actually quite good :(

  • @litjellyfish
    @litjellyfish ปีที่แล้ว

    It’s a bit odd to compare dos games made to run on real old hardware and gfx modes and others where the power was on par with consoles

  • @OshiiMikomi
    @OshiiMikomi ปีที่แล้ว +1

    1:13:42 Damn, Gydney and Kloyd are so good at this game.

  • @BlackCatFang
    @BlackCatFang ปีที่แล้ว

    Robert cop is pleading with you in Morse code.

  • @adangarcia7315
    @adangarcia7315 ปีที่แล้ว

    1:17:34 I think I remember the MS-DOS port of Space harrier too.

  • @herosshade2247
    @herosshade2247 ปีที่แล้ว

    Wow, all the music is really penified, huh?

  • @temereweek
    @temereweek ปีที่แล้ว +1

    I also want to be ported into a hole

  • @RoninCatholic
    @RoninCatholic ปีที่แล้ว

    Wow, that Castlevania...
    1. Why would they make Simon's skin gray instead of pink or yellow? The base sixteen colors gave a lot of better options for his color scheme.
    2. Why would they map subweapon to up+attack when a PC keyboard has like a hundred buttons on it and that control scheme was only used on the NES due to a limited number of face buttons?
    3. Why would they map jump to Enter instead of the more intuitive Alt or Ctrl? (Before the invention of the Windows key, those were good game buttons because they're big and fingers rest casually near them when another major control is the spacebar).

  • @UltimatePerfection
    @UltimatePerfection ปีที่แล้ว

    "Questionable MS-DOS ports"
    {plays Puyo Puyo for _Windows_ 3.11}
    YOU HAD ONE JOB, VINNY!

  • @ChiEKKUsama
    @ChiEKKUsama ปีที่แล้ว

    Booty plae Porthole64, is ackshual guud pohrt off Pohrtel, is guud and baest for Neentendo

  • @krackerkid5
    @krackerkid5 ปีที่แล้ว

    7:00 is this contra a dos game, or an old tiger electronics game?

  • @rosiemcdamsel
    @rosiemcdamsel ปีที่แล้ว

    That's *not* the original version of Ys and it *is* a port. Japanese PCs of the time had completely different systems, and so the PC-88 version is a lot better. Some people are pretty confident in being wrong I guess

  • @lukabrasi001
    @lukabrasi001 ปีที่แล้ว

    just wanted to say, Golden Axe really reminds me of Legend 3D from PS1