Where do you guys think this storyline is going? I made this video primarily because its something I'd very much like to get to the bottom of. Let me know what you're thinking...
I think you should look into Zeekerrs's previous game, upturned. Its ending shows a figure of someone on horseback with a blinding backlight. I don't know much about upturned's lore but maybe, just maybe these two games might share the same universe! Also i really like lethal company's "future". It has advanced techs but no real development in terms of culture or anything, it seems as if the world is stuck in 2000! (except for space ships, giant migrating warmachines and whatnot.😀)
Disagree. The game is about hopelessness under a megacorp that owns everything. This was a popular plot to scary media in the early 60's that made a comeback in the 90's. In the 80's the biggest fear everyone had besides A Corp screwing everyone was Their Neighbors. Death is one of the Less Bad fates, because the horror of the Corporation is how easily it adds people to itself while sucking all their humanity and puppeting the husk. Hope can only be accessed as a group, and it leads to Being Able To Be A Human Being. To cease being a cog in the machine until you break, die, or are discarded. You don't escape by dying. Someone else will just step up to the plate, more ignorant that you were Cause You Died Before You Could Tell Anyone. I'm gonna bet its a communcations array. Workers only win we can hear each other's pain.
I would agree. Every instance where the golden door appears, the POV crewmate is forced to die. The v50 cutscene, the door opens behind, deliberately forcing the crewmate to look away from the coil head. The v60 cutscene, the golden door opens as the crewmate takes off their helmet while floating in space.
I am the developer of this mod. My initial goal was to make it accessible either through the main menu or via in-game computer, but since I have no experience with the Unity Engine, I had to scale back the implementation. In time, I plan to learn Unity and develop a more robust system beyond just using a config file-something for future me to tackle. I created this mod because no one else had, and I found it surprising, as these cutscenes are crucial for understanding the game's lore. P.S. The ominous figure is still present in the game, just disabled. I can release an update to the mod to give you an option to enable it.
@@everberon I have spent most of today trying to enable that ominous figure (SuitmanSprite), but it refuses to activate unless manually activated using UnityExplorer ... gonna have to allocate more time at some point in the future to work on this. So far I have found that it does not show at all in Cold Open 2, the doors are actually different, even though "SuitmanSprite" exists in both scenes(Disabled). Cold Open 1 Door: VisibleDoorInWall Cold Open 2 Door: SpaceDoorway
@@ByteOfRamen Oh interesting stuff... I was wondering about if it appeared in Cold Open 2 since I've had a few comments here saying they believe it appears behind the player, though it may not be visible through normal means. Good to know!
@@ByteOfRamen would it be possible for you to make [AinaVT - LethalConfig] as a dependency, then in a config, adding a checkbox for the shadow figure, and a button for each cut-scene? (if LethalConfig doesn't handle buttons, a 0-1 slider, a listener for it to be 1, and then resetting the slider to 0 when listener triggers?) Also, if it refuses to load without UnityExplorer, it's likely UnityExplorer forces all files to load, even files that aren't usually loaded when the game starts up, have you tried to load the shadow figures file location manually with a line of code during startup?
@@cringe__6040 As cool as a 1 year anniversary full release would be, Zeekers initially said LC would be in early access for 6 months or for as long as he wanted it to be. As far as I’m aware, he hasn’t given any updates on how much longer it would be, so yeah, I’m fairly confident in saying that the October 23 date was in reference to its early release date
I believe the first cutscene is actually Old Birds conducting a raid on Coilhead production facilities or centers or something. There’s another video on their lore, don’t remember who made it, but it made a lot of sense since Old Birds and Coilheads were each created by opposing factions who eventually went to war (Old Birds were built to counter coilheads with their bright lights and loud speakers)
That was my guess, but instead of a production facility, these coil-heads could simply be guards or sentries for any building. Maybe just a standard office, or government building
old birds had their first recorded appearance in 2143 with the invasion of anglen capital sure they mightve been produced and used for military operations earlier in the 1900's (forgot the year the first cutscene takes place in) but i find it unlikely
That actually makes alot of sense (the old bird vs coilhead part). I had already suspected that these two were created by opposite sides of the war, however my guess at the time was that coilheads were created as a more covert response to old birds, as old birds have an extensive pop culture history, while coilheads are talked about as a recent unknown threat, however i agree with your reasoning more than my own. Coilheads feel like they were designed to fight humans, while old birds feel like they were designed to fight monsters (specifically coilheads). Something else i find interesting is that while all the abomination monsters are based on toys, (Jester/Jackinthebox, Nutcracker/Nutcracker, Coilhead/spring/slinky, Masked/TheatreMasks) none of the actual toys they were based on appear as scrap, meanwhile a toy version of the old bird does exist as scrap (Robot toy). Maybe all of the toys they were based on were recalled/confiscated when the abominations were created, either to make the abominations or to not spread imagry of them as a form of propoganda ("we want them playing with toys of our weapons of war, not toys the enemy's weapons of war! They'll think the enemies are cool or fun!" That sort of thing). Idk its just an interesting detail, regardless of what you make of it.
I think it's more likely that the first cutscene was actually from Sigurd''s perspective, seeing as the days match up. And the message about leaving is from his dad who is saying that he'll be leaving Titan, since Sigurd was concerned about it. I also think the door opening is the company itself showing up to "hire" people. It took Sigurd from that desk job, and it took the space person from space. We're told that the giant tentacled monster swallowed the golden planet. The golden planet would explain the golden light behind the door.
I was thinkin the same with the whole “hiring” process thing maybe the company scoops up people in just entirely fucked situations because it’ll explain them disappearing everybody just thinks they died
The thing with that is that the journal entry that was written on the day matching the calendar was after sigurd and the crew had been working for the company for a while already, and also it was written by desmond, not sigurd, which suggests to me that either sigurd had died or had regressed too deep into mania to be writing logs anymore. Since space guy going into the door is in a situation that very closely matches already being fired from the company, I don't think it's likely to be a hiring mechanism. I could see the door being a "disposal" system for underperforming workers, perhaps portaling into the company building to feed you to the company monster.
@@reaganharder1480 it could maybe be possible that sigurd is the person from cutscene 2 then, if sigurd was fired that day (or the previous day, depending on how long the oxygen supply lasts for). We know the person from cutscene 2 almost definitely is a company worker like sigurd was, and if cutscene 2 is the same day as the first cutscene then it would absolutely be around the same time as sigurds dissappearance. Even if the employee in cutscene 2 isnt sigurd, it would still be a weird coincidence for sigurd to stop writing the logs on the same day that at the very least one person goes through the door.
I feel like something to take into account is the color of each secret text in these cutscenes. In the game there is a mention of a golden planet and as shown in the cutscenes, the doors reflect golden light. Also, the text "There is such a place" is written in gold, which connects these ideas together too. I couldn't fine anything to link with the *red* text, but I recall Sigurd saying in a log "it sounded like crying *RED* faces all churned up and swept away by concrete", which would make a lot of sense. People trapped in eternal suffering inside the "beast" trying to seek a "hole in the fence" to escape hell, which might also be linked to the lable "DO NOT DRILL THROUGH OUR PROTECTIVE WALLS". Following what we are seeing in the office cutscene, it is safe to asume that it happens in Titan (a moon which is preparing for war and allegadly creating biological weapons such as Coil-Heads) given the Coil-Head sitting in the background. In the logs in the terminal (which are written in green), that part in 11:48 where Sigurd mentions he hopes his dad isn't *staying* in Titan seem to go along with the final message of the cutscene: "I promise I'm going. I'm not staying" (which is also in green). If I had to connect the dots, I'd say that Sigurd's dad is the one we are seeing in the office cutscene and the one to say "I promise I'm going. I'm not staying", a promise of leaving Titan before things get worse. Meanwhile, the same day October 15th, Desmond decides to encrypt the logs into the system knowing this is their last day on the job as they will be fired for not meeting quota (which would explain why this is the final log and why it ends in "-- as what else is there for us to do?"). Shortly after, they get fired and ejected from the ship, getting sucked into space and thus starting the other cutscene. The crewmate we see flying through space is Sigurd, the only crewmate who had their doubts if the stories of the golden planet were real (given he had communication with the voices behind the wall assuring him the stories are true), that's why, as he reaches the door, he tells to himself "There is such a place". Maybe at the same time, the door would open to his father by the same source that opened it for Sigurd, or maybe it was opened by Sigurd himself now that he's inside whatever is behind the door which would be explained because Sigurd said: "i miss dad". If you have a question with my theory, ask me, I'm opened to critizism to shape something better.
One thing that interests me is the removal of the helmet. If Sigurd does not believe in the golden place, perhaps he instead fears it. The voice telling sigurd of it and telling others, may be a deceptive being leading people to their death or something far worse. Two interpretations I have is the monster luring Sigurd to his death. He assures sigurd it is safe here, and sigurd removes his helmet and dies in space. The alternative is Sigurd knows the golden place is a lie, and upon seeing the door and knowing what is behind it, removes his helmet to die a quicker death before the being[s] behind the door take him. Of course, hes not in a great place mentally, it's also possible the door in this situation is in his head due to the low oxygen, similar to people in extreme cold removing their clothes because they feel like they're on fire, which only kills them faster.
Zeekers retconning the apparition in the door now opens a new interpretation. Those 2 individuals are about to meet a horrible fate may leave that door. Without the figure in the second cutscene that means it doesnt mean its a 2 way, instead it is a room with more than one entry.
Yes I think the doors lead to some sort of giant room with multiple doors leading there and maybe people on the other side can see through the door hence the shadow in the v50 update, for example another crewmember that got saved that is waiting for you?
Personally i think the cinematics should be viewable via the computer, ild make them like tapes so after there not viewable anymore they spawn a vhs/cd somewhere on one of the moons
They should add a separate tv that has a vhs/cd stand put the cinematically you see in the stand then add separate tapes around each moon that adds to that moons lore
@@redwiltshire1816 they already have a TV furniture item, and there already are vhs tapes in the form of the logs you can find on each moon. It would be cool if these tapes could work in conjunction with the TV, to display cinematic versions of the logs, perhaps simply video logs that were later transcribed in the terminal, or maybe just have the TV version of the log just be a supplemental image or short video to go along with the terminal version of the log.
I think that the coil heads were made by the titan guys to fight the artifice guys Then the artifice guys made the old birds to exploit the weakness of the coil heads
I believe that it's actually the oposite. Artifice got suddenly invaded by Old birds built on Titan. And the V50 cutscene in a Titan facility where they are researching the counter for the Coil heads, that also would explain why Titan was mined for resources. I mean, those robots are huge🤔
@@Las_croquetoak_de_Txapote weren't Old Birds first sighted hundreds of years later in 2137 though? It'd make sense that Coil-heads were made first, they weren't that common so nothing really happened, but then as they increased their ranks by killing more people and giving them coil heads (thereby turning them into Coil-heads over time) and spread across space (maybe by boarding ships when people tried to flee? Getting into storage units?) then people developed Old Birds to counter them.
I love how quick the updates have been, even the little ones are a joy. Even if the game has (comparably) lower fidelity graphics the speed of the updates is truly impressive for just a dev.
With the Maneater, I think it’s also worth noting that taking it out of the facility immediately causes it to cry and go evil mode. As much as the last theory was for giggles, the fact that Jeb never leaves the building makes me wonder if Gordion is just a previous faculty they found him in. And that would explain why they don’t move him, he’d go evil mode.
Idk if it's the exact same, but the snoring of Jeb is a very deep pitch which is similar to the fake crying of the adult Maneater. Very loose connection tho LMAO
When I saw the full poem, the first thing I thought of was Artifice. “A hole in the fence” As I believe I heard from your video on old birds, Artifice was a planet people were living on peacefully till old birds showed up, and they still tried to remain (with the hospital beds and such). I think this works as the “A defense” part of the poem as well. My theory is that Artifice was the planet used by ex-company men who escaped, and the old birds were sent (by the company or a major shareholder of them) to exterminate the opposition on the moon. It was left in the autopilot code from former attacks on the moon but is hidden from those simply seeking scrap. It’s a bit of a stretch, but i do think the poem is referring to Artifice, partially because I believe Artifice is *the* single most important moon in the lore post Titan-war
It would be dope to have an alternative hard mode if the crew decides to investigate too much or follow Sigurds advice. I'm talkin new Enemy types or something like robots sent from company to ice you. It'd be cool if the drill thingy on the bottom activates a secret level inside companies walls
The only thing is that it wouldn't really make sense for you to continue to work for and sell things to the company while they're trying to kill you. I mean, if they really wanted you dead, they'd just open the door on your ship. So it would kinda have to change the game entirely.
As much as I want to believe more interesting interpretations of what the doors are, the fact that the company employee took off their helmet at the end of that cutscene really makes me think the door is a metaphor for death and the golden light is eternal bliss. This is boring but makes the most sense to me at the moment.
"As boring as that is" it does fit somewhat with the world of lethal company that we know already. The existence of the ghost girl at all is telling enough. Also im not sure wether it should be taken into consideration or not, but becoming a spectator after you die has some interesting lore implications if its actually canon and not just for the sake of gameplay. Very little of lethal company is just plain out of canon gameplay only features. The main menu is an in universe computer, the HUD and scan is on your in world visor, etc. It would be kind of weird for spectating to be the only non canon aspect of gameplay, especially since the spectator menu still resembles that of company tech, and also allows you to make the ship leave early, despite being dead. Perhaps this door thing happens every time someone dies, and it has an in universe explanation, and allows for spectating while still interacting with the physical world to occur (being a ghost). Other things to note about spectating and death in this game: • When you die you watch your own body for a couple seconds before moving to watch the nearest player to where you died. (Like a ghost ejected from its body, watching itself die, then moving to follow your friend instead) • You still have control over your camera, and can freely orbit around your friend at will. (Like a ghost, hovering around someone) • You can talk to other people as soon as they die, regardless of who they are spectating.(communication is instant, almost as if youre in the same place as eachother physically) • Text chat is no longer accessible when you are spectating. (Text chat is an in world feature built into the suit you wore when you were alive, and presumably you are no longer wearing the suit, as suggested by cutscene 2). Anyway thats it from me, bye bye
I've been thinking about the "bracken room". It seems like there's a common misconception that the bracken always spawns there and always drags bodies to this specific room. However, this has been disproven. On Experimentation, if you noclip into the hidden building, you’ll find a part of it that shares the same walls and carpet as the "bracken room," but it has more rooms and hallways and is completely out of reach through normal gameplay. This hidden building seems to be part of a larger, experimental structure that includes the architecture of the "bracken room." The coilhead manufacturing facility you theorized in the version 50 cutscene also has the same design elements, like the walls and carpet. The cutscene features an office with a window, showing a coilhead on the other side, which matches the office rooms with windows found in the hidden building on Experimentation. Given that Experimentation's planet description is described as being hidden from human eyes, it fits that the coilhead facility in the cutscene might be the same hidden location on experimentation. The bracken drags bodies to a predetermined "favorite location," often far from the main entrance. So, while the bracken room is commonly seen as the bracken’s go-to spot, it seems more likely that it’s just because the "Bracken room" is usually determined to be the farthest away and most hidden room, which makes me think there is a connection between the three: The bracken room, out of bounds area on Experimentation, and the version 50 cutscene Just a theory
I feel like the place under attack is being attacked BY the coilheads, explaining why the visible one is tied up. It would make sense, because it could tie to the lore of the two fighting clans from the old bird logs, and you can see how that rabbit hole could make a ton of sense. 6:04
It would make sense, given the name "experimentation" and the interior basically always being the "factory" type, for the place to be, well, experimenting on things and producing things. Perhaps the factory interior we explore in the normal game is a sort of sublevel production zone, while the upper main area is the one we can find out of bounds inside the actual structure. Though, it would be kind of weird for experimentation to be the place where weapons for both sides of the war to be produced (coilheads on one side, turrets and landmines on the other), so i think its more likely for experimentation (and thus the first cutscene) to be where people were containing and trying to study and experiment on the coilheads (hence the name experimentation), rather than it being the place where coilheads were made. I find it more likely that all the mechanical weapons of war were one side of the war, while the abominations (jesters, coilheads, nutcrackers, masked, and Jeb) were on the opposite side of the war. I think it might be the case that factory interiors are associated with the mechanical side of the war, while the mansions are associated with the paranormal biological abomination side of the war. This is based on a few things, like the factory obviously containing the most "low value" (according to Jeb, the paranormal biological abomination) mechanical loot (big bolts, large axles, aparatuses, etc), as well as containing more turrets, mines, and traps than the mansions (offense and rend are the best examples of this trend), then for the mansion evidence all the "high value" (again, this is Jeb's valuation) scrap is found there, then also most of it makes reference to childish things, just like the other abominations are (they are corruptions of childrens toys) and also they are all very very common on mansion moons (rend has the highest chances for every single abomination. Jesters coilheads, Nutcrackers and masked are all very very common there.) I feel like mineshaft interiors are probably just the same as factories, but instead being the source of the resources used to manufacture the machines, rather than being the place where the manufacturing happens. Their architecture is also verrrry similar, with some rooms looking almost identical. Anyway i forgot what i was talking about so ill end it here
When I first saw the cutscenes, I actually interpreted the doors to be some harsher fate- specifically with that last cut scene, granted at the time I hadn’t caught the secret text. I thought that perhaps the crew-mate was trying to kill themselves before the door would fully open
I think it’s the metaphor for the “Golden planet” because the doors are colored bright like gold, also the text “There is such a place” is somewhere else in the lore, but I don’t remember where
My primary idea is that the door represents death or some kind of afterlife. The second person pulls off their helmet far too early for it to be safe, and the way it just... appears in the middle of space makes it seem more like something that isn't truly there. Only issue is I dont see what impact this would have on the story at all.
I thought the first message was a reference to the father on Titan. It made me think the V50 cutscene was from his perspective as it seems as though he is replying to his son's concerns about him staying on Titan. "I promise that I'm going. I'm not staying" which with the calendar could point towards that cutscene being set on titan with coilheads being produced and tested for war.
Kind of a random theory, but what if the golden light behind the door is meant to connect LC to Zeeker's previous game, The Upturned? For those who do not know, in the game you play as someone who died and is traversing the afterlife, however, by the end of the game there's a mysterious horseman who seemingly starts taking people from there and just so happens to glow in a similar way, being a very bright, yellowish light
i figured i'd share that i think an important detail in v50's cutscene has the halden electronics bootscreen on the PC in front of your character (just like we see when booting up the game) before it powers off, so i think you're definitely right about that production facility being owned by the company. i think we can comfortably assume halden electronics IS the company, especially with halden's name on the side of the company cruiser. as others have said, i also think the golden door COULD be related to the golden planet, as the color is obviously gold, as well as the "there is such a place" text when brightened. however, as you said, this guess is as plausible as anyone elses, as i figured by the time the golden door appears on October 15th in v50's cutscene, if it DOES take place in 1968, the golden planet would have already been consumed by the company monster
anyone noticed that the first cutscene died to a coilhead? coilheads stop when theyre looked at, the door opened behind when he was dying meaning he's not looking at the coilhead and therefore was killed by it. It's a small detail but its actually pretty nice
well no, the cutscene ends regardless where you are looking and you're free to look wherever in that one, the door opens regardless even if you're not looking at it. also the coilhead doesnt have a way in aside from the normal door which stays shut
The phrase "I promise that I'm going. I'm not staying" is actually similar to what Jess said to Sigurd. I believe she was saying that she wanted to go, but chose to stay because Sigurd is staying. Just thought it was interesting, as we don't really know what happened to Jess
maybe the door opens to the golden planet which is suspected to be behinf the wall with the monster and maybe the employee might be taking off his helmet to unalive himself since he knows that being eaten by the monster is eternal pain this would also explain how employees are in the other side of the wall
Another awesome video. I am starting to think that each cut scene is 1 of the employees each perspective. Maybe 2 more cut scenes will come out and it will show what happened to all 4. Good stuff with the Maneater theory being basically the monster
The October 23rd being circled I believe is also a reference to the release date of Lethal Company itself, which while not necessarily plot relevant, is a fun easter egg at the very least!
Perhaps there is something golden planet related. Maybe its just my brain trying to make connections that aren't there but the idea that the golden planet is an afterlife of sorts. Just spitballing
I considered the idea that the Golden Planet could be related and that it's something i'd like to dig into more. Here's hoping V70 tells us some more regarding this point.
In the information about the old birds they explain that they were created for the war against 2 empires, probably that of Titan. At the same time they explained that they were activated if they detected radiation, they were equipped with a very powerful flashlight and noisy speakers, which were things that damaged the coilheads, apart from the fact that they emitted radiation so they were easily detected. The old birds were designed to combat coilheads.
the only thing I could think about this whole video was the sigurd writing where he sees his dead friend across the river outside of the company's working area after a bracken apparently got him, I dont think it was a ghost or a mimic I think the door opened up for him at some point and he survived at least thats the only connection I can make from the known lore to new lore
I don’t know why but some of the similarities of this game and another game by the developer, The Upturned, feel intentional. The look, the monsters, the goofiness - everything feels like it links back to that game. It could just be that the developer likes that style of game and such, but could it be possible that these two games exist in the same universe?
I've had the same idea. Because in one line of dialogue. Ick mentions someone named Haldentooth in the early 2000s of earth's history. Haldentooth could be the creator of Halden Electronics.
@jacobnix9952 That's fair. But here's a theory, are we even human in lethal company? Afterall there's no actual evidence we are playing as humans in the game.
That coilhead was slumped and not moving even when you loose sight of it it seems- so it probably was not activated or was being "in production". I think anyone could notice that it just fell over like a ragdoll when the rumbling started And ey, the golden door is very HL G-Man (so someone either is getting save or shanghaied)
My claustrophobia dont let me Play in the mineshafts... Since they came out i always go back to the ship and play "Home Base" for my Friends.. but Sometimes it rly sucks tbh
I just thought of the yellow doors as being like doors to the afterlife or something like that since the doors appear when someone is probs gonna get kill by a coil or when someone is suffocating in space
Another big story thing that I'm hoping we get more coverage on in the future is this secret device located below the platform at the Company Building. My friend and I were climbing around after unloading our scrap haul at the company and we found that big device under the docking platform. It's a huge cylindrical machine on a rail with the words "DONT TELL" spraypainted onto the side, and it has two of what seems to be apparatus slots on the side of the cylinder and the rail leads towards the company wall with a spraypainted circle where it would impact the building. On the back of the machine is the word "BATTERY", so we were led to believe that we need to gather two apparatuses and plug them into the side of the machine to activate it. My friend assumed it was a bomb and we were gonna blow up the company, but other people think it's a drill. We gathered the apparatuses, but we couldn't do anything with the machine. I wonder what your thoughts on this machine will be once the full functionality is programmed into the game and its final release.
Seeing what other two people said, I must wonder: What are the chances that the door isn't a afterlife or some "fate worse than death" but actually just us being hired? When we spawn/respawn in game, we are kneeling and get up, like we just fell in, the employee in space probably has been through this before and want nothing to do with the company anymore, tried to kill themselfs before the door opened. (and probably were too late) The person on the first cutscene is being hired for the first time.
My initial thought was that the guy in the V60 cutscene was taking off their helmet because they didn’t want to go through the door. Maybe it’s something more sinister altogether.
My thoughts on the first cutscene is that maybe the person at the computer is Desmond, creating and encrypting his and all the other files Sigurd has made. Which would explain the date on the calendar matching the date on the final log. Also, if Desmond is actually the person behind the desk, then that would probably mean the facility he is at is not a factory for coil-heads, instead it could be a facility made to study the coil-head which due to the mysterious tremors and shaking, has accidentally caused a breach by letting the coil-head get loose. It can also kinda explain why the logs have fully stopped since the screams outside could have been the people on Sigurds crew, and Desmond might have either also died or went through the door and was never heard from again (or something idk). yeah thats what I think happend in the first cutscene at least idk
My interpretation is that the door is not benevolent and that it's a higher power from the company coming to collect the employees, like G-Man in Half-Life. The employee in space realizes he's going to get spit back into the cycle again and decides to take off his helmet rather than go through with it, that's why the video cuts before the door fully opens. The "such a place" mentioned in the hidden text is the afterlife.
But why would they take them back immediately after firing them? If they're just gonna start over, then what was even the point of ejecting them into space? Are they unable to seek more competent workers?
The submarine thing under the landing platform on Gordion has sockets for 2 Apparatuses (yellow power cores you can pull from facilities), but you can't put them in at present. Hopefully that becomes something
I kinda like that the story is slowly but surely evolving.. but not giving too much. Really makes it interesting for this long. Sure, there isn't much, so it's hard to throw too many conclusions, but it's not handholding us much at all so it's nice
A ltitle off topic, but I find it interesting how everyone seemingly forgot about that one bigass drill under the company building with what looks like two Apparatice-shaped holes. I really want Zeekerss to explore that plot point more in the later updates.
when it says "there is such a place" and the red text talking about a hole in the fence, pretty much an escape, and the green text talking about someone promising they were going to leave somewhere i feel like all of this has to do with the golden planet, and that how it's the only spot of peace left in the universe
Someone could have already said this in the comments, but for the v50 cutscene, the silhouette of a person is still present in the cutscene. Its not as visible, but you're able to see shadow of what appears to be the shoulder/head area of a person in front of you between the observers window and exit door. At least that was the case when I opened the game September 15th.
6:20 I got back into lethal company about a week ago after months of not playing and had this cutscene when I first opened the game, and this shadowy figure was in the glowing doorway of my cutscene.
I also thought about the moon Artifice, where there's a cabin to the right side of the map and a literal hole in the fence which acts sort of like a safe area. The messages could be alluding to that as a safe route, although that would be quite anticlimactic, or there's some bigger secret regarding that spot. Artifice also being a hidden moon and the most expensive one makes it intriguing at least.
I think the doors are a metaphor for death "at death's door". I also think its important that the door in the v60 cutscene does not manage to open fully, unlike in the v50 one. This makes me believe that while the person in the 1st cutscene dies, the second doesn't. Thus it's linked to the theory that employees aren't replaced, but after they "die" they start over having forgotten everything, continuing to work for the company in an endless loop. Also, the date October 23rd matches the release date of the game and says "work starts on October 23rd". This is most likely referring to the work of the employees of the company. Furthermore, by sigurd saying "I hope my dad isn't staying on titan" it's safe to assume that Titan wasn't one of the destinations of the company's spaceship back then, but was added later on. So it's possible that the company bought the facility to accelerate the oncome of war which would result in the abandonment of the moon, and more available scraps for them. Also, the planet that the call came from in one of sigurd's final logs could've been artifice, where the oldbirds where also manufactured.
23:55 i almost fucking choked from how hard i GASPED when you started explaining 'eats scrap, must be kept docile by the player, and this stops it from growing into an unstoppable killing machine' and it all fucking clicked holy SHIIIIIIIIIIIIIIT MY SON IS A PLANET-EATER LARVAE?! edit ok fair enough it is a hell of a stretch but i've decided i'm gonna believe it until proven otherwise because it's way too damn cool. maybe the 'adult' maneater is just an adolescent phase, or they're tiny for their species if they develop through stress instead of over time idk
On the v50 loading screen, I can't understand the flashlight on the table though. It feels like it's spesifically there to illuminate the dark spot on the door, incase the coilhead attacks
That's a good point. My impression was that it was for the sake of scene composition (so that we can atill see the door when the lights cut out) but I dunno the meaning lore-wise?
My interpretation of “I’m going, I’m not staying” is much more about sigards father, much like sigard he could’ve written a note for his son to confirm that he was leaving titan before the war Its also possible that the first cutscene (desk job/coilhead) was from his perspective,
banger video as always mann. i was gonna mention the possible theory the doorway could lead to the golden planet but it looks like some people mentioned it already. now i wonder if the doorway could just lead to jeb since i think he ate the golden planet? i might be wrong, havent looked at the lore for a while
i think its really cool how the guy at the computer in the first cut scene likely has a window in his field of view is so that he can keep a constant eye on the coil head so it doesn't make a move. It's only after the lights go out that everything goes to shit likely because the coil head is free to move due to being shrouded in darkness.
With the drill idea still being in the game (that being for future use or an implied employee rebellion against the company or the company taking down the wall), I think there is a chance we get to walk through a door into the golden paradise that is promised, however, taking into account that this is an endless game, the golden planet, which is implied to having been eaten by the company monster, it might lead us into a worse fate than we know of (and in a gameplay mechanic, it could mean we enter a new area, a hard mode or maybe it is the way to end the game, leaving our characters doomed, but free from the company)
I cant wait for more story, lore and gameplay after it's early access release happens ❤ i have yet to play this but i love watching and hearing about it
thoughts: The door at V60's opening scene leads to the "golden planet" that was eaten by "the monster", because it's weird how the "THERE IS SUCH A PLACE" text is closely deep yellow, similarly to gold. As well as the color of the inside of said door being golden too.
Maybe the guy is a sort of "guardian angel" type figure? His posture seems relaxed, trying not to look threatening, waiting for the person who he's "talking" to to take his hand and follow him through the doorway, so to speak?
I dont know too much about the lore, but just wanted to throw this out there: Considering the oct 15th date match up, is it possible that the drill was turned on by Sigurds team and that is what is causing the building to shake in the cut scene? And that Sigurd's team caused some kind of containment breach? Idk at all if that works with the lore, but that was the first though I had.
9:05 I believe that the coil head being here has 2 implications. The first one is that the character is a scientist attempting to research the coil heads. This could explain why they have it restrained, as to stop it from harming them. The other implication is that this is the coil head being developed, since the bestiary says that there's speculation it could be a biological weapon. There's a fan theory for who could've created it. Before it was removed, the Old Bird bestiary entry stated that it was speculated to be created by the Buemont Military to take down the Anglen Empire. The fan theory suggests that the Coil-Head could be a creation of the Anglens, as a weapon to fight against the Buemont Military. The shaking in the scene could have been old birds walking outside the building, as if to destroy it. Also for why October 23 is circled, I believe it's a reference to the game's release date of October 23, 2023. (Also you missed the 2nd line when quoting the v60 intro, it says "A pardon, a defense, a tunnel, a hole in the fence" and not "A pardon, a defense, a hole in the fence")
Where do you guys think this storyline is going? I made this video primarily because its something I'd very much like to get to the bottom of. Let me know what you're thinking...
Simply, they died, and the door is the gate to heaven
That's my theory
all lot of effort just that tho
what if the circled day is the day that they were going to the drill under the company or the door day
a hole in the fence, isnt that literally a hole in the fence in 68-artifice?
I think you should look into Zeekerrs's previous game, upturned. Its ending shows a figure of someone on horseback with a blinding backlight. I don't know much about upturned's lore but maybe, just maybe these two games might share the same universe!
Also i really like lethal company's "future". It has advanced techs but no real development in terms of culture or anything, it seems as if the world is stuck in 2000! (except for space ships, giant migrating warmachines and whatnot.😀)
isn't there a golden planet in lethal company lore that people suspect is real but have never seen it
Yes, I think the door is to that place.
The beast (probably the company) ate it
If you search for Gordion data is inexistent. Meanwhile, if you search for Goldeon data is classified
i think sigurd says that the monster likely ate it. it might still be there but i do believe the monster ate it
@@vgcsenior14 pretty sure that's the terminal auto-correcting to "Gold" because typing it in gives the same result.
Knowing this games huge theme of hopelessness, I can only imagine this golden door, hope of salvation, etc. is just the afterlife
Disagree.
The game is about hopelessness under a megacorp that owns everything.
This was a popular plot to scary media in the early 60's that made a comeback in the 90's. In the 80's the biggest fear everyone had besides A Corp screwing everyone was Their Neighbors.
Death is one of the Less Bad fates, because the horror of the Corporation is how easily it adds people to itself while sucking all their humanity and puppeting the husk.
Hope can only be accessed as a group, and it leads to Being Able To Be A Human Being. To cease being a cog in the machine until you break, die, or are discarded.
You don't escape by dying. Someone else will just step up to the plate, more ignorant that you were Cause You Died Before You Could Tell Anyone.
I'm gonna bet its a communcations array.
Workers only win we can hear each other's pain.
nah that'd be disappointing af
@@loorthedarkelf8353so its a UNION
Occams Razor says very probably but it's be extremely lame if true
I would agree. Every instance where the golden door appears, the POV crewmate is forced to die. The v50 cutscene, the door opens behind, deliberately forcing the crewmate to look away from the coil head. The v60 cutscene, the golden door opens as the crewmate takes off their helmet while floating in space.
I am the developer of this mod. My initial goal was to make it accessible either through the main menu or via in-game computer, but since I have no experience with the Unity Engine, I had to scale back the implementation. In time, I plan to learn Unity and develop a more robust system beyond just using a config file-something for future me to tackle.
I created this mod because no one else had, and I found it surprising, as these cutscenes are crucial for understanding the game's lore.
P.S. The ominous figure is still present in the game, just disabled. I can release an update to the mod to give you an option to enable it.
Hey, glad to hear from you! It'a great so far and we're glad to have it! Thanks for all of your work!
@@everberon I have spent most of today trying to enable that ominous figure (SuitmanSprite), but it refuses to activate unless manually activated using UnityExplorer ... gonna have to allocate more time at some point in the future to work on this. So far I have found that it does not show at all in Cold Open 2, the doors are actually different, even though "SuitmanSprite" exists in both scenes(Disabled).
Cold Open 1 Door: VisibleDoorInWall
Cold Open 2 Door: SpaceDoorway
@notR4M3N Hey, can I have your discord, I wanna help with this :)
@@ByteOfRamen Oh interesting stuff... I was wondering about if it appeared in Cold Open 2 since I've had a few comments here saying they believe it appears behind the player, though it may not be visible through normal means. Good to know!
@@ByteOfRamen would it be possible for you to make [AinaVT - LethalConfig] as a dependency, then in a config, adding a checkbox for the shadow figure, and a button for each cut-scene? (if LethalConfig doesn't handle buttons, a 0-1 slider, a listener for it to be 1, and then resetting the slider to 0 when listener triggers?)
Also, if it refuses to load without UnityExplorer, it's likely UnityExplorer forces all files to load, even files that aren't usually loaded when the game starts up, have you tried to load the shadow figures file location manually with a line of code during startup?
It says "WORK STARTS ON October 23" in the store page that might be a reference to the release date
On the terminal? or on the steam store?
If you’re talking about the trailer on the Steam page, pretty sure that’s for when it initially released into early access
@@BigIdiot-md8pi could be both
@@cringe__6040 As cool as a 1 year anniversary full release would be, Zeekers initially said LC would be in early access for 6 months or for as long as he wanted it to be. As far as I’m aware, he hasn’t given any updates on how much longer it would be, so yeah, I’m fairly confident in saying that the October 23 date was in reference to its early release date
@@BigIdiot-md8pi I was referring to the fact that perhaps the lore implications of that day and the fact it realised that day could both be true
I believe the first cutscene is actually Old Birds conducting a raid on Coilhead production facilities or centers or something. There’s another video on their lore, don’t remember who made it, but it made a lot of sense since Old Birds and Coilheads were each created by opposing factions who eventually went to war (Old Birds were built to counter coilheads with their bright lights and loud speakers)
And the radiation coilheads let off attracts the old birds. Thats why pulling the apparatus sets them off.
That was my guess, but instead of a production facility, these coil-heads could simply be guards or sentries for any building. Maybe just a standard office, or government building
old birds had their first recorded appearance in 2143 with the invasion of anglen capital
sure they mightve been produced and used for military operations earlier in the 1900's (forgot the year the first cutscene takes place in) but i find it unlikely
That actually makes alot of sense (the old bird vs coilhead part).
I had already suspected that these two were created by opposite sides of the war, however my guess at the time was that coilheads were created as a more covert response to old birds, as old birds have an extensive pop culture history, while coilheads are talked about as a recent unknown threat, however i agree with your reasoning more than my own.
Coilheads feel like they were designed to fight humans, while old birds feel like they were designed to fight monsters (specifically coilheads). Something else i find interesting is that while all the abomination monsters are based on toys, (Jester/Jackinthebox, Nutcracker/Nutcracker, Coilhead/spring/slinky, Masked/TheatreMasks) none of the actual toys they were based on appear as scrap, meanwhile a toy version of the old bird does exist as scrap (Robot toy). Maybe all of the toys they were based on were recalled/confiscated when the abominations were created, either to make the abominations or to not spread imagry of them as a form of propoganda ("we want them playing with toys of our weapons of war, not toys the enemy's weapons of war! They'll think the enemies are cool or fun!" That sort of thing). Idk its just an interesting detail, regardless of what you make of it.
I think it's more likely that the first cutscene was actually from Sigurd''s perspective, seeing as the days match up. And the message about leaving is from his dad who is saying that he'll be leaving Titan, since Sigurd was concerned about it.
I also think the door opening is the company itself showing up to "hire" people. It took Sigurd from that desk job, and it took the space person from space.
We're told that the giant tentacled monster swallowed the golden planet. The golden planet would explain the golden light behind the door.
I was thinkin the same with the whole “hiring” process thing maybe the company scoops up people in just entirely fucked situations because it’ll explain them disappearing everybody just thinks they died
The thing with that is that the journal entry that was written on the day matching the calendar was after sigurd and the crew had been working for the company for a while already, and also it was written by desmond, not sigurd, which suggests to me that either sigurd had died or had regressed too deep into mania to be writing logs anymore. Since space guy going into the door is in a situation that very closely matches already being fired from the company, I don't think it's likely to be a hiring mechanism. I could see the door being a "disposal" system for underperforming workers, perhaps portaling into the company building to feed you to the company monster.
@@reaganharder1480 it could maybe be possible that sigurd is the person from cutscene 2 then, if sigurd was fired that day (or the previous day, depending on how long the oxygen supply lasts for). We know the person from cutscene 2 almost definitely is a company worker like sigurd was, and if cutscene 2 is the same day as the first cutscene then it would absolutely be around the same time as sigurds dissappearance. Even if the employee in cutscene 2 isnt sigurd, it would still be a weird coincidence for sigurd to stop writing the logs on the same day that at the very least one person goes through the door.
I feel like something to take into account is the color of each secret text in these cutscenes.
In the game there is a mention of a golden planet and as shown in the cutscenes, the doors reflect golden light. Also, the text "There is such a place" is written in gold, which connects these ideas together too.
I couldn't fine anything to link with the *red* text, but I recall Sigurd saying in a log "it sounded like crying *RED* faces all churned up and swept away by concrete", which would make a lot of sense. People trapped in eternal suffering inside the "beast" trying to seek a "hole in the fence" to escape hell, which might also be linked to the lable "DO NOT DRILL THROUGH OUR PROTECTIVE WALLS".
Following what we are seeing in the office cutscene, it is safe to asume that it happens in Titan (a moon which is preparing for war and allegadly creating biological weapons such as Coil-Heads) given the Coil-Head sitting in the background. In the logs in the terminal (which are written in green), that part in 11:48 where Sigurd mentions he hopes his dad isn't *staying* in Titan seem to go along with the final message of the cutscene: "I promise I'm going. I'm not staying" (which is also in green).
If I had to connect the dots, I'd say that Sigurd's dad is the one we are seeing in the office cutscene and the one to say "I promise I'm going. I'm not staying", a promise of leaving Titan before things get worse. Meanwhile, the same day October 15th, Desmond decides to encrypt the logs into the system knowing this is their last day on the job as they will be fired for not meeting quota (which would explain why this is the final log and why it ends in "-- as what else is there for us to do?"). Shortly after, they get fired and ejected from the ship, getting sucked into space and thus starting the other cutscene. The crewmate we see flying through space is Sigurd, the only crewmate who had their doubts if the stories of the golden planet were real (given he had communication with the voices behind the wall assuring him the stories are true), that's why, as he reaches the door, he tells to himself "There is such a place". Maybe at the same time, the door would open to his father by the same source that opened it for Sigurd, or maybe it was opened by Sigurd himself now that he's inside whatever is behind the door which would be explained because Sigurd said: "i miss dad".
If you have a question with my theory, ask me, I'm opened to critizism to shape something better.
Another thought, what if the mention of hole in the fence is the one on Artifice, where there is a hidden hole in the fence cur by someone
One thing that interests me is the removal of the helmet. If Sigurd does not believe in the golden place, perhaps he instead fears it. The voice telling sigurd of it and telling others, may be a deceptive being leading people to their death or something far worse. Two interpretations I have is the monster luring Sigurd to his death. He assures sigurd it is safe here, and sigurd removes his helmet and dies in space. The alternative is Sigurd knows the golden place is a lie, and upon seeing the door and knowing what is behind it, removes his helmet to die a quicker death before the being[s] behind the door take him. Of course, hes not in a great place mentally, it's also possible the door in this situation is in his head due to the low oxygen, similar to people in extreme cold removing their clothes because they feel like they're on fire, which only kills them faster.
The “DO NOT DRILL THROUGH OUR PROTECTIVE WALLS” label is definitely in reference to the laser type drill under 71-Gordian
Zeekers retconning the apparition in the door now opens a new interpretation. Those 2 individuals are about to meet a horrible fate may leave that door. Without the figure in the second cutscene that means it doesnt mean its a 2 way, instead it is a room with more than one entry.
Yes I think the doors lead to some sort of giant room with multiple doors leading there and maybe people on the other side can see through the door hence the shadow in the v50 update, for example another crewmember that got saved that is waiting for you?
Personally i think the cinematics should be viewable via the computer, ild make them like tapes so after there not viewable anymore they spawn a vhs/cd somewhere on one of the moons
It would definately helo to future-proof them that's for sure.
They should add a separate tv that has a vhs/cd stand put the cinematically you see in the stand then add separate tapes around each moon that adds to that moons lore
@@redwiltshire1816 theres the tv in game that has that one like "moon ad" thing that plays on loop, so I can totally see that fitting into the game
Or for the TV
@@redwiltshire1816 they already have a TV furniture item, and there already are vhs tapes in the form of the logs you can find on each moon. It would be cool if these tapes could work in conjunction with the TV, to display cinematic versions of the logs, perhaps simply video logs that were later transcribed in the terminal, or maybe just have the TV version of the log just be a supplemental image or short video to go along with the terminal version of the log.
I think that the coil heads were made by the titan guys to fight the artifice guys
Then the artifice guys made the old birds to exploit the weakness of the coil heads
I believe that it's actually the oposite. Artifice got suddenly invaded by Old birds built on Titan. And the V50 cutscene in a Titan facility where they are researching the counter for the Coil heads, that also would explain why Titan was mined for resources. I mean, those robots are huge🤔
@@Las_croquetoak_de_Txapote weren't Old Birds first sighted hundreds of years later in 2137 though? It'd make sense that Coil-heads were made first, they weren't that common so nothing really happened, but then as they increased their ranks by killing more people and giving them coil heads (thereby turning them into Coil-heads over time) and spread across space (maybe by boarding ships when people tried to flee? Getting into storage units?) then people developed Old Birds to counter them.
I love how quick the updates have been, even the little ones are a joy. Even if the game has (comparably) lower fidelity graphics the speed of the updates is truly impressive for just a dev.
true. the 3 main changes in v64 are exciting, even if they're just relatively small.
yes! just sad it sounds like he is slowing down dev on LC for now
I just want to point out that October 23 is when Lethal Company launched on Steam. The calendar may just be an indicator of that.
With the Maneater, I think it’s also worth noting that taking it out of the facility immediately causes it to cry and go evil mode.
As much as the last theory was for giggles, the fact that Jeb never leaves the building makes me wonder if Gordion is just a previous faculty they found him in. And that would explain why they don’t move him, he’d go evil mode.
It also gains 5x the amount of health it did before and becomes even more aggressive.
oh god.... more Jebs
Idk if it's the exact same, but the snoring of Jeb is a very deep pitch which is similar to the fake crying of the adult Maneater. Very loose connection tho LMAO
When I saw the full poem, the first thing I thought of was Artifice. “A hole in the fence”
As I believe I heard from your video on old birds, Artifice was a planet people were living on peacefully till old birds showed up, and they still tried to remain (with the hospital beds and such). I think this works as the “A defense” part of the poem as well. My theory is that Artifice was the planet used by ex-company men who escaped, and the old birds were sent (by the company or a major shareholder of them) to exterminate the opposition on the moon. It was left in the autopilot code from former attacks on the moon but is hidden from those simply seeking scrap.
It’s a bit of a stretch, but i do think the poem is referring to Artifice, partially because I believe Artifice is *the* single most important moon in the lore post Titan-war
It would be dope to have an alternative hard mode if the crew decides to investigate too much or follow Sigurds advice. I'm talkin new Enemy types or something like robots sent from company to ice you. It'd be cool if the drill thingy on the bottom activates a secret level inside companies walls
The only thing is that it wouldn't really make sense for you to continue to work for and sell things to the company while they're trying to kill you. I mean, if they really wanted you dead, they'd just open the door on your ship. So it would kinda have to change the game entirely.
As much as I want to believe more interesting interpretations of what the doors are, the fact that the company employee took off their helmet at the end of that cutscene really makes me think the door is a metaphor for death and the golden light is eternal bliss. This is boring but makes the most sense to me at the moment.
"As boring as that is" it does fit somewhat with the world of lethal company that we know already. The existence of the ghost girl at all is telling enough. Also im not sure wether it should be taken into consideration or not, but becoming a spectator after you die has some interesting lore implications if its actually canon and not just for the sake of gameplay. Very little of lethal company is just plain out of canon gameplay only features. The main menu is an in universe computer, the HUD and scan is on your in world visor, etc. It would be kind of weird for spectating to be the only non canon aspect of gameplay, especially since the spectator menu still resembles that of company tech, and also allows you to make the ship leave early, despite being dead. Perhaps this door thing happens every time someone dies, and it has an in universe explanation, and allows for spectating while still interacting with the physical world to occur (being a ghost).
Other things to note about spectating and death in this game:
• When you die you watch your own body for a couple seconds before moving to watch the nearest player to where you died. (Like a ghost ejected from its body, watching itself die, then moving to follow your friend instead)
• You still have control over your camera, and can freely orbit around your friend at will. (Like a ghost, hovering around someone)
• You can talk to other people as soon as they die, regardless of who they are spectating.(communication is instant, almost as if youre in the same place as eachother physically)
• Text chat is no longer accessible when you are spectating. (Text chat is an in world feature built into the suit you wore when you were alive, and presumably you are no longer wearing the suit, as suggested by cutscene 2).
Anyway thats it from me, bye bye
I've been thinking about the "bracken room". It seems like there's a common misconception that the bracken always spawns there and always drags bodies to this specific room. However, this has been disproven.
On Experimentation, if you noclip into the hidden building, you’ll find a part of it that shares the same walls and carpet as the "bracken room," but it has more rooms and hallways and is completely out of reach through normal gameplay. This hidden building seems to be part of a larger, experimental structure that includes the architecture of the "bracken room."
The coilhead manufacturing facility you theorized in the version 50 cutscene also has the same design elements, like the walls and carpet. The cutscene features an office with a window, showing a coilhead on the other side, which matches the office rooms with windows found in the hidden building on Experimentation.
Given that Experimentation's planet description is described as being hidden from human eyes, it fits that the coilhead facility in the cutscene might be the same hidden location on experimentation.
The bracken drags bodies to a predetermined "favorite location," often far from the main entrance.
So, while the bracken room is commonly seen as the bracken’s go-to spot, it seems more likely that it’s just because the "Bracken room" is usually determined to be the farthest away and most hidden room, which makes me think there is a connection between the three: The bracken room, out of bounds area on Experimentation, and the version 50 cutscene
Just a theory
I feel like the place under attack is being attacked BY the coilheads, explaining why the visible one is tied up. It would make sense, because it could tie to the lore of the two fighting clans from the old bird logs, and you can see how that rabbit hole could make a ton of sense. 6:04
Just wanna say, the v50 cutscene kinda looks like the experimentation out of bounds facility
I *almost* brought that up but didn't remember while writing the script. Yes indeed it absolutely does.
It would make sense, given the name "experimentation" and the interior basically always being the "factory" type, for the place to be, well, experimenting on things and producing things. Perhaps the factory interior we explore in the normal game is a sort of sublevel production zone, while the upper main area is the one we can find out of bounds inside the actual structure.
Though, it would be kind of weird for experimentation to be the place where weapons for both sides of the war to be produced (coilheads on one side, turrets and landmines on the other), so i think its more likely for experimentation (and thus the first cutscene) to be where people were containing and trying to study and experiment on the coilheads (hence the name experimentation), rather than it being the place where coilheads were made.
I find it more likely that all the mechanical weapons of war were one side of the war, while the abominations (jesters, coilheads, nutcrackers, masked, and Jeb) were on the opposite side of the war. I think it might be the case that factory interiors are associated with the mechanical side of the war, while the mansions are associated with the paranormal biological abomination side of the war. This is based on a few things, like the factory obviously containing the most "low value" (according to Jeb, the paranormal biological abomination) mechanical loot (big bolts, large axles, aparatuses, etc), as well as containing more turrets, mines, and traps than the mansions (offense and rend are the best examples of this trend), then for the mansion evidence all the "high value" (again, this is Jeb's valuation) scrap is found there, then also most of it makes reference to childish things, just like the other abominations are (they are corruptions of childrens toys) and also they are all very very common on mansion moons (rend has the highest chances for every single abomination. Jesters coilheads, Nutcrackers and masked are all very very common there.)
I feel like mineshaft interiors are probably just the same as factories, but instead being the source of the resources used to manufacture the machines, rather than being the place where the manufacturing happens. Their architecture is also verrrry similar, with some rooms looking almost identical.
Anyway i forgot what i was talking about so ill end it here
When I first saw the cutscenes, I actually interpreted the doors to be some harsher fate- specifically with that last cut scene, granted at the time I hadn’t caught the secret text. I thought that perhaps the crew-mate was trying to kill themselves before the door would fully open
same
i still think they were.
21:18 wow the story is starting to get a foot hold, I can’t wait to see what happ- CASHEY??
I think it’s the metaphor for the “Golden planet” because the doors are colored bright like gold, also the text “There is such a place” is somewhere else in the lore, but I don’t remember where
My primary idea is that the door represents death or some kind of afterlife. The second person pulls off their helmet far too early for it to be safe, and the way it just... appears in the middle of space makes it seem more like something that isn't truly there. Only issue is I dont see what impact this would have on the story at all.
I thought the first message was a reference to the father on Titan. It made me think the V50 cutscene was from his perspective as it seems as though he is replying to his son's concerns about him staying on Titan. "I promise that I'm going. I'm not staying" which with the calendar could point towards that cutscene being set on titan with coilheads being produced and tested for war.
its driving me nuts that this wasnt mentioned
you're killing it bro, quality of commentary and editing is amazing
From 20:22 to 20:34 when you’re showing the shadow man, there is text written in shadow, across his head, ends with the number 2
WAIT DOES THAT SAY O2?
Kind of a random theory, but what if the golden light behind the door is meant to connect LC to Zeeker's previous game, The Upturned? For those who do not know, in the game you play as someone who died and is traversing the afterlife, however, by the end of the game there's a mysterious horseman who seemingly starts taking people from there and just so happens to glow in a similar way, being a very bright, yellowish light
i figured i'd share that i think an important detail in v50's cutscene has the halden electronics bootscreen on the PC in front of your character (just like we see when booting up the game) before it powers off, so i think you're definitely right about that production facility being owned by the company. i think we can comfortably assume halden electronics IS the company, especially with halden's name on the side of the company cruiser.
as others have said, i also think the golden door COULD be related to the golden planet, as the color is obviously gold, as well as the "there is such a place" text when brightened. however, as you said, this guess is as plausible as anyone elses, as i figured by the time the golden door appears on October 15th in v50's cutscene, if it DOES take place in 1968, the golden planet would have already been consumed by the company monster
12:10 this could be the day that Sigurd’s contract ends
anyone noticed that the first cutscene died to a coilhead? coilheads stop when theyre looked at, the door opened behind when he was dying meaning he's not looking at the coilhead and therefore was killed by it. It's a small detail but its actually pretty nice
well no, the cutscene ends regardless where you are looking and you're free to look wherever in that one, the door opens regardless even if you're not looking at it. also the coilhead doesnt have a way in aside from the normal door which stays shut
Already a good day, woke up to a new lethal company video
The phrase "I promise that I'm going. I'm not staying" is actually similar to what Jess said to Sigurd.
I believe she was saying that she wanted to go, but chose to stay because Sigurd is staying.
Just thought it was interesting, as we don't really know what happened to Jess
maybe the door opens to the golden planet which is suspected to be behinf the wall with the monster and maybe the employee might be taking off his helmet to unalive himself since he knows that being eaten by the monster is eternal pain this would also explain how employees are in the other side of the wall
I bet next update will include some indication of the drill being operational soon
I hope, that would be such a treat!
Finally we get to see Jeb
I doubt it to be honest. The activation of drill seems to be a huge event lore wise, so i think it will be saved for the full release of the game
@@HerOwnKnifeI thought the game was fully released alreadg
@@bigfrazier86 its in early access
Another awesome video. I am starting to think that each cut scene is 1 of the employees each perspective. Maybe 2 more cut scenes will come out and it will show what happened to all 4. Good stuff with the Maneater theory being basically the monster
The October 23rd being circled I believe is also a reference to the release date of Lethal Company itself, which while not necessarily plot relevant, is a fun easter egg at the very least!
Perhaps there is something golden planet related. Maybe its just my brain trying to make connections that aren't there but the idea that the golden planet is an afterlife of sorts. Just spitballing
I considered the idea that the Golden Planet could be related and that it's something i'd like to dig into more. Here's hoping V70 tells us some more regarding this point.
I mean, the light is yellow and the golden planet is really important so, maybe
8:52 The name on the left "MyBallsHurt" LMAo
That's one of my friends who I often play with lmao some of the B-roll came from our session :)
In the information about the old birds they explain that they were created for the war against 2 empires, probably that of Titan. At the same time they explained that they were activated if they detected radiation, they were equipped with a very powerful flashlight and noisy speakers, which were things that damaged the coilheads, apart from the fact that they emitted radiation so they were easily detected. The old birds were designed to combat coilheads.
You can find this information in the bestiary or the fandom wiki
the only thing I could think about this whole video was the sigurd writing where he sees his dead friend across the river outside of the company's working area after a bracken apparently got him, I dont think it was a ghost or a mimic I think the door opened up for him at some point and he survived at least thats the only connection I can make from the known lore to new lore
A moon has A FENCE and a HOLE IN that FENCE!!!!
I don’t know why but some of the similarities of this game and another game by the developer, The Upturned, feel intentional. The look, the monsters, the goofiness - everything feels like it links back to that game. It could just be that the developer likes that style of game and such, but could it be possible that these two games exist in the same universe?
I'll look into the Upturned and get back to you. I'd be interested to know this too!
I've had the same idea. Because in one line of dialogue. Ick mentions someone named Haldentooth in the early 2000s of earth's history. Haldentooth could be the creator of Halden Electronics.
need a mod where you can play as the protag of The Upturned in lethal company. running around throwing scrap at monsters sounds hilarious
This can't be true due to the ending of upturned where you're told what happens to the last of humanity
@jacobnix9952 That's fair. But here's a theory, are we even human in lethal company? Afterall there's no actual evidence we are playing as humans in the game.
MORE LETHAL COMPANY LORE!!!!!!!!!
That coilhead was slumped and not moving even when you loose sight of it it seems- so it probably was not activated or was being "in production".
I think anyone could notice that it just fell over like a ragdoll when the rumbling started
And ey, the golden door is very HL G-Man (so someone either is getting save or shanghaied)
My claustrophobia dont let me Play in the mineshafts... Since they came out i always go back to the ship and play "Home Base" for my Friends.. but Sometimes it rly sucks tbh
I just thought of the yellow doors as being like doors to the afterlife or something like that since the doors appear when someone is probs gonna get kill by a coil or when someone is suffocating in space
Another big story thing that I'm hoping we get more coverage on in the future is this secret device located below the platform at the Company Building. My friend and I were climbing around after unloading our scrap haul at the company and we found that big device under the docking platform.
It's a huge cylindrical machine on a rail with the words "DONT TELL" spraypainted onto the side, and it has two of what seems to be apparatus slots on the side of the cylinder and the rail leads towards the company wall with a spraypainted circle where it would impact the building. On the back of the machine is the word "BATTERY", so we were led to believe that we need to gather two apparatuses and plug them into the side of the machine to activate it.
My friend assumed it was a bomb and we were gonna blow up the company, but other people think it's a drill. We gathered the apparatuses, but we couldn't do anything with the machine. I wonder what your thoughts on this machine will be once the full functionality is programmed into the game and its final release.
i thought the first cut scene might be Desmond being saved and the second cutscene might be Sigurd being saved by the mysterious shadow man
Seeing what other two people said, I must wonder:
What are the chances that the door isn't a afterlife or some "fate worse than death" but actually just us being hired?
When we spawn/respawn in game, we are kneeling and get up, like we just fell in, the employee in space probably has been through this before and want nothing to do with the company anymore, tried to kill themselfs before the door opened. (and probably were too late) The person on the first cutscene is being hired for the first time.
YEAAAHH NEW EVERBERON VIDEO!!!
I like the voice filter when you read the coil head log. Sounds really cool
Glad you like it!
20:38 hes called suit man in the files so i dont think its likr a enployee
My initial thought was that the guy in the V60 cutscene was taking off their helmet because they didn’t want to go through the door. Maybe it’s something more sinister altogether.
_Okay but the intro, while lowkey, absolutely puts me on my ass in the seat GROOVIN'! Funkey mans is great._
your vids are so eye-opening istg, they're amazing
The version 50 cutscene appeared randomly like two days ago when I booted up the game for the first time and it scared the f@@k outta me.
My thoughts on the first cutscene is that maybe the person at the computer is Desmond, creating and encrypting his and all the other files Sigurd has made. Which would explain the date on the calendar matching the date on the final log. Also, if Desmond is actually the person behind the desk, then that would probably mean the facility he is at is not a factory for coil-heads, instead it could be a facility made to study the coil-head which due to the mysterious tremors and shaking, has accidentally caused a breach by letting the coil-head get loose. It can also kinda explain why the logs have fully stopped since the screams outside could have been the people on Sigurds crew, and Desmond might have either also died or went through the door and was never heard from again (or something idk). yeah thats what I think happend in the first cutscene at least idk
I just want to use the laser drill thing! it's so cool-looking and having to put two appatices in it seems so... cool for lack of better words
My interpretation is that the door is not benevolent and that it's a higher power from the company coming to collect the employees, like G-Man in Half-Life. The employee in space realizes he's going to get spit back into the cycle again and decides to take off his helmet rather than go through with it, that's why the video cuts before the door fully opens. The "such a place" mentioned in the hidden text is the afterlife.
But why would they take them back immediately after firing them? If they're just gonna start over, then what was even the point of ejecting them into space? Are they unable to seek more competent workers?
The submarine thing under the landing platform on Gordion has sockets for 2 Apparatuses (yellow power cores you can pull from facilities), but you can't put them in at present. Hopefully that becomes something
I kinda like that the story is slowly but surely evolving.. but not giving too much. Really makes it interesting for this long. Sure, there isn't much, so it's hard to throw too many conclusions, but it's not handholding us much at all so it's nice
A ltitle off topic, but I find it interesting how everyone seemingly forgot about that one bigass drill under the company building with what looks like two Apparatice-shaped holes.
I really want Zeekerss to explore that plot point more in the later updates.
On patreon, he actually named it. "Desmond's Drill" is what it's called in some concept art.
Oh my god yes the man drops a video during a time of me being sad thank you everberon
I got you lol
when it says "there is such a place" and the red text talking about a hole in the fence, pretty much an escape, and the green text talking about someone promising they were going to leave somewhere i feel like all of this has to do with the golden planet, and that how it's the only spot of peace left in the universe
21:35 IM LITERALLY PLAYING NO MANS SKY WHILE WATCHING THIS VIDEO WHAT
Good choice >:)
Someone could have already said this in the comments, but for the v50 cutscene, the silhouette of a person is still present in the cutscene. Its not as visible, but you're able to see shadow of what appears to be the shoulder/head area of a person in front of you between the observers window and exit door. At least that was the case when I opened the game September 15th.
thanks for covering the lore of this game
Of course, it's very fun for me!
6:20 I got back into lethal company about a week ago after months of not playing and had this cutscene when I first opened the game, and this shadowy figure was in the glowing doorway of my cutscene.
I also thought about the moon Artifice, where there's a cabin to the right side of the map and a literal hole in the fence which acts sort of like a safe area. The messages could be alluding to that as a safe route, although that would be quite anticlimactic, or there's some bigger secret regarding that spot. Artifice also being a hidden moon and the most expensive one makes it intriguing at least.
The theory about the company monster being a maneater is actually genius
"A Hole In The Fence"
There is a Hole in the fence on map Artifice
I think the doors are a metaphor for death "at death's door". I also think its important that the door in the v60 cutscene does not manage to open fully, unlike in the v50 one. This makes me believe that while the person in the 1st cutscene dies, the second doesn't. Thus it's linked to the theory that employees aren't replaced, but after they "die" they start over having forgotten everything, continuing to work for the company in an endless loop.
Also, the date October 23rd matches the release date of the game and says "work starts on October 23rd". This is most likely referring to the work of the employees of the company. Furthermore, by sigurd saying "I hope my dad isn't staying on titan" it's safe to assume that Titan wasn't one of the destinations of the company's spaceship back then, but was added later on. So it's possible that the company bought the facility to accelerate the oncome of war which would result in the abandonment of the moon, and more available scraps for them. Also, the planet that the call came from in one of sigurd's final logs could've been artifice, where the oldbirds where also manufactured.
23:55 i almost fucking choked from how hard i GASPED when you started explaining 'eats scrap, must be kept docile by the player, and this stops it from growing into an unstoppable killing machine' and it all fucking clicked holy SHIIIIIIIIIIIIIIT MY SON IS A PLANET-EATER LARVAE?!
edit ok fair enough it is a hell of a stretch but i've decided i'm gonna believe it until proven otherwise because it's way too damn cool. maybe the 'adult' maneater is just an adolescent phase, or they're tiny for their species if they develop through stress instead of over time idk
Rise and shine, Mr. Freeman, rise and shine
6:22
G Man retconning shit yet again
On the v50 loading screen, I can't understand the flashlight on the table though. It feels like it's spesifically there to illuminate the dark spot on the door, incase the coilhead attacks
That's a good point. My impression was that it was for the sake of scene composition (so that we can atill see the door when the lights cut out) but I dunno the meaning lore-wise?
"We had no idea v60 was coming"
Zeekerss announcing the update and then delaying it *three times:* 😭
Where was this? I remember this for V55 but not 60?
@@everberon He gave updates about its status on Twitter
He gave updates abt v60's status on X
23:37 is such a crazy clip maneater running at you and you get snapped by the bracken
My interpretation of “I’m going, I’m not staying” is much more about sigards father, much like sigard he could’ve written a note for his son to confirm that he was leaving titan before the war
Its also possible that the first cutscene (desk job/coilhead) was from his perspective,
I really hope we get a story mode one day.
The sentence " A hole in the fence" reminded me of the hole in the fence at Artifice, and Artifice was once a utopia
banger video as always mann. i was gonna mention the possible theory the doorway could lead to the golden planet but it looks like some people mentioned it already. now i wonder if the doorway could just lead to jeb since i think he ate the golden planet? i might be wrong, havent looked at the lore for a while
Very well could... the way that the Golden Planet works is still so strange. It's hard to come to any conclusions about it, but i'll keep digging o7
i think its really cool how the guy at the computer in the first cut scene likely has a window in his field of view is so that he can keep a constant eye on the coil head so it doesn't make a move. It's only after the lights go out that everything goes to shit likely because the coil head is free to move due to being shrouded in darkness.
omg 1 minute ago i luv watching lethal company lore videos
I got the v50 intro when I played yesterday
"I promise that I'm going I'm not staying." "There is such a place."
With the drill idea still being in the game (that being for future use or an implied employee rebellion against the company or the company taking down the wall), I think there is a chance we get to walk through a door into the golden paradise that is promised, however, taking into account that this is an endless game, the golden planet, which is implied to having been eaten by the company monster, it might lead us into a worse fate than we know of (and in a gameplay mechanic, it could mean we enter a new area, a hard mode or maybe it is the way to end the game, leaving our characters doomed, but free from the company)
there is a GIANT maneater inside the company building.
I cant wait for more story, lore and gameplay after it's early access release happens ❤ i have yet to play this but i love watching and hearing about it
"What is behind this veil of GOLDEN light"
THE GOLDEN PLANET? HELLO?
i love your lethal companys videos are great!
Thanks so much!
Lethal Company released on the 23rd of October, the same date that was circled on the calendar
The baby is also prone to crying from loud noises, similar to the company monster getting angry from excessive noise. just another similarity
thoughts:
The door at V60's opening scene leads to the "golden planet" that was eaten by "the monster", because it's weird how the "THERE IS SUCH A PLACE" text is closely deep yellow, similarly to gold. As well as the color of the inside of said door being golden too.
Maybe the guy is a sort of "guardian angel" type figure? His posture seems relaxed, trying not to look threatening, waiting for the person who he's "talking" to to take his hand and follow him through the doorway, so to speak?
A golden planet and now a door with a golden light... I can't really think of anything... ooh a bird!
I dont know too much about the lore, but just wanted to throw this out there:
Considering the oct 15th date match up, is it possible that the drill was turned on by Sigurds team and that is what is causing the building to shake in the cut scene? And that Sigurd's team caused some kind of containment breach?
Idk at all if that works with the lore, but that was the first though I had.
It looks like the golden door is the heaven of lethal company, seeing the dream golden planet behind the golden door right before ur death
9:05 I believe that the coil head being here has 2 implications. The first one is that the character is a scientist attempting to research the coil heads. This could explain why they have it restrained, as to stop it from harming them. The other implication is that this is the coil head being developed, since the bestiary says that there's speculation it could be a biological weapon.
There's a fan theory for who could've created it. Before it was removed, the Old Bird bestiary entry stated that it was speculated to be created by the Buemont Military to take down the Anglen Empire. The fan theory suggests that the Coil-Head could be a creation of the Anglens, as a weapon to fight against the Buemont Military. The shaking in the scene could have been old birds walking outside the building, as if to destroy it.
Also for why October 23 is circled, I believe it's a reference to the game's release date of October 23, 2023.
(Also you missed the 2nd line when quoting the v60 intro, it says "A pardon, a defense, a tunnel, a hole in the fence" and not "A pardon, a defense, a hole in the fence")