Lethal Company's SECRET Storyline is Growing... | Lethal Company Lore

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

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  • @everberon
    @everberon  หลายเดือนก่อน +175

    Where do you guys think this storyline is going? I made this video primarily because its something I'd very much like to get to the bottom of. Let me know what you're thinking...

    • @zygopetrax
      @zygopetrax หลายเดือนก่อน +14

      Simply, they died, and the door is the gate to heaven
      That's my theory

    • @KingSaucy3146
      @KingSaucy3146 หลายเดือนก่อน +3

      all lot of effort just that tho

    • @wiffgam15
      @wiffgam15 หลายเดือนก่อน +3

      what if the circled day is the day that they were going to the drill under the company or the door day

    • @The_Ultimate_Egg1
      @The_Ultimate_Egg1 หลายเดือนก่อน +5

      a hole in the fence, isnt that literally a hole in the fence in 68-artifice?

    • @PIGEON5265
      @PIGEON5265 หลายเดือนก่อน +2

      I think you should look into Zeekerrs's previous game, upturned. Its ending shows a figure of someone on horseback with a blinding backlight. I don't know much about upturned's lore but maybe, just maybe these two games might share the same universe!
      Also i really like lethal company's "future". It has advanced techs but no real development in terms of culture or anything, it seems as if the world is stuck in 2000! (except for space ships, giant migrating warmachines and whatnot.😀)

  • @UmahBunny
    @UmahBunny หลายเดือนก่อน +1092

    isn't there a golden planet in lethal company lore that people suspect is real but have never seen it

    • @SamWiseR0bert
      @SamWiseR0bert หลายเดือนก่อน +95

      Yes, I think the door is to that place.

    • @GooseThatMakesYourPcDirty
      @GooseThatMakesYourPcDirty หลายเดือนก่อน

      The beast (probably the company) ate it

    • @vgcsenior14
      @vgcsenior14 หลายเดือนก่อน +187

      If you search for Gordion data is inexistent. Meanwhile, if you search for Goldeon data is classified

    • @theblubanshee8027
      @theblubanshee8027 หลายเดือนก่อน +111

      i think sigurd says that the monster likely ate it. it might still be there but i do believe the monster ate it

    • @bescrim
      @bescrim หลายเดือนก่อน +49

      @@vgcsenior14 pretty sure that's the terminal auto-correcting to "Gold" because typing it in gives the same result.

  • @CrimsonClaws
    @CrimsonClaws หลายเดือนก่อน +890

    Knowing this games huge theme of hopelessness, I can only imagine this golden door, hope of salvation, etc. is just the afterlife

    • @loorthedarkelf8353
      @loorthedarkelf8353 หลายเดือนก่อน +75

      Disagree.
      The game is about hopelessness under a megacorp that owns everything.
      This was a popular plot to scary media in the early 60's that made a comeback in the 90's. In the 80's the biggest fear everyone had besides A Corp screwing everyone was Their Neighbors.
      Death is one of the Less Bad fates, because the horror of the Corporation is how easily it adds people to itself while sucking all their humanity and puppeting the husk.
      Hope can only be accessed as a group, and it leads to Being Able To Be A Human Being. To cease being a cog in the machine until you break, die, or are discarded.
      You don't escape by dying. Someone else will just step up to the plate, more ignorant that you were Cause You Died Before You Could Tell Anyone.
      I'm gonna bet its a communcations array.
      Workers only win we can hear each other's pain.

    • @itzwaluigitime8678
      @itzwaluigitime8678 หลายเดือนก่อน +7

      nah that'd be disappointing af

    • @mrrp405
      @mrrp405 หลายเดือนก่อน +10

      @@loorthedarkelf8353so its a UNION

    • @Tycholarfero
      @Tycholarfero หลายเดือนก่อน +1

      Occams Razor says very probably but it's be extremely lame if true

    • @terraxtroyer2265
      @terraxtroyer2265 หลายเดือนก่อน +4

      I would agree. Every instance where the golden door appears, the POV crewmate is forced to die. The v50 cutscene, the door opens behind, deliberately forcing the crewmate to look away from the coil head. The v60 cutscene, the golden door opens as the crewmate takes off their helmet while floating in space.

  • @ByteOfRamen
    @ByteOfRamen หลายเดือนก่อน +373

    I am the developer of this mod. My initial goal was to make it accessible either through the main menu or via in-game computer, but since I have no experience with the Unity Engine, I had to scale back the implementation. In time, I plan to learn Unity and develop a more robust system beyond just using a config file-something for future me to tackle.
    I created this mod because no one else had, and I found it surprising, as these cutscenes are crucial for understanding the game's lore.
    P.S. The ominous figure is still present in the game, just disabled. I can release an update to the mod to give you an option to enable it.

    • @everberon
      @everberon  หลายเดือนก่อน +55

      Hey, glad to hear from you! It'a great so far and we're glad to have it! Thanks for all of your work!

    • @ByteOfRamen
      @ByteOfRamen หลายเดือนก่อน +31

      @@everberon I have spent most of today trying to enable that ominous figure (SuitmanSprite), but it refuses to activate unless manually activated using UnityExplorer ... gonna have to allocate more time at some point in the future to work on this. So far I have found that it does not show at all in Cold Open 2, the doors are actually different, even though "SuitmanSprite" exists in both scenes(Disabled).
      Cold Open 1 Door: VisibleDoorInWall
      Cold Open 2 Door: SpaceDoorway

    • @Renschi.
      @Renschi. หลายเดือนก่อน +1

      ​ @notR4M3N Hey, can I have your discord, I wanna help with this :)

    • @everberon
      @everberon  หลายเดือนก่อน +16

      @@ByteOfRamen Oh interesting stuff... I was wondering about if it appeared in Cold Open 2 since I've had a few comments here saying they believe it appears behind the player, though it may not be visible through normal means. Good to know!

    • @niaford690
      @niaford690 หลายเดือนก่อน

      @@ByteOfRamen would it be possible for you to make [AinaVT - LethalConfig] as a dependency, then in a config, adding a checkbox for the shadow figure, and a button for each cut-scene? (if LethalConfig doesn't handle buttons, a 0-1 slider, a listener for it to be 1, and then resetting the slider to 0 when listener triggers?)
      Also, if it refuses to load without UnityExplorer, it's likely UnityExplorer forces all files to load, even files that aren't usually loaded when the game starts up, have you tried to load the shadow figures file location manually with a line of code during startup?

  • @seascorpion3810
    @seascorpion3810 หลายเดือนก่อน +585

    It says "WORK STARTS ON October 23" in the store page that might be a reference to the release date

    • @KingSaucy3146
      @KingSaucy3146 หลายเดือนก่อน +1

      On the terminal? or on the steam store?

    • @BigIdiot-md8pi
      @BigIdiot-md8pi หลายเดือนก่อน +33

      If you’re talking about the trailer on the Steam page, pretty sure that’s for when it initially released into early access

    • @cringe__6040
      @cringe__6040 หลายเดือนก่อน +4

      @@BigIdiot-md8pi could be both

    • @BigIdiot-md8pi
      @BigIdiot-md8pi หลายเดือนก่อน +9

      @@cringe__6040 As cool as a 1 year anniversary full release would be, Zeekers initially said LC would be in early access for 6 months or for as long as he wanted it to be. As far as I’m aware, he hasn’t given any updates on how much longer it would be, so yeah, I’m fairly confident in saying that the October 23 date was in reference to its early release date

    • @cringe__6040
      @cringe__6040 หลายเดือนก่อน +4

      @@BigIdiot-md8pi I was referring to the fact that perhaps the lore implications of that day and the fact it realised that day could both be true

  • @shinsou2450
    @shinsou2450 หลายเดือนก่อน +164

    I believe the first cutscene is actually Old Birds conducting a raid on Coilhead production facilities or centers or something. There’s another video on their lore, don’t remember who made it, but it made a lot of sense since Old Birds and Coilheads were each created by opposing factions who eventually went to war (Old Birds were built to counter coilheads with their bright lights and loud speakers)

    • @temmie9430
      @temmie9430 หลายเดือนก่อน +54

      And the radiation coilheads let off attracts the old birds. Thats why pulling the apparatus sets them off.

    • @mr.hi_vevo414
      @mr.hi_vevo414 หลายเดือนก่อน +5

      That was my guess, but instead of a production facility, these coil-heads could simply be guards or sentries for any building. Maybe just a standard office, or government building

    • @pupeescobar698
      @pupeescobar698 หลายเดือนก่อน +3

      old birds had their first recorded appearance in 2143 with the invasion of anglen capital
      sure they mightve been produced and used for military operations earlier in the 1900's (forgot the year the first cutscene takes place in) but i find it unlikely

    • @jc_art_
      @jc_art_ หลายเดือนก่อน +3

      That actually makes alot of sense (the old bird vs coilhead part).
      I had already suspected that these two were created by opposite sides of the war, however my guess at the time was that coilheads were created as a more covert response to old birds, as old birds have an extensive pop culture history, while coilheads are talked about as a recent unknown threat, however i agree with your reasoning more than my own.
      Coilheads feel like they were designed to fight humans, while old birds feel like they were designed to fight monsters (specifically coilheads). Something else i find interesting is that while all the abomination monsters are based on toys, (Jester/Jackinthebox, Nutcracker/Nutcracker, Coilhead/spring/slinky, Masked/TheatreMasks) none of the actual toys they were based on appear as scrap, meanwhile a toy version of the old bird does exist as scrap (Robot toy). Maybe all of the toys they were based on were recalled/confiscated when the abominations were created, either to make the abominations or to not spread imagry of them as a form of propoganda ("we want them playing with toys of our weapons of war, not toys the enemy's weapons of war! They'll think the enemies are cool or fun!" That sort of thing). Idk its just an interesting detail, regardless of what you make of it.

  • @MobiusChickenStrip
    @MobiusChickenStrip หลายเดือนก่อน +204

    I think it's more likely that the first cutscene was actually from Sigurd''s perspective, seeing as the days match up. And the message about leaving is from his dad who is saying that he'll be leaving Titan, since Sigurd was concerned about it.
    I also think the door opening is the company itself showing up to "hire" people. It took Sigurd from that desk job, and it took the space person from space.
    We're told that the giant tentacled monster swallowed the golden planet. The golden planet would explain the golden light behind the door.

    • @scootyman3800
      @scootyman3800 หลายเดือนก่อน

      I was thinkin the same with the whole “hiring” process thing maybe the company scoops up people in just entirely fucked situations because it’ll explain them disappearing everybody just thinks they died

    • @reaganharder1480
      @reaganharder1480 หลายเดือนก่อน +7

      The thing with that is that the journal entry that was written on the day matching the calendar was after sigurd and the crew had been working for the company for a while already, and also it was written by desmond, not sigurd, which suggests to me that either sigurd had died or had regressed too deep into mania to be writing logs anymore. Since space guy going into the door is in a situation that very closely matches already being fired from the company, I don't think it's likely to be a hiring mechanism. I could see the door being a "disposal" system for underperforming workers, perhaps portaling into the company building to feed you to the company monster.

    • @jc_art_
      @jc_art_ หลายเดือนก่อน

      ​​@@reaganharder1480 it could maybe be possible that sigurd is the person from cutscene 2 then, if sigurd was fired that day (or the previous day, depending on how long the oxygen supply lasts for). We know the person from cutscene 2 almost definitely is a company worker like sigurd was, and if cutscene 2 is the same day as the first cutscene then it would absolutely be around the same time as sigurds dissappearance. Even if the employee in cutscene 2 isnt sigurd, it would still be a weird coincidence for sigurd to stop writing the logs on the same day that at the very least one person goes through the door.

  • @Markm8
    @Markm8 หลายเดือนก่อน +206

    Personally i think the cinematics should be viewable via the computer, ild make them like tapes so after there not viewable anymore they spawn a vhs/cd somewhere on one of the moons

    • @everberon
      @everberon  หลายเดือนก่อน +35

      It would definately helo to future-proof them that's for sure.

    • @redwiltshire1816
      @redwiltshire1816 หลายเดือนก่อน +8

      They should add a separate tv that has a vhs/cd stand put the cinematically you see in the stand then add separate tapes around each moon that adds to that moons lore

    • @Markm8
      @Markm8 หลายเดือนก่อน

      @@redwiltshire1816 theres the tv in game that has that one like "moon ad" thing that plays on loop, so I can totally see that fitting into the game

    • @xendra1724
      @xendra1724 หลายเดือนก่อน +1

      Or for the TV

    • @jc_art_
      @jc_art_ หลายเดือนก่อน

      ​@@redwiltshire1816 they already have a TV furniture item, and there already are vhs tapes in the form of the logs you can find on each moon. It would be cool if these tapes could work in conjunction with the TV, to display cinematic versions of the logs, perhaps simply video logs that were later transcribed in the terminal, or maybe just have the TV version of the log just be a supplemental image or short video to go along with the terminal version of the log.

  • @eliasdex1236
    @eliasdex1236 หลายเดือนก่อน +72

    I feel like something to take into account is the color of each secret text in these cutscenes.
    In the game there is a mention of a golden planet and as shown in the cutscenes, the doors reflect golden light. Also, the text "There is such a place" is written in gold, which connects these ideas together too.
    I couldn't fine anything to link with the *red* text, but I recall Sigurd saying in a log "it sounded like crying *RED* faces all churned up and swept away by concrete", which would make a lot of sense. People trapped in eternal suffering inside the "beast" trying to seek a "hole in the fence" to escape hell, which might also be linked to the lable "DO NOT DRILL THROUGH OUR PROTECTIVE WALLS".
    Following what we are seeing in the office cutscene, it is safe to asume that it happens in Titan (a moon which is preparing for war and allegadly creating biological weapons such as Coil-Heads) given the Coil-Head sitting in the background. In the logs in the terminal (which are written in green), that part in 11:48 where Sigurd mentions he hopes his dad isn't *staying* in Titan seem to go along with the final message of the cutscene: "I promise I'm going. I'm not staying" (which is also in green).
    If I had to connect the dots, I'd say that Sigurd's dad is the one we are seeing in the office cutscene and the one to say "I promise I'm going. I'm not staying", a promise of leaving Titan before things get worse. Meanwhile, the same day October 15th, Desmond decides to encrypt the logs into the system knowing this is their last day on the job as they will be fired for not meeting quota (which would explain why this is the final log and why it ends in "-- as what else is there for us to do?"). Shortly after, they get fired and ejected from the ship, getting sucked into space and thus starting the other cutscene. The crewmate we see flying through space is Sigurd, the only crewmate who had their doubts if the stories of the golden planet were real (given he had communication with the voices behind the wall assuring him the stories are true), that's why, as he reaches the door, he tells to himself "There is such a place". Maybe at the same time, the door would open to his father by the same source that opened it for Sigurd, or maybe it was opened by Sigurd himself now that he's inside whatever is behind the door which would be explained because Sigurd said: "i miss dad".
    If you have a question with my theory, ask me, I'm opened to critizism to shape something better.

    • @godemojiman
      @godemojiman หลายเดือนก่อน +3

      Another thought, what if the mention of hole in the fence is the one on Artifice, where there is a hidden hole in the fence cur by someone

    • @EmeraldCrowz
      @EmeraldCrowz หลายเดือนก่อน +3

      One thing that interests me is the removal of the helmet. If Sigurd does not believe in the golden place, perhaps he instead fears it. The voice telling sigurd of it and telling others, may be a deceptive being leading people to their death or something far worse. Two interpretations I have is the monster luring Sigurd to his death. He assures sigurd it is safe here, and sigurd removes his helmet and dies in space. The alternative is Sigurd knows the golden place is a lie, and upon seeing the door and knowing what is behind it, removes his helmet to die a quicker death before the being[s] behind the door take him. Of course, hes not in a great place mentally, it's also possible the door in this situation is in his head due to the low oxygen, similar to people in extreme cold removing their clothes because they feel like they're on fire, which only kills them faster.

    • @NatePlayzs
      @NatePlayzs หลายเดือนก่อน

      The “DO NOT DRILL THROUGH OUR PROTECTIVE WALLS” label is definitely in reference to the laser type drill under 71-Gordian

  • @beansman8297
    @beansman8297 หลายเดือนก่อน +172

    Zeekers retconning the apparition in the door now opens a new interpretation. Those 2 individuals are about to meet a horrible fate may leave that door. Without the figure in the second cutscene that means it doesnt mean its a 2 way, instead it is a room with more than one entry.

    • @PlushTheBerserk
      @PlushTheBerserk หลายเดือนก่อน +6

      Yes I think the doors lead to some sort of giant room with multiple doors leading there and maybe people on the other side can see through the door hence the shadow in the v50 update, for example another crewmember that got saved that is waiting for you?

  • @semidecent4395
    @semidecent4395 หลายเดือนก่อน +134

    With the Maneater, I think it’s also worth noting that taking it out of the facility immediately causes it to cry and go evil mode.
    As much as the last theory was for giggles, the fact that Jeb never leaves the building makes me wonder if Gordion is just a previous faculty they found him in. And that would explain why they don’t move him, he’d go evil mode.

    • @softsounds8453
      @softsounds8453 หลายเดือนก่อน +8

      It also gains 5x the amount of health it did before and becomes even more aggressive.

    • @Darnlol
      @Darnlol หลายเดือนก่อน +4

      oh god.... more Jebs

    • @starranger4104
      @starranger4104 หลายเดือนก่อน

      Idk if it's the exact same, but the snoring of Jeb is a very deep pitch which is similar to the fake crying of the adult Maneater. Very loose connection tho LMAO

  • @facefood655
    @facefood655 หลายเดือนก่อน +55

    As much as I want to believe more interesting interpretations of what the doors are, the fact that the company employee took off their helmet at the end of that cutscene really makes me think the door is a metaphor for death and the golden light is eternal bliss. This is boring but makes the most sense to me at the moment.

    • @jc_art_
      @jc_art_ หลายเดือนก่อน +4

      "As boring as that is" it does fit somewhat with the world of lethal company that we know already. The existence of the ghost girl at all is telling enough. Also im not sure wether it should be taken into consideration or not, but becoming a spectator after you die has some interesting lore implications if its actually canon and not just for the sake of gameplay. Very little of lethal company is just plain out of canon gameplay only features. The main menu is an in universe computer, the HUD and scan is on your in world visor, etc. It would be kind of weird for spectating to be the only non canon aspect of gameplay, especially since the spectator menu still resembles that of company tech, and also allows you to make the ship leave early, despite being dead. Perhaps this door thing happens every time someone dies, and it has an in universe explanation, and allows for spectating while still interacting with the physical world to occur (being a ghost).
      Other things to note about spectating and death in this game:
      • When you die you watch your own body for a couple seconds before moving to watch the nearest player to where you died. (Like a ghost ejected from its body, watching itself die, then moving to follow your friend instead)
      • You still have control over your camera, and can freely orbit around your friend at will. (Like a ghost, hovering around someone)
      • You can talk to other people as soon as they die, regardless of who they are spectating.(communication is instant, almost as if youre in the same place as eachother physically)
      • Text chat is no longer accessible when you are spectating. (Text chat is an in world feature built into the suit you wore when you were alive, and presumably you are no longer wearing the suit, as suggested by cutscene 2).
      Anyway thats it from me, bye bye

  • @EXXArchive
    @EXXArchive หลายเดือนก่อน +55

    I think that the coil heads were made by the titan guys to fight the artifice guys
    Then the artifice guys made the old birds to exploit the weakness of the coil heads

    • @Las_croquetoak_de_Txapote
      @Las_croquetoak_de_Txapote หลายเดือนก่อน +4

      I believe that it's actually the oposite. Artifice got suddenly invaded by Old birds built on Titan. And the V50 cutscene in a Titan facility where they are researching the counter for the Coil heads, that also would explain why Titan was mined for resources. I mean, those robots are huge🤔

    • @glasses2926
      @glasses2926 หลายเดือนก่อน +3

      ​@@Las_croquetoak_de_Txapote weren't Old Birds first sighted hundreds of years later in 2137 though? It'd make sense that Coil-heads were made first, they weren't that common so nothing really happened, but then as they increased their ranks by killing more people and giving them coil heads (thereby turning them into Coil-heads over time) and spread across space (maybe by boarding ships when people tried to flee? Getting into storage units?) then people developed Old Birds to counter them.

  • @migweegwee2824
    @migweegwee2824 หลายเดือนก่อน +30

    It would be dope to have an alternative hard mode if the crew decides to investigate too much or follow Sigurds advice. I'm talkin new Enemy types or something like robots sent from company to ice you. It'd be cool if the drill thingy on the bottom activates a secret level inside companies walls

    • @hoovy5147
      @hoovy5147 หลายเดือนก่อน +7

      The only thing is that it wouldn't really make sense for you to continue to work for and sell things to the company while they're trying to kill you. I mean, if they really wanted you dead, they'd just open the door on your ship. So it would kinda have to change the game entirely.

  • @davidgoebel2829
    @davidgoebel2829 หลายเดือนก่อน +47

    I love how quick the updates have been, even the little ones are a joy. Even if the game has (comparably) lower fidelity graphics the speed of the updates is truly impressive for just a dev.

    • @michaelelischer1565
      @michaelelischer1565 หลายเดือนก่อน +3

      true. the 3 main changes in v64 are exciting, even if they're just relatively small.

    • @jaspin555
      @jaspin555 หลายเดือนก่อน +1

      yes! just sad it sounds like he is slowing down dev on LC for now

  • @PicklesTheOtt
    @PicklesTheOtt หลายเดือนก่อน +19

    I just want to point out that October 23 is when Lethal Company launched on Steam. The calendar may just be an indicator of that.

  • @Armoredmaple122
    @Armoredmaple122 หลายเดือนก่อน +51

    Just wanna say, the v50 cutscene kinda looks like the experimentation out of bounds facility

    • @everberon
      @everberon  หลายเดือนก่อน +24

      I *almost* brought that up but didn't remember while writing the script. Yes indeed it absolutely does.

    • @jc_art_
      @jc_art_ หลายเดือนก่อน +1

      It would make sense, given the name "experimentation" and the interior basically always being the "factory" type, for the place to be, well, experimenting on things and producing things. Perhaps the factory interior we explore in the normal game is a sort of sublevel production zone, while the upper main area is the one we can find out of bounds inside the actual structure.
      Though, it would be kind of weird for experimentation to be the place where weapons for both sides of the war to be produced (coilheads on one side, turrets and landmines on the other), so i think its more likely for experimentation (and thus the first cutscene) to be where people were containing and trying to study and experiment on the coilheads (hence the name experimentation), rather than it being the place where coilheads were made.
      I find it more likely that all the mechanical weapons of war were one side of the war, while the abominations (jesters, coilheads, nutcrackers, masked, and Jeb) were on the opposite side of the war. I think it might be the case that factory interiors are associated with the mechanical side of the war, while the mansions are associated with the paranormal biological abomination side of the war. This is based on a few things, like the factory obviously containing the most "low value" (according to Jeb, the paranormal biological abomination) mechanical loot (big bolts, large axles, aparatuses, etc), as well as containing more turrets, mines, and traps than the mansions (offense and rend are the best examples of this trend), then for the mansion evidence all the "high value" (again, this is Jeb's valuation) scrap is found there, then also most of it makes reference to childish things, just like the other abominations are (they are corruptions of childrens toys) and also they are all very very common on mansion moons (rend has the highest chances for every single abomination. Jesters coilheads, Nutcrackers and masked are all very very common there.)
      I feel like mineshaft interiors are probably just the same as factories, but instead being the source of the resources used to manufacture the machines, rather than being the place where the manufacturing happens. Their architecture is also verrrry similar, with some rooms looking almost identical.
      Anyway i forgot what i was talking about so ill end it here

  • @MuzluK
    @MuzluK หลายเดือนก่อน +21

    maybe the door opens to the golden planet which is suspected to be behinf the wall with the monster and maybe the employee might be taking off his helmet to unalive himself since he knows that being eaten by the monster is eternal pain this would also explain how employees are in the other side of the wall

  • @BeffyTheToad
    @BeffyTheToad หลายเดือนก่อน +14

    When I saw the full poem, the first thing I thought of was Artifice. “A hole in the fence”
    As I believe I heard from your video on old birds, Artifice was a planet people were living on peacefully till old birds showed up, and they still tried to remain (with the hospital beds and such). I think this works as the “A defense” part of the poem as well. My theory is that Artifice was the planet used by ex-company men who escaped, and the old birds were sent (by the company or a major shareholder of them) to exterminate the opposition on the moon. It was left in the autopilot code from former attacks on the moon but is hidden from those simply seeking scrap.
    It’s a bit of a stretch, but i do think the poem is referring to Artifice, partially because I believe Artifice is *the* single most important moon in the lore post Titan-war

  • @iambrando8342
    @iambrando8342 หลายเดือนก่อน +23

    21:18 wow the story is starting to get a foot hold, I can’t wait to see what happ- CASHEY??

  • @LoserLilith
    @LoserLilith หลายเดือนก่อน +50

    My primary idea is that the door represents death or some kind of afterlife. The second person pulls off their helmet far too early for it to be safe, and the way it just... appears in the middle of space makes it seem more like something that isn't truly there. Only issue is I dont see what impact this would have on the story at all.

  • @olkrai
    @olkrai หลายเดือนก่อน +29

    When I first saw the cutscenes, I actually interpreted the doors to be some harsher fate- specifically with that last cut scene, granted at the time I hadn’t caught the secret text. I thought that perhaps the crew-mate was trying to kill themselves before the door would fully open

  • @dopeastro
    @dopeastro หลายเดือนก่อน +99

    I bet next update will include some indication of the drill being operational soon

    • @everberon
      @everberon  หลายเดือนก่อน +27

      I hope, that would be such a treat!

    • @asimplepie2279
      @asimplepie2279 หลายเดือนก่อน +4

      Finally we get to see Jeb

    • @HerOwnKnife
      @HerOwnKnife หลายเดือนก่อน +17

      I doubt it to be honest. The activation of drill seems to be a huge event lore wise, so i think it will be saved for the full release of the game

    • @bigfrazier86
      @bigfrazier86 หลายเดือนก่อน +1

      @@HerOwnKnifeI thought the game was fully released alreadg

    • @HerOwnKnife
      @HerOwnKnife หลายเดือนก่อน +2

      @@bigfrazier86 its in early access

  • @godemojiman
    @godemojiman หลายเดือนก่อน +5

    I've been thinking about the "bracken room". It seems like there's a common misconception that the bracken always spawns there and always drags bodies to this specific room. However, this has been disproven.
    On Experimentation, if you noclip into the hidden building, you’ll find a part of it that shares the same walls and carpet as the "bracken room," but it has more rooms and hallways and is completely out of reach through normal gameplay. This hidden building seems to be part of a larger, experimental structure that includes the architecture of the "bracken room."
    The coilhead manufacturing facility you theorized in the version 50 cutscene also has the same design elements, like the walls and carpet. The cutscene features an office with a window, showing a coilhead on the other side, which matches the office rooms with windows found in the hidden building on Experimentation.
    Given that Experimentation's planet description is described as being hidden from human eyes, it fits that the coilhead facility in the cutscene might be the same hidden location on experimentation.
    The bracken drags bodies to a predetermined "favorite location," often far from the main entrance.
    So, while the bracken room is commonly seen as the bracken’s go-to spot, it seems more likely that it’s just because the "Bracken room" is usually determined to be the farthest away and most hidden room, which makes me think there is a connection between the three: The bracken room, out of bounds area on Experimentation, and the version 50 cutscene
    Just a theory

  • @presidentpumpkin253
    @presidentpumpkin253 หลายเดือนก่อน +115

    Perhaps there is something golden planet related. Maybe its just my brain trying to make connections that aren't there but the idea that the golden planet is an afterlife of sorts. Just spitballing

    • @everberon
      @everberon  หลายเดือนก่อน +20

      I considered the idea that the Golden Planet could be related and that it's something i'd like to dig into more. Here's hoping V70 tells us some more regarding this point.

    • @Dinosaur_Tornado
      @Dinosaur_Tornado หลายเดือนก่อน

      I mean, the light is yellow and the golden planet is really important so, maybe

  • @Le_Quack777
    @Le_Quack777 หลายเดือนก่อน +12

    I feel like the place under attack is being attacked BY the coilheads, explaining why the visible one is tied up. It would make sense, because it could tie to the lore of the two fighting clans from the old bird logs, and you can see how that rabbit hole could make a ton of sense. 6:04

  • @curlypoochgames6693
    @curlypoochgames6693 หลายเดือนก่อน +35

    I don’t know why but some of the similarities of this game and another game by the developer, The Upturned, feel intentional. The look, the monsters, the goofiness - everything feels like it links back to that game. It could just be that the developer likes that style of game and such, but could it be possible that these two games exist in the same universe?

    • @everberon
      @everberon  หลายเดือนก่อน +11

      I'll look into the Upturned and get back to you. I'd be interested to know this too!

    • @matthewmatt6
      @matthewmatt6 หลายเดือนก่อน +9

      I've had the same idea. Because in one line of dialogue. Ick mentions someone named Haldentooth in the early 2000s of earth's history. Haldentooth could be the creator of Halden Electronics.

    • @laughingstock7638
      @laughingstock7638 หลายเดือนก่อน +1

      need a mod where you can play as the protag of The Upturned in lethal company. running around throwing scrap at monsters sounds hilarious

    • @jacobnix9952
      @jacobnix9952 หลายเดือนก่อน

      This can't be true due to the ending of upturned where you're told what happens to the last of humanity

    • @matthewmatt6
      @matthewmatt6 หลายเดือนก่อน

      @jacobnix9952 That's fair. But here's a theory, are we even human in lethal company? Afterall there's no actual evidence we are playing as humans in the game.

  • @ragedrc
    @ragedrc หลายเดือนก่อน +6

    i figured i'd share that i think an important detail in v50's cutscene has the halden electronics bootscreen on the PC in front of your character (just like we see when booting up the game) before it powers off, so i think you're definitely right about that production facility being owned by the company. i think we can comfortably assume halden electronics IS the company, especially with halden's name on the side of the company cruiser.
    as others have said, i also think the golden door COULD be related to the golden planet, as the color is obviously gold, as well as the "there is such a place" text when brightened. however, as you said, this guess is as plausible as anyone elses, as i figured by the time the golden door appears on October 15th in v50's cutscene, if it DOES take place in 1968, the golden planet would have already been consumed by the company monster

  • @AleksandarNikolas
    @AleksandarNikolas หลายเดือนก่อน +2

    you're killing it bro, quality of commentary and editing is amazing

  • @funnulnum4960
    @funnulnum4960 หลายเดือนก่อน +8

    Already a good day, woke up to a new lethal company video

  • @DestroL2P
    @DestroL2P หลายเดือนก่อน +5

    My claustrophobia dont let me Play in the mineshafts... Since they came out i always go back to the ship and play "Home Base" for my Friends.. but Sometimes it rly sucks tbh

  • @Dat_One_Fella
    @Dat_One_Fella หลายเดือนก่อน +14

    8:52 The name on the left "MyBallsHurt" LMAo

    • @everberon
      @everberon  หลายเดือนก่อน +4

      That's one of my friends who I often play with lmao some of the B-roll came from our session :)

  • @User87_
    @User87_ หลายเดือนก่อน +6

    From 20:22 to 20:34 when you’re showing the shadow man, there is text written in shadow, across his head, ends with the number 2

    • @Fireghast10
      @Fireghast10 หลายเดือนก่อน +2

      WAIT DOES THAT SAY O2?

  • @User87_
    @User87_ หลายเดือนก่อน +6

    Another awesome video. I am starting to think that each cut scene is 1 of the employees each perspective. Maybe 2 more cut scenes will come out and it will show what happened to all 4. Good stuff with the Maneater theory being basically the monster

  • @averagetiannanmenenthusias1538
    @averagetiannanmenenthusias1538 หลายเดือนก่อน +6

    anyone noticed that the first cutscene died to a coilhead? coilheads stop when theyre looked at, the door opened behind when he was dying meaning he's not looking at the coilhead and therefore was killed by it. It's a small detail but its actually pretty nice

    • @Sopsy_Hallow
      @Sopsy_Hallow หลายเดือนก่อน +2

      well no, the cutscene ends regardless where you are looking and you're free to look wherever in that one, the door opens regardless even if you're not looking at it. also the coilhead doesnt have a way in aside from the normal door which stays shut

  • @sedtheprodigy8643
    @sedtheprodigy8643 หลายเดือนก่อน +4

    I think it’s the metaphor for the “Golden planet” because the doors are colored bright like gold, also the text “There is such a place” is somewhere else in the lore, but I don’t remember where

  • @gabrielcoventry4586
    @gabrielcoventry4586 หลายเดือนก่อน +6

    I thought the first message was a reference to the father on Titan. It made me think the V50 cutscene was from his perspective as it seems as though he is replying to his son's concerns about him staying on Titan. "I promise that I'm going. I'm not staying" which with the calendar could point towards that cutscene being set on titan with coilheads being produced and tested for war.

    • @LucillePalmer
      @LucillePalmer หลายเดือนก่อน +1

      its driving me nuts that this wasnt mentioned

  • @CarlosEduardoMontesdeOca
    @CarlosEduardoMontesdeOca หลายเดือนก่อน +3

    In the information about the old birds they explain that they were created for the war against 2 empires, probably that of Titan. At the same time they explained that they were activated if they detected radiation, they were equipped with a very powerful flashlight and noisy speakers, which were things that damaged the coilheads, apart from the fact that they emitted radiation so they were easily detected. The old birds were designed to combat coilheads.

    • @CarlosEduardoMontesdeOca
      @CarlosEduardoMontesdeOca หลายเดือนก่อน +1

      You can find this information in the bestiary or the fandom wiki

  • @cmonster3002
    @cmonster3002 หลายเดือนก่อน +6

    The phrase "I promise that I'm going. I'm not staying" is actually similar to what Jess said to Sigurd.
    I believe she was saying that she wanted to go, but chose to stay because Sigurd is staying.
    Just thought it was interesting, as we don't really know what happened to Jess

  • @TransCat_
    @TransCat_ หลายเดือนก่อน +3

    I just thought of the yellow doors as being like doors to the afterlife or something like that since the doors appear when someone is probs gonna get kill by a coil or when someone is suffocating in space

  • @antenitas
    @antenitas หลายเดือนก่อน +4

    Kind of a random theory, but what if the golden light behind the door is meant to connect LC to Zeeker's previous game, The Upturned? For those who do not know, in the game you play as someone who died and is traversing the afterlife, however, by the end of the game there's a mysterious horseman who seemingly starts taking people from there and just so happens to glow in a similar way, being a very bright, yellowish light

  • @masterzoroark6664
    @masterzoroark6664 หลายเดือนก่อน +2

    That coilhead was slumped and not moving even when you loose sight of it it seems- so it probably was not activated or was being "in production".
    I think anyone could notice that it just fell over like a ragdoll when the rumbling started
    And ey, the golden door is very HL G-Man (so someone either is getting save or shanghaied)

  • @iamlivinginyourwalls4781
    @iamlivinginyourwalls4781 หลายเดือนก่อน +6

    i thought the first cut scene might be Desmond being saved and the second cutscene might be Sigurd being saved by the mysterious shadow man

  • @lagboi4539
    @lagboi4539 หลายเดือนก่อน +23

    On the v50 loading screen, I can't understand the flashlight on the table though. It feels like it's spesifically there to illuminate the dark spot on the door, incase the coilhead attacks

    • @everberon
      @everberon  หลายเดือนก่อน +16

      That's a good point. My impression was that it was for the sake of scene composition (so that we can atill see the door when the lights cut out) but I dunno the meaning lore-wise?

  • @devin4dead305
    @devin4dead305 หลายเดือนก่อน +4

    the only thing I could think about this whole video was the sigurd writing where he sees his dead friend across the river outside of the company's working area after a bracken apparently got him, I dont think it was a ghost or a mimic I think the door opened up for him at some point and he survived at least thats the only connection I can make from the known lore to new lore

  • @zacksharkgames
    @zacksharkgames 6 ชั่วโมงที่ผ่านมา +1

    A moon has A FENCE and a HOLE IN that FENCE!!!!

  • @InnBreaded
    @InnBreaded 28 วันที่ผ่านมา +1

    12:10 this could be the day that Sigurd’s contract ends

  • @Lixmu
    @Lixmu หลายเดือนก่อน +1

    The version 50 cutscene appeared randomly like two days ago when I booted up the game for the first time and it scared the f@@k outta me.

  • @Raddaman8000
    @Raddaman8000 หลายเดือนก่อน +2

    The October 23rd being circled I believe is also a reference to the release date of Lethal Company itself, which while not necessarily plot relevant, is a fun easter egg at the very least!

  • @touhoutrash2436
    @touhoutrash2436 หลายเดือนก่อน +12

    MORE LETHAL COMPANY LORE!!!!!!!!!

  • @colinmoody661
    @colinmoody661 หลายเดือนก่อน

    I like the voice filter when you read the coil head log. Sounds really cool

    • @everberon
      @everberon  หลายเดือนก่อน

      Glad you like it!

  • @purecalamity
    @purecalamity หลายเดือนก่อน +5

    21:35 IM LITERALLY PLAYING NO MANS SKY WHILE WATCHING THIS VIDEO WHAT

    • @everberon
      @everberon  หลายเดือนก่อน +1

      Good choice >:)

  • @itzwaluigitime8678
    @itzwaluigitime8678 หลายเดือนก่อน

    your vids are so eye-opening istg, they're amazing

  • @coolcaterine8313
    @coolcaterine8313 หลายเดือนก่อน +1

    I got the v50 intro when I played yesterday

  • @Boomblox5896
    @Boomblox5896 หลายเดือนก่อน +9

    Another big story thing that I'm hoping we get more coverage on in the future is this secret device located below the platform at the Company Building. My friend and I were climbing around after unloading our scrap haul at the company and we found that big device under the docking platform.
    It's a huge cylindrical machine on a rail with the words "DONT TELL" spraypainted onto the side, and it has two of what seems to be apparatus slots on the side of the cylinder and the rail leads towards the company wall with a spraypainted circle where it would impact the building. On the back of the machine is the word "BATTERY", so we were led to believe that we need to gather two apparatuses and plug them into the side of the machine to activate it.
    My friend assumed it was a bomb and we were gonna blow up the company, but other people think it's a drill. We gathered the apparatuses, but we couldn't do anything with the machine. I wonder what your thoughts on this machine will be once the full functionality is programmed into the game and its final release.

  • @SpringDavid
    @SpringDavid หลายเดือนก่อน +1

    Seeing what other two people said, I must wonder:
    What are the chances that the door isn't a afterlife or some "fate worse than death" but actually just us being hired?
    When we spawn/respawn in game, we are kneeling and get up, like we just fell in, the employee in space probably has been through this before and want nothing to do with the company anymore, tried to kill themselfs before the door opened. (and probably were too late) The person on the first cutscene is being hired for the first time.

  • @fred8422
    @fred8422 หลายเดือนก่อน +28

    who would have thought a roblox furry could develop such a cool and interesting world with actual engaging gameplay at the same time

    • @guillermomunoz3422
      @guillermomunoz3422 หลายเดือนก่อน

      Man, furries run the world. It's not even a joke, there's so many furries in high places, that it's best to learn to respect them

    • @harmonicky3313
      @harmonicky3313 หลายเดือนก่อน +3

      Honestly not that surprising lol

    • @fred8422
      @fred8422 หลายเดือนก่อน +3

      @@harmonicky3313 yeah tbf upturned and it steals were really great so it makes sense that lethal company followed

  • @FishyBoi1337
    @FishyBoi1337 หลายเดือนก่อน +1

    I just want to use the laser drill thing! it's so cool-looking and having to put two appatices in it seems so... cool for lack of better words

  • @vpplants4467
    @vpplants4467 หลายเดือนก่อน +1

    when it says "there is such a place" and the red text talking about a hole in the fence, pretty much an escape, and the green text talking about someone promising they were going to leave somewhere i feel like all of this has to do with the golden planet, and that how it's the only spot of peace left in the universe

  • @slidersgamingyt
    @slidersgamingyt หลายเดือนก่อน +7

    omg 1 minute ago i luv watching lethal company lore videos

  • @Matt-md5yt
    @Matt-md5yt หลายเดือนก่อน +3

    thanks for covering the lore of this game

    • @everberon
      @everberon  หลายเดือนก่อน

      Of course, it's very fun for me!

  • @elosuki4300
    @elosuki4300 หลายเดือนก่อน +1

    A ltitle off topic, but I find it interesting how everyone seemingly forgot about that one bigass drill under the company building with what looks like two Apparatice-shaped holes.
    I really want Zeekerss to explore that plot point more in the later updates.

    • @everberon
      @everberon  หลายเดือนก่อน

      On patreon, he actually named it. "Desmond's Drill" is what it's called in some concept art.

  • @userk9
    @userk9 หลายเดือนก่อน +11

    I feel like the texts from both do not go together at all. The combined text for 60 definitely reads like a poem and works as one text, but trying to include 50's text does nothing but harm this theory, as the text simply does not fit with that of version 60. While I think version 50's text is more ambiguous, I believe version 60 is clearly referring to the mythic "Golden Planet", with most convincing part being the "THERE IS SUCH A PLACE", considering there is no other place that has had as much doubt to its existence as the Golden Planet- at least afaik. The golden light and sort of "holy" aura it gives off in its appearance right as someone is about to meet an ill fate and the way its referred to in the first part of version 60's text being very poetic and seemingly metaphorical in its wording- this all is reminiscent of the almost-cultish way in which we have only heard being used to refer to the Golden Planet. It is also possible- or even likely the two texts are not directly connected, as the way they speak breaks the flow of the poem, and they use different typefaces (the first poem part being thicker, with red text and scanlines, while the second part being thinner, not being directly visible, but only being able to make it out using its shadow, and the font being much less robotic or mechanical than what we normally see in most of the game)
    I think an interpretation could be that the poem is a question from the employee, starved of oxygen, and the second part is the door answering; "THERE IS SUCH A PLACE". In fact, this could explain the shadowman, with the original intent being an entity that guides you to the door- or the door to you, before zeekers decided to either remove the middleman-entity or to at least make its presence/influence more subtle.
    If I had to make a guess for the "I PROMISE THAT I'M GOING. I'M NOT STAYING" echoes the resentment of how Sigurd feels, swearing multiple times in his various logs that he won't work for the company and he'll get out, strengthening the connection between the date and the first log that Sigurd was absent for- not to mention it was the very prior log inwhich Sigurd talked about war likely coming to Titan
    Also I believe the 23rd of October being circled is just a referenced to the date of the game's release

    • @everberon
      @everberon  หลายเดือนก่อน +1

      You know what? I'm convinced. I think you hit the nail on the head there!

  • @MotherGapshin12
    @MotherGapshin12 หลายเดือนก่อน +1

    I really hope we get a story mode one day.

  • @bugcult
    @bugcult หลายเดือนก่อน +2

    Rise and shine ass door

  • @The_Vent_Goblin
    @The_Vent_Goblin หลายเดือนก่อน +1

    The submarine thing under the landing platform on Gordion has sockets for 2 Apparatuses (yellow power cores you can pull from facilities), but you can't put them in at present. Hopefully that becomes something

  • @_ghosttown_
    @_ghosttown_ หลายเดือนก่อน +2

    banger video as always mann. i was gonna mention the possible theory the doorway could lead to the golden planet but it looks like some people mentioned it already. now i wonder if the doorway could just lead to jeb since i think he ate the golden planet? i might be wrong, havent looked at the lore for a while

    • @everberon
      @everberon  หลายเดือนก่อน

      Very well could... the way that the Golden Planet works is still so strange. It's hard to come to any conclusions about it, but i'll keep digging o7

  • @somecoolguy137
    @somecoolguy137 หลายเดือนก่อน +1

    I think the green text is Sigurd's dad, saying "I'm not staying on Titan, I going I promise." I think this because Sigurd wanted his dad to leave from Titan because of the upcoming war. The door opening and the man in the v50 cutscene is probably Sigurd's dad, then as the text pops up on the screen Sigurd's father tells whoever's on the computer (probably Sigurd or Desmond writing/encrypting a log.)
    I also don't think these doors are the safe place the logs mention, I don't think the message "There is such a place, a hole in the fence" is not refencing a LITTERAL place, it may be some moon, planet, ship, or way of escaping the company's reach without dying. I also want to add that the red text is probably the fired person, crying for help wondering if there was hope, and maybe the door opening is death or hope that there is such a place to escape the company.
    That's just my thoughts on the cutscene, but you're theory also makes a lot of sense; additionally I think the company monster may be some biological weapon of war that got out of control, like how a maneater grows when it eats, the company ate too much and never peaked, and maybe for some reason, we feed it to keep it alive or tame.

  • @Juanthemovie
    @Juanthemovie หลายเดือนก่อน +1

    My thoughts on the first cutscene is that maybe the person at the computer is Desmond, creating and encrypting his and all the other files Sigurd has made. Which would explain the date on the calendar matching the date on the final log. Also, if Desmond is actually the person behind the desk, then that would probably mean the facility he is at is not a factory for coil-heads, instead it could be a facility made to study the coil-head which due to the mysterious tremors and shaking, has accidentally caused a breach by letting the coil-head get loose. It can also kinda explain why the logs have fully stopped since the screams outside could have been the people on Sigurds crew, and Desmond might have either also died or went through the door and was never heard from again (or something idk). yeah thats what I think happend in the first cutscene at least idk

  • @undynesgaming9462
    @undynesgaming9462 หลายเดือนก่อน +1

    I cant wait for more story, lore and gameplay after it's early access release happens ❤ i have yet to play this but i love watching and hearing about it

  • @Nicke422
    @Nicke422 หลายเดือนก่อน +2

    Lethal Company released on the 23rd of October, the same date that was circled on the calendar

  • @lamegamertime
    @lamegamertime หลายเดือนก่อน +10

    My theory is that the door is probably symbolism. Zeekerss is known for symbolism, so I've heard, with his previous game The Upturned.
    Personally, I think it may be a Bible reference. Matthew 11:28 lines up pretty well with the "pardon for the weary workers" thing. A glowing door appearing to people right as they are about to die seems like a very simple "door to heaven", and the employee taking their helmet off could be interpreted as them accepting death.
    That said, it could mean anything; I wanted to mention this interpretation because I was rather surprised by it.

    • @bugcult
      @bugcult หลายเดือนก่อน

      It could also just be the gman employing the employees

    • @lamegamertime
      @lamegamertime หลายเดือนก่อน

      @@bugcult trueee... 🧠🧐

  • @_.kemoz._
    @_.kemoz._ หลายเดือนก่อน +2

    "A Hole In The Fence"
    There is a Hole in the fence on map Artifice

  • @liamfunk5790
    @liamfunk5790 หลายเดือนก่อน +3

    YEAAAHH NEW EVERBERON VIDEO!!!

  • @undefined6478
    @undefined6478 หลายเดือนก่อน

    6:20 I got back into lethal company about a week ago after months of not playing and had this cutscene when I first opened the game, and this shadowy figure was in the glowing doorway of my cutscene.

  • @trinstonmichaels7062
    @trinstonmichaels7062 หลายเดือนก่อน +3

    Not even a year old and already so such content to be added.

  • @nethersome826
    @nethersome826 หลายเดือนก่อน +3

    20:38 hes called suit man in the files so i dont think its likr a enployee

  • @kurtamis4770
    @kurtamis4770 หลายเดือนก่อน +1

    The baby is also prone to crying from loud noises, similar to the company monster getting angry from excessive noise. just another similarity

  • @allisonringlerhorn
    @allisonringlerhorn หลายเดือนก่อน +2

    I thought this video was awesome, I love learning about lethal lore!! I was curious, though, if the v50 cutscene takes place in 1968 like you said, could there be a reason why the copyright info still says 2084? It seems small enough to maybe be an oversight on Zeekers' part but idk, he seems fairly thorough

    • @everberon
      @everberon  หลายเดือนก่อน +1

      A solid point. I don't have an answer for this, to be honest, but that's a great point. I would assime it's an oversight though it is definately a point that works against the prevailing theory. Great catch!

  • @micholous
    @micholous หลายเดือนก่อน

    I kinda like that the story is slowly but surely evolving.. but not giving too much. Really makes it interesting for this long. Sure, there isn't much, so it's hard to throw too many conclusions, but it's not handholding us much at all so it's nice

  • @AshyTheProto
    @AshyTheProto หลายเดือนก่อน +2

    Oh my god yes the man drops a video during a time of me being sad thank you everberon

    • @everberon
      @everberon  หลายเดือนก่อน

      I got you lol

  • @loggoman512
    @loggoman512 หลายเดือนก่อน

    23:37 is such a crazy clip maneater running at you and you get snapped by the bracken

  • @heresiarch.
    @heresiarch. หลายเดือนก่อน

    I also thought about the moon Artifice, where there's a cabin to the right side of the map and a literal hole in the fence which acts sort of like a safe area. The messages could be alluding to that as a safe route, although that would be quite anticlimactic, or there's some bigger secret regarding that spot. Artifice also being a hidden moon and the most expensive one makes it intriguing at least.

  • @ImNotSwearing
    @ImNotSwearing หลายเดือนก่อน

    The sentence " A hole in the fence" reminded me of the hole in the fence at Artifice, and Artifice was once a utopia

  • @tavsacg
    @tavsacg หลายเดือนก่อน +3

    havent finished the video yet but i love it so far

  • @AnimatedSquid
    @AnimatedSquid หลายเดือนก่อน +1

    Pretty sure that October 23 is a reference to the games release, as lethal company came out October 23 2023

  • @sisterfister7891
    @sisterfister7891 หลายเดือนก่อน

    _Okay but the intro, while lowkey, absolutely puts me on my ass in the seat GROOVIN'! Funkey mans is great._

  • @deepfriedbollocks4402
    @deepfriedbollocks4402 หลายเดือนก่อน

    i think its really cool how the guy at the computer in the first cut scene likely has a window in his field of view is so that he can keep a constant eye on the coil head so it doesn't make a move. It's only after the lights go out that everything goes to shit likely because the coil head is free to move due to being shrouded in darkness.

  • @eyehair
    @eyehair หลายเดือนก่อน +1

    pretty sure the shadow man in one of the intros is for casting the shadow of the player character, wich is prob why zeekers removed it
    if you use external tools to view the intro scene the shadow man is still there, just not viewable from the intro

  • @dweebmcbeebs
    @dweebmcbeebs หลายเดือนก่อน

    My interpretation of “I’m going, I’m not staying” is much more about sigards father, much like sigard he could’ve written a note for his son to confirm that he was leaving titan before the war
    Its also possible that the first cutscene (desk job/coilhead) was from his perspective,

  • @ΓρηγόρηςΠανούσης
    @ΓρηγόρηςΠανούσης หลายเดือนก่อน

    I think the doors are a metaphor for death "at death's door". I also think its important that the door in the v60 cutscene does not manage to open fully, unlike in the v50 one. This makes me believe that while the person in the 1st cutscene dies, the second doesn't. Thus it's linked to the theory that employees aren't replaced, but after they "die" they start over having forgotten everything, continuing to work for the company in an endless loop.
    Also, the date October 23rd matches the release date of the game and says "work starts on October 23rd". This is most likely referring to the work of the employees of the company. Furthermore, by sigurd saying "I hope my dad isn't staying on titan" it's safe to assume that Titan wasn't one of the destinations of the company's spaceship back then, but was added later on. So it's possible that the company bought the facility to accelerate the oncome of war which would result in the abandonment of the moon, and more available scraps for them. Also, the planet that the call came from in one of sigurd's final logs could've been artifice, where the oldbirds where also manufactured.

  • @lamegamertime
    @lamegamertime หลายเดือนก่อน +2

    "We had no idea v60 was coming"
    Zeekerss announcing the update and then delaying it *three times:* 😭

    • @everberon
      @everberon  หลายเดือนก่อน +1

      Where was this? I remember this for V55 but not 60?

    • @lamegamertime
      @lamegamertime หลายเดือนก่อน

      @@everberon He gave updates about its status on Twitter

    • @lamegamertime
      @lamegamertime หลายเดือนก่อน +1

      He gave updates abt v60's status on X

  • @pocketnaut
    @pocketnaut หลายเดือนก่อน +1

    Titan and Gordion also use the exact same skybox, not sure if other moon do as well but they have very large cranes in the background

    • @everberon
      @everberon  หลายเดือนก่อน

      I believe they're all the same, or at least they were last I checked.

  • @petrifyyoursoul
    @petrifyyoursoul หลายเดือนก่อน +1

    I dont know too much about the lore, but just wanted to throw this out there:
    Considering the oct 15th date match up, is it possible that the drill was turned on by Sigurds team and that is what is causing the building to shake in the cut scene? And that Sigurd's team caused some kind of containment breach?
    Idk at all if that works with the lore, but that was the first though I had.

  • @forgottendemon3429
    @forgottendemon3429 หลายเดือนก่อน

    It would be really cool if the cut scene with the main person at the desk being Sigurd and the shadow being his father as a spirit.

  • @softannewet
    @softannewet หลายเดือนก่อน +1

    im very late but hopefully you might see my comment. i believe the part where it says. “I’m not staying. I’m going.” is possibly Sigurd conversing with his crew members about working at the company. Perhaps there were some rumors of an oasis where you can get free from the shackles of the company.
    And for as the yellow door and the shadowy figure. I believe the shadowy figure is the thee head of the company. Who’s to say how advanced technology is in Lethal Company. Perhaps they’ve mastered the art of teleportation and the CEO is simply just trying to save his employees from death so he doesnt have to find new ones. But thats just what i think. Hope someone notices this comment and i dont just write this for nothing

  • @JangoF12b
    @JangoF12b หลายเดือนก่อน

    I wonder when the door was added to the floating in space cinematic. I remember opening the game not long after the game had updated and never saw the door. It would just slowly fade in and out, and after about 5 minutes it'd just fade to black and the normal menu came up

  • @Theendoftheworldiguess
    @Theendoftheworldiguess หลายเดือนก่อน +1

    also the company monster thought is very interesting, also tentacles

  • @yea459
    @yea459 25 วันที่ผ่านมา

    Someone could have already said this in the comments, but for the v50 cutscene, the silhouette of a person is still present in the cutscene. Its not as visible, but you're able to see shadow of what appears to be the shoulder/head area of a person in front of you between the observers window and exit door. At least that was the case when I opened the game September 15th.

  • @cruros9084
    @cruros9084 หลายเดือนก่อน

    To me that door looks like a metaphor for death and passing on.