ARMA 3 Editing - Helicopter Insertion/Extraction

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ม.ค. 2014
  • In this tutorial I will demonstrate how to create a helicopter insertion and extraction for use in your ARMA 3 missions.
    The only string of script used is simply a moveincargo command to load troops before the start of the mission and the !alive command used on the oppfor unit for use with the switch trigger, the rest is done with waypoints.
    Music by Aaron Spencer - Seeking Loot
    License - www.safecreative.org/work/130...
    ARMA III available on Steam - store.steampowered.com/app/107...
    "This video was created using content of Bohemia Interactive a.s."
    "Copyright © 2013 Bohemia Interactive a.s. All rights reserved."
    "See www.bistudio.com for more information."
    Bohemia Interactive TH-cam monetization - www.bistudio.com/files/pdf/bis...
  • เกม

ความคิดเห็น • 104

  • @benjamincardoza5335
    @benjamincardoza5335 9 ปีที่แล้ว +1

    Nice to see the scripting commands haven't changed much from ARMA 2. Was afraid I would have to re-learn a bunch of stuff from scratch. Good tutorial.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Benjamin Cardoza Yeah for the most part the functions/commands have remained the same, there are a few that seem to have become broken but I'd say at least 90% still work as they did in Arma 2. The largest difference I'd suppose would have to be that most classnames have changed.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Benjamin Cardoza You may find this of some use - community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List Should give you an idea of some of the scripting additions that have been made.

    • @benjamincardoza5335
      @benjamincardoza5335 9 ปีที่แล้ว +1

      pickinthatbanjo Thanks, man. Yeah I used to scour the wiki for many hours back in the day. Looks like I'll be doing it again.

  • @dljtwo
    @dljtwo 5 ปีที่แล้ว

    Very helpful, thanks very much for sharing. BTW, at the end of all of your videos can you say, "We'll keep the light on for ya!"

  • @SGTGRIMES1
    @SGTGRIMES1 3 ปีที่แล้ว

    I'm glad I found a Kronk showing me how to script

  • @Fatality2013
    @Fatality2013 7 ปีที่แล้ว +1

    How do you get the heli to hover when dropping units off instead of landing?

  • @olly1651
    @olly1651 9 ปีที่แล้ว +1

    Thanks!

  • @VELCRO666
    @VELCRO666 6 ปีที่แล้ว

    HI IVE SET UP ALIVE AND ITS ALL WORKING, but the only thing is, i cannot get in the transport chopper, theres not even an option to get it, but the interact word is blacked out

  • @thedude4795
    @thedude4795 9 ปีที่แล้ว

    u just made this to flaunt! just kdding =P good job

  • @2703100matt
    @2703100matt 9 ปีที่แล้ว

    Just a tip if you put: {_x moveInCargo Heli1} forEach Units Group this; in the group leader's init field it will put the whole squad in the cargo instead of having to manually put each one in.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Thanks for the tip, this is an old habit I have that I just never seem to break.

  • @R3Lynx
    @R3Lynx 5 ปีที่แล้ว

    any way to extract units without having to kill an opfor unit ... like getting to an LZ waypoint or certain area? i was thinking like if they're in this area, it'll trigger the helicopter to extract them.

    • @RuthlessGamingTM
      @RuthlessGamingTM 5 ปีที่แล้ว

      you just set a switch trigger connected to the idle waypoint and connected to the waypoint of the lz and once you reach the lz it will trigger the helicopter to come

  • @zaidwdc
    @zaidwdc 6 ปีที่แล้ว

    thankyou

  • @leadminer21
    @leadminer21 10 ปีที่แล้ว

    This is probably a good place to mention that AI pilots like to land on a helipad, otherwise where they land can be a bit random like landing in the middle of some trees and damaging the main rotor. If you put down an invisible helipad (objects-signs -helipad (invisible)) they will land where you put it provided it's not obstructed by units.

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      That's true although the problem is not as bad as it once was, but it still is a large problem is maps like Stratis which is all slopes. Another option would be to use the attachTo command and attach the pad to the player which would create a mobile helipad, I'll go over the options when I throw together an example of an AI transport script.

    • @FrancescoManini
      @FrancescoManini 9 ปีที่แล้ว

      Alky Lee that's the way I "almost solved" in some way a little heli evac script I'm studying (just learning)...where when I call the evac (with an addAction or radio call) the heli is spawned at a certain distance from the caller and in the meantime a invisible helipad is spawned near the player. This way the heli lands right near the player. The only problem is when the player calls the heli while being in cover (i.e. in a forest)....in that case the heli would land in the forest thus breaking itself apart. I'm looking for some functions that allow me to check for any obstacles inside a certain range (I mean not only "editor added" objects, but also "map" obstacles like trees and rocks).

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Francesco Manini That is a pretty good question, there are commands to detect nearby objects like the nearObject function though I'm not sure how or if they detect trees.
      Often just about anything in the map itself has a unique ID and it may be possible that the ID can be used with the nearObject function though I'll need to look into that.

  • @Somaro1995
    @Somaro1995 9 ปีที่แล้ว

    How i can do troops landing with heli in engaged ? its condition or script in trigger? or ( H Invisible ) . I do all that things but my heli run away after shooting him :/

    • @diegoortiz654
      @diegoortiz654 8 ปีที่แล้ว

      +Przemek Sok If you still in to it in the transport unload waypoint you need to set the behaviour on Careless

  • @stalhuth
    @stalhuth 9 ปีที่แล้ว

    Hello banjo I did all this but the problem is in the extraction, the helicopter arrives but never goes down to pick up my AI troops and myself, I don't know what's going on?

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว +1

      Ernesto Reyes Try the same setup but place an invisible heli-pad on the location you wish for the helicopter to land, sometimes the AI will just refuse to land on particular locations. If the same issue persists than location can be ruled out as the cause.

  • @TwitchAdam1768
    @TwitchAdam1768 10 ปีที่แล้ว

    can this be done with a trigger of a troop entering an area for instance troops land move to an objective then move out of the area and the trigger fires when they at a certain point then the helis come in and extract?

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      Yes, the setup would be the same as the example in the video but use bluefor present for the trigger condition of the switch trigger tied to the extraction waypoints and setup the axis size as desired.

    • @TwitchAdam1768
      @TwitchAdam1768 10 ปีที่แล้ว

      Thanks for info =)

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      No problem

  • @lbaeli95
    @lbaeli95 10 ปีที่แล้ว +1

    I need my morphine !i need arma 3! N my sp/coop next mission is incoming:D

  • @elliotmeme8076
    @elliotmeme8076 9 ปีที่แล้ว

    Is there any way to hide the waypoints so you don't see the MOVE icon through the entire mission? I've been desperately trying to figure it out and have spent at least 5 hours trying to make it invisible (unfortunately that's not a joke or exaggeration), but I can't do it. I found the following: [grp, 2] setWaypointVisible false; but I have no idea where to put it in the editor and everywhere I try it just gives me an error and doesn't work, yet other people have said it works fine, so I don't understand. It's the only waypoint on the map for the player, as I just want to use it for extract to make the end of the mission realistic. Do I need to change grp and the number 2 to anything different? If so, what do those represent and how do I modify them to work? Any light you could shed is appreciated.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Elliot Meme Difficulty settings will determine if waypoint info is displayed for players, disable this setting by using either a custom difficulty with the setting disabled or raise the difficulty setting and the info will be removed.

    • @elliotmeme8076
      @elliotmeme8076 9 ปีที่แล้ว

      Well I think it would be a bit unfair to force anyone who plays the mission to set their difficulty to whatever makes it disappear. Surely there must be another way, otherwise there wouldn't be a setWaypointVisible false; syntax. I guess I'll just have to keep trying to figure it out. Thanks for the response anyway, I've enjoyed your videos.

    • @slayerjohn447
      @slayerjohn447 8 ปีที่แล้ว

      +Elliot Meme custom settings in the menus will allow you to keep easy settings as for combat and all other good stuff, yet hide HUD. I do that and it makes it better to my setup.

  • @PlooxTook
    @PlooxTook 8 ปีที่แล้ว

    When I do exactly the same thing that you show in the video , my helicopter is landing , but I want it does not touch the ground (as in video) . Thanks for your help

    • @pickinthatbanjo
      @pickinthatbanjo  8 ปีที่แล้ว +1

      +GuerrierDlaguerrelol Try placing an invisible helipad in the location you wish for it to land, at times the AI can have difficult with certain locations and that tends to sort them out.

    • @PlooxTook
      @PlooxTook 8 ปีที่แล้ว

      +pickinthatbanjo Thank you, but my helicopter always touch the ground, my helicopter do this: www.dropbox.com/s/xhp05uyi4qki78z/2015-09-27_00001.jpg?dl=0 but i want this: www.dropbox.com/s/wlfivlhdxvds2vq/What%20I%20Want.PNG?dl=0 (sorry for my bad english, it's not my native language)

    • @PlooxTook
      @PlooxTook 7 ปีที่แล้ว

      ***** It work thank you :D

  • @IWLDELJ
    @IWLDELJ 9 ปีที่แล้ว

    Bro, I am having issues with a helicopter insertion. I plan to have a mission where an opposing QRF responds in a helicopter. But the helicopter does NOT go to the waypoints at all, it just goes somewhere random to drop off it's passengers.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Have you tried setting a move waypoint next the transport unload waypoint? This will force the helicopter to start the unloading waypoint immediately after reaching the move waypoint.
      The only other issue I could think of that may cause this would be the alertness status of the pilot, if on alert or danger the pilot will likely start evasive maneuvers and land else ware if fired upon.

    • @IWLDELJ
      @IWLDELJ 9 ปีที่แล้ว

      Nah, I figured it out. I had to create invisible helipads for it to work for some reason. Otherwise, he was just making the entire QRF walk the plank from fifty feet up.

  • @elpelux
    @elpelux 8 ปีที่แล้ว +1

    what about that trigger at the opfor area?

    • @pickinthatbanjo
      @pickinthatbanjo  8 ปีที่แล้ว +1

      +elpelux That trigger gives oppfor a task to guard that area so they don't stand around while being shot in the example. Not needed for the actual insertion/extraction.

  • @Crazysniperslyr
    @Crazysniperslyr 8 ปีที่แล้ว

    I had a problem with bringing the heli back after defeating the enemies. I went and made a really small version of this where you kill one guy and the heli comes back but I cant do it when there were 6 guys. I named them man1, man2... so on and did the command (!alive man1 && !alive man2....) and it didn't work but when I did it with the single one, it responded properly.

    • @atharvasingh9927
      @atharvasingh9927 7 ปีที่แล้ว

      Old post, but i'll try to help. Use the trigger and set it on OPFOR Not Present. Remember to resize it to enough area that it covers all enimies and the possible location they will go to. Then do the same linking.

    • @Crazysniperslyr
      @Crazysniperslyr 7 ปีที่แล้ว

      +Atharva Singh thanks for the help but I fixed it already months back. Honestly forgot I posted this

    • @atharvasingh9927
      @atharvasingh9927 7 ปีที่แล้ว

      +Crazysniperslyr Haha knew something alike would have happened, I was dumb enough to reply anyway 😂

    • @goatmanmason
      @goatmanmason 7 ปีที่แล้ว

      its all good

    • @goatmanmason
      @goatmanmason 7 ปีที่แล้ว +1

      this is crazysniperslyr btw forgot to swtich accounts

  • @whiskeyactual.
    @whiskeyactual. 8 ปีที่แล้ว

    My camera is defaulted to the heli pilot. Anyone know how to change this? I'm using this on my intro with 3den by the way.

  • @toxicsludge77
    @toxicsludge77 10 ปีที่แล้ว

    How long would the heli be able to loiter for? Till it ran out of fuel?

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว +2

      Back in arma 2 I was working out something in a mission and had one hovering for over a half hour, not sure about arma 3.
      This should give unlimited fuel
      nul = this spawn { while {alive _this} do { _this setFuel 1; sleep 60 } };

    • @leadminer21
      @leadminer21 10 ปีที่แล้ว

      Instead of a loiter waypoint, you could give it a move waypoint and in the on act field of the waypoint put heli1 land "land"; It will then land and shut down. At extract it will have to spool up and take off. It helps to avoid it running out of fuel if it is a long mission.

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      That's true though this was more to simulate going into an orbit while the ground forces hit a small target like in the example and then moving on to the next objective.
      I usually use the land command when I'm being dropped off for more than 20 min since they can just come back once it's all finished.

  • @marklouisepino835
    @marklouisepino835 10 ปีที่แล้ว

    sir i initialization:this movingcargo name of my chopper but says missing ; ?
    help me anyone?

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      Your initialization seems to have a slight error, you have:
      this movingcargo vehiclename;
      It should be:
      this moveInCargo vehiclename;
      Let me know how that works out for you.

  • @taxidriver2222
    @taxidriver2222 7 ปีที่แล้ว

    I'm trying to make a oblr scenario (osama bin laden raid) and I've followed the steps from this video but when I go to play it and kill the enemy I go back to the 'load' marker I made for my guy to load onto the helicopter (I also made a 'load' marker for the helicopter at the same location) and when I go to that marker the helicopter flies over to me but doesn't land and flies off.

    • @NotShiggy
      @NotShiggy 7 ปีที่แล้ว

      I wish I knew how to solve this problem aswell.

    • @taxidriver2222
      @taxidriver2222 7 ปีที่แล้ว

      I figured it out actually, but I had to have the heli stay at the landing point rather than have it drop off, fly away, then come back.

    • @sirmemesalot2830
      @sirmemesalot2830 7 ปีที่แล้ว

      did you try to set waypoint activation?

    • @taxidriver2222
      @taxidriver2222 7 ปีที่แล้ว

      Killer Kitten I deleted that scenario, I actually created more and people are starting to love them.
      And how I made the helicopter land was simply place the Load waypoint on the ground (which I totally forgot to do in the first place) and I forgot there was a difference between the Transport Unload and Unload waypoints.

  • @antonalano3569
    @antonalano3569 8 ปีที่แล้ว

    i am very confused of the trigger and and?? what is the letter or symbol pls help me

    • @atharvasingh9927
      @atharvasingh9927 7 ปีที่แล้ว

      You can either type "and" or use the symbol "&&". They mean the same.

  • @mintrose3399
    @mintrose3399 8 ปีที่แล้ว

    Hey dude what is you're pc specs? I'd love to run A3 some day

    • @pickinthatbanjo
      @pickinthatbanjo  8 ปีที่แล้ว

      +Mint Rose At the time this was recorded I was running an I7 980x, GTX 570, 6Gb 1300mhz DDR3, and it was installed on a Hard drive rather than SSD. These days it's a 750TI and 12Gb 1600mhz DDR3. It shouldn't take too much to run Arma 3, a good processor really goes a long way and naturally the better your video card the better you will be able to set the graphical options.

    • @mintrose3399
      @mintrose3399 8 ปีที่แล้ว

      How much did it cost you to build it?

    • @pickinthatbanjo
      @pickinthatbanjo  8 ปีที่แล้ว

      well that processor alone cost $1200 at that time, the rest was cheap enough though. I'd imagine today to build a decent gaming PC using average parts you'd probably end up spending about $800-$1000 or so. That is in Canadian Dollars so it may be cheaper if you live somewhere else.

    • @mintrose3399
      @mintrose3399 8 ปีที่แล้ว +1

      I live in Australia and the Canadian dollar is kinda the same, so i can presume we both feel the pain of buying things in foreign currency, especially USD. :(

  • @StillerSight
    @StillerSight 6 ปีที่แล้ว

    Bit late but I need help. Now there is a huge arrow on my screen ._.

  • @goodestguy9543
    @goodestguy9543 6 ปีที่แล้ว

    Is there a way to have soldiers follow a waypoint after they’re dropped off?

    • @pickinthatbanjo
      @pickinthatbanjo  6 ปีที่แล้ว

      any units that are inside a helicopter should follow any waypoints they have been given once they are ejected from the helicopter

    • @goodestguy9543
      @goodestguy9543 6 ปีที่แล้ว

      pickinthatbanjo thx

  • @FrancescoManini
    @FrancescoManini 9 ปีที่แล้ว

    the green smoke grenade is only for scenics?

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Francesco Manini Yes it has nothing really to do with the extraction itself, although there are some ways to setup scripts that require smoke to mark the landing zone but they are fairly complex.

    • @FrancescoManini
      @FrancescoManini 9 ปีที่แล้ว +1

      yes I already played those scripts in Arma 2, and I believed maybe they were integrated into arma 3 (because I couldn't make helis land wherever I wanted besides helipads)...so maybe that was the solution.. ;) thanks for clarification

  • @bowlingforsouprulez1
    @bowlingforsouprulez1 10 ปีที่แล้ว

    It only kicks me out now my AI squad mates. Whys that happening?

    • @pickinthatbanjo
      @pickinthatbanjo  10 ปีที่แล้ว

      It's just how the AI are handled in ARMA, same thing happens in the video as seen when I order the squad to dismount. With some extra scripting using an eject command it's possible to have the entire group ejected all at one time. Baically using this command either in a trigger or on activation of a waypoint would eject the group with a group name of group1 from the aircraft titled heli1:
      name the group using this command on the group leader -
      group1 = group this;
      than use this to eject the group -
      {unAssignVehicle _x;_x action ["eject",heli1]} forEach units group1;
      I'll have to find some time to test this out myself since I'm not at home but this command worked in arma 2 and should still work in arma 3.

  • @TheDesertTroop
    @TheDesertTroop 8 ปีที่แล้ว

    I followed the steps but the chopper just kicks me out and Not the AI team I'm leading, any advice for that?

    • @pickinthatbanjo
      @pickinthatbanjo  8 ปีที่แล้ว

      This is a result of the AI teammates, also why in the video I order them to disembark from the helicopter. The only way around that I am aware of would be to execute scripting functions such as unassignVehicle and the eject action. An example would be to add this to a script:
      unassignvehicle _x;
      _x action ["EJECT", _vehicle];
      sleep 0.5;
      } foreach units _group;

    • @TheDesertTroop
      @TheDesertTroop 8 ปีที่แล้ว

      +pickinthatbanjo Thank You for the help :-)

  • @r3vo830
    @r3vo830 9 ปีที่แล้ว +1

    If you want to move large groups into vehicles add the following into the squad leader's init field: {_x moveInCargo _vehicle} foreach units group this;
    For all the people whose squad won't disembark, add the following into the waypoint where you want them to get out of the vehicle: Replace the _SQUADLEADER with the leader's name of the unit you want to disembark.
    {unassignVehicle _x} forEach units group _SQUADLEADER;

  • @hoswakison1392
    @hoswakison1392 9 ปีที่แล้ว

    Everything works great until I need extraction - At the load point it hovers above the LZ.

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Josh Read Have you synchronized the aircrafts "load" waypoint to the infantry groups "get in" waypoint?

    • @srbutrej01
      @srbutrej01 8 ปีที่แล้ว

      +Hoswakison did you try throwing a smoke grenade?

  • @josephthomson8569
    @josephthomson8569 9 ปีที่แล้ว

    I seem to be having a problem dying on the transport unload with all the choppers except the hummingbird. I'm the only one that dies

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Joseph Thomson This was known to happen when unloading from a moving aircraft such as when jumping from mid-air, I've never heard of the issue happening on the ground though. So the problem happens after the helicopter lands and starts unloading the occupants?

    • @josephthomson8569
      @josephthomson8569 9 ปีที่แล้ว

      Correct with the exception of the hummingbird all of the helicopters kill me on dismount

    • @josephthomson8569
      @josephthomson8569 9 ปีที่แล้ว

      On the ground

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      Joseph Thomson I've messed around with different aircraft and couldn't seem to replicate the issue, I also dug around and couldn't really find much on it either. I'm curious as to which mods (if any) you are running while attempting this? I'd suggest disabling any mods and seeing if the problem persists.

    • @josephthomson8569
      @josephthomson8569 9 ปีที่แล้ว

      pickinthatbanjo you right thanks. It was the advanced movements Mod. Once I disabled it I wouldn't drop dead after dismounting. Thanks.

  • @koolerpure
    @koolerpure 9 ปีที่แล้ว

    ok so with me, my chopper doesnt land, and im the only one who gets kicked from the cargo from mid flight

    • @pickinthatbanjo
      @pickinthatbanjo  9 ปีที่แล้ว

      koolerpure Squad leads must order any infantry to disembark. In regards to the aircraft not landing, whenever the helicopter does not want to land just place an invisible helipad on the location you wish for the helicopter to land and it should sort out the issue.

    • @koolerpure
      @koolerpure 9 ปีที่แล้ว

      pickinthatbanjo ah ok, ill try that, thanks

  • @marklouisepino835
    @marklouisepino835 10 ปีที่แล้ว

    moveincargo not (ng)

  • @nootnoot2535
    @nootnoot2535 7 ปีที่แล้ว +1

    2:26 - Extraction

  • @runemaegaardlvemarkhansen6607
    @runemaegaardlvemarkhansen6607 9 ปีที่แล้ว +2

    my squad wont get out of the choppa

    • @atharvasingh9927
      @atharvasingh9927 7 ปีที่แล้ว

      It's likely cuz their thugs. Otherwise, make sure you're a higher rank. Also consider a landing pad.

    • @airshark2764
      @airshark2764 7 ปีที่แล้ว

      set get out waypoint and syc with transport unload

    • @sandrabrown3823
      @sandrabrown3823 6 ปีที่แล้ว

      tell them to

    • @THEWHAT591
      @THEWHAT591 6 ปีที่แล้ว

      Brother

  • @SquidySaurus
    @SquidySaurus 7 ปีที่แล้ว

    Say 1 if your my dad!