Siege Offense Commentary & Analysis | Summoners War
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- เผยแพร่เมื่อ 22 พ.ค. 2024
- Let me know what kind of offenses youd like to learn how to use, and defenses youre struggling with!
Chapters:
00:00 - Def vs Off (for Chapters)
00:20 - Khmun Vigor Skogul vs Malite Lulu Isillen
02:03 - Khmun Vigor Skogul vs Carcano Racuni Malite
03:14 - Share your replays!
03:40 - Harmonia Trasar Skogul vs Khmun Racuni Elucia
05:55 - Carcano LuiMei Triana vs Garo Raoq Verde
07:12 - Miyhang Kaki Molly vs Vigor Lulu Malite
08:41 - Khmun Eshir Fuuki vs Baretta Chacha Sath
11:00 - Eshir Skogul Vigor vs Hyanes WindRobo LuiMei
12:45 - Bolverk Ophelia Artamiel vs Cheongpung Galleon Tiana
14:14 Mihyang Cichild Danu vs Mihyang Dova Lushen
16:41 Mihyang Cichild Danu vs Iunu Miho Lulu
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I feel so sophisticated watching your video . I feel like I’m in a late night fancy jazz club
Without the comfy jazz, I think we'd all be malding in RTA/Siege 24/7
Love this commentary style. please keep it up! esp siege vids
I enjoy the commentary explaining thought processes 🎉
First time viewer here, this is some of the best siege content ive seen. Love the analysis of runes and comps. Excited to see more in the future!
Welcome on in and thanks for the feedback!
oh my god how I missed these videos
First time seeing your videos and I'm in! thanks! I'm subbing, liking and enjoying :D
Love the video, this content is awesome, welcome back!!!
Thank you for these videos! More of these in the future please!
Welcome back! Love seeing content from you again
Amazing commentary. Please continue doing those videos it helps understanding how to counter and if you can add different variations to the meta defenses and how to counter them
I wish i had the stamina to do guild content more... Like yes, i easily could do it, but just..... AHHHHHHHHHHHH the main, if not ONLY reason I basically only play RTA is because procs are limited to 1. If they made that a normal thing throughout the entire PVP side of the game then i would probably play it more.
also welcome back I missed you
I really like the variety of mons used
Glad you back, hope you bring back the podcast =)
I hope so too
Tyler's video is always a treat because it's so much information and knowledge. I guess i need to build a malite now lol
Keep it that way. Commentaries for me🤘. I also like how you point out what the enemy team is lacking and bring a team comp that fits the the situation.
Its all about exploiting the enemy weakness >:)
I love these commentary type videos. Don't push your self too hard to try and make these types of videos perfect. This one was great, just have some fun with them!
Glad you enjoyed! :3
15:10 as a reminder, they changed Cichlid S3 to have elemental advantage so the targetting it's random and since the dps it's an LD, and it's more difficult to tank Asura additionals or Kinki non crit dmg (unless Chacha).
True, I realized that today when I went over her skills.
siege!! welcome back
Good to see you friend :)
Watching this reminds me again of how YOLO the teams I use are LOL. Like I would've ran Maruna Shaina X into the Trasar Skogul aiming to kill 1 before they could finish rocking (or risk vio proc out of stun). Usually never punished but It was also only in low g1 (now ~punisher 2 range), but not the greatest way to go. Usually I do Fran last for healing to stay in the fight but if Im concerned they're actually too high HP it'd be Triana 3rd. I find with how consistently twins can stun though you'll never eat more than a rock at a time so it's just insurance for if a single rock is somehow enough to proc triana.
Edit: For the 5* if I was on time crunch I'd 100% try bale kat qbing it LOL. Yoloing the strip chances (im fine with bale losing w/e, kat just cant lose invinc).
Edit2: Also agree with the Kinki assumptions. Part of me just wants to think they're just full tank reliant on base kinki revenges and outsustaining (which it could be) because they could be like me with runed units for other content, but using it in siege still for an initial menacing appearance, but that doesn't mean I go into it with that prayer in mind atleast. I try to run stuff that'll work against a res team if it turns out to be the case but also tanky enough if the damage is suddenly higher than I thought. Would typically have to be a very high dmg mihyang though and maybe even high dmg Cichlid cause I absolutely run Chacha to avoid the Kinki. I've tried Herne builds but between cleanses and my Herne being poorly runed can never make it work.
I think my biggest issue is rather than figuring out what works against a team, it's using what I alread yhave built as a team without taking away or hard limiting the other 9 attacks
Building new stuff on the fly is a big deterrent for a lot of people so I dont blame you at all for using whats already setup.
Yeah the problem is we both know I have the resources to build any of them. I just have the small problem of unruning old units in place of the new "incase I might use them" My 2A shannon is fully skilled for that reason, I didn't get around to doing new 2As for so long, and just did pixies for reapp mats
How to beat mihyang cichlid driller ?
I'm in a low G1 guild, is there any replacement for Isillen on the first team? I face thousands of Khmun-Vigor-Skogul (I just Cyan-Malaka-Fran them)
Edit: I totally misread “replacement” as placement, ignore below paragraph.
I dont think you can replace Isillen to do the same job, but you can usually put Vigor or Carcano in the same slot and they perform quite well. Would use bruiser crit builds that are tanky with -wind/water (water if carcano)
I dont think placement really matters here besides Malites lead. Theyre usually vastly different in speeds so the left to right attack bar distribution doesnt make any significant change. Out of habit I always go Malite - Lulu - Isillen ✌️
I'm also coming back from a long pause, enjoying the game again without trying so hard, however I don't understand how we still do not have a pre set rune feature, so you can easily store and swaps runes.
We kind of do, but not like “per monster”. It just saves all the runes you have currently set (and a separate feature for artifacts). I tend to press it before I start siege, and then after to put the defence runes back on.
It would definitely be nice to have preset runes per monster tho, would probably save me like 30-40 minutes per siege