Easy Parametric Architecture in Blender with Geometry Nodes

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  • เผยแพร่เมื่อ 17 ก.ค. 2023
  • Hi everyone!
    In this Blender tutorial, I will show you how to create basic parametric architecture structure using geometry nodes system. By leveraging a procedural approach, we can easily modify basic shape of object to create the desired effect.
    With step-by-step instructions, I'll guide you through the process of creating this procedural structure from start to finish.
    Thanks for watching!
    See you again soon!

ความคิดเห็น • 27

  • @sennabullet
    @sennabullet 7 หลายเดือนก่อน +1

    Excellent video! Thank you very much for sharing your knowledge!

  • @ericfieldman
    @ericfieldman 10 หลายเดือนก่อน +1

    Focusing on sims right now but I didn't think about using geo nodes for this, and I didn't know a lot of this existed. I'll have to try it out sometime. Keep up the good work man!

  • @Highcastle_of_Geek
    @Highcastle_of_Geek หลายเดือนก่อน

    Great results for just a few nodes. Thanks bunches!!

  • @ivanrudek
    @ivanrudek 10 หลายเดือนก่อน +2

    Awesome - thanks for share. 👏

  • @JacoblaageKragh-gc4em
    @JacoblaageKragh-gc4em 4 หลายเดือนก่อน

    Thank you for this video! I really needed to know how to do this type of features in geometry nodes.

  • @mrsmiles
    @mrsmiles 2 หลายเดือนก่อน

    extremely cool! thank you for the tutorial

  • @TruthSurge
    @TruthSurge 8 หลายเดือนก่อน +1

    That was very interesting. Looks like a cool way to create designs using any shape, really. thx

  • @user-br5jv1we2e
    @user-br5jv1we2e 2 หลายเดือนก่อน +1

    Bro this is Great! New follower here!

  • @AhmadHossam
    @AhmadHossam 7 หลายเดือนก่อน

    The video to the point what i needed thats pretty powerfull n fully prucegral without applying my subdivide surface modifier
    Thanks

  • @user-fx8lz8zj6x
    @user-fx8lz8zj6x 9 หลายเดือนก่อน

    Really great stuff!

  • @Jean_Mi
    @Jean_Mi 10 หลายเดือนก่อน +1

    Great !
    I'm looking to create extrusions, circular holes, like drops

  • @Cineinsaner
    @Cineinsaner 10 หลายเดือนก่อน +2

    first time on this channle and as a bigginer blender user I love this tutorial. please make more simple tutorial on blender for bigginers freindsly

  • @mystery_guy
    @mystery_guy 7 หลายเดือนก่อน

    great job Jakob!

  • @foss_guru
    @foss_guru 8 หลายเดือนก่อน

    super!

  • @dylantoymaker759
    @dylantoymaker759 3 หลายเดือนก่อน +1

    As a designer I love this tutorial and process. As someone who builds things.. I just laugh at the idea of trying to translate this to a construction project. Not a criticism, just where my head goes:)

    • @jakobdesign8066
      @jakobdesign8066  3 หลายเดือนก่อน

      Yeah, that's just for distant renders, for sure :) Once, I was involved in a project where we designed a few-meter-tall 3D-printed structure composed of hundreds of parts. Everything was designed in Blender using geometry nodes and Python scripting. However, this involved hundreds of nodes and many hours of work. It's possible to design something using a similar technique not just for renders, although it's quite challenging. I'm glad you liked the tutorial :)

  • @razern420
    @razern420 หลายเดือนก่อน

    this gonna beat rhino for sure

  • @AA-hg7xq
    @AA-hg7xq 10 หลายเดือนก่อน +3

    Pls increase audio for hard of hearing. Thanks.

  • @zyzo99
    @zyzo99 6 หลายเดือนก่อน

    Great. But how did you figure out all these capabilities of Geom.Nodes?! ||))

  • @kummer45
    @kummer45 10 หลายเดือนก่อน

    Can this be done in Grasshopper 3D Rhino 7?

    • @jakobdesign8066
      @jakobdesign8066  10 หลายเดือนก่อน

      Hi, as far as I know Grasshopper, it should be possible to recreate this node setup. However, it will require some work and probably a few more nodes, as Grasshopper has a different approach to generate geometry. You can try to recreate the effect in Grasshopper, following the step-by-step instructions based on my Blender tutorial. But if you are pressed for time, you can always import a finished structure from Blender to Rhino

  • @cng7183
    @cng7183 10 หลายเดือนก่อน +1

    Nice tutorial. Voice over needs louder.

  • @janahamod9465
    @janahamod9465 9 หลายเดือนก่อน

    I tried to edit by "edit mode" but I failed to find it, I pressed "shift" and "G" but nothing happened (I have a MacBook m1 and magic mouse)

    • @jakobdesign8066
      @jakobdesign8066  9 หลายเดือนก่อน

      Hi!
      To enter Edit Mode, you will need to press the Tab key. I have enabled the Tab for Pie Menu to easily switch between different modes (you can find this option in Preferences under Keymap). By default, Tab will switch between Object and Edit modes. (You can always use change mode in the left top corner, by default it is set to Object Mode)To edit geometry, you need to select some vertices and press the G key to move them. Pressing Shift and G will give you a more precise movement. I hope this helps!

  • @betul871
    @betul871 5 หลายเดือนก่อน

    great video but i cant change the material. ı dont know why

    • @jakobdesign8066
      @jakobdesign8066  5 หลายเดือนก่อน

      Hey, are you using the ‘Set Material’ node within the geometry network to change the material?

    • @betul871
      @betul871 5 หลายเดือนก่อน

      yes i tried 'set material' node but nothing happened
      @@jakobdesign8066