Pure truth!!! 👏👌Combining built-in tools (modifiers, constraints, sculpting etc.) you can get outstanding results! It's really important for architects (especially for student- architect)
I use geometry nodes for achieving similar results. Have seen 3dsMax users do it that way. Pleased to find out that it is possible in blender as well). Thank you for sharing this with us!
Hi Architecture Topics, when clicking loft, my vertices is connecting in the middle as well and not only on the outside. Is there something I missed when copying or moving the vertices?
Great tutorial! really helpful just got a question, in the first example after we attain the 3d model, how do we subtract the parts in which we want to create the opennings?
It's like the morpher modifier in 3Dsmax where you can add many shapes and join them to affect the main one, we did add one here but you can make many copies from the top part and do the same process as in the video, editable poly is the edit mode in blender where you can transform vertices, edges and faces on your mesh. hope this helps.
Fantastic... I always appreciate every single tutorial that you made.
Glad it helps, thank you.
That's a lovely result, very nice workflow.
8:52 Blender Beginner Flashbacks
Lol Donuts
Gradient brush is awesome! Thanks for that!
it was so enjoyable to watch this. thanks for the tutorial.
this is such a great example to practical teaching. I always wondered how lattice modifier worked. Had never looked it up before.
Glad it help mate!
Pure truth!!! 👏👌Combining built-in tools (modifiers, constraints, sculpting etc.) you can get outstanding results! It's really important for architects (especially for student- architect)
Learned a lot, super fancy and flexible tools tnx for the introduction
Lots of love for sharing ❤️🐱
Thanks buddy! glad it helps💙
Please, do more organic tutorials, IT'S SO COOL !
You can visit the channel to see the Organic Videos' playlist there.
Genial! Me enacantó! Gracias por compartir! 👏
Thank you for making these answering and much needed tutorials
great ! Thank you very much
Glad you liked it!
Wow, that's cool, thank you for this video, I'll definitely use it.
Really amazing tutorial and very helpful. thanks
Glad it was helpful!
thnak you for the tutol, is great !!!, It will help me for my architecture career thesis
that's cool, thank you for this video
thank you
ah yes another good video
I use geometry nodes for achieving similar results. Have seen 3dsMax users do it that way. Pleased to find out that it is possible in blender as well). Thank you for sharing this with us!
it is fantastic.
Nice job.
very nice good job
very great tutorial ! thx very much !
Best guy
Please provide the link of the vertices animation video which you have mentioned in this video.
Awesome tutorial.
Thank you my friend
Thank you!
well done i learned a lot!
however in 13:04 i can not scale the selection. What am i doing wrong?
Hi Architecture Topics, when clicking loft, my vertices is connecting in the middle as well and not only on the outside. Is there something I missed when copying or moving the vertices?
Great 👏🏻👏🏻👏🏻
i wash u make more videos for this tutorial
Thanks mate! will try to do a full series on Organic Arch-viz from those basics to a more advanced level.
@@architecturetopics Thanks a lot for that. Can't wait
Speaking of organic, it would be nice to hear the human behind that robot voice 😅 Otherwise great tutorial, thank-you so much!
Great tutorial! really helpful just got a question, in the first example after we attain the 3d model, how do we subtract the parts in which we want to create the opennings?
Boolean modifier
Like and share
Thanks for if
Thanks mate! appreciate it💙
Can it building map on 360 photo to look like vr?
Tanks, is shap key can be used like editable poly in 3ds max!!?
It's like the morpher modifier in 3Dsmax where you can add many shapes and join them to affect the main one, we did add one here but you can make many copies from the top part and do the same process as in the video, editable poly is the edit mode in blender where you can transform vertices, edges and faces on your mesh.
hope this helps.
So we don't need Grasshopper no more?
Blender Still no way near Grasshopper so I think you still need it if your core work is Organic or Parametrics.
Hello trypophobia my old friend...
Jk it's not that serious but it's there
Nice as a gift I share I knew people in in witchcraft saw paranormal phenomena,hell is real Jesus is the key to be save .
Thank you!
You're welcome!