I use geometry nodes for achieving similar results. Have seen 3dsMax users do it that way. Pleased to find out that it is possible in blender as well). Thank you for sharing this with us!
Pure truth!!! 👏👌Combining built-in tools (modifiers, constraints, sculpting etc.) you can get outstanding results! It's really important for architects (especially for student- architect)
Hi Architecture Topics, when clicking loft, my vertices is connecting in the middle as well and not only on the outside. Is there something I missed when copying or moving the vertices?
It's like the morpher modifier in 3Dsmax where you can add many shapes and join them to affect the main one, we did add one here but you can make many copies from the top part and do the same process as in the video, editable poly is the edit mode in blender where you can transform vertices, edges and faces on your mesh. hope this helps.
Great tutorial! really helpful just got a question, in the first example after we attain the 3d model, how do we subtract the parts in which we want to create the opennings?
Fantastic... I always appreciate every single tutorial that you made.
Glad it helps, thank you.
8:52 Blender Beginner Flashbacks
Lol Donuts
Please, do more organic tutorials, IT'S SO COOL !
You can visit the channel to see the Organic Videos' playlist there.
this is such a great example to practical teaching. I always wondered how lattice modifier worked. Had never looked it up before.
Glad it help mate!
I use geometry nodes for achieving similar results. Have seen 3dsMax users do it that way. Pleased to find out that it is possible in blender as well). Thank you for sharing this with us!
Pure truth!!! 👏👌Combining built-in tools (modifiers, constraints, sculpting etc.) you can get outstanding results! It's really important for architects (especially for student- architect)
Hi Architecture Topics, when clicking loft, my vertices is connecting in the middle as well and not only on the outside. Is there something I missed when copying or moving the vertices?
Gradient brush is awesome! Thanks for that!
Lots of love for sharing ❤️🐱
Thanks buddy! glad it helps💙
That's a lovely result, very nice workflow.
it was so enjoyable to watch this. thanks for the tutorial.
great ! Thank you very much
Glad you liked it!
thnak you for the tutol, is great !!!, It will help me for my architecture career thesis
thank you
Learned a lot, super fancy and flexible tools tnx for the introduction
ah yes another good video
Thank you!
You're welcome!
it is fantastic.
Really amazing tutorial and very helpful. thanks
Glad it was helpful!
Please provide the link of the vertices animation video which you have mentioned in this video.
Awesome tutorial.
that's cool, thank you for this video
Thank you for making these answering and much needed tutorials
Wow, that's cool, thank you for this video, I'll definitely use it.
Genial! Me enacantó! Gracias por compartir! 👏
very nice good job
Thank you my friend
Best guy
Speaking of organic, it would be nice to hear the human behind that robot voice 😅 Otherwise great tutorial, thank-you so much!
Nice job.
Can it building map on 360 photo to look like vr?
Great 👏🏻👏🏻👏🏻
i wash u make more videos for this tutorial
Thanks mate! will try to do a full series on Organic Arch-viz from those basics to a more advanced level.
@@architecturetopics Thanks a lot for that. Can't wait
Like and share
Thanks for if
Thanks mate! appreciate it💙
very great tutorial ! thx very much !
well done i learned a lot!
however in 13:04 i can not scale the selection. What am i doing wrong?
Tanks, is shap key can be used like editable poly in 3ds max!!?
It's like the morpher modifier in 3Dsmax where you can add many shapes and join them to affect the main one, we did add one here but you can make many copies from the top part and do the same process as in the video, editable poly is the edit mode in blender where you can transform vertices, edges and faces on your mesh.
hope this helps.
Great tutorial! really helpful just got a question, in the first example after we attain the 3d model, how do we subtract the parts in which we want to create the opennings?
Boolean modifier
Nice as a gift I share I knew people in in witchcraft saw paranormal phenomena,hell is real Jesus is the key to be save .
So we don't need Grasshopper no more?
Blender Still no way near Grasshopper so I think you still need it if your core work is Organic or Parametrics.
Hello trypophobia my old friend...
Jk it's not that serious but it's there
Thank you!