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Jakob Design
เข้าร่วมเมื่อ 18 ม.ค. 2021
Hi!
Welcome to my TH-cam channel where I create Blender tutorials and other 3D content. I'm a big fan of Blender's geometry nodes system and love to explore its capabilities.
Welcome to my TH-cam channel where I create Blender tutorials and other 3D content. I'm a big fan of Blender's geometry nodes system and love to explore its capabilities.
Blender Geometry Nodes for Beginners - Part 6: Advanced Sprinkles
Hi everyone!
In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We'll start with the absolute basics and gradually move on to more advanced topics such as attributes, fields, and loops. In the sixth part, we’ll focus on enhancing our existing sprinkles. We will add more randomness, a slight bending effect, beveling, and much more. To achieve this, I will introduce a method to make each particle completely unique. So, without further ado, let's jump into Blender!
_________________________________
Download the final file:
designjakob.gumroad.com/l/donut-geometry-nodes
_________________________________
If you want to support my channel:
Check out my Addons and Asset Packs:
Nodee: Pipes
blendermarket.com/products/nodee-pipes
Nodee: Crystals:
blendermarket.com/products/nodee-crystals
Nodee Ice&Snow:
blendermarket.com/products/nodee-ice-snow
Nodee: Patterns:
blendermarket.com/products/nodee-patterns
_________________________________
Chapters:
0:00 - 1:20: Introduction
1:21 - 3:31: Resampling & Endpoint Selection
3:32 - 6:25: Particle Bending
6:26 - 8:19: Randomize Curve Radius
8:20 - 11:59: Bevel in Geometry Nodes
12:00 - 14:30: Create Random ID Attribute
14:31 - 15:20: Create Material
15:21 - 16:32: Conclusion
_________________________________
Nice Blender addons for speed up workflow
blendermarket.com/creators/omegavfx?ref=1383
Disclosure: Some of the links in this part of description may be affiliate links
_________________________________
Check my other Blender addons and Asset Pack on BlenderMarket:
blendermarket.com/creators/jakob
_________________________________
You can follow me on Instagram and X (Twitter):
design.jakob
x.com/JakobDesign
_________________________________
Music: Luz Solart - Luna Cantina
_________________________________
Thanks for watching!
See you again soon!
Bye!
#blender #geometrynodes
In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We'll start with the absolute basics and gradually move on to more advanced topics such as attributes, fields, and loops. In the sixth part, we’ll focus on enhancing our existing sprinkles. We will add more randomness, a slight bending effect, beveling, and much more. To achieve this, I will introduce a method to make each particle completely unique. So, without further ado, let's jump into Blender!
_________________________________
Download the final file:
designjakob.gumroad.com/l/donut-geometry-nodes
_________________________________
If you want to support my channel:
Check out my Addons and Asset Packs:
Nodee: Pipes
blendermarket.com/products/nodee-pipes
Nodee: Crystals:
blendermarket.com/products/nodee-crystals
Nodee Ice&Snow:
blendermarket.com/products/nodee-ice-snow
Nodee: Patterns:
blendermarket.com/products/nodee-patterns
_________________________________
Chapters:
0:00 - 1:20: Introduction
1:21 - 3:31: Resampling & Endpoint Selection
3:32 - 6:25: Particle Bending
6:26 - 8:19: Randomize Curve Radius
8:20 - 11:59: Bevel in Geometry Nodes
12:00 - 14:30: Create Random ID Attribute
14:31 - 15:20: Create Material
15:21 - 16:32: Conclusion
_________________________________
Nice Blender addons for speed up workflow
blendermarket.com/creators/omegavfx?ref=1383
Disclosure: Some of the links in this part of description may be affiliate links
_________________________________
Check my other Blender addons and Asset Pack on BlenderMarket:
blendermarket.com/creators/jakob
_________________________________
You can follow me on Instagram and X (Twitter):
design.jakob
x.com/JakobDesign
_________________________________
Music: Luz Solart - Luna Cantina
_________________________________
Thanks for watching!
See you again soon!
Bye!
#blender #geometrynodes
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beautiful structure but may i ask if there is a way to separate the inner faces , in order to put them different materials
Thank you very much for the the detailed straight forward tutorial on the parametric architecture design. This was really fun to watch and do at the same time. Keep uploading more tutorials.
Love your work man,you make it very easy to understand for beginners like me.I’m definitely subscribin😃 I’m having trouble changing the ground.I would like to make it a desert.Could you make a video on how to do that??
Bro how can i like twice
absolutely great video, step by step, very much enjoyed. Kept it simple and at the right speed to follow along...cheers
Hi. I need to draw schematic image of metal foam for my article. Can you draw please to see how i can do it.😢😢😢
Is anything broken in 4.2.2 It's not working for me
Just what the doc ordered
Lets start at 2:00. Let's say you have a polyhedral cylinder. I subdivide it by height, and I have a very interesting question - how can I manage those divisions, those rings that are on the cylinder? For example, I subdivided it into 4 parts, I don't touch 1 and 2, I scale 3 a little, and I scale 4 to zero. I hope I explained it clearly. How can I implement this? I spent a lot of time fiddling with nodes, nothing really works.
would love to see more :)
Thanks for continuing this series. I'm learning a lot. 😻
Excellent video again! I can't wait for the next one! :D
great my hero <3
Thank you! Have been looking for something like this! :D
amazing bro your are a artist
Super good video! Excellent techniques! And amazing teaching style!
thanks a lot for the vids dude trying to make the donut myself from part 1 to 4 but always come back to the vi cause i forget something its frustrating
Amazing tutorial! Have you tried to do something like the Logitech mouse texture?
Thanks for these tutorial series using geometry nodes. I have been learning lots of new things I didn't know from them, including some shortcuts I was not aware off. Thanks.
Niceee! How can i do sky stylile anime?
Realy, thanks for sharing this videos We appreciated, and we will support you❤
really impressive, thanks for sharing!
I just bought this package and the only tutorial is impossible for me to follow due to a difficult accent for me to understand and the steps just aren't clear to me from the beginning. Now the file path to my asset browser is messed up and I'm feeling serious buyers remorse as I can't find any comprehensive tutorial for this.
👍
Another Amazing Tutorial in the Donut Series - Procedural Edition!!! 👍😁 By the Way, I also got the Donut Project File from Gumroad, and it's a Must / Nice to Have, to Better Understand the Whole Tutorial Series!!! And it looks sooooo Delicious!!! 🍩 Thanks for Your Great Creative Work!!! ✌️😋🍩
Good job bro
Great content. Thanks for sharing!
At 20:31, why did you use the blur node instead of the dropdown on the right of the colorramp node that allows you to switch interpolations?
Oh, I forgot about that dropdown. You can use the different interpolation options on the color ramp; the results will be very similar to using the blur node.
By the way, you get a like from me
thanks for the video really understanding geonodes but i dont really get why we dublicated the displacement like not seeing the differennce
The difference is really subtle. The idea was to first create a displacement with larger-scale noise to deform the perfectly round torus, and then use smaller-scale noise for a second displacement to add extra details. You can see it better with lighting and materials, and when you are really close, but the effect isn't very strong- just an extra layer of details.
@jakobdesign8066 thanks for explaining
very cool. But the question is how do I close the edges?
Nice one, thank you great introduction to Geometry Nodes. I was wondering if you could explain why the Spline Parameter which is mapped 0-1 on the length of the curve, became mapped to to Z axis when meshed? Really hoping for a part two :)
Thanks! So at 8:33, you see an animation that shows how a torus is created. You can think of adding a circular profile to a curve as placing many circles along that curve and then connecting them to create the final mesh. We have the spline parameter mapped from 0 to 1 on the profile curve. Then, the "mesh to curve" node places many circles (as many as there are points on the main curve) along the main curve. Each circle still retains the custom attribute that we saved with the "store named attribute" node, specifically the splineFactor attribute. When the "curve to mesh" node connects these circles with edges and faces, the attribute still remains. It looks like it is mapped to the Z-axis, but if you rotate the profile curve along the Z-axis just before connecting it to the "curve to mesh" node using the "transform geometry" node, you will see that the attribute on the torus is also rotating. I hope this explanation clears things up a bit. If you have further questions, feel free to ask. Glad to help! :)
@@jakobdesign8066 Ah, now it makes sense! Thank you so much for taking the time to provide such an in-depth explanation. I really appreciate it, and it helped me better grasp what is happening!
Excellent video! I'm looking forward to the rest!
This is amazing
just Genius!!! Thanks!!! 👍😁
Thank you for introducing me to Panels. I guess it's not new, but I overlooked it anyway for a long time.
I will try this. Thank you so much.
Beautiful thumbnail !
I'm pretty sure that geometry nodes could be used to generate supports structures for 3D printing. Specifically, the one's seen in the Tango slicer would be nice. If ever you manage to create one, please post a purchasable link for it because I'd definitely buy that for $20.
when can you upload this to blender market?
Very useful. Could you create an array with the correct rotation (when we draw it with a curve) with a collection in which we can control the density of object 1, object 2, ....., and use different sized objects? Nobody covers this. This would be cool.
I uploaded a short on my channel that I think might answer your question.
@@jakobdesign8066 Thank you. I`ve tried it and some things work, but if the curve has a corner (90 degree angle) the rotation doesn`t work anymore. And if the collection objects have not all the exactly same size it doesn`t work either. I think the bounding box node has to appear somewhere. But I don`t know where and what else this node needs to work in this context. Either way, thank you. <3
a m a I z I n g brooo
Great video and this is awesome information! Very well done and I was engaged the whole time - please keep it up and continue making your content!!
Really useful
Finally!!! This is the Tutorial I've been waiting for!!! Great Job explaining all the Customisation Options in the GeoNodes!!! 👍😎
Lovely work! Thank you for sharing! ☆
Subscribed just for this! Looking forward to seeing what value you give next!
I enjoy your videos related to architecture and geometry nodes. I have managed to implement some of the previous methods you presented in real projects I have worked on. I hope there will be more similar quality content on your channel.
Expecting more architecture examples like this u know like in grasshopper
Thanks man! It's so clear and consistent 👍