Who's your favorite Pokémon?? What was your first Pokémon game?? Let me know! For me, It was Pokémon Pearl, and so my favorite to this day is my starter, Empoleon! But even before that I collected the cards and watched the anime, and Kabutops was my favorite then! Love my water types!
My first pokemon game was Pokemon FireRed for the Gameboy Advance. I could never beat it but four years later I found my old cartridge after getting more into the series and I had a level 91 charizard? I don't really understand how I didn't beat the elite four with that initially but I remedied that. My favorite pokemon is KING OF THE BEST TYPE IN THE GAME THE FIGHTING BUG MANIAC HERACROSS MY SWEET BABY BOY
My first Pokemon game was a hand-me-down copy of Pokemon Gold. My all-time favorite is Noctowl, who was on my first-ever Pokemon team. And the mushroom mons, of course...
This is amazing. I love Vanilla functions being used for niche projects like this. It really goes to show the diversity of things to be done in Minecraft, but also Tyrant's depth of knowledge of both Pokemon and Minecraft. Really well done.
20:10 just a reminder that Sucker Punch is supposed to fail is the opponent clicked a status move. Still awesome you were able to do this tho. (Also, spikes/toxik spikes doesn't hurt flying types (and Levitate/Magic Guard if you add abilities)
Yeah. Unfortunately there’s only so much I can do with redstone. Checking types on the field hazards and checking the queued move for sucker punch just weren’t possible. There’s a handful of moves that had to be readjusted to fit how i set up the system
Oh my. I do not want to imagine what Kingambit would be like if it was there and could just spam a 70 BP stab dark-type priority, a priority that strong while not being normal-type is juste broken. At least here it gives some less good mons a chance to shine. Makes me think, does not checking type on hasards also means that poison-types don't remove toxic spikes on switch-in and stealth rocks does not factor rock weakness? Which makes me think, are certain types immune to matching status conditions or is it like pre-gen 6? How about thunder wave and ground-types? Also, did you implement extreme speed making it +2 priority? And is trick room (the move) negative priority? (I'm amazed you could even put trick room and encore) If you ever made a video explaining every system in detail it would be greatly appreciated!
@zelink2037 So actually Poison types removing Toxic spikes was one of the things I was able add. All status moves are effectively typeless, so yes Thunderwave will hit ground types, etc. But secondary effects of attacking moves like thundershock will not land. I don't have stealth rock in the game, just spikes, and if I did, it would just be spikes reskinned. Moves like Sucker punch and extreme speed are just normal +1 priority. And trick room is negative priority! Trick room was actually not all that difficult, just figure out which Pokemon is faster and invert it For move control moves I have Taunt, Torment, Disable, and Encore, which use a lot of the same redstone, but Encore was by far the hardest because if the faster Pokemon uses encore, I had to figure out a way to load the last move used for the Pokemon attacking 2nd instead of the move they selected. That was a nightmare but I got it working. Ultimately, I had to make slight adjustments to a lot of things, like making some moves powers and accuracies fit into my system (like if they ended with a 5). And stat boosting moves can only be used once. But since I also removed abilities, the meta is entirely different anyway. So i figured this is my simulator and it doesn't need to be a 1-for-1 copy, but i still think it does a good job of representign Pokemon. and its fun to figure out what that new meta is!
Pokémon Showdown is basically a more accurate version of this, and despite this, it doesn't get taken down by either The Pokémon Company, Game Freak, Nintendo, or Spike Chunsoft.
I know it isn’t technically pure redstone but you could use structure blocks to spawn the statues which can be triggered by redstone. Also instead of manually entering the Pokémon’s information when you send them out, you could instead save a full team of 6 before starting the battle and use an arrow to select which one to send out, then “load” the data for the pokémon in that spot in your party… although if you do that you’ve basically figured out how to read from memory which means you could make a rom to store that information and simply select the pokémon instead of having to go through the process of loading it all in like this…
there are some interesting mechanics you can play with in this system: 1. PP and HP pool can be used instead. 2. move pool - move a move from a pokemon to another, this will let you create more combinations of a team (even mid battle). 3. tera typing can be achieved by using switch and then using the same pokemon but with a different typing. this will differ from in-game by removing the original same type bonus. 4. z-moves can just use the max power allowed for one turn and once per game. 5. you can add the strong & agile styles that adds 1 rank to both accuracy and power, you can add a rule about it in order to not make it too powerful.
I find the whole thing to be very impressive. I believe a more focused roster based on red and blue would be a nice alternative version I do wonder how a smaller roster would reduce the limitations.
Especially if you use specifically gen 1 mecanics, the spatk/spdef being the same, every type being either physical or special only and Steel, Dark and Fairy being absent. Let's ignore complicated a bit glitched mecanics, like secondary effects not applying if the opponent has the same type as the move (Snorlax can't be paralyzed by Body Slam) and Leech Seed scaling on Toxic damage if both are applied.
never thought this would be a intresting way to learn math espeshaly on a Monday morning idk is 00:20 (12:20 am) amazing job though (just for confusions sake I'm in highschool my spelling though needs a lot of work)
This is extremely cool! Really impressive what you were able to make with how complex the Pokemon battle system is and how small this contraption turned out. Well done!
as both a Pokémon fan, and someone who is interested in redstone/logic programming i clicked instantly. This is a GREAT video and you're extremely underrated. Keep it up! Also, i loved the banner art and builds you used for the types/pokémon! How'd you make it?
I got a lot of help from my friends! They’re all shown at the end of the video and some of them have YT channels which I linked in the description! Me, thinmanmrjones, CaveSpider, DeepSeaHermit, and Jak mainly worked on the statues. The statue building was definitely a skill set that we developed as time went on. The awesome stadium was built mainly by Painstillplays and matiera, with some help from the rest of the crew. And the banners were done by me and thin!
Could you do a guide on custom creating Pokémon? I want to add my favourite Pokémon (Iron Valiant) and I got as far as the statue before I got stumped on the custom books.
I wrote a Python script to generate a /give command for the custom books. I can potentially make that public. The click-event text on the second page runs a /clone command to summon the statues to the stadium, and they need the the statues to be set up in a specific way and coords of the statues. The whole process is a bit complex so I didn’t initially include it. Maybe I’ll make a guide on how to use it at some point. Not sure how soon I can get that up tho
One error I noticed was that sucker punch is supposed to fail if they use a non-damaging move. But I can see why it would be annoying to make this. Great video though!
Yeah unfortunately there is only so much I can do with how this is set up. So a number of moves had to be adjusted, sucker punch acts just as a priority move here.
Wtf this is so insane. I think this is more insane than Minecraft in minecraft bc that was a huge machine that used lots of traditional computational redstone standards while with this basically everything was invented from scratch and its so goddamn compact!!!!
That’s the Beauty of redstone! There’s so many approaches. I could never do the things that Sammyuri and those other computational Redstoners do, but if they tried to make this, they would approach it completely differently. Both are equally impressive IMO
@Tyrant44 Ya I'm not trying to dunk on sammyuri at all, that build is obviously crazy as heck but as someone who is vey familiar with traditional computational redstone and computation in general this build is so much harder to imagine myself creating even if the scale is smaller.
Gotta say this is incredible though. I’ve always been so interested in using shulkerboxs for large amounts of mobile data storage. I wanna turn them into drives which each slot has a different item type and the stack size stores the data. So it would have 1-64 stack size for a total of 64, with 27 slots for 64*27 or 1728 possible combinations. I like the idea of using different item types as well for more compactness, but sticking strictly to stack size removes the limitation of different item rarities and massive item filters. I was looking into using decorated pots filters and timers to count the number of items per slot.
This is such a good start with transfering the calcs into mc that it shouldnt be that hard to implement abilities or choose 4 free attacks before a Battle . I mean at least for attacks ,If you use books Just keep the Data for every Attack in there and people Just Put moves in the shulker Box which pokewiki say is allowed to. I think at some Point ,Like abilities maybe, you Just make a Manual circuit influencing the calcs and juust both Players agree with that
as someone who had never seen any of your videos, I though you were combining enough of my interests by making a video about redstone and pokemon... THEN you showed in an Ike skin
Haha. I made that skin like 12 years ago. I’ve never actually played a Fire Emblem game, but Ike was my main in Super Smash Bros Brawl (Toon Link in Ultimate tho)
oh and would love to see how you made encore (and trick room if its there) work in a sequel video. i sort of assumed it would be done as a house rule b4 it was mentioned
Yeah you can only up the stats once. And there’s a handful of small things like that that I just couldn’t mention in the video while also keeping it moving. I linked an unlisted video in the description that has a few more details and that is mentioned. Trick room was just a matter of inverting which Pokémon was faster. Encore was the probably the most difficult think to implement, because not only do I have to block out the other 3 moves from being used, but I also made it so that when the faster Pokemon uses Encore, it actually switches the other Pokémon’s queued up move to the last one used
Couldn’t you have included all move types if you did 2 systems linked by an OR gate at the output? That would double the number of possible move types?
It’s something I considered but it would’ve required adding another component to the move code. I felt that a page number and 3 item frames was enough. And I didn’t have space to add in another component lol. And it was just 6 types that had some moves missing from the physical/special split
Who's your favorite Pokémon?? What was your first Pokémon game?? Let me know!
For me, It was Pokémon Pearl, and so my favorite to this day is my starter, Empoleon! But even before that I collected the cards and watched the anime, and Kabutops was my favorite then! Love my water types!
My first pokemon game was Pokemon FireRed for the Gameboy Advance. I could never beat it but four years later I found my old cartridge after getting more into the series and I had a level 91 charizard? I don't really understand how I didn't beat the elite four with that initially but I remedied that. My favorite pokemon is KING OF THE BEST TYPE IN THE GAME THE FIGHTING BUG MANIAC HERACROSS MY SWEET BABY BOY
Emerald is my favorite
My first Pokemon game was a hand-me-down copy of Pokemon Gold. My all-time favorite is Noctowl, who was on my first-ever Pokemon team. And the mushroom mons, of course...
My first game was the same as your story, I thought it was very cool that you and I had a similar experience.
My first pokemonz was platinum, my family was very worried about me playing it, but now the family is a full pokemon family
This was mindblowing when we first tried it
Can't wait for Redstoners react!
Kaboom
This is amazing. I love Vanilla functions being used for niche projects like this. It really goes to show the diversity of things to be done in Minecraft, but also Tyrant's depth of knowledge of both Pokemon and Minecraft. Really well done.
My two favorite games! It was so much fun bringing them together like this!
20:10 just a reminder that Sucker Punch is supposed to fail is the opponent clicked a status move. Still awesome you were able to do this tho.
(Also, spikes/toxik spikes doesn't hurt flying types (and Levitate/Magic Guard if you add abilities)
Yeah. Unfortunately there’s only so much I can do with redstone. Checking types on the field hazards and checking the queued move for sucker punch just weren’t possible. There’s a handful of moves that had to be readjusted to fit how i set up the system
Oh my. I do not want to imagine what Kingambit would be like if it was there and could just spam a 70 BP stab dark-type priority, a priority that strong while not being normal-type is juste broken. At least here it gives some less good mons a chance to shine.
Makes me think, does not checking type on hasards also means that poison-types don't remove toxic spikes on switch-in and stealth rocks does not factor rock weakness? Which makes me think, are certain types immune to matching status conditions or is it like pre-gen 6? How about thunder wave and ground-types?
Also, did you implement extreme speed making it +2 priority? And is trick room (the move) negative priority? (I'm amazed you could even put trick room and encore)
If you ever made a video explaining every system in detail it would be greatly appreciated!
@zelink2037 So actually Poison types removing Toxic spikes was one of the things I was able add.
All status moves are effectively typeless, so yes Thunderwave will hit ground types, etc. But secondary effects of attacking moves like thundershock will not land.
I don't have stealth rock in the game, just spikes, and if I did, it would just be spikes reskinned.
Moves like Sucker punch and extreme speed are just normal +1 priority. And trick room is negative priority!
Trick room was actually not all that difficult, just figure out which Pokemon is faster and invert it
For move control moves I have Taunt, Torment, Disable, and Encore, which use a lot of the same redstone, but Encore was by far the hardest because if the faster Pokemon uses encore, I had to figure out a way to load the last move used for the Pokemon attacking 2nd instead of the move they selected. That was a nightmare but I got it working.
Ultimately, I had to make slight adjustments to a lot of things, like making some moves powers and accuracies fit into my system (like if they ended with a 5). And stat boosting moves can only be used once. But since I also removed abilities, the meta is entirely different anyway. So i figured this is my simulator and it doesn't need to be a 1-for-1 copy, but i still think it does a good job of representign Pokemon. and its fun to figure out what that new meta is!
Honestly, the way you did everything seems amazing, great work!
Bro getting copyright strike from Nintendo 💀
Also I like the multiplication circuit.
Pokémon Showdown is basically a more accurate version of this, and despite this, it doesn't get taken down by either The Pokémon Company, Game Freak, Nintendo, or Spike Chunsoft.
I know it isn’t technically pure redstone but you could use structure blocks to spawn the statues which can be triggered by redstone.
Also instead of manually entering the Pokémon’s information when you send them out, you could instead save a full team of 6 before starting the battle and use an arrow to select which one to send out, then “load” the data for the pokémon in that spot in your party… although if you do that you’ve basically figured out how to read from memory which means you could make a rom to store that information and simply select the pokémon instead of having to go through the process of loading it all in like this…
This has got to be one of the most amazing redstone builds i have seen in a while and its much more compact then I thought it would have been
Oh that redstone is DENSE! Great work!
This is actually insane, and deserves so many more views
there are some interesting mechanics you can play with in this system:
1. PP and HP pool can be used instead.
2. move pool - move a move from a pokemon to another, this will let you create more combinations of a team (even mid battle).
3. tera typing can be achieved by using switch and then using the same pokemon but with a different typing. this will differ from in-game by removing the original same type bonus.
4. z-moves can just use the max power allowed for one turn and once per game.
5. you can add the strong & agile styles that adds 1 rank to both accuracy and power, you can add a rule about it in order to not make it too powerful.
20/10 video Ty!! That intro is fantastic. Still blown away by this whole thing! Was so much fun helping build the arena too
Amazing. I have no other words
I feel so bad for you cuz ur waaaaaaaaaay too underrated HOLY COW! Continue doing this and don’t stop posting ❤
Awesome video man! This looks like a series in the making, and I’m all for it!
We’ll see…. I have a whole graduate thesis to write now so videos may need to wait a bit xD
This is crazy!!! Like literally how!
came from the redstona awards. Dude, waht? HOW? i ahvent watched, but how compacted it is threw me off. Incredible
Brother this is the coolest shit i've ever seen
just in time for Redstone awards
Might just be my favorite video on TH-cam Great work!
I find the whole thing to be very impressive. I believe a more focused roster based on red and blue would be a nice alternative version I do wonder how a smaller roster would reduce the limitations.
Especially if you use specifically gen 1 mecanics, the spatk/spdef being the same, every type being either physical or special only and Steel, Dark and Fairy being absent.
Let's ignore complicated a bit glitched mecanics, like secondary effects not applying if the opponent has the same type as the move (Snorlax can't be paralyzed by Body Slam) and Leech Seed scaling on Toxic damage if both are applied.
never thought this would be a intresting way to learn math espeshaly on a Monday morning idk is 00:20 (12:20 am) amazing job though (just for confusions sake I'm in highschool my spelling though needs a lot of work)
our redstone king prevails.
Now THAT is talent.
Minecraft is full of possibilities. Thanks for your invention.
This is extremely cool! Really impressive what you were able to make with how complex the Pokemon battle system is and how small this contraption turned out. Well done!
as both a Pokémon fan, and someone who is interested in redstone/logic programming i clicked instantly. This is a GREAT video and you're extremely underrated. Keep it up!
Also, i loved the banner art and builds you used for the types/pokémon! How'd you make it?
I got a lot of help from my friends! They’re all shown at the end of the video and some of them have YT channels which I linked in the description!
Me, thinmanmrjones, CaveSpider, DeepSeaHermit, and Jak mainly worked on the statues. The statue building was definitely a skill set that we developed as time went on. The awesome stadium was built mainly by Painstillplays and matiera, with some help from the rest of the crew. And the banners were done by me and thin!
Video turned out great!
Could you do a guide on custom creating Pokémon? I want to add my favourite Pokémon (Iron Valiant) and I got as far as the statue before I got stumped on the custom books.
I wrote a Python script to generate a /give command for the custom books. I can potentially make that public. The click-event text on the second page runs a /clone command to summon the statues to the stadium, and they need the the statues to be set up in a specific way and coords of the statues. The whole process is a bit complex so I didn’t initially include it. Maybe I’ll make a guide on how to use it at some point. Not sure how soon I can get that up tho
I'd love to see that. I'm super excited to show this to some of my friends. Thanks again for the awesome build.
Give it time and you’ll be #1 on trending
This is actually insane. This needs to get more attention
One error I noticed was that sucker punch is supposed to fail if they use a non-damaging move. But I can see why it would be annoying to make this. Great video though!
Yeah unfortunately there is only so much I can do with how this is set up. So a number of moves had to be adjusted, sucker punch acts just as a priority move here.
incredible work! Well done!
Dude!!! This is amazing!!! You are a genius!!!
everyday i think I see the best redstone invention ever. then the next day comes. We are at a point it seems like you can almost do anything
Well now I wanna build this in my survival world where im building every Pokemon in Minecraft. So cool!
Just started watching and can't wait to see how he did this with just redstone and not command blocks!!
Hey this reminds me of when Ceave Gaming made a makeshift Pokémon in Suoer Mario Maker! Except this is way larger of a project!
This reminds me of when I built a rudimentary pokemon battle sim in Visual Basic for a school project
Such a fun project, had so much fun making the arena build 😎
Thats a lotta setup but the result is undeniably impressive
How do you only have 1k subs??? this is so good
This video is going to spike in views, I can see it now.
This is crazy! Awesome job man!
You can use stacked unstackable items to get comparator outputs above 15, maybe that would allow implementing special and physical moves of all types
Wtf this is so insane. I think this is more insane than Minecraft in minecraft bc that was a huge machine that used lots of traditional computational redstone standards while with this basically everything was invented from scratch and its so goddamn compact!!!!
That’s the Beauty of redstone! There’s so many approaches. I could never do the things that Sammyuri and those other computational Redstoners do, but if they tried to make this, they would approach it completely differently. Both are equally impressive IMO
@Tyrant44 Ya I'm not trying to dunk on sammyuri at all, that build is obviously crazy as heck but as someone who is vey familiar with traditional computational redstone and computation in general this build is so much harder to imagine myself creating even if the scale is smaller.
this is going to blow up. here at 1.86k subs
Gotta say this is incredible though. I’ve always been so interested in using shulkerboxs for large amounts of mobile data storage. I wanna turn them into drives which each slot has a different item type and the stack size stores the data. So it would have 1-64 stack size for a total of 64, with 27 slots for 64*27 or 1728 possible combinations. I like the idea of using different item types as well for more compactness, but sticking strictly to stack size removes the limitation of different item rarities and massive item filters. I was looking into using decorated pots filters and timers to count the number of items per slot.
This is such a good start with transfering the calcs into mc that it shouldnt be that hard to implement abilities or choose 4 free attacks before a Battle . I mean at least for attacks ,If you use books Just keep the Data for every Attack in there and people Just Put moves in the shulker Box which pokewiki say is allowed to. I think at some Point ,Like abilities maybe, you Just make a Manual circuit influencing the calcs and juust both Players agree with that
Is awesome!
“If you’re enjoying the video, leave a like and a comment, I put so much work into this project”
Take my like and my sub this is incredible
Holy crap dude amazing work
Commenting for the algorithm, because you deserve more views. This is super cool.
Actual W, I love poki man
This is actually insane
Killer video Ty!
Fave Pokemon is Spearow, with first game being Pokemon Blue. But I always had a love for the Bat and Water Pokemon.
This is insanely cool
Cool, I was 14 then, March 10th is my birthday. Nice day to start playing Pokemon lol
If you used hoppers to take out HP it would just have been gen 4 healthbars lol
Now use this to make a full pokemon game.
This is absolutely incredible
I like your funny words, magic man
This is absolutely insane
this is amazing.
as someone who had never seen any of your videos, I though you were combining enough of my interests by making a video about redstone and pokemon... THEN you showed in an Ike skin
Haha. I made that skin like 12 years ago. I’ve never actually played a Fire Emblem game, but Ike was my main in Super Smash Bros Brawl (Toon Link in Ultimate tho)
This video is criminally underrated
I am excited for someone to do this using a CPU in Minecraft.
Absolutely epic
That's wonderful
Insane work
This is so awesome!
Great video
I love pokemon and minecraft so i love seeing my two favorite games in one place
THIS IS SO COOL
how does this have only 1600 views?!?!?!
What the hell-
This is amazing
8:18 if only the copper bulb wasnt changed due to a flase bug report
Even if copper bulbs stayed the way they were, I still think I would’ve done it this way tbh, it worked out very well
Wow thats crazy
I- ... HOW!?!
neat stuff dude
Got it so you are one of the best Redstone's alive. Okkkkkkkk. Who is mubo?
You get my respect for the Ike skin
holy shit you are a wizzard man!
Holy shit EQ jumpscare?
Omg
omg this is so epic
I don’t know much about red stone, but I think you would be able to shove the types and hp into the shulker when it faints?
My dumbass can’t make a redstone door but he makes a pokemon battle
(I can’t make a redstone door either tbh)
Brick by brick
how does this only have 1k views??!?
Can you make it use a input from shulker box or something I do not think it is that hard
It would be so cool
The abilities would be so cool though. Update when?
10:32 what do you mean an unlocked hopper??? How does one lock a hopper??? Amazing vid btw
With * R E D S T O N E *
What black magic did you just-
Incredible work, and I'm not just saying that so you don't curse me. I'm sure you could if you can pull this off.
XD
Only 400 views! This better blow up and get a lot
I’d love a tutorial to show make the redstone work from scratch
Were did you get that (slams credit card on on table)
InB4 the Nintendo lawsuit 😅
at least according to the signs, you can only raise atk once, and only by 2x
fair enough tbh, just wished that was mentioned better
oh and would love to see how you made encore (and trick room if its there) work in a sequel video. i sort of assumed it would be done as a house rule b4 it was mentioned
Yeah you can only up the stats once. And there’s a handful of small things like that that I just couldn’t mention in the video while also keeping it moving. I linked an unlisted video in the description that has a few more details and that is mentioned.
Trick room was just a matter of inverting which Pokémon was faster. Encore was the probably the most difficult think to implement, because not only do I have to block out the other 3 moves from being used, but I also made it so that when the faster Pokemon uses Encore, it actually switches the other Pokémon’s queued up move to the last one used
Couldn’t you have included all move types if you did 2 systems linked by an OR gate at the output? That would double the number of possible move types?
It’s something I considered but it would’ve required adding another component to the move code. I felt that a page number and 3 item frames was enough. And I didn’t have space to add in another component lol. And it was just 6 types that had some moves missing from the physical/special split