UMURANGI GENERATION: store.steampowered.com/app/1223500/Umurangi_Generation/ yo do u want name? like name at {enter time code here u dumb ass} then u can patreon! patreon: www.patreon.com/user?u=2285408 i should say also, despite what i say at the start of this video, playing evergrace and kingsfield has never made me want to try out the souls games more then ive ever wanted to. i picked up demon soul. i will play soon. not sure if video or not but i will do dis
For some reason, your Patreon name list at 8:58 reminded me of the game Cannon Fodder. At the end of each mission, if you lost a comrade, you would hear some somber music and their name would scroll by: th-cam.com/video/JQAEvc6WsXY/w-d-xo.html
fuckin excellent video as always Thor. Absolutely happy to support and seeing my name at {enter time code here u dumb ass} every time! Demon Souls man. In my opinion it is the peak of that very essence you describe here. hope u enjoy it g
A lot of your compliments for Evergrace actually fit into a lot of reasons why people really like Demon's/Dark Souls/Bloodborne/ uh, Sekiro... The intricate world, mysteries, and challenging but rewarding gameplay all are why a lot of people like them. They get too much of a reputation as a hardcore game (as memey as that is), but are crafted really damn well.
EXACTLY! From Software were underdogs that succeeded. Sekiro is a great game that doesn't suffer from the grinding/pacing issues that every Soulsbourne game has. It didn't require you to grind or the game would feel shorter if you knew all the tips and tricks. It's a good direction for them and I hope they take what worked it Sekiro for Elden Ring, or other future games and have that Breath of the Wild game. Because let's be real, if you played one Souls games you played them all and everyone wants to capitalize on this niche genre.
@@flamebrindger3984 I think Sekiro was doing it's own thing, like Bloodborne did from Dark Souls. They are intended to play different, so Elden Ring will play different itself.
@@flamebrindger3984 lol wtf are you talking about. grinding in soulsborne? pacing? i mean, demon's souls had some grinding if you wanted to do 100% all achievements, as well as the other games to some extent. but you absolutely never have to grind in any of them lol. and sekiro has worse pacing than most for me.
Sunkensees There’s no grinding in souls games unless you want there to be. Farming enemies for souls or specific drops is something i’ve never done in any of the 5 souls games.
FromSoft was low-key one of my favorite developers as a kid. Lost Kingdoms, Evergrace, and Otogi were all games that immediately struck me as being something different and worth paying attention to. I was basically the only person I knew who was actually excited for Demon's Souls before it came out.
I like playing games where the menu shows the character's blood type and has a logo of the game itself in the corner. I don't know why. It just kind of feels cutely enthusiastic, like "Hey, we worked hard on these menus! Look at all this detail!"
I just found out that EverGrave actually got a seuqel, somehow! The localized version of it for North America was renamed to "Forever Kingdom" for some reason, while it was still titled "EverGrace 2" in Japan.
@@franciscofarias6385 That's not exactly true though, because indie titles usually don't have the budgets or distribution that ""AA" games had. You're really not gonna see Stretch Panic or shit like that on shelves anymore because it doesn't make *enough* money. Still probably enough to make back it's budget and keep everyone gainfully employed, but what about the poor shareholders?
And now its about making returns on investments, selling as much as possible, and milking things as long as you can with season passes, re-releases, unnecessary sequels, etc.
@@teriyaki_chicken uhhhhh it was always about that, only season passes are a new thing because of technology. C'mon guys, let's stop repeating the same tired ideas and let's think more critically about stuff
@@franciscofarias6385 Actually, I have to say how the games are produced and the economic conditions that surround them are kinda where the base of the conversation has to take place. Like, as we've seen from old time devs trying to break out and spiritually continue development on series that didn't get greenlit (see: Bloodstained), people still want the games and people still want to make the game, but those people don't control the business. Do you sincerely think anyone tied to the Dead Island MOBA really wanted that game to exist, or were they going through the motions for a paycheck because their publisher told them to get to work? A material analysis is important because then it leads to further questions and an actual way forward, rather than "people just don't get games like Seek and Destroy or Phantom Crash anymore", which if that was true this channel would have 5 subs. If you care about games, you have to start asking yourself how to divorce the artistic side of the medium from the side that needs to make as much money as possible in the shortest time as possible. And you are right, this shit has existed in the past in different forms (how many SF2 home releases were there?), but the consolidation of capital has only made the medium more predatory. If you want an AAA basketball game, you can either put up with NBA2K20's $70 and mtx, or get fucked and wait till next year for Tiburon, there's no "voting with your wallet" option in this shit.
Ever grace,+ chrono and ffx ost reminds me of the times I spent with my brother who has passed. We spent hours trying to beat evergrace. That opening stage. RIP matt miss you big bro
This is very sweet. I'm glad you have so many unique soundtracks to associate with your brother, and I hope you're doing alright, lad. It's not easy moving on, but things like this do help.
So, this video has the most in depth critique of Kota Hoshino I've ever encountered, and I'm genuinely thankful that someone appreciates the uniqueness of his work enough to highlight it. I personally was introduced to his work though Armored Core 4A, but I am slowly coming to realize that he's probably like my favorite video game composer of all time. Very, very cool that someone out there gets the vibe he's about.
I grew up on the Evergrace/Lost Kingdom so I am really biased but if he's not my favorite, he's easily the most interesting. Dude is willing to put out whatever he wants into a game and deserves so much respect because of that. Although his AC stuff has a lot more polish and is amazing.
Yeah I thought it was pretty reductive to call some of his work “sample pack-y.” Or to compare some of the music to something you would’ve made as a 14-year-old.
Ive come back to this video multiple times just for the hoshino part cus it makes me very happy to hear someone talk about him and take take his aesthetic seriously.
It might be kind of hard to get into now as a lot of it is probably pretty outdated but it was a pretty cool game in retrospect. It's a game that you appreciate if you got to play it during that time period.
It's a good game. A really dark story being told in a very non-dark way. In a way it feels a lot like Dark Cloud, both in its gameplay and in its rough-around-the-edges presentation, only with changeable clothes instead of town building. Its design has a lot of charm to it, and even the obtuse dungeons are easy enough to figure out and fun to play. One thing is that the monster designs are fantastic for such a limited budget game and you can get a really close look at the models by buying monster codex entries at the shop. The soundtrack also speaks for itself, really weird and oddly soulful in places that catch you off guard once you really listen to it. It's not a hard game by any means and the game is only about 8-10 hours long (and that's playing with both characters), so it doesn't overstay its welcome. And while Thor said not to treat earlier From games like steps on a ladder to their current Souls output, the fact is that there are a lot of themes and character types in Evergrace that transferred over to Souls and it's fun as hell to catch them. It even has a bonus area that works a bit like Bloodborne's chalice dungeons called the Shadow Tower, where you can fight unused bosses and get weapons like the Moonlight Greatsword. I don't know why people are pointing out that it's dated considering it came out 21 years ago. Anybody should know that it'll be a product of its time at that point, and I would never call datedness a legitimate criticism if it's literally only dated because it released a long time ago.
@@SlyHikari03 I'm not familiar with that artist, but I think they should stick with the original composer. Kota Hoshino has grown as a composer and it shows when you listen to Evergrace, then listen to Forever Kingdom. The difference in cohesive writing is huge. Hoshino is still making music with FromSoftware, so I very much doubt he would willingly let one of his creations go to another composer for a remake.
@@Cloudy_Berry79 Forever Kingdom's soundtrack, if anything, is even more animalistic and intense than the first game's. That attract cutscene blew me away with just how wild Hoshino got right out of the gate.
I remember playing Evergrace as a kid and being scared of the experiment looking monsters. I bought it once again when I was around 21. Great game, never knew From Software made it. Good to know.
At least there was a little Armored Core in the video... even if it was mostly about it's kickass OST... The franchise is so full of depth and tech, you can jump in to any installment of the franchise and you will get a challenge. It's so good...
In retrospect I'd say AC3 is pretty weak but Silent Line is actually a really good "patch" of sorts; fixed a lot of glaring balance issues in the original. But yea vanilla AC3 is a bit "unga" IMO. All good builds feel like cheating in that game and you have to deliberately build a cool-but-underpowered AC (not a bad thing but they aren't ideal) to have fun. The rest are pretty amazingly challenging though, where you are sitting in the garage thinking for over 15 mins. I'm also thinking of 1v1 when I think of balance moreso; the actual mission mode is fun in AC3.
Armored Core is such a mood, especially the middle of the series. Where it almost crosses into Front Mission atmosphere. It really is its own kind of essence. Ace Combat often has a similar vibe.
@@DonnyKirkMusic This, it's unfair to label Metal Wolf Chaos as "funnier AC" when it's really dumbed down meme AC or something. Also, earlier Another Century Episode games were sort of fun too, even if in a special way.
holy shit. EVERGRACE! I've been trying to remember the name of that game for seriously fifteen years. I somehow owned a copy on my ps2 and all I remember is that ear-worm song at the beginning, and something about the weapons being strange, and that the opening stage was very orange and autumn-colored. That has NOT been enough to look up the game lol, until now!! Thank you for finally reminding me! I cant believe it's a Fromsoft game. But I remember being so confused by it back in the day, so that makes sense 😅
FromSoft jank is a special kind of jank. It's a jank of the soul. Something deeply endearing permeates the unsorted heap of dirty and clean clothes that is their catalogue.
That made me think of it as basically the video-game equivalent of David Lynch's janky vfx in Twin Peaks: The Return (aka s3) It's so blatantly low grade and off in many places that it becomes it's own estetic. You are forced to divorce your brain from interpreting the visuals as a representation of reality. It just isn't trying to look real. Which also reminded me of my own pet theory that The Return is basically an 18 hour long Let's Play of an obscure 90's era-inspired FMV point and click adventure game. But yeah. There is an earnestness to the jank in these games. Like with cult movies. It cannot be manufactured. You need an honest attempt behind the Jank for it to be that good.
Thank you for drawing attention to From Softwares extremely diverse and fascinating back catalog, because while I love the Soulsborne games to death, these older games deserve a lot more recognition. From Software always took really big chances with their games, and even when they didn’t always work out, you could still tell that a lot of love and care went into making them. Their reach exceeded their grasp more often than not in their early days, but what they lacked in experience and budget, they more than made up for in sheer heart and ambition. An amazing video as always, keep up the good work.
My mom absolutely loved the Kings Field series. It was the only first person game she ever liked. I remember spending many hours after school watching her play. Unfortunately she got a real sick last December and can't even hold a controller anymore, I'm going to have to find our old disks and PS2 and play for her.
That’s a really sweet story about your mom! It’s always nice when you can share an interest in video games with your parents. I hope she gets better! I think it’s pretty cool she likes the King’s Field series.
Fromsoft are a great example of why I absolutely hate the modern gamer. Because we force developers into little boxes and only allow/support them to make certain games, we miss out on some weird unique shit.
the old gamer was like that too. I still remember how people lost thier shit about something as simple as an art style change in zelda that lead to some of the most samey generic games in that franchise. Or the fact street fighter cant have a game without the original 12 from 2 after everyone got pissy about the cast of 3. Do i even have to elaborate on paper mario? Nothing grasshoppers manufacturer has made has gotten as much attention as no more heroes. I know a lot of those are granular examples but still. Its not just the modern era (i assume you mean around 2010) that does this. And the fact publishers dont care unless things sell makes that mindset incredibly rewarding. Its sad
I agree completely. I remember growing up and seeing gaming magazines that touted some new IP as "The CoD Killer" or "The WoW Killer" like, why can't they just be their own thing? But of course making games takes a lot of time and money, and few devs wanted to place their bets on anything but a sure thing. However, the 6th generation of consoles did do a fantastic job of capturing that creative freedom the new tech of that time gave them. With it came a whole library of gems across multiple consoles that are still played to this day. I admit I want FROM to go back to Armored Core (I miss it so much) but I want them to be more than just Dark Souls/Armored Core.
It's funny, I think one of the best examples of this is COD infinite warfare, the space and spaceship combat was so interesting and fun and would have been an amazing multiplayer if cod wasn't beholden to make an "as COD as possible" game - one which cod fans still collectively lost their minds about because jetpacks
I actually loathe the Souls series and love Evergrace, even if most of the interesting shit in DS (like the obtuse worldbuild told through bits and pieces in the environment) is shit I loved in Evergrace. I was so happy when I saw him talk about how alien and off-putting the game was, I wish he went more into the story but also like it is something that requires a ton of research and 100 percenting the game to fully understand because it's a hastily ported PS1 game. Like, the main """antagonist""" is only refereed to a few times in the game and is never seen.
@@cyanplaza5153 I do really like the souls but evergrace seems to have everything i love in a game (ost very much included). Do you have any tips on possible emulation on pc/resources for the lore?
Man I just vibe with your thoughts on video games so much, I feel like you've got a really great philosophy on appreciating the weird unknown stuff and I hella appreciate that. Watching your vids makes me wanna start working on my own game, since a lot of the stuff you cover is just so damn interesting. That stuff about taking inspiration from games like these really resonated with me.
I feel like I finally found a TH-camr who gets it. I've always been one to try and find good aspects to get enjoyment out of even in mediocre games and that is basically a lot of what THH does.
So do you agree with his opinion of: "lol I don't like punishing games, what do you mean I have to make an effort to complete this?" or "lmao fromsoftware sequels are just more of the same game". They are completely laughable and totally ridiculous in my opinion, but seems like people will agree with anything a person says on youtube...
@@asgoritolinasgoritolino7708 Punishing games aren't for everybody, come on. I don't see why you have a problem with this. He's mostly right about From's sequels. Don't get me wrong, DS3 is one of my favorite games of all time and I like it more than DS1, but you can't deny their similarity. They have the same themes, some reused items and areas, and other stuff. It doesn't add much "new" to the series (besides having faster combat), it's just a refined souls game. His point is further shown by the titles in this video.
I miss weird games. Even weird games nowadays don't feel as truly surreal or weird as some of the stuff I'd find in the bargain bin in the mid 90's. I had Tecmo's deception 1 as a kid when it first released... that was some shit for a kid man.
Kota Hoshino is my favorite video game composer of all time; I've been following his weird works for like 15 years and I am extremely pleased to hear someone talk about him.
The lack of Enchanted Arms fans in this comment section is really a shame, but it means a whole lot to me that you talked about it. The game means so so much to me because of how me and my Dad played it together during a really hard time in my life and I'm currently replaying it! The characters and the plot and even the horrible voice acting all make me so comfortable and you mentioning Makoto and how he's got his own stuff happening rather than just shifting him off to the side makes me so happy. Him and Mystery Man are my favorite characters and I think that he's just to cool and had a lot going on behind the scenes and that it's awesome that he's gay and treated normally, at least as normally as 2006 could have. Again, Enchanted Arms is lovely and I think more people should play it, and I'm so happy that you spoke about it in a more positive light!
Sure, but those games have to be comparable otherwise your point is moot. And there are also easier games than Dark Souls but much harder on their highest difficulty setting, which may or may not have to be unlocked first (eg. Dante Must Die in Devil May Cry series).
The Souls' series difficulty is generally overstated by weirdos who think playing them makes them somehow special. They're deliberate, and require you to learn, think and adapt more than most games, but aren't that hard.
The only games I think that can match Evergrace is Baroque (both versions), Drankengard, and Panzer Dragoon II Zwei . Also, the Evergrace OST gets shit on unfairly. Kota Hoshino is an absolute beast of a musician and has such a varied discograph.y
I actually wish theyd revist evergrace. Either as a remake or a new entry into the series. Only played the first one as a kid and even though i didnt understand anything about the story back then, i still really enjoyed the gameplay itself.
i LOVE !!!! how frequently you pause your monologue and allow the viewer to vibe out with whatever game/media you are describing. SO important. this is an absolute pleasure to watch :)
20:23 for anyone wondering it's called Precious Park from the Armored Core For Answer OST. I love weird shit like this it reminds me of GITS SAC or Cowboy Bebop.
This negativity spiral concept makes a whole lot of professional criticism (in every art medium as far as I can tell) totally bunk. People seriously lack any amount of patience, it's frustrating.
Eh, it's more likely emotionally not liking the game and then the logical parts of you brain comes up with reasons why your emotional side is right. Or at least that's what the research says the brain box does. Could also be that people like their examples in groups of 3 so if you dislike one thing and need to write about a thing you'll look for 2 more things to make your argument seem stronger.
I remember owning Evergrace when I was in Middle School. I found it for $12 at Blockbuster. Somehow I didn't find the fact that it was so cheap alarming.
I agree AC has so much potential. I just don't feel like it has "THAT" Game yet at least for Modern systems. Armored Core can be as successful as dark souls I feel.
Same here. An AC reboot for the next console generation with an equal focus on the single player campaign (and none of that online-only multiplayer bullshit) would be a dream come true.
Damn it man, I really liked Enchanted Arms! Me and a friend of mine were playing it together and we were trying to find them secrets and such! Man 14 years have passed? I am old...
buying goods at palmira I actually really like Hoshino Kota's music though, even ^that song. It really does feel like he started to get a grasp of what he wanted to play by armored core even if it still sort sounds weird.
Great things can happen when unfavourable conditions are imposed upon a person. I think I actually became an Armored Core fan through accidentally stumbling upon a track on YT over a decade ago, or could be something like a CGR video being recommended to me. Dunno, was over a decade ago.
I have Otogi on my og xbox, and it's one of my favorite games of all time. Once you get used to the controls, they feel quite seamless, and everything about the game has such a bizarre vibe, it really does feel otherworldly. I know it's impossible to emulate at the moment, but Id honestly recommend buying an old xbox just for that one game, it's really surreal.
The music at 16:28 is "Armored Core for Answer Someone is Always Moving on the Surface" took me a good 30 minutes to find that because i thought it was in the armored core 4 soundtrack playlist and it's not
Echo Night Beyond is still one of my favorite horror titles to this day. The Echo Night series itself is wonderful but Beyond really took it to new heights.
HOLY SHIT, UR THE THORHIGHHEELS WHO DID THE OST FOR UMURANGI! i just discovered ur channel like two days ago and been binging a few vids, love ur taste in esoteric shit, i thought i kept seeing umurangi plugged cause it's a game that seems rlly ur vibe, but u did the OST for it! umurangi is like my top 10 all time favs and i love the soundtrack! buss down UN solider, buss down! new comment on an old vid, but damn i need to vent this, u sir r a talent!
@@lightningkitten I think it's meant here literally as possible. Its offensive in that it's attacking if you get me, the songs are agressively weird sensory assaults and I love them
I'd like to note that the Track "Trans Am" is from Keiichiro Segawa an not from Kota Hoshiro, but damn what a killer :OO thanks for the recommendation!!
It would really be fun to see you take on the Armored Core series seeing as it's so...well EVERYWHERE in From's catalog except how it skipped this console gen in favor of Souls.
I don't think he'd give it a good light at all. I have lots of nostalgia for the PS1/2 series, but for someone like him who's never played it in its prime has a lot of hurdles to jump and the gameplay can be seen as clunky or too repetitive. It can be fun and the progression is awesome, not to mention finding all the hidden parts and making an OP Raven. On a side note, I've never heard of negative criticism from AC's music (mostly by Kota Hoshino). His music really captivated me and AC just fits with his industrial techno songs. Mijk Van Dijk was the right man for AC2's intro song (RoboComBat), I think that game was AC's peak.
DUDE I HAVE BEEN TRYING TO FIND THE NAME OF THIS THE LAST 20 YEARS. THANK YOU. Some of the last memories I have with my grandma in 98-2000 was us playing armored core.
Man I got enchanted arms from blockbuster as a kid and spent so much time trying to beat in the one week slot. Eventually having to cave and just buying the game a while after I had to return it, and this really brought back a lot of memories for me. Thanks for the nostalgia trip!
This is easily one of your best videos. I've watched it so many times because it's paced so well and goes so many interesting ways. I love AA games and appreciate how you appreciate em. You're really getting into your groove in a profound way dude. So happy to be a patron. Eagerly looking forward to what you've got coming up!
am i the only person who genuinely liked the king's field series. i played them them all multiple times over the years and even played them all back-to-back once. each time was more fun than i remembered and my understanding of the lore and context of the series grew with it.
This is a topic that is near and dear to my heart! Fromsoft is so much more than "Those guys that made Souls games"! Personal top 3 are 1. Another Century's Episode 3 (JP only ) 2. Metal Wolf Chaos and 3. Otogi 2!
Managed to find all four ACE games last time I was in Japan, been meaning to dive into them at some point, they looked really fun. Hopefully From does end up making a new mech game one of these days
Dude, i just found your channel and i immediately felt in love. The documentaryesthetic videos you have is something i never found in any other place. I fucking love strange unknown games and franchises that are sitting on "nobody's domain". Thank you for the vids buddy.
Man, this type of content is my vibe. It''s like a shitty documentary on a very specific topic, where you put a lot of attention into it but at the same time don't care that much about it. I dunno how to describe this better, but your videos are awesome.
Here's a list of cool games from this cool developer. Here's one of their cool games. I couldn't be fucked to actually play it, but check it out anyway.
Evergrace and Eternal Ring fascinate me. I had the former when I was a teen and hated it then, but I have an appreciation for it now. Eternal Ring is like a much more accessible and light-hearted Shadow Tower and I really like the battle system.
I've been playing Lost Kingdoms 2 recently and it's been a fascinating ride. Both of the Lost Kingdoms games feel so different from what I'm used to with Fromsoftware (I got to know the studio with Dark Souls) and it's really charming. And uniquely janky sometimes. Also still very engaging without being balls to the walls hard.
I'm so happy to hear others enjoy Lost Kingdoms! Charm and jank are both words I'd use to describe most of Fromsoftware's old games, but LK have an especially soft spot in my heart. Except for LK1's final boss.
Only the first two Tenchu games were made by Acquire, the rest were all made by From, while Acquire went on to make Shinobido as a continuation on their take on Tenchu.
Nobody else I know has played the lost kingdom games. I loved them. Not perfect, probably not even great, but they clicked in a way, especially the sequel. Deciding how I would fight and what cards and element to use was endlessly fun. The scarcity of resources and messing up on each map a bit before finding a good mix of cards to survive to the end of a map. A sequel is something I still hope for but know will never happen.
My dude, I first saw your God Hand video a year ago and got a real kick out of it, but left it at that. Now the algorithm gods have blessed me with reccs to your channel again and I AM LOVING IT
I never knew just how familiar I was with FromSoftware until about a year or two ago. The first time I recall recognizing the brand name of FromSoftware was with "Demon's Souls" and the first "Dark Souls" when all my friends were gushing about them. From there, they were always just the "SoulsBorne" devs to me and it stayed that way for many years. But at some point, I found out that, wow, FromSoftware was behind the "Armored Core" series as well. I've played a couple entries and, yeah, they do actually share a lot of similar design philosophies despite being very different kinds of games. Some time after that, I finally decided to look up their development history and I was surprised to see that I recognized a number of games and series, many of which I've actually played when I was younger and enjoyed: "Armored Core" as already mentioned, "Lost Kingdom", "Evergrace", "Another Century Episode", "Enchanted Arms" most recently, etc. I was kind of blown away that FromSoftware had such a strong presence in my gaming history growing up and I never realized it. But really, I can't say I'm surprised. Ever since "Demon's Souls", "Dark Souls" definitely, that ended up being all they ever focused on making for many years. While I'm glad that they finally managed to find overwhelming success, it's disappointing to see how badly they've railroaded themselves as well. "SoulsBorne" is what they ended up being known for and that's the only thing their fanbase wants from them. Sucks for someone like me who doesn't like "SoulsBorne", like at all, and did enjoy many of their past games and series.
It took me about 30 minutes of intense mental work and I almost went crazy but I finally could recognize the song that plays at 32:02 as the song from the second stage of Super Mario Land 1 for Game Boy. Now I can go to sleep. Anyway, awesome video man
A really great game I think you might like is Frame Gride, it's a Dreamcast exclusive by FromSoft and it's a fantasy-mech game with magic and traditional swords and shields, it's very JP. Original JP onry but it's been 100% fan-translated. has a fairly fun multiplayer I've managed to trick friends into playing with me.
Evergrace was such a strange, unique game, I've loved its quirkiness since I was a kid. Incredibly janky to play as an adult but the nostalgia keeps me going back to it sometimes. The soundtrack (as controversial as it is) was what really made it such an immersive experience for me. I even have Darius' crest symbol tattooed on my right hand. Fond memories of that clunky mess of a game.
FromSoftware struck pure gold with the Souls series, and so people just kept wanting more and more of that gold. These early FromSoftware games are crusty as fuck, but I really like this type of crust, and I want more of it.
When I watched this great video for the first time, I had yet to play any FS game. Now that I've completed Sekiro and DS3 multiple times, it's awesome to see how much of this DNA is still present in those games. The vibes live on.
45:24 that sounds similar to Zodiac system in Final Fantasy Tactics: compatible signs (element triangles) do bug damage to each other, and bugger heals while incompatible (cardinal squares) resist damage. So you want tank to be incompatible with boss, and healer compatible with crew but be wary of friendly fire.
This is a masterpiece video. Thank you for pouring so much effort into this. I'm a lifelong From Soft fan and must say you nailed everything I love about their games. It's a shame they've relegated themselves to making Souls endlessly forever. Also yeah, Hoshino Kota and Frequency are amazing. But I'd never heard his Evergrace OST. Wild stuff.
I really enjoyed the section on Kota Hoshino's music. It'd be a great comparison between Evergrace and Lost Kingdoms 2, as you can hear how he really reined himself in for some slow tempo and coherent tracks in the latter. All the atmospheric clunky gameplay vibes are still there though, so I would highly recommend anyone here who hasn't played Lost Kingdoms 1 and 2 to go do so! And then throw in a bit of The Adventures of Cookie and Cream OST in there too for some more analysis, it has the same kind of instrument-tempo clash but on a sillier level. Kota Hoshino really makes some stellar grow-on-you music. I can't stop listening to Sunbeams Streaming Through Leaves On The Hill (plays at 2:16). Am I saying all this because I am incredibly biased towards LK and Cookie and Cream? Yes! Thank you for the video!
I watched this video last night and I swear on my life I went to a flea market today with my mom and they had a copy of Ever Grace for $10. I snagged it immediately
Ya know. I keep forgetting that Evergrace was made by From. Its my first From software game. and the game made me so confused. but i could not help but find it strangely memorable. even to this day.
You can see alot of fromsofts philosophy in their weird old stuff, just way more janky and less designed. Like they were a sort of testing ground for the mechanics and design decisions of their later games
One thing you really talked about that I feel really shows how FromSoft shows their software programmer roots is the way they handle sequels, though you didn't touch on that specifically. Looking at their games, especially before they were forced into their "Souls games ONLY" corner by shitty gamers, their approach to sequels feels like each sequel is the next version of the software, though with a much more... pre-internet era approach to updated software than modern software takes. Namely, that being each new game being the next edition of the software, and thus a continuation of what you already know. Look back at old DOS or early Windows productivity programs, like older word processors and spreadsheet software, and you'll see what I mean. Each separate release is its own version of the software, and while version 2.0 is the newer version, it'll more than likely look and run very similarly to 1.0, especially if the given software is running off of the same building blocks and had the same amount of time between releases as the early King's Field games did. And while that approach to game sequels was probably a lot more common back when games were primarily made in the free time of programmers, such as the early text-based adventure games like the original Zork games, I like that overall FromSoft has kept that kind of approach to their sequels. It makes it so that you can look at one of their games in a series, say "I know how those games play," and jump into them without needing to look up the differences between the specific entries. Dark Souls 3? Well, it's in the Dark Souls series, and I liked 1, so that means I'll more than likely like 3 with a very similar gameplay and storytelling style, with the added bonus of better graphics and updated mechanics to be more balanced and fair compared to 1. King's Field 3? Overall, a very similar game to 1, so if you liked that one you'll more than likely enjoy 3. Yeah, it's probably not the best way to add more content to a series in the modern gaming era, but back when King's Field was one of their biggest series? It made sense. In the end, FromSoft's way of handling sequels feels like how a software company would handle different versions of their software back in the day, and given FromSoft's background, it really makes sense. Honestly, FromSoft probably has one of the purer approaches to sequels than other game studios, because it feels like an updated version of the same game instead of having major changes between mainline entries that are unneeded and unnecessary, and really explains why when they change something they feel is major enough it becomes an entirely different series. Take Dark Souls, add in the rally mechanic and a bigger focus on parrying instead of i-frame dodges? Bloodborne. Take Dark Souls, give the enemies stamina meters you have to whittle down for efficient combat, add in a bigger focus on the avoidance of attacks and fights to encourage stealth, and add movement mechanics that actually feel good to use? Sekiro.
UMURANGI GENERATION: store.steampowered.com/app/1223500/Umurangi_Generation/
yo do u want name? like name at {enter time code here u dumb ass} then u can patreon!
patreon: www.patreon.com/user?u=2285408
i should say also, despite what i say at the start of this video, playing evergrace and kingsfield has never made me want to try out the souls games more then ive ever wanted to. i picked up demon soul. i will play soon. not sure if video or not but i will do dis
For some reason, your Patreon name list at 8:58 reminded me of the game Cannon Fodder. At the end of each mission, if you lost a comrade, you would hear some somber music and their name would scroll by: th-cam.com/video/JQAEvc6WsXY/w-d-xo.html
Download the FREE DEMO NOW!
fuckin excellent video as always Thor. Absolutely happy to support and seeing my name at {enter time code here u dumb ass} every time!
Demon Souls man. In my opinion it is the peak of that very essence you describe here. hope u enjoy it g
I know you're not to keen on the streamy things but damn I'd love to see you discovering that world for yourself.
If you liked Evergrace I think you’ll dig Demons Souls... it’s harder definitely, but a lot of that design mentality translates across (but murkier)
A lot of your compliments for Evergrace actually fit into a lot of reasons why people really like Demon's/Dark Souls/Bloodborne/ uh, Sekiro... The intricate world, mysteries, and challenging but rewarding gameplay all are why a lot of people like them. They get too much of a reputation as a hardcore game (as memey as that is), but are crafted really damn well.
EXACTLY! From Software were underdogs that succeeded. Sekiro is a great game that doesn't suffer from the grinding/pacing issues that every Soulsbourne game has. It didn't require you to grind or the game would feel shorter if you knew all the tips and tricks. It's a good direction for them and I hope they take what worked it Sekiro for Elden Ring, or other future games and have that Breath of the Wild game. Because let's be real, if you played one Souls games you played them all and everyone wants to capitalize on this niche genre.
@@flamebrindger3984 I think Sekiro was doing it's own thing, like Bloodborne did from Dark Souls. They are intended to play different, so Elden Ring will play different itself.
@@flamebrindger3984 lol wtf are you talking about. grinding in soulsborne? pacing? i mean, demon's souls had some grinding if you wanted to do 100% all achievements, as well as the other games to some extent. but you absolutely never have to grind in any of them lol. and sekiro has worse pacing than most for me.
Sunkensees There’s no grinding in souls games unless you want there to be. Farming enemies for souls or specific drops is something i’ve never done in any of the 5 souls games.
I was about to write this. He has no excuse to not play those games anymore.
FromSoft was low-key one of my favorite developers as a kid. Lost Kingdoms, Evergrace, and Otogi were all games that immediately struck me as being something different and worth paying attention to. I was basically the only person I knew who was actually excited for Demon's Souls before it came out.
Heck yeah. Lost Kingdom is such a unique experience. Im so glad I kept my copy
I like playing games where the menu shows the character's blood type and has a logo of the game itself in the corner.
I don't know why. It just kind of feels cutely enthusiastic, like "Hey, we worked hard on these menus! Look at all this detail!"
I just found out that EverGrave actually got a seuqel, somehow! The localized version of it for North America was renamed to "Forever Kingdom" for some reason, while it was still titled "EverGrace 2" in Japan.
The NPCs are either suicidal or murderous.
Yeah, that's Fromsoft alright.
I miss the days when companies made whatever the heck they wanted.
There's more creativity now than ever. It's just that they're now called 'indie', while the current AAA has no parallel in the past.
@@franciscofarias6385 That's not exactly true though, because indie titles usually don't have the budgets or distribution that ""AA" games had. You're really not gonna see Stretch Panic or shit like that on shelves anymore because it doesn't make *enough* money. Still probably enough to make back it's budget and keep everyone gainfully employed, but what about the poor shareholders?
And now its about making returns on investments, selling as much as possible, and milking things as long as you can with season passes, re-releases, unnecessary sequels, etc.
@@teriyaki_chicken uhhhhh it was always about that, only season passes are a new thing because of technology. C'mon guys, let's stop repeating the same tired ideas and let's think more critically about stuff
@@franciscofarias6385 Actually, I have to say how the games are produced and the economic conditions that surround them are kinda where the base of the conversation has to take place. Like, as we've seen from old time devs trying to break out and spiritually continue development on series that didn't get greenlit (see: Bloodstained), people still want the games and people still want to make the game, but those people don't control the business. Do you sincerely think anyone tied to the Dead Island MOBA really wanted that game to exist, or were they going through the motions for a paycheck because their publisher told them to get to work?
A material analysis is important because then it leads to further questions and an actual way forward, rather than "people just don't get games like Seek and Destroy or Phantom Crash anymore", which if that was true this channel would have 5 subs. If you care about games, you have to start asking yourself how to divorce the artistic side of the medium from the side that needs to make as much money as possible in the shortest time as possible. And you are right, this shit has existed in the past in different forms (how many SF2 home releases were there?), but the consolidation of capital has only made the medium more predatory. If you want an AAA basketball game, you can either put up with NBA2K20's $70 and mtx, or get fucked and wait till next year for Tiburon, there's no "voting with your wallet" option in this shit.
Ever grace,+ chrono and ffx ost reminds me of the times I spent with my brother who has passed. We spent hours trying to beat evergrace. That opening stage.
RIP matt
miss you big bro
This is very sweet. I'm glad you have so many unique soundtracks to associate with your brother, and I hope you're doing alright, lad. It's not easy moving on, but things like this do help.
I'm sorry for your loss. Cherish those memories, homie.
I'm sorry for your loss, I hope you have a good week.
be happy that u treasure those moments with him, take care buddy
So, this video has the most in depth critique of Kota Hoshino I've ever encountered, and I'm genuinely thankful that someone appreciates the uniqueness of his work enough to highlight it. I personally was introduced to his work though Armored Core 4A, but I am slowly coming to realize that he's probably like my favorite video game composer of all time. Very, very cool that someone out there gets the vibe he's about.
I grew up on the Evergrace/Lost Kingdom so I am really biased but if he's not my favorite, he's easily the most interesting. Dude is willing to put out whatever he wants into a game and deserves so much respect because of that. Although his AC stuff has a lot more polish and is amazing.
Yeah man the dude is amazing. :D
Yeah I thought it was pretty reductive to call some of his work “sample pack-y.” Or to compare some of the music to something you would’ve made as a 14-year-old.
Ive come back to this video multiple times just for the hoshino part cus it makes me very happy to hear someone talk about him and take take his aesthetic seriously.
@@Joe-eb4tl It legit does sound like that though. The janky first steps of someone who's still finding a foothold in their craft.
Talking about games that aren't Souls games from From Software but tagging it with the souls games.
Clever.
In all fairness he does mention the Souls series briefly.
But no #Bloodborne REEEEEEE
@@RustTillDusk hilarious
@@RustTillDusk Meh
If I didn't know any better, I'd say that the Souls series carries some incredibly minor traits from their old work like Evergrace.
Not gonna lie: I'm pretty interested in Evergrace now.
Oh man, it's REALLY dated what with being a PS2 release title and all, but it was amazing. Like. . . It's just an experience.
it looks better then most the copy paste crap we get now
It might be kind of hard to get into now as a lot of it is probably pretty outdated but it was a pretty cool game in retrospect. It's a game that you appreciate if you got to play it during that time period.
It's a childhood favorite of mine. You can probably find a used copy on Amazon or Ebay
It's a good game. A really dark story being told in a very non-dark way. In a way it feels a lot like Dark Cloud, both in its gameplay and in its rough-around-the-edges presentation, only with changeable clothes instead of town building. Its design has a lot of charm to it, and even the obtuse dungeons are easy enough to figure out and fun to play.
One thing is that the monster designs are fantastic for such a limited budget game and you can get a really close look at the models by buying monster codex entries at the shop. The soundtrack also speaks for itself, really weird and oddly soulful in places that catch you off guard once you really listen to it. It's not a hard game by any means and the game is only about 8-10 hours long (and that's playing with both characters), so it doesn't overstay its welcome.
And while Thor said not to treat earlier From games like steps on a ladder to their current Souls output, the fact is that there are a lot of themes and character types in Evergrace that transferred over to Souls and it's fun as hell to catch them. It even has a bonus area that works a bit like Bloodborne's chalice dungeons called the Shadow Tower, where you can fight unused bosses and get weapons like the Moonlight Greatsword.
I don't know why people are pointing out that it's dated considering it came out 21 years ago. Anybody should know that it'll be a product of its time at that point, and I would never call datedness a legitimate criticism if it's literally only dated because it released a long time ago.
I would love to see an Evergrace remake, just to see what they would do to keep that interesting soundtrack alive
There's a prequel to Evergrace called Forever Kingdom. Very similar soundtrack, but I tend to enjoy Foever Kingdom's soundtrack more.
@@Cloudy_Berry79 Oh my god, I didn't knew about it. Thank you!!
I just love it. Fromsoft and atlus should make a game, the ost would be amazing
@@Cloudy_Berry79
If they ever remake that game, Oneohtrix Point Never/Daniel Lopatin needs to do the music.
It’s perfect for him.
@@SlyHikari03 I'm not familiar with that artist, but I think they should stick with the original composer. Kota Hoshino has grown as a composer and it shows when you listen to Evergrace, then listen to Forever Kingdom. The difference in cohesive writing is huge. Hoshino is still making music with FromSoftware, so I very much doubt he would willingly let one of his creations go to another composer for a remake.
@@Cloudy_Berry79 Forever Kingdom's soundtrack, if anything, is even more animalistic and intense than the first game's. That attract cutscene blew me away with just how wild Hoshino got right out of the gate.
I remember playing Evergrace as a kid and being scared of the experiment looking monsters. I bought it once again when I was around 21. Great game, never knew From Software made it. Good to know.
At least there was a little Armored Core in the video... even if it was mostly about it's kickass OST...
The franchise is so full of depth and tech, you can jump in to any installment of the franchise and you will get a challenge. It's so good...
Those were my first From Software games. I want to make one of those raspberry pi emulation consoles just so I can revisit the PS1 era games.
In retrospect I'd say AC3 is pretty weak but Silent Line is actually a really good "patch" of sorts; fixed a lot of glaring balance issues in the original. But yea vanilla AC3 is a bit "unga" IMO. All good builds feel like cheating in that game and you have to deliberately build a cool-but-underpowered AC (not a bad thing but they aren't ideal) to have fun. The rest are pretty amazingly challenging though, where you are sitting in the garage thinking for over 15 mins. I'm also thinking of 1v1 when I think of balance moreso; the actual mission mode is fun in AC3.
Armored Core is such a mood, especially the middle of the series. Where it almost crosses into Front Mission atmosphere.
It really is its own kind of essence. Ace Combat often has a similar vibe.
@@DonnyKirkMusic This, it's unfair to label Metal Wolf Chaos as "funnier AC" when it's really dumbed down meme AC or something. Also, earlier Another Century Episode games were sort of fun too, even if in a special way.
maybe armored core will get its own video
holy shit. EVERGRACE! I've been trying to remember the name of that game for seriously fifteen years. I somehow owned a copy on my ps2 and all I remember is that ear-worm song at the beginning, and something about the weapons being strange, and that the opening stage was very orange and autumn-colored. That has NOT been enough to look up the game lol, until now!!
Thank you for finally reminding me! I cant believe it's a Fromsoft game. But I remember being so confused by it back in the day, so that makes sense 😅
FromSoft jank is a special kind of jank. It's a jank of the soul. Something deeply endearing permeates the unsorted heap of dirty and clean clothes that is their catalogue.
That made me think of it as basically the video-game equivalent of David Lynch's janky vfx in Twin Peaks: The Return (aka s3)
It's so blatantly low grade and off in many places that it becomes it's own estetic. You are forced to divorce your brain from interpreting the visuals as a representation of reality. It just isn't trying to look real.
Which also reminded me of my own pet theory that The Return is basically an 18 hour long Let's Play of an obscure 90's era-inspired FMV point and click adventure game.
But yeah. There is an earnestness to the jank in these games. Like with cult movies. It cannot be manufactured. You need an honest attempt behind the Jank for it to be that good.
The jank is actually in service of the polished parts of the game, instead of just being borne out of laziness or incompetence
Jank Souls
@@qwikkyou’re absolutely right
Thank you for drawing attention to From Softwares extremely diverse and fascinating back catalog, because while I love the Soulsborne games to death, these older games deserve a lot more recognition. From Software always took really big chances with their games, and even when they didn’t always work out, you could still tell that a lot of love and care went into making them. Their reach exceeded their grasp more often than not in their early days, but what they lacked in experience and budget, they more than made up for in sheer heart and ambition. An amazing video as always, keep up the good work.
Seeing ANY video made recently that talks about evergrace makes me so happy
It's good to see other people who played Evergrace at last
Evergrace... should always be prasiedddddd.
I heard the music before anything and was like "is that.... Evergrace? Holy crap!"
I feel ya man
Yeyeye
My mom absolutely loved the Kings Field series. It was the only first person game she ever liked. I remember spending many hours after school watching her play.
Unfortunately she got a real sick last December and can't even hold a controller anymore, I'm going to have to find our old disks and PS2 and play for her.
That’s a really sweet story about your mom! It’s always nice when you can share an interest in video games with your parents. I hope she gets better! I think it’s pretty cool she likes the King’s Field series.
@@SionBarzhado Thank you man. I appreciate it :)
@@heroinboblivesagain5478 Hey man, did your mom end up managing to recover from her illness? I hope so!
20:23 That song from AC:FA is called “Precious Park” if anyone else was wondering.
Fromsoft are a great example of why I absolutely hate the modern gamer. Because we force developers into little boxes and only allow/support them to make certain games, we miss out on some weird unique shit.
the old gamer was like that too. I still remember how people lost thier shit about something as simple as an art style change in zelda that lead to some of the most samey generic games in that franchise. Or the fact street fighter cant have a game without the original 12 from 2 after everyone got pissy about the cast of 3. Do i even have to elaborate on paper mario? Nothing grasshoppers manufacturer has made has gotten as much attention as no more heroes. I know a lot of those are granular examples but still. Its not just the modern era (i assume you mean around 2010) that does this. And the fact publishers dont care unless things sell makes that mindset incredibly rewarding. Its sad
I agree completely. I remember growing up and seeing gaming magazines that touted some new IP as "The CoD Killer" or "The WoW Killer" like, why can't they just be their own thing? But of course making games takes a lot of time and money, and few devs wanted to place their bets on anything but a sure thing. However, the 6th generation of consoles did do a fantastic job of capturing that creative freedom the new tech of that time gave them. With it came a whole library of gems across multiple consoles that are still played to this day. I admit I want FROM to go back to Armored Core (I miss it so much) but I want them to be more than just Dark Souls/Armored Core.
It's funny, I think one of the best examples of this is COD infinite warfare, the space and spaceship combat was so interesting and fun and would have been an amazing multiplayer if cod wasn't beholden to make an "as COD as possible" game - one which cod fans still collectively lost their minds about because jetpacks
That's just how art is. Movies, books, music. Once anything gets popular, fans and executives want to push everything else to be more of that.
@Aces Spades Thank you for being like this and expressing it in such a wonderful way. Especially for the last paragraph.
Evergrace, I WAS 5 when I saw it on a videogame magazine, it was called the "Future of RPG's!"
well, they were right
Considering how popular apocalyptic JRPGs are, it's clear now that Evergrace was 20 years ahead of its time.
That was prophetic
ThorHighHeels: "I don't like dark souls" too hard.
Plays Evergrace... I Love this shit!!!
THEN YOU'LL LOVE DARKSOULS!!!
I actually loathe the Souls series and love Evergrace, even if most of the interesting shit in DS (like the obtuse worldbuild told through bits and pieces in the environment) is shit I loved in Evergrace.
I was so happy when I saw him talk about how alien and off-putting the game was, I wish he went more into the story but also like it is something that requires a ton of research and 100 percenting the game to fully understand because it's a hastily ported PS1 game. Like, the main """antagonist""" is only refereed to a few times in the game and is never seen.
@@cyanplaza5153 I do really like the souls but evergrace seems to have everything i love in a game (ost very much included). Do you have any tips on possible emulation on pc/resources for the lore?
@PurpleSage I think that was the point, it's just kinda tedious and obtuse at first, which is what Evergrace seems to be.
Man I just vibe with your thoughts on video games so much, I feel like you've got a really great philosophy on appreciating the weird unknown stuff and I hella appreciate that. Watching your vids makes me wanna start working on my own game, since a lot of the stuff you cover is just so damn interesting. That stuff about taking inspiration from games like these really resonated with me.
same, it's so refreshing hearing a guy talk positively about esoteric shit without being all like: WOW bros this is so wacky!!!!
I feel like I finally found a TH-camr who gets it. I've always been one to try and find good aspects to get enjoyment out of even in mediocre games and that is basically a lot of what THH does.
So do you agree with his opinion of: "lol I don't like punishing games, what do you mean I have to make an effort to complete this?" or "lmao fromsoftware sequels are just more of the same game". They are completely laughable and totally ridiculous in my opinion, but seems like people will agree with anything a person says on youtube...
@@asgoritolinasgoritolino7708
Punishing games aren't for everybody, come on. I don't see why you have a problem with this.
He's mostly right about From's sequels. Don't get me wrong, DS3 is one of my favorite games of all time and I like it more than DS1, but you can't deny their similarity. They have the same themes, some reused items and areas, and other stuff. It doesn't add much "new" to the series (besides having faster combat), it's just a refined souls game.
His point is further shown by the titles in this video.
@@asgoritolinasgoritolino7708 thank you!!!
I miss weird games. Even weird games nowadays don't feel as truly surreal or weird as some of the stuff I'd find in the bargain bin in the mid 90's. I had Tecmo's deception 1 as a kid when it first released... that was some shit for a kid man.
u might like "Cruelty Squad"
@@btchiaintkidding7837 I did. I try pretty much all the Civvie11 channel games and lots of megaten lately.
You might like space funeral and it's sequels blood blood and earth birth.
List some stuff you liked so I can dig it up
Kota Hoshino is my favorite video game composer of all time; I've been following his weird works for like 15 years and I am extremely pleased to hear someone talk about him.
I've always liked Lost Kindoms music mostly the first one the most. Like the music for Ruh Arok temple is amazing. Its eerie and beautiful.
The lack of Enchanted Arms fans in this comment section is really a shame, but it means a whole lot to me that you talked about it. The game means so so much to me because of how me and my Dad played it together during a really hard time in my life and I'm currently replaying it! The characters and the plot and even the horrible voice acting all make me so comfortable and you mentioning Makoto and how he's got his own stuff happening rather than just shifting him off to the side makes me so happy. Him and Mystery Man are my favorite characters and I think that he's just to cool and had a lot going on behind the scenes and that it's awesome that he's gay and treated normally, at least as normally as 2006 could have. Again, Enchanted Arms is lovely and I think more people should play it, and I'm so happy that you spoke about it in a more positive light!
Enchanted arms is an amazing game
You are making rather cringy remarks.
@@historian252 EMOTIONS? on MY internet? that's CRINGE
I was a kid when I played Enchanted Arms. Now I just wanna play my disc that's scratched to shit on a PS3 that barely runs
Enchanted arms was the first game I played for ps3. Loved it.
FWIW, Motoi Sakuraba is also a self taught musician who didn't learn traditional theory. (Dark Souls composer)
Believe me dood, you've played much harder games than dark souls or demon souls
Hollow Knight
Sure, but those games have to be comparable otherwise your point is moot. And there are also easier games than Dark Souls but much harder on their highest difficulty setting, which may or may not have to be unlocked first (eg. Dante Must Die in Devil May Cry series).
The Souls' series difficulty is generally overstated by weirdos who think playing them makes them somehow special. They're deliberate, and require you to learn, think and adapt more than most games, but aren't that hard.
He played God Hand, everything is so easy in comparison
@@Ryonin3627 this is true, god hand is waaay fucking harder than any souls-like lmao
I loved enchanted arms! So good to see it on this list, I had no idea it was from software who developed it.
The only games I think that can match Evergrace is Baroque (both versions), Drankengard, and Panzer Dragoon II Zwei
.
Also, the Evergrace OST gets shit on unfairly. Kota Hoshino
is an absolute beast of a musician and has such a varied discograph.y
Never played it, which I've been meaning to fix, but I also had Baroque come to mind during the Evergrace bit.
Also here to draw comparison to Baroque. Very, very similar energy and style to them, though baroque leans a bit heavier into the creepy aspect.
@@rotolotto Baroque is great. I love games with these weird esoteric things going on.
Drakengard was amazing
match in what way? drakengard was dogshit.
I actually wish theyd revist evergrace. Either as a remake or a new entry into the series. Only played the first one as a kid and even though i didnt understand anything about the story back then, i still really enjoyed the gameplay itself.
i LOVE !!!! how frequently you pause your monologue and allow the viewer to vibe out with whatever game/media you are describing. SO important. this is an absolute pleasure to watch :)
20:23 for anyone wondering it's called Precious Park from the Armored Core For Answer OST. I love weird shit like this it reminds me of GITS SAC or Cowboy Bebop.
THANK YOU
I checked the whole OST, missed it and almost lost hope
Thank you SO much ! It drove me crazy to search for it
This negativity spiral concept makes a whole lot of professional criticism (in every art medium as far as I can tell) totally bunk. People seriously lack any amount of patience, it's frustrating.
Just make sure it doesn't affect you too much, lest we add to it. c: You're so right tho.
It happens to everyone - not just the "professional" circles.
I wonder how much of it in professional outlets is also the deadlines, making games that require more time to learn and appreciate kind of screwed.
Eh, it's more likely emotionally not liking the game and then the logical parts of you brain comes up with reasons why your emotional side is right. Or at least that's what the research says the brain box does.
Could also be that people like their examples in groups of 3 so if you dislike one thing and need to write about a thing you'll look for 2 more things to make your argument seem stronger.
You could call it patience, or you could call it lack of willingness to put up with a game's bullshit.
I remember owning Evergrace when I was in Middle School. I found it for $12 at Blockbuster. Somehow I didn't find the fact that it was so cheap alarming.
probably because blockbuster often let games go pretty cheap back in the day. this one got PSO Episode 1 and 2 for the gamecube for 17 bucks
I just want more Armored Core, sure there have already been 15 games, but it hasn’t peaked yet damnit.
I agree AC has so much potential. I just don't feel like it has "THAT" Game yet at least for Modern systems. Armored Core can be as successful as dark souls I feel.
Same here. An AC reboot for the next console generation with an equal focus on the single player campaign (and none of that online-only multiplayer bullshit) would be a dream come true.
I always get excited when I hear about a new AC game coming out, but then get disappointed when they mean Assassin's Creed instead of Armored Core.
@@metalslugfest I feel you there. Not mention there's Ace Combat and Animal Crossing.
Another Century's Episode R literally killed the series. I hate that considering R had potential to be good
RIP Otogi
Two of my favorite games and everyone forgets about you.
Long live „OTOGI - Backwards Compatibility no yomigaeru!!“
Damn it man, I really liked Enchanted Arms! Me and a friend of mine were playing it together and we were trying to find them secrets and such! Man 14 years have passed? I am old...
14 years?!?! Insane.
Enchanted arms was so super dope!
this ever grace seems like all the prototype design ideas for dark souls but without the aesthetics (which would be king’s field)… how wild
buying goods at palmira
I actually really like Hoshino Kota's music though, even ^that song. It really does feel like he started to get a grasp of what he wanted to play by armored core even if it still sort sounds weird.
Great things can happen when unfavourable conditions are imposed upon a person.
I think I actually became an Armored Core fan through accidentally stumbling upon a track on YT over a decade ago, or could be something like a CGR video being recommended to me. Dunno, was over a decade ago.
Thank god for Kota Hoshino returning for Armored Core 6. We're BACK BABY
I love how many descriptors you gave for Evergrace echo their modern titles.
Theyve had such a trademark for so long its impressive.
Your video encouraged me to play through Ever Grace. It was SOOO GOOD. Thank you!!
Ngl That opening song for Ever Grace sounded like some Vaporwave lol
I have Otogi on my og xbox, and it's one of my favorite games of all time. Once you get used to the controls, they feel quite seamless, and everything about the game has such a bizarre vibe, it really does feel otherworldly. I know it's impossible to emulate at the moment, but Id honestly recommend buying an old xbox just for that one game, it's really surreal.
The music at 16:28 is "Armored Core for Answer Someone is Always Moving on the Surface" took me a good 30 minutes to find that because i thought it was in the armored core 4 soundtrack playlist and it's not
Echo Night Beyond is still one of my favorite horror titles to this day. The Echo Night series itself is wonderful but Beyond really took it to new heights.
I love these old From character models and animations. Everybody looks like they want their MTV.
This is the crossover I never knew I needed
HOLY SHIT, UR THE THORHIGHHEELS WHO DID THE OST FOR UMURANGI! i just discovered ur channel like two days ago and been binging a few vids, love ur taste in esoteric shit, i thought i kept seeing umurangi plugged cause it's a game that seems rlly ur vibe, but u did the OST for it! umurangi is like my top 10 all time favs and i love the soundtrack! buss down UN solider, buss down! new comment on an old vid, but damn i need to vent this, u sir r a talent!
The Evergrace OST is one of the most offensive, but intriguing soundtracks of pretty much any game made. I love it.
It has moments of total brilliance. Like the credits song is genuinely one of the best things about the game for how somber and imposing it is.
The... sitar? It adds an alien yet intriguing feeling to the game that makes me want to try it out.
like its weird or its like a musical n word
what do you mean by "offensive?"
@@lightningkitten I think it's meant here literally as possible. Its offensive in that it's attacking if you get me, the songs are agressively weird sensory assaults and I love them
Iconic delivery 6:33
Been stuck in my head for years at this point
I'd like to note that the Track "Trans Am" is from Keiichiro Segawa an not from Kota Hoshiro, but damn what a killer :OO
thanks for the recommendation!!
What I found so funny about that horror game was that the slow speed made you look so calm even though I could tell you were nopeing out of there.
It would really be fun to see you take on the Armored Core series seeing as it's so...well EVERYWHERE in From's catalog except how it skipped this console gen in favor of Souls.
I don't think he'd give it a good light at all. I have lots of nostalgia for the PS1/2 series, but for someone like him who's never played it in its prime has a lot of hurdles to jump and the gameplay can be seen as clunky or too repetitive. It can be fun and the progression is awesome, not to mention finding all the hidden parts and making an OP Raven. On a side note, I've never heard of negative criticism from AC's music (mostly by Kota Hoshino). His music really captivated me and AC just fits with his industrial techno songs. Mijk Van Dijk was the right man for AC2's intro song (RoboComBat), I think that game was AC's peak.
DUDE I HAVE BEEN TRYING TO FIND THE NAME OF THIS THE LAST 20 YEARS. THANK YOU. Some of the last memories I have with my grandma in 98-2000 was us playing armored core.
@@APioneerInTheSeaOfStars He played For Answer a good while ago. He can definitely give it a fair shake if he tried to showcase it.
Man I got enchanted arms from blockbuster as a kid and spent so much time trying to beat in the one week slot. Eventually having to cave and just buying the game a while after I had to return it, and this really brought back a lot of memories for me. Thanks for the nostalgia trip!
This is easily one of your best videos. I've watched it so many times because it's paced so well and goes so many interesting ways. I love AA games and appreciate how you appreciate em. You're really getting into your groove in a profound way dude. So happy to be a patron. Eagerly looking forward to what you've got coming up!
am i the only person who genuinely liked the king's field series. i played them them all multiple times over the years and even played them all back-to-back once. each time was more fun than i remembered and my understanding of the lore and context of the series grew with it.
Even the first one that was never realesed outside of Japan?
This is a topic that is near and dear to my heart! Fromsoft is so much more than "Those guys that made Souls games"! Personal top 3 are 1. Another Century's Episode 3 (JP only ) 2. Metal Wolf Chaos and 3. Otogi 2!
Managed to find all four ACE games last time I was in Japan, been meaning to dive into them at some point, they looked really fun. Hopefully From does end up making a new mech game one of these days
Dude, i just found your channel and i immediately felt in love.
The documentaryesthetic videos you have is something i never found in any other place.
I fucking love strange unknown games and franchises that are sitting on "nobody's domain".
Thank you for the vids buddy.
Man, this type of content is my vibe. It''s like a shitty documentary on a very specific topic, where you put a lot of attention into it but at the same time don't care that much about it. I dunno how to describe this better, but your videos are awesome.
Here's a list of cool games from this cool developer. Here's one of their cool games. I couldn't be fucked to actually play it, but check it out anyway.
Babby's first piano roll sounds like it's trying to be a dance/techno track, not a real piano.
I always get excited when I see a ThorHighHeels video pop up in my notifications!
Sexually.
Composer: "You find my methods unsound?"
Me: "I don't.. see a method.. at all.. sir."
Composer: "hm :)" (walks off into the shadows enigmatically)
The horror..
@@ryanvandoren1519
The horror!
LMFAO this comment right here
I loved Lost Kingdom 2, I wish I still had my copy.
Evergrace and Eternal Ring fascinate me. I had the former when I was a teen and hated it then, but I have an appreciation for it now. Eternal Ring is like a much more accessible and light-hearted Shadow Tower and I really like the battle system.
One Hour of highheel's voice. Finna nut!🥜
I've been playing Lost Kingdoms 2 recently and it's been a fascinating ride. Both of the Lost Kingdoms games feel so different from what I'm used to with Fromsoftware (I got to know the studio with Dark Souls) and it's really charming. And uniquely janky sometimes. Also still very engaging without being balls to the walls hard.
I'm so happy to hear others enjoy Lost Kingdoms! Charm and jank are both words I'd use to describe most of Fromsoftware's old games, but LK have an especially soft spot in my heart. Except for LK1's final boss.
You Digimon World 3 is basically a from soft game basically maybe
Only the first two Tenchu games were made by Acquire, the rest were all made by From, while Acquire went on to make Shinobido as a continuation on their take on Tenchu.
Aquire made such creative games. Their Way of the Samurai series is also great.
@@hemangchauhan2864 They really did. I want a new Way of the Samurai and a new Shinobido so bad :(
Nobody else I know has played the lost kingdom games. I loved them. Not perfect, probably not even great, but they clicked in a way, especially the sequel. Deciding how I would fight and what cards and element to use was endlessly fun. The scarcity of resources and messing up on each map a bit before finding a good mix of cards to survive to the end of a map. A sequel is something I still hope for but know will never happen.
I got evergrace from a Sam's club when I was 13, definitely had no idea what I was getting myself into but that music stuck with me for life.
“Mysterious jogo” ah, I see you are a man of culture
The kind of man that remains unrustled when girls are watching.
My dude, I first saw your God Hand video a year ago and got a real kick out of it, but left it at that. Now the algorithm gods have blessed me with reccs to your channel again and I AM LOVING IT
I never knew just how familiar I was with FromSoftware until about a year or two ago. The first time I recall recognizing the brand name of FromSoftware was with "Demon's Souls" and the first "Dark Souls" when all my friends were gushing about them. From there, they were always just the "SoulsBorne" devs to me and it stayed that way for many years.
But at some point, I found out that, wow, FromSoftware was behind the "Armored Core" series as well. I've played a couple entries and, yeah, they do actually share a lot of similar design philosophies despite being very different kinds of games.
Some time after that, I finally decided to look up their development history and I was surprised to see that I recognized a number of games and series, many of which I've actually played when I was younger and enjoyed: "Armored Core" as already mentioned, "Lost Kingdom", "Evergrace", "Another Century Episode", "Enchanted Arms" most recently, etc. I was kind of blown away that FromSoftware had such a strong presence in my gaming history growing up and I never realized it.
But really, I can't say I'm surprised. Ever since "Demon's Souls", "Dark Souls" definitely, that ended up being all they ever focused on making for many years. While I'm glad that they finally managed to find overwhelming success, it's disappointing to see how badly they've railroaded themselves as well. "SoulsBorne" is what they ended up being known for and that's the only thing their fanbase wants from them. Sucks for someone like me who doesn't like "SoulsBorne", like at all, and did enjoy many of their past games and series.
It took me about 30 minutes of intense mental work and I almost went crazy but I finally could recognize the song that plays at 32:02 as the song from the second stage of Super Mario Land 1 for Game Boy. Now I can go to sleep. Anyway, awesome video man
you dont know how long ive waited for you to talk about evergrace's music lmao its unironically one of my favorite soundtracks
So you like amateur music?? Me too.... A lot.
Very interesting, you can see themes, enemies and ideas that made it into the souls games.
A really great game I think you might like is Frame Gride, it's a Dreamcast exclusive by FromSoft and it's a fantasy-mech game with magic and traditional swords and shields, it's very JP. Original JP onry but it's been 100% fan-translated. has a fairly fun multiplayer I've managed to trick friends into playing with me.
Ha! I liked for your profile picture. Also I'll have to check out your suggestion
Evergrace was such a strange, unique game, I've loved its quirkiness since I was a kid. Incredibly janky to play as an adult but the nostalgia keeps me going back to it sometimes. The soundtrack (as controversial as it is) was what really made it such an immersive experience for me. I even have Darius' crest symbol tattooed on my right hand. Fond memories of that clunky mess of a game.
FromSoftware struck pure gold with the Souls series, and so people just kept wanting more and more of that gold.
These early FromSoftware games are crusty as fuck, but I really like this type of crust, and I want more of it.
When I watched this great video for the first time, I had yet to play any FS game. Now that I've completed Sekiro and DS3 multiple times, it's awesome to see how much of this DNA is still present in those games. The vibes live on.
Hylics 2 dropped today, would HIGHLY recommend both games, def your style
(abstract, claymation jrpgs kinda)
Hylics 2 sucks in general, but platforming is specially awful. It isn't worth the price.
45:24 that sounds similar to Zodiac system in Final Fantasy Tactics: compatible signs (element triangles) do bug damage to each other, and bugger heals while incompatible (cardinal squares) resist damage. So you want tank to be incompatible with boss, and healer compatible with crew but be wary of friendly fire.
"What game looks like this? SOUNDS like this?" Off the top of my head? Morrowind.
That’s not untrue, actually
Chromehounds was awesome. Had a persistent pvp war going on and in depth constructio mechanics. Lucky I got to play it.
From Software invented Vaporwave with their OSTs
Fromsoft early games have this Kenji Eno vibes, which im grateful
This is a masterpiece video. Thank you for pouring so much effort into this. I'm a lifelong From Soft fan and must say you nailed everything I love about their games. It's a shame they've relegated themselves to making Souls endlessly forever. Also yeah, Hoshino Kota and Frequency are amazing. But I'd never heard his Evergrace OST. Wild stuff.
Good news for you, Miysaki confirmed that DS3 was the last of the series.
I really enjoyed the section on Kota Hoshino's music. It'd be a great comparison between Evergrace and Lost Kingdoms 2, as you can hear how he really reined himself in for some slow tempo and coherent tracks in the latter. All the atmospheric clunky gameplay vibes are still there though, so I would highly recommend anyone here who hasn't played Lost Kingdoms 1 and 2 to go do so! And then throw in a bit of The Adventures of Cookie and Cream OST in there too for some more analysis, it has the same kind of instrument-tempo clash but on a sillier level. Kota Hoshino really makes some stellar grow-on-you music. I can't stop listening to Sunbeams Streaming Through Leaves On The Hill (plays at 2:16).
Am I saying all this because I am incredibly biased towards LK and Cookie and Cream? Yes! Thank you for the video!
I watched this video last night and I swear on my life I went to a flea market today with my mom and they had a copy of Ever Grace for $10. I snagged it immediately
Echo night sound like a perfect game for VR.
what mysterious jogos these are
que misteriosos games esses são
Suddenly Brasileiro
@@symmon_silver646 de repente brazilian
Indeed mysterious, even weird, but no one can deny that these games' vibes are do balacobaco.
Bolsonaro2022
Gimme part 2, there are so many more old games by them that people don’t know about
Not enough mech games. Especially on PC. Step it up, FromSoftware!
Ya know. I keep forgetting that Evergrace was made by From. Its my first From software game. and the game made me so confused. but i could not help but find it strangely memorable. even to this day.
18:25 theres a boss in elden ring that looks exactly like this dude
You can see alot of fromsofts philosophy in their weird old stuff, just way more janky and less designed. Like they were a sort of testing ground for the mechanics and design decisions of their later games
One thing you really talked about that I feel really shows how FromSoft shows their software programmer roots is the way they handle sequels, though you didn't touch on that specifically. Looking at their games, especially before they were forced into their "Souls games ONLY" corner by shitty gamers, their approach to sequels feels like each sequel is the next version of the software, though with a much more... pre-internet era approach to updated software than modern software takes. Namely, that being each new game being the next edition of the software, and thus a continuation of what you already know. Look back at old DOS or early Windows productivity programs, like older word processors and spreadsheet software, and you'll see what I mean. Each separate release is its own version of the software, and while version 2.0 is the newer version, it'll more than likely look and run very similarly to 1.0, especially if the given software is running off of the same building blocks and had the same amount of time between releases as the early King's Field games did. And while that approach to game sequels was probably a lot more common back when games were primarily made in the free time of programmers, such as the early text-based adventure games like the original Zork games, I like that overall FromSoft has kept that kind of approach to their sequels. It makes it so that you can look at one of their games in a series, say "I know how those games play," and jump into them without needing to look up the differences between the specific entries. Dark Souls 3? Well, it's in the Dark Souls series, and I liked 1, so that means I'll more than likely like 3 with a very similar gameplay and storytelling style, with the added bonus of better graphics and updated mechanics to be more balanced and fair compared to 1. King's Field 3? Overall, a very similar game to 1, so if you liked that one you'll more than likely enjoy 3. Yeah, it's probably not the best way to add more content to a series in the modern gaming era, but back when King's Field was one of their biggest series? It made sense.
In the end, FromSoft's way of handling sequels feels like how a software company would handle different versions of their software back in the day, and given FromSoft's background, it really makes sense. Honestly, FromSoft probably has one of the purer approaches to sequels than other game studios, because it feels like an updated version of the same game instead of having major changes between mainline entries that are unneeded and unnecessary, and really explains why when they change something they feel is major enough it becomes an entirely different series. Take Dark Souls, add in the rally mechanic and a bigger focus on parrying instead of i-frame dodges? Bloodborne. Take Dark Souls, give the enemies stamina meters you have to whittle down for efficient combat, add in a bigger focus on the avoidance of attacks and fights to encourage stealth, and add movement mechanics that actually feel good to use? Sekiro.