0:24 También ya hay Port de Soul Calibur para PS Vita? Hay alentamientos en los niveles bonus pero igual se puede mejorar haciéndole overclock al CPU por medio de un plug in.
There are also ports for: New Nintendo 3DS, PSP (models 2000-3000-Go, because the original 1000 model lacks power), Wii (i have this one with the plus DLC included, works at perfect speed now), PS3, Wii U, Portmaster (linux based systems) and... Sega Dreamcast (in development by now, one of the most impressive things i ever see in my life. A 2 GB of RAM 2d game from year 2017, ported to 1998 hardware: 16 MB of RAM, 200 MHz CPU and 100 MHz of GPU).
@@retroboy-fh1jimania was meant to reflect what a saturn era 2d sonic would look like so a dreamcast port isn't surprising at all. It was a very capable system (perhaps the most capable console of all time upon its jp release)
@@JohnCharb87 the Wii is less powerful and now it has perfect 60 fps special stages on Sonic Mania. And yes, i have a Wii with the newest update. Descargada a través de un canal de un youtuber peruano (soy argentino, por eso escribo en dos idiomas xdd)
Can you believe there were people complaining about Sonic Mania? This is the Sonic game people had been wanting for *decades* yet they complained about it. My assessment of it was "10/10. No notes."
The bad move if you play on Epic Games There is no backup files And if you play with non Xbox controller, let's say PS4 controller = the mapping was out of place, even if you use DS4
Wii version wins by now. I have this port, and works perfectly. Even the 3D special stages (the hardest part of the game to port to any console) work at 60 fps thanks to a mod with optimized settings for performance. Supports Wiimote, Wiimote + Nunchuk, GameCube controller and Wii Classic Controller. The only thing to point its that it freezes for 5 seconds before a new level starts (RAM limitations. The Wii only has 88 MB of total RAM)
Also its only available for New Nintendo 3DS, not the true original 3ds. I can't understand why.. Because Sonic Mania also was ported to the PSP (2000/3000 models) and now its receiving a Sega Dreamcast port (in development)
All I got to say is ‼
How did you write "SEGA" like that???
Aside from the 3D Special Stages. The Vita port is pretty solid.
0:24 También ya hay Port de Soul Calibur para PS Vita?
Hay alentamientos en los niveles bonus pero igual se puede mejorar haciéndole overclock al CPU por medio de un plug in.
No a todo.
I had no idea sonic mania was for ps Vita, thats so cool.
Yes
It's a homebrew port
There are also ports for: New Nintendo 3DS, PSP (models 2000-3000-Go, because the original 1000 model lacks power), Wii (i have this one with the plus DLC included, works at perfect speed now), PS3, Wii U, Portmaster (linux based systems) and... Sega Dreamcast (in development by now, one of the most impressive things i ever see in my life. A 2 GB of RAM 2d game from year 2017, ported to 1998 hardware: 16 MB of RAM, 200 MHz CPU and 100 MHz of GPU).
@@retroboy-fh1jimania was meant to reflect what a saturn era 2d sonic would look like so a dreamcast port isn't surprising at all. It was a very capable system (perhaps the most capable console of all time upon its jp release)
It's not, it's homebrew.
"Arcade Perfect" ahahah
Please do Super Mario Bros vs Super Mario Bros and Duck Hunt next plz.
Is there a difference between the versions?
With all seriousness the Vita port looks to struggle during the "Catch the UFO" Special Stage. Moves very slow at Mach 1 compared to the PC version.
It was missing Blast Processing on the PS Vita
The Vita was not powerful enough to contained the awesome power of Blast Processing.
@@JohnCharb87 the Wii is less powerful and now it has perfect 60 fps special stages on Sonic Mania. And yes, i have a Wii with the newest update. Descargada a través de un canal de un youtuber peruano (soy argentino, por eso escribo en dos idiomas xdd)
@@retroboy-fh1ji The Vita has more than enough power for those stages.
Probably running entirely in software rather than any help from the gpu?
This is the last time I'll pester you vc decide (I promise!) but any chance of a trickstyle dc vs airblade ps2 comparison?
Can you believe there were people complaining about Sonic Mania? This is the Sonic game people had been wanting for *decades* yet they complained about it. My assessment of it was "10/10. No notes."
The bad move if you play on Epic Games
There is no backup files
And if you play with non Xbox controller, let's say PS4 controller = the mapping was out of place, even if you use DS4
sonic mania port vita vs wii vs 3ds
Wii version wins by now. I have this port, and works perfectly. Even the 3D special stages (the hardest part of the game to port to any console) work at 60 fps thanks to a mod with optimized settings for performance. Supports Wiimote, Wiimote + Nunchuk, GameCube controller and Wii Classic Controller. The only thing to point its that it freezes for 5 seconds before a new level starts (RAM limitations. The Wii only has 88 MB of total RAM)
Also its only available for New Nintendo 3DS, not the true original 3ds. I can't understand why..
Because Sonic Mania also was ported to the PSP (2000/3000 models) and now its receiving a Sega Dreamcast port (in development)
The Vita version could win, but because the special stages isn't fully optimized yet, it loses over the Wii version now