Classic Game Postmortem: Fallout

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • In this classic 2012 GDC Postmortem, Fallout producer/programmer/designer Timothy Cain delivers a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players today.
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
    Follow us on Twitter
    / official_gdc
    Check out our Facebook page for GDC exclusives
    / gamedevelopersconference
    Visit our site: ubm.io/2ctNvqZ

ความคิดเห็น • 402

  • @r4dios1lence92
    @r4dios1lence92 3 ปีที่แล้ว +440

    Guy starts explaining how the game started as just him, with little to no help from publisher, no planning/project/budget, and how he had to bribe other workers in the office with food for help in the late hours of the night because bosses would eat him up for using their hours during work time. That for 6 months. Another 6 months with two Jasons.
    First thing he compliments as a take-away is "I had an amazing team".
    Humble fucking God.

    • @pallas9113
      @pallas9113 2 ปีที่แล้ว +25

      Well, based on that description, the team consists of people who would work overtime regularly/all the time as long as pizza is provided, and they obviously weren't phoning it in. Amazing lead and yes, quite an amazing team.

    • @ossiehalvorson7702
      @ossiehalvorson7702 2 ปีที่แล้ว +22

      Amazing team, terrible upper management apparently, given they went poof pretty hard despite solid success.

    • @sashauly
      @sashauly ปีที่แล้ว

      @@pallas9113

    • @FluffySylveonBoi
      @FluffySylveonBoi 7 หลายเดือนก่อน

      @sashauly

  • @SirDictator
    @SirDictator 5 ปีที่แล้ว +390

    Man I'm so happy that savegames are interchangeable

    • @badunius_code
      @badunius_code 5 ปีที่แล้ว +23

      Yeah, and I had so much "fun" decoding FRM files, thankyouverymuch.

    • @robknicker
      @robknicker ปีที่แล้ว +2

      Same!

    • @Fuchsia_tude
      @Fuchsia_tude ปีที่แล้ว +2

      Out of curiosity, how did you ever use the ability to transfer saves from different OS types?

  • @dichebach
    @dichebach 4 ปีที่แล้ว +287

    Alternate Title: "How Marketing Nearly Stole One of the Greatest Modern Works of Art from Humanity."

    • @harier64
      @harier64 2 ปีที่แล้ว +10

      I mean the game sounds like it would be impossible to sell, so I don't think that they were wrong when they were saying that.
      (I know I'm a year late ok)

    • @dichebach
      @dichebach 2 ปีที่แล้ว +7

      @@harier64 Fair enough. Still worth noting that they were wrong. Sometimes it makes good sense to go ahead and take that seemingly crazy risk!

    • @jak2767
      @jak2767 2 ปีที่แล้ว +14

      Money ruining everything is a tale as old as money

    • @Squidmoto3
      @Squidmoto3 2 ปีที่แล้ว

      @@dichebach It working out doesn't mean it was a good idea. That's being results oriented and it's an objectively awful mindset

    • @dichebach
      @dichebach 2 ปีที่แล้ว +2

      @@Squidmoto3 What?!?

  • @In-N-Out333
    @In-N-Out333 2 ปีที่แล้ว +48

    I use Unity and this guy made his own engine from scratch in 1994. He couldn’t even go on the internet for help.

  • @Imperatia
    @Imperatia 5 ปีที่แล้ว +168

    27:00 The CEO took it home, played it over the weekend. This really strikes me.

    • @TheMygoran
      @TheMygoran 5 ปีที่แล้ว +75

      EA's CEO probally doesn't even know how to hold a controller

    • @ifanbenmedz
      @ifanbenmedz 4 ปีที่แล้ว +24

      Brian Fargo is a cool guy, you should check his interview, seems like a great game gamer. He has quite interesting story too.

    • @dzikripratama3776
      @dzikripratama3776 4 ปีที่แล้ว

      @@ifanbenmedz InXile only producing old games tho like Wasteland 2, Torment Tides Of Numenera and Bard's Tale

    • @marciamakesmusic
      @marciamakesmusic 3 ปีที่แล้ว +15

      @@laziboy009 Developer =/= CEO

    • @lahcenebelbachir7929
      @lahcenebelbachir7929 3 ปีที่แล้ว +36

      @@laziboy009 No, Most CEOs/Suits in game studios nowadays simply don't give a shit. And stop liking your own comments please.

  • @reshypoo9447
    @reshypoo9447 6 ปีที่แล้ว +178

    The SPECIAL stats were genius in their simplicity. The terminology is so basic and familiar that someone new to the game or even gaming can comprehend what the stats convey. Likely why it still works so well in the modern 'mainstream' iterations.

    • @Hewhowantstoknow
      @Hewhowantstoknow 4 ปีที่แล้ว +6

      What makes YOU S.P.E.C.I.A.L?

    • @JozaMuva
      @JozaMuva 4 ปีที่แล้ว +29

      @@Hewhowantstoknow You mean ACELIPS?

    • @suzysuzuki8865
      @suzysuzuki8865 3 ปีที่แล้ว +13

      @@puckered6036 not in fallout 1 or 2, which is what the special stats were designed for

    • @thegortrix
      @thegortrix 2 ปีที่แล้ว +1

      and it is so corporate related!

    • @Sahrul-qr2nm
      @Sahrul-qr2nm 11 หลายเดือนก่อน

      "you make me feel S.P.E.C.I.A.L!"

  • @haaxor1689
    @haaxor1689 7 ปีที่แล้ว +597

    Why nobody asked about how they came up with the 0 intelligence character not being able to communicate? That was one of the most brilliant ideas I've seen in a game.

    • @knarfjen6896
      @knarfjen6896 6 ปีที่แล้ว +160

      Well to be fair, if a high intelligence helps you to sound more eloquent, a lower intelligence would mean the opposite. The best thing about this is not the idea, but the fact that they invested time and effort into something very few people initially would've encountered and actually carry it on throughout the entire game.

    • @JeddAhyoung
      @JeddAhyoung 6 ปีที่แล้ว +27

      Wubba!!!

    • @ElFritatta
      @ElFritatta 6 ปีที่แล้ว +37

      I'm pretty sure that has been an element in tabletop RPGs (certainly DND) for a very long time, so it makes sense that such an aspect carried over into the videogame space :p

    • @domec229
      @domec229 6 ปีที่แล้ว +6

      in classic P&P D&D you could have not had intelligence less than 2 if I remember correctly

    • @travistrue2008
      @travistrue2008 5 ปีที่แล้ว +7

      Matt. Damien...

  • @nustada
    @nustada 5 ปีที่แล้ว +51

    Fallout I & II are some of the best memories of my life; forever grateful.

    • @coyi4818
      @coyi4818 3 ปีที่แล้ว

      NO disintegrations!

    • @01What10
      @01What10 2 ปีที่แล้ว

      Same here. Some of the most fun I have ever had playing a single player game was my time with Fallout 1 and 2 growing up. They came out when I was in Junior high (Now called Middle School) and my neighbor and I were OBSESSED with them.
      To this day, the original two Fallout games are probably the most influential games I've ever played for me personally.

  • @gloth
    @gloth 5 ปีที่แล้ว +90

    fallout 1 and 2 are for me the best rpg games ever made.
    I still remember a farm in fallout2 that I ended up getting married by mistake :)
    and yes that simple slide screens describing the different outcome of the short stories... that feeling in the end of the game that everything you did mattered and shaped the lives of npcs, that's the epitome of an rpg for me.

  • @SGman3000
    @SGman3000 5 ปีที่แล้ว +36

    Hearing at 16:54 about those horrendous work hours for SIX MONTHS STRAIGHT is shocking, and just goes to show how crunch time has been such a curse on game development for years. It's amazing that Tim and his team had such willpower and energy to commit to such a project that even itself almost got canceled on some occasions.
    So glad to see Tim getting some recognition here, and super happy to see him with Obsidian. The Outer Worlds sounds so much more cooler now that I know he's one of the directors on it

    • @dzikripratama3776
      @dzikripratama3776 4 ปีที่แล้ว +1

      When he works at Troika to ship Temple Of Elemental Evil he once works with stone kidney but dude keep going on

    • @SilencedMi5
      @SilencedMi5 14 วันที่ผ่านมา

      How did you like The Outer Worlds?

  • @westingtyler2
    @westingtyler2 3 ปีที่แล้ว +87

    25:20 THIS. I think about this a LOT. Ricky Gervais said when writing the office "if joke X won't be funny in 5 years, get it OUT of the script."
    this is an extension of that. If you have a reference the player doesn't get, they should not NOTICE it at all, or it's like overhearing an "in-joke" and being told you're not cool enough to be allowed to understand it. takes you OUT of the game experience. bad stuff.

    • @IncompleteChimera
      @IncompleteChimera 2 ปีที่แล้ว +7

      and then they threw that whole philosophy away in 2 with a ghoul town obsessed with magic the gathering thats run by the brain from pinky and the brain, who you need to interact with to get the town's best ending :/

    • @bopit3077
      @bopit3077 2 ปีที่แล้ว +11

      @@IncompleteChimera Tim Cain and Leonard Boyarsky gave a rough draft for Fallout 2, but him and Leonard Boyarsky had left Black Isle before it was in full development, so it was heavily changed and iterated on, if it was used at all. A lot of the references and zany humor was due to Chris Avellone. So they didn't throw the philosophy away, the new lead (Chris Avellone) didn't follow that philosophy.

    • @VEE0034
      @VEE0034 2 ปีที่แล้ว +3

      Ricky Gervais is NOT funny. To me that's my opinion

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 ปีที่แล้ว +1

      Honestly, nah, couldn't disagree more. While the logic of aged pop culture references being akin to in-jokes makes some sense, that really only holds up in a pre-Internet world where you can't just look up the reference.
      Furthermore, culture shifts over time and it's just as likely that jokes and references that stop being funny can come around to being funny again, either because it resonates with new audiences or is funny by itself, divorced from its original context. New Vegas' Wild Wasteland events are a prime example of this; many references are rather obscure but even without knowing the context they're so surreal and bizarre they're still pretty hilarious in their own way. It just works.

    • @turbochargedfilms
      @turbochargedfilms 28 วันที่ผ่านมา +1

      ​​@@SaulGoodman3D2049 that's the thing though; FO2 almost NEVER manages to make those jokes work in their own right the same way Wild Wasteland in NV does. Its extremely exclusionary by means of being a direct, hammer-to-head references, not any subversion or recontextualization. It's just made FO2 age far, far worse than it could've. And let's not forget the obvious: WILD WASTELAND IS A CHOICE, IT IS NOT IMPOSED PERMANENTLY.

  • @BigTeddies
    @BigTeddies 2 ปีที่แล้ว +7

    I just have to mention the music in this game stuck in my head. Then to have it years later in New Vegas, made me so happy.

  • @unluckytourist
    @unluckytourist 2 ปีที่แล้ว +12

    I first played Fallout 1 only this year. When the title animations came up, my immediate thought was a vague nostalgia for films like City Of Lost Children, but I just thought that was my age. So strange to see it was an actual influence.

  • @aviva454
    @aviva454 6 ปีที่แล้ว +281

    People that call Todd Howard a God, never heard of Timothy Cain

    • @Ravix0fFourHorn
      @Ravix0fFourHorn 4 ปีที่แล้ว +41

      its more like a meme, Todd is actually not that great.

    • @TheSuperQuail
      @TheSuperQuail 4 ปีที่แล้ว +35

      He's not great at all, he doesn't understand RPGs and just wants the player to "feel awesome" without earning it.

    • @SCDJMU
      @SCDJMU 4 ปีที่แล้ว +23

      People are joking lol no one actual thinks Todd Howard is good at anything

    • @iagoporto5522
      @iagoporto5522 4 ปีที่แล้ว +7

      A god cannot be homosexual

    • @somethingsomething7507
      @somethingsomething7507 3 ปีที่แล้ว +13

      I see Todd as nothing but an annoying salesman whose sole purpose is to trick you into buying his faulty products.

  • @evilscientistrecords
    @evilscientistrecords 7 ปีที่แล้ว +119

    ACELIPS!

    • @nopenope1
      @nopenope1 5 ปีที่แล้ว +3

      "Your name ACELIPS is VERY SPECIAL" - would have been great ;)

  • @Kaucukovnik666
    @Kaucukovnik666 6 ปีที่แล้ว +90

    "...and move on to real projects, like Descent to Undermountain." Why was no one in the room laughing, I nearly spilled my drink!

    • @DarkCrusade3
      @DarkCrusade3 4 ปีที่แล้ว +1

      I dunno about you but DtU is a classic. Great game!

    • @RayR
      @RayR 3 ปีที่แล้ว

      Decent to under Mountain was the exact game I wanted. I was really hyped for this game but was utterly disappointed. It could have been great with a better team.

    • @Pentrilar
      @Pentrilar 2 ปีที่แล้ว +1

      Under what?

    • @Gureiseion
      @Gureiseion 2 ปีที่แล้ว

      I never could get Descent to run on my systems, so the callout threw me off.

  • @General-Doge
    @General-Doge 6 ปีที่แล้ว +82

    19:40 Today I learned Fallout was almost going to be the western version of Chrono Trigger :D

  • @therupoe
    @therupoe 5 ปีที่แล้ว +44

    In case anyone else was interested, the title of the French movie at 11:28 is "La Jetee".

    • @jameskircher5235
      @jameskircher5235 5 ปีที่แล้ว +3

      La Jetee is also the primary influence for the movie 12 Monkeys.

    • @danielporto6307
      @danielporto6307 4 ปีที่แล้ว +1

      * La jetée

    • @MatEnAlks
      @MatEnAlks 4 ปีที่แล้ว +1

      Thanks a lot, I didn't hear it will enough the first time and you saved me many attempts to try doing this by ear

  • @Wastelandman7000
    @Wastelandman7000 9 หลายเดือนก่อน +4

    Its worth noting that the artwork for the Slayer perk is clearly a reference to Conan The Barbarian.

  • @MrDeothor
    @MrDeothor 2 ปีที่แล้ว +3

    42:00 imo this is the best thing a game could give you. Choice. Options. Freedom. Idgaf about graphics, but gimme freedom of choice while playing and it will become my favourite game.

  • @AliIKarimi
    @AliIKarimi 6 ปีที่แล้ว +101

    24:03 Funny, I LOVED the game-timer. First time I played Fallout I thought it was like the rest of the RPG/Adventure games of the day where you had a false sense of urgency but no reason to do anything until you were ready. Baldurs Gate 2 for example kept reminding you to deal with you-know-who, but you could spend most of your time wandering the sewers or woods instead. So first time I played FO1 of course I hit that timer and lost. I was so surprised that there was actually a timer since I just assumed the game would give you more time or something inconsequential would happen when you hit the times up. I laughed out loud at my idiocy when I lost the game and had to restart the game. It made Fallout unique compared to Baldurs Gate or the Lucasarts adventures. You were in this world where for at least portions of the game you did need to rush to do something - you had to be a hero in a certain amount of time or else it was too late. It made the wasteland punishing, you weren't just wandering around doing sandbox things to stay busy, you were a man/woman on a mission and the barren waste was just getting in the way. Loved that and wouldn't have it any other way.

    • @friendlylaser
      @friendlylaser 5 ปีที่แล้ว +18

      Loved that too. It was always immersion-breaking for me, when you given urgent task about doom over the world, and you spend months and years of game time killing rats, helping strangers with bullshit tasks, looting bandits, loitering around towns, checking peoples garbage and chests, and so on. Better no sense of urgency at all, than false one in my opinion.

    • @nopenope1
      @nopenope1 5 ปีที่แล้ว +1

      I didn't, I even lost one year of playing it, because I've read it has it, but didn't know till now (or had forgotten/at least I didn't knew it when I've played it) that it was removed. That's the reason I think I always did the +50 day water "quest". I loved the "sandbox" and wanted to play longer and longer - didn't know till I "beat" the game, I could still play afterwards. So The timer really was an issue for me. Maybe I didn't got the update, cause back then, we've got our infos from magazins and friends/school LOL

    • @yrussq
      @yrussq 4 ปีที่แล้ว +1

      yep.Also in F2 - the visions of the villlage guru reminds you to stop fcuking around and procede searching g.e.c.k. That always annoys me in 99% of the modern games - you're not on a fcuking adventure - the time is running out. While the games playes like the bad guys and bad things would patiently wait for you to be ready to even happen.

    • @yrussq
      @yrussq 4 ปีที่แล้ว +1

      @@friendlylaser Exactly. And people making these games have guts to talk about narrative design and story telling after all that. When their world is a fcuking fairy tale where nothing bad can happen to a character except some ugly rat biting you to death.. Fcuking joke.
      All the best games had that urgency feel one way or the other - Witcher3, X-Com, Alien:Isolation, Doom 2016

    • @Pentrilar
      @Pentrilar 2 ปีที่แล้ว

      Timer was brilliant.

  • @jamesdale8222
    @jamesdale8222 2 ปีที่แล้ว +3

    this is so brilliant. this is why GDC exists for past game designers to spill their guts about hilarious/informative design processes

  • @Yupppi
    @Yupppi ปีที่แล้ว +2

    It's so crazy to think that one of the most mind-blowing games of my youth and its time, the game that somehow started a craze only in its modern version, was considered B tier product and to be cancelled. The finished product, despite being so fantastically bug-ridden that still to this date we joke with friends about it, even after the patches, was so amazing that I would start it over and over again when I lost my save before finishing it over 10 years span of time. I would sit from saturday morning to sunday morning so deeply sunk in the game world that I didn't notice anything else going around the house and family. It was so captivating. I truly wanted to see what all the characters and places and quests were in the wasteland. And despite always playing as the self-import goody two shoes character, I'd regularly find joy about all the possibilites of being evil and that it was a spectrum to dabble around the border and not having a clear universal morality.
    Honestly part of the fun with having followers was all the hilarious things that happened with them. Like Marcus taking out half of your own squad or Sulik slamming someone from the very end of the visible area to the other end and you'd just wait for them to slide and get up. Then you'd figure out how to get by the encounters with your followers alive. Leaving them or giving them specific weapons just to get around that.
    Also freaking loved the invisible kids causing all kinds of trouble and mayhem and having to patch the game to american specs. I also loved the soundtrack of Mark Morgan. It made me feel the atmosphere in the game area as if it was real area. Almost felt like a movie scene, like if Mad Max stepped into some sandy new place. As if I didn't hum and have My Chrysalis Highwayman playing in my head, the percussions and whatnot. It still makes cold shivers down my spine. One day I'll have to learn to play it on guitar. And I think Khans of the New California is one of the most common themes playing during my playthroughs. I get so into the atmosphere whenever I hear it, I can see the game in front of my eyes. Junkies. Tough guys with submachine pistols and leather jackets. Also so many characters had long hair, that was something uncommon for me to see. I later identified even more with it when I had a long hair and leather jacket.
    I love that Tim Cain and the team believed in it so much that they didn't let the vision be changed or cancelled. Forever grateful for that experience. Nothing really looks like fallout ever since or before. And that style I loved. Similar thing for Diablo 2.

  • @JoshuaKevinPerry
    @JoshuaKevinPerry 5 ปีที่แล้ว +18

    21:01 When you learn no executive at Interplay could take credit for Fallout, so they didn't want it to exist. Which helped lead to the IP sale for less than 6M for a multi-billion franchise.

  • @Diskhate
    @Diskhate 6 ปีที่แล้ว +61

    We really need a "post mortem" about the first 3 Elder Scrolls games (or, if i had to choose, i'd probably say either Daggerfall or Morrowind since they're still the most memorable)

    • @Cenot4ph
      @Cenot4ph 4 ปีที่แล้ว +7

      Morrowind is my favorite, what a game. It's a bit like how Fallout did so well as a package Morrowind had that same success. It worked as a package

    • @ossiehalvorson7702
      @ossiehalvorson7702 2 ปีที่แล้ว +2

      @@Cenot4ph Daggerfall is my favorite, and I'd love to hear about the procedural generation in general. Procgen is basically just par for the course today, and more games use it than don't at this point, but that was an innovation back then, and the fact they accomplished it to run well on such low performance hardware of that time is incredible.

    • @Cenot4ph
      @Cenot4ph 2 ปีที่แล้ว +2

      @@ossiehalvorson7702 it's par for the course, but it's used badly 9 times out of 10. Daggerfall didnt need it either, it's repetitive and soulless, which still applies to a lot of games even today.
      There's a use for it, no doubt, but to use it well is a challenge

    • @fly7188
      @fly7188 ปีที่แล้ว +3

      "Im Todd Howard, Im here to talk about Elder Scrolls. . . . It just worked. Thank you for your time"

  • @MrGhostTheBigRoast
    @MrGhostTheBigRoast 5 ปีที่แล้ว +10

    Wow La jetee was an influence for fallout! That's my favourite time travel film. Its very good and feels like watching a graphic novel.

  • @cratecruncher6687
    @cratecruncher6687 5 ปีที่แล้ว +11

    One of my favorite games and favorite development leaders of all time. Thanks Mr. Cain for being you and sticking to your vision.

  • @ParabellumStoria
    @ParabellumStoria 3 ปีที่แล้ว +9

    fun fact Fallout 2 got transformed by community into a series of online servers where you can play online like fallout reloaded, fallout 3 online... not bad for a game that have an engine made in the middle of 90's. Also interesting how both Diablo and Fallout where influenced by X-com both devs talk about of x-com and how it influenced the making of diablo and fallout..

  • @xaosbob
    @xaosbob 7 ปีที่แล้ว +30

    It's great to see Tim talking about Fallout and give us that peek behind the curtain. A lot of this was history I knew, but there is plenty that I didn't. Thanks for pulling it out of the vault and posting it here!

  • @nerva-
    @nerva- 10 หลายเดือนก่อน +4

    Regarding sprites-vs-polygons, I think sprites aged far better. Sprites are pure artwork, while polygons are a mix of artwork and evolving rendering tech that will look dated five or ten years later. For this sort of genre it is far better to make a great sprite game than an early polygon game.

  • @zatozatoichi7920
    @zatozatoichi7920 6 ปีที่แล้ว +77

    Fallout and Fallout 2 are the very best western RPGs ever made in the video game industry, period. SO MUCH depth, character and ATMOSPHERE on every possible level.
    3 and 4 are really good games (especially with the HUGE mod community behind them), but nowhere near the level of the originals, most particularly in terms of actual role-playing.

    • @MsHojat
      @MsHojat 5 ปีที่แล้ว +3

      Dude have you never played Baldur's Gate 2 or Planescape Torment?

    • @alexxx4434
      @alexxx4434 5 ปีที่แล้ว +2

      Planescape Reading Torment, you meant?

    • @Clay3613
      @Clay3613 5 ปีที่แล้ว +3

      What about New Vegas

    • @Ssssssnakeisone
      @Ssssssnakeisone 5 ปีที่แล้ว +3

      Going to agree with the blind swordsman here, and I've played the Baldur series and all the rest.
      Fallout was something special. Fallout 2 was the top of the heap.
      F3 was a festering garbage fire.
      New Vegas polished a turd.
      F4 more of the same.

    • @oleksii-kozak
      @oleksii-kozak 4 ปีที่แล้ว +2

      Foo, your dumbness makes me doubt that there is a limit on how stupid people can be.
      Jokes aside, Planescape: Torment has one of the best written characters and story. I'm sorry that reading makes you feel pain :(

  • @jonskowitz
    @jonskowitz 2 ปีที่แล้ว +3

    I actually liked the timed main quest. There's still plenty of time to poke around within the game world and it does add a sense of urgency to the game as a whole. That's something I really haven't cared for in the more recent games.

  • @airsoftfngs1686
    @airsoftfngs1686 6 ปีที่แล้ว +117

    12:54 - is it weird that when he said he has 3 stress relief objects in the room, my eyes instantly went to the kleenex

    • @helperfunction4981
      @helperfunction4981 6 ปีที่แล้ว +6

      Airsoft FNGs cringe as fuck

    • @xplinux22
      @xplinux22 6 ปีที่แล้ว +7

      Me too, bruh.

    • @ARiter
      @ARiter 4 ปีที่แล้ว +2

      Same

  • @ChristianKroken
    @ChristianKroken 7 ปีที่แล้ว +26

    Excellent and funny talk! Fallout 1 and 2 are my favourite games (closely followed by Torment), and I doubt anything will ever change that. I like the fact that Perks led to the inclusion of Feats in D&D 3.

  • @huckmart2017
    @huckmart2017 3 ปีที่แล้ว +3

    I loved the game timer. It enraptured me. It added so much tension to the experience. It was so gratifying to find the water chip with only 3 days left. Especially made me feel accomplished knowing that if I hasn't bought the water shipment earlier, I would have lost.

  • @c0mmanderKeen
    @c0mmanderKeen 7 ปีที่แล้ว +11

    Awesome. Thank you so much for posting these!

    • @MiguelBaptista1981
      @MiguelBaptista1981 6 ปีที่แล้ว +1

      we need a comm keen postmortem

    • @kopuz.co.uk.
      @kopuz.co.uk. 6 ปีที่แล้ว +1

      comm keen postmortem was done this year, wait 5 more years before they upload it to youtube mean while cough up $$$$$$$$

  • @irllcd13
    @irllcd13 6 ปีที่แล้ว +28

    Also, in Fallout 2, at The Den, the kids you cant even see will still steal your things.

    • @JoshuaKevinPerry
      @JoshuaKevinPerry 5 ปีที่แล้ว +3

      Fallout 2 restoration project from no mutants allowed

    • @cyphi474
      @cyphi474 5 ปีที่แล้ว +2

      And it always end up with bloodshed...

    • @nopenope1
      @nopenope1 5 ปีที่แล้ว +1

      yeah, the first Fallout I got a english/US version (you know...) but the second I bought and it was so bad I "got" the englisch version later and played it. First games I've played in english. Now I own F1, F2 and Tactics on gog, steam and F2 and Tactis boxes should still around there somewhere ^^

    • @whitestork3896
      @whitestork3896 2 ปีที่แล้ว

      That will show them Europeans! :D

  • @tysonasaurus6392
    @tysonasaurus6392 2 ปีที่แล้ว +1

    I'm so happy you put interchangeable saves in Fallout, Tim, both Tims

  • @jak3legacy
    @jak3legacy 9 หลายเดือนก่อน

    Can't believe this doesn't have more views. Amazing talk!

  • @mjmetal1989
    @mjmetal1989 ปีที่แล้ว +1

    Those first two fallout games are some of my all time favorite rpgs

  • @trashheapian
    @trashheapian 6 ปีที่แล้ว +4

    Finally a version with the actual slides

  • @thegrandinquisitor7917
    @thegrandinquisitor7917 2 ปีที่แล้ว +1

    Man i enjoyed this so much.

  • @RayR
    @RayR 3 ปีที่แล้ว +3

    Thanks for the talk. Without doubt one of the landmark games of all time. It's on my personal top 10 games of all time. Genius work.

  • @uncooked_ham
    @uncooked_ham 2 ปีที่แล้ว +1

    This was SO good.

  • @jemakrol
    @jemakrol 2 ปีที่แล้ว +2

    THE Game, at least to me. The game has one BIG flaw... one can only experience the first time playing it once. If I have to rate games I've playes since I started off playing computer games (around -84 or so) this is the game I would put on top. It tickles all the right spots in my inner gamer: I love RPG (D&D and Swedish Äventyrsspel, especially Mutant), Post apocalypse dystopic setting (again, Mutant, but also movies like Mad Max), the lonely adventurer (kinda relatable) and an open world. All combined in a beautifully crafted combination of 50's vision of the future and cyberpunk-isch-world. If the post apocalypse, open world RPG was the spine of the game, the black but yet playful humor combined with all sorts of hidden geeky flirts was the veins running through the creation. It shows in pretty much everything in the game, from posters and gadgets found, to sub quests and characters.
    I just loved roaming the wasteland, looking for things to find or experience. The small things preferably, the quests acting as the transportation during the journey (rather than being the journey themselves). Don't get me wrong, the quests *where* the game; they formed the adventure to be played.
    One thing the game also did so right was the initial experience. I am an old Star Wars (ep IV-VI) fan. As with the classic Star Wars saga, you're immideiately put into the world and feeling of the adventure about to enfold and to be experienced. With the very first notes of the music, with the very first sounds and with the first visuals. Fallout did just that. Immediately upon launch, it just jump started everything, including my fantasy. I was in the game before it even was fully loaded. It was in my memory before it was loaded in my computers memory, sort of.
    Hearing the Man Himself telling the tale of things came to be, I can just nod and applaud. All the thoughts, all the struggle, all the careful or hard fought decisions ended up just perfect. It gave me the gaming experience of my life and I will cherish it for the rest of my life. I've been a programmer by passion and profession since I first layed my hands on a computer and even did a tour in the gaming industry. To hear the story of this wonderful game (and universe) is so inspirational, especielly me being both a geek, gamer and programmer.
    Thank you Timothy Cain WITH crew for making the game, thanks Interplay for listening to the passion of the creators of the game and thanks GDC for putting out this gem of a presentation.
    All the best,
    Jens, Sweden
    Ps. Playing Fallout 4 at the moment. Another game, another experience but still trying the best to continue the legacy started here... This is why I stumbled on this video. ds

  • @ApesAmongUs
    @ApesAmongUs 7 ปีที่แล้ว +35

    "That word's been used for a decade and a half and I'm still not sure what it means."
    /stands and applauds.

    • @zeikjt
      @zeikjt 7 ปีที่แล้ว +4

      22:21

  • @malango255
    @malango255 5 ปีที่แล้ว +24

    Good i loved interplay. Arcanum is as good as Fallout. that game deserves more praise. (Tim founded Troika )

    • @Cenot4ph
      @Cenot4ph 4 ปีที่แล้ว +2

      never got into Arcanum, Fallout however (1 and 2) are part of my favorite games of all time

    • @BL00DYME55
      @BL00DYME55 หลายเดือนก่อน +1

      Interplay made some fantastic games that made my childhood, but as a grown up hearing all these stories it sounds like a horrible company to work for. All the talented and hard working employees made it a great company, but management and marketing as always made it hell for everybody, and eventually ran the company and multiple franchises (including Fallout) into the ground.

  • @SkelNeldory
    @SkelNeldory 4 ปีที่แล้ว +3

    20:25 Theatre tech woke up and adjusted the camera.

  • @OGNoNameNobody
    @OGNoNameNobody 5 ปีที่แล้ว +5

    29:16
    The punchline to THAT joke is that multiplayer FALLOUT is now on the way....

  • @sirmoony5633
    @sirmoony5633 2 ปีที่แล้ว +2

    Black Isle is just a codename within Interplay. Therefore, FO2, Icewind Dale 1 and 2 and Planescape Torment as well with Bard's Tale and FO1 are all made by Interplay themselves imo.

  • @Lauv
    @Lauv 3 ปีที่แล้ว +2

    Thanks. The presentation made me hate marketing people even more.

  • @DKamps
    @DKamps 6 ปีที่แล้ว +1

    amazing

  • @oddrknot4
    @oddrknot4 9 วันที่ผ่านมา

    Unpopular opinion: the 'Dinosaurs in space' storyline sounds like something I would play

  • @White_Tiger93
    @White_Tiger93 5 ปีที่แล้ว +7

    bethesda may bought the Fallout IP for themselves, but them ain't godfather of Fallout, Tim Cain & Fallout former devs are the Godfather of Fallout games !!

  • @mickypain2959
    @mickypain2959 6 ปีที่แล้ว +30

    I remember playing the European version of the game with kids removed.
    Some quests were unplayable, but the worst part was in Den City, where some kids would stand next to the door and randomly steal items from you.
    The sprites were removed from the game, but the behavior was not. I often went through the door only to wonder where the hell my awesome new sniper rifle had gone...
    Years later when I got my hands on the US version, I could finally shoot the thieves :P
    Great post-mortem.
    This, Fallout 2 and Gladius (

    • @dfmasana4957
      @dfmasana4957 5 ปีที่แล้ว +1

      Walk as close as possible to the door, enter VATS mode, walk past the door, exit VATS: Them thieves never got a chance. ;-)

    • @realnigga722
      @realnigga722 3 ปีที่แล้ว

      @@dfmasana4957 VATS WASNT IN FALLOUT DUMB FUCK

    • @markshaw270
      @markshaw270 2 ปีที่แล้ว

      @@realnigga722 🤣😅 shameful because it actually was.

    • @realnigga722
      @realnigga722 2 ปีที่แล้ว

      @@markshaw270 shameful because it wasnt introduced until 3, dumbass

    • @markshaw270
      @markshaw270 2 ปีที่แล้ว

      @@realnigga722 sort your head out mate, it was in the game then, it wasn't called vats 🤣 so Shame shame know ya name 😉

  • @nikgervae
    @nikgervae 3 ปีที่แล้ว +6

    @12:44 There's final artwork behind the kleenex, how was that photo from the first 6 months? They didn't even have a concept for the setting yet according to him.

  • @lamichka
    @lamichka 2 ปีที่แล้ว +1

    fallout 1 and 2 absolute GOLD

  • @KingDaveth
    @KingDaveth 5 ปีที่แล้ว +7

    Honestly I would love to see the time travel game, I think Obsidian should make it lol.

    • @SawdEndymon
      @SawdEndymon 4 ปีที่แล้ว +1

      Daveth with Microsoft’s money, now it’s possible

  • @ojanieno
    @ojanieno 4 ปีที่แล้ว +2

    I found the up/down wiggle annoying too. I guess it would be less visible if the hexes had sides facing up and down rather than vertices.

  • @M3clovin123
    @M3clovin123 7 ปีที่แล้ว +54

    Releasing 2012 GDC's before 2017. It's really great that we need to pay a ridiculous fee to get access to the latest GDC videos. GDC is supposed to be educational event that video game designers can learn about the newest software/technology, and instead i'm religuished to 2-3 year old videos from the gdc vault. THANKS A LOT GDC, YOU GUYS ARE REALLY PROVIDING A SERVICE NO ONE COULD MATCH.

    • @MiguelBaptista1981
      @MiguelBaptista1981 6 ปีที่แล้ว +7

      Lol.
      Coz Education is free everywhere.

    • @kopuz.co.uk.
      @kopuz.co.uk. 6 ปีที่แล้ว +9

      free?? do you know how much they charge to buy tickets for this event?

    • @lenowin
      @lenowin 6 ปีที่แล้ว

      Sarcasm is lost on you, eh.

    • @xxvfdywryuhh5783
      @xxvfdywryuhh5783 6 ปีที่แล้ว

      You must be a bernie supporter.

  • @darkanguiel
    @darkanguiel 22 วันที่ผ่านมา

    The guy who recoded the installer to fail in order to get the Win95 certification... Genius and unsung hero.

  • @FreeScience
    @FreeScience 6 ปีที่แล้ว +1

    I had assumed the movie "Radioactive Dreams" from 1985 would have been a small influence as well.

  • @billygowhoop
    @billygowhoop 3 ปีที่แล้ว +2

    I really really want to play that dinosaur overlord time travel game.

  • @01What10
    @01What10 2 ปีที่แล้ว +5

    I spent so many hours of my young life playing Fallout 1 and 2. Two of my favorite games of all time. The new games have never come close to them. Bethesda never really understood Fallout.

    • @zhulikkulik
      @zhulikkulik 8 หลายเดือนก่อน +2

      True.
      F3 and 4 are merely a shell of the original game.
      They kinda look like fallout, but aren't even close to being it.
      The closest “spiritual successor” is Russian Atom RPG, but it is also very different. They seem to have chosen the hardcore route, the game is harder than F2 and really pushes you to specialize. Can't play it as an “average” character.

    • @01What10
      @01What10 8 หลายเดือนก่อน +1

      @@zhulikkulik I couldn't agree more. You really hit the nail on the head about how the newer Fallout games are. I would say Fallout New Vegas was the one out of the newer games that was as close as the new games ever got to the originals. (Which wasn't that close, but the team that made New Vegas was made up of many of the original Black Isle team that made the originals. The quests and story beats felt more like Fallout should.)
      Atom RPG is definitely of the best examples of a "spiritual successor" to the originals. It's a great game, I agree it is more difficult. But totally worth the time.
      Another game that has that old Fallout feel is Underrail. Another indy RPG that is heavily inspired by the original two Fallout games. Except that it is set in a world more like the Metro games. (Its like Fallout 1/2 had a baby with the Metro franchise. Post apocalyptic, underground tunnels, underground cities, even an underground ocean to explore with jet skis.) If you haven't played it yet, I highly recommend it. Apparently they are working on a sequel.

  • @mauree1618
    @mauree1618 ปีที่แล้ว

    I love some old school player-choice oriented design.

  • @tedfitzpatrickyt
    @tedfitzpatrickyt 3 ปีที่แล้ว

    such fun games

  • @ThorOtheBIG
    @ThorOtheBIG 5 ปีที่แล้ว +2

    19:00 sounds like Sanitarium (1998)

  • @Machtyn
    @Machtyn 4 ปีที่แล้ว +2

    I could see Fallout being real time, but I'm really glad it wasn't! I enjoyed both Diablo and Fallout for their individual elements. I've played both through several times, even in the mid-2000s.

  • @kadab9045
    @kadab9045 7 ปีที่แล้ว +26

    What was the dude doing afterwards... Can't understand why they haven't made him "Lead Game Designer" after this.

    • @brycejordan8987
      @brycejordan8987 7 ปีที่แล้ว +43

      He was involved with the very start of Fallout 2 before leaving to help found Troika Games. It didn't last long (they had to close) and the games were generally notoriously buggy but have grown to have a significant cult following. The three games made were Arcanum: Of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade - Bloodlines. He stepped down and became a developer and I think he currently works at Obsidian.

    • @BuzzKirill3D
      @BuzzKirill3D 7 ปีที่แล้ว +48

      Tim is currently working on an unannounced (RPG) project at Obsidian together with Leonard Boyarsky with whom they worked on Fallout and founded Troika (along with Jason Anderson). They say the new IP will be liked by fans of post-apoc settings. The hype is real.

    • @frogtosser2737
      @frogtosser2737 6 ปีที่แล้ว +4

      Probably not Fallout 76.

    • @willygfromdahood
      @willygfromdahood 5 ปีที่แล้ว +7

      The Outer Worlds

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +2

      @@BuzzKirill3D outer worlds baby!!!!!!!

  • @steelmongoose4956
    @steelmongoose4956 5 หลายเดือนก่อน

    I just always wanted to know if Zeb Cook was responsible for the wonky firearm damage in those Fallout games.

  • @HeatIIEXTEND
    @HeatIIEXTEND 7 ปีที่แล้ว +1

    YAY

  • @RSK412
    @RSK412 6 ปีที่แล้ว +1

    The Fallout boy reminds me of the cartoons from nuclear safety pamphlets they would pass out at Westinghouse nuke plants.

  • @LimakPan
    @LimakPan 6 ปีที่แล้ว +14

    You serious with this? I once installed fallout 1, saw the timer, and skipped it for fallou 2. Time to go back.

  • @bigbyrd7755
    @bigbyrd7755 5 ปีที่แล้ว +1

    28:50 Marketing finally won

  • @UtushoReiuji
    @UtushoReiuji 5 ปีที่แล้ว +5

    I wonder if there's people at SJGames who kick themselves for pulling the GURPS license.

  • @fuckinliveinsin
    @fuckinliveinsin 6 ปีที่แล้ว +40

    10:45 "we didn't want to see terminator style robots"... look at Fallout 4... smh

  • @ded5736
    @ded5736 4 ปีที่แล้ว +4

    I might be wrong, but that is not "Cavalier Oblique" it seems like a trimetric projection.

    • @jarmstrong6811
      @jarmstrong6811 2 ปีที่แล้ว

      Could actually be isometric based on the description here

  • @billgangsta539
    @billgangsta539 4 ปีที่แล้ว

    legendary game!!! :D

  • @realbiscuitshield
    @realbiscuitshield 4 ปีที่แล้ว

    I'm very surprised that Dr. Strangelove didn't make the influence list.

  • @Erelyes
    @Erelyes ปีที่แล้ว

    28:50 fun fact, Diablo was originally to be turn-based. Watch 'How One Gameplay Decision Changed Diablo Forever | War Stories' by Ars Technica! It's a great talk too.

  • @ChrisJones-xd1re
    @ChrisJones-xd1re 5 ปีที่แล้ว +13

    Event in Europe that influenced the banning of children in Fallout: Likely, the Dunblane Massacre of 16 children and one teacher in March 1996. According to Wikipedia it remains "the deadliest mass shooting in British history"

    • @whitestork3896
      @whitestork3896 2 ปีที่แล้ว

      Wasn't there something in Germany too? I always thought the child ban was a German thing.

    • @ChrisJones-xd1re
      @ChrisJones-xd1re 2 ปีที่แล้ว

      ​@@whitestork3896 Not in 1996. Nothing between 1993 and 2002, either

    • @fgsaramago
      @fgsaramago ปีที่แล้ว

      Here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game. Some Assassins Creed games, for example, are 18+, it isnt someting anyone has ever made any fuss about.

    • @fgsaramago
      @fgsaramago ปีที่แล้ว

      Such weird problems with rating tend to be Germany specific, free speech and freedom in general are not things they value all that much

  • @joshmadigan6158
    @joshmadigan6158 6 ปีที่แล้ว +7

    The like button just doesn't seem adequate

  • @nopens
    @nopens 2 ปีที่แล้ว +5

    Fallouts 1 and 2 are still my favorite games even more than 20 years later. It was an incredible match between right people, right time, right ideas and right technology. I doubt something like it will ever happen again. Bethesda shitted their pants so hard with 3, 4 and 76 its obvious they dont know anything about why these games made cult following. Yet 1, 2 and even NV still invoke same feelings as they did at the release. Its one of those things that im happy to have experienced and just witnessed in my life and in turn, fallout affected my life as well, setting my preferences, adjusting my tastes, sparking my interest in science and culture.

  • @casualdecade
    @casualdecade 4 หลายเดือนก่อน

    9:55 He left out that Glowers also came from this movie

  • @lilblacksheep87
    @lilblacksheep87 6 ปีที่แล้ว +16

    Feel like this should be tweeted out to Bethesda before they make another Fallout.

    • @dfmasana4957
      @dfmasana4957 5 ปีที่แล้ว +4

      I hope they do NOT make another Fallout.

    • @cabbagenjam
      @cabbagenjam 5 ปีที่แล้ว +3

      @@dfmasana4957 The future of Fallout is very bleak now unfortunately. I can't see a "Fallout 5" being made after the shenanigans recently. Shame...

    • @nopenope1
      @nopenope1 5 ปีที่แล้ว +1

      @@cabbagenjam theire plans for spacefield and ES6... even if... in 10+ years a F5? To me F4 already wasn't my thing anymore (F1/F2, NV, F3 was ok but took me 2-3 years to buy/start playing it cause of 3D...) and 76?! WFT. Maybe it would be better to let Fallout rest in peace instead of pieces...

    • @dzikripratama3776
      @dzikripratama3776 4 ปีที่แล้ว +1

      @@nopenope1 Fallout Timeline :
      Fallout 1
      Fallout 2
      Fallout New California (you can see lot of factions from Fallout 1 and 2 there)
      Fallout New Vegas
      Spinoff :
      Fallout 3

  • @DanielDroegeShow
    @DanielDroegeShow 2 ปีที่แล้ว

    11:14 is that the guy that the beta hive mind is modeled after in rick and morty?

  • @kevinconway6022
    @kevinconway6022 2 ปีที่แล้ว

    18:55 that plot is very similar to Chrono Trigger

  • @joseluki
    @joseluki 3 ปีที่แล้ว +1

    Wait what? There was a patch to disable the fucking water chip timer? I never beat this game as a kid because of that.

  • @arthursimsa9005
    @arthursimsa9005 2 ปีที่แล้ว +1

    Weird how the speaker mentions La Jetée is French, but not City of Lost Children (La Cité des enfants perdus) just seconds before. On any case, classics, both!

    • @marcovirtual
      @marcovirtual 11 หลายเดือนก่อน +1

      Yeah and City of Lost Children also features actor Ron Perlman, who was chosen to be the game narrator and we now have the iconic "War Never Changes" lines in his voice.

  • @seccat
    @seccat 3 ปีที่แล้ว +1

    Developer’s kryptonite is Free Pizza and beer. Load me up and I’m ready to go.

  • @joshuasim8019
    @joshuasim8019 3 ปีที่แล้ว +6

    PG Rating Committee: Killing children is illegal
    Anakin Skywalker: hahaha nice joke

    • @fgsaramago
      @fgsaramago ปีที่แล้ว

      Such weird problems with rating tend to be Germany specific, free speech and freedom in general are not things they value all that much

  • @FrostGamingtr
    @FrostGamingtr 2 ปีที่แล้ว

    This is such a cool fuckin legacy best dev story ive heard

  • @UtushoReiuji
    @UtushoReiuji 5 ปีที่แล้ว +3

    I can't help but question his story about Perks, because Perks are so close to GURPS Advantages that I'm pretty sure anyone familiar with both systems could identify that Perks were simply renamed and slightly retooled from Advantages.

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +2

      That was his story. He had to retool them after the license was lost. He wanted another acronym. I can't help but question if you paid attention to said story you can't help but question 😂

  • @fuzz11111111
    @fuzz11111111 6 ปีที่แล้ว +6

    35:37 "Failed cert because we worked on WinNT". Does Win7 still count as winnt? Because if so microsoft must've written a workaround on their end to make fallout install work again, because I just installed it from an original CD onto win7 without issues (apart from rainbow colours which this solved for me th-cam.com/video/67DlNbi4lGs/w-d-xo.html).
    Seriously though that's the most ridiculous example of market segmentation I've ever heard. Camera manufacturers love to do shit like this (crippling features that have no technical reason not to work) but this is like canon making an EOS 5D fail when you try and take a selfie with it because they want you to have a rebel or ixus as well.

    • @ded5736
      @ded5736 4 ปีที่แล้ว +1

      It is so ridiculous and describes the old Microsoft tactics perfectly.

    • @sean8102
      @sean8102 4 ปีที่แล้ว +1

      Yes Win 7 is NT based. Every version of Windows since Windows NT 3.1 from 1993, to Win 2000, XP and Windows 10 today is still NT based.

  • @CorazEQ
    @CorazEQ 5 ปีที่แล้ว

    hell yea UO I was a shadowclan orc

  • @trajtemberg
    @trajtemberg 4 ปีที่แล้ว +2

    Im surprised he didn't mention Oregon trail. Also Fallout 2 is still the best.

    • @BL00DYME55
      @BL00DYME55 หลายเดือนก่อน

      F2 had too many obscure references and 4th wall breaks, and leaned into the silly jokes too much. F1 had a perfect Fallout atmosphere with just the right amount of dark humour. Imo F1 > F2, although both games are great and made my childhood.

  • @mina7572
    @mina7572 2 ปีที่แล้ว +2

    Ironic that GDC can't even get the audience mics working lol.

  • @nerva-
    @nerva- 10 หลายเดือนก่อน

    Wow, the original artwork was done with 16-bit color? Does that mean they could re-release the game with an updated engine that makes use of that?

    • @jakobmller-jensen8618
      @jakobmller-jensen8618 8 หลายเดือนก่อน +1

      Tim recently released a video on his own YT channel talking about how he would approach remaking Fallout. In the video he notes that because the artists knew that they would have to scale the art down, some amount of flaws were left in since some details would be lost in translation anyway, so to speak - at least that's how I understood it. For that reason, he says that they would have to redo the art.
      Link to video: th-cam.com/video/hUrNahAr5ho/w-d-xo.htmlsi=dLXl2AEqTjYPU1IR

    • @nerva-
      @nerva- 8 หลายเดือนก่อน

      @@jakobmller-jensen8618 interesting. But, given that the art looked acceptable at lower res, I'm curious if perhaps the "flaws" could be just touched-up?

    • @jakobmller-jensen8618
      @jakobmller-jensen8618 8 หลายเดือนก่อน +1

      @@nerva- No idea, and I can't recall if he mentions it in the video. It would make sense I guess, but I'm not a graphical artist so I really don't know. What I know is that I'd love the remake Tim outlines, it sounds amazing.

  • @skilllmatic
    @skilllmatic 7 ปีที่แล้ว +60

    why took this 5 years to upload?!

    • @koalabrownie
      @koalabrownie 7 ปีที่แล้ว +56

      Because GDC has their own website where they sell access to these videos. www.gdcvault.com/

    • @kopuz.co.uk.
      @kopuz.co.uk. 6 ปีที่แล้ว +10

      Was going to sub to GDC but now i wont, thanks for the heads up.

    • @kck-kck879
      @kck-kck879 6 ปีที่แล้ว +5

      Gamespot uploaded this presentation a few years ago, titled "Fallout Classic Revisited".

  • @stevezpj
    @stevezpj 2 ปีที่แล้ว +2

    Since Fallout came out in 1997, I would say the shooting he mentions is the Dunblane school shooting in Scotland; the UK's only ever school shooting which led to handguns being banned.

    • @fgsaramago
      @fgsaramago ปีที่แล้ว

      Still, here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game.