Reboot Develop 2017 - Tim Cain, Obsidian Entertainment / Building a Better RPG: 7 Mistakes to Avoid

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  • เผยแพร่เมื่อ 6 มิ.ย. 2017
  • Speaker: Tim Cain, Obsidian Entertainment
    Topic: Building a Better RPG: Seven Mistakes to Avoid

ความคิดเห็น • 180

  • @Pan_Z
    @Pan_Z 4 ปีที่แล้ว +143

    When writing Fallout's humour, Tim Cain said said along the lines "if you make a reference the audience doesn't immediately get, they shouldn't even realize there was a joke." I bring this up because Cain is dropping jokes across this entire lecture and no one in the audience seems to notice.

    • @Abc-tx4zr
      @Abc-tx4zr 11 หลายเดือนก่อน +5

      i didnt get the references but i could sense jokes...

    • @FathDaniel
      @FathDaniel 6 หลายเดือนก่อน +7

      @@Abc-tx4zr one reference was "I don't think it means what you think it means" is quote from Inigo Montoya from Princess Bride.

    • @hillehai
      @hillehai 4 หลายเดือนก่อน +7

      Real dry audience. What can you do.

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 2 หลายเดือนก่อน +1

      Then Fallout 2 comes along

  • @Naiche2003
    @Naiche2003 6 ปีที่แล้ว +105

    it hurt me a little bit a little when he told a funny joke and nobody laughed thats like my worst nightmare

    • @Blackfatrat
      @Blackfatrat 6 ปีที่แล้ว +1

      What joke? I either didn't register the joke or didn't register the lack of reaction.

    • @basilshim
      @basilshim 6 ปีที่แล้ว +10

      MRBlackfatrat I think it's the joke at 25:39, about people missing his bread more than him

    • @jaydamalley3398
      @jaydamalley3398 4 ปีที่แล้ว +13

      @@basilshim Also might be the _"I loved White Wolf. They were great to work with. ... And then there was Activision."_ bit.

    • @basilshim
      @basilshim 4 ปีที่แล้ว

      @@jaydamalley3398 I still like the bread one personally

  • @raphaelsuarez6776
    @raphaelsuarez6776 5 ปีที่แล้ว +45

    I think the best part about this is you can hear Tim's excitement when he's talking about all the systems and different choices players can make, really looking forward to their new project

  • @papadoc711
    @papadoc711 6 ปีที่แล้ว +99

    absolute legend.

  • @ricoco7891
    @ricoco7891 6 ปีที่แล้ว +91

    I teared up a bit when he talked about the new "secret project". Knowing that Tim Cain has a big part in the creation of this secret project is enough to know that it's going to kick ass.

    • @NuclearRoll
      @NuclearRoll 5 ปีที่แล้ว +4

      Sea Raider it's going to be anounced in 8 days, get hyped

    • @user-gw1qj6yc9d
      @user-gw1qj6yc9d 5 ปีที่แล้ว +1

      @@NuclearRoll soo hyped !

    • @slateslavens
      @slateslavens 5 ปีที่แล้ว +1

      so fucking stoked!

    • @balintszollar
      @balintszollar 5 ปีที่แล้ว +2

      I`m wetting my pants with excitement!
      I mean fallout 1-2, Vampire Bloodlines and Arcanum are my fav RPGs of all time... how couldn`t I?

    • @DarthRaver-og7qq
      @DarthRaver-og7qq 5 ปีที่แล้ว +2

      Fuck ya 5 more hours baby!!!

  • @Darkholow
    @Darkholow 5 ปีที่แล้ว +23

    It's fascinating to listen to someone who has been developing so many great RPG's throughout the decades. Arcanum is an underrated gem that I prefer over most of the other rpg's that he has created and I still hold hope that a sequel to that game will happen eventually.
    Now that Outer Worlds (the game he was referencing in this video towards the end) was announced you can see some of the ideas talked here that can be visualized with a single screenshot (the one with the dialogue tree for example). This game was my favorite showing at the TGA 2018 and I cannot wait to play it in 2019.

  • @balintszollar
    @balintszollar 5 ปีที่แล้ว +25

    Watching this makes me even more excited for Outer Worlds than I already am. He is a true master of his art.

    • @estogaza5827
      @estogaza5827 ปีที่แล้ว +3

      How was outer worlds?

    • @earlofpants
      @earlofpants 5 หลายเดือนก่อน

      mid but it's still ok @@estogaza5827

    • @brotpros2306
      @brotpros2306 หลายเดือนก่อน +1

      @@estogaza5827 Brutal bro

  • @ognjenfilipovic2851
    @ognjenfilipovic2851 5 ปีที่แล้ว +28

    I love Fallout 1 UI design ! :)

  • @VinnyBloo
    @VinnyBloo 3 หลายเดือนก่อน +4

    I like the triangle stats idea. Never been a fan of min/maxing. I play games to avoid math, after all.

  • @Speednut1
    @Speednut1 6 ปีที่แล้ว +66

    Bethesda needs to watch this

    • @lonewolf115
      @lonewolf115 6 ปีที่แล้ว +11

      @Dilean Great comment! Let's NOT learn from each other. You rock (literally)!

    • @BrgArt
      @BrgArt 6 ปีที่แล้ว +16

      """"create an enigne"""" AHAHHAHAH they didn't made an engine since Morrowind

    • @Crocthunder
      @Crocthunder 6 ปีที่แล้ว +2

      But tell really shitty stories that make everything else just not worth it.

    • @malachiconstant7745
      @malachiconstant7745 5 ปีที่แล้ว +4

      Dilean *Looks over at Outer Worlds* you sure about that bud?

    • @heinrichb
      @heinrichb 8 หลายเดือนก่อน

      ​@@BrgArtand even what they used for Morrowind is ultimately just Gamebryo

  • @Jian13
    @Jian13 5 ปีที่แล้ว +14

    My only problem with the Random Reward is unethical use. So long as it's not monetized.

    • @malachiconstant7745
      @malachiconstant7745 5 ปีที่แล้ว

      Grave Knight Yeah that concept seems rife for shady monetization

  • @tetraphobie
    @tetraphobie 6 ปีที่แล้ว +36

    Love Tim Cain, loved the talk.
    One thing I didn't get a feel for was the new "triangle" stat system that he showcased. From the first glance it seemed neither very intuitive (literally had to draw the star of David to understand what he was talking about), nor very realistic (why am I supposed to be ugly if I'm intelligent and perceptive? The strength vs agility tradeoff does make some sense though...)
    Hope it gets fleshed out a little more by the time it makes it into new video games!

    • @tetraphobie
      @tetraphobie 6 ปีที่แล้ว +3

      PS I just realized that the sum of the three ability scores of a triangle will always remain the same no matter how it is rotated. I feel it's a very cool system, but you do need to play with it in-game for a minute or two to really "get it", and it may not be a good fit for some RPGs prioritizing character customization.

    • @numberl6
      @numberl6 5 ปีที่แล้ว

      @@tetraphobie yeah, numbers are much more intuitive.

    • @ChamplooMusashi
      @ChamplooMusashi 3 ปีที่แล้ว +2

      it was pretty intuitive, numbers aren't intuitive because numbers are only significant in context; is 5 high or low, is 10 overkill, etc.

    • @xyz-no1ol
      @xyz-no1ol 2 ปีที่แล้ว +1

      @@ChamplooMusashi Well, if there is a scale 1-10 you can pretty much say that 5 will be average, 3 below average, 7 good, 10 overkill. The triangles idea is simply bad and overcomplicated.

    • @AlbinosaurusR3X
      @AlbinosaurusR3X 2 ปีที่แล้ว +2

      @@xyz-no1ol
      The problem with the triangle idea is that he's violating the Einstein quote. Specifically, the very last part--it shouldn't be simpler than it needs to be. Doing so results in players feeling like you "dumbed down" the game (like Fallout 4 / Skyrim) and that you don't respect their intelligence as players. This should be immediately obvious to someone who has developed well-loved games that had crazy amounts of depths/complexity to them, but somehow he's gone too deep on this concept.
      I just hope in the years since he gave this lecture that he has recognized this and dialed it back a bit.

  • @HumanKatamari
    @HumanKatamari 5 ปีที่แล้ว +13

    Arcanum is the best game I've ever played, bugs be damned!

    • @DukeWooze
      @DukeWooze 5 ปีที่แล้ว +3

      Yeah it is one of the greatest RPGs of all time. It's sad that no modern game has come close to it yet.

  • @BPage114
    @BPage114 2 ปีที่แล้ว +4

    The experience gained for completing quest versus just killing enemies was one of my favourite features in Pillars for the exact reasons he listed. I did a few different styles of playthroughs each of which felt equally rewarding.

  • @chriswahl1337
    @chriswahl1337 28 วันที่ผ่านมา

    This is such a great design talk. How have I only discovered this? 🤯

  • @dogecoin1692
    @dogecoin1692 2 ปีที่แล้ว +4

    He’s a great presenter and seems like a lovely person.

  • @bm______
    @bm______ 5 ปีที่แล้ว +16

    "i like 3 i like 4 i love new vegas" ;)

  • @kayomn
    @kayomn 6 ปีที่แล้ว +30

    I think that the triangle approach to representing stats has its own issues on the other end of the spectrum, with it being too vague. Yes, numbers look foreign to people on their first playthrough if they're not used to systems in games, but anyone at all familiar with games in general or numeric stat systems will be fine.
    I'd propose a node-based meter, similar to what you see in Grand Theft Auto V's character stats, and Far Cry's health system. It visually gives the player a representation in the form of worst to best as well as additionally being compact and in-line with other elements. This would lend room to additionally being able to still show a numeric value for people who need to see that value, such as power players and min-maxers.

    • @ezhikism
      @ezhikism 5 ปีที่แล้ว +1

      i kinda agree with you. The numbers are not the problem. The problem is non related numbers. There are many systems (not necessary in a computer games) which done this right. Like White Wolf's games systems - one of them was implemented in vtmb. It restricts the max value of any attribute to 5 and min value to 1. And give an explanation - 1 is like unpaired with disability, 2 is bad, 3 is normal, 4 is good, 5 is exceptional. And suddenly all of the problems are disappeared. In general with all respect i don't like this video and hopes that other developers will not take it serious.

    • @samuelgrant1549
      @samuelgrant1549 5 ปีที่แล้ว +1

      I kinda agree with you. I do think the rest of the video is pretty great however the whole triangle Idea isn’t that good. Most likely it was something he thought of a week or so before the presentation and didn’t think it through. Something like this could work in fallout 4 where stats are less important but even then the system isn’t very intuitive and takes a few seconds to fully understand it. In my opinion, the best way to make it more intuitive would be to explain the diferences between different attribute levels. e.g. A strength of 4 means that you will won’t be able to use any heavy weapons and you will have a low carry weight, a strength of 5 means you will be able to use some of the lighter heavy weapons and have a medium carry weight ect. I think this people will know exactly what their trading off when they add or remove a stat point.

  • @michelcote2211
    @michelcote2211 6 ปีที่แล้ว +1

    My father of games that truly allowed me to truly enjoy games. Love you.

  • @collinz126
    @collinz126 4 ปีที่แล้ว +2

    Fantastic and insightful. Really looking forward to Outer Worlds next month!

  • @michaelvicente5365
    @michaelvicente5365 3 ปีที่แล้ว +3

    would love to read his post mortem books. the reactivity in games, with npc reacting to different things is missing is soooo many games.

  • @CHi-le1qc
    @CHi-le1qc 2 ปีที่แล้ว +5

    It's interesting what he's talking about at 26:00 onwards - the chance of missing shots is one of the most infuriating things in Fallout 1, as great as it is. So many times it feels like the dice roll is completely rigged against the player for no reason, even if you have '95% chance'. Of course that's not the case, but it seems to be a matter of balancing that 'randomness', or creating an illusion of it.

    • @mikeyreza
      @mikeyreza 11 หลายเดือนก่อน +1

      i feel conflicted about fallout 1's combat system, because the turn-based, luck-based combat can really make the game feel incredibly difficult and hopeless when you're low level. It makes sense for the world setting, but also can be incredibly frustrating.

  • @qpid8110
    @qpid8110 6 ปีที่แล้ว +5

    Tim Cain!! 😄 Nice to know VA gave you your start!

  • @snakeplissken111
    @snakeplissken111 5 หลายเดือนก่อน

    25:00 Still mandatory watching and the most entertaining presentation of RNG ever. In particular now that with BG3 another RNG-based game has reached a mainstream audience, not merely professional QA. ;-)

  • @jaydamalley3398
    @jaydamalley3398 4 ปีที่แล้ว +6

    That random bit was hilarious.
    No, I used that word correctly.

  • @blakej6416
    @blakej6416 5 ปีที่แล้ว +1

    Tim, I liked Fallout 1's character creation screen!

  • @jon-umber
    @jon-umber 4 ปีที่แล้ว +21

    Tim Cain is who everyone thinks Todd Howard is.

  • @fredrik3880
    @fredrik3880 5 ปีที่แล้ว +2

    Great job on Fallout and Arcanum!!Waiting for outer worlds

  • @byteyourownteeth
    @byteyourownteeth 6 ปีที่แล้ว +1

    Good talk, thankyou for sharing!

  • @SireDragonChester
    @SireDragonChester 5 ปีที่แล้ว +6

    My first pc was Tandy 1000 sl2 and Later grew up on interplay and Sierra games. Hero quest 1, lol Kinda miss those days.
    I loved fallout 3, hated fallout 4 and how bad they butchered skills and talents in fo4, Fallout 76 has been a joke.
    I loved stick of truth and 2nd South Park was kinda meh. Tried fallout new Vegas back in the day but when first came out. It was buggy as hell. End up hating it at the time on PS3. Never tried again. Maybe someday I’ll get on steam.
    I always wanted get be a game dev early on but never got the chance too. Western Canada had nothing for ppl during early 2000, now I’m my 40’s. Feel like I lost my chance. It’s only now I’m helping small indie dev team work on Ue4 Dino Pvp survival game for steam release. Called, “ beast of Bermuda “. I’m no dev, just small time server admin, beta tester and gamer/moderator helping the dev team out.
    Wonderful video and have always loved good RPG games. Fallout 3, oblivion and skyrim were some my favs, but still felt they were half ass baked. Never full done and only mod community brought true life into them. Hate the direction Bethesda is going and hope Obisidian stays to there roots. Just please don’t get locked behind Xbox/window 10 only.
    Hope Obsidian stay true and maybe even support vulkan api in future pc games and with UE4:)
    Ps don’t ever go down the lootboxes/MTX road please. Or gamers will just end up boycotting you like they do with ea,

    • @balintszollar
      @balintszollar 5 ปีที่แล้ว +7

      Do yourself a favor and give NV another chance you absolutely won't regret it. It's the best fallout after 1-2. (mods are an added bonus)

    • @SireDragonChester
      @SireDragonChester 5 ปีที่แล้ว +1

      Bálint Szollár
      Ya when I first tried fallout NV, on 360 back in the day when first came out. Was buggy as heck. But some day I’ll prob pick up on steam and give it a try again :). I’m mean obsidian did make first South Park game, stick of truth, and IMO it was way better then 2nd one My own complaint for stick of truth was it was too short. And own both on PS4 and steam :)

  • @Coburnify
    @Coburnify 4 ปีที่แล้ว +1

    Watching this 11 days before Outer Worlds releases. Pre-ordered right after watching this.

  • @nopens
    @nopens ปีที่แล้ว +1

    11:38 I liked and still like the GUI like that. It's all there, all in one screen, all the character info you need. It looks like a control panel of some imaginary tech that fits the game so well.
    No sliders, no tooltips, everything is either self-explanatory or can be explained in the down right corner. Awesome.

  • @S3D77
    @S3D77 6 ปีที่แล้ว +5

    Number 4 is so important that it can’t come without such experience that Tim has #respect
    Edit: also 6 is important .. “ wink wink Bethesda “

  • @davidovics92
    @davidovics92 2 ปีที่แล้ว +3

    13:20 "I liked 3, I liked 4, I LOVED New Vegas" very subtle Tim, very subtle ;) but still, to this very day, nothing beats Fallout 1 and 2.

  • @BennyEternET
    @BennyEternET 5 ปีที่แล้ว +4

    I guess a nowadays mistake would be "Make a game for the shareholders and not the players". But fortunately Tim Cain never once considered this mistake.

    • @jtaco4101
      @jtaco4101 10 หลายเดือนก่อน +1

      That's every AAA game bro. Lol

  • @samuelgrant1549
    @samuelgrant1549 6 ปีที่แล้ว +9

    I wish I could see those postmortems he wrote

  • @maurobagnoli3415
    @maurobagnoli3415 ปีที่แล้ว +1

    fallout AND Vampire Bloodlines.. te GOAT of games..

  • @maurobagnoli3415
    @maurobagnoli3415 ปีที่แล้ว +1

    11:34 that is not a bad UI, it's great.

  • @hunterdakota5271
    @hunterdakota5271 5 ปีที่แล้ว +3

    This is a niche question for sure, but does anyone know if there's a playable tabletop version of S.P.E.C.I.A.L. available online anywhere?

  • @Adamthegeek70
    @Adamthegeek70 5 หลายเดือนก่อน

    I think he is talking About Amber Diceless RPG that of course is the more important stat.

  • @cmmmmmmmw
    @cmmmmmmmw 8 หลายเดือนก่อน +2

    Sheesh, tough crowd

  • @anthonyjohncalabria6106
    @anthonyjohncalabria6106 2 หลายเดือนก่อน +2

    He is such a wholesome guy, i can only recommend his own channel www.youtube.com/@CainOnGames a lot of awesome stuff he tells!

  • @bowenorcutt78
    @bowenorcutt78 5 ปีที่แล้ว +13

    I swear, this'll be the last time I kick that horse (it's practically glue by this point), but I propose a drinking game where a person goes through a Bethesda game and takes a shot for every time one of these 7 mistakes comes up. Can even do multi-shot combos if the same mistake happens multiple times in a row. And if they get something right, then take a shot of ice water or something, I guess... What IS the opposite of alcohol anyway?

    • @slateslavens
      @slateslavens 5 ปีที่แล้ว +3

      Bro. You're condoning alcohol poisoning. Maybe the suggestion is that Bethesda upper management has to do this...

    • @bowenorcutt78
      @bowenorcutt78 5 ปีที่แล้ว

      @@slateslavens Well yeah, but if THEY were watching the goal should probably be to try and learn something from it, so I doubt alcohol would be a good idea. Maybe a shock collar or something, in their case...

    • @slateslavens
      @slateslavens 5 ปีที่แล้ว

      @@bowenorcutt78 It might work. Of course the first thing I hear in my head reading your post is the Joker telling Two-Face "If you kill 'im, he won't learn anything!"
      So sure. Let's give it a go and see how it works out.

    • @balintszollar
      @balintszollar 5 ปีที่แล้ว

      :D
      imagine if Tim designed an ES game...

  • @jimmydiamond1062
    @jimmydiamond1062 4 ปีที่แล้ว +3

    Outer worlds might be the first game I buy at launch

  • @jakej654
    @jakej654 ปีที่แล้ว

    finished tyranny last night, one of the best games ive ever played

  • @juanluisgutty
    @juanluisgutty ปีที่แล้ว +2

    27:30 the best part of the conference jajajaja

  • @krisfrosz133
    @krisfrosz133 6 ปีที่แล้ว +8

    Great talk but the camera angle is pretty bad. Half the time I can't see the PowerPoint.

  • @zekun4741
    @zekun4741 7 ปีที่แล้ว +10

    I remember in fallout 3 & 4 you would aim at 3 raiders next to and slightly behind one another. You use VATS to shoot their chest with 50% chance to hit using an assault rifle. The gun fires a burst of bullets and misses everybody. Despite the fact that even if you miss your first target, you're almost guaranteed to hit somebody else with a few bullets. That's a major flaw

  • @AliG-fr9oj
    @AliG-fr9oj 3 ปีที่แล้ว +3

    Whoooooooo! TIM CAIN! *best gay person ever!

  • @DaoistYeashikAli
    @DaoistYeashikAli ปีที่แล้ว

    I think there is also an eighth solution to Tandi's quest. Where if your luck is 9, Garl will think that you are his father

    • @cmmmmmmmw
      @cmmmmmmmw 8 หลายเดือนก่อน

      I think this is if you're wearing the leather jacket and have pass a luck check.

  • @KRG30001
    @KRG30001 ปีที่แล้ว

    Legend

  • @DarthRaver-og7qq
    @DarthRaver-og7qq 5 ปีที่แล้ว +2

    If I owned a rpg game devolopment company, when hiring new employees to work on the game, the first thing I would make them do is watch this presentation. This guy fucking gets it. Cant wait for tonight. The outer worlds finally gets revealed.

  • @zb3485
    @zb3485 2 หลายเดือนก่อน

    what a legend

  • @BL00DYME55
    @BL00DYME55 2 ปีที่แล้ว +2

    New goal in life: Get my hands on Tim's "diary" and read all of his Fallout post-mortems, especially Bethesda ones.

  • @joaovitor9673
    @joaovitor9673 2 ปีที่แล้ว

    Genius.

  • @mattf6985
    @mattf6985 5 ปีที่แล้ว

    I don’t understood the triangle system :/

    • @monsterurby
      @monsterurby 5 ปีที่แล้ว +2

      Three physical stats, (strength, endurance and agility) three mental stats, (perception, charisma and intelligence)
      You have a triangle for physical stats and another for mental. If the triangle is pointing up, you cab have one stat that is great, but two have to be just OK. Or you can flip the triangle and have two stats that are good, but then the third stat has to be poor.
      For example, if you have a physical triangle pointing up, you can have a character who is REALLY agile, then their strength and endurance is just OK. If you have a mental triangle pointing down, you could make charisma poor, but their intelligence and perception are good.

  • @TrueStiven
    @TrueStiven 6 ปีที่แล้ว +3

    Ha, no exp for killing was in Deus Ex 1.

    • @dlux7357
      @dlux7357 6 ปีที่แล้ว

      You also couldn't sell anything so killing for cash was useless. Your inventory was also severely limited.
      It made no sense that enemies dropped items and gold in Pillows of Eternity but no experience points. A stupid design decision.

    • @hrvojesincek3888
      @hrvojesincek3888 4 ปีที่แล้ว +1

      @@dlux7357 An old comment I know.
      It isnt as stupid as you think. Loot can be balanced, you overlevelling really cant. Which is what happens in rpgs kill enemies - > get xp - > become a god. Which you still can do in pillars by solving all the sidequests, but it isnt that easy as killing the same enemy over and over is.

  • @wastelandman198
    @wastelandman198 3 ปีที่แล้ว +1

    47:30 I wish they would start putting cut content inside a hidden folder named cut. If that happened in f3 & nv we would have so much more.

  • @KinnArchimedes
    @KinnArchimedes 3 ปีที่แล้ว +10

    Outer Worlds was a disappointment.
    I was expecting something on the level of Arcanum from Cain/Boyarsky.
    Hoping their next game is more in line with Arcanum quality.

    • @desnicar
      @desnicar 3 ปีที่แล้ว +2

      >Hoping their next game is more in line with Arcanum quality.
      Not happening

    • @schlobopoin6348
      @schlobopoin6348 3 ปีที่แล้ว +3

      Sadly, yes. It was the opposite of Arcanum, ie. not ambitious enough. It's sad that Troika didn't get the sales they deserved, but I think the world's changed, and nowadays buggy masterpieces like Arcanum can make a profit,without having to pander to the lowest common denominator. (the first part of this presentation was just sad. Stats & numbers = bad???) Pathfinder: Kingmaker is a good example of such a game

    • @demonspawn5164
      @demonspawn5164 2 ปีที่แล้ว +1

      He made fallout 1 for most part too.

    • @plaidchuck
      @plaidchuck หลายเดือนก่อน

      @@schlobopoin6348 Pathfinder sucks

  • @myautobiographyafanfic1413
    @myautobiographyafanfic1413 2 ปีที่แล้ว

    13:16 I'd rather ditch the stats, and roleplay through perks and skills.

  • @giovanniamore7532
    @giovanniamore7532 2 หลายเดือนก่อน

    let skills naturallý grow bý use.. then ýou get perks automaticallý

  • @pitchforker3304
    @pitchforker3304 3 ปีที่แล้ว +5

    Josh Sawyer famously has his "director's cut" mod of Fallout New Vegas. I'd love to play Tim Cain's director's cut of Fallout 3 or Fallout 4. That would be amazing. Great presentation.

    • @TheEgotisticalJake
      @TheEgotisticalJake 2 ปีที่แล้ว +7

      Josh Sawyer was the director of new vegas, fallout 3/4’s director was Todd Howard, it makes no sense to release a director’s cut on a game if you weren’t the director.

    • @demonspawn5164
      @demonspawn5164 2 ปีที่แล้ว +1

      Tim Cain was the founder of fallout and made fallout 1 and 2(till den). He did not make 3 and 4.

    • @pitchforker3304
      @pitchforker3304 2 ปีที่แล้ว +1

      @@demonspawn5164 Yep I know, but Tim Cain is the creator of the Fallout universe. If anything that's bigger than managing any particular game. His take on Fallout 3 & 4 would be a blast.

  • @fruitloop5765
    @fruitloop5765 6 ปีที่แล้ว +15

    Bethesda needs to take notes.

  • @Daffodildo68
    @Daffodildo68 5 ปีที่แล้ว

    11:00

  • @gnumann64
    @gnumann64 5 ปีที่แล้ว +2

    Mistakes to Avoid: Epic game store

    • @dzikripratama3776
      @dzikripratama3776 5 ปีที่แล้ว

      Its Microsoft's decision..

    • @hyperionspy
      @hyperionspy 3 ปีที่แล้ว

      @@dzikripratama3776 It was actually take two interactive's decision.

    • @dzikripratama3776
      @dzikripratama3776 3 ปีที่แล้ว

      @@hyperionspy thanks for correcting me

  • @TheDevian
    @TheDevian 6 ปีที่แล้ว +89

    Almost everything about Fallout 4 was bad.

    • @anonymousfwefwefwefweff
      @anonymousfwefwefwefweff 6 ปีที่แล้ว +6

      Totally agree with ya... I wasted 92$ on that pos!!

    • @TheDevian
      @TheDevian 6 ปีที่แล้ว +13

      Fallout NV was good, 3 was okay but a bad story and lore breaking, 4 is Mincraft, Trashy Edition. If you want to play a good game, go play the first two. If it wasn't bad enough before, now we have the Creation Club breaking things left and right.

    • @TheKestevon
      @TheKestevon 6 ปีที่แล้ว +7

      The first fallout game I played was fallout 3. After I got my hands on classic fallout now I understand why many fans from the game community regarded both classic fallout games and fallout NV as better rpg overall than both fallout games developed by Bethesda.

  • @silentspartan46
    @silentspartan46 6 ปีที่แล้ว +20

    Alright Tim Cain, I love you man, but you can't say "different isn't bad" then follow it up with "every time they release a new Fallout they remove something". Just no man, no. Fallout 4's "RPG mechanics" were shit. Also HOLY SHIT, the Witcher 3 cutscenes ARE SKIPPABLE, how can you not notice that?

    • @agustusdubyah5011
      @agustusdubyah5011 6 ปีที่แล้ว +14

      it wouldn't of been good for him to sh*t on fallout 4. No doubt it would of gone viral.

    • @silentspartan46
      @silentspartan46 6 ปีที่แล้ว +18

      Yes I agree, and I know a part of me realizes this. Mostly I'm just upset that Fallout, my favorite game series of all time, is in the hands of people who seem intent on stripping out the RPG aspects of it.

    • @ricoco7891
      @ricoco7891 6 ปีที่แล้ว +4

      I know what you mean, it really does seem unjust that a masterpiece of such a huge proportion is legally in the hands of people who not only didn't originally come up with the concept, but also don't know how to create quality new entries. Alas, that's the business side of gaming. They bought the license and are free to do whatever they want with it, but in my heart where logic doesn't really exist, I feel really horrible about the mistreatment that Fallout received from Bethesda. I actually don't blame them that much for making shit Fallout games, because it really seems like they DON'T know how to properly handle Fallout, but the lack of respect they've shown to the franchise, the lore and the fans who actually like to think about their games is inexcusable and in a perfect world Fallout would go back into the hands of Tim Cain.

    • @Naiche2003
      @Naiche2003 6 ปีที่แล้ว +4

      actually it seems like he notices fallout 4 isnt really an rpg and more of a shooter and is fine with this. hence the statement "different isn't bad". its completely possible he believes fallout 4 is a good game (but im 100% positive he would agree even the first one was better)

  • @anonymousfwefwefwefweff
    @anonymousfwefwefwefweff 4 ปีที่แล้ว +9

    Dumbing down your rpg`s is a mistake.

  • @SomeOrdinaryViewer
    @SomeOrdinaryViewer 2 ปีที่แล้ว +5

    That triangle system is the dumbest thing I've ever seen

    • @poopingnuts
      @poopingnuts 5 หลายเดือนก่อน +1

      I didn't like it neither. Just do the numerical stats and make the difference between 5 and 6 be a scalable factor. For example, to summarize in a high level, a 5 skill would scale 50% in that specific attribute and a 6 skill would scale 60%. That would mean that you would be losing a 10% chance for each 1 attribute you don't increase. That's big enough of a difference for me. You can make it more complex by scaling your chance with other components, etc etc.

  • @chilarius
    @chilarius 5 ปีที่แล้ว +1

    5:21 Is that Hbomberguy?

  • @nated.2184
    @nated.2184 5 ปีที่แล้ว +4

    This guy is about to replace Todd. 🖒 outer worlds looks great

  • @Abc-tx4zr
    @Abc-tx4zr 11 หลายเดือนก่อน

    man but what he said about the characters is what was special about oblivion and fallout you could be nice but they still wouldnt like you, just like real life

  • @tardwrangler
    @tardwrangler 4 ปีที่แล้ว +4

    Wait this guy made pillars and VTMB, and then the turd that was Outer Worlds?

  • @lotee7131
    @lotee7131 4 ปีที่แล้ว +5

    God i can’t believe this guy made Fallout. Bethesda ruined his dream...

  • @pauloroberto1459
    @pauloroberto1459 6 ปีที่แล้ว

    I only know Gabe Newell, Kojima and Miyamoto.

    • @slateslavens
      @slateslavens 5 ปีที่แล้ว +7

      Bro, this is the man Gabe should have aspired to be

  • @dexterdextrow7248
    @dexterdextrow7248 3 ปีที่แล้ว +1

    It sort of feels like he's mostly just complaining about the fact that many people don't understand the concept of randomness... and yea, its the same way that many don't understand the difference between of percent and percentage points. OK, fun stuff belittling peoples poor understanding of math, but this don't help me build a better game.
    It feel like these things are just commonly known facts for most who are just mildly versed in the subject hes is supposed to expand and enhance the knowledge in.
    Its just a bit too basic knowledge in game design, kinda the same way I'd never explain to to programmer what a command prompt or scripting language is, I would sort of assume he'd already posses that knowledge.
    (As a side note, I'm almost completely certain that the systems he used weren't completely "random" either, since basically nothing we can use is. unless he determined result from quantum entanglement, which i highly doubt. you know, if you want to be really picky about it.)

  • @HeatIIEXTEND
    @HeatIIEXTEND 7 ปีที่แล้ว +4

    pulling a Lucas

  • @benoitrousseau4137
    @benoitrousseau4137 4 ปีที่แล้ว +1

    The 5th point (games are not movies) is definitely the speaker's own preference, not an actual RPG developer mistake. A lot of very successful RPGs are very linear. Your typical Japanese RPG is completely linear until halfway through the main story and then opens up for side quests. And I don't think that's wrong: I can see some merit into making the player play through a linear campaign first, I think it's generally a better way to introduce the player to world and their companions.

    • @jtaco4101
      @jtaco4101 10 หลายเดือนก่อน +3

      Jrpgs blow

  • @user-cn4qb7nr2m
    @user-cn4qb7nr2m 5 ปีที่แล้ว +1

    20:49 Wow, dislike! It is very important to keep this shit morally unacceptable, publicly! Why nobody talks about this!? Just mindless fanboys here??

    • @Lunartic_
      @Lunartic_ 5 ปีที่แล้ว +1

      I don't see how it's unacceptable. Borderlands and many other games loot system is exactly like that and I don't see it as a flaw

    • @user-cn4qb7nr2m
      @user-cn4qb7nr2m 5 ปีที่แล้ว +1

      @@Lunartic_ Well I'm talking about the whole approach and not about this particular mechanic! What, you do not understand how awful it is to promote "Here is how you make money off of human psychology:..." approach within a game dev commiunity? You don't see difference btw "Let's make our game meaningful and impactful for the player!" and "Let's make our game addictive and make f'n money!"?? Let me refer you to a brilliant Jonathan Blow`s talk "Video Games and the Human Condition" - where he lays the points about this topic very carefully.

    • @monsterurby
      @monsterurby 5 ปีที่แล้ว +3

      ​@@user-cn4qb7nr2m But it's not to make money in his example. Random reward conditioning when micro-transactions are involved is absolutely abhorrent and is a terrible way that developers can rake in money.
      Tim is talking about the primary game play loop being addictive by randomly rewarding the player in-game for simply playing the game. That's not going to make them any more money. That's just going to keep people playing your game that they already bought. That's fine.
      But yes, developers that delve into micro-transactions and loot boxes should absolutely be considered unacceptable.

    • @user-cn4qb7nr2m
      @user-cn4qb7nr2m 5 ปีที่แล้ว +2

      @@monsterurby Thanks, you are right! I answered too hastily second time. But I still stand behind my original comm: Explicitly doing steps to make your game addictive, exploiting human brain bugs, I would say, *is* immoral, regardless of the end goal. (Money grab just sounds more catchy.) Doing it, devs make lives of people Worse, just think about the definition of addiction! People are forced in some indirect way to spend time and, consequently, money, impair their health and load their brains with useless information. Please, if you didn't watch Jon Blow's talk - do it - he have great analogies.

    • @monsterurby
      @monsterurby 5 ปีที่แล้ว +1

      @@user-cn4qb7nr2m I'll definitely check it out. Thanks for the recommendation. :D

  • @cleverman383
    @cleverman383 2 ปีที่แล้ว +1

    The original Fallout broke most of these "rules", so... if he followed this advice, we'd never have Fallout.

  • @BitchPleeaassee
    @BitchPleeaassee 5 ปีที่แล้ว +3

    Building a Better RPG..but that doesn't apply to your recent flops.

  • @nirritis1516
    @nirritis1516 4 ปีที่แล้ว +2

    57:05 WHITE KNIGHT ALERT =/

  • @BitchPleeaassee
    @BitchPleeaassee 5 ปีที่แล้ว +3

    So we're devolving into blurs and bloby shapestats instead of even basic numbers? Yea I guess that makes sense. Gamers are knuckle dragging pea-brains after all. Can't expect them to do anything other than buy lootboxes. To bad none of this mr potato head game designwill stop pillars of eternity from being a trash game. Can't wait to see what's next they design for 50's who don't understand numbers.

  • @Charok1
    @Charok1 6 ปีที่แล้ว +5

    They failed you on Pillars and Tyranny. The combat sucks and they aren't worth playing. I hope your new game is something good, like the Divinity Original Sin series made superior gameplay. Like an Isometric Sci-Fi/Cyberpunk game that is in the far future and not on Earth. Or something like my favorite game of all time, Vampire Bloodlines.
    Fallout UI was fine. I could see everything on one screen. So many games have separate small windows that just waste people's time.
    I like the simplicity of Vampire Bloodlines where it's about choosing skills only. Combat should be more about player skill than chance. Like Divinity games and FPS shooters.

    • @ricoco7891
      @ricoco7891 6 ปีที่แล้ว +7

      I really really agree with the Fallout UI thing. I don't find it complicated at all. Now, that could be because I'm so used to it, but I'm pretty sure I understood everything on my second time in the character creation screen. (I have played Fallout New Vegas and Fallout 3 before I played Fallout 1, so that could have helped in my understanding of the UI, but still. If you played any RPG games, it should be really easy to understand the Fallout UI after you look everything over a couple of times)

    • @slateslavens
      @slateslavens 5 ปีที่แล้ว +3

      Agreed on the Fallout UI. I don't mind 'complicated' when it lets me see the overall picture.

    • @DukeWooze
      @DukeWooze 5 ปีที่แล้ว +4

      The first time I played it I must have been like 9 or 10 years old I did not find Fallout 1, 2, or Arcanum's UI complicated in anyway. I like that it's all there for you to see. It's like a summery.
      I just bought Pillars and I bought Tyranny a few months back and I might have to agree with you. Those games just don't grab me like Fallout 1, 2, Arcanum or Baldur's Gate did. I can't quite put my finger on it. Maybe it's just nostalgia or something but I just can't get into them like I could with the older games. And this may sound weird but I find that the older games look better if that makes any sense. Something about sprites beats 3d models but only in certain circumstances.

    • @PLAYER_42069
      @PLAYER_42069 5 ปีที่แล้ว +1

      @@slateslavens I think Tim forgets the reason the Fallout UI looks so cluttered is because it was made for a 640x480 (4:3) screen? Take that same UI and stretch it (properly) and it's almost perfect on modern 16:9 widescreens.

  • @Dr.Strangelewd
    @Dr.Strangelewd 4 ปีที่แล้ว +1

    Just another washed up has-been, no wonder Outer Worlds ended up being even less memorable than all BG clones Obsidian released in recent years. I've yet to see a game developer come out after a decade long retirement and produce something worthwhile, at least on the western market.

    • @douglasweiss5583
      @douglasweiss5583 3 ปีที่แล้ว +5

      Bethesda doesn’t have a great track record themselves. Constantly stripping out elements in games to simplify for a broader audience. Character stats have never mattered less.
      Yeah Outer Worlds wasn’t ground breaking, atleast there was more heart in it than anything Bethesda’s released writing wise. Pillars was fine, but the UI was irritating I won’t lie.

    • @demonspawn5164
      @demonspawn5164 2 ปีที่แล้ว +1

      I can't believe he and Josh Sawyer had anything to do with this game, because it is even worse than fallout 4, only missing settlement system, but that is at least a heads up

  • @Anonymouthful
    @Anonymouthful 5 ปีที่แล้ว +1

    This guy shoulnt have any say on how to make games.