come on, I barely see anyone say this, do you really think the pool of people interested in a fighting game beta AND arcane yet have never played league of legends is sizeable AT ALL?
Surprisingly a lot of Arcane fans are surprised to find how much her antics are dialed up to 11 outside of the show where's she's way more moody and depressed a lot of the time.
@@Gilthwixt1 Isn’t the Arcane version basically a prequel to the League version. If so, then obviously the version that has already dealt with most of her biggest dilemmas is going to silly asf 😭
@@NiZiNoodle was already said, but yeah every single time you go into the character select screen, this is the first thing that's said in the song that plays
I'm very happy to see that you can spend the dead character's super meter now. That was one big thing that I didn't like the feeling of when I was playing the alpha lab.
The Last Stand possibly costing meter is a smart idea to avoid the bad feeling of dying without spending. It could probably make Last Stand less explosive as a comeback mechanic, though I didn't feel that was a big problem last Alpha. I doubt they're aiming to have it on EVO shortly after launch, they'll probably want to iron things out for a few months, balance-wise. I'm also not a huge fan of soft KD with variable roll, but we'll see where it's going. The assist player potentially being responsible for pushblock is cool, though.
I literally only watched Arcane for the first time two weeks ago, I don't play LoL. Do people really not pay attention unless there's a fight scene? She was plenty ridiculous in the show too.
To be fair, LoL Jinx _is_ sillier than Arcane Jinx to a noticeable degree. She's less "I have voices in my head because trauma" and more "I talk to my funny rocket launcher fish cause i'm a psycho."
Sure, but not like this, y'know? The version of Jinx in Arcane has a wildly different vibe from the one in League even if on paper they have a decent bit in common
"Do people really not pay attention..." No, they do not. In fact, people pay so little attention to media that they frequently come away with the exact opposite understanding of what's going on, somehow.
Game Jinx - Criminal Prankster Show Jinx - Mass Murderer PSA: ....My fellow Americans....I have just been informed that Jinx in the MOBA is also a confirmed psychotic mass murder. Shame I really liked game Jinx. 😔
@@HiNi. yeah I really don’t like any of these changes lol, yeah the S1 loops were bs but it was more so because it was boring and lame, not because it was long, and why can u call assist when the characters dead? It feels like training wheels or playing bowling with the bumpers. And also what sajam said about defense 100% I have ptsd from dbfz and mk11 defensive options we don’t need that here.
Games with really long combos arent very popular with casuals. 30 second long TODs aren't going to bring in the masses. Pretty much all the popular fighting games have short combos. This game being free to play really needs that big casual audience.
@@kiwibananapeanut5076they do have vision but their vision clashes with riots vision of MONEY. This game is not made for the FGC really, it's just another side game for league players to vent their frustration in between ranked sessions and spend money on skins. They won't spend money if they get clowned by the average fgc player. Devs just wanted to make a new "marvel" but catering the FGC would kill this game in a few years. Riot wants big profit and so this project has always been conflicting for both parts. IMO the end result will be something that both hardcore fg players and league players won't enjoy for long.
Yeah, people complained the pizza had too much cheese but now it looks like they put 2 strands of shreeded cheese and called it a day XD They probably overcommited to shorter combos for the next beta so that people test both versions and take notes to see where to balance it from there. Probably
the ekko combo was heavily scaled because they did like 4 S2 before the end. wouldn't surprise me if ekko's midscreen combo from the alpha lab stays but his corner stuff gets toned down a lot. ahri however seems to be more inclined to air combos now cause her air fireball puts the opponent in airborne state.
Eh. Combos in a tag fighter should only be long if you're extending it with an assist or character swap / tag in. A single character juggling you for longer than some teams could do combos together is just stupid. Probably the worst aspect of the alpha test for me.
@@EzKay_PXhoping that's the case , as a person who didn't get to try the alpha lab cuz I'm oce hearing everyone complain about long combos got me sad, that's like 1/3 the fun if tag fighters
@@fleepity Same here bro, I couldn't get in and was looking forwards to combo labbing the HELL outta that game cuz that's my favourite thing to do. Hopefully combos with tags extend more than a couple extra hits ;v;
Between 2XKO and guilty gear's 3v3, I'm really happy with the amount of tag mechanics coming in to modern fighters. It's too fun to be missing out on in this new modern FGC era
blazblue rolls are cool because they are easy to punish on most knockdowns, but they give you the option of either covering rolls but no safejump, or safejump and hope the opponent respects you and doesn't roll. but the advantage is still on the offender in most cases
One of my suggestions was to make it so Last Stand used the dead character's meter because in the last build the KO'd character's meter was actively building and was displayed like it was important but it didn't actually do anything.
This has been really dragging along. Really hope it still releases in 2025. Hope they ramp up character reveals. Come on sett, volibear, thresh, and akali
Good to remember that LoL has over 100+ champions and FG rosters on release rarely crack more than 20. We all got our mains we wanna see but statistically it's very easy for none of them to be there at first
I'm more than fine with them comitting to one-button specials and assists, but I want the OPTION to be able to do motions so I dont have to find room for the layout jamming buttons. I'd much rather have multiple buttons to magane multiple assists, tags and launchers, than waste two buttons on specials I could be doing with motions. Down for the options, but I'd hoped we left directional based assists back in BBTag. I'd so much rather have a 2nd assist button. It's not like we have invincible reversal assists to worry about.
As someone who spent too much time looking at the frames in the last beta, I agree. Ahri j.H looks like ~10f hitstop when it used to be ~15f, for example. And I never counted Braum's frames, but his 5HH looks to be down to ~10-12f of hitstop from ~20f.
Definitely sad the playtest is far away. I'm hyped to play it. I've been on the rift for 11 years and really want another way (that's not card game lmao) to play the characters. It was awesome how great Ahri felt in 2XKO after playing her for 11 years in League. She still felt so much like her it felt natural! I was so impressed. So I really can't wait to try Jinx and others!
still gotta be my least favorite jinx design. hate that she has a hammer now too, i know she was inspired by harley but they dont need to copy her bar for bar
Not gonna lie some of these changes look heavily like trying to please everyone, short combos with no mix? And even stronger defensive options, allowing dead character to still have assists. It’s a tag fighter it should be wild, I don’t want this game to become DBFZ or SF or GG. I want it to be its own thing. I agree these changes are without context and won’t know until we get it in our hands. So looking forward to the next beta.
Im really bummed that its seems they’re listening to the complaints about to long combos and weakening offense because i felt that the defense was already quite strong(retreating guard and pushblock mitigate a majority of offense in the game) and the only issue with downtime was ahri combos and stupid long supers. I really don’t want this game to turn into defense sim
Nah watching high level play during the beta, it was clear that it needed to be toned back a bit. Also i think defense can get boring when the answer boils down to just parry. Though i agree i rather have real mix ups and stronger offense than defense
"Why is Jinx so silly?" My brother who plays league explained that sometimes she's like the Joker (Caesar Romero) and sometimes she's like the Joker (Heath Ledger.)
This is looking like theyre doing exactly what I didn't want - shortening combos and pressure and reducing setups. This is going to turn into 2v2 street fighter at this rate and theyre losing me
I think the push block assist could be interesting if they balance it right. Since if you can somehow punish the push block assist it will most likely lead to a free happy birthday. Similar to a dp in other fighting game, a really good defensive tool but can be punish very heavily if not careful when u use it.
I normally agree with your takes but I think with 2XKO there is so much mix that more defensive options would make it more fun. I just don’t see it turning into an overly defensive game- offense is so strong already and it doesn’t seem like they nerfed characters’ mix
I think the biggest problem for me is pushblock is such a safe get off me option. When defense you should be taking risks, if they wanted to make anything a free defensive tool they should've made Parry free cause that has more counterplay to it, pushblock just covers so much. still think both should cost meter cause even tho offensive felt a little opressive in aplha lab i think it was manageable and really just awful with 2x assist which could be CD nerved like the double tag one, and have it feel lots better. I wonder if it's not a true true push block and more braum asssit cause it looks like braum doesn't do much and his assist was a little strong before.
I just want defense to not boil down to just parry the mix, defense should be fun too. Also i hope that the other archetypes can be just as strong offensively as more standard characters like Echo. I need the zoner, grapplers, etc to just ruin your day. Couldn’t really tell from just seeing Jinx in short snippets
In the last playtest demo of 2XKO, Germany was excluded. I’m not sure how closely you work with the 2XKO team, but do you know if Germany will be included in the next playtest session?
I would be okay being wrong but I think this is a 2026 release. There isnt even a substantial amount of characters being announced let alone the next playtest will be in the spring with only Jinx as the newest character to be playable? I would be disappointed if its not at least 20 character available on launch, its a 2v2 game. Ive heard LOL has over 100 characters so additions shouldnt be an issue. how crazy to think the most anticipated games (GTA6 the other of course) may end up coming out in 26. Not improbable.
Hard disagree on long combos. You can not mind them but consider all the people that hate them. I don’t think the minority of people who really enjoy it and the chunk of people who don’t care outweigh the probable plurality of people who have various degrees of dislike for it as a design feature. It’s the only reason why I dropped DBFZ it got excessive very quickly. Games can be good without consistently long ass combos
At the very least, I hope the tech rolls are of the ‘punishable on read’ variety instead of the “burn assist to ignore and play a boring single player game” variety; Blazblue tech rolls can very often result in the opponent getting an otg combo for an upwards of a third of your health due to trading invul for positioning. And everyone knows the terror of being successfully tech chased by a good Mario, ZSS, Terry, or Kazuya in Smash Bros. The way barrier, burst, and guard cancel options work in 2D fighters also follow a similar philosophy, if rightfully skewed due to costing a resource. Escaping bad situations for free is not fun for the attacker who feels they should get rewarded for winning neutral. Burning resources to delete defensive options so thoroughly that the game devolves into single player Tic-Tac-Toe is unfun for the defender and, in some cases, boring even for the attacker. Winning a game of risk/reward hot potato by baiting a burst, resetting with a tech chase or challengeable gap, exploiting barrier vulnerabilities, and diffing your opponent in resource management? Nothing like it, and it’ll keep you motivated to achieve broad mechanical mastery over the game for years. Just ask the folks over at Skullgirls, BBCF, all the Guily Gear games(at least on PC, rip consoles), every platform fighter ever, and Under Ni-well maybe not those guys…
I am kind of glad that the game is further away than expected because if it released H1 2025 I don't think I will have time to play it (I have another time sink game that releases feb 28th that will take at least 1k hours on the base game only) if anyone is curious its MonHun Wilds
She is alot more serious in arcane because she deals with alot of serous things back to back. This is how she acts around other people and you can see this side of jinx when she talks to the bartender.
I love this new last stand change if it is meter based because I was asking for a way to use your teammates meter post KO cause it feels *so* bad to go down with 3 bars in the final round, and I feel like it happened more often than not because of Parry and push block. However, I do want to express I like the focus on downtime because that was also a problem I personally disliked because of the fact there were 120sec rounds where minimum 2 characters needed to die, and you had to play at least two of those. I had far too many games go to time when all that happened was like 6 combos (3 characters two touched) and the neutral interactions felt non existent in those examples. I don't think a game should go to time out because all four players got to do at least 1 combo. Now that being said, I didn't want the combo routes to get shorter, I wanted them to be faster. The combo system felt extremely floaty and the pace of the magic series (rhythm you hit LMH) was WAY slower than I anticipated which was a bizarre experience for me because I am slow when it comes to mechanics and in other fgs I've had to do extensive labbing to find "short cuts" in my brain to get inputs out on time. I feel like this "magic series pacing," or the maximum number of frames you can gatling normals together, is so low because they want the Universal BNB to be easier for newbies. But I argue this will make the combo system more frustrating to new players because when I started playing fighting games as a 23 year old, my gut instinct was to always hit the button sooner not later. That is a learning curve every player needs to go through, but the magic series is not the place to teach that IMO. I feel this was much more a Hit Stop issue as opposed to a pure cancel window issue, but I think both are worth experimenting with and looking into. Otherwise, I hope that the cool TODs in the game are more involved with duos and enabled through Assist/Handshake and Tag Launcher routing. Either through the already notable "One wall bounce per character per combo" type of stuff that already existed in the game or anything beyond that.
Jinx is hella silly. She even makes fun of the fact that she is crazy. " I am crazy! Got a doctor's note." No one serious also would name their rocket a Super Mega Death Rocket that gets shot out of a launcher named Fishbones.
Considering that the chances of them showing it off are basically zero, I do hope they improve the backend to the online lobbies. I was frequently running into an issue similar to Strive's Towers, in which I was in a room with like 3-4 other people significantly stronger in skill than me, I would exit the lobby and re-join online in hopes of getting in a different instance with players of my skill level, only to be in the _same_ room with the 3-4 dudes The 2XKO devs no doubt are going to improve the in-match experience and stuff, but I hope the feedback on the other aspects of the "full game package" are taken into consideration too. This game is dope and it can be even better with some spit-shine 👍 *Edited some wording
I figured it out people just had to get creative. People only put skills on like their bumpers, but I did S1 on bumper and S2 on a face button and it worked great
@@yellowslotcar I've been playing fighting games for years. You shouldn't have to get creative just to comfortably access your moves. That's not a problem in Street fighter or Tekken. In those games I'm only remapping like one button.
i think jinx looks a little off too tbh, she looks too cartoony, compare it for example to the 2013 music video and it feels different somehow damn, that music video was released 11 years ago....
I’ve noticed assists so far have all been pretty strong. Marvel 3 in infamous for super strong assists but that was limited to a few select characters. It feels like knowing there is only 1 assist, they elected to make a lot of specials with long active frames to shore up offense. Which can let strong defensive options exist without neutering offense. But who knows, I’m hopeful for the next play test.
its probably a horrible business practice, but personally? they could get this game out as is, charge me £50 for it with the promises of free updates until it becomes 1.0, and i'd be knocking things over my desk frantically logging onto to the riot client to buy it as quickly as possible. Playing duos in a fighting games with my friends was probably some of the most fun I ever had and nothing else does it
I rather want the game to be completely finished rather than here's some characters and while you play yhe game through 10 updates it gets changes that change too much of the game. But yeah it be cool if it came out tomorrow but im tired of unfinished or barely finished games
Lol "Why is Jinx so Silly"
Cause she's a Harley Quinn re-skin
@@SW-zb6bf As someone who knows nothing about League, I can fully see the modern Harley Quinn inspiration.
Yeah it's a pretty insufferable design.
come on, I barely see anyone say this, do you really think the pool of people interested in a fighting game beta AND arcane yet have never played league of legends is sizeable AT ALL?
Yes @@dddaaa6965
lmao at "why is jinx so silly", like, have you SEEN jinx??? she shoots a rocket launcher that looks like a giant fish.
"A rocket launcher that looks like a giant fish? Sounds normal to me" -Tekken Kuma Players
silly things dont belong in my silly game for silly people
Surprisingly a lot of Arcane fans are surprised to find how much her antics are dialed up to 11 outside of the show where's she's way more moody and depressed a lot of the time.
@@Gilthwixt1 Isn’t the Arcane version basically a prequel to the League version. If so, then obviously the version that has already dealt with most of her biggest dilemmas is going to silly asf 😭
A lot of people do not understand the "origin story" part of Arcane
10:17 he let the sf6 intrusive thoughts win 😔
The SURVIVALIST jumpscare made close the tab on reflex jesus christ man
I was wondering what you were talking about and I fully understood the moment it happened. Reading it and hearing it makes a big difference
@@davidsphere43 I don't get it. What is it about?
@@NiZiNoodle It's a lyric in the Street Fighter 6 character select screen.
@@NiZiNoodle was already said, but yeah every single time you go into the character select screen, this is the first thing that's said in the song that plays
I'm very happy to see that you can spend the dead character's super meter now. That was one big thing that I didn't like the feeling of when I was playing the alpha lab.
Yup
shes silly in arcane as well. she built a wepaonized arm slot machine that plays her theme song. thats crazy behavior.
I mean, I'd love to have a theme song machine too.
100% ! She just have more serious moment in arcane but she's still silly some times
The Last Stand possibly costing meter is a smart idea to avoid the bad feeling of dying without spending. It could probably make Last Stand less explosive as a comeback mechanic, though I didn't feel that was a big problem last Alpha. I doubt they're aiming to have it on EVO shortly after launch, they'll probably want to iron things out for a few months, balance-wise.
I'm also not a huge fan of soft KD with variable roll, but we'll see where it's going. The assist player potentially being responsible for pushblock is cool, though.
Steve will not pushblock for you, he needs those tweets posted ASAP
If only he could handle his emails that quickly.
@10:15 jumpscare SF6 char select screen LOL
I literally only watched Arcane for the first time two weeks ago, I don't play LoL. Do people really not pay attention unless there's a fight scene? She was plenty ridiculous in the show too.
To be fair, LoL Jinx _is_ sillier than Arcane Jinx to a noticeable degree. She's less "I have voices in my head because trauma" and more "I talk to my funny rocket launcher fish cause i'm a psycho."
Sure, but not like this, y'know? The version of Jinx in Arcane has a wildly different vibe from the one in League even if on paper they have a decent bit in common
"Do people really not pay attention..."
No, they do not. In fact, people pay so little attention to media that they frequently come away with the exact opposite understanding of what's going on, somehow.
Game Jinx - Criminal Prankster
Show Jinx - Mass Murderer
PSA: ....My fellow Americans....I have just been informed that Jinx in the MOBA is also a confirmed psychotic mass murder. Shame I really liked game Jinx. 😔
Game Jinx - Also Mass Murderer (you don't just explode random buildings with no casualties)
Did you think Game Jinx had all of those _high explosives_ to "prank" people??
@Chanse1989 Eh, I'm just going off of what I interpreted from the biography lore thing I read about her on the main site.
They're the same. People who say that never read the character lores.
@@FieryAnubis Fair enough
Looking forward to the update next summer where they say "weve heard your feedback, and we've decided to remove combos!"
@@HiNi. yeah I really don’t like any of these changes lol, yeah the S1 loops were bs but it was more so because it was boring and lame, not because it was long, and why can u call assist when the characters dead? It feels like training wheels or playing bowling with the bumpers. And also what sajam said about defense 100% I have ptsd from dbfz and mk11 defensive options we don’t need that here.
It seems like they dont have a solid vision of what they want the game to be. How many years has it been in development?
Games with really long combos arent very popular with casuals. 30 second long TODs aren't going to bring in the masses. Pretty much all the popular fighting games have short combos. This game being free to play really needs that big casual audience.
@@kiwibananapeanut5076they do have vision but their vision clashes with riots vision of MONEY. This game is not made for the FGC really, it's just another side game for league players to vent their frustration in between ranked sessions and spend money on skins. They won't spend money if they get clowned by the average fgc player.
Devs just wanted to make a new "marvel" but catering the FGC would kill this game in a few years. Riot wants big profit and so this project has always been conflicting for both parts.
IMO the end result will be something that both hardcore fg players and league players won't enjoy for long.
I hear you concerns, they are pretty interesting. The changes look interesting though and next playtest will be to see how good they are (I hope so).
I definitely thought some combos had too many loops and were long, but seeing the combos be so short seems way too much in the opposite direction
Yeah, people complained the pizza had too much cheese but now it looks like they put 2 strands of shreeded cheese and called it a day XD
They probably overcommited to shorter combos for the next beta so that people test both versions and take notes to see where to balance it from there. Probably
the ekko combo was heavily scaled because they did like 4 S2 before the end. wouldn't surprise me if ekko's midscreen combo from the alpha lab stays but his corner stuff gets toned down a lot. ahri however seems to be more inclined to air combos now cause her air fireball puts the opponent in airborne state.
Eh. Combos in a tag fighter should only be long if you're extending it with an assist or character swap / tag in. A single character juggling you for longer than some teams could do combos together is just stupid. Probably the worst aspect of the alpha test for me.
@@EzKay_PXhoping that's the case , as a person who didn't get to try the alpha lab cuz I'm oce hearing everyone complain about long combos got me sad, that's like 1/3 the fun if tag fighters
@@fleepity Same here bro, I couldn't get in and was looking forwards to combo labbing the HELL outta that game cuz that's my favourite thing to do. Hopefully combos with tags extend more than a couple extra hits ;v;
Looking for my Blitzcrank and Fiddlesticks 2XKO trailer
FiddleSWEEP
Its TUCO not 2XKO
Between 2XKO and guilty gear's 3v3, I'm really happy with the amount of tag mechanics coming in to modern fighters. It's too fun to be missing out on in this new modern FGC era
tech roll is not something that excites me, you said it very well 8:45
it really bummed me out tbh
Yeah same. I really hope it's not permanent
blazblue rolls are cool because they are easy to punish on most knockdowns, but they give you the option of either covering rolls but no safejump, or safejump and hope the opponent respects you and doesn't roll. but the advantage is still on the offender in most cases
One of my suggestions was to make it so Last Stand used the dead character's meter because in the last build the KO'd character's meter was actively building and was displayed like it was important but it didn't actually do anything.
push block calls your assist which may give you more opportunities to get a happy birthday
That’s a good thought. I was thinking that was Braum’s new assist specific to him instead of the big shield like he had before
I just want double kill in my hands! Let me try this!
We need minion wave as joke character
Thank you for furthering the TUCO agenda.
This has been really dragging along. Really hope it still releases in 2025. Hope they ramp up character reveals. Come on sett, volibear, thresh, and akali
This is what happens when you announce a game when it, at best, has only been in development for like a month.
Good to remember that LoL has over 100+ champions and FG rosters on release rarely crack more than 20. We all got our mains we wanna see but statistically it's very easy for none of them to be there at first
Yeah, cause its so easy to make new champs and Devs are just lazy, surely /s
I'm more than fine with them comitting to one-button specials and assists, but I want the OPTION to be able to do motions so I dont have to find room for the layout jamming buttons.
I'd much rather have multiple buttons to magane multiple assists, tags and launchers, than waste two buttons on specials I could be doing with motions.
Down for the options, but I'd hoped we left directional based assists back in BBTag. I'd so much rather have a 2nd assist button. It's not like we have invincible reversal assists to worry about.
I like how the Burst gauge is labeled now
Thanks! Got signed up for the fun!
im calling it, people will spam "we got gta 6 before 2xko" in the future
It looks like theres a bit less hitstop so that the combos look more fluid but maybe that's my eyes tricking me
As someone who spent too much time looking at the frames in the last beta, I agree. Ahri j.H looks like ~10f hitstop when it used to be ~15f, for example. And I never counted Braum's frames, but his 5HH looks to be down to ~10-12f of hitstop from ~20f.
Definitely sad the playtest is far away. I'm hyped to play it. I've been on the rift for 11 years and really want another way (that's not card game lmao) to play the characters. It was awesome how great Ahri felt in 2XKO after playing her for 11 years in League. She still felt so much like her it felt natural! I was so impressed. So I really can't wait to try Jinx and others!
I like the idea that you'll have to use a resource like an assist to get things like the ekko L/R setup
still gotta be my least favorite jinx design. hate that she has a hammer now too, i know she was inspired by harley but they dont need to copy her bar for bar
Not gonna lie some of these changes look heavily like trying to please everyone, short combos with no mix? And even stronger defensive options, allowing dead character to still have assists. It’s a tag fighter it should be wild, I don’t want this game to become DBFZ or SF or GG. I want it to be its own thing. I agree these changes are without context and won’t know until we get it in our hands. So looking forward to the next beta.
"I wonder if you have to commit to either wake up attack or roll on knockdown" close enough, welcome back super smash bros melee
So glad Jinx finally got revealed! Definitely on my team
I’m so unbelievably sad that the left right is gone from Ekko, that mix was so much fun
Im really bummed that its seems they’re listening to the complaints about to long combos and weakening offense because i felt that the defense was already quite strong(retreating guard and pushblock mitigate a majority of offense in the game) and the only issue with downtime was ahri combos and stupid long supers. I really don’t want this game to turn into defense sim
the roll really bummed me out tbh
Nah watching high level play during the beta, it was clear that it needed to be toned back a bit. Also i think defense can get boring when the answer boils down to just parry. Though i agree i rather have real mix ups and stronger offense than defense
Close enough, welcome back Peacock
kicking my feet giggling praying for the sett trailer to drop sometime soon i gotta see the burst damage on this goddamn cat
"Why is Jinx so silly?" My brother who plays league explained that sometimes she's like the Joker (Caesar Romero) and sometimes she's like the Joker (Heath Ledger.)
Sajam knowing League and FGC stuff is nice to see
This is looking like theyre doing exactly what I didn't want - shortening combos and pressure and reducing setups. This is going to turn into 2v2 street fighter at this rate and theyre losing me
"Why is Jinx so silly"
Now League fans have to deal with the MCU treatment from Arcane only fans.
Unlike the MCU, Arcane is actually better than the original material.
@@FieryAnubis You could have just used The Boys show if you wanted a clear example.
@@FieryAnubisif you mean the original lore, then it's cope
@@FieryAnubis That’s not to say league lore is bad. The reason why Arcane is so good is because of Leagues lore and how expansive it is.
@@leithaziz2716The Boys is overrated
I think the push block assist could be interesting if they balance it right. Since if you can somehow punish the push block assist it will most likely lead to a free happy birthday. Similar to a dp in other fighting game, a really good defensive tool but can be punish very heavily if not careful when u use it.
I normally agree with your takes but I think with 2XKO there is so much mix that more defensive options would make it more fun. I just don’t see it turning into an overly defensive game- offense is so strong already and it doesn’t seem like they nerfed characters’ mix
I think the biggest problem for me is pushblock is such a safe get off me option. When defense you should be taking risks, if they wanted to make anything a free defensive tool they should've made Parry free cause that has more counterplay to it, pushblock just covers so much. still think both should cost meter cause even tho offensive felt a little opressive in aplha lab i think it was manageable and really just awful with 2x assist which could be CD nerved like the double tag one, and have it feel lots better.
I wonder if it's not a true true push block and more braum asssit cause it looks like braum doesn't do much and his assist was a little strong before.
As a Faust main and someone who loves Jinx, air mini faust sounds pretty hype.
ngl i would love to see a tasty jam 2xko series
I just want defense to not boil down to just parry the mix, defense should be fun too. Also i hope that the other archetypes can be just as strong offensively as more standard characters like Echo. I need the zoner, grapplers, etc to just ruin your day. Couldn’t really tell from just seeing Jinx in short snippets
Sold me at “it’s like minifaust but in the air”
In the last playtest demo of 2XKO, Germany was excluded. I’m not sure how closely you work with the 2XKO team, but do you know if Germany will be included in the next playtest session?
Ive been waiting for this
Tech roll and wakeup 🔥🙂♥️ this is going to be more competitive.
something something GET OUT something something TikTok
TIGHT! TIGHT TIGHT!
For a sec, I thought you were refrencing the cursed Team Fortress 2 buff men TikTok song.
I don’t play LoL but I could instantly tell this is jinx’s personality.
Long combos should be a reward for landing a heavier button, rather than something you get off any random jab
I would be okay being wrong but I think this is a 2026 release. There isnt even a substantial amount of characters being announced let alone the next playtest will be in the spring with only Jinx as the newest character to be playable? I would be disappointed if its not at least 20 character available on launch, its a 2v2 game. Ive heard LOL has over 100 characters so additions shouldnt be an issue. how crazy to think the most anticipated games (GTA6 the other of course) may end up coming out in 26. Not improbable.
i 100% agree on jinx being goofy but they could have had a slightly more serious run animation lmao
Looking forward to seeing what they've done with Illaoi
Hard disagree on long combos. You can not mind them but consider all the people that hate them. I don’t think the minority of people who really enjoy it and the chunk of people who don’t care outweigh the probable plurality of people who have various degrees of dislike for it as a design feature.
It’s the only reason why I dropped DBFZ it got excessive very quickly. Games can be good without consistently long ass combos
Based, death to 30 seconds combos
At the very least, I hope the tech rolls are of the ‘punishable on read’ variety instead of the “burn assist to ignore and play a boring single player game” variety; Blazblue tech rolls can very often result in the opponent getting an otg combo for an upwards of a third of your health due to trading invul for positioning. And everyone knows the terror of being successfully tech chased by a good Mario, ZSS, Terry, or Kazuya in Smash Bros. The way barrier, burst, and guard cancel options work in 2D fighters also follow a similar philosophy, if rightfully skewed due to costing a resource.
Escaping bad situations for free is not fun for the attacker who feels they should get rewarded for winning neutral. Burning resources to delete defensive options so thoroughly that the game devolves into single player Tic-Tac-Toe is unfun for the defender and, in some cases, boring even for the attacker. Winning a game of risk/reward hot potato by baiting a burst, resetting with a tech chase or challengeable gap, exploiting barrier vulnerabilities, and diffing your opponent in resource management? Nothing like it, and it’ll keep you motivated to achieve broad mechanical mastery over the game for years.
Just ask the folks over at Skullgirls, BBCF, all the Guily Gear games(at least on PC, rip consoles), every platform fighter ever, and Under Ni-well maybe not those guys…
as someone who only plays league of legends (television) i feel like the characters in the show are less traumatized and sad than real league players
i think it'll balance itself out, the offence and defence being even isn't as important to me as the pace and feel being good, good thoughts tbh
I am kind of glad that the game is further away than expected because if it released H1 2025 I don't think I will have time to play it (I have another time sink game that releases feb 28th that will take at least 1k hours on the base game only)
if anyone is curious its MonHun Wilds
I can't wait to play 1.0 in 2030!
She is alot more serious in arcane because she deals with alot of serous things back to back. This is how she acts around other people and you can see this side of jinx when she talks to the bartender.
I love this new last stand change if it is meter based because I was asking for a way to use your teammates meter post KO cause it feels *so* bad to go down with 3 bars in the final round, and I feel like it happened more often than not because of Parry and push block.
However, I do want to express I like the focus on downtime because that was also a problem I personally disliked because of the fact there were 120sec rounds where minimum 2 characters needed to die, and you had to play at least two of those. I had far too many games go to time when all that happened was like 6 combos (3 characters two touched) and the neutral interactions felt non existent in those examples. I don't think a game should go to time out because all four players got to do at least 1 combo.
Now that being said, I didn't want the combo routes to get shorter, I wanted them to be faster. The combo system felt extremely floaty and the pace of the magic series (rhythm you hit LMH) was WAY slower than I anticipated which was a bizarre experience for me because I am slow when it comes to mechanics and in other fgs I've had to do extensive labbing to find "short cuts" in my brain to get inputs out on time.
I feel like this "magic series pacing," or the maximum number of frames you can gatling normals together, is so low because they want the Universal BNB to be easier for newbies. But I argue this will make the combo system more frustrating to new players because when I started playing fighting games as a 23 year old, my gut instinct was to always hit the button sooner not later. That is a learning curve every player needs to go through, but the magic series is not the place to teach that IMO.
I feel this was much more a Hit Stop issue as opposed to a pure cancel window issue, but I think both are worth experimenting with and looking into.
Otherwise, I hope that the cool TODs in the game are more involved with duos and enabled through Assist/Handshake and Tag Launcher routing. Either through the already notable "One wall bounce per character per combo" type of stuff that already existed in the game or anything beyond that.
I'm glad my crappy joke, calling it Tuco Salamanca made it into a video.
Jinx is hella silly. She even makes fun of the fact that she is crazy. " I am crazy! Got a doctor's note." No one serious also would name their rocket a Super Mega Death Rocket that gets shot out of a launcher named Fishbones.
I think the push block tag is only because of Brawn, I mean it make sense, bro the main shield hero
Love the surprise Breaking Bad callback
Oh boy its a jasam
Jinx looks sick, they really do capture the characters so well. Makes me so curious who the next character is
prolly just getting old, but i can't tell wth is happening on the screen at all.
I was so much younger when they annouced this game...
Please god hear me, please don't gut the combos in a vs game I'm gonna become the joker if they do
pleaaaase motion inputs pleaaaaase
Nah, motions don’t make you a better player
I just wanna play this again
SURVIVAL 🔥
Considering that the chances of them showing it off are basically zero, I do hope they improve the backend to the online lobbies.
I was frequently running into an issue similar to Strive's Towers, in which I was in a room with like 3-4 other people significantly stronger in skill than me, I would exit the lobby and re-join online in hopes of getting in a different instance with players of my skill level, only to be in the _same_ room with the 3-4 dudes
The 2XKO devs no doubt are going to improve the in-match experience and stuff, but I hope the feedback on the other aspects of the "full game package" are taken into consideration too.
This game is dope and it can be even better with some spit-shine 👍
*Edited some wording
Every fighting game will be a point fighter with no combos and no oki by 2032
Riot leeching sauce away has me worried
The controls were really bad for pad. They really need to figure that out.
I figured it out people just had to get creative. People only put skills on like their bumpers, but I did S1 on bumper and S2 on a face button and it worked great
@@yellowslotcar I've been playing fighting games for years. You shouldn't have to get creative just to comfortably access your moves. That's not a problem in Street fighter or Tekken. In those games I'm only remapping like one button.
@tamonster3416 that's fair. I totally get the complaints but I also found it to not be a big deal
Nobody mentioning Ahri's new overhead. Also a lot less hitlag now
Yep this is League Jinx not Arcane Jinx.
Arcane Jinx is like TDK Joker, and League Jinx is like TAS Joker. MUCH more silly
i think jinx looks a little off too tbh, she looks too cartoony, compare it for example to the 2013 music video and it feels different somehow
damn, that music video was released 11 years ago....
SURVIVALIST 😂 love the humor
heroic as a tigress
I’ve noticed assists so far have all been pretty strong. Marvel 3 in infamous for super strong assists but that was limited to a few select characters.
It feels like knowing there is only 1 assist, they elected to make a lot of specials with long active frames to shore up offense. Which can let strong defensive options exist without neutering offense. But who knows, I’m hopeful for the next play test.
its probably a horrible business practice, but personally? they could get this game out as is, charge me £50 for it with the promises of free updates until it becomes 1.0, and i'd be knocking things over my desk frantically logging onto to the riot client to buy it as quickly as possible. Playing duos in a fighting games with my friends was probably some of the most fun I ever had and nothing else does it
if i wanted to play a game similar to this to have a better understanding, what game should i play?
Blazblue cross tag battle and power rangers battle for the grid
@ thanks for the reply
I thought the ''wake up roll'' thing is passive ability of that a new rune.
Oh that'd be interesting
I muust be crazy cause I swear you could always call your asist after they died.
SSE-S... SUVIVALISSST!!
I rather want the game to be completely finished rather than here's some characters and while you play yhe game through 10 updates it gets changes that change too much of the game. But yeah it be cool if it came out tomorrow but im tired of unfinished or barely finished games
People watching Arcane havent played League of Legends and it shows (nefarious) 😂
Please god let there still be hard knockdowns, or at least dont keep the forward roll! I hate dealing with universal forward rolls so much
Soooo Jinx is just Peacock??????
GIVE ME BRIAR OR GIVE ME DEATH