You can sometimes stall out their substitute PP with a steel type set up mon with healing. I had a game where I pulled it off with a Tera Steel SD Roost H-Decidueye.
Every sub seeder in randbats is hell to play around. The level scaling makes all of them way bulkier and faster than they would be otherwise, and if you don’t have a faster wallbreaker that can nail them with a super effective hit, you need to be ultra careful with how much you let them set up. Then you throw in tera which lets them set up a sub for free, and you can actually just instalose if you don’t have anything to deal with it.
one main thing I've noticed in random battles is that Sticky Web is always broken. This is due to the fact that there is a pretty good chance that there is no hazard control. It's pretty easy to set up and gives your opponent a -1 speed for the rest of the game on most pokemon.
In general hazards are more broken that usual in rb, because you don't choose your lead and you're not guaranteed to have hazard control or Pokémon with magic guard or poison type for tspikes. I think they should make that if your opponents has hazards in the team you have guaranteed at least one way to remove It, otherwise if you have for example lead spidops or smeargle with webs and spikes and the opponent cannot remove it or immediately respond you have such a bus advantage.
Hazards are oftentimes just brutal If you have them your opponent might have easy ways to remove them that you can't stop. Or your opponent has super heavy hazards that cripple your team. Like a grounded team with no boots or spinners against webs is just a losing state. Or having your hazard remover blocked via a ghost type, gholdengo, or not wanting to be switched in since it itself is being worn down by hazards, and it's not fast enough to clear them without risking a ko.
There are some surprisingly good low tier grass types that are great in rand bats. In addition to vileplume, bellossom with strength sap and quiver dance can become functionally unkillable if you don't have a way to counter it quickly. And the less that's said about harvest sub leech seed tropius, the better. I've seen it switch in and effectively end battles on the spot
I swear Strength Sap is a top 5 move in Randbats, it’s infuriating to deal with, especially when you roll like 5 physical wallbreakers and one Water type and now you’re boned.
yeah, bellossom has a bunch of crazy options in the base format its not funny. strength sap quiver growth, good physical and special attacks- one of few to get moonblast, triple axle. also gets encore, drain punch, and can be an extra threat with speedy weather ball and buff+ sustain in sun i dont know which exact moves are actually available in random bats, but it already has alot of variety in what it can pull off so set ambiguity helps it out alot, as does a boost to all of its stats via higher level
Part of that is the lack of team preview and zero guarantee of defensive synergy. In standard play, you can hold onto your LO sweeper until you’re in a position where they can clean up. You just pick other team members who can fulfill defensive quotas on the LO user’s behalf. In Randbats, you kind of can’t do that because you have no idea what they have on their team. If you swing blindly into a switch-in, your LO chip damage might literally do more damage to yourself than to your opponent. Plus, your LO sweeper might also be the only thing on your team that has a key defensive typing, so its doubling as a pivot and taking LO recoil on top of the damage it takes from pivoting.
Also stuff is generally bulkier considering the EV distribution (less offensive, more hp and defences) and the level difference help in making the high risk high reward item of Life Orb less useful
Great video. Always love to see people bringing more attention to rands. One thing to remember is we're not only balancing levels every month, but also sets - randbats staff are constantly discussing new ideas amongst ourselves and with the greater community to see what things we can do to make the format better. It's a constant journey for us. Another thing is that even though some mons have higher winrates, as you saw the best mon is only 52% winrate. With over 500 Pokemon in the format, that's a pretty good margin for balancing things out. We'll keep on going, but I'm proud of how close we've gotten
I remember one random battle my entire team was was grass and fighting. My opponents opening Pokemon was talflame ( before they nerfed it's ability) It took four Pokemon to bring it down their second Pokemon was Moltres.
I like to play randbats with my friends sometimes and gen 1 is our favorite because of all the differences it has compared to other gens. I still remember getting a win with a blizzard pidgey lol
I love this format. 2v2 random battles are also fun to play. This is the only place, where i can sweep a whole team with Rock Polish + Iron Defence + Body Press + Tera Fighting Carbink
Dont forget how your damage output also scales with your level directly, theres a secondary modifier besides attacking stats based on level that makes higher level pokemon deal more damage
I'm legit scared everytime i face a Tropius in randbat, it's so annoying to break, especially when it tera steel. This mon is a demon in this format. 💀
i try to be skillful and not send in the sub seeder until the last possible turn i can send it in. i don't care if it wins. degenerate stall is degenerate stall. my values are more important than my elo.
The number of times I'm matched against a team with sticky web and I don't have any ways too deal with it. It's almost always an automatic loss from the start
Especially when they get that Pokémon on lead when you have a bad matchup into it. So you switch for momentum and they switch into something that can 1 vs. 6 your team now because of the web.
I have a fond memory of playing random battles during a long train ride one time and being amazed and bemused by how my humble arboliva walled opponents the likes of miraidon. I became a bit if an arbfan that day.
This format looks like it shares a similarity with just playing the mainline games normally in that the opponent usually isn't packing a hard counter to everything, which lets certain mons do better. Something like a Jumpluff may suck in normal competitive, but does pretty well in the mainline games. (Its 80% just sleep powder & leach seed with a shockingly high base speed)
nah i had to subscribe after this video. you have such consistently high quality explanations and unexpected highlights in your vids (vileplume being a top tier mon is rare asf!) im hooked lol
"random battle is a pokémon format where your team is completely random" I am very happy that you explained it to me, I did not understand the concept from the name alone. Really, I wish they would make the name a little more clear
I LOVE random battles, specifically random doubles, it’s my absolute fave way to battle since I hate team building and having to play the same thing, the vast array of mons and movesets you are given makes every match feel super unique and enjoyable! you have to be super creative with your team and it teaches you to bring out the best from mons you would usually never use. I’m on and off with when I even play it, but I’v gotten top50 on the ladder a few times across the last few gens.
Oh my God I hate them so much. Priority roost is such a headache. Unless you've got an electric type, there's no way out without at least a couple of Pokemon getting thunder waved
"random battle is a pokemon format where your team is completely random", this, THIS is the quality content i subscribe and look forward to every day, thank you Jimothy.
Cramorant is always at least annoying. Unless you have an electric type on the field turn 1, you probably lose a mon since frail electric types can’t switch in to the surf/ability damage.
@@bobjob2514 water absorb lanturn mixup for maximum effectiveness lol (its a bit bulkier statwise, but still). no other electric types have any water immunities due to its own ability, right?
@@inevitablecrit4869 Well, there’s dry skin on the gen 6 lizard that’s on the tip of my tongue… lol. It’s kinda messed up how well water and flying cover each other so well. Freeze dry is technically your best switch in, based on availability/likelihood of actually having it on your team. Edit: Helioptile! That’s the one.
Volbeat and Illumise are two mons that always have a way to annoy me in every single ranbattle format. Shared power, mono type, mayhem, gen 9 ranbat, etc
Something I think would be interesting is a metagame that isn't random, but forces you to use whatever pokemon you choose with the random battle set. I love random battles for its valiant effort for making any and all Pokémon usable on the same playing field. It would probably be broken, but I would be interested in seeing it
It would be kinda interesting to have a ladder with Actual Teambuilding that attempts to have more or less everything in the same tier and uses level caps to achieve this (e.g. things get deleveled instead of banned if they become centralizing)
I love how you cover all these different formats in your videos! Could you do a video on the Battle Stadium singles format? I’m actually shocked how different the metagame is compared to Smogon singles/ubers and it’s really cool!
As someone who has played every randoms meta, Gen 3 and 4 are the shit. Each one only has a couple mons that are kind of ridiculous (Kyogre and Mewtwo in Gen 3; Deoxys, Kyogre, and Skymin in Gen 4) and there are no generational gimmicks to play around. They're both largely about tempo since a lot of super high power moves and minmaxed mons don't exist. It's also crazy how many mons can skill check you. Even after many, many hours, you can still get baited into letting a Linoone destroy you or realizing you have no out to Shedinja. Give them a shot if you're into older metas. Whatever your flavor of Randbats, just know that Gen 1 is absolute hot dog water. I wish Zarel would make some serious adjustments
In random battles where I almost lose, I have a Leafeon that just carries me to a very impressive comeback! Leafeon has always been my favourite Eeveelution but all the times it has saved me has solidified its place as my favourite Eeveelution
Grass types are the monsters of random battles: Sub-seed Serperior, Tropius and whimsicott. Unkillable Bellosom, Dipplin (i hate that guy) and Arboliva Also good luck switching anything on a specs Sunflora
at least it gets to be lv 100 to make up for not having access to Psychic and having 48 in everything except offences, where it peaks at 72. then its just an ubsurdly frail and slow (but not slow enough to always outspeed in trick room) mon with exactly one move that still doesnt hit hard emough, is disadvantage state risk liability and folds to anything that isnt a ground offensive move. At least its a reliable mon that you can sac i guess, unless the opponent picks a ground type move by sheer coincidence and then you cant even do that. Woo, it can beat a mon that can only attack with ground moves and even then the opponent will switch. if you finish off a mon, the opponent can just send out a dark type to get a guaranteed extra turn advantage (best case scenario for unown, they can get more turns if you stay in hoping for the sac if you predict they will predict your specific switch and also attack)
@@inevitablecrit4869 I mean, every ‘mon is a reliable ‘mon you can sac, if you decide upfront that it’s so worthless, the only thing it’s worth using it for is sacing? Like, it’s even worse than just a free sac, because unlike throwing a shedinja on spikes, you can switch Unown and your opponent could just almost kill and then use you as set-up fodder. Or get a guaranteed free switch to something with high SPD or a psychic resist/dark typing. So, in general: not a fan, but it is always hilarious when I see I’ve gotten dealt it. Feels mighty fine when you still win with a 5 + epsilon v 6 handicap :)
@@calebmarshall3157 yeah, i mean its kinda hard to find value in unown battlewise, although 48 hp and uninvested defenses is usually low enough to get reliably ohkoed by most anything with an offensive stat (oh wait nvm its lv 100 so its even terrible enough at being reliably weak). its terrible because of the whole liability thing (especially if roared or locked in), but the fact that randbats can roll you unknown is a meme that has SOME merit, since it does feel rather good to win at worse odds (hopefully rolling unown in that format increases your chance at getting something pretty potent, otherwise its just kinda a meme that would get frustrating in most situations). Also, i think using unknown as a levitate pivot would be really funny (it should at least clear hazards or stats stages upon entry, then id have more of a niche), but in the end of the day, Unown is a funny useless mon that may be required for some badass evolutions or may even evolve someday. unown evo Mega with actual moves and more than 4 moveslots when??? being able to choose say any specific hidden power type on command midbattle could be pretty neat
I remember I had an eviolite Shroomish with poison heal and leech seed making it impossible to one shot and constantly heal a ton. Swept my opponents whole team
even though it doesnt have the highest winrate, sunflora will always be the biggest random battles winner to me. this shit hits like a fucking truck its unbelievable
Random battles is such a mixed bag. I was recently in the 1680s and proceeded to have some of the worst teams after. I just broke back into the 1300s after the worst luck.
pokemon with high speed stats but low smogon usage r also goats, since bc of their higher level end up being far and away the fastest things in the format-mon like ambipom r unbeatable
I sometimes wish there was a randoms format where you could pick your lead, or works like ou where you see both teams and pick a lead. The amount of times a lead had just flat out completely screwed me because it was in a horrible lead matchup and they also had set up, like shell smash Blastoise vs my fortress.
One Pokemon that's a lot better than you'd expect in randbats is Regigigas. If your opponent's team doesn't have a good wallbreaker for normal types, it's pretty realistic for it to manage to stay on the team for five turns. It was even almost overpowered at one point with Toxic Sub Protect Body Slam
I was hopeing to hear about vikavolt's high win rate. Thats a favorite of mine and I was disapointed it was so slow despite being known to be fast going off the pokedex entrys.
One of the scariest random battles Pokemon is Squawkabilly. It has a decent speed tier and either Guts or Hustle to hit hard. Guts boosted Tera Normal Facade is incredibly difficult to deal with. It also has Quick Attack for priority and U-turn for switching. The difference between Hustle and Guts is also very relevant. The threat of Choice Band Hustle hitting you hard right away often forces switches and gives you the turn you need to set up the burn for Guts. But yea, Delphox feels broken in RandomBatts
Initializing petition to unban leftovers, leech seed, substitute, protect, flamethrower, moody Scovillain🤣Definitely for the better, but I'm glad my favorite gen 9 design had its brief moment in the sun.
Random Battles are so fun, always a treat to watch some trash tier mon be my win con. at some point I want to try and get on the top 500 for all the gens random battles at once at some point as a fun challenge.
never forget moody sub seed scovillain, how anyone thought that was a good idea is beyond me. the moment you step in against a mon that can't beat you, you just win, or at least punch a giant hole in the enemy team. unless you get the 5% chance you just dont get any good stat boosts.
I've had the number one spot on Gen 4 randoms a couple times, and in that format I'd usually prefer an ambipom, jynx or typhlosion over almost any legendary or OU threat
Another thing, bcuz of the ev distribution, strength sap becomes more useful just bcuz it can gain much more hp even against those with low attack, making it that much btr
In gen 8 random battles galarian Moltres was insane, if I saw it on my team I knew I won. 1 nasty plot, dynamax, max airstream and the game was over. You had chance to get beserk when in dyna for more power, and it had chesto resto to circumvent status.
Q-dance strength sap belossom is also pretty strong. You can boost ur spdef and also crippling ur opp attack. Drifblim can also be very annoying for the same reason but it's a lot more manageable because it doesn't have giga drain. It's just really annoying to face.
How does the level scaling work? I was under the impression its some algorithm that levels up pokemon that often lose and levels down pokemon that often win. How many unevolved pokemon are in randbats? I'd imagine things like dusclops would be when they have real eviolite value over their fully evolved counterparts.
I have no graphs or evidence to back this up, but I feel like there are way more ATK-based Pokemon in the roster so Strength Sap, Iron Defense, and any Bulk Up-type strats feel insanely broken in gen 9 ranbats. There are many instances where I get something like a Strength Sap Sinistcha and it counters the entire enemy team, and vice versa.
I hosted a Furret-Only Pokemon Tournament. View the entire thing here:
th-cam.com/video/cq5QyEV3Epo/w-d-xo.html
Sitrus Berry Harvest Tropius with leech seed, sub, protect, air slash is more annoying than you might think
I've lost to similar sets on sceptile, jumpluff, and whimsicott. Infuriating beyond comprehension.
You can sometimes stall out their substitute PP with a steel type set up mon with healing. I had a game where I pulled it off with a Tera Steel SD Roost H-Decidueye.
I remember getting this one and taking out 5 of my opponents pokemon
And they gave it tera steel for superior defensive typing. No toxic building up, no quad ice damage. Suuuper scary to see!
Every sub seeder in randbats is hell to play around.
The level scaling makes all of them way bulkier and faster than they would be otherwise, and if you don’t have a faster wallbreaker that can nail them with a super effective hit, you need to be ultra careful with how much you let them set up. Then you throw in tera which lets them set up a sub for free, and you can actually just instalose if you don’t have anything to deal with it.
one main thing I've noticed in random battles is that Sticky Web is always broken. This is due to the fact that there is a pretty good chance that there is no hazard control. It's pretty easy to set up and gives your opponent a -1 speed for the rest of the game on most pokemon.
No hazard control and the opponent has toxic spikes, stealth rock, sticky web, and a WMD.
In general hazards are more broken that usual in rb, because you don't choose your lead and you're not guaranteed to have hazard control or Pokémon with magic guard or poison type for tspikes. I think they should make that if your opponents has hazards in the team you have guaranteed at least one way to remove It, otherwise if you have for example lead spidops or smeargle with webs and spikes and the opponent cannot remove it or immediately respond you have such a bus advantage.
Hazards are oftentimes just brutal
If you have them your opponent might have easy ways to remove them that you can't stop.
Or your opponent has super heavy hazards that cripple your team.
Like a grounded team with no boots or spinners against webs is just a losing state.
Or having your hazard remover blocked via a ghost type, gholdengo, or not wanting to be switched in since it itself is being worn down by hazards, and it's not fast enough to clear them without risking a ko.
Yeah I tend to just forfeit if my opponent sets up SW because of how broken it is
They need to ban sticky web from randoms. The other hazards are manageable
There are some surprisingly good low tier grass types that are great in rand bats. In addition to vileplume, bellossom with strength sap and quiver dance can become functionally unkillable if you don't have a way to counter it quickly. And the less that's said about harvest sub leech seed tropius, the better. I've seen it switch in and effectively end battles on the spot
Funnily enough, Vileplume is also viable in OU singles as a niche Waterpon and Zamn check.
Sinistcha with strength sap can also be really strong in ranbats
F Tropius, I hate that thing in random battles
I swear Strength Sap is a top 5 move in Randbats, it’s infuriating to deal with, especially when you roll like 5 physical wallbreakers and one Water type and now you’re boned.
yeah, bellossom has a bunch of crazy options in the base format its not funny. strength sap quiver growth, good physical and special attacks- one of few to get moonblast, triple axle. also gets encore, drain punch, and can be an extra threat with speedy weather ball and buff+ sustain in sun
i dont know which exact moves are actually available in random bats, but it already has alot of variety in what it can pull off so set ambiguity helps it out alot, as does a boost to all of its stats via higher level
Randbats really make you appreciate how much life orb sucks
It only works on fast wallbreakers and when you can set-up while your opponent is trying to switch or heal
@@zilkay6558 even then you often burn 20% of your own health to 2hko an opponent that would have been 2hko without life orb boosts
Part of that is the lack of team preview and zero guarantee of defensive synergy. In standard play, you can hold onto your LO sweeper until you’re in a position where they can clean up. You just pick other team members who can fulfill defensive quotas on the LO user’s behalf.
In Randbats, you kind of can’t do that because you have no idea what they have on their team. If you swing blindly into a switch-in, your LO chip damage might literally do more damage to yourself than to your opponent. Plus, your LO sweeper might also be the only thing on your team that has a key defensive typing, so its doubling as a pivot and taking LO recoil on top of the damage it takes from pivoting.
Also stuff is generally bulkier considering the EV distribution (less offensive, more hp and defences) and the level difference help in making the high risk high reward item of Life Orb less useful
This 100%!!
The amount of times my opponent gets 3 box legendaries and I get 3 regi's makes me want to randomly cry
After watching the video I am flabbergasted that registeel is the best pokemon this month. What a crazy turn of events
the box legendaries can struggle to cleanly KO with their lower levels, honestly the boost sweepers that are hard to stop in ranbats are even scarier
I once had no legendaries against someone who had 5 lol
Also more recently my opponent had a full, well-balanced stall team
@@matthek22ify Remember Moody Scovillain? Bro really was the villain of Randbat.
Jake learnt an important lesson today, folks.
How could Magcargo owe that much money to the Furret Federation?
He needed funding for various ambitious Constructions projects.
He sponsored one of Furret's charity walks. Needless to say he didn't quite know what he was getting himself into.
@@EvilApple567the legal fees alone bankrupted magcargo. Furret walked to the moon and back.
All of the above, and trying to buy a way to outspeed Regieleki
@@jimothycool Does it involve the Fire Temple? Because I swear there were Slugma in OoT
Great video. Always love to see people bringing more attention to rands.
One thing to remember is we're not only balancing levels every month, but also sets - randbats staff are constantly discussing new ideas amongst ourselves and with the greater community to see what things we can do to make the format better. It's a constant journey for us.
Another thing is that even though some mons have higher winrates, as you saw the best mon is only 52% winrate. With over 500 Pokemon in the format, that's a pretty good margin for balancing things out. We'll keep on going, but I'm proud of how close we've gotten
Whoever made that new Smeargle set is an absolute genius
The balance is impressive!
I love some of sets. I still play gen 6 random battles to this day it’s so fun and gen 9 is my favorite since for random battles
it must be a lot of work to make changes to 10+ different formats of randbats every damn month
Remove sticky web from randoms pls
I remember one random battle my entire team was was grass and fighting.
My opponents opening Pokemon was talflame ( before they nerfed it's ability)
It took four Pokemon to bring it down their second Pokemon was Moltres.
Clearly a difference in skill
I had a Hawlucha lead against a Xerneas lead, and the rest of my team were special attackers 😎
@@duck_cop ouch, that is some bad luck
Gives me flashbacks to Ash vs. that rando with the Darkrai and Latias 🤣
Sunflora my beloved randbats goat
Specs sunflora is a nuke in randbats
If you get the sun up it’s up for the opponent 😂
ubers please. No way a Sunflora has any business being the poster child for randbats OHKOs...
You don’t know satisfaction until you’ve outplayed your opponent in randbats with some absolute garbage
I got a Furret sweep today ( ◜‿◝ )♡
Apparently it can back up those threats of extortion against macargo?
I still remember my poliwag belly drum aqua jet sweep
I like to play randbats with my friends sometimes and gen 1 is our favorite because of all the differences it has compared to other gens. I still remember getting a win with a blizzard pidgey lol
I love this format. 2v2 random battles are also fun to play. This is the only place, where i can sweep a whole team with Rock Polish + Iron Defence + Body Press + Tera Fighting Carbink
Yooooooo, Carbink!!
i got fucking 6-0ed by that carbink a while back because my whole team was physical attackers and/or too weak to survive a body press
Dont forget how your damage output also scales with your level directly, theres a secondary modifier besides attacking stats based on level that makes higher level pokemon deal more damage
Plusle and Minun, the dreadmasters of ShowDown random.
Is it Encore? Grass Knot? Maybe Alluring Voice? Who cares, because it’s always the perfect set to screw you over
“Oh man, I can’t wait to play a quick randbats battle and have a fun game!”
The nefarious firefly:
Tropius might be my favorite random battle Pokémon to pull, if the team doesn’t have a counter you can leech seed and harvest stall to victory
I'm legit scared everytime i face a Tropius in randbat, it's so annoying to break, especially when it tera steel. This mon is a demon in this format. 💀
tropius is the first mon I think of when random battles is mentioned
I always have to laugh when I see a Tropius spend time setting up, getting itself ready to live forever... And then, I have in my pocket a Yanmega.
i try to be skillful and not send in the sub seeder until the last possible turn i can send it in. i don't care if it wins. degenerate stall is degenerate stall. my values are more important than my elo.
@@pikminman13 lmao
The number of times I'm matched against a team with sticky web and I don't have any ways too deal with it. It's almost always an automatic loss from the start
That’s when you realize that you need to lock in and not switch your mons. They will assume wrong one time and the. The momentum is with you.
Especially when they get that Pokémon on lead when you have a bad matchup into it. So you switch for momentum and they switch into something that can 1 vs. 6 your team now because of the web.
This or a terrible matchup into a shell smasher or set up mon.
They need to ban sticky web. Everything is else is manageable
I have a fond memory of playing random battles during a long train ride one time and being amazed and bemused by how my humble arboliva walled opponents the likes of miraidon. I became a bit if an arbfan that day.
This format looks like it shares a similarity with just playing the mainline games normally in that the opponent usually isn't packing a hard counter to everything, which lets certain mons do better.
Something like a Jumpluff may suck in normal competitive, but does pretty well in the mainline games. (Its 80% just sleep powder & leach seed with a shockingly high base speed)
@@jasonreed7522 jumpluff? Wouldn't Leech Seeding everything take awhile?
nah i had to subscribe after this video. you have such consistently high quality explanations and unexpected highlights in your vids (vileplume being a top tier mon is rare asf!) im hooked lol
Macargo's feelings are hurt that you didn't subscribe for him, but he'll get over it. Every sub counts, after all
Praise the return of Magcargo story updates!
Love love LOVE the random battles coverage. My favorite competitive channel and my favorite format. More please!
Vileplume holding a paper fan is surprisingly adorable 😊.
Any randon butterfly, that has Quiver Dance = ggs
"random battle is a pokémon format where your team is completely random"
I am very happy that you explained it to me, I did not understand the concept from the name alone. Really, I wish they would make the name a little more clear
I LOVE random battles, specifically random doubles, it’s my absolute fave way to battle since I hate team building and having to play the same thing, the vast array of mons and movesets you are given makes every match feel super unique and enjoyable! you have to be super creative with your team and it teaches you to bring out the best from mons you would usually never use. I’m on and off with when I even play it, but I’v gotten top50 on the ladder a few times across the last few gens.
I remember sweeping someone with just a smeargle
@@randomtexan the new spore + shell smash + ceaseless edge + population bomb wide lends combo? whoever came up with that one is sadistic
@@triviszla1536 Bro the first time I ran into that I was legit like what the actual fuck is this set LOL
Blissey sweep here 😬
I would consider paying money to not have to fight against volbeat or illumise ever again
Oh my God I hate them so much. Priority roost is such a headache. Unless you've got an electric type, there's no way out without at least a couple of Pokemon getting thunder waved
"random battle is a pokemon format where your team is completely random", this, THIS is the quality content i subscribe and look forward to every day, thank you Jimothy.
jim has the best video topics. no contest on poketube honestly
It's easy to forget how important levels are when the default is 100.
Cramorant is always at least annoying. Unless you have an electric type on the field turn 1, you probably lose a mon since frail electric types can’t switch in to the surf/ability damage.
@@bobjob2514 water absorb lanturn mixup for maximum effectiveness lol (its a bit bulkier statwise, but still).
no other electric types have any water immunities due to its own ability, right?
@@inevitablecrit4869 Well, there’s dry skin on the gen 6 lizard that’s on the tip of my tongue… lol. It’s kinda messed up how well water and flying cover each other so well. Freeze dry is technically your best switch in, based on availability/likelihood of actually having it on your team.
Edit: Helioptile! That’s the one.
Buddy makes sure he pronounces every letter in every word
Not R
Except R
Its easier to understand for non english speakers
Volbeat and Illumise are two mons that always have a way to annoy me in every single ranbattle format. Shared power, mono type, mayhem, gen 9 ranbat, etc
Something I think would be interesting is a metagame that isn't random, but forces you to use whatever pokemon you choose with the random battle set. I love random battles for its valiant effort for making any and all Pokémon usable on the same playing field. It would probably be broken, but I would be interested in seeing it
It would be kinda interesting to have a ladder with Actual Teambuilding that attempts to have more or less everything in the same tier and uses level caps to achieve this (e.g. things get deleveled instead of banned if they become centralizing)
I love how you cover all these different formats in your videos! Could you do a video on the Battle Stadium singles format? I’m actually shocked how different the metagame is compared to Smogon singles/ubers and it’s really cool!
Love this! Please do more content on the randoms format!
As someone who has played every randoms meta, Gen 3 and 4 are the shit. Each one only has a couple mons that are kind of ridiculous (Kyogre and Mewtwo in Gen 3; Deoxys, Kyogre, and Skymin in Gen 4) and there are no generational gimmicks to play around. They're both largely about tempo since a lot of super high power moves and minmaxed mons don't exist. It's also crazy how many mons can skill check you. Even after many, many hours, you can still get baited into letting a Linoone destroy you or realizing you have no out to Shedinja. Give them a shot if you're into older metas.
Whatever your flavor of Randbats, just know that Gen 1 is absolute hot dog water. I wish Zarel would make some serious adjustments
In random battles where I almost lose, I have a Leafeon that just carries me to a very impressive comeback!
Leafeon has always been my favourite Eeveelution but all the times it has saved me has solidified its place as my favourite Eeveelution
I would love to see more random battle content. This was great
Grass types are the monsters of random battles:
Sub-seed Serperior, Tropius and whimsicott. Unkillable Bellosom, Dipplin (i hate that guy) and Arboliva
Also good luck switching anything on a specs Sunflora
In random battles The amount of times when a pokemon that runs sword dance and life orb dies to its recoil its so infuriating 😅
My favorite Vileplume counter is switching in a Tentactuel or Swalot on strength sap
@@samlofquist2477 The meta needs more liquid ooze. And desperately! It’s been nice seeing psychic noise come in though.
Cool that getting a Registeel feels like you just a a steel wall on your team. Pretty appropriate.
Love that Gen 7 Rand Bats still has an Unown set with Choice Specs and HP Psychic 🙃🙃🙃
at least it gets to be lv 100 to make up for not having access to Psychic and having 48 in everything except offences, where it peaks at 72. then its just an ubsurdly frail and slow (but not slow enough to always outspeed in trick room) mon with exactly one move that still doesnt hit hard emough, is disadvantage state risk liability and folds to anything that isnt a ground offensive move. At least its a reliable mon that you can sac i guess, unless the opponent picks a ground type move by sheer coincidence and then you cant even do that. Woo, it can beat a mon that can only attack with ground moves and even then the opponent will switch. if you finish off a mon, the opponent can just send out a dark type to get a guaranteed extra turn advantage (best case scenario for unown, they can get more turns if you stay in hoping for the sac if you predict they will predict your specific switch and also attack)
@@inevitablecrit4869 I mean, every ‘mon is a reliable ‘mon you can sac, if you decide upfront that it’s so worthless, the only thing it’s worth using it for is sacing?
Like, it’s even worse than just a free sac, because unlike throwing a shedinja on spikes, you can switch Unown and your opponent could just almost kill and then use you as set-up fodder. Or get a guaranteed free switch to something with high SPD or a psychic resist/dark typing.
So, in general: not a fan, but it is always hilarious when I see I’ve gotten dealt it. Feels mighty fine when you still win with a 5 + epsilon v 6 handicap :)
@@calebmarshall3157 yeah, i mean its kinda hard to find value in unown battlewise, although 48 hp and uninvested defenses is usually low enough to get reliably ohkoed by most anything with an offensive stat (oh wait nvm its lv 100 so its even terrible enough at being reliably weak). its terrible because of the whole liability thing (especially if roared or locked in), but the fact that randbats can roll you unknown is a meme that has SOME merit, since it does feel rather good to win at worse odds (hopefully rolling unown in that format increases your chance at getting something pretty potent, otherwise its just kinda a meme that would get frustrating in most situations). Also, i think using unknown as a levitate pivot would be really funny (it should at least clear hazards or stats stages upon entry, then id have more of a niche), but in the end of the day, Unown is a funny useless mon that may be required for some badass evolutions or may even evolve someday.
unown evo Mega with actual moves and more than 4 moveslots when??? being able to choose say any specific hidden power type on command midbattle could be pretty neat
vileplumes always been my favorite pokemon, so glad to see it doing well
Disappointing lack of Sigilyph in this video, that thing is a beast.
I remember I had an eviolite Shroomish with poison heal and leech seed making it impossible to one shot and constantly heal a ton. Swept my opponents whole team
Random pokemon that dominate weird battles
Shoutouts to Seaking, saved me more times than I can count in randoms.
I always celebrate when I see vileplume. He’s just a dude worth celebrating!
Was carried by a Vileplume the other day, i love that little dude
9:03 that's redemption!! A very popular PS french streamer
J'étais tellement étonné de le voir ici :,)
This gives me context on how the #1 Random Battle player translates effectively into 2023-2024 VG Top 4 & Stockholm Champion.
I think Magcargo needs more Furretcargo. These fine fellows need more horsepower.
Tropius and Salazzle are goated in this format
Vileplume was a pokemon I asked you to use one time, it was pretty funny. I'm glad it has a place here.
Best Pokémon channel out there
even though it doesnt have the highest winrate, sunflora will always be the biggest random battles winner to me. this shit hits like a fucking truck its unbelievable
Random battles is such a mixed bag. I was recently in the 1680s and proceeded to have some of the worst teams after. I just broke back into the 1300s after the worst luck.
pokemon with high speed stats but low smogon usage r also goats, since bc of their higher level end up being far and away the fastest things in the format-mon like ambipom r unbeatable
I sometimes wish there was a randoms format where you could pick your lead, or works like ou where you see both teams and pick a lead. The amount of times a lead had just flat out completely screwed me because it was in a horrible lead matchup and they also had set up, like shell smash Blastoise vs my fortress.
One Pokemon that's a lot better than you'd expect in randbats is Regigigas. If your opponent's team doesn't have a good wallbreaker for normal types, it's pretty realistic for it to manage to stay on the team for five turns. It was even almost overpowered at one point with Toxic Sub Protect Body Slam
I think I can faintly hear the arcane odyssey theme in the background 4:40
That’s from legend of Zelda wind waker. Used in a lot of roblox games lol
@@thekrampusclaus4148 I never knew that! That's actually really interesting.
@@ryandimalanta2884 it’s the ocean theme from wind waker
I was hopeing to hear about vikavolt's high win rate.
Thats a favorite of mine and I was disapointed it was so slow despite being known to be fast going off the pokedex entrys.
This channel would be so interesting as a podcast format
I once swept someone with a Jumpluff in random battles, and during gen 8 random battles Galarian Corsula was actually pretty good
love the fact that this has come out right before the RBLT
For a while Band Furret was an absolute menace
Showdown account ADV Jimothy Cool was top 10 gen 3 random battles for a while.
I’m usually all in for the horses but they seriously need to give back that furret guy what he deserves.
Its funny that Vileplum is good in rand bats, cause i believe that bellosom is the best at rand bats.
I personally see the value of Spewpa in this format. It has a very intimidating aura
Gen 3 random battle is so fun, they balanced it really well
One of the scariest random battles Pokemon is Squawkabilly. It has a decent speed tier and either Guts or Hustle to hit hard. Guts boosted Tera Normal Facade is incredibly difficult to deal with. It also has Quick Attack for priority and U-turn for switching. The difference between Hustle and Guts is also very relevant. The threat of Choice Band Hustle hitting you hard right away often forces switches and gives you the turn you need to set up the burn for Guts.
But yea, Delphox feels broken in RandomBatts
I once stalled out my opponent out of pp because they couldn't break through wigglytuff.
The main skill that higher level RanBat players cultivate is identifying which Pokémon they need to win and which mon they need to remove.
Initializing petition to unban leftovers, leech seed, substitute, protect, flamethrower, moody Scovillain🤣Definitely for the better, but I'm glad my favorite gen 9 design had its brief moment in the sun.
Jim, do you think Meowscarada will survive in OU this month, or will it be over for it come October?
Idk
Random Battles are so fun, always a treat to watch some trash tier mon be my win con. at some point I want to try and get on the top 500 for all the gens random battles at once at some point as a fun challenge.
never forget moody sub seed scovillain, how anyone thought that was a good idea is beyond me. the moment you step in against a mon that can't beat you, you just win, or at least punch a giant hole in the enemy team. unless you get the 5% chance you just dont get any good stat boosts.
It's basically an instant loss if the enemy has grastrodon and you don't have a grass move, toxic, or boosts.
no lol
Plusle/Minun are the GOATs
i only play randoms and swalot seems to always fuck me up
Exeggutor has Eggxeeded my Eggspectations
galarian corsola was such a menace in gen 8 randbats
The insect Pokémon known as Flying Teddy appears at 0:01
I've had the number one spot on Gen 4 randoms a couple times, and in that format I'd usually prefer an ambipom, jynx or typhlosion over almost any legendary or OU threat
Delphox is one of my favorites, if not #1. Glad it's doing well for itself somewhere nowadays.
Another thing, bcuz of the ev distribution, strength sap becomes more useful just bcuz it can gain much more hp even against those with low attack, making it that much btr
In gen 8 random battles galarian Moltres was insane, if I saw it on my team I knew I won. 1 nasty plot, dynamax, max airstream and the game was over. You had chance to get beserk when in dyna for more power, and it had chesto resto to circumvent status.
Gen 6 Silk Scarf Ambipom, my beloved
Q-dance strength sap belossom is also pretty strong. You can boost ur spdef and also crippling ur opp attack. Drifblim can also be very annoying for the same reason but it's a lot more manageable because it doesn't have giga drain. It's just really annoying to face.
Coul never crack that 1900 in random singles
I think the smogon page for Vileplume you used was from an older gen because Vileplume has 110 SpA now
How does the level scaling work? I was under the impression its some algorithm that levels up pokemon that often lose and levels down pokemon that often win.
How many unevolved pokemon are in randbats? I'd imagine things like dusclops would be when they have real eviolite value over their fully evolved counterparts.
Defensive checks also become stronger under no team
Preview conditions
I have no graphs or evidence to back this up, but I feel like there are way more ATK-based Pokemon in the roster so Strength Sap, Iron Defense, and any Bulk Up-type strats feel insanely broken in gen 9 ranbats. There are many instances where I get something like a Strength Sap Sinistcha and it counters the entire enemy team, and vice versa.
vileplume has 110 special attack now days instead of 100, buffed it a few gens ago if i remember right