Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear th-cam.com/video/Hl8EpIU3iRI/w-d-xo.html
@@Dikko Always frustrating when a student thinks they know better, if they knew better there's no reason for them to be in the classroom. Also thank you Dikko for these tutorials, you may have saved me thousands of pounds on a college or university course learning this stuff.
It was jaw dropping when i finally made a character. I tried and failed lots of times because i was not on the right path. For anyone trying to make a character this is the best course available on internet for free!!
I’m still floored that this tutorial exists. I feel like skilled modelers either don’t want to make videos or want to keep these concepts industry secret. You are opening a world of opportunity to the public and I think that’s incredible.
Thanks for the kind words! Most industry pros are too busy to spend their remaining free time creating educational content. Nature of the job unfortunately. If you're wondering why I have time, it's because I avoid those jobs like the plague haha.
i decided to play a drinking game every time he says "up and running", i died of alcohol poisoning, totally worth it tho, best blender tutorial ever made, after years of sorrow and frustrations i finally know how to use that damn program like a pro, sadly now i have the knowledge but not a corporeal body to apply it. you win some you lose some
I almost cried today because I took the whole weekend to retopo my first character alone just looking at reference and the result was very bad. This course is a godsend. Thank you so much for sharing!
Even though this is a higher poly retopo process than the types of modeling I'm making, this retopo video is BY FAR the most useful for me and best I've ever seen. He discusses and tackles the most difficult problems like when you have too many columns / too much geometry and how to merge that / clean it up. Also he's the first person to really fully articulate the difficulty of ears, and also I love how he demystifies how to make everything even and clean. Most importantly, though, he's the first one I've seen to really fully discuss loop flow for the head in an in-depth way, not just making the loops but discussing all of the loops in the face, why they exist, how to make them, etc etc etc. Really really solid video.
In the video between 9:16 and 15:00 is the heart of the genius of how he sets up the core structure of the major face loops..... invaluable. I took screen shots of each stage and I'm putting them on my wall, lol.
You are the Patron saint of all 3d Modeling tutors. I have spent the past several weeks looking for an explanation of retopology theory anywhere on the internet that made any sense to me at all. I am making my first 3d Indi game title and this is the last thing I needed to get under my belt to finish my character creation Thank you.
9 months later...came back to this to retop a character I am making. Went through a lot of life changes over the last year and dropped blender for a while. This is still hands down the best retopo guide I've found. Thanks again Dikko.
@@Dikko wow, I've never seen that much detail in a custom rig before! So I assumed it was rigify's rig. OK, now, I can't wait to see a video where you do the rig.
Your tutorials are ones of the most simple and easy to follow and your funny way of explaining that shit is so captivating that, despite these videos are almost all about an hour long, time really flies while watching these.
Note: if it's frustrating to have the retopo mesh "in Front" instead change your shrinkwrap to targeted normals, above surface. and Click the offset to .083. This is making it a lot easier for me to see whats going on.
Note: I found that if I smooth the Mesh out too much it would start to distort in the wrong direction. If you going into the Tool ( push N ), Brush Settings, Deformation, and change it from Laplacian to Surface it wouldn't distort anymore.
This is the best tutorial on character modeling I have ever seen. Your explanation of how the topology should follow on the face has helped me like no other has.
Dikko, Getting started with and following this tutorial has made me realize that this is something I love to do, and that my recent decision to start on a new career path was the correct one. Your lectures have made it so, in my first two weeks of Blender usage, I have an almost completely modeled character, and have actually *learned* how to manipulate the software and established good foundational knowledge. I find myself solving unique challenges in my mesh using the lessons you've taught in topology, and am not afraid to experiment. My character's shape is almost entirely different, but the principles have been broadly applicable. I'm excited to wake up every morning and get to work on my project, which is a feeling I've never had in my entire life. I know you get lots of praise for these but words can't express my level of gratitude. Thank you.
Hi Graff. Thank you for the incredibly kind words. I’m ecstatic that you’ve been able to find a new passion to develop! Whenever you finish your project be sure to share it!
@@Dikko Of course! I did have one point of curiosity, and I didn't see it addressed in this series-- did you use the same eyes from the base sculpt as you did in the final, retopped model? What's the process in this tutorial for a decent eye-- a "round cube" sphere rotated 90 degrees so it has the axis/pole in the center, with a divot for the iris/pupil? What's the thought process behind the divot? Do you circularize verts around the iris and pupil as part of your animation process so it can dilate without major texture alteration? Thanks again!!
3d scanned my face and retopologized it with this method. was using a different tutorial when a friend of mine recommended me this one. damn its 999 times better
Thank you so much! I’ve been trying to get into 3D modeling for years but always got frustrated and gave up when it got to the retopo stage. I love sculpting and i’m not bad at it, but i’m awful at everything after the sculpting. Ive retopologized one head six or seven times now in the last week using tons of different guides and slowly its getting better. Thank you so much for explaining WHY things are done. I didn’t realize that the symmetry of edge cuts was for ease of rigging :)
I've watched quite a few tutorials on retopologising, and this one not only gives the best breakdown of loops and poles, but is the first time I've seen anyone start by placing a pentagon over the eyes and cutting out the centre to create that initial ring. This explained so much in an amazingly short amount of time. Incidentally, I was modelling a monkey early today and spent ages on the damned ear, so I could relate to that part very easily.
A useful tip: Do not use the Smooth brush to even out the mesh. Select the Slide Relax brush and hold down shift, just as you would use the smooth brush while using most other brushes while doing this.
I'm working for almost 4 years with Blender and these tutorial series made my life SO much easier. This is lika an all-in-one tutorial, if you know the basics you'll learn everything else alongside :D And oops! Suddenly you made a great character, usable for literally everything! And it's for free?! The first character you make might look off, but if you rewatch and redo this tutorial a few times your stuff is going to be perfect! I just want to say thank you for making such AMAZING tutorials. I wish I could like this video twice :D
Wow, I can't believe this is free. I thought your claim must be all ego but you weren't kidding, I've watched about a dozen character modeling tutorials and this is the best one, hands down. Where to put stars, important edge loops, this is stuff I never ever learned after years. And using the ears to continue loops, whoa. My ears are where edge loops go to die and spiral into hell. Also I am such an idiot, I never thought to turn off mirror while making a mouth bag, and just struggled to keep the view inside. FML Thanks for putting this content out there, and I hope the channel blows up eventually so everyone can learn this shit and I don't have to cringe while rigging terrible models, ha
This is awesome! No matter how many times I tried to copy models with clean topo I never got the loops right! By following you I finally understood how the loops are constructed and how to build them! I retopologized a dog head and all loops are perfectly in place! Thank you so much for this tutorials!!
damn that's the most comprehensive video on face topology, after so many failed attempts i have a character mesh 😭 thanks for explaining everything and being pedantic, it really helps!
This was wonderful. Starting out with just a drawing directly on the model in such a clear and formalized way was extremely helpful before getting into anything else.
I must commend you for putting this, and the entire series, together. I searched quite a while before landing on your presentations. Your breakdown at the beginning was everything I have missed when looking at confusing face map after face map on the internet. Like it makes sense, but I can't just follow a map if I don't know where it's going. ANd you've provided that quite nicely, without a lot of fluff and bullshit around it. Thank you!
I think this was actually the first Dikko video I saw, and I saw it out of context. I was thinking "This looks like way too much effort! He spends a whole hour retopologizing a head, and he probably spent an hour or two sculpting that head alone. How many more hours would it take him to sculpt and retop the rest of the body?" But, when I realized that he didn't sculpt anything other than the head, and the rest was blocked out, with good topology from the beginning, I realized this guy was more efficient than I thought, so I decided to start the tutorial series from the start. So far, I've been incredibly glad that I did. Before this, I was having a rather difficult time sculpting a whole character, and the thought of re-topologizing them from head to toe was quite demoralizing. Dikko's method has honestly been quite empowering, and I'm also grateful that it's so efficient.
Better to focus energy on what's most important imo :). Why sculpt a body that will be covered in clothes, or even deleted in the future? Glad you're finding it useful!
So glad I stumbled onto your channel. Been wanting to learn a direct retopology that wasn't a long-winded video. Your tutorials have helped me so much. Keep up the great work!
I just wanted to say Thank you for your knowledge and time! Theses series helped me to overcome frustration with character creation and for the first time I feel excited to create them!
Thanks so much for this tutorial. It is amazing. Just a quick side note for anyone who is following this tutorial exactly. Be careful about adding in the edge loop at 32:32 as this doesnt create a clean loop. It will circle back and go around the eye. In the next clip this edge loop is disapeared so I'm guessing Dikko fixed it and forgot to edit it out.
Topology used to seem like a black box that people just "figured out" with practice. I did a lot of google searches but did not find much quality, free content on the subject. I spent forever on my own trying to understand 5-poles and how/where to place them. This video has been a game changer for me, and I'm so thrilled to see my character with great topology. Thank you!
Took me 2.5 weeks working every night to get through this video alone, but I'm super happy with the results so far! I strayed from pausing and following every single movement somewhere along the way and had to do a lot of problem solving later, but I learned a lot and am happy with the current results. Thank you for such an in-depth tutorial, looking forward to working on the next vid! :D Also, to whom it may help, CTRL + L selects all linked vertices in edit mode. Probably something I should've known, but took me a little bit to dig up how to do it.
Best fucking channel about character creation on youtube. Period. I actually see and understand (for the first time) how things should be done, because you explain everything so well. Love it! Keep it up and tell us where can we throw some money at you! ;) Seriously thanks for all the great info and entertainment!
Small tip for everyone trying this, instead of applying the shrinkwrap modifier and then making a new one, first copy it, and apply it. That way you don't have to re select all your previous settings
I thank you sooo much for this. After having sculpted an entire character, I wanted to start working on the retopo for the head, and this basically cleared up every single issue I had when it came to the overall flow. This is exactly what I needed. I don't think adapting it for a furry character will be too difficult all things considered. I'll show you the mesh once it's done. This'll probably be in a while though, I'll likely be putting this under the bed for now. Oh my lord I'm so happy this video exists.
thanks again for this free course ! i really apricate the extra effort in explaining the reasons for what your doing, it should be a standard in tutorials , otherwise we are not really learning, just doing what others tell us. i already skimmed through this course and we are all really blessed. thank you
im going to make a model following this tutorial, BUT, i will take a shot every time u say "up and running" im kidding ofc, these videos are saving my life
Is there a retopologising video for the body? I did it in reverse and sculpted the face and body first. I used this video to retopologise the face now I'm wondering how I can do it for the body. Using shrinkwrap and getting the right workflow.
Of you check out my latest series on poly modelling you can pretty much follow the same steps but Use your body sculpt as the base in the same way this video does it for the face
@@Dikko So I will use the Poly Modeling Bodies NO SCULPT REQUIRED video and add a shrinkwrap modifier like in this video with the head or no shrinkwrap modifier? Also, does the poly modeling body video have the same amount of verts/faces as the Modeling For Animation 02 video to combine the head to the body as shown in 46:20?
@@kat74809 yep that’s the one. it won’t have have same polys since it’s a completely different model, but attaching it to the head shouldn’t be a problem regardless. Same methods apply here.
I already had a base mesh sculpted when following this series but eventually decided to do a full-body and clothing sculpt to practice anatomy. Now I'm wondering if I should follow the guide on poly modelling bodies or just go back to the first part of this tutorial series to remind myself where I was so I can quickly retopologise or adapt my base mesh to the new specifications.
Coming from motion design field, was just messing around if I'm eligible to design characters and this video made me sub immediately and try something new. Thanks a lot, I HIGHLY recommend this series everyone wanting to be a character artist but have no guts to start yet 😲👍😅
I'd been basically flying through teaching myself 3D modeling using yours and a few other guides-- up until head retopo. Boy, even with this guide it took me about 3 days, a lot of tylenol and/or naps, and mashing together 3 different tutorials haha. Though, it probably didn't help that i was making a furry head and the facial loops are placed a bit differently. But thanks to this and some other studying i was finally able to get it, so thanks a ton!!!
this ep for me felt the scariest , but turned out pree chill . who knew manual retopo would we soo relaxing. and some how , by the time we finished the main face loops, everything made sense, i could fix triangles if any happened without even knowing how ahahaha, my braincell deserves 1 gold star :D ( the intro def helped with understanding ) but im slow have to do it to get it . thankss dude see u on the next
Uff, that was fucking brutal. My face was a bit more realistic so it was a struggle. I had to research the nose; and my ears, well lets just say my character now has long hair. It seems to deform alright though so I'm happy. I dropped a membership on your channel. Your content is more valuable than that and it is much appreciated.
Hey, thanks for the tutorials dude. U saved me from quitting blender. I m not a good sculpture yet so I used face builder addon for creating the face and then retopololgise it and It worked!
Bro, even though I was applying the loop theory from the start since I started watching your series, I still gave up on ears and said "fuck it, my character [Gum from JSR] wears a helmet anyway," and abandoned the ear all together and replaced it with squares. But thanks to you, I am now stronger and will not back down from modelling the ear next time. also, wow! 27:11 so that's what those strange pieces of geometry on that 5000 subscriber model of that lady was! i always wondered why you did that.
Best free Tutorials ever for Understanding how to topology for animated Characters. This information is so valuable.Thank you for the detailed information. However ,I have a fat character that I’m having problems with the deformation of the stomach and sides Of the waist. Maybe for one of your videos you could talk about why you do what you do for particular instances How do you problem solve for volumeControl. Thanks again.
Funny you mention that, I'm currently working on an "extra bits" tutorial that will show how to model the teeth, tongue, feet, and also add extra volume to the belly :)
The center line messing up has always frustrated me. I wonder if they can do anything to fix it. Great tutorial btw, hands down the best series I've found so far!
@@Dikko On average, how long does it take for you to get retopology done on a human head in real time? It seems like a long, boring process but I'm willing to go through all that if it means I can animate my sculpts!
@@sunnysunshine8897 It's gets faster with practice. And I will say once you get the hang of it, its super relaxing. Put on some good tunes, and just start building. Takes me about an hour or 2 depending on the face. But once you get one face done, you can remould it into other faces!
Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear
th-cam.com/video/Hl8EpIU3iRI/w-d-xo.html
"Fuck you, you try to rig it, then." Right then, this guy became the favorite teacher I've ever had.
I have no time for pomposity :P
@@Dikko Always frustrating when a student thinks they know better, if they knew better there's no reason for them to be in the classroom.
Also thank you Dikko for these tutorials, you may have saved me thousands of pounds on a college or university course learning this stuff.
I actually laughed out loud
It was jaw dropping when i finally made a character. I tried and failed lots of times because i was not on the right path. For anyone trying to make a character this is the best course available on internet for free!!
So happy to hear that! I'm glad it's worked for you!
I’m still floored that this tutorial exists. I feel like skilled modelers either don’t want to make videos or want to keep these concepts industry secret. You are opening a world of opportunity to the public and I think that’s incredible.
Thanks for the kind words! Most industry pros are too busy to spend their remaining free time creating educational content. Nature of the job unfortunately. If you're wondering why I have time, it's because I avoid those jobs like the plague haha.
i decided to play a drinking game every time he says "up and running", i died of alcohol poisoning, totally worth it tho, best blender tutorial ever made, after years of sorrow and frustrations i finally know how to use that damn program like a pro, sadly now i have the knowledge but not a corporeal body to apply it. you win some you lose some
Thats what happens when you dont record with a script on hand ;)
DARN IT now i can't listen to it normally,, lol
Bumping my head for 6-7months leads me to this guy... and now blender seems lot easier.
Thanks for watching! I'm happy to hear that my videos are helping!
@@RetroRedacted before this video I was not aware mesh has that much impact when we rig. :D ^^
I almost cried today because I took the whole weekend to retopo my first character alone just looking at reference and the result was very bad. This course is a godsend. Thank you so much for sharing!
Hopefully the end result brings tears of joy :)
Even though this is a higher poly retopo process than the types of modeling I'm making, this retopo video is BY FAR the most useful for me and best I've ever seen. He discusses and tackles the most difficult problems like when you have too many columns / too much geometry and how to merge that / clean it up. Also he's the first person to really fully articulate the difficulty of ears, and also I love how he demystifies how to make everything even and clean.
Most importantly, though, he's the first one I've seen to really fully discuss loop flow for the head in an in-depth way, not just making the loops but discussing all of the loops in the face, why they exist, how to make them, etc etc etc. Really really solid video.
In the video between 9:16 and 15:00 is the heart of the genius of how he sets up the core structure of the major face loops..... invaluable. I took screen shots of each stage and I'm putting them on my wall, lol.
You are the Patron saint of all 3d Modeling tutors. I have spent the past several weeks looking for an explanation of retopology theory anywhere on the internet that made any sense to me at all.
I am making my first 3d Indi game title and this is the last thing I needed to get under my belt to finish my character creation Thank you.
9 months later...came back to this to retop a character I am making. Went through a lot of life changes over the last year and dropped blender for a while. This is still hands down the best retopo guide I've found. Thanks again Dikko.
So far the best video on retopology out here. I have learned a lot that failed to grasp on 8 different videos. Kudos my guy🎉
Thanks for watching. I’m making a brand new series as we speak so hope that these videos will shed even more light!
this.... this is incredible. I am SO excited to learn how you rig, you mastermind of all things. Thank you for the inspiration and help!!!
Wouldn't call myself a mastermind, but thanks! I still learn new things every day.
From what I saw during the very first vid in the series, he just uses Rigify's ready-made human rig. That comes in with Blender by default.
@@EGeorgev the rig from the first video was actually a custom made one, but rigify is great for most use cases!
@@Dikko wow, I've never seen that much detail in a custom rig before! So I assumed it was rigify's rig. OK, now, I can't wait to see a video where you do the rig.
Can't thank you enough for this tutorial. By far the best resource i've found for really understanding retopology.
My pleasure! More to come soon :)
Your tutorials are ones of the most simple and easy to follow and your funny way of explaining that shit is so captivating that, despite these videos are almost all about an hour long, time really flies while watching these.
Thanks for watching!
@@Dikko You're welcome and Thank *you* for making these!!! I'm learning so much about topology with your videos!
Note: if it's frustrating to have the retopo mesh "in Front" instead change your shrinkwrap to targeted normals, above surface. and Click the offset to .083. This is making it a lot easier for me to see whats going on.
Note: I found that if I smooth the Mesh out too much it would start to distort in the wrong direction. If you going into the Tool ( push N ), Brush Settings, Deformation, and change it from Laplacian to Surface it wouldn't distort anymore.
@@jitone1 noice thank you
This is the best tutorial on character modeling I have ever seen. Your explanation of how the topology should follow on the face has helped me like no other has.
Glad its been helpful!
i spent a ton of time trying to find right retopo tutorial (one that made sense) and this is the only good one! thanks!
Dikko,
Getting started with and following this tutorial has made me realize that this is something I love to do, and that my recent decision to start on a new career path was the correct one.
Your lectures have made it so, in my first two weeks of Blender usage, I have an almost completely modeled character, and have actually *learned* how to manipulate the software and established good foundational knowledge. I find myself solving unique challenges in my mesh using the lessons you've taught in topology, and am not afraid to experiment. My character's shape is almost entirely different, but the principles have been broadly applicable. I'm excited to wake up every morning and get to work on my project, which is a feeling I've never had in my entire life.
I know you get lots of praise for these but words can't express my level of gratitude. Thank you.
Hi Graff. Thank you for the incredibly kind words. I’m ecstatic that you’ve been able to find a new passion to develop! Whenever you finish your project be sure to share it!
@@Dikko Of course!
I did have one point of curiosity, and I didn't see it addressed in this series-- did you use the same eyes from the base sculpt as you did in the final, retopped model? What's the process in this tutorial for a decent eye-- a "round cube" sphere rotated 90 degrees so it has the axis/pole in the center, with a divot for the iris/pupil?
What's the thought process behind the divot? Do you circularize verts around the iris and pupil as part of your animation process so it can dilate without major texture alteration?
Thanks again!!
@@AbrahmEden nah nothing so fancy. I just replace the template eyes with some regular spheres and then texture them
3d scanned my face and retopologized it with this method. was using a different tutorial when a friend of mine recommended me this one. damn its 999 times better
Best blender retopology tutorial in youtube!
Glad you think so!
THE BEST.
Thank you so much! I’ve been trying to get into 3D modeling for years but always got frustrated and gave up when it got to the retopo stage. I love sculpting and i’m not bad at it, but i’m awful at everything after the sculpting. Ive retopologized one head six or seven times now in the last week using tons of different guides and slowly its getting better. Thank you so much for explaining WHY things are done. I didn’t realize that the symmetry of edge cuts was for ease of rigging :)
I've watched quite a few tutorials on retopologising, and this one not only gives the best breakdown of loops and poles, but is the first time I've seen anyone start by placing a pentagon over the eyes and cutting out the centre to create that initial ring. This explained so much in an amazingly short amount of time. Incidentally, I was modelling a monkey early today and spent ages on the damned ear, so I could relate to that part very easily.
Thank you very much! Yeah the ears are a pain in the ass
Agreed, I've watched a dozen of these retopology videos but this one is The One
A useful tip: Do not use the Smooth brush to even out the mesh. Select the Slide Relax brush and hold down shift, just as you would use the smooth brush while using most other brushes while doing this.
You are the best blender teacher on youtube wtf
You need more subscribers and more recognition for your work. I cannot thank you enough for such a thorough guide.
My pleasure! Thanks for watching :)
I'm working for almost 4 years with Blender and these tutorial series made my life SO much easier.
This is lika an all-in-one tutorial, if you know the basics you'll learn everything else alongside :D
And oops! Suddenly you made a great character, usable for literally everything! And it's for free?!
The first character you make might look off, but if you rewatch and redo this tutorial a few times your stuff is going to be perfect!
I just want to say thank you for making such AMAZING tutorials. I wish I could like this video twice :D
Just a couple minutes in i can already tell this is way more helpful than anything ive seen on retopology so far. Thanks a bunch.
Wow, I can't believe this is free. I thought your claim must be all ego but you weren't kidding, I've watched about a dozen character modeling tutorials and this is the best one, hands down. Where to put stars, important edge loops, this is stuff I never ever learned after years. And using the ears to continue loops, whoa. My ears are where edge loops go to die and spiral into hell. Also I am such an idiot, I never thought to turn off mirror while making a mouth bag, and just struggled to keep the view inside. FML Thanks for putting this content out there, and I hope the channel blows up eventually so everyone can learn this shit and I don't have to cringe while rigging terrible models, ha
This is awesome! No matter how many times I tried to copy models with clean topo I never got the loops right! By following you I finally understood how the loops are constructed and how to build them! I retopologized a dog head and all loops are perfectly in place! Thank you so much for this tutorials!!
I've watched a lot of retopology videos and yours is hands down the most useful and instructive. Thank you
damn that's the most comprehensive video on face topology, after so many failed attempts i have a character mesh 😭 thanks for explaining everything and being pedantic, it really helps!
This was wonderful. Starting out with just a drawing directly on the model in such a clear and formalized way was extremely helpful before getting into anything else.
I must commend you for putting this, and the entire series, together. I searched quite a while before landing on your presentations. Your breakdown at the beginning was everything I have missed when looking at confusing face map after face map on the internet. Like it makes sense, but I can't just follow a map if I don't know where it's going. ANd you've provided that quite nicely, without a lot of fluff and bullshit around it. Thank you!
I think this was actually the first Dikko video I saw, and I saw it out of context.
I was thinking "This looks like way too much effort! He spends a whole hour retopologizing a head, and he probably spent an hour or two sculpting that head alone. How many more hours would it take him to sculpt and retop the rest of the body?"
But, when I realized that he didn't sculpt anything other than the head, and the rest was blocked out, with good topology from the beginning, I realized this guy was more efficient than I thought, so I decided to start the tutorial series from the start. So far, I've been incredibly glad that I did.
Before this, I was having a rather difficult time sculpting a whole character, and the thought of re-topologizing them from head to toe was quite demoralizing. Dikko's method has honestly been quite empowering, and I'm also grateful that it's so efficient.
Better to focus energy on what's most important imo :). Why sculpt a body that will be covered in clothes, or even deleted in the future? Glad you're finding it useful!
I'm going to retopologize many of my characters using your work (and edge) flow. Thank you for sharing it.
As long as Alex Jones keeps dancing while singing "I will eat your a**"!
So glad I stumbled onto your channel. Been wanting to learn a direct retopology that wasn't a long-winded video. Your tutorials have helped me so much. Keep up the great work!
Glad it was helpful!
I just wanted to say Thank you for your knowledge and time! Theses series helped me to overcome frustration with character creation and for the first time I feel excited to create them!
Glad I could help!
Thanks so much for this tutorial. It is amazing. Just a quick side note for anyone who is following this tutorial exactly. Be careful about adding in the edge loop at 32:32 as this doesnt create a clean loop. It will circle back and go around the eye. In the next clip this edge loop is disapeared so I'm guessing Dikko fixed it and forgot to edit it out.
Topology used to seem like a black box that people just "figured out" with practice. I did a lot of google searches but did not find much quality, free content on the subject. I spent forever on my own trying to understand 5-poles and how/where to place them. This video has been a game changer for me, and I'm so thrilled to see my character with great topology. Thank you!
My pleasure dude! I'm always happy to hear that these videos have been usefill
Your videos are simply the most comprehensible and complete. Thanks a lot, really helped me to understand the whole process.
Certainly the best tutorial series on internet.
Took me 2.5 weeks working every night to get through this video alone, but I'm super happy with the results so far!
I strayed from pausing and following every single movement somewhere along the way and had to do a lot of problem solving later, but I learned a lot and am happy with the current results. Thank you for such an in-depth tutorial, looking forward to working on the next vid! :D
Also, to whom it may help, CTRL + L selects all linked vertices in edit mode. Probably something I should've known, but took me a little bit to dig up how to do it.
Honestly one of the best tutorials I've found on YT, thank you so much for offering your knowledge to noobs like me, you really helped me out!!
Always knew there had to be a "method" to this madness. You have curated a comprehensive theory to follow. Legend.
Best fucking channel about character creation on youtube. Period. I actually see and understand (for the first time) how things should be done, because you explain everything so well. Love it! Keep it up and tell us where can we throw some money at you! ;)
Seriously thanks for all the great info and entertainment!
Thanks dude! No avenues yet, but I'm thinking of setting up something for people to show their support (been getting a lot of requests lately)
@@Dikko Do it! Would gladly show my support. All the best to you.
Thank you so much for explaining in detail how the edge flow and loops around the face worked. It really, really, really helped! Thank you so much!
Glad it helped!
not gonna lie. your flow is easy to follow, and its so great. love u man, very big thanks
Happy to help!
@@Dikko have u did full body tutorial? I've looking at ur channel but dont found it
my brain exploded .. now I understand meshes in a different way. you are the best teacher
Dude dikko i have watched a LOT of blender tuts qnd yours are some of the very best brother thanks so much
Wow, you are the best teacher on this topic. This chanel is awesome
Thanks for the kind words
These tutorials are fantastic dude. I'm blown away by your quality and precision. Also loved hearing your rant about Zbrush haha
Thanks dude! I really dont like that Zbrush's awesomeness is tucked away under it's godforsaken UI :P
Small tip for everyone trying this, instead of applying the shrinkwrap modifier and then making a new one, first copy it, and apply it. That way you don't have to re select all your previous settings
Yeah i do that most times, but then other times i forget :P
Hey, I just want to say thank you for creating this. It is very comprehensive and has helped me a TON in understanding topology.
Glad it helped!
I thank you sooo much for this.
After having sculpted an entire character, I wanted to start working on the retopo for the head, and this basically cleared up every single issue I had when it came to the overall flow.
This is exactly what I needed. I don't think adapting it for a furry character will be too difficult all things considered.
I'll show you the mesh once it's done. This'll probably be in a while though, I'll likely be putting this under the bed for now.
Oh my lord I'm so happy this video exists.
The overall flow will be the same, minus the snout, where you would have to adapt a little bit :)
thanks again for this free course ! i really apricate the extra effort in explaining the reasons for what your doing, it should be a standard in tutorials , otherwise we are not really learning, just doing what others tell us. i already skimmed through this course and we are all really blessed. thank you
im going to make a model following this tutorial, BUT, i will take a shot every time u say "up and running"
im kidding ofc, these videos are saving my life
thats probably the best face retopology tutorial
This is amazing, thanks so much for this tutorial series. The way you explain things is super clear :) !!!!
Glad it was helpful!
Thanks for this Dikko. Really loving all the episodes. Keep it up man!
Thanks dude!
This series in incredible ! Thank you so much, I learned more here than ever before on edge flow and how to model correctly for animation !
Thanks! I'm glad that they're working for you!
Oh, it's a complete series. Thanks for sharing.
Is there a retopologising video for the body? I did it in reverse and sculpted the face and body first. I used this video to retopologise the face now I'm wondering how I can do it for the body. Using shrinkwrap and getting the right workflow.
Of you check out my latest series on poly modelling you can pretty much follow the same steps but Use your body sculpt as the base in the same way this video does it for the face
@@Dikko So I will use the Poly Modeling Bodies NO SCULPT REQUIRED video and add a shrinkwrap modifier like in this video with the head or no shrinkwrap modifier? Also, does the poly modeling body video have the same amount of verts/faces as the Modeling For Animation 02 video to combine the head to the body as shown in 46:20?
@@kat74809 yep that’s the one. it won’t have have same polys since it’s a completely different model, but attaching it to the head shouldn’t be a problem regardless. Same methods apply here.
@@Dikko Got it! Follow the latest poly modeling series for the body and use a shrinkwrap modifier. Thank you for always replying!
I already had a base mesh sculpted when following this series but eventually decided to do a full-body and clothing sculpt to practice anatomy. Now I'm wondering if I should follow the guide on poly modelling bodies or just go back to the first part of this tutorial series to remind myself where I was so I can quickly retopologise or adapt my base mesh to the new specifications.
4 minutes in to yet another Retopology video and this time I find myself pulling out my notepad and actually learning something worthy.
Thats a good sign!
Coming from motion design field, was just messing around if I'm eligible to design characters and this video made me sub immediately and try something new. Thanks a lot, I HIGHLY recommend this series everyone wanting to be a character artist but have no guts to start yet 😲👍😅
LMAO this guy goes from super pleasant and professional to the occasional "man, fuck that shit"
That's just how I operate :p
Thank you. Extremely helpful. My first head retopology was like shit, but now it has meaning and I am proud of what I have done. Thanks again
I'd been basically flying through teaching myself 3D modeling using yours and a few other guides-- up until head retopo. Boy, even with this guide it took me about 3 days, a lot of tylenol and/or naps, and mashing together 3 different tutorials haha. Though, it probably didn't help that i was making a furry head and the facial loops are placed a bit differently. But thanks to this and some other studying i was finally able to get it, so thanks a ton!!!
this ep for me felt the scariest , but turned out pree chill . who knew manual retopo would we soo relaxing. and some how , by the time we finished the main face loops, everything made sense, i could fix triangles if any happened without even knowing how ahahaha, my braincell deserves 1 gold star :D ( the intro def helped with understanding ) but im slow have to do it to get it . thankss dude see u on the next
I feel the pain revising my older models. Bad center line, rough lines, bad loops. Thank you.
Took me a couple of days, but I’m done! Your tutorials are so clear! Thanks a lot!
Uff, that was fucking brutal. My face was a bit more realistic so it was a struggle. I had to research the nose; and my ears, well lets just say my character now has long hair. It seems to deform alright though so I'm happy. I dropped a membership on your channel. Your content is more valuable than that and it is much appreciated.
Oh man man man.. the way you reduced the edges to join the head.. that was nice..
Following these i cut my base character mesh model time from like 20 hr to 5-6, truly a blessing
Youre the man! Best topology vid I have seen! Thanks mate.
Glad it helped!
Hey, thanks for the tutorials dude. U saved me from quitting blender.
I m not a good sculpture yet so I used face builder addon for creating the face and then retopololgise it and It worked!
awesome stuff :)
my favorite playlist to get into character modeling
Bro, even though I was applying the loop theory from the start since I started watching your series, I still gave up on ears and said "fuck it, my character [Gum from JSR] wears a helmet anyway," and abandoned the ear all together and replaced it with squares. But thanks to you, I am now stronger and will not back down from modelling the ear next time.
also, wow! 27:11 so that's what those strange pieces of geometry on that 5000 subscriber model of that lady was! i always wondered why you did that.
Glad its been useful! Good luck with the next ear attempt!
@@Dikko thanks!!
Awesome!!! Now we need a rigging and clothes tutorial hahaha! Thank you so much!
dude this video helped me sm now i genuinely understand reopology, thank you !!!
This saved me so much time, thank you!! Love this series
This is so clean. I love this method.
These tutorials are fantastic.
Glad you like them!
This is so different from others tutorials and so helpful
Glad you think so!
Best free Tutorials ever for Understanding how to topology for animated Characters. This information is so valuable.Thank you for the detailed information. However ,I have a fat character that I’m having problems with the deformation of the stomach and sides Of the waist. Maybe for one of your videos you could talk about why you do what you do for particular instances How do you problem solve for volumeControl. Thanks again.
Funny you mention that, I'm currently working on an "extra bits" tutorial that will show how to model the teeth, tongue, feet, and also add extra volume to the belly :)
thanks for this in-depth instruction!
The center line messing up has always frustrated me. I wonder if they can do anything to fix it. Great tutorial btw, hands down the best series I've found so far!
yeah it would be nice, but i understand why it happens. Thanks for watching!
Oh man, this is so useful and valuable info, don't stop please
We're gonna keep going until it's done!
@@Dikko Also, how did you extrude a polygon from vert at 16:02?
I know that Polygon tool can does this, but you did it some other way :)
@@iltaen select the vert, press E, and drag :)
@@Dikko E extrudes only one vert ¯\_(ツ)_/¯ I saw you pressed the G F, but this is not working for me.
Ok ok, you just a magician, I got it :D
The retopology was easier then I expected until I watched the part with the ear.... I think I'll give my character headphones
Lmao
fuck man i needed this tutorial like 6 month ago when i started doing my final year project.* you are an amazing teacher dikko !*
Thanks dude! Hopefully it's better late than never!
Your content is gold ! Thank you
Thank you so much! This information is very helpful!!!💪💪💪
Holy shit, I'm using this for a character that I am working on...you are a master, my man! 48:02 was pretty fucking funny lol
This was super insteresting and educative! Thanks!
Glad you enjoyed it!
and yes, Dikko, thank you so much for such high-quality education
Finally I have completed my mission to find aggressively Australian blender tutorials.
Awesome retopo tutorial! thanks
i love your work, thank you so much for sharing your knowledge
Man you are a life saver!!!
That thumbnail, though. Both mesmerizing and horrifying, it is.
Retopo can feel like a horrifying experience for those doing it for the first time!
@@Dikko On average, how long does it take for you to get retopology done on a human head in real time? It seems like a long, boring process but I'm willing to go through all that if it means I can animate my sculpts!
@@sunnysunshine8897 It's gets faster with practice. And I will say once you get the hang of it, its super relaxing. Put on some good tunes, and just start building. Takes me about an hour or 2 depending on the face. But once you get one face done, you can remould it into other faces!
ths comment was from three days ago. which thumbnail, the earlier red body one or the newer purple face?
@@gonderage the older one :p. I had to update it on order to share to a couple of blogs
This saved my life.