Open the 3D character mouth in 3D

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 52

  • @steffenhartmann6166
    @steffenhartmann6166 ปีที่แล้ว +48

    I use pivot to surface under cursor. Add that to the quick favourites and just hover over the area you wanna have the gizmo, press q and select pivot to surface under cursor.

  • @jimmyduda
    @jimmyduda ปีที่แล้ว +11

    You CAN actually place your rotate or move gizmo anywhere you want in Blender in sculpt mode. All you need to do is go out of sculpt mode, then in object mode click on "transform pivot point" and set it to "pivot around 3d cursor". Now back in sculpt mode with the move or rotate tools enabled the gizmo will appear anywhere you place your 3d cursor (with shift+right click)

  • @cihangirkoroglu
    @cihangirkoroglu ปีที่แล้ว +14

    They made in Blender 4.0 version shift+right click as set pivot point short cut.... I was using same short cut as set 3d cursor so I can rotate like crazy on that point (if you lock to view to 3d cursor offcourse)...
    so after I learn this I change to shortcut as ctrl+shift+right mouse button for set pivot point... I dont know this info would help somebody.. I hope so..

    • @ricknigom4283
      @ricknigom4283 10 หลายเดือนก่อน +3

      thank you it helped me

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 ปีที่แล้ว +6

    Hi, I've went threw your portfolio on AS - seen few very nice realistic medieval characters in armor and one realistic sci-fi soldier. I would propose to you to make few tutorials about sculpting realistic characters like those: medieval and sci fi/military characters would be excellent addition to your tutorials.

  • @amilansari8544
    @amilansari8544 ปีที่แล้ว +2

    you can actually move and rotate and set the pivot according to you just like in zbrush you just have to turn on the ..affect only.. and choose gizmo at top right corner of your window in "options".its like pressing alt and set the gizmo in zbrush...but with few more clicks.. no need for cursor and pivot to cursor stuf thats not fully controlled.

  • @madmanga64
    @madmanga64 7 หลายเดือนก่อน

    your videos are some of the best i found on sculpting in blender!

  • @Timur_Le_Noir
    @Timur_Le_Noir ปีที่แล้ว +1

    Thanks, Nico! I spent some time to find how to change the location of the pivot point in sculpt mode "Pivot Unmasked"

  • @trip_draw1492
    @trip_draw1492 6 หลายเดือนก่อน

    Thanks, dude. i just started to do 3d modeling after sculpting irl for years, and i wanted to make a vtuber model. This really helped me a lot

  • @hazelthio7622
    @hazelthio7622 4 หลายเดือนก่อน

    Lifesaver. Thanks so much !

  • @3dlab334
    @3dlab334 ปีที่แล้ว +1

    You could try rotation in edit mode, vertex selection. Really love your videos

  • @mecagoenlaluna
    @mecagoenlaluna 8 หลายเดือนก่อน +4

    Another method is to grab a spoon and say "here comes the airplane!".

    • @OJEnjoyer
      @OJEnjoyer 7 หลายเดือนก่อน +1

      that's the method ill stick with

  • @KadaFFbI4
    @KadaFFbI4 ปีที่แล้ว +1

    Another amazing video! Can't wait to get my computer fixed to start learning

  • @aspacey
    @aspacey 10 หลายเดือนก่อน +1

    Thanks, Niko, i'll try that! The character looks a lot like Ville Valo, I swear😀

  • @super-six-four
    @super-six-four ปีที่แล้ว +1

    useful video. ty, Niko!

  • @The-Qwertyuiop123
    @The-Qwertyuiop123 2 หลายเดือนก่อน

    thank you!

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket ปีที่แล้ว +2

    how did you remesh'ed model without changing texture???

    • @anthonypolese7528
      @anthonypolese7528 11 หลายเดือนก่อน

      I'm wondering the same thing... color attributes/vertex paint always gets deleted when I remesh

  • @kid3050
    @kid3050 8 หลายเดือนก่อน

    SO GOOD!

  • @thecooler69
    @thecooler69 9 หลายเดือนก่อน

    Thanks for this. What do you do when part of the upper lip is 'sewn' to the lower lip? This method cant seem to detach the mouth where it sticks together.

  • @iGambitoi
    @iGambitoi ปีที่แล้ว

    Thanks, know how to do it in zbrush but was wondering how to on blender! ty

  • @valghirenghir3791
    @valghirenghir3791 6 หลายเดือนก่อน

    What about the dyntopo function ?

  • @DreamTitanGames
    @DreamTitanGames ปีที่แล้ว

    thank you

  • @paulchen9145
    @paulchen9145 10 หลายเดือนก่อน

    How are you doing this picture-pin-picture thing with your reference image?

  • @WealthyHomeless
    @WealthyHomeless ปีที่แล้ว

    how about using dynamic topology brush (i think that's what it's called) instead of dynamesh?

  • @co9776
    @co9776 ปีที่แล้ว

    So can you do Sculpt video for beginners step by step ❤

  • @jpeg7940
    @jpeg7940 9 หลายเดือนก่อน

    How did you manage to keep the vertex color after remeshing the head? Remeshing wipes out the vertex painting for me.

    • @jpeg7940
      @jpeg7940 9 หลายเดือนก่อน

      Realized this was a bug with version 4.0. Its fixed in 4.1

  • @CorbinBrier
    @CorbinBrier ปีที่แล้ว +1

    Very helpful video thank you, I have one question. When Re-topologizing and creating the rest of the mouth in low poly, how do you avoid baking artifacts for the inside of the mouth? or is that a non issue as its hardly visible?

    • @SpeedChar
      @SpeedChar  ปีที่แล้ว +4

      The inside of the mouth you will have to make manually as texture and with blank normal map would be fine. Just always make it very dark :)

    • @CorbinBrier
      @CorbinBrier ปีที่แล้ว

      Thank you!@@SpeedChar

  • @bluustelth9584
    @bluustelth9584 ปีที่แล้ว

    How do you have pureref above your blender open?

  • @mariorad529
    @mariorad529 ปีที่แล้ว +3

    Niko again dropping the knowledge bombs like he's the Americans and we're Japanese during WW2! Thank you Niko, keep being awesome! :)

  • @crazy_gamer8540
    @crazy_gamer8540 ปีที่แล้ว +1

    very helpfull

  • @SayceBuckleyFreak
    @SayceBuckleyFreak ปีที่แล้ว

    amazing ! ! !

  • @theromanian8194
    @theromanian8194 ปีที่แล้ว

    Great video, btw what tablet do you use? Is it true that a display tablet will kill your neck shoulders?

    • @SpeedChar
      @SpeedChar  ปีที่แล้ว

      Here is your answer th-cam.com/video/Nt8K5ZQNx-0/w-d-xo.htmlsi=P-tW_J2jNS9-0uAD

  • @robinsalas6789
    @robinsalas6789 ปีที่แล้ว

    hello niko its me again, sorry so the high poly of characters is done with mouth open like this to avoid having issues with the inside baking normals later? or is there a way to avoid having weird artifacs around lips when baking normals with a close mouth that has the inside? not sure if im explaining myself properly TwT

  • @SaltedMallows
    @SaltedMallows ปีที่แล้ว +2

    This actually goes a long way for answering some probablems. Like this could also be used for other areas like butt cheeks that area is always hard to work with. But masking might make it easier

  • @justanartist3086
    @justanartist3086 2 หลายเดือนก่อน +1

    This is not the correct way to open the mouth, especially if you're about to rig. This method messed up my sculpt and now I have to spend time fixing lines on my cheeks and a deformed jaw.

  • @fitnesslivingway2273
    @fitnesslivingway2273 ปีที่แล้ว

    Please can you give me an idea of how much freelancers charge for a character design. In average I mean.

    • @SpeedChar
      @SpeedChar  ปีที่แล้ว +4

      It is easy to calculate for yourself. Just take the number of hours, the project would take you and multiply by the hourly rate you are comfortable with.

    • @fitnesslivingway2273
      @fitnesslivingway2273 ปีที่แล้ว

      @@SpeedChar lol

  • @animmaniaa
    @animmaniaa ปีที่แล้ว +1

    Hi, I need your advice. I can say that I am talented in painting, sculpting or such artistic works, I think I have a natural tendency. I enjoy doing this kind of work. I would like to try to become a 3D character artist, but artificial intelligence seems to make those who do this kind of work unemployed in the future. Would it be a mistake to risk being unemployed ten years from now and try to become a 3D artist? I would be happy if you share your opinions. I think it would be very useful if there was a video on this subject. Thanks a lot.

    • @SpeedChar
      @SpeedChar  ปีที่แล้ว +1

      I wouldn't say unemployed but most 3D artists could be forced to rethink their ways even 2-3 years from now. But nobody knows yet :)

  • @fitnesslivingway2273
    @fitnesslivingway2273 ปีที่แล้ว +5

    U said standard brush. Still using Zbrush language. Lol.

  • @keithtam8859
    @keithtam8859 9 หลายเดือนก่อน +1

    what is the sculpting process to do a riggable mouth/jaw?? thank you

  • @ruslandad365
    @ruslandad365 ปีที่แล้ว

    Uncany valley