Face Retopology Tutorial: Step-by-Step Guide to Perfecting Your 3D Model

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 136

  • @wormslag561
    @wormslag561 11 หลายเดือนก่อน +28

    Man I've seen a fair few retop videos but they all seem to show without describing the WHY of it, as you do here, which in my opinion is vital. Thank you, excellent video. Also thank you for reducing my anxiety about triangles! Every triangle I leave feels like a personal failure.

  • @juliyanaumova
    @juliyanaumova ปีที่แล้ว +5

    Thank you so much!!! Finally I have found a very good lesson about retopo and your explanation is amazing! I am a beginner and it is very important to watch good tutorials. I felt like I didn't understand anything about retopology, but in reality, I was just watching the wrong tutorials. You are the best. Thanks again!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      You're very welcome! topology can definitely be tricky and there are multiple ways to do it, this method has worked for me for the past 10 years so i can definitely vouch for it

  • @hernanponce6062
    @hernanponce6062 10 หลายเดือนก่อน +13

    amazing tutorial! very clear to a hispanic person too

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน +5

      gracias hernan! que bueno que te sirvio!

  • @manuellovera7083
    @manuellovera7083 8 หลายเดือนก่อน +1

    Bro, you're huge, thanks for all the tips and tricks from industry here on TH-cam and free, all the best!

    • @AbeLeal3D
      @AbeLeal3D  8 หลายเดือนก่อน

      Happy to help!

  • @poochyboi
    @poochyboi ปีที่แล้ว +3

    just came from your 3 part tute from the nexttut channel. I'm so friggin glad your did a remaster of that tute and its recent too! heck yea!

  • @mute_fish
    @mute_fish 7 หลายเดือนก่อน +2

    I wish I had found this tutorial a little earlier. You demystified a lot and have leveled up the way I look at retopology.

  • @sviatoslavsol
    @sviatoslavsol ปีที่แล้ว

    It's not for first time that i watch your video, but maaan!!! How awesome to see you! To see your work, to listen how sharp and clear you explaining hard things. You are my number one about explaining. Love you pal!!!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      thank you! i am glad you like my teaching style, thanks for the support!

  • @approachingetterath9959
    @approachingetterath9959 10 หลายเดือนก่อน

    thanks for the video! the nose is the point at which i always gotta consult some guide, and it usually means i need to redo half the topology cause it's wild how many different valid facial topologies there are, even for the same use case (games, vfx, animation, anime ...). when i look up references, be it video guides or images, it's always a different amount of faces around the eyes and mouth, different loop sets, different solutions. at least that means you don't have wiggle room as long as you follow some basics.

  • @wildbrush4445
    @wildbrush4445 ปีที่แล้ว +1

    hey dude, just wanted to say thanks for all the videos and education you're doing at the moment. Your Zbrush basics video with nexttut was amazing and packed with value. It's great to see you're producing stuff under your own name now and I wish you all the best with the future and can't wait to see where you go with all this.

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Thanks for the support my friend! It's always great to hear that people benefit from this content, thank you a lot :)

  • @reillydavis5016
    @reillydavis5016 หลายเดือนก่อน

    that was super enjoyable to watch, have watched a few on topology, usually super booring or they dont actually know what they are doing lol and the secret made me want to keep watching well done

  • @theerissarayimphai3371
    @theerissarayimphai3371 9 หลายเดือนก่อน

    Finally, someone explained everything. I mean everything! Thank you very much.

  • @VioletBeamGames
    @VioletBeamGames ปีที่แล้ว

    Best retopo tutorial I've seen so far!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      Glad it was helpful!

  • @shealutz3117
    @shealutz3117 หลายเดือนก่อน

    You're Great Man! Thank you for these videos and for motivating me to continue with every one of them.

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน

      Glad you like them!

  • @VivekKumarChauhan-bh1kn
    @VivekKumarChauhan-bh1kn 2 หลายเดือนก่อน

    what should I say, the way you explain things is so awesome and easy to understand.

  • @kazukii07
    @kazukii07 8 หลายเดือนก่อน

    Your videos are extremely helpful!! Please keep on making tutorials. You are guiding me so much in my 3D Journey! Wish you a lot of luck in your journey as well! :D

    • @AbeLeal3D
      @AbeLeal3D  7 หลายเดือนก่อน

      Thank you! Will do!

  • @cglay9643
    @cglay9643 2 หลายเดือนก่อน

    The "conform" thing is exactly what I've been searching for these past two years

    • @AbeLeal3D
      @AbeLeal3D  2 หลายเดือนก่อน

      @@cglay9643 glad you found it!

  • @giorgi877
    @giorgi877 ปีที่แล้ว +2

    amazing as always! full of info!

  • @nhituyet1237
    @nhituyet1237 7 หลายเดือนก่อน +2

    the secret really worth the hype

  • @dummdummy2085
    @dummdummy2085 หลายเดือนก่อน

    This video saved my life for my 3D class

  • @Manlike_J
    @Manlike_J 11 หลายเดือนก่อน +1

    You're a good teacher bro...thanks, i dub thee SENSEI

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน +1

      haha thanks! happy to help!

  • @prony5145
    @prony5145 5 หลายเดือนก่อน

    The smooth conform part made me sub man! Best technique ever! Thanks a lot!❤❤

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน

      Thanks!

  • @Digagz390
    @Digagz390 5 หลายเดือนก่อน

    at first doing face retopo it took me hours but with your method I find it easy to finish faster

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน

      Thanks! Dont forget to check our full course about animation ready topology - www.abeleal3d.com/courses/TOPO

  • @FlashMaster21
    @FlashMaster21 ปีที่แล้ว +1

    That is just great! Thank you Abe

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      you are welcome!

  • @VictorMatheus-nc8dm
    @VictorMatheus-nc8dm 6 หลายเดือนก่อน +1

    anyone know how to do that final secret in blender??? thanks for the tutorial by the way!

  • @krishnakumar1992
    @krishnakumar1992 ปีที่แล้ว +1

    Thankyou for the precious knowledge ❤️❤️❤️

  • @HammerBanger
    @HammerBanger 6 หลายเดือนก่อน

    That was great. But you know where I am stuck? How do you stitch, weld, or merge the head mesh to the body mesh, when the faces are obviously not matching? I need a higher resolution topo on the head compared to the body. Would be cool to see some of your ideas using Zbrush, or Blender. Thx a bunch for all your great videos, keep rocking.

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      Great question you pretty much have a lot of points along the stitch area and several trianglea. I actually cover this in chapter 4 of our retopology course

    • @HammerBanger
      @HammerBanger 6 หลายเดือนก่อน

      @@AbeLeal3D cool, I will try to check it out. Is it in Blender or Maya? For Zbrush, how do you apply a simple checker map to see uv distortion?

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      @@HammerBanger we do the retopology in Topogun but all the principles can be applied on any software.
      For ZBrush uv you can load in a texture and use the texture mean to project it. But the object needs uvs of course

  • @Marc0Lep
    @Marc0Lep ปีที่แล้ว +1

    Yeah what the secret ! thanks to share with us !

  • @naijinobobo6627
    @naijinobobo6627 26 วันที่ผ่านมา

    thanks for this , not a lot of tutorials include the u turn on the forehead

  • @kunal1636
    @kunal1636 19 วันที่ผ่านมา

    great video ,thank you so much very educational and informative

  • @Phase_waves
    @Phase_waves 3 หลายเดือนก่อน

    You are a magic man bro, this has helped me out so much ,thank you!
    I tried following a different tutorial and it kept taking away the details from the face
    😭

  • @siyanageorgieva7206
    @siyanageorgieva7206 5 หลายเดือนก่อน

    Could you explain how to do the Live Conform in Blender by any chance? If there even is such an option

  • @lauravillamil9043
    @lauravillamil9043 หลายเดือนก่อน

    Hey amazing video! Someone knows if he has done a video of how to get the rest of the details back? (more wrinkles and so on)

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน

      I think he has done it :D Send your question in our discord community help room, will be easier to assist - discord.com/invite/Fcd5BjD7wN

  • @fabiomerx
    @fabiomerx 7 หลายเดือนก่อน

    I have my last exam tomorrow and I think this tutorial just saved me... thanks so much for that amazing video!

    • @AbeLeal3D
      @AbeLeal3D  7 หลายเดือนก่อน

      Good luck on your exam!

  • @vinayakkalburgi9647
    @vinayakkalburgi9647 ปีที่แล้ว

    Much needed, Thank u so much Abraham !

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Glad it was helpful!

  • @davidzarn
    @davidzarn ปีที่แล้ว

    exactly what I needed! Thanks Abe, best teacher!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      there you go! thanks for the support!

  • @Kuruch11
    @Kuruch11 8 วันที่ผ่านมา

    Very informative tutorial, but I did run into an issue when using the secret method at the end. My issue is that when I smooth + conform and fixed some of the edges, an error kept popping up on non-manifold triangulation when I try to unfold it for UV unwrapping. I figured out it was non planar faces thats causing it but couldn’t find a solution to fix it due to the numerous non planar faces there is on my model. Smooth on its own doesn’t seem to cause this issue so I’m wondering if that’s a limitation with the conform tool when applied to more complex organic models. Will be thankful if you can share some insight on this as I’m still an intermediate when it comes to 3D modelling

    • @AbeLeal3D
      @AbeLeal3D  8 วันที่ผ่านมา +1

      check the symmetry on the object, Maya has a weird bug where it will sometimes add an extra vertex when doing a mirror, go to vertex mode and check the center line to make sure there are no extra vertex

    • @Kuruch11
      @Kuruch11 8 วันที่ผ่านมา

      ⁠@@AbeLeal3DTHANK YOU!!! It’s now working without any errors, I might have missed it as I went straight to the the cleanup tool to look for any errors, thought it was the non planar faces at first, but it’s always them sneaky Ngons, much appreciated. 🙏🙏🙏

  • @hamidsalami7022
    @hamidsalami7022 11 หลายเดือนก่อน

    Nice tutorial. thank you. what about retopoolgy for the body hands and legs?

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน +1

      Great suggestion!

  • @famoboule7269
    @famoboule7269 3 หลายเดือนก่อน

    man everything was perfect thank you so much

    • @AbeLeal3D
      @AbeLeal3D  3 หลายเดือนก่อน

      You're welcome!

  • @askuare
    @askuare ปีที่แล้ว

    i just started your work flow but in blender sorr i dont use maya but thank u very much once again for the details that u taught

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Glad I could help! and yes this is universal, it doesnt matter which software this topology will work with any character

  • @RyanWeathers3D
    @RyanWeathers3D ปีที่แล้ว

    that secret is amazing! thanks

  • @TataNog
    @TataNog ปีที่แล้ว

    wish i had seen this video before start my retopology. Thanks so much for this information.
    Is there a blender version of that tecnic?

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      yes of course, you can do it with shrinkwrap but there is also a really cool plugin called retopoflow

  • @fallenangleyohan
    @fallenangleyohan 4 หลายเดือนก่อน +2

    put your keyboard on screen so we can see what you are pressing please and thank you this still helped tho keep it up homie you look just like that other guy that does tutorials for this haha anyway goodnight

  • @KumarsKazemi
    @KumarsKazemi ปีที่แล้ว

    this video really helped me alot

  • @_517_
    @_517_ ปีที่แล้ว +1

    Quality content 🎃

  • @O_rik
    @O_rik ปีที่แล้ว

    Great tutorial! Thanks!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      You're welcome!

  • @Uriel_Uryl
    @Uriel_Uryl หลายเดือนก่อน

    I didn't skip, I've watched the entire video, but I'm on blender, idk if you can do this on that I've just started learning 3d.

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน

      You will find this useful then - www.abeleal3d.com/courses/blender-weapon-for-games

  • @MetalHeart0607
    @MetalHeart0607 10 หลายเดือนก่อน

    thank you for this great lesson!

  • @ДэниХалилов-ъ3м
    @ДэниХалилов-ъ3м 8 หลายเดือนก่อน

    My boy❤❤❤

  • @coleap7507
    @coleap7507 3 หลายเดือนก่อน

    best tutorial!

  • @seiffahmi3186
    @seiffahmi3186 ปีที่แล้ว

    Quality info. Thanks a lot

  • @yuniorbb879
    @yuniorbb879 5 หลายเดือนก่อน

    How would you apply the secreto weapon using blender?

  • @Cuteathon
    @Cuteathon 3 หลายเดือนก่อน

    Great video! Is there a Blender equivalent to the conform technique?

    • @AbeLeal3D
      @AbeLeal3D  3 หลายเดือนก่อน

      @@Cuteathon yes you can try the shrinkwrap modifier

  • @manishpatil1150
    @manishpatil1150 8 หลายเดือนก่อน

    Wow fantastic tutorial

  • @flexa7ron
    @flexa7ron 2 หลายเดือนก่อน

    Very useful video! I have a question though… Should I do this method on a full character or only with the face and then attach it to the body? I mean, if I smooth the whole character it’s gonna be over-optimized with too many polygons 😅

    • @AbeLeal3D
      @AbeLeal3D  2 หลายเดือนก่อน +1

      great question, it depends on the project, but if you keep the body quite low, like lets say only 8 sided cylinders for the arms and boxes for the fingers when you smooth it the resolution will be good, i cover this more in depth in our retopology course, you can check it in our site if you want: www.abeleal3d.com

  • @fahaddevil4188
    @fahaddevil4188 ปีที่แล้ว

    Hi can you share the sculpture

  • @HYZ_Real
    @HYZ_Real 3 หลายเดือนก่อน

    I'm shock I thought retopo is hard but that was Soo cool❤

  • @sergiocabezuelo663
    @sergiocabezuelo663 4 หลายเดือนก่อน

    Thanks a lot !

  • @codeclipse2151
    @codeclipse2151 6 หลายเดือนก่อน

    When I get to the mirror step the mesh creates a tension point on the chin/back of head with a ton of tris, how do I solve it?

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      make sure your merge treshold in the mirror option is set to .001 so that only vertex that are on top each other merge

    • @codeclipse2151
      @codeclipse2151 6 หลายเดือนก่อน

      @Abe_Leal3D Tried this at multiple threshold points and no success. The half retopologised manually doesn't have vertices that are even that close to each other but the mirror seems to force them together or something.

    • @codeclipse2151
      @codeclipse2151 6 หลายเดือนก่อน

      @@AbeLeal3D Nevermind I worked it out, I was confusing offset with merge threshold - thank you

  • @everend_xyz
    @everend_xyz 5 หลายเดือนก่อน

    Thanks for the secret 🐸 it changed my life ahah for real 💙

    • @AbeLeal3D
      @AbeLeal3D  4 หลายเดือนก่อน

      glad to hear!

  • @willsouza1943
    @willsouza1943 6 หลายเดือนก่อน

    thank you my man

  • @KongMin223
    @KongMin223 หลายเดือนก่อน

    thanks you so muchhh

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge 8 หลายเดือนก่อน

    Sir why you use Maya for retopology instead of zremesher . Is there any problem with zremesher...plzz explain I am newbie...

    • @AbeLeal3D
      @AbeLeal3D  8 หลายเดือนก่อน +1

      Yes zemember will sometimes generate undesired spirals and bad deformation topology

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge 8 หลายเดือนก่อน

      @@AbeLeal3D thnks sir...♥️

  • @rodrimation3867
    @rodrimation3867 5 หลายเดือนก่อน

    Thanks the secret really helped me!!!

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน +1

      Glad I could help!

  • @ars3849
    @ars3849 9 หลายเดือนก่อน

    Save you all the time. The "secret" at the end is "Make live" the high poly and in the low poly do: mesh/smooth and then mesh/conform. Great video btw. Wish you explained a lot further on the hiring candidates comment, maybe make a video about it.

    • @KB-kp2oz
      @KB-kp2oz 8 หลายเดือนก่อน

      This guy doesn't hire lol.

    • @ars3849
      @ars3849 8 หลายเดือนก่อน

      @@KB-kp2oz its an interesting topic anyways

  • @CHIFAN2
    @CHIFAN2 3 หลายเดือนก่อน

    Thank you very much! :) :) :)

  • @arifnbd
    @arifnbd 11 หลายเดือนก่อน

    Perfect Retopo video I have ever seen, got to know so many thing like 'tringles" are not as bad as we heard!!! and very clear explanation why and how to start. I was so afraid to Retopo my own character ( my friend does it for me :D )... now, I have courage to step forward and make attempt. Just another request, can you show us how to apply the Normal map into the character after this if I need to put more details that were in my original ZBrush model... That would be very useful, Man... Thank you so much for the all kind of videos you are providing!!!

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน

      Thanks a lot for the kind words, happy it helped! I can, just leave request in our discord community livestream Q&A, so we could keep track of it.

  • @ak1012010
    @ak1012010 11 หลายเดือนก่อน

    Beginner question, is it okay to delete the high poly version?

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน

      great question, and the answer is no. You need the high poly version to bake down the details using softwares like substance painter.
      If you are not going to be doing any bakes then yeah the high poly is no longer useful after retopo

  • @刘华强-h3b
    @刘华强-h3b 7 หลายเดือนก่อน

    so good!!!

  • @_shanks_06
    @_shanks_06 ปีที่แล้ว

    Is confirm tool available in blender or topogun?

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      yes there is a similar option called shrinkwrap, its a modifier, its not exactly the same but it can get you close

  • @Artisttttttttt7
    @Artisttttttttt7 7 หลายเดือนก่อน

    how you add smoothness or proper flow ?

    • @AbeLeal3D
      @AbeLeal3D  7 หลายเดือนก่อน +1

      what do you mean? the proper edgeflow is the one used in the tutorial, once you have it you can do normal or displacement bake to add more details if needed

    • @Artisttttttttt7
      @Artisttttttttt7 7 หลายเดือนก่อน

      Thank u sir ✨

  • @Manvjpro204
    @Manvjpro204 11 หลายเดือนก่อน

    can you make a tut for body reto?

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน

      Leave request in our discord community so we could take a content note, for livestream Q&A - discord.com/invite/w9GBhyV4wU

  • @sushantsuvarna6627
    @sushantsuvarna6627 11 หลายเดือนก่อน

    Ty😊

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน

      My pleasure!

  • @askuare
    @askuare ปีที่แล้ว

    can u plz do the retopo in zbrush just 1 time plzzzzzzzzzzzzzzzzzzzzz

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      With zremesher or with zspheres?

    • @askuare
      @askuare ปีที่แล้ว

      i wasnt expecting a reply like that but i will be really happy to see what ever tool u use thank u very much@@AbeLeal3D

  • @biriani2855
    @biriani2855 11 หลายเดือนก่อน +1

    Ps1 era? They used a box for the head.

  • @zenoflixff4230
    @zenoflixff4230 2 หลายเดือนก่อน

    Your pc specifications?

    • @AbeLeal3D
      @AbeLeal3D  2 หลายเดือนก่อน

      64gb ram
      3080ti GPU
      Ryzen 7 5800x

  • @xM1nQ
    @xM1nQ 2 หลายเดือนก่อน

    9:09

  • @shubhamfartade7105
    @shubhamfartade7105 ปีที่แล้ว

  • @24framedavinci13
    @24framedavinci13 4 หลายเดือนก่อน

    Commenting for the algo

  • @unknownusrname
    @unknownusrname หลายเดือนก่อน

    Why is everything in 3D so painful 😭😭😭

  • @AnaOctopodiform
    @AnaOctopodiform 4 หลายเดือนก่อน

    ᵗᑋᵃᐢᵏ ᵞᵒᵘ* ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

  • @TheHighFlys
    @TheHighFlys ปีที่แล้ว

    I cringe at mayas retopo coming from a place like 3DCoat I could never lmfao

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Yeah it's not the best, but it does the job. My personal favorite is topogun but the extra price tag can be tough

  • @hailSalgado
    @hailSalgado ปีที่แล้ว

    I know that in production u have to be as fast as possible with an optimal retop, but damn u could’ve avoided all of thous tris with a better structure 🫠😭

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Don't be scared of tri count my friend! Of course optimization is important but a lot of current games are handling this amount or even more! Polys are no longer as critical for performance. Textures are now considered to be a big bottleneck