Face Retopology Tutorial: Step-by-Step Guide to Perfecting Your 3D Model

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  • เผยแพร่เมื่อ 7 ส.ค. 2023
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ความคิดเห็น • 89

  • @wormslag561
    @wormslag561 5 หลายเดือนก่อน +11

    Man I've seen a fair few retop videos but they all seem to show without describing the WHY of it, as you do here, which in my opinion is vital. Thank you, excellent video. Also thank you for reducing my anxiety about triangles! Every triangle I leave feels like a personal failure.

  • @poochyboi
    @poochyboi 8 หลายเดือนก่อน +1

    just came from your 3 part tute from the nexttut channel. I'm so friggin glad your did a remaster of that tute and its recent too! heck yea!

  • @giorgi877
    @giorgi877 10 หลายเดือนก่อน +2

    amazing as always! full of info!

  • @krishnakumar1992
    @krishnakumar1992 8 หลายเดือนก่อน +1

    Thankyou for the precious knowledge ❤️❤️❤️

  • @lostvoice941
    @lostvoice941 29 วันที่ผ่านมา

    I wish I had found this tutorial a little earlier. You demystified a lot and have leveled up the way I look at retopology.

  • @theerissarayimphai3371
    @theerissarayimphai3371 3 หลายเดือนก่อน

    Finally, someone explained everything. I mean everything! Thank you very much.

  • @seiffahmi3186
    @seiffahmi3186 10 หลายเดือนก่อน

    Quality info. Thanks a lot

  • @hernanponce6062
    @hernanponce6062 4 หลายเดือนก่อน +6

    amazing tutorial! very clear to a hispanic person too

    • @AbeLeal3D
      @AbeLeal3D  4 หลายเดือนก่อน +1

      gracias hernan! que bueno que te sirvio!

  • @approachingetterath9959
    @approachingetterath9959 4 หลายเดือนก่อน

    thanks for the video! the nose is the point at which i always gotta consult some guide, and it usually means i need to redo half the topology cause it's wild how many different valid facial topologies there are, even for the same use case (games, vfx, animation, anime ...). when i look up references, be it video guides or images, it's always a different amount of faces around the eyes and mouth, different loop sets, different solutions. at least that means you don't have wiggle room as long as you follow some basics.

  • @user-ty9dd2ry5k
    @user-ty9dd2ry5k 6 หลายเดือนก่อน

    this video really helped me alot

  • @MetalHeart0607
    @MetalHeart0607 4 หลายเดือนก่อน

    thank you for this great lesson!

  • @manuellovera7083
    @manuellovera7083 2 หลายเดือนก่อน

    Bro, you're huge, thanks for all the tips and tricks from industry here on TH-cam and free, all the best!

    • @AbeLeal3D
      @AbeLeal3D  2 หลายเดือนก่อน

      Happy to help!

  • @visinerita
    @visinerita 10 หลายเดือนก่อน

    that secret is amazing! thanks

  • @wildbrush4445
    @wildbrush4445 10 หลายเดือนก่อน +1

    hey dude, just wanted to say thanks for all the videos and education you're doing at the moment. Your Zbrush basics video with nexttut was amazing and packed with value. It's great to see you're producing stuff under your own name now and I wish you all the best with the future and can't wait to see where you go with all this.

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      Thanks for the support my friend! It's always great to hear that people benefit from this content, thank you a lot :)

  • @sviatoslavsol
    @sviatoslavsol 6 หลายเดือนก่อน

    It's not for first time that i watch your video, but maaan!!! How awesome to see you! To see your work, to listen how sharp and clear you explaining hard things. You are my number one about explaining. Love you pal!!!

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      thank you! i am glad you like my teaching style, thanks for the support!

  • @manishpatil1150
    @manishpatil1150 2 หลายเดือนก่อน

    Wow fantastic tutorial

  • @juliyanaumova
    @juliyanaumova 5 หลายเดือนก่อน +2

    Thank you so much!!! Finally I have found a very good lesson about retopo and your explanation is amazing! I am a beginner and it is very important to watch good tutorials. I felt like I didn't understand anything about retopology, but in reality, I was just watching the wrong tutorials. You are the best. Thanks again!

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน

      You're very welcome! topology can definitely be tricky and there are multiple ways to do it, this method has worked for me for the past 10 years so i can definitely vouch for it

  • @davidzarn
    @davidzarn 10 หลายเดือนก่อน

    exactly what I needed! Thanks Abe, best teacher!

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      there you go! thanks for the support!

  • @FlashMaster21
    @FlashMaster21 10 หลายเดือนก่อน +1

    That is just great! Thank you Abe

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      you are welcome!

  • @willsouza1943
    @willsouza1943 4 วันที่ผ่านมา

    thank you my man

  • @VioletBeamGames
    @VioletBeamGames 7 หลายเดือนก่อน

    Best retopo tutorial I've seen so far!

    • @AbeLeal3D
      @AbeLeal3D  7 หลายเดือนก่อน +1

      Glad it was helpful!

  • @vinayakkalburgi9647
    @vinayakkalburgi9647 10 หลายเดือนก่อน

    Much needed, Thank u so much Abraham !

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      Glad it was helpful!

  • @Marc0Lep
    @Marc0Lep 10 หลายเดือนก่อน +1

    Yeah what the secret ! thanks to share with us !

  • @user-eq8bm3ec7p
    @user-eq8bm3ec7p หลายเดือนก่อน

    so good!!!

  • @_517_
    @_517_ 10 หลายเดือนก่อน +1

    Quality content 🎃

  • @O_rik
    @O_rik 10 หลายเดือนก่อน

    Great tutorial! Thanks!

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน +1

      You're welcome!

  • @nhituyet1237
    @nhituyet1237 หลายเดือนก่อน +1

    the secret really worth the hype

  • @kazukii07
    @kazukii07 หลายเดือนก่อน

    Your videos are extremely helpful!! Please keep on making tutorials. You are guiding me so much in my 3D Journey! Wish you a lot of luck in your journey as well! :D

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน

      Thank you! Will do!

  • @user-np2kt7di1k
    @user-np2kt7di1k หลายเดือนก่อน

    My boy❤❤❤

  • @Manlike_J
    @Manlike_J 5 หลายเดือนก่อน +1

    You're a good teacher bro...thanks, i dub thee SENSEI

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน +1

      haha thanks! happy to help!

  • @askuare
    @askuare 9 หลายเดือนก่อน

    i just started your work flow but in blender sorr i dont use maya but thank u very much once again for the details that u taught

    • @AbeLeal3D
      @AbeLeal3D  9 หลายเดือนก่อน

      Glad I could help! and yes this is universal, it doesnt matter which software this topology will work with any character

  • @sushantsuvarna6627
    @sushantsuvarna6627 4 หลายเดือนก่อน

    Ty😊

    • @AbeLeal3D
      @AbeLeal3D  4 หลายเดือนก่อน

      My pleasure!

  • @fabiomerx
    @fabiomerx หลายเดือนก่อน

    I have my last exam tomorrow and I think this tutorial just saved me... thanks so much for that amazing video!

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน

      Good luck on your exam!

  • @VictorMatheus-nc8dm
    @VictorMatheus-nc8dm 8 วันที่ผ่านมา

    anyone know how to do that final secret in blender??? thanks for the tutorial by the way!

  • @TataNog
    @TataNog 6 หลายเดือนก่อน

    wish i had seen this video before start my retopology. Thanks so much for this information.
    Is there a blender version of that tecnic?

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน +1

      yes of course, you can do it with shrinkwrap but there is also a really cool plugin called retopoflow

  • @hamidsalami7022
    @hamidsalami7022 5 หลายเดือนก่อน

    Nice tutorial. thank you. what about retopoolgy for the body hands and legs?

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน +1

      Great suggestion!

  • @shubhamfartade7105
    @shubhamfartade7105 6 หลายเดือนก่อน

  • @fahaddevil4188
    @fahaddevil4188 9 หลายเดือนก่อน

    Hi can you share the sculpture

  • @LordYodel
    @LordYodel 23 วันที่ผ่านมา

    That was great. But you know where I am stuck? How do you stitch, weld, or merge the head mesh to the body mesh, when the faces are obviously not matching? I need a higher resolution topo on the head compared to the body. Would be cool to see some of your ideas using Zbrush, or Blender. Thx a bunch for all your great videos, keep rocking.

    • @AbeLeal3D
      @AbeLeal3D  23 วันที่ผ่านมา

      Great question you pretty much have a lot of points along the stitch area and several trianglea. I actually cover this in chapter 4 of our retopology course

    • @LordYodel
      @LordYodel 22 วันที่ผ่านมา

      @@AbeLeal3D cool, I will try to check it out. Is it in Blender or Maya? For Zbrush, how do you apply a simple checker map to see uv distortion?

    • @AbeLeal3D
      @AbeLeal3D  22 วันที่ผ่านมา

      @@LordYodel we do the retopology in Topogun but all the principles can be applied on any software.
      For ZBrush uv you can load in a texture and use the texture mean to project it. But the object needs uvs of course

  • @biriani2855
    @biriani2855 5 หลายเดือนก่อน +1

    Ps1 era? They used a box for the head.

  • @ars3849
    @ars3849 3 หลายเดือนก่อน

    Save you all the time. The "secret" at the end is "Make live" the high poly and in the low poly do: mesh/smooth and then mesh/conform. Great video btw. Wish you explained a lot further on the hiring candidates comment, maybe make a video about it.

    • @KB-kp2oz
      @KB-kp2oz 2 หลายเดือนก่อน

      This guy doesn't hire lol.

    • @ars3849
      @ars3849 2 หลายเดือนก่อน

      @@KB-kp2oz its an interesting topic anyways

  • @_shanks_06
    @_shanks_06 9 หลายเดือนก่อน

    Is confirm tool available in blender or topogun?

    • @AbeLeal3D
      @AbeLeal3D  9 หลายเดือนก่อน

      yes there is a similar option called shrinkwrap, its a modifier, its not exactly the same but it can get you close

  • @ak1012010
    @ak1012010 5 หลายเดือนก่อน

    Beginner question, is it okay to delete the high poly version?

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน

      great question, and the answer is no. You need the high poly version to bake down the details using softwares like substance painter.
      If you are not going to be doing any bakes then yeah the high poly is no longer useful after retopo

  • @arifnbd
    @arifnbd 4 หลายเดือนก่อน

    Perfect Retopo video I have ever seen, got to know so many thing like 'tringles" are not as bad as we heard!!! and very clear explanation why and how to start. I was so afraid to Retopo my own character ( my friend does it for me :D )... now, I have courage to step forward and make attempt. Just another request, can you show us how to apply the Normal map into the character after this if I need to put more details that were in my original ZBrush model... That would be very useful, Man... Thank you so much for the all kind of videos you are providing!!!

    • @AbeLeal3D
      @AbeLeal3D  4 หลายเดือนก่อน

      Thanks a lot for the kind words, happy it helped! I can, just leave request in our discord community livestream Q&A, so we could keep track of it.

  • @Manvjpro204
    @Manvjpro204 4 หลายเดือนก่อน

    can you make a tut for body reto?

    • @AbeLeal3D
      @AbeLeal3D  4 หลายเดือนก่อน

      Leave request in our discord community so we could take a content note, for livestream Q&A - discord.com/invite/w9GBhyV4wU

  • @codeclipse2151
    @codeclipse2151 7 วันที่ผ่านมา

    When I get to the mirror step the mesh creates a tension point on the chin/back of head with a ton of tris, how do I solve it?

    • @AbeLeal3D
      @AbeLeal3D  7 วันที่ผ่านมา

      make sure your merge treshold in the mirror option is set to .001 so that only vertex that are on top each other merge

    • @codeclipse2151
      @codeclipse2151 7 วันที่ผ่านมา

      @Abe_Leal3D Tried this at multiple threshold points and no success. The half retopologised manually doesn't have vertices that are even that close to each other but the mirror seems to force them together or something.

    • @codeclipse2151
      @codeclipse2151 6 วันที่ผ่านมา

      @@AbeLeal3D Nevermind I worked it out, I was confusing offset with merge threshold - thank you

  • @Artisttttttttt7
    @Artisttttttttt7 หลายเดือนก่อน

    how you add smoothness or proper flow ?

    • @AbeLeal3D
      @AbeLeal3D  หลายเดือนก่อน +1

      what do you mean? the proper edgeflow is the one used in the tutorial, once you have it you can do normal or displacement bake to add more details if needed

    • @Artisttttttttt7
      @Artisttttttttt7 หลายเดือนก่อน

      Thank u sir ✨

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge 2 หลายเดือนก่อน

    Sir why you use Maya for retopology instead of zremesher . Is there any problem with zremesher...plzz explain I am newbie...

    • @AbeLeal3D
      @AbeLeal3D  2 หลายเดือนก่อน +1

      Yes zemember will sometimes generate undesired spirals and bad deformation topology

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge 2 หลายเดือนก่อน

      @@AbeLeal3D thnks sir...♥️

  • @askuare
    @askuare 10 หลายเดือนก่อน

    can u plz do the retopo in zbrush just 1 time plzzzzzzzzzzzzzzzzzzzzz

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      With zremesher or with zspheres?

    • @askuare
      @askuare 10 หลายเดือนก่อน

      i wasnt expecting a reply like that but i will be really happy to see what ever tool u use thank u very much@@AbeLeal3D

  • @TheHighFlys
    @TheHighFlys 6 หลายเดือนก่อน

    I cringe at mayas retopo coming from a place like 3DCoat I could never lmfao

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      Yeah it's not the best, but it does the job. My personal favorite is topogun but the extra price tag can be tough

  • @hailSalgado
    @hailSalgado 7 หลายเดือนก่อน

    I know that in production u have to be as fast as possible with an optimal retop, but damn u could’ve avoided all of thous tris with a better structure 🫠😭

    • @AbeLeal3D
      @AbeLeal3D  7 หลายเดือนก่อน

      Don't be scared of tri count my friend! Of course optimization is important but a lot of current games are handling this amount or even more! Polys are no longer as critical for performance. Textures are now considered to be a big bottleneck