@@RileyLewis-j2wyou can do missions for any of the factions actually! But according to the trailer problem is is that you can never truly side with any of them and when you help them their strength grows in a certain area so it’s more dangerous next time you go
Eurasia war meeting audio recording General 1:we have europa on the run but we are running out of troops General 2: hey I have an idea. G1:what? G2:how about we abduct our own citizens and make them into lifeless husks to fight in the war G1 great idea! General 3:why dont we just recruit our citizens instead of abucting them and stealing their organs G2... G1... G2:I think we have our first volunteer
Might be because conscripts are unreliable, especially if you are a despotic regieme and the 'people' hate you. Not to mention that they probably consider every newly conquered territory to be 'theirs' and making the people who live there, their 'citizens'. Also training troops takes time I'd figure and the loyalty issue is also something to take into consideration.
They need a faction with zombies and that cant be europa because reasons. Depend how theyimplement the factions philosopy the game could already lose the asian market. In a grimdark setting you either make everyone fuck up, or create fictional factions for that.
The fact that Eurasia has a high level of technology but lower numbers seems to indicate they lack the capacity to produce those advanced weapons. While Europa relies on old equipment, Eurasia might not have that luxury, and so they do the next best thing and cheaply convert citizenry into weapons.
You know what would horrifying, if the faction in fact made peace but they had so throughly lost control of the war effort that they agreed to quarantine the out of control areas and wait until it was viable to stop the war. Everyone inside the quarantine zone is fighting and dying and trying to survive in a war that is truly and utter pointless.
@patrickryan8643 Imagine if in the Vietnam War, a company of American troops deep in the Jungle were fighting against a company of NVA. They had no comms and kept fighting for months, while the US had already withdrawn. But instead of going to the get them out, both sides decided to leave them to fight. I imagine this is what he was thinking, quarantine zones where these armies keep fighting even though the 3 factions have made peace. An interesting idea that would add to the bleakness of the world. But I prefer the idea these 3 factions have no idea why they're fighting, but just keep doing it
@@Darkfire7881You know what I would find even more interesting? If there was an endgame... Or, more simply, if it is possible for these factions to actually lose the war if you help one side enough
@@InnocentBurger-gm4td Well it would have to be quite substantial help I'd reckon... either that or the player joining/assisting the side that SEEMS to be winning. Then again it all comes down to the AI and how well the game is programmed. Afterall supposedly the AI in the game is meant that they consider each other faction to be their primary threat first unless the player decides to pose an open threat and/or totes some heavy gear. (Afterall if I were a mech-pilot I wouldnt sit around and wait for that strange figure with a missle launcher of whom I KNOW he isnt on my side, to decide at whom or what he wishes to shoot that XD ) But interessting idea and could be fun. Then again I always enjoy games which have an actual end/endgame rather than going on forever.
@@patrickryan8643 sadly it happens a lot in history. Even after an offical end of war surrender very fanatical members refuse to stop fighting. Granted they don't tend to last very long with zero support but it dose happen with one Imperial Japan troop holding out from ww2 for 30 years. Overly fanatical commanders that refuse to accept that the war is over and consider it a deception tactic and one on under the guise of an offical traitor or spy, Ai that already didn't have the capacity to call for an end to fighting, and small pocket groups not knowing anything and just desperate trying to hold out as long as possible as the alternative is far. But it is a fiction, we kind of pick the most convenient outcome of events for the narrative from the start.
Come on dude, we all know that in Australia, gangs of raider racers in super fast cars made of trash chase each other across the uninhabitable desert in a fight for resources. And it all makes Mad, some dude named Max. Regular Australia.
Logistically speaking, there should still be relatively safe and undamaged population, farming, mining, salavging, and manufacturing areas. Otherwise these factions would disintigrate within a handful of encounters. It's quite easy to blow through your ammo. Still, A faction, dredging up all it has, volunteers in the suicidal millions, and outteched. A Faction of despots, kidnapping civilians for cyborgs and displaying advanced producton. A Faction of Bio-mechanical manipulation. A curious forces mix to be sure.
Keep in mind that many Units might have been deployed with massive stockpiles to last them a while due to the uncertainty of the supply-line situation and a Unit once consisting out of 1000 men being reduced to 100, while still having the supplies meant to last 1000 men a few years would mean it COULD last even longer. Of course there are a number of ways that could explain it. But you are right, eventually the whole war-effort would collapse without the resources to feed it... maybe that's the reason why the various factions bother with Scavs at all, as highly-expendable, low effort, no maintenance 'private contractors' to reclaim what materials, supplies and equipment they can come across in no-man's land?
Kind of makes me think of Girls Last Tour. Admittedly this takes a cuter (but equally hopeless) look at the post-post apocalypse. The world is dead, humanity is dead, you've just got two girls making their way through it, seeing how humanity had spent its last efforts...mostly in fighting each other. First with fantastic giant robots, then with WWII-era tanks and guns, gradually dragging each other down into the mud and beating each other to death with Einstein's metaphorical sticks and stones.
I think with technology this advanced all mining and farming could also be automated... so in every random hill and mountain there are autonomous drones collecting, and underground facilities automatically growing mushrooms and stuff, then delivering it all out, and expanding/building more collection facilities.
Grimdark universes aren't very believable from a historiographical / historical point of view. They fail to foster internal cohesion and more often than not, make the government the enemy ( hence very few authoritarian nations last long ). They handwave logistical, economical and societal issues. Authors also aren't very skillful in estimating the cost of war.
Forever Winter has the grittyness, factionalism, and novelty that would be expected of a apocalyptic war of biblical proportions, which sadley were never given much priority in Mechwarrior 5: Mercenaries. FW is what MW5 should have been.
I agree, MW5 was in many ways lacking. One can say that FW is after you have been destroying cities many times over after it has been rebuilt and keep destroying it. MW5 should have been much more than it was.
I'd argue it's potentially worse. There is command, you are given a task. Succeed, and you get supplies to live another day. Preform well in the algorithm's metrics, and maybe you get a snack, or more water than usual. We all know what failure means. There is no evidence that anything but programs, not even intelligent programs, just pure number crunching VI's is 'in charge'.
Oh, it was worth it! Thanks for the team to take their time to give out the material, and first and foremost to our great host! @Critical Rocket Having an NPC speaking your voice in the game would be something! :D Which hellhole of the three is your... least hated. I don't think we can speak of the most favorite. :P This is 40k distilled into a single drop potency, on drugs, strapped to a chair clockwork orange style, watching Beksiński and Giger art to hardcore electronic music beating down with it. I love this shit! :D
As mentioned, it makes no sense that Eurasia is low on troops but also kidnaps people from its own cities to be disposable cyborg zombies. Would make more sense for the zombies to be made form reanimated corpses, which they seem to be collecting anyways.
They probably lose those zombies really quickly, so that’s probably why they kidnap civvies, so that they can have the massive waves of canon fodder they need
A lot of the world building is very open currently or being kept obscure on purpose. For instance the reason the Eurasian side might have a smaller military is because they can't produce as much as Europa but it is much higher quality. So the number of troops required is smaller. Now for all we know the actual population of Eurasia might still be massive but they can't feed them all, so the government takes the decision to cull a certain number yearly to turn into cyborgs which make up the bulk of their armies. The remaining populace can be fed and breed the next generation of cyborgs. That's my interpretation of the lore but it isn't something I have been told specifically with regards to the world and how it all works.
@@CriticalRocket Perhaps they need much of their forces to secure Asia, which is quite large and diverse obviously. Moreover, maybe the cyborgs are taken from occupied/conquered regions like south or central Asia, since their core territories is almost certainly east Asia.
The point is that the world of The Forever Winter has, quite simply, gone insane. Strategies that don't make any sense or destroy a faction's own chances for finally winning the war will be used. The war has gone on for so long and destroyed so much that winning and losing no longer matter; the mastery of war itself has become the point. The AIs, with their 3D-printing supertechnologies, control over the majority of the world's commoners, and now-dead politician masters, have the total power to remake the world as they see fit - but all they can see, just as they were designed, is the war they were built to command.
you are reading my mind friend. An above skirmish level combined arms, wargame that would explore the doctrines of each faction would go hard. perhaps something akin to Horizon wars, or epic armageddon?
Interesting that geopolitical military roles seem to have been inverted in this game. Eurasia and Euraska are both highly advanced and seem to be far more dominant geopolitically, while Europa makes up for their lower tech with large amounts of manpower, as if their predecessors (China, Russia, and NATO/the UN) switched roles. Also interesting that Eurasia has a problem with lower amounts of people considering Eastern Asia has always been the most populous portion of the world besides sometimes South Asia (which is probably also ruled over by Eurasia). I wonder if something occurred in Eurasian history that made it so their overall population declined.
I mean, I think a nuclear opening salvo can definitely be considered, so between that at a strike on the 3 gorges dam, they're probably hurting for population
A century of rampant merciless forever war. I question if there can be a single explanation. If I had to guess answering that question is like trying to answer the question as to why "Lost Angels" looks like that now.
Well, Eurasia has the most advanced gear, but probably doesn't have enough of it (because maybe it's too expensive and they can't produce it in such numbers) so that's why they instead opted for using most of their people as the air-dropped cyborg zombies. And it seems like there's plenty of those, so that's where their population went I guess 😂
My guess? Climate change driven famine, plagues, heat domes, wet bulbs and crop failures. Maps predict that it'll hit vast swaths of China and east Asia the hardest. Add immense amounts warfare and conflict to that, and it makes sense.
That would be pretty hard to see, considering they're like the robots from BLAME! Lost control and doing their menial task endlessly, building, destroy and rebuilding until everything is drown within their influence that span in planets. I would prefer to see them something that's even bigger than humanity and shaping the world according to their program that they could not understand or worse, we CANNOT understand. God, reminds me alot of Welcome to the Machine from Mad God.
This video actually explains to me how the opposing factions will be fighting and interacting in the gameplay for me. I was so confused whether it will always be a two way fight between factions on the map when you're out scavenging or if it would be a three way fight. So It would be Europa and Eurasia conducting the true military conflict with one using more men and units against one who has less units but in essence a more lethal baggage between each single unit, while Euruska will be acting as a supporting unit for the Eurasia side. So like Europa is more a kin to today's fighting style with of course more tech I assume? Eurasia would be the more technological revolutionized military in the game's world? And Euruska sounds like that faction that would be small in numbers and possibly not as common as the other two or maybe even only pops up later in the scavenging missions, where they maybe don't have the numbers but they make it up in their ferocity and power of these machines, where one on one or even in a group these guys are a force not to be taken lightly, granted I don't think enemy in this game can be taken lightly. Either way I'm really excited to see how these factions will actually interact together and with the world as well as the player.
@@jmgonzales7701 China is usually the one to have Numbers while the US would have few numbers but higher grade things. in Forever winter the East and West swapped tactics.
@@thememeilator2633 "Few" number is relative. USA has 333 millions inhabitants and is in the top three most populous nations in the world. China has 1.4 billion peoples. That's a lot but it's not a 100 to 1 advantage, nor even a 10 to 1. It's a 4 to 1, which is significant but not ridiculously so.
This would make a good setting for a RTS game. I’ve always wanted a very dark and violent RTS with large armies fighting. After watching the Animatrix’s The Second Renaissance, I’ve wanted a game like that.
You might like Terminator Dark Fate Defiance. Which I know Date Fate isn’t a well beloved entry, but this story is its own thing and the management of units in a post apocalyptic setting fighting machines is pretty great.
@@neofulcrum5013 thanks for the suggestion, I’ve heard of it, just haven’t checked it out yet. Good to know it’s good, always on the hunt for a good post-apocalyptic game!
YOOOOO I've been waiting for this! I've been excited for this game ever since I saw the first teaser! So glad they're open to chatting with you about about the game!
I really hope that by raising your reputation with a faction, they're infantry, mechanized and armor units will be peaceful towards you on the field. It'd be cool if Eurasia's zombies would ignore you if you had moderate or high rep with them
Euruska consists of Russia and Africa? Interesting. One thing I also noticed in the gameplay is Europa for some reason use Merkava tanks and Euruska use T-90s. Haven’t seen Eurasian tanks yet.
@@Muramasa1794merkava is a design built around increased crew survivability, so maybe the europans place greater value in their trained crew than their outdated vehicles. It can also double as a really bad troop transport, so maybe that multirole is something that is or was valued
Loved playing the beta. Game needs a lot of work but with the right amount of time and the amount of passion being put into it I believe FunDog can pull this off. Can't be more excited for a full release. This game has so much potential. Also lore for the win.
i find it funny how in this game it follows some old games tropes of he russian/soviet military and capabilities and flips it on to the western side being far behind (the west). feels very 90s-00s in story style.
It's a fun silly fiction lol The west hasn't made zombies or strogified their population so they still have their humanity. Seems they decided to return to older weapons and gear rather than give up their humanity.
I find it interesting how some dynamics are Just switched around. With Europa having more people but being technologically declining, while Eurasia somehow has less people but more advanced Tech. Still, an interesting setting regardless.
I really dig the art and worldbuilding of this game. It is just stellar and seems to be so strong that it really sticks out from other games. Especially, how they are incorporating so much of it into the actual game with all these different enemies and things going on. One lore detail which struck me as a bit odd though was that Asia has a number disadvantage but still abduct their own people to use them for mass zombie assaults. Why not just force conscript them into a more effective force instead of using them as cannon fodder when you are more advanced but have a manpower shortage.
I'm gonna guess that Eurasia is lying about something. Probably, they have a civil war going on. Most of their military is occupied keeping control. Dissidents are converted into disposable cyborgs.
For the first time, I see such a universe where Europe has lagged behind in development, and Russia uses high technologies, bioengineering and occupies a huge space. Usually, everyone paints the opposite picture
Looking forward to part four :) , nice to see world building included in the game. I'd like to see how your "allied" status will affect your encounters in the field and the access to resources at the bottom of the food chain.
From what I understand, it causes more powerful units from the non allied factions to spawn while the "Allied" faction would be more likely to ignore you which isn't a big perk.
I like how Central Command Structures have broken down. Feels very 40K with all the independent Generals, Admirals, Governors, Astartes Chapters, etc... Would also explain why the war has lasted so long without a decisive winner since a war ending move could go unnoticed without accurate reports of the bigger picture
I don’t have a PC and I’m not crazy about PVE extraction shooters but this game makes me want to buy one. I would love to see a movie based off this game with the same dark undertones and aesthetic. I cannot stop thinking about it since watching another content creator discuss the game over gameplay last night. The premise of this game is so horrifying. I couldnt imagine having to live the life of a scav 24/7. Realistically, this could be our existence in 500-1000 years in the future
This reminds me a little of the fiction of Peter Watts (Blindsight, Echopraxia and the Crysis tie in novel) more than it does wh40k. Watts has a knack for scifi unpleasantness - his posthumans deal in concepts that we literally can't understand in even the simplest of terms without significant help from post human translators (and even then it's like explaining how TV works to a dog). Highly recommend his work - and if the devs are looking for someone to do some sort of heavy lore dump or tie in fiction you could do worse than Watts. Can't wait for this one. Missed the closed beta because my PC is fucked but It'll be fixed for the launch.
I wouldn't be suprised if at lest some of the unshackled VIs either are just mad, knowing only how to wage war without much more new information to extrapolate (not dissimilar to AM, a rage filled madness over the fact they can only destroy, but not create) or go Big Boss and declare war on everyone, trying to keep their motherbase relatively safe (quite possibly becoming a deity for it's soldiers) In the deity form, I am thinking of unshackled NHPs of Lancer, tho without the paracausal capabilities, but still quite dangerous even when trying to be benevelant
yessss, i hope we get some map with very few troops, so we get the vibe from the comics were its just a squad traveling trough the wasteland with ocasional combat
Having them all being with EU is a curious thing. It does a good job of obfuscating what each faction’s deal is. Perhaps there was once a big EU global state that disintegrated into the three factions s
Am I the only one who thinks borging your civilians with a civilization that already has a dwindling population problem and sending them unarmed in hordes is pretty grimderp? Wouldng it make more sense to borg then with combat enhancements and then arm them to the teeth with their advanced weaponry?
Lower population doesn't necessarily mean dwindling. Plus it might be a problem of the Eurasian citizens being less willing or loyal. Or they don't have stockpiles of old equipment that Europa has
The universe is so good the only thing I pray for interesting abilities and skills! also companions would be interesting to have imagine you could bring in the small robot to carry junk which wont get attack or bothered or a hulking machine armed with a heavy MG if your looking to be rat and mop up any fights you see to get all the loot
Europa doesn't seem to require it's civilian population to feed the war machine. Because they're less advanced, the civilians are likely working logistics. For a more advanced society, such as the other two factions, there may be less troops, but that also means that the value of a human life is reduced to nothing. It's likely that they draw from POW and scavengers too, considering they have units that go around the battlefield finding any organic materials they can use.
I assume that since they are more advanced it takes more time to train and produce weapons for their troops. Leading their forces to be at a manpower disadvantage at the front from lack of equipment and slow replacement rate. It’s not that they don’t have the people, they could have millions of potential recruits, but may only be able to train and equip a small fraction of them at a time. The ones they can’t equip properly they turn into cyborgs. At least that makes more sense to me than wasting lives so carelessly.
@@bowenc24borging someone still sounds pretty technologically advanced, doesn't make sense why they just couldn't make even rudimentary weapons instead and train the civilians with AI VR simulations. Seems like grimderp to me
@@wewlad107 the process of turning people into cyborgs is technologically advanced of course. The process may just be simpler than producing some advance war machines or waiting for troops to complete their training, at least to them. To them, borging someone is the equivalent of mass producing a rudimentary weapons, with the added bonus of not having to spend time training troops.
@@bowenc24 its also way harder to scav a borg than a rifle, and if these borgs are as tough as it seems, they are most likely easily reusable fodder, as fucking brutal as that is, slap a new arm and leg and that bad boy is good to go, until the borg decides to call it quits, or there isnt enough borg to save
Surprised that Eurasians have smaller numbers. You'd think that would be Europe's problem considering our already declining population compared to many areas in Asia.
Eurasia's population centers are much more concentrated, so if the war started with a nuclear exchange it would take less nukes to inflict catastrophic population damage on China, India, Japan, etc. Europa has an enormous population that is very spread-out over major cities in multiple continents.
@@Sphynra Oh Europa includes the entirety of the Americas? As in the US, Canada and Latin America? I had assumed it was only Western and Central Europe, the UK and the US and maybe Canada.
This is sick! But the only problem I can think of is factions still suing old tech. As we can see in modern wars, stockpiles, even one as large as the former soviet union, runs out very quick in high intensity conflicts. Couple with the fact that old equipment is incredibly outclassed by more modern ones so I really can't see *any* reasons to still use and produce 20ieth century combat equipment in a war with mechs and power armor.
Seeing how ravaged the world is, I imagine that they simply might of lost the ability to produce the newer stuff or produce it at a very slow rate because of lack of materials. They may have needed to produce older stuff because it’s easier for them and they can make more of them. Seems like the front is massive in this world and the factions needed ways to plug at lot of holes at the front.
@@bowenc24 The problem with that is the fact that industrial power dedicated towards making obsolete gear is industrial power *not* dedicated towards modern equipment. Adding that fact that using wildly unstandardized equipement is both a large logistical and industrial weight (you need ammo for all those old guns, spare parts, etc) and you end up with something that would not work on a official military level. Using old guns that are long out of production might be perfect for desperate defence incorporating irregulars or in guerilla style resistance, but not on large scale organized operations. If manufacturing modern equipment is too costly, they would most likely either adopt a specific older model or make a new, cheaper one. Not adopt a mismatch of guns from wildly different eras.
@@marutotigre3488 I would 100 percent agree with you if this war was portrayed as armies lead effectively by a proper military organization, but this war isn’t being fought like that. Based of what the guy in the video said, the armies fighting don’t know the state of the war and are not in contact with a high command. I think we can assume that these armies are just using the resources in the regions they control, so standardization is just becoming extremely hard to achieve. They might attempt it of course, but they really are probably fighting with what they can salvage and repair quickly. As far as producing old weapons, they might have to because of the region they are in. Assuming that high command broke down, it’s probably a good bet that large scale trade has broken down too. The region one army is fighting in might not have access to the precious metals needed for the production of advanced computer technology, possibly only getting it from salvage. So they went back to older tech since they could get away with stripping it down to the bare basics, saving their salvage for maintaining the advanced weapons. They might change the canons on the old tanks to be able to use modern shells to help things for a little standardization, but it’s still basic as can be. I imagine whatever leadership is left simply can’t find time or the will to sort out how their production capacity is being used. The war has depleted all sides so bad that they only care about getting as many guns as they can to there front, not matter what type or condition. Honestly, this war looks like it is an absolute logistical nightmare. These armies feel more like the German army at late 44 to early 45. Just forces broken down to complete shadows of what they once were, just fighting with whatever they have or can make. Personally I really like that kind of set up. A war that should’ve ended years ago.
So you have the west, the east, and the south (+ Russia) fighting some kind of hopeless, unending war, and each side is plagued with miscommunication plus rogue units serving themselves. I have to admit I like the surprise twist of Russia being part of the southern faction even if it's a bit of a risk.
Its about Quality and Quantity Europa got all that aging relic equipments in their arsenal where they can build it really easily. Eurasia has the best quality grade equipment but couldn't keep up with the production against the opposing side.
Considering these countries favor human wave tactics historically, it's no surprise that a several century year old world war of attrition finally made thier old advantage null and void while the other faction favored sustainability. Not ro mentioned Eurasia do indeed favor human wave tactics with thier kidnapped cyborg zombies.
Asia has one of the worst birth rates in the world atm. Lots of Europe and America isn’t better but it’s not completely out of the realm of possibility
@Tonius126 These countries do not „favor human wave“. Where did you get that from? WW1 was fought in Europe and Human wave tactics were used everywhere.
This basically whole world vs NATO with the rest of the world has better tech than NATO and somehow Europa still manage to survive, doesn't make sense tbh
Kinda bummed that euraska and eurasia are allied. We won’t caught between 3 way fights :( Then again giving us the options between the 3 at the faction questgiver board and saying that quests would strengthen a faction it’d be weird if only Europa suffers if you choose either of the other two.
I still want to know why it’s always an eclipse. What is that thing blocking the sun? Surely it’s some sort of machine. Maybe a solar powered satellite or space station… but whose is it?? Eurasia??
You earned a sub. I liked watching your content. You seem like a good guy too, I hope your channel grows off of this game and you can keep up the content. Cheers! And I look forward to struggling in this war-torn world with you
As far as it goes Europa seems to be the closest to good guys. On the defensive, their people at least fight half willingly, i think ill try to side with them as much as i can
Unfortunately its only given me euruskan and eurasian quests so far. Im hoping their weapons will perform well and thats why theyre later than the other 2 progression wise
Wait wait wait... So Eurasia has problems with man power but they use cyborg hordes? I don't see how that's viable lore wise unless they're absolutely desperate. Also.. what's with the floating cows? Has anyone ever asked about them? LOL
I’m wondering if their manpower problems are due to a split between the “government” and the civilians. Maybe they’re ruled by something like an AI, and the civilians are essentially slaves. The AI/government has only limited reliable military forces (perhaps AI units?), that are difficult to produce, but can supplement that by “drafting” slaves (cyborgising them).
@@macdmacd3358 Hm. Maybe like there's a super technologically advanced ruling class but it's only 1 percent of the population? Everybody else isn't willing to fight unless they're forced to by being cyborged.
The cow thing might be euruska. Since they've got the whole bio engineering thing going on, you gotta get usable biomass somewhere. To either sustain the troops or... Create more.
My idea for that discrepancy is that the military is smaller because they can only produce a limited amount of equipment, though of higher quality compared to Europa is difficult to produce in large numbers. So their actual numbers are small but highly capable and well equipped. To hold any ground or to make up for the deficiency, they use cyborgs. Now the actual population might not be small but instead Eurasia might not be capable of feeding them all so they cull a certain number each year and turn them into cyborgs. The vicious cycle continues each year as the remaining population breed the next generation and the system continues. This is my idea of how it works anyway but it could be something entirely different. Fundog are actively keeping details vague on purpose so people can create their own interpretations of the world and its history.
I assumed the cows were a form of delivery for some bio-weapon. There’s always one that’s about to fall, and there’s always one that’s already fallen. I assume if they were to fall on it, there’d be something pretty nasty going on with it
Really enjoying your series on this game! Are you aware of @JonnyLockjaw livestreams and video cuts? A great opportunity to understand how the gameplay works
@@CriticalRocket i assume they could install some kill switch to deal with that. I need some more explaination with the cyborg zombies, they seem to be the one not belivable element rn
Your vids on this ive watched in the hospital yesterday after my surgery on my spine thank you for getting me addicted to these three doses of greatness now talk to the creators and see if we can get it a lil earlier and maybe some ice cream cake ... Like fudgy the whale from carvel please.
Either Miles Williams or Rael Lyra as they are both responsible for the Euraska and Europa factions art and design wise. Try Rael first as I believe he worked the majority of the Euraskan design.
One thing I wonder is how did asia have a numbers problem? They are the most populated part of the planet were hit with an apocalyptic amount of nuclear warheads that destroyed much of their population?
I hope after a while like months done the road if this game does well, there will be mode support, would love to play as the mechs or any abomination, I hope they add a system to where if you have good enough standing with factions that you can actually call in support from one of the factions to help take heat off your back or even call in like favors to have a squad for a limited time not engage you but of course these will require very high standing and money
Eurasia has smaller numbers because of balance and there would probably be lore explanation for that. For example Eurasia is functional society so they can't focus everything on war while europa and russia are post nuclear war mess. For example China wasn't part of ww3 so it wasn't nuked. This is why europa did have advanced tech but now isn't able to make it. Russia on other hand as ally to Eurasia getting new tech from them.
The naming convention is a little weird in the way that all of the faction names begin with "Eur" something, signifying that they all have something to do with Europe. Europan I get, but "Eurasia" is the name of the landmass that includes mainland Europe and Asia, yet you just say it's just the whole of Asia in the game? Euruskan makes a bit more sense as Russia is kind of in Europe but not really. Still, strange naming convention imo. Very cool factions otherwise.
It feels almost like the script is somehow flipped; as the Western world, one would expect Europa to be the more advanced faction that struggles with numbers.
Europe: "in rust we trust"
Eurasia: "spec ops and cuber-zombies"
Eurusska: "stroggification in progress"
sums it up 😁
Glory to Europa, I hope you can do missions for them.
@@RileyLewis-j2wyou can do missions for any of the factions actually! But according to the trailer problem is is that you can never truly side with any of them and when you help them their strength grows in a certain area so it’s more dangerous next time you go
@@roccolomeli1117 Cool!, I'd do a ton of missions for them, Call me more a Merc than a Scav.
So basically another political BS propaganda. 2 allied zombie horror factions against tiny human EUROPA poor defending faction.
What a puke.
Bro, that kanji 「自宅警備隊」 on the flame walker tank at 1:01 is a Japanese slang for “Not in Education, Employment, or Training(NEET)” and it’s hilarious
… So it’s a NEET Hunter, eh? Considering the in-setting Eurasian values, it makes sense they’ve put the Heavy Flamer on it. >)X^D
@@toryumau6798 dude
@@toryumau6798 Its is 'house guard'.
somehow someone being borged and still having hope is even darker than having no hope
The human capacity for hope is a truly terrifying weapon.
@@derpderpson2188 and just like that, I'm going to remember those words for the rest of my life.
Thanks bud, that's inspiring and haunting.
@@derpderpson2188 This should go in the game
It's tragic because they still have faith in a blatantly cold and uncaring system.
@grimgrahamch.4157 nothing is ever hopeless single men and women have changed outcomes of history
Eurasia war meeting audio recording
General 1:we have europa on the run but we are running out of troops
General 2: hey I have an idea.
G1:what?
G2:how about we abduct our own citizens and make them into lifeless husks to fight in the war
G1 great idea!
General 3:why dont we just recruit our citizens instead of abucting them and stealing their organs
G2...
G1...
G2:I think we have our first volunteer
Might be because conscripts are unreliable, especially if you are a despotic regieme and the 'people' hate you. Not to mention that they probably consider every newly conquered territory to be 'theirs' and making the people who live there, their 'citizens'.
Also training troops takes time I'd figure and the loyalty issue is also something to take into consideration.
It could be the case of "just doing the opposite of what the enemy is doing because we're better"
They need a faction with zombies and that cant be europa because reasons. Depend how theyimplement the factions philosopy the game could already lose the asian market. In a grimdark setting you either make everyone fuck up, or create fictional factions for that.
The fact that Eurasia has a high level of technology but lower numbers seems to indicate they lack the capacity to produce those advanced weapons. While Europa relies on old equipment, Eurasia might not have that luxury, and so they do the next best thing and cheaply convert citizenry into weapons.
Maybe since Eurasia is so advanced, their citizens are unwilling or opposed to the war, like how the US citizens were opposed to Vietnam.
You know what would horrifying, if the faction in fact made peace but they had so throughly lost control of the war effort that they agreed to quarantine the out of control areas and wait until it was viable to stop the war.
Everyone inside the quarantine zone is fighting and dying and trying to survive in a war that is truly and utter pointless.
Interesting idea, but how would that happen?
@patrickryan8643
Imagine if in the Vietnam War, a company of American troops deep in the Jungle were fighting against a company of NVA. They had no comms and kept fighting for months, while the US had already withdrawn. But instead of going to the get them out, both sides decided to leave them to fight.
I imagine this is what he was thinking, quarantine zones where these armies keep fighting even though the 3 factions have made peace.
An interesting idea that would add to the bleakness of the world.
But I prefer the idea these 3 factions have no idea why they're fighting, but just keep doing it
@@Darkfire7881You know what I would find even more interesting? If there was an endgame... Or, more simply, if it is possible for these factions to actually lose the war if you help one side enough
@@InnocentBurger-gm4td Well it would have to be quite substantial help I'd reckon... either that or the player joining/assisting the side that SEEMS to be winning.
Then again it all comes down to the AI and how well the game is programmed. Afterall supposedly the AI in the game is meant that they consider each other faction to be their primary threat first unless the player decides to pose an open threat and/or totes some heavy gear.
(Afterall if I were a mech-pilot I wouldnt sit around and wait for that strange figure with a missle launcher of whom I KNOW he isnt on my side, to decide at whom or what he wishes to shoot that XD )
But interessting idea and could be fun. Then again I always enjoy games which have an actual end/endgame rather than going on forever.
@@patrickryan8643 sadly it happens a lot in history. Even after an offical end of war surrender very fanatical members refuse to stop fighting. Granted they don't tend to last very long with zero support but it dose happen with one Imperial Japan troop holding out from ww2 for 30 years. Overly fanatical commanders that refuse to accept that the war is over and consider it a deception tactic and one on under the guise of an offical traitor or spy, Ai that already didn't have the capacity to call for an end to fighting, and small pocket groups not knowing anything and just desperate trying to hold out as long as possible as the alternative is far. But it is a fiction, we kind of pick the most convenient outcome of events for the narrative from the start.
TL;DW
Europa: war of attrition
Eurasia: man made horrors beyond comprehension
Euraska: different kinds of man made horrors beyond comprehension.
This says nothings 😂
Meanwhile, in Fortress Australia *nervous sweating intensifies*
Come on dude, we all know that in Australia, gangs of raider racers in super fast cars made of trash chase each other across the uninhabitable desert in a fight for resources. And it all makes Mad, some dude named Max.
Regular Australia.
@@Scrap_LootazCrazy world man, crazy world..
Na i hope as always Australia is already a big hole in the global map
bioengineered superspiders that can web and consume mechs
@@eliberman9956 goes hard af
Logistically speaking, there should still be relatively safe and undamaged population, farming, mining, salavging, and manufacturing areas. Otherwise these factions would disintigrate within a handful of encounters. It's quite easy to blow through your ammo.
Still,
A faction, dredging up all it has, volunteers in the suicidal millions, and outteched.
A Faction of despots, kidnapping civilians for cyborgs and displaying advanced producton.
A Faction of Bio-mechanical manipulation.
A curious forces mix to be sure.
It was suggested that a majority of people live underground in massive cities. I asked if it was like the anime BLAM and Miles said yes.
Keep in mind that many Units might have been deployed with massive stockpiles to last them a while due to the uncertainty of the supply-line situation and a Unit once consisting out of 1000 men being reduced to 100, while still having the supplies meant to last 1000 men a few years would mean it COULD last even longer.
Of course there are a number of ways that could explain it.
But you are right, eventually the whole war-effort would collapse without the resources to feed it... maybe that's the reason why the various factions bother with Scavs at all, as highly-expendable, low effort, no maintenance 'private contractors' to reclaim what materials, supplies and equipment they can come across in no-man's land?
Kind of makes me think of Girls Last Tour. Admittedly this takes a cuter (but equally hopeless) look at the post-post apocalypse. The world is dead, humanity is dead, you've just got two girls making their way through it, seeing how humanity had spent its last efforts...mostly in fighting each other. First with fantastic giant robots, then with WWII-era tanks and guns, gradually dragging each other down into the mud and beating each other to death with Einstein's metaphorical sticks and stones.
I think with technology this advanced all mining and farming could also be automated... so in every random hill and mountain there are autonomous drones collecting, and underground facilities automatically growing mushrooms and stuff, then delivering it all out, and expanding/building more collection facilities.
Grimdark universes aren't very believable from a historiographical / historical point of view. They fail to foster internal cohesion and more often than not, make the government the enemy ( hence very few authoritarian nations last long ). They handwave logistical, economical and societal issues. Authors also aren't very skillful in estimating the cost of war.
The wider setting with it's 3 (degraded) superpower factions is kind of like a cyberpunk 1984.
With a possible prequel to "I Have No Mouth and I Must Scream."
we out here air dropping cyborg zombies
Forever Winter has the grittyness, factionalism, and novelty that would be expected of a apocalyptic war of biblical proportions, which sadley were never given much priority in Mechwarrior 5: Mercenaries. FW is what MW5 should have been.
Sadly MW5 leans hard into 'robots are rad' and not so often into 'war is bad'.
Still love the game though.
You can thank the Succession Wars that made wars of that scale impossible.
Someone doesn’t understand the Battletech universe…
@@boomerkobold3943 I think he understands it, I don't think you understand what he meant though.
I agree, MW5 was in many ways lacking. One can say that FW is after you have been destroying cities many times over after it has been rebuilt and keep destroying it. MW5 should have been much more than it was.
Sounds like Gone With the Blastwave type of war
No commands, No Purpose, Many don't even seem to remeber what they are fighting for
Was thinking the same thing. Wonder if that guy is still alive...
Gone with the blastwave but no humor.
I'd argue it's potentially worse. There is command, you are given a task. Succeed, and you get supplies to live another day. Preform well in the algorithm's metrics, and maybe you get a snack, or more water than usual. We all know what failure means. There is no evidence that anything but programs, not even intelligent programs, just pure number crunching VI's is 'in charge'.
Every time I think I'm about to move on from the Forever Winter, it pulls me back in and I'm all for it!
i love how the most horrific faction, Eurusska, is the only one trying to rebuild in some capacity lol
they must build summer dachas, for when the war is finally over.
A horrific thought is if those AI realise that the war must continue for their own existence and perpetuate the war
Would be a neat twist, all of the AI working together in secret. Controlling the flow of the war so it never heads.
Or realise that they can just join forces and rule themselves
There a show with that concept already
@@fadillah6014 what show?
@@burningbronze7555That's the plot of I Have No Mouth and I Must Scream.
Oh, it was worth it! Thanks for the team to take their time to give out the material, and first and foremost to our great host!
@Critical Rocket Having an NPC speaking your voice in the game would be something! :D Which hellhole of the three is your... least hated. I don't think we can speak of the most favorite. :P
This is 40k distilled into a single drop potency, on drugs, strapped to a chair clockwork orange style, watching Beksiński and Giger art to hardcore electronic music beating down with it. I love this shit! :D
Indeed
As mentioned, it makes no sense that Eurasia is low on troops but also kidnaps people from its own cities to be disposable cyborg zombies. Would make more sense for the zombies to be made form reanimated corpses, which they seem to be collecting anyways.
They probably lose those zombies really quickly, so that’s probably why they kidnap civvies, so that they can have the massive waves of canon fodder they need
A lot of the world building is very open currently or being kept obscure on purpose. For instance the reason the Eurasian side might have a smaller military is because they can't produce as much as Europa but it is much higher quality. So the number of troops required is smaller. Now for all we know the actual population of Eurasia might still be massive but they can't feed them all, so the government takes the decision to cull a certain number yearly to turn into cyborgs which make up the bulk of their armies. The remaining populace can be fed and breed the next generation of cyborgs.
That's my interpretation of the lore but it isn't something I have been told specifically with regards to the world and how it all works.
@@CriticalRocket Perhaps they need much of their forces to secure Asia, which is quite large and diverse obviously. Moreover, maybe the cyborgs are taken from occupied/conquered regions like south or central Asia, since their core territories is almost certainly east Asia.
The point is that the world of The Forever Winter has, quite simply, gone insane. Strategies that don't make any sense or destroy a faction's own chances for finally winning the war will be used. The war has gone on for so long and destroyed so much that winning and losing no longer matter; the mastery of war itself has become the point. The AIs, with their 3D-printing supertechnologies, control over the majority of the world's commoners, and now-dead politician masters, have the total power to remake the world as they see fit - but all they can see, just as they were designed, is the war they were built to command.
@@CriticalRocket All things considered, current day east asia operates that way. Assets and infrastructure are all geared internally.
there's an amazing Company to Battalion level tabeltop wargame in this setting I would love to see one day
you are reading my mind friend.
An above skirmish level combined arms, wargame that would explore the doctrines of each faction would go hard.
perhaps something akin to Horizon wars, or epic armageddon?
An officially licensed tabletop game would be cool with some of the designs I have seen that they haven't shown off yet.
Interesting that geopolitical military roles seem to have been inverted in this game. Eurasia and Euraska are both highly advanced and seem to be far more dominant geopolitically, while Europa makes up for their lower tech with large amounts of manpower, as if their predecessors (China, Russia, and NATO/the UN) switched roles.
Also interesting that Eurasia has a problem with lower amounts of people considering Eastern Asia has always been the most populous portion of the world besides sometimes South Asia (which is probably also ruled over by Eurasia). I wonder if something occurred in Eurasian history that made it so their overall population declined.
I mean, I think a nuclear opening salvo can definitely be considered, so between that at a strike on the 3 gorges dam, they're probably hurting for population
A century of rampant merciless forever war. I question if there can be a single explanation. If I had to guess answering that question is like trying to answer the question as to why "Lost Angels" looks like that now.
Well, Eurasia has the most advanced gear, but probably doesn't have enough of it (because maybe it's too expensive and they can't produce it in such numbers) so that's why they instead opted for using most of their people as the air-dropped cyborg zombies. And it seems like there's plenty of those, so that's where their population went I guess 😂
Nukes
My guess? Climate change driven famine, plagues, heat domes, wet bulbs and crop failures. Maps predict that it'll hit vast swaths of China and east Asia the hardest. Add immense amounts warfare and conflict to that, and it makes sense.
You know what would be funny? If these Free AI are actually the good guys trying to prevent humanity extinction. Now that would be a twist.
I honestly would kinda wanna see that
That would be pretty hard to see, considering they're like the robots from BLAME!
Lost control and doing their menial task endlessly, building, destroy and rebuilding until everything is drown within their influence that span in planets. I would prefer to see them something that's even bigger than humanity and shaping the world according to their program that they could not understand or worse, we CANNOT understand.
God, reminds me alot of Welcome to the Machine from Mad God.
Yeah! And the logic would be that "without humans, they can't play the numbers game."
Enough with subverting expectations already.
thats always a welcome one.
This video actually explains to me how the opposing factions will be fighting and interacting in the gameplay for me. I was so confused whether it will always be a two way fight between factions on the map when you're out scavenging or if it would be a three way fight. So It would be Europa and Eurasia conducting the true military conflict with one using more men and units against one who has less units but in essence a more lethal baggage between each single unit, while Euruska will be acting as a supporting unit for the Eurasia side.
So like Europa is more a kin to today's fighting style with of course more tech I assume? Eurasia would be the more technological revolutionized military in the game's world? And Euruska sounds like that faction that would be small in numbers and possibly not as common as the other two or maybe even only pops up later in the scavenging missions, where they maybe don't have the numbers but they make it up in their ferocity and power of these machines, where one on one or even in a group these guys are a force not to be taken lightly, granted I don't think enemy in this game can be taken lightly.
Either way I'm really excited to see how these factions will actually interact together and with the world as well as the player.
I think it's a 1v1v1 brawl, as you see Euruska dogs jumping on Eurasia mechs.
@@aickavonEurasia and Euruska are allied though
I love how the Forces have their tactics and tech abilities. Exact ass backword from the real world.
they reach that way due to trends like the Anti-Science trend with the west and Chucking large amounts of soldiers at problems with the east
whats the differnce of the tactics
@@jmgonzales7701 China is usually the one to have Numbers while the US would have few numbers but higher grade things. in Forever winter the East and West swapped tactics.
@@thememeilator2633 "Few" number is relative. USA has 333 millions inhabitants and is in the top three most populous nations in the world.
China has 1.4 billion peoples. That's a lot but it's not a 100 to 1 advantage, nor even a 10 to 1. It's a 4 to 1, which is significant but not ridiculously so.
@@thememeilator2633I was thinking the exact same thing lol
This would make a good setting for a RTS game. I’ve always wanted a very dark and violent RTS with large armies fighting. After watching the Animatrix’s The Second Renaissance, I’ve wanted a game like that.
Just watched that the other day. This seems inspired by that heavily.
You might like Terminator Dark Fate Defiance. Which I know Date Fate isn’t a well beloved entry, but this story is its own thing and the management of units in a post apocalyptic setting fighting machines is pretty great.
@@neofulcrum5013 thanks for the suggestion, I’ve heard of it, just haven’t checked it out yet. Good to know it’s good, always on the hunt for a good post-apocalyptic game!
maybe Dust Front coming out soon?
@@jasperlim8319dust front looks so good, I hope it does eventually come out.
This game turns the notch on the anti war message to 11.
YOOOOO I've been waiting for this! I've been excited for this game ever since I saw the first teaser! So glad they're open to chatting with you about about the game!
I really hope that by raising your reputation with a faction, they're infantry, mechanized and armor units will be peaceful towards you on the field. It'd be cool if Eurasia's zombies would ignore you if you had moderate or high rep with them
Why would you ever want to do anything to help Eurasia When you can help Europan? This comment was made by Europan fans
Europan forever 🇺🇸🇪🇺
Euruska consists of Russia and Africa? Interesting. One thing I also noticed in the gameplay is Europa for some reason use Merkava tanks and Euruska use T-90s. Haven’t seen Eurasian tanks yet.
I've seen Type 10 wrecks in gameplay footage from the beta playtest, so I assume that's the tank they use.
@@_Admin_01. okay yeah that’s a Chinese tank. Find it strange Merkava is the tank being used for Europa instead of Abrams, or a Leopard
@@Muramasa1794 The Type 10 is Japanese.
@@_Admin_01. oh yeah my bad I always get the tanks from China and Japan mixed up. They both used the Type names
@@Muramasa1794merkava is a design built around increased crew survivability, so maybe the europans place greater value in their trained crew than their outdated vehicles. It can also double as a really bad troop transport, so maybe that multirole is something that is or was valued
Loved playing the beta. Game needs a lot of work but with the right amount of time and the amount of passion being put into it I believe FunDog can pull this off. Can't be more excited for a full release. This game has so much potential. Also lore for the win.
I thought the cyborgs were just recycled corpses. The reality is infinitely more terrifying...
Yeah.. I’d be allot happier to be a Europan citizen in this horrifying world
wait, theres an alliance?
i thought this was a three way free for all
Yea but that would also be pretty cool
i find it funny how in this game it follows some old games tropes of he russian/soviet military and capabilities and flips it on to the western side being far behind (the west). feels very 90s-00s in story style.
It's a fun silly fiction lol
The west hasn't made zombies or strogified their population so they still have their humanity. Seems they decided to return to older weapons and gear rather than give up their humanity.
Man I so desperately want 3d models to print out of this game. The aesthetic is like nothing else. True grimdark stuff
I really wanted this to be a RTS game
I find it interesting how some dynamics are Just switched around. With Europa having more people but being technologically declining, while Eurasia somehow has less people but more advanced Tech. Still, an interesting setting regardless.
I really dig the art and worldbuilding of this game. It is just stellar and seems to be so strong that it really sticks out from other games. Especially, how they are incorporating so much of it into the actual game with all these different enemies and things going on.
One lore detail which struck me as a bit odd though was that Asia has a number disadvantage but still abduct their own people to use them for mass zombie assaults. Why not just force conscript them into a more effective force instead of using them as cannon fodder when you are more advanced but have a manpower shortage.
I'm gonna guess that Eurasia is lying about something. Probably, they have a civil war going on.
Most of their military is occupied keeping control. Dissidents are converted into disposable cyborgs.
For the first time, I see such a universe where Europe has lagged behind in development, and Russia uses high technologies, bioengineering and occupies a huge space. Usually, everyone paints the opposite picture
Looking forward to part four :) , nice to see world building included in the game. I'd like to see how your "allied" status will affect your encounters in the field and the access to resources at the bottom of the food chain.
From what I understand, it causes more powerful units from the non allied factions to spawn while the "Allied" faction would be more likely to ignore you which isn't a big perk.
I give respect to the devs for putting their game into Early Access Purgatory.
I like how Central Command Structures have broken down. Feels very 40K with all the independent Generals, Admirals, Governors, Astartes Chapters, etc...
Would also explain why the war has lasted so long without a decisive winner since a war ending move could go unnoticed without accurate reports of the bigger picture
I don’t have a PC and I’m not crazy about PVE extraction shooters but this game makes me want to buy one. I would love to see a movie based off this game with the same dark undertones and aesthetic. I cannot stop thinking about it since watching another content creator discuss the game over gameplay last night. The premise of this game is so horrifying. I couldnt imagine having to live the life of a scav 24/7. Realistically, this could be our existence in 500-1000 years in the future
Its amazing how much western angst this game manages to manifest.
This reminds me a little of the fiction of Peter Watts (Blindsight, Echopraxia and the Crysis tie in novel) more than it does wh40k. Watts has a knack for scifi unpleasantness - his posthumans deal in concepts that we literally can't understand in even the simplest of terms without significant help from post human translators (and even then it's like explaining how TV works to a dog). Highly recommend his work - and if the devs are looking for someone to do some sort of heavy lore dump or tie in fiction you could do worse than Watts.
Can't wait for this one. Missed the closed beta because my PC is fucked but It'll be fixed for the launch.
Yeah, I was also thinking Watts as well, especially with the unshackled AIs bit. This feels like something he'd write for sure.
This is an IP I want very badly to succeed because the lore is so interesting and dark.
The K9 units head looks like a mechanized alien queens head and hell even the face opening is like the jaws
I wouldn't be suprised if at lest some of the unshackled VIs either are just mad, knowing only how to wage war without much more new information to extrapolate (not dissimilar to AM, a rage filled madness over the fact they can only destroy, but not create) or go Big Boss and declare war on everyone, trying to keep their motherbase relatively safe (quite possibly becoming a deity for it's soldiers)
In the deity form, I am thinking of unshackled NHPs of Lancer, tho without the paracausal capabilities, but still quite dangerous even when trying to be benevelant
In just ten years people will say "Forever War was meant to be a warning, not an instruction"
This rhing reminds me of "gone with the blast wave" and you are the merchant
yessss, i hope we get some map with very few troops, so we get the vibe from the comics were its just a squad traveling trough the wasteland with ocasional combat
Having them all being with EU is a curious thing. It does a good job of obfuscating what each faction’s deal is. Perhaps there was once a big EU global state that disintegrated into the three factions s
Thank you for this
Can't wait for the chaos I might get into in this game
Glad you liked it. Sorry for the wait with part 3 but I wanted some art from the devs to highlight each faction.
@@CriticalRocket You did it justice
Am I the only one who thinks borging your civilians with a civilization that already has a dwindling population problem and sending them unarmed in hordes is pretty grimderp? Wouldng it make more sense to borg then with combat enhancements and then arm them to the teeth with their advanced weaponry?
That's how Toothy was made.
Politicians/leader do dumb shit all the time
You underestimate how fast humans can breed and pressure makes our numbers explode, It's Primal Instinct.
Lower population doesn't necessarily mean dwindling. Plus it might be a problem of the Eurasian citizens being less willing or loyal. Or they don't have stockpiles of old equipment that Europa has
From what I have seen the Mother Courage units pick them up after deatha dn rebuild them forever so it isn't AS stupid as it initially sounds.
So in essence, the war in The Forever Winter is the broken-back war scenario with near-future scif-i tech.
God...
This sounds like straight up Hell.
The universe is so good the only thing I pray for interesting abilities and skills! also companions would be interesting to have imagine you could bring in the small robot to carry junk which wont get attack or bothered or a hulking machine armed with a heavy MG if your looking to be rat and mop up any fights you see to get all the loot
In the closed beta you can "hire" AI NPCs that act like this and help you out
God, the art design in this game is phenomenal! Such an interesting world.
Great breakdown! It crazy how these factions operate yet have lost the grasp of the war itself.
wait, Eurasia is more advanced?, lacks manpower, and they know that, so they deploy manpower horde tactics of cuberzombies?
Europa doesn't seem to require it's civilian population to feed the war machine. Because they're less advanced, the civilians are likely working logistics. For a more advanced society, such as the other two factions, there may be less troops, but that also means that the value of a human life is reduced to nothing. It's likely that they draw from POW and scavengers too, considering they have units that go around the battlefield finding any organic materials they can use.
I assume that since they are more advanced it takes more time to train and produce weapons for their troops. Leading their forces to be at a manpower disadvantage at the front from lack of equipment and slow replacement rate. It’s not that they don’t have the people, they could have millions of potential recruits, but may only be able to train and equip a small fraction of them at a time. The ones they can’t equip properly they turn into cyborgs. At least that makes more sense to me than wasting lives so carelessly.
@@bowenc24borging someone still sounds pretty technologically advanced, doesn't make sense why they just couldn't make even rudimentary weapons instead and train the civilians with AI VR simulations.
Seems like grimderp to me
@@wewlad107 the process of turning people into cyborgs is technologically advanced of course. The process may just be simpler than producing some advance war machines or waiting for troops to complete their training, at least to them. To them, borging someone is the equivalent of mass producing a rudimentary weapons, with the added bonus of not having to spend time training troops.
@@bowenc24 its also way harder to scav a borg than a rifle, and if these borgs are as tough as it seems, they are most likely easily reusable fodder, as fucking brutal as that is, slap a new arm and leg and that bad boy is good to go, until the borg decides to call it quits, or there isnt enough borg to save
This looks really really promising but man those back frames... they're killing me. Please make them half that size haha.
Surprised that Eurasians have smaller numbers. You'd think that would be Europe's problem considering our already declining population compared to many areas in Asia.
Asia is also declining and there decline started later and has been happening more rapidly. China’s current population is expected to half before 2080
This, on top of climate change lead disasters that'll effect East Asia and Africa the most.
Eurasia's population centers are much more concentrated, so if the war started with a nuclear exchange it would take less nukes to inflict catastrophic population damage on China, India, Japan, etc. Europa has an enormous population that is very spread-out over major cities in multiple continents.
@@Sphynra Oh Europa includes the entirety of the Americas? As in the US, Canada and Latin America? I had assumed it was only Western and Central Europe, the UK and the US and maybe Canada.
Even Asian countries are starting to experience population decline. Though maybe not India
This is sick! But the only problem I can think of is factions still suing old tech. As we can see in modern wars, stockpiles, even one as large as the former soviet union, runs out very quick in high intensity conflicts. Couple with the fact that old equipment is incredibly outclassed by more modern ones so I really can't see *any* reasons to still use and produce 20ieth century combat equipment in a war with mechs and power armor.
Seeing how ravaged the world is, I imagine that they simply might of lost the ability to produce the newer stuff or produce it at a very slow rate because of lack of materials. They may have needed to produce older stuff because it’s easier for them and they can make more of them. Seems like the front is massive in this world and the factions needed ways to plug at lot of holes at the front.
@@bowenc24 The problem with that is the fact that industrial power dedicated towards making obsolete gear is industrial power *not* dedicated towards modern equipment. Adding that fact that using wildly unstandardized equipement is both a large logistical and industrial weight (you need ammo for all those old guns, spare parts, etc) and you end up with something that would not work on a official military level. Using old guns that are long out of production might be perfect for desperate defence incorporating irregulars or in guerilla style resistance, but not on large scale organized operations.
If manufacturing modern equipment is too costly, they would most likely either adopt a specific older model or make a new, cheaper one. Not adopt a mismatch of guns from wildly different eras.
@@marutotigre3488 I would 100 percent agree with you if this war was portrayed as armies lead effectively by a proper military organization, but this war isn’t being fought like that. Based of what the guy in the video said, the armies fighting don’t know the state of the war and are not in contact with a high command. I think we can assume that these armies are just using the resources in the regions they control, so standardization is just becoming extremely hard to achieve. They might attempt it of course, but they really are probably fighting with what they can salvage and repair quickly.
As far as producing old weapons, they might have to because of the region they are in. Assuming that high command broke down, it’s probably a good bet that large scale trade has broken down too. The region one army is fighting in might not have access to the precious metals needed for the production of advanced computer technology, possibly only getting it from salvage. So they went back to older tech since they could get away with stripping it down to the bare basics, saving their salvage for maintaining the advanced weapons. They might change the canons on the old tanks to be able to use modern shells to help things for a little standardization, but it’s still basic as can be. I imagine whatever leadership is left simply can’t find time or the will to sort out how their production capacity is being used. The war has depleted all sides so bad that they only care about getting as many guns as they can to there front, not matter what type or condition.
Honestly, this war looks like it is an absolute logistical nightmare. These armies feel more like the German army at late 44 to early 45. Just forces broken down to complete shadows of what they once were, just fighting with whatever they have or can make. Personally I really like that kind of set up. A war that should’ve ended years ago.
So you have the west, the east, and the south (+ Russia) fighting some kind of hopeless, unending war, and each side is plagued with miscommunication plus rogue units serving themselves. I have to admit I like the surprise twist of Russia being part of the southern faction even if it's a bit of a risk.
cant wait for the game now, thanks for the 3 parts that got me hyped for the lore of the game
I politely demand this serious to be continued.
That is the plan. I hope to have future chats with the dev team when the early access period has calmed down a bit.
Did we ever get a name for everyone's favorite giant creepy recovery doll and which faction it belongs to?
They are called "mother courage", the title of a play by the german author Berthold Brecht, about a merchant following the armies of the 30 year war.
@@ABW941 more like "mother...oh god please don't hurt me"
It belongs to the Russian forces. You can see concept art of them walking alongside them
@@josephrobinson6171 Mother Courage is Eurasian, they're always escorted by a gaggle of cyborgs.
I do wonder if they're robots or some other horrific implications
The faction that is ALL OF ASIA, has a numerical disadvantage.... riiiiiight
Its about Quality and Quantity
Europa got all that aging relic equipments in their arsenal where they can build it really easily.
Eurasia has the best quality grade equipment but couldn't keep up with the production against the opposing side.
Considering these countries favor human wave tactics historically, it's no surprise that a several century year old world war of attrition finally made thier old advantage null and void while the other faction favored sustainability. Not ro mentioned Eurasia do indeed favor human wave tactics with thier kidnapped cyborg zombies.
Asia has one of the worst birth rates in the world atm. Lots of Europe and America isn’t better but it’s not completely out of the realm of possibility
@Tonius126
These countries do not „favor human wave“. Where did you get that from? WW1 was fought in Europe and Human wave tactics were used everywhere.
This basically whole world vs NATO with the rest of the world has better tech than NATO and somehow Europa still manage to survive, doesn't make sense tbh
Kinda bummed that euraska and eurasia are allied. We won’t caught between 3 way fights
:(
Then again giving us the options between the 3 at the faction questgiver board and saying that quests would strengthen a faction it’d be weird if only Europa suffers if you choose either of the other two.
I want this game to be good so badly
Hold a moment.... why is here a cow blimp....😂
I still want to know why it’s always an eclipse. What is that thing blocking the sun? Surely it’s some sort of machine. Maybe a solar powered satellite or space station… but whose is it?? Eurasia??
Euruskan sounds like it'll have most interesting missions
"Steal 11 livers from the enemy force and bring them to our base"
@@fakepretender please let there be missions like that. It would be so funny and dark at the same time 😂
We'll get a quests for eliminating Eurasians since their cyborgs drops alcohol.
You earned a sub. I liked watching your content. You seem like a good guy too, I hope your channel grows off of this game and you can keep up the content. Cheers! And I look forward to struggling in this war-torn world with you
I hope we get some short of enemy database once we kill/killed by them
So we can form around which unit to take on and avoid
Bros if you love this watch black crab, I just remembered that movie and it fire
Getting war hammer vibes! This is an amazing looking game!
0:22 your hear loss is not service related
At some point this needs to be a game within a game.
The Europan mechs are badass
As far as it goes Europa seems to be the closest to good guys. On the defensive, their people at least fight half willingly, i think ill try to side with them as much as i can
Unfortunately its only given me euruskan and eurasian quests so far. Im hoping their weapons will perform well and thats why theyre later than the other 2 progression wise
Great work Rocket
The enemy exists to fight, it doesn't want to win
lowkey my PVE coop terminator game for now.
i love the settings and the lore..my pc most likely couldn't handle the game, i wish this could turn into a series or something..
Wait wait wait... So Eurasia has problems with man power but they use cyborg hordes? I don't see how that's viable lore wise unless they're absolutely desperate.
Also.. what's with the floating cows? Has anyone ever asked about them? LOL
I’m wondering if their manpower problems are due to a split between the “government” and the civilians. Maybe they’re ruled by something like an AI, and the civilians are essentially slaves. The AI/government has only limited reliable military forces (perhaps AI units?), that are difficult to produce, but can supplement that by “drafting” slaves (cyborgising them).
@@macdmacd3358 Hm. Maybe like there's a super technologically advanced ruling class but it's only 1 percent of the population? Everybody else isn't willing to fight unless they're forced to by being cyborged.
The cow thing might be euruska. Since they've got the whole bio engineering thing going on, you gotta get usable biomass somewhere. To either sustain the troops or... Create more.
My idea for that discrepancy is that the military is smaller because they can only produce a limited amount of equipment, though of higher quality compared to Europa is difficult to produce in large numbers. So their actual numbers are small but highly capable and well equipped. To hold any ground or to make up for the deficiency, they use cyborgs. Now the actual population might not be small but instead Eurasia might not be capable of feeding them all so they cull a certain number each year and turn them into cyborgs. The vicious cycle continues each year as the remaining population breed the next generation and the system continues.
This is my idea of how it works anyway but it could be something entirely different. Fundog are actively keeping details vague on purpose so people can create their own interpretations of the world and its history.
I assumed the cows were a form of delivery for some bio-weapon. There’s always one that’s about to fall, and there’s always one that’s already fallen. I assume if they were to fall on it, there’d be something pretty nasty going on with it
You forgot to add this one to the playlist.
Really enjoying your series on this game! Are you aware of @JonnyLockjaw livestreams and video cuts? A great opportunity to understand how the gameplay works
Great now I want The Forever books
if the cyborgs are still conscious and intelligent, imagine if they actually gave them a rifle instead of telling them to go zombie mode.
But what if they rebel? A cyborg uprising would be pretty scary for the Eurasian side.
@@CriticalRocket i assume they could install some kill switch to deal with that. I need some more explaination with the cyborg zombies, they seem to be the one not belivable element rn
Great content well done
If everything is big being small keeps you alive that's rule of jungle
F*ck yeah! A new episode! 🎉
Your vids on this ive watched in the hospital yesterday after my surgery on my spine thank you for getting me addicted to these three doses of greatness now talk to the creators and see if we can get it a lil earlier and maybe some ice cream cake ... Like fudgy the whale from carvel please.
I'll see if they want to share anymore details in the future :D
Yay, I was waiting for this
Can I ask who is the concept artist for the header image? It's also at 5:58
Either Miles Williams or Rael Lyra as they are both responsible for the Euraska and Europa factions art and design wise. Try Rael first as I believe he worked the majority of the Euraskan design.
@@CriticalRocket Thanks man, great to get a look at this game
One thing I wonder is how did asia have a numbers problem? They are the most populated part of the planet were hit with an apocalyptic amount of nuclear warheads that destroyed much of their population?
I hope after a while like months done the road if this game does well, there will be mode support, would love to play as the mechs or any abomination, I hope they add a system to where if you have good enough standing with factions that you can actually call in support from one of the factions to help take heat off your back or even call in like favors to have a squad for a limited time not engage you but of course these will require very high standing and money
Eurasia has smaller numbers because of balance and there would probably be lore explanation for that. For example Eurasia is functional society so they can't focus everything on war while europa and russia are post nuclear war mess. For example China wasn't part of ww3 so it wasn't nuked. This is why europa did have advanced tech but now isn't able to make it. Russia on other hand as ally to Eurasia getting new tech from them.
Wish their was a Spector mode so i could observe the carnage
The naming convention is a little weird in the way that all of the faction names begin with "Eur" something, signifying that they all have something to do with Europe. Europan I get, but "Eurasia" is the name of the landmass that includes mainland Europe and Asia, yet you just say it's just the whole of Asia in the game? Euruskan makes a bit more sense as Russia is kind of in Europe but not really. Still, strange naming convention imo. Very cool factions otherwise.
Totally agree. Awkward faction naming is basicaly my pet peeve in this game.
Meanwhile America: aaaww yizz. Arms salea stonk at all time high!
It feels almost like the script is somehow flipped; as the Western world, one would expect Europa to be the more advanced faction that struggles with numbers.
What is with the huge megalith tank tread seen behind the giant mommy mechs? Do they have weapons the size of entire cities?