I kinda wish she had a shield gen that decays when your team take shield damage when it provided, fitting her get back to the semi support category. But its up to blizzard to do some sort of change.
Symmetra is my favourite hero, due to her being autistic, but I don't really understand why not many people play as her. Symmetra is surprisingly annoying to play against, and it's not to do with her turrets (because a melee can destroy them), rather it is because of her primary fire damage. Symmetra is the damage role's equivalent of Zarya, and like Zarya, her beam can melt you like butter, with it dealing 180 dps on damage level 3.
It her play style there's not many heros being good on sym transfers to outside heros that use beams also most of syms power is in telaporting the team but most ranks players just ignore her telaporter Also many maps sym just sucks on
Well the thing here is that your example is in a vacuum Sure she can get level 3 beam and deal 180 Is she going to get it long enough to kill you in a game ? Probably not And for zarya it's way easier to get max charge because of the fact the enemies kinda have to shoot her to get rid of her If she uses that and her bubble cool downs correctly She will have max charge pretty quickly And also just like he said in the video you gotta be aware of mobility If the enemy reaper is on the castle on eichenwalde 2nd point And you are at the gate Then you can't really hit the reaper from so far away That's why many don't play her that much Her range makes it nearly impossible to even get a level 3 beam in the 1st place
as a symm player id probably say to have fun with her u have to commit a lot of time into her and understand the game and her kit very well so u can make use of it i.e. tping around and being an annoying mosquito but her biggest weakness is always gonna be that sches relient on teamwork/communication
Solo Symmetra thrives by making the enemy team focus your teleporter before you. When you are spamming TPs at max speed, you are building Level 3 charge while being near invincible. This requires attention and they have to break the TP, spending valuable time to do so.
In a game with Cyber ninjas, cowboys, transforming robots, the fucking grim reaper as power fantasies...being an iPhone store employee with a glorified flashlight is not toping any charts. (Also a bunch of kawaii anime tier girls exist like Dva/Juno). This is coming from someone who played Pharah and later Echo cause who doesnt like jetpacks.
Symmetra's power fantasy is a teleporer than can be used as fast as you want as many times as you want. Not many developers have been stupid enough to make that.
Sym is just an ass hero that was designed during a time when overwatch was in a very different place. Now overwatch has embraced that pvp fps identity and as a result outdated character designs like sym and torb get left behind. I think her tp is really cool but otherwise she needs to completely ditch the idea of using turrets and I’d replace the wall too. Like her WHOLE thing is that she creates anything with her light tech. Yet she makes the most boring things like a wall. Why can’t she make some other cool weapons? Otherwise just turn her into a support. Wall makes more sense there, she’d justifiably do less damage. But her turrets still gotta go. Outdated and cringe design
I play Sym for NTMR Rotation (currently undefeated in Faceit NA, although we are in Expert not Master) and the pro analysis is spot on. TP provides the most value out of anything else on your kit by far. Between solo TPs for attention, map rotation TPs, kite/disengage TPs, fake TPs, and putting teammates on aggressive angles, there are a decent number of options for any given map and enemy team comp (except Push fuck that gamemode). The one at 8:00 is a great example; the TP itself is behind cover (meaning it cannot be destroyed and the enemy team must rely on audio queues to know where/who everyone is), and it's a relatively safe angle (important, you don't just want to TP directly on people and hope for the best) that punishes the Cass' position.
I don’t get why people are against buffing or reworking Symm to make her greater….I will agree to blizzard’s balancing team doing horribly on the recent patches and wouldn’t want to mess with an already messy hero… I main Symm merely due to the character herself and she’s indeed require so much less skills since a lot of her abilities are deployables and her orbs are very easy to hit once you get used to it, my issues lies in how effective her kit is being a damage class compared to the rest of the cast,… the amount of me charging up a 90dmg orb is the amount other heroes including supports can knock nearly all of my health off, same goes for me needing to ramp up my beam, Symm doesn’t have the damage nor the tools to deal with immediate danger even with already set up turrets, beam and orb needs charge time, turrets are use as sensory now, wall’s use to often initiate fight
This is my major complain with Sym. Can't beam an enemy that jumps you because lvl1 damage is too low, and getting to lvl2/3 takes too long. Orbs take a whole second to get to max damage, and its incredibly low compared to pretty much every other DPS. Turrets take time to deploy themselves, which necessarily means you aren't spending time charging beam or orb. An escape TP also takes time to aim, confirm placement and finish building before you can actually use it, and even then you can be forced away by boops or overwhelming damage. Everything requires time that everyone else can use to kill you. But you have no burst yourself. Minor complaints would be I feel orb travel time is too slow and turrets often feel quite useless.
She’s my #1 most played ❤ I love her playstyle. I like how she can move around the battlefield and fight from the outside while become able to tp back and forth and into the enemy back line, better than sombra now imo. Her zoning skills with wall and turret are really good too. I think the devs really nailed the whole architect kit.
She feels so unskillful outside of teleporter in my opinion. Sentries are obvious, but after S9 both beam and orbs require little no mechanics (orbs have a 0.575 projectile size and beam is 0.25), and after 1 hour of playing symmetra you have reached the skill ceiling with wall. I wouldn't mind them just removing sentries, since outside of gold you aren't dying to them and they are just annoying, and I wouldn't mind them reducing the projectile size of her secondary and compensating with higher damage or faster charge.
She’s just boring and disengaging. Ult is fine, dps is fine, utility is fine. But unlike Moira, she’s a damage so no one plays her. Hell, even Torb is more engaging just because of Overload.
see, my thing is i love her turrets, i love the idea of them and ever since they gave them the ability to see enemies through walls ive been playing her more ever since. i love denying entrances for people and tping around, her voicelines, and just her skins are all so good to me. i really love her beam aspect of her kit a lot, I just wish as a nod to her previous changes, they would give her tp a lil buff where if she or her team takes it they get 35 shield health or maybe a 4th turret (so two places I can have at least 2 in each spot.)
As a sym main I’ll be the first to say that she is incredibly mechanically easy. However, when im playing sym i really could care less about the amount of damage im doing or if what im doing is difficult. Sym is the architect and her kit revolves around building a strategy and fitting that into what your team is doing which is why i think normal people don’t get enjoyment out of it. Basically you have to think 3 steps ahead about what you want accomplished and how youre gonna get it done which is what i love personally. It’s not for everyone and that’s ok.
Easy, She's not that strong, She is not easy to play A niche personality that some might not like, A middling escape option with her teleport (something that Is getting more valuable) No self sustain, Her turrets are easy to break and do not do much damage, Her ultimate isn't exciting, She's hot but, for some reason, is considered less hot than ashe widow, Mei and tracer
I'll go play Sym in comp to lower the winrate
I kinda wish she had a shield gen that decays when your team take shield damage when it provided, fitting her get back to the semi support category. But its up to blizzard to do some sort of change.
I kinda wanna see a graph of how many Sym mains are also, or were at some point, Watson mains in Apex. lol
no because my partner was a Watson main when she used to play, I feel like you just read her soul
Actually Rampart main because Anjali Bhimani voiced both Sym and Rampart
Symms light powers have so much potential but she is still shoot ball and make line
never understood this take tbh doesnt help its often chained with worst rework ideas on earth
i think ur just not autistic. im autistic and i think she is top 3 most fun champs in the game
Autism diff what can I say
lol what
???
Symmetra autism test
i’m autistic and this video makes me want to learn her. checks out
quality vid as per usual kajor. im playing nse tonight but will there be a way to watch gass t3 vs virtus when i'm free?
I cannot clap in the comments but you deserve a fucking APPLAUSE for this video.
Genuinly despise Symmetra as a hero (i do like her lore though). Shes annoying to play against just like Mei.
Symmetra is my favourite hero, due to her being autistic, but I don't really understand why not many people play as her.
Symmetra is surprisingly annoying to play against, and it's not to do with her turrets (because a melee can destroy them), rather it is because of her primary fire damage. Symmetra is the damage role's equivalent of Zarya, and like Zarya, her beam can melt you like butter, with it dealing 180 dps on damage level 3.
It her play style there's not many heros being good on sym transfers to outside heros that use beams also most of syms power is in telaporting the team but most ranks players just ignore her telaporter
Also many maps sym just sucks on
Well the thing here is that your example is in a vacuum
Sure she can get level 3 beam and deal 180
Is she going to get it long enough to kill you in a game ? Probably not
And for zarya it's way easier to get max charge because of the fact the enemies kinda have to shoot her to get rid of her
If she uses that and her bubble cool downs correctly
She will have max charge pretty quickly
And also just like he said in the video you gotta be aware of mobility
If the enemy reaper is on the castle on eichenwalde 2nd point
And you are at the gate
Then you can't really hit the reaper from so far away
That's why many don't play her that much
Her range makes it nearly impossible to even get a level 3 beam in the 1st place
as a symm player id probably say to have fun with her u have to commit a lot of time into her and understand the game and her kit very well so u can make use of it i.e. tping around and being an annoying mosquito but her biggest weakness is always gonna be that sches relient on teamwork/communication
And that she's pretty reliant on range
Solo Symmetra thrives by making the enemy team focus your teleporter before you.
When you are spamming TPs at max speed, you are building Level 3 charge while being near invincible.
This requires attention and they have to break the TP, spending valuable time to do so.
The problem with Symmetra is that she's very map dependent. Can either be really freaking good or be downright bad, depending on the map.
In a game with Cyber ninjas, cowboys, transforming robots, the fucking grim reaper as power fantasies...being an iPhone store employee with a glorified flashlight is not toping any charts.
(Also a bunch of kawaii anime tier girls exist like Dva/Juno).
This is coming from someone who played Pharah and later Echo cause who doesnt like jetpacks.
Symmetra's power fantasy is a teleporer than can be used as fast as you want as many times as you want.
Not many developers have been stupid enough to make that.
I just gained some respect for the OW community.
Where can we watch the Virtuspro vs Gasst3 match? Where can you can get replay codes?
Cause she requires good supports and a tank with a brain to play. She requires too much reliance on teammates to play good.
Sym is just an ass hero that was designed during a time when overwatch was in a very different place.
Now overwatch has embraced that pvp fps identity and as a result outdated character designs like sym and torb get left behind.
I think her tp is really cool but otherwise she needs to completely ditch the idea of using turrets and I’d replace the wall too. Like her WHOLE thing is that she creates anything with her light tech. Yet she makes the most boring things like a wall. Why can’t she make some other cool weapons?
Otherwise just turn her into a support. Wall makes more sense there, she’d justifiably do less damage. But her turrets still gotta go. Outdated and cringe design
I play Sym for NTMR Rotation (currently undefeated in Faceit NA, although we are in Expert not Master) and the pro analysis is spot on. TP provides the most value out of anything else on your kit by far. Between solo TPs for attention, map rotation TPs, kite/disengage TPs, fake TPs, and putting teammates on aggressive angles, there are a decent number of options for any given map and enemy team comp (except Push fuck that gamemode). The one at 8:00 is a great example; the TP itself is behind cover (meaning it cannot be destroyed and the enemy team must rely on audio queues to know where/who everyone is), and it's a relatively safe angle (important, you don't just want to TP directly on people and hope for the best) that punishes the Cass' position.
st chroma jumpscare
I don’t get why people are against buffing or reworking Symm to make her greater….I will agree to blizzard’s balancing team doing horribly on the recent patches and wouldn’t want to mess with an already messy hero…
I main Symm merely due to the character herself and she’s indeed require so much less skills since a lot of her abilities are deployables and her orbs are very easy to hit once you get used to it, my issues lies in how effective her kit is being a damage class compared to the rest of the cast,… the amount of me charging up a 90dmg orb is the amount other heroes including supports can knock nearly all of my health off, same goes for me needing to ramp up my beam, Symm doesn’t have the damage nor the tools to deal with immediate danger even with already set up turrets, beam and orb needs charge time, turrets are use as sensory now, wall’s use to often initiate fight
This is my major complain with Sym.
Can't beam an enemy that jumps you because lvl1 damage is too low, and getting to lvl2/3 takes too long.
Orbs take a whole second to get to max damage, and its incredibly low compared to pretty much every other DPS.
Turrets take time to deploy themselves, which necessarily means you aren't spending time charging beam or orb.
An escape TP also takes time to aim, confirm placement and finish building before you can actually use it, and even then you can be forced away by boops or overwhelming damage.
Everything requires time that everyone else can use to kill you. But you have no burst yourself.
Minor complaints would be I feel orb travel time is too slow and turrets often feel quite useless.
Torb number 2💪
comparing symm to torb is so stupid
FR Torb is legitimately more fun to play @@polar6066
sym exists to counter dva
rework my girl back to support Blizard
She’s my #1 most played ❤ I love her playstyle. I like how she can move around the battlefield and fight from the outside while become able to tp back and forth and into the enemy back line, better than sombra now imo. Her zoning skills with wall and turret are really good too. I think the devs really nailed the whole architect kit.
She feels so unskillful outside of teleporter in my opinion. Sentries are obvious, but after S9 both beam and orbs require little no mechanics (orbs have a 0.575 projectile size and beam is 0.25), and after 1 hour of playing symmetra you have reached the skill ceiling with wall.
I wouldn't mind them just removing sentries, since outside of gold you aren't dying to them and they are just annoying, and I wouldn't mind them reducing the projectile size of her secondary and compensating with higher damage or faster charge.
Sitting in a bush sniping feels unskillful outside of using the scope
Teleporter finesse is the entire point
She’s just boring and disengaging. Ult is fine, dps is fine, utility is fine. But unlike Moira, she’s a damage so no one plays her. Hell, even Torb is more engaging just because of Overload.
see, my thing is i love her turrets, i love the idea of them and ever since they gave them the ability to see enemies through walls ive been playing her more ever since. i love denying entrances for people and tping around, her voicelines, and just her skins are all so good to me.
i really love her beam aspect of her kit a lot, I just wish as a nod to her previous changes, they would give her tp a lil buff where if she or her team takes it they get 35 shield health or maybe a 4th turret (so two places I can have at least 2 in each spot.)
As a sym main I’ll be the first to say that she is incredibly mechanically easy. However, when im playing sym i really could care less about the amount of damage im doing or if what im doing is difficult. Sym is the architect and her kit revolves around building a strategy and fitting that into what your team is doing which is why i think normal people don’t get enjoyment out of it. Basically you have to think 3 steps ahead about what you want accomplished and how youre gonna get it done which is what i love personally. It’s not for everyone and that’s ok.
Easy,
She's not that strong,
She is not easy to play
A niche personality that some might not like,
A middling escape option with her teleport (something that Is getting more valuable)
No self sustain,
Her turrets are easy to break and do not do much damage,
Her ultimate isn't exciting,
She's hot but, for some reason, is considered less hot than ashe widow, Mei and tracer
Well sym is just boring asf
you said a whole lot of nothing. word salad if you will.
Hawk Tuah
0:20 pissin orbs? sym could pee on me OwO
CAN SYMMETRA SOLO THE ENEMY TEAM WITH JUST HER AURA??
you jest but it it feels like that if you are under masters
The most boring and non skilled hero