well, since he's showing bugs that never got fixed... it's partially true. But they intentionally programmed the engineer to be able to difuse ivan bombs.
did u know that? if terror drone attacks your basic tanks, you can put them into tank bunker. they didnt take damage and, it looks like they're dancing xD
So what we've learned is that the apocalypse tank is more powerful than a nuke when dropped from the sky. FYI: The tank bunker also increases the range of the unit .
I believe that this was even in his video about Tesla Towers. I was confused that he hasn't point it out here worry the rest. I though that I made it up then.
2 Tesla Troops can make Tesla Tower running without power but it deal normal damage while 3 Tesla Trooper can deal buffed damage and range to the enemies without power
Anyone know how the range of a Tesla Tower with base power and buffed with 2 Tesla Troops compares to the range of a Tesla Tower with no base power buffed with 3 Tesla Troopers?
The Basic rule for Tesla Coils is this. Neutral deals the base damage. 1 Tesla Trooper improves the offense. 2 Tesla Troopers can charge it if the power is down. 3 Tesla Troopers will charge it even if the power is off, and increase the damage.
Flak units doing more damage, then he closer to target. Elite Flak have bigger attack distanse, so that why he deal less damage - step him for same distanse and magic disappeared.
Awesome works from TG. Even though I know the reason for example why elite chrono legionnaire's attack can't pass through walls. I am really amazed by his testings and tips. This is why I am a big fan. I always wait for video uploads from you. Thanks man!
Another awesome video! You know what else would be great? Some kind of showcase of "civilian" units. Red Alert (and Tiberian Sun) are choke-full of neutral units like bus, ships, cars, forklifts, camera dollies ecc. Even a lot of neutral buildings have wonderful design, like that animated Billboard with talking fruits or Burger Kong \\[T]//
Tiberian sun has the one nod mission where you Jack a GDI bass and attack mutants who use all that. They even had a bus with a tank cannon rigged to it. Would love to see a vid about that.
1:02 Why the heck an elite Flak Trooper worse than regular one? Makes no sense Do they also have reduced damage the further away they are from the target like Flak Tracks?
Count Cobalt Allied AA actually does splash damage. The area is so small that it only works when units are on top of each other. Gatlings are actually single target tho
2:58 you can damage your own tesla coil with a tesla trooper by making the trooper force attack empty ground then build a coil on the same tile. 4:35 units that can't prone have "fearless=yes" in rules.ini. being fearless makes you die faster so it's ok to be scared of things lol.
An overall great review of tricks and tips there that you have discussed in your previous uploads. And you even introduce some new stuff unfamiliar to us yet. So you can prevent any more Chaos Drone self-destructive actions by pressing S (Stop)? I must remind myself to do this, then... whenever my tanks get under the control of that Chaos Drone. Tesla noob at the end, though 😆 Out of all the Pros, only the Elite Tesla Trooper has that great advantage and benefit from promotion.
The Engineer being able to defuse Ivan bombs I think was even explained in the Soviet level he was introduced... Although I found out from looking at the Engineer in TibEd and was like "What's this weapon they have?" and quickly drew to the conclusion that yeah, it disarmed Ivan bombs. 1:25 Did not know that one... I assumed all infantry died to the Chronosphere. Does this also apply to the Chrono Ivan and Commando? 2:55 What if you told a Tesla Trooper to force attack on the ground and put a Coil on top of it? 5:30 Huh, interesting. Did not know Apocalypse Tanks did damage on death. 7:20 So would a damaged tank deal less damage to a building on impact compared to an intact one or is it all based on max HP?
4:10 In real life, we called it: Infantry pinned down because they were taking Suppressing fire 5:38 Well that was nice strategy for countering Yuri Chaos Drone
Watching tip #1: yeah already know that Watching tip #2 till end: wtf how is this even allowed Seriously though never knew about the elite noobs! Awesome work as always tg 👏
Tbh though, I still like RA1 Tesla Coil. Long range, short charge time, and insane damage. Yes, it uses a lot of power, but that’s what a Tesla Coil should look like, not those miniature form in RA2 or in RA3. RA3’s Tesla Coil takes FOREVER to recharge and attack.
Damn. I have several hundred hours in this game, and when it recommended this video to me I kinda scoffed. But watched because TH-cam rabbit hole. Ya turns out I didn't know a lot of this. 10/10
I'm working on my own mod for YR, and while working on a new weapon that's similar to the tesla trooper, remembered this video. I went to check, and it turns out that the reason why basic legionnaires can fire over walls but elites can't can be traced back to how the elite promotion gives units an entirely new weapon. At some point, the Westwood devs changed the stats for the base weapon to have the capacity to fire over walls (a change to the projectile)--but they forgot to make the same change to the elite version, so it is stuck not being able to. just something neat
About the tesla coil 1 tesla trooper will increase damage 2 trooper will increases damage and range. And you need 2 to keep it running if power is down and 4 to keep it running with maximum power and range when power is down
Were Yuris transmissions attempts at ASMR videos? The cutscenes with Yuri in the year 2000 look a lot like ASMR videos in 2020. He whispers and everything. "Hello, comrade viewer. This is Yuri, uploading from hidden psychic broadcast station in glorious Union of Soviet Socialist Republics. Today in this video I will be attempting to control your mind."
if a flying disc is taking power from a power plant and you iron curtain the power plant the flying disc will still steal the power, learned this the hard way....
Got 2 questions; what stucture can survive if a magnetron dropped an apocalypse tank on that said structure? Tank bunkers are capable of increasing a unit's dps, so what units can survive against another when normally they can't… for example a lasher can't go 1 to 1 with an apocalpyse unless its in a tank bunker. Set it up like this: 2 weaker tanks vs 2 stronger ones, one of the weaker tanks is in a tank bunker. Testing on these 4 units stop when the tank bunker, a stronger tank or a weaker tank gets destroyed.
do units maintain their promotion bonuses in tank bunkers on top of bonuses the structure provides or does one overide the other? sorta like how the battle fortress works to keep upgrades.
The thing ive noticed with flak units is that they do splash damage as actual flak would, I think 3 star flak trooper does more damage to groups of aerial units rather than a single unit
Tested, they have much better damage vs ground units when fully leveled, splash damage looks to scale too, but splash damage doesn’t really seem to scale against air units but it does seem to stay the same instead of getting worse. might be beneficial to test against UFOs
@@leonsong3284 Interesting, had never noticed the removal o_o One weird thing was that they seemed to move faster when crawling than when walking lmao.
2:50 "There is no way to damage your own tesla coil with a tesla trooper" could ordering the trooper to attack the ground, and then placing a tesla coil where he's attacking allow it to damage the coil?
about that chronoshift, does it work on other chrono units? chrono ivan or chrono commander? teleport in, blow some shit, teleport out. that's some hit and run there
Where do you get the version of Red Alert 2 that runs so smoothly? I play my version off of Origin but it's kinda slow and choppy, is there another place I can buy it where it's faster and smoother to run?
@@tg.Sacred I'm on windows 10 and I play all my C&C games on Origin, but I noticed Red alert/Yuri's revenge campaign mode runs pretty choppy, and I've seen others play campaign mode and it runs very smoothly just like skirmish mode
Flak units doing more damage, then he closer to target. Elite Flak have bigger attack distanse, so that why he deal less damage - step him for same distanse and magic disappeared.
even after decades playing this game, I'm still able to learn something new about it xD Thanks tg
+1
TG's RA2 videos are like MCU movies, there's always an after credits scene
I've been playing this game for years I never knew you could defuse the bombs with an engineer
Lmao same
Me too. This was same as the Dozers in CNC Generals where tjey can defuse bombs.
Me too. This was same as the Dozers in CNC Generals where tjey can defuse bombs.
Same hahaha
It just shows that the engineer is the most flexible infantry
3:31 "ready comrade" so satisfying and perfect timing
Probably even the developer team doesn't know what you know about this game lol
well, since he's showing bugs that never got fixed... it's partially true. But they intentionally programmed the engineer to be able to difuse ivan bombs.
did u know that? if terror drone attacks your basic tanks, you can put them into tank bunker. they didnt take damage and, it looks like they're dancing xD
Lemme see of it works with any tanks beside the basic tank...
basic tank (like rhino tank ifv etc)
I think that can happen if tanks is about to enter the bunker. Then suddenly Terror Drone enters the tanks. I tried that on Apocalypse then it works
So what we've learned is that the apocalypse tank is more powerful than a nuke when dropped from the sky.
FYI: The tank bunker also increases the range of the unit .
Miners as well can instagib construction yard
5:50 Tesla tank refuses to destroy an ally: "nothing wasted!".
If I remember correctly, while any more than 1 Tesla trooper doesn’t add damage, they do increase the range still up until the third trooper
I believe that this was even in his video about Tesla Towers. I was confused that he hasn't point it out here worry the rest.
I though that I made it up then.
2 Tesla Troops can make Tesla Tower running without power but it deal normal damage while 3 Tesla Trooper can deal buffed damage and range to the enemies without power
Anyone know how the range of a Tesla Tower with base power and buffed with 2 Tesla Troops compares to the range of a Tesla Tower with no base power buffed with 3 Tesla Troopers?
The Basic rule for Tesla Coils is this.
Neutral deals the base damage.
1 Tesla Trooper improves the offense.
2 Tesla Troopers can charge it if the power is down.
3 Tesla Troopers will charge it even if the power is off, and increase the damage.
a easy way to damage your tesla coil with tesla trooper: force attack the ground, and put a tesla coil there
I like that idea.
The elite flak troopers doing less damage blew my mind!
Flak units doing more damage, then he closer to target.
Elite Flak have bigger attack distanse, so that why he deal less damage - step him for same distanse and magic disappeared.
Awesome works from TG. Even though I know the reason for example why elite chrono legionnaire's attack can't pass through walls. I am really amazed by his testings and tips. This is why I am a big fan. I always wait for video uploads from you. Thanks man!
♥️
0:42 I have played Red Alert 2 and Yuri's Revenge for 20 years but I have never known that
I have known this game for over 10 years. I just knew that an engineer can defuse Ivan's bomb from this video.
It is actually mentioned in the manual.
@@MetalKing1417 good old years when we opened the manuals before installing! but yea we needed to read the manual to install properly.
As always, you are the perfect guide of this game, these are great tips!
Another awesome video! You know what else would be great? Some kind of showcase of "civilian" units. Red Alert (and Tiberian Sun) are choke-full of neutral units like bus, ships, cars, forklifts, camera dollies ecc. Even a lot of neutral buildings have wonderful design, like that animated Billboard with talking fruits or Burger Kong \\[T]//
Tiberian sun has the one nod mission where you Jack a GDI bass and attack mutants who use all that. They even had a bus with a tank cannon rigged to it. Would love to see a vid about that.
Thanks Yuri, I see you still have many tricks up your sleeve.
Seriously thank you
I've been boosting Tesla Coils since back in the day, but I didn't know a few of these. Neat stuff!
1:02 Why the heck an elite Flak Trooper worse than regular one? Makes no sense
Do they also have reduced damage the further away they are from the target like Flak Tracks?
Although it’s less damage, elite flak troopers cover more area, which is better vs groups of enemies
Count Cobalt
Allied AA actually does splash damage. The area is so small that it only works when units are on top of each other.
Gatlings are actually single target tho
According to the rulesmd, its elite weapon deals less damage. But has burst of 2. However its damage is more than twice less than its basic weapon
@@redstonehero7944 Basically swapping a slug for birdshot?
Well, in this vid, the elite flak trooper positioned farther then the normal one.
I think that's the reason it became weaker (less accurate)
2:58 you can damage your own tesla coil with a tesla trooper by making the trooper force attack empty ground then build a coil on the same tile.
4:35 units that can't prone have "fearless=yes" in rules.ini. being fearless makes you die faster so it's ok to be scared of things lol.
Boris is too macho to take a prone position and die as a real man facing the bullet 🤣🤣
An overall great review of tricks and tips there that you have discussed in your previous uploads. And you even introduce some new stuff unfamiliar to us yet.
So you can prevent any more Chaos Drone self-destructive actions by pressing S (Stop)? I must remind myself to do this, then... whenever my tanks get under the control of that Chaos Drone.
Tesla noob at the end, though 😆 Out of all the Pros, only the Elite Tesla Trooper has that great advantage and benefit from promotion.
The Engineer being able to defuse Ivan bombs I think was even explained in the Soviet level he was introduced...
Although I found out from looking at the Engineer in TibEd and was like "What's this weapon they have?" and quickly drew to the conclusion that yeah, it disarmed Ivan bombs.
1:25
Did not know that one... I assumed all infantry died to the Chronosphere. Does this also apply to the Chrono Ivan and Commando?
2:55
What if you told a Tesla Trooper to force attack on the ground and put a Coil on top of it?
5:30
Huh, interesting. Did not know Apocalypse Tanks did damage on death.
7:20
So would a damaged tank deal less damage to a building on impact compared to an intact one or is it all based on max HP?
Engineers can diffuse bombs on other units but not on himself. What a sad story...
4:10 In real life, we called it: Infantry pinned down because they were taking Suppressing fire
5:38 Well that was nice strategy for countering Yuri Chaos Drone
Watching tip #1: yeah already know that
Watching tip #2 till end: wtf how is this even allowed
Seriously though never knew about the elite noobs! Awesome work as always tg 👏
When a falling Apocalypse tank does more damage to the Construction Yard than a nuclear missile lol
Did you know that you can link up to 9 Prism Towers?
:O
:O
:O
:O
:O
Great video as always!! Thanks ❣️
Tbh though, I still like RA1 Tesla Coil. Long range, short charge time, and insane damage. Yes, it uses a lot of power, but that’s what a Tesla Coil should look like, not those miniature form in RA2 or in RA3. RA3’s Tesla Coil takes FOREVER to recharge and attack.
RA2 is like GTA SA, we kept playing it and know stuff, but there's always a thing that we never knew of
I was aware of how good tank bunkers were, but wasn't aware of the attack speed. That's interesting to know!
Damn.
I have several hundred hours in this game, and when it recommended this video to me I kinda scoffed. But watched because TH-cam rabbit hole.
Ya turns out I didn't know a lot of this. 10/10
Excellent video comrade
Ending = When an arrogant new player somehow beat u online
Wassup
Wow after 20 years, I never knew that engineer can defuse Ivan bomb 😂
Some facts: you can only mind control 3 units by psychic tower and you cannot transfer the mind control until one of its control dies.
Very good video! Thanks
its amazing how this game still active till now !! after decades ! the base game and game mods ! it say how amazing and epic this game was and still !
Wow, that's a lot of new things i just know.
Thanks.
Lmao... that tesla-troll at the ending.
My god. Still new things to learn about this game.
I love how you use rage comics since they became popular along with RA2 at almost the same time
7:06 Lifting a Miner and dropping it straight away will destroy a refinery... I have used this many times and it is dirty
imagine you got promoted because you shot a camel
What is the background music 2:18 - 4:27
Christoffer Moe Ditlevsen - Tracker
Thank you for useful tips!
5:55
As far I remember, ifv does get veteran advantage of :
Sniper/virus -> fire rate & range
Desolator -> fire rate
Legionnaire -> chrono powerup
I'm working on my own mod for YR, and while working on a new weapon that's similar to the tesla trooper, remembered this video.
I went to check, and it turns out that the reason why basic legionnaires can fire over walls but elites can't can be traced back to how the elite promotion gives units an entirely new weapon. At some point, the Westwood devs changed the stats for the base weapon to have the capacity to fire over walls (a change to the projectile)--but they forgot to make the same change to the elite version, so it is stuck not being able to.
just something neat
Chad Elite Tesla Trooper vs Virgin Elite Chrono Legionare
About the tesla coil 1 tesla trooper will increase damage 2 trooper will increases damage and range.
And you need 2 to keep it running if power is down and 4 to keep it running with maximum power and range when power is down
Fascinating stuff!
throwing his own unit at his own construction yard, instantly killing both... now THAT is savage.
7:55 I didnt know Joseph Joestar was a helicopter pilot for the soviets
Were Yuris transmissions attempts at ASMR videos? The cutscenes with Yuri in the year 2000 look a lot like ASMR videos in 2020. He whispers and everything.
"Hello, comrade viewer. This is Yuri, uploading from hidden psychic broadcast station in glorious Union of Soviet Socialist Republics. Today in this video I will be attempting to control your mind."
if a flying disc is taking power from a power plant and you iron curtain the power plant the flying disc will still steal the power, learned this the hard way....
Got 2 questions; what stucture can survive if a magnetron dropped an apocalypse tank on that said structure? Tank bunkers are capable of increasing a unit's dps, so what units can survive against another when normally they can't… for example a lasher can't go 1 to 1 with an apocalpyse unless its in a tank bunker. Set it up like this: 2 weaker tanks vs 2 stronger ones, one of the weaker tanks is in a tank bunker. Testing on these 4 units stop when the tank bunker, a stronger tank or a weaker tank gets destroyed.
do units maintain their promotion bonuses in tank bunkers on top of bonuses the structure provides or does one overide the other? sorta like how the battle fortress works to keep upgrades.
Yes, they do! you can also test the bunkers video!
The thing ive noticed with flak units is that they do splash damage as actual flak would, I think 3 star flak trooper does more damage to groups of aerial units rather than a single unit
Tested, they have much better damage vs ground units when fully leveled, splash damage looks to scale too, but splash damage doesn’t really seem to scale against air units but it does seem to stay the same instead of getting worse. might be beneficial to test against UFOs
That was quite a nostalgia. Thx
Does the bunker thing also work with Mental Omega?
Nice tips :D
Have the bugs of the elite units been fixed with the CnC.net updates?
Haven’t checked.
Do you know that you can group your units by holding alt+ctrl to the center of to units for quick Ic or chrono?
00:51 i know nothing about it
Great video!
The part where one Tesla Trooper charges the coil doesn't work for me. I only get the yellow bolt with two Troopers. idk why.
What is the map you are playing on . Is it custom or in the vanilla game ???
Oasis of doom. It is an official map.
@@tg.Sacred thx
If you put a battle fortress in a tank bunker, will it increase the attack speed and damage of the inhabitants of the battle fortress?
The battle fortress can't be added in the Tank Bunker.
Have you done a tank bunker video?
Yes!
Chronosphere also works on chrono ivan and chrono commando
Boris doesn't need to prone (duck down). He takes it like a real man
how do you setup resolution?
i cannot go more than 768p windowed :(
th-cam.com/video/yRC7YjKBxL4/w-d-xo.html
Ah so the control attack button sound for Engineers are for defusing bombs. Don't know if it works on Triple Power Mod haven't tried it.
okay at first thought its mindblown that the chronolegs doesnt die but at second thought it makes so much sense xD
Yuri is master.
Thaaank youuu for the engeneer tip , i now know what the hill is this injection
if I am not mistaken Flak Trooper does indeed have a prone position/animation.
In Red Alert 2 yes, in Yuri's Revenge they removed it.
@@leonsong3284 Interesting, had never noticed the removal o_o One weird thing was that they seemed to move faster when crawling than when walking lmao.
MHLoppy Yeah, also with faster rate of fire, they’re savages against infantry while they’re crouching
In the last version of the game (7.7) you can't promote chronolegionaire
Good
2:50 "There is no way to damage your own tesla coil with a tesla trooper"
could ordering the trooper to attack the ground, and then placing a tesla coil where he's attacking allow it to damage the coil?
Haven’t test it but probably it will work
Reminds me that I'm annoyed how Tank buster works. I mean AI can straight up target the tank inside.
Wish it works as an extra armor.
But how many prism towers can you link?
Will it have any effect if both IFV and unit have been promoted compared to only one?
And any effect with the British sniper?
I didn't even know troopers could charge towers, at least not in RA2. Does it also work with tesla tanks?
Nope!
about that chronoshift, does it work on other chrono units? chrono ivan or chrono commander? teleport in, blow some shit, teleport out. that's some hit and run there
Nice work
Tesla tropper on tesla coil also increases range. At least this is how i remember it.Very effective on french towers.
1:02 misconfigure of paraments in rules.ini and rulesmd.ini
As far as I know, Chrono ligoners are the only unit that can get a promotion in battle fortress
Oh shit did not know many thing.
4:30 As i remember flack trooper can prone
Where do you get the version of Red Alert 2 that runs so smoothly? I play my version off of Origin but it's kinda slow and choppy, is there another place I can buy it where it's faster and smoother to run?
What windows are you using ?
@@tg.Sacred I'm on windows 10 and I play all my C&C games on Origin, but I noticed Red alert/Yuri's revenge campaign mode runs pretty choppy, and I've seen others play campaign mode and it runs very smoothly just like skirmish mode
@@poppinbot321 Can't be really of much help other than suggest you the usual stuff. :/
4:30 - um, flak trooper does have a prone position 🤔 chrono legionnaire does not, but flak troopers do
Elite Tesla trooper in BF is more scary than elite GGI
Nice one, learned a couple things. I thought tank bunkers also increased a unit's range?
they do. also charging a tesla coil increases range, but idk if it's with just 1 or more tesla troopers
Imagine using a crazy ivan to block an engineer rush xD
Beating the intellectual with insanity.
Flak units doing more damage, then he closer to target.
Elite Flak have bigger attack distanse, so that why he deal less damage - step him for same distanse and magic disappeared.
My ears 5:43
Smart red alert fact
some of it i alredy know but wow so many small detail in an rts game but it the legend game red alert 2 so im not surprise