Thank you for the great tutorial! I found that the force field makes the fluid more and more chaotic while the fluid raises up filling the invisible object… a solution is to keyframe the strength of the force… but then the fluid falls down for the gravity force. The trick I have found is to keyframe at the same time the gravity (inverting the gravity). In this way: 1) the force field raises the fluid filling the object 2) the force stops operating (meanwhile the gravity inverts) 3) the fluid calms down and the invisible object is filled (untile we - for example - inverts again the gravity making the fluid falling down
havent watched the first 5 seconds of the video but im guessing u just reverse a liquid sim with ur desired object as the emitter and using geometry instead of inflow and outflow for one of hte settings
I'm very new to fluid simulation, and in every tutorial the fluid is always flowing to something, but I'd like to just have an amount of water in a closed container where the water moves if you shake it. How would one go about making that?
how to make it better: put the fluid domain resolution to 128 or more (don't go more than 376 or you pc will boom boom) and you can add spoam and spray y watching another video (bi*** do you think im not lazy and gonna explain you how?)
Make the strength in the force field of the cut out Boolean object -0.2 from -0.4 to fill up more slowly. I can’t work out how to mask the emitter shape because I don’t want that showing. Any ideas?
I'm using a fairly irritating shape and I can't get it right so the water remains inside the chosen from and doesn't just float around it messing up the shape. Any hints anyone?
I am having the same issues. It's alright if you follow the tutorial exactly, but part of the issue with blender is understanding exactly what everything does in combination and it rarely gets explained properly in tutorials.
this is great format and super useful, though in my example i was never able to fully fill any object with the up fill technique
Thank you for the great tutorial! I found that the force field makes the fluid more and more chaotic while the fluid raises up filling the invisible object… a solution is to keyframe the strength of the force… but then the fluid falls down for the gravity force. The trick I have found is to keyframe at the same time the gravity (inverting the gravity). In this way:
1) the force field raises the fluid filling the object
2) the force stops operating (meanwhile the gravity inverts)
3) the fluid calms down and the invisible object is filled (untile we - for example - inverts again the gravity making the fluid falling down
havent watched the first 5 seconds of the video but im guessing u just reverse a liquid sim with ur desired object as the emitter and using geometry instead of inflow and outflow for one of hte settings
This is great... But can you do one with a more complicated shape? I'm struggling to get the more complicated shape
subdivide the cube more.
@@JosuRibeiroyes
Damn this is what I've been looking for! U r amazing
I'm very new to fluid simulation, and in every tutorial the fluid is always flowing to something, but I'd like to just have an amount of water in a closed container where the water moves if you shake it. How would one go about making that?
wont let me bake the mesh?
when is your next video :(
super interesting video
AMAZING
how to make it better: put the fluid domain resolution to 128 or more (don't go more than 376 or you pc will boom boom) and you can add spoam and spray y watching another video
(bi*** do you think im not lazy and gonna explain you how?)
Would this work with animated objects?
hey friend you can give it the shape of a fist and when it hits something it drains
is it possible to make a character model out of fluids? especially in animations?
please be encouraged
I'm sorry, I want to make the liquid go down but I can't, could you tell me what the system is? Because I can't see that part in the video.
Thank for this
Minute 16:44
My cube doesn't have any water in it! Followed all steps but it just doesnt do anything :/
Blenders Mantaflow is buggy and they change things in the UI and function in every update of Blender unfortunately
Can you help?
Eevee or cycles?
i love demon slayer
What do I do to make the fluid go upwards slower?
Make the strength in the force field of the cut out Boolean object -0.2 from -0.4 to fill up more slowly. I can’t work out how to mask the emitter shape because I don’t want that showing. Any ideas?
Reverse the Video 😎
I'm using a fairly irritating shape and I can't get it right so the water remains inside the chosen from and doesn't just float around it messing up the shape. Any hints anyone?
I am having the same issues. It's alright if you follow the tutorial exactly, but part of the issue with blender is understanding exactly what everything does in combination and it rarely gets explained properly in tutorials.
Hi @MMorkeyy2 if you can help me complete this I will happily donate some money to you.
Hello 👋.
Nice video