@8:24, actually quick correction, Euphoria was created by NaturalMotion, which is owned by Zynga. And do you know who purchased Zynga about a year ago? Take 2, parent company of Rockstar. So Take 2 actually own Euphoria which is why I believe it will return for Rockstars next games, and likely many other Take 2 games like Mafia perhaps? So there is hope after all.
Thanks for that. There’s so much consolidation going on in the industry I completely forgot T2 owned Zynga. I don’t think it’ll be in anything other than rockstar games since it’s tied to their proprietary engine, but who knows. I sure hope they implement it more!
god, they couldve added ragdoll to zynga poker - it have improved that fucking train wreck of a poker game lmao. (the rng on zynga poker is beyond awful)
Euphoria is still used in GTA5 and also RDR2. Not only the cover of GTA5 shows that, also the game internal files. In these titles, its not used as a main feature anymore. Getting drunk was replaced by an animation for example. There are mods which can reenable the RDR1 drunk mode in GTA5 but its not that good because the way how the engine is configured is extreme rudimantary compared to GTA4, RDR1 or MP3. There are many more taskparameters used in Max Payne 3 than in GTA5 or RDR2. These parameters can be taken over to GTA 5 or RDR2 and mostly they are working well if you put them to the right place. Means that GTA5 and RDR2 could offer much more when it comes to euphoria physics but R* simply did not do that for some reason. Take a look at mods like BDERO, WERO or at my mod for RDR2 called C.E.R.R. All these mods containing an extended configuration files for the euphoria middleware.
I could not agree more, I'll never forget the disappointment when I first loaded gta5 onto my old 360, I pretended for a couple of days that it wasnt shit after looking forward to it for so long. I never actually finished the story, still didnt finish it when I re bought it for ps4 pro. It's just shite. I'm back on 360 now .
i sat through the whole video when i realised at the end it doesn't have many views, i was like what? it is really well done and it popped up in my recommended, keep it up
Experiencing GTA 4 while it was fresh out back in 08 was one of those “wish I could experience it for the first again” things. The ragdoll made the world feel so real, and the fact that GTA4 had a push button made some amazing ragdoll moments
i used to play it with my dad on the couch when i was growing up,revisiting it i always come back for the driving it feels so reel i wanna swing my suv side to side irl after playing it lol
I was introduced to euphoria when I played Max Payne 3. When I noticed an enemy falling down some stairs, I thought it was so cool, that I still remember some of the specifics of it. I shot him, he tripped on the stairs, He rolled down them on his side. He tried to get up, but tripped, then he got on his knees and accidentally shot his gun, propelling him a bit further falling down again.
The pants-shittingly incredibile run of GTA IV, RDR, and Max Payne 3, and their Euphoria implementations, always reminds me that gunplay in video games peaked a long time ago lol
@@Nuclear_Microwave I haven't though. Don't have a clue why'd you think like that when YT does not provide such functionality to see list of likes. There's nothing to do with anyone's opinion. You asked question, i answered
This is why I love small channels. No clickbait b*****it, no sponsor segments taking forever to finish, Amazing editing and all around pouring your heart and soul into these videos. Keep it up my friend you are gonna get there fast! You really deserve it.
I love rdr1’s euphoria ragdoll physic’s because there was that one time I shot a guy in the shoulder and he tripped and fell because there was a corpse in the way
yo sly i been watching your videos for years ever sense the early years of gta 5, what a surprise to see you here man. And yeah this video is good, the first video i ever seen from this guy, definitely subscribing 👍🏽💯, i wonder if he made a whole vid for max payne 3. in my opinion that game had the best ragdoll physics of all time.
Eh, I’ll still give the euphoria crown to GTA IV. the old western style was definitely an experience in itself with red dead but the way the npc’s tumbled down received damage in IV is even remarkable compared to RD2. I remember this once, was in a gunfight with some police officers in front of the dealership in algonquin and shooting one of the officers in the knees. As I returned fire with my shotgun an officer got shot in the knees which caused him to buckle instantly, causing him to lose control of his weapon and shooting himself back a couple of ft into the dealership with his pump action.
If you pile up bodies at an entrance people will trip and fall over them. Sometimes the cops will fall into their guns and shoot themselves on accident lol
The shotgun in IV is really random if it'll instantly knock them to the ground or blast them a few feet back, and when they get blasted back its one of the most satisfying things in the game
I had a similar experience in RDR where I shot a guy and as he fell he shot and killed his teammate. The Euphoria is just amazing. All games should have it.
@@H0ylandDesigns There's a chance that if you shoot a outlaw in the stomach, he'll take out his revolver in the last second and shoot at you just before falling dead, the bullet will either go loose or hit you
i think the thing i didn't like the most is that in gta 4 at least it felt like the center of weight was in the lower half of the body instead of the middle
Man I’ve watched this video like 10 times at this point, pleaseeeee make a part 2 I love these style of videos with information about the game, and physics, it’s awesome.
Ayt I finished the video and definitely sharing this around, so many great points and simplified enough for the broader audience to understand. RDR1 has long been misunderstood to have dated physics when it actually surpasses pretty much every game to this day, only with recent developments by Ubisofts own procedural animation devs starting to catch up with what they already achieved in 2010 on a PS3. It’s worth noting that whilst RDR1 had the best implementation of Euphoria Ragdoll physics in Rockstars entire roster, RDR2 strangely enough had a more advanced and updated Euphoria system that was left empty (discovered in the PC files and still being worked on with modders like SyntheticOutlaw making strides per update in his WERO overhaul physics). Essentially turning one of the most canned and static Euphoria models in RDR2 into a legitimate successor for RDR1, and implying that they might actually implement it for reals this time with GTA6 (since NaturalMotion was sold to some Chinese company for like $400m, and then that company was bought by TakeTwo, so NaturalMotion is owned by T2 again). More fun facts about Euphoria is that it started at Oxfords Biotech and Zoology department, for simulating animal and human nervous systems for scientific research - before it was bought out for video game development. Personally I think with increased interest for physics return, e.g Remedy’s Control was a stress test for environmental and some ragdoll physics, and other games especially sports (FIFA series), TOTK and it’s predecessor also had a new extreme emphasis on environmental and mechanical physics… I hope that they bring it back to the forefront of what made RDR1 and GTAIV great, as well as Max Payne 3 (and to a degree, Max Payne 2 which was like an early beta perspective of Rockstar’s limp ragdoll focus). So whilst I don’t think it’s over, I think the tech came too early for consoles that required too many other things (open worlds and horse balls became more alluring than procedural animation). With better hardware, developers can start having fun and making strides with this technology again, as modders have been doing for the PC player base in the meantime. Great video, perfect explanation with great editing too. Learnt a lot here myself (I didn’t know that NPCs did actually try to catch themselves when they fall, that’s awesome), subscribed.
Thanks for the compliments as well as the in depth comment. Ragdoll mechanics are such a unique thing in the industry that so many people seem to overlook. Natural motion themselves are such an enigmatic company lol
I’ve seen many humans actually “flop down” There is not a single game I’ve played that accurately depicts it. They aren’t floppy at all. They go stiff almost instantly and fold. They don’t move around like a whacky inflatable arm man.
RDR2 is more like Westerns like Unforgiven and Hateful eight it also takes allot more infuelnce for History and is much closer to the old west and feels like Western simulator same way Kingdom come is like a Medieval simulator. Were RDR1 is more like a Spaghetti Western Both are great in at what they do.
The first game's color palette looked grittier and more natural imo. It reminds me of mid-2000 westerns like 3:10 to Yuma or The Proposition. RDR2's art style is more of a romantic, idealized look of the west imo.
@Jonny-kb6jj I disagree. RDR2's art style is a lot more stylized and idealized imo. It was even, in fact, inspired by a famous 19th century movement (Hudson River School) that depicted a romantic image of the Old West. RDR1's color pallet is much grittier and more natural imo. It's stylized in its own right, but it's inspired more by revisionist films like 3:10 to Yuma, and it engrosses me in its darker, nihilistic world more because of it.
I remember playing Witcher 3 for the first time shortly after playing RDR1, and RDR spoiled me so much with its complex ragdoll physics that I cringed when I played Witcher and saw how non reactive the world was (on a physics level that is). Also not to keep shitting on CDPR but they hyped so much with their whole NPC 24/7 behavior cycle when RDR1 already had in 2010 NPCs who you could start follow from a bar, watch them pass out from drunkness, then sober themselves and ride to their houses.
I am a huge fan of Euphoria ever since GTA IV. For me, it really elevates the experience because it adds “weight” and atmosphere to the game (similar to how GTA IV’s driving physics feels more grounded compared to GTA V’s stiff Hot Wheels-like physics). I am still deeply disappointed that GTA V was downgraded in that regard. However, with RDR2 there is certainly hope that Rockstar will continue to integrate great Euphoria physics into their games. Great video, you’ve earned a new sub. Keep up the great work!
GTA 4's driving physics are the best driving physics ever created for a non racing sim. I use to just drive around in that little Honda CRX hatchback ripping through the city. It was a masterpiece. Anyone who prefers GTA 5 driving physics is a pleb.
The drunk animations in this game are far better than anything else. The AI is constantly ragdolling, yet still somehow keeps itself standing/walking with exaggarated limb movements.
We just became best friends.. I can't explain how upset I was when I first played GTA V and The euphoria ragdoll physics I grew to absolutely love starting with GTA IV, we're almost completely absent.. Every npc feels like they're full of helium and are floaty asf.. So unsatisfying to use that ragdoll system after IV, RDR 1 & 2, Max Payne 3.. Even the cars have no feel of weight to them.. I used to spend hours and hours just messing Round with euphoria in IV, shoving people down staircases was a great time .. When you ran someone over you really felt like you just hit a person.. I might of spent over 100 hours just driving on sidewalks lmao.. I might have had fun with it in V for about 10 minutes smh...
RDR1's ragdoll physics were SO GOOD that it improved on GTA 4's by improving the physics while drunk and while also having a cheat code to be permanently drunk upon activation, this plus godmode activated made for some really entertaining fights with the NPCs of the game to be sure, let alone against predators lol.
I still remember the weapons showcase trailer that came out before RDR 1 and the narrator says something along the lines of “ride the true momentum of a shotgun blast” before John blew some dude off a roof and he tumbled and rolled all the way down. I knew right then and there I needed this game. Edit: I completely forgot about the dedicated push button! I can push innocent bystanders all day long and they can’t do anything about it!
I wish more games focused on physics and interactive world environment rather than photo realistic graphics. We now have unreal 5 engine games with photo realistic visuals yet world feels so hollow and static most objects in world just exist as eye candy and have no physics. Half Life 2 , GTA 4 , Red Dead Redemption, Those games not only pushed boundaries in graphical fidelity but also had awesome physics and stood the test of time.
I've always loved how shooting limbs actually impacted how npcs fought in gunfights. It's something that feels absent on rdr2 where npcs just grab their stomachs when hurt
My favourite video game rag dolls are: Red Dead Redemption and GTA IV - far and away the best Deus Ex: Invisible War - beyond over-the-top. Rag dolls in early games to first feature them often look like malleable rubber that contorts and flies to the sky with little resistance and with this game’s explosive weaponry, this is a good example of it. It’s extremely janky and unrealistic but also very satisfying. Halo 3 - The Spartan rag doll looks pretty poor but jackals, grunts and brutes all look quite convincing. Half-Life 2 - the best example of early rag doll - way ahead of the curve. The rag doll is super satisfying without looking glitchy, distorted or weightless. Metro cops in particular were the benchmark for game ragdoll outside of Euphoria. There were actually originally some subtle animations integrated too but for many years they were disabled in an update. They also originally could collide with each other which looked great when piling corpses. Rainbow Six: Vegas 1 & 2 - this is the pinnacle of game ragdoll outside of Euphoria for me. Supremely satisfying, realistic but also with integrated animations that make it look believable which most games don’t have. Also bodies interact rather than clip through each other.
Just when I want to play this game again after watching this video, but only having a Switch, it suddenly gets announced for Switch?! God is good sometimes.
@@Jader324 it doesn't. Why do you think people have been trying to mod the ragdolls since it came to PC? RDR2 vanilla ragdolls fall into scripted poses and have limited variety of damage reaction. They're quite far behind RDR1, GTA4 and MP3. Modders such as Synthetic outlaw and WERO have made strides in improving the ragdolls but they are still not quite as refined as RDR1's.
@@Pedro_Le_ChefRDR2 is more wild west simulator they went with more realistic reactions. That Said I love RDR1 the best for Ragdolls followed by Maxpayne 3 then GTA4.
@@John-996 Weapons are less realistic in RDR2 though. I'm RDR1 you can kill someone with 1-2 body shots with a revolver. In RDR2 they take 4 body shots on average before they die. Guns are very weak, and that doesn't seem realistic at all.
RDR’s funniest rag doll physics came from the horses. It sounds sadistic but it was hilarious shooting your horse in the back of the head at full speed and getting launched. Also shoutout to the zebra donkey mount you got at the max level (I think? I can’t remember). It was the only mount in the game that wasn’t afraid of cliffs. You could ride it right off the face of the earth and it wouldn’t slow down.
This was something I missed a lot in rdr2. I remember spending hours as a kid in theives landing messing around with the npcs and watching the rag dolls
@@benderfry551 Very underwhelming when compared to the first game though. And you can't even mess around without getting the annoying lawmen triggered.
@@Pedro_Le_Chefbecause they tried making it more realistic which is better for some and worse for others. I personally don’t mind as the dismemberment and fire makes up for it
I think Max Payne 3 had the best Euphoria settings, but honestly that entire trilogy of Rockstar's titles (GTA IV, RDR, MP3) were fantastic when it came to technology and only continued to improve, and it is a bit of a shame some cuts were made for V.
Max Payne 3 euphoria is fantastic I just feel like with only being able to use guns it limits a lot of cool things euphoria can do. My favorite thing to do in GTA 4 & RDR is just casually push people out the way lol
RDR will forever be my favourite game, Nothing will compare to those full posse games back on the 360, it was the first game i ever made a montage on. I really hope there will be a remastered version.
i remember so many years later going into the cheat console and typing "drunk as a skunk but twice as smelly" into the keybar. most fun i ever had as a kid, and i miss those days. can't believe i even remember the cheat code.
Nice video bro its an great look into the rdr1 euphoria system, there's also something you forgot to bring up but the reaction for leg and feet shots are also pretty cool shooting the legs or feet results in the npcs staying on their knees is an nice detail rdr2 doesnt include
Im prolly not going to be the first to mention it but Exanima is a game with some of the most impressive physics and ragdolls that i have seen and most fun to play around with
The NPC’s in RD1 were all the same folks….its like literally 30 people. Reminds me of Bikini Bottom in spongebob where we see the same fish as the background characters
Great work. I was incredibly impressed by how well put together and researched this video felt. I'd love to see more content from you that has the same energy as this. Also, I believe the next step for gaming is to bring the other parts of the experience on par with the graphics, which includes physics. I really think that more devs should set an internal goal for themselves to improve upon their current physics engine. Sometime in the 8th generation, it became all about creating THE most realistic graphics, and I feel some studios lost out some of the other parts of the experience.
Thanks, I’m still learning my way around Adobe so I try to improve in at least one aspect of editing every video. As for game development I agree. Fidelity is reaching levels of quality that can’t really get much better, so hopefully that’ll incentive more developers to focus on making new and unique mechanics, as well as hone the things they’re already good at. Techland is a great example of this, they’ve spent the last decade perfecting their first person action now they’re the best in the business for it
I think the problem is, that games aren't made by love or nerds anymore. It's done by stylist and designers only. That doesn't understand how good those details are
You hit the nail on the head. I absolutely love playing both RDRs for that reason. I spent so much time, years, playing the first game in free roam after the story was over just riding around killing people to watch them die. Shooting someone on a horse and they're dragged around by the horse after is *chefs kiss*. I'll never get tired of it. Every time it happens my eyes light up like a kid on Christmas morning seeing all the presents meant for them. The one thing I miss from RDR1 that RDR2 doesn't really do is when you shoot someone in the stomach and they crawl on the ground talking about how they knew it would end that way. That made the game for me.
@@Dylbun Sure. All the specialized kills in 2 are cool. When I discovered I could take an arrow and shove it in someone's throat when standing near them, it made me giggle like a school girl lol. But watching people die in 1... nothing will beat it.
Ragdoll physics are the kind of thing you really have to savor the first time around. When I first played GTA 4 for the first time, I laughed so damn hard at pushing NPCs down stairs or off the tops of ladders each time they climbed up. Now that sort of thing doesn't tickle me nearly as much
I must say, my fascination with Euphoria never faded. Recently re-installed GTA IV. I'd personally like Euphoria to be implemented in literally every game which contains living creatures that can fall / die. Sorry for replying to an old comment.
I remember watching a channel called Sly Shooter. All he would upload were compilations of him shooting people in RDR but they managed to be so entertaining.
You managed to analyze and explain what made the first game's ragdolls so good. The sheer variety and randomness of the reactions to damage and the ragdolls. No two NPCs would fall the exact same way. You could walk through a finished gunfight and see all the ragdolls posed in various positions. It's unfortunate that RDR2 went with the more scripted ragdolls, possibly to aid the implementation of its new looting animation, that requires the character to interact with dead bodies; something that would be very challenging to implement if all the corpses were posed in completely random and unconventional poses. The Looting Animation did more to hurt the game in the end, as many people didn't like how much time it wasted, and it certainly didn't help that it came at the cost of ragdoll quality. Killing an NPC in RDR2 vanilla version of the game and seeing them fall into the same preset positions makes me realize just how far ahead RDR1 is, even now, 13 years after the game's release.
@@Getcrustifiedi did like it too. I'll admit i stopped looting bodies because it does take too long. But it has that western vibe of being slow and real and i appreciate that.
@@comicrandomness3289 rdr2 is less a western than rdr1 tho, but I agree about the slowliness. Even if at least in the first game npcs aren't bullet sponges and that gunfights are more satisfying for me
The rag doll in red dead 1 is one of the only things that I distinctly remember while playing it, I felt so cool when I would get into gunfights in that game, great video btw🙏🏼🙏🏼
In RDR Passive Freemode, you can't kill other players but you can knock them out/stumble them after punching them enough times. I remember getting a group of random players and boxing on the roof of buildings, too much fun
I miss when devs came up with experimental innovations like this instead of going with what feels safe. You wont find devs implementing in 3 physics engines like LucasArts did anymore. I liked your observations of the engine to show how they designed the ai. Btw, another way to get the exaggerated response is by using dead eye, shooting, then exiting dead eye like at 6:56.
NPC's have an invincible spot where the belt buckle is, shoot it so many times and they get up, shooting them with the sniper from behind in the feet while there running or on a horse is the best
It’s totally better than RDR2 which is crazy. RDR1 also had the good punch feel when shooting that was so satisfying almost like the sound of shooting in your ear and the screen effects made it feel like how the punch in your shoulder would feel. The only gun that feels this way in RDR2 are the shotguns which do feel great but not as well at EVERY gun in RDR1
Another key reason shotguns still feel on par with RDR1 in RDR2 is because they are just about the only weapon that hasn't been ridiculously nerfed. Revolvers, pistols, rifles and repeaters all do practically half the damage they used to do in RDR1. The cattleman in RDR1 could body an NPC with one shot to the chest up close. You need at least 4 bodyshots to take out an enemy in RDR2 (except mission enemies who have artificially lower health). The most egregious example is the Double Action. It's downright awful to use in RDR2 whereas in RDR1 it felt awesome. Making enemies damage sponges is just one of the many ways RDR2's combat was botched.
i still have zero idea how the hell naturalmotion made the euphoria software along with rockstar making the silly poses for dying, they had to have made a deal with like the fuckin devil or something to get a ragdoll to react as viscerally as it does to getting shot or hit with something
RDR is definitely a masterpiece when it comes to evolution of what gaming could be. Especially the physics because you are also as fragile as the AI. I remember dying to a shotgun blast in CQC and seeing myself fly. It's these type of mechanics that truly enhance the experience and I'm grateful I spent a good amount of time with it
The Grand Theft Auto VI leaks where Lucia shoots at law enforcement and some bystander I think shows a step back to the Max Payne 3-esque physics in Euphoria. I could be totally wrong and it could be RDR2's given that it's being developed off RDR2 but idk, it looks like it's mildly updated. So long as it isn't as putrid as GTA V's implementation of Euphoria, I think we'll be A-okay! Teetering back, it really could just be RDR2's but the modern setting makes it "look" like Max Payne 3. Still, looks like a much better improvement than V but I know it needs work because dead bodies seem to still clench as if they're alive like in the Hank's Waffle scene and one of the cops in the Lucia shootout scene. Obviously nobody wants a repeat of GTA V and more of an update to RDR2's euphoria engine. Which surprisingly works REALLY good with networking. Like I know ragdolls are client side but in RDR2 it's almost like they're handled by the server because if you lasso someone and drag them off a train, players align REALLY well with their positions across other screens, it's insane! But with GTA V it's like they dumbed down the physics maybe for network reasons? I hope they also toss the writhe animation in the garbage too lol. I think it's important to note the gunfights in GTA IV, Max Payne 3, RDR1 and 2 are more drawn out because of the on the fly animations and not some pre animated death sequence that makes me feel like I'm playing an Xbox classic game, haha. Either way, if anyone's reading my rant, I just hope they don't tear up the euphoria in GTA VI. I know we could mod it to fix it but I like to play on both Xbox and PC and you can't exactly mod an Xbox or go online with them without potential risk. If it's just a vanilla feature, that would be unbelievably amazing!
I remember a rumor back in the day.. the Half Life 3 would use euphoria physics.. well, If there is a company that could use It outside of Rockstar.. maybe is Valve.
I swear man, Rockstar sure as hell knows how to ensure murdering npcs for fun is always a least a little fun. Great video by the way, love the editing.
Rockstar needs to make an immersive sim like Deus Ex. And they need to flesh out their open world and game mechanics. Too much of their games involve filler mini game content that nobody cares about when most of us would get endless entertainment from some sort of dynamic gang presence and gang wars system where gangs are constantly attempting to patrol and sometimes take over or defend turf. They do us a disservice to make combat such an important part of their games then turn around and punish us for engaging in it outside of missions and give us no reason to use it outside of missions and picking fights with the police. the RDR bounty hunts were a slight compromise but it's not enough, we needed gang hideouts, that spawn gangs that attempt crimes like stagecoach robberies, bank robberies, kidnappings, etc. We needed native American scalpers raiding the towns and far more dynamic events that occur based on an invisible strategic war being waged by the AI enemy gang leaders, instead of just a bunch of scripted woman baits stranger into armed robbery or merchant fights off two bandits events or gang of bandits ride through town shooting their guns in the air that you can spot from a mile away as scripted after you've seen them once.
I've always held this same opinion although I don't dare mention it to any fanboys of Rockstar's newer titles, they cant seem to accept it. One of my favourite things to do in Red Dead Redemption was to get a wanted level and then activate both the invincibility and hic cheat codes, walking around drunk and invincible while getting shot at is a great way to see the game's amazing ragdoll physics at work.
Emphasising again, RDR1 had achieved the very best and complex ragdoll physics. Better than GTAIV, better than Max Payne 3, and leagues ahead of RDR 2 and GTAV (they literally had empty parameters for euphoria ragdolls). Finally someone is saying it 🥂
My best Euphoria experience is getting drunk with Roman on Hove Beach and smashing my face into nearest car after slipping on the sidewalk. And pushing Roman to the road also.
The physics of RDR1 always had me laughing as a kid. I used to play the multiplayer and I would get my friends to climb the ladder at the windmill area and I would slide now the ladder and watch them all fall. It was so funny. Now I can hardly smile. Life’s fucked up.
Anyone else think the ragdoll physics were better in the og RDR vs. RDR2? Especially online? I used to break things in RDR whether it was a lamp or a cactus. I rolled the arms of the cactus around like a soccer ball in RDR 1, you can’t shoot the arms of a cactus off in RDR2.
I also think that enemies ragdoll more in the first game upon getting shot. I noticed that enemies in rdr2 will be barely phased by getting shot once because of how tanky they are, so instead they just do a small hit reaction animation (the civilian NPCs tend to ragdolls upon the first shot even if it doesn’t kill them). In rdr1 however everyone ragdolls, both the enemies and civilians. No one is a tank.
Although it’s only limited to when characters die, I think RainbowSix Siege has downright the most realistic rag doll death physics I have ever seen, you should look into it
"Grab their face if shot in the head, though unrealistic" happens a lot IRL, people get shot in the head but the bullet misses the brain and spine. Hurts like hell and is probably lethal in the long run but doesn't instantly knock them out.
@8:24, actually quick correction, Euphoria was created by NaturalMotion, which is owned by Zynga. And do you know who purchased Zynga about a year ago? Take 2, parent company of Rockstar. So Take 2 actually own Euphoria which is why I believe it will return for Rockstars next games, and likely many other Take 2 games like Mafia perhaps? So there is hope after all.
Thanks for that. There’s so much consolidation going on in the industry I completely forgot T2 owned Zynga. I don’t think it’ll be in anything other than rockstar games since it’s tied to their proprietary engine, but who knows. I sure hope they implement it more!
god, they couldve added ragdoll to zynga poker - it have improved that fucking train wreck of a poker game lmao. (the rng on zynga poker is beyond awful)
I hope it’s back for rdr1 remake
@@benjamincox4211 I came to reply to this comment just to say that! I hope it’s a remake & not a remaster too!
Euphoria is still used in GTA5 and also RDR2. Not only the cover of GTA5 shows that, also the game internal files. In these titles, its not used as a main feature anymore. Getting drunk was replaced by an animation for example. There are mods which can reenable the RDR1 drunk mode in GTA5 but its not that good because the way how the engine is configured is extreme rudimantary compared to GTA4, RDR1 or MP3. There are many more taskparameters used in Max Payne 3 than in GTA5 or RDR2. These parameters can be taken over to GTA 5 or RDR2 and mostly they are working well if you put them to the right place. Means that GTA5 and RDR2 could offer much more when it comes to euphoria physics but R* simply did not do that for some reason. Take a look at mods like BDERO, WERO or at my mod for RDR2 called C.E.R.R. All these mods containing an extended configuration files for the euphoria middleware.
The physics made getting into car crashes actually fun/amusing on GTA 4. But on GTA 5 car crashes are just annoying imo
Where would the fun in driving be if it wasn’t for the risk of slight failure?
I could not agree more, I'll never forget the disappointment when I first loaded gta5 onto my old 360, I pretended for a couple of days that it wasnt shit after looking forward to it for so long.
I never actually finished the story, still didnt finish it when I re bought it for ps4 pro.
It's just shite.
I'm back on 360 now .
One of funnest things to do In GTA4 was just crash the car at high speeds. On GTA5 that was never a fun thing
@@ThisBirdHasFlownthe problem is that it's not fun not that it happens
Nothing like flying halfway across the map after a high speed motorcycle crash 😅
i sat through the whole video when i realised at the end it doesn't have many views, i was like what? it is really well done and it popped up in my recommended, keep it up
Thank you so much 🙏🏼
@@Dylbunhere it is it's blowing up
Same
agree with this comment
@@sikoboiiiJFK too
Man the gta 4 and rdr1 era of rockstar was something else man. Even the smallest things made the game so much better
Experiencing GTA 4 while it was fresh out back in 08 was one of those “wish I could experience it for the first again” things. The ragdoll made the world feel so real, and the fact that GTA4 had a push button made some amazing ragdoll moments
i used to play it with my dad on the couch when i was growing up,revisiting it i always come back for the driving it feels so reel i wanna swing my suv side to side irl after playing it lol
It's a shame because besides cool physics, GTA 4 has boring mission, a terrible plot, forgettable characters, and less content than San Andreas
@@frogglen6350it literally has the most in depth realistic and enjoyable story!! Are you freaking on drugs??
I can’t describe the feeling of being like 9 years old watching GTA4 videos, before finally sneaking down to my bro’s room to play it.
I know I got it on Christmas with my ps3
I was introduced to euphoria when I played Max Payne 3. When I noticed an enemy falling down some stairs, I thought it was so cool, that I still remember some of the specifics of it. I shot him, he tripped on the stairs, He rolled down them on his side. He tried to get up, but tripped, then he got on his knees and accidentally shot his gun, propelling him a bit further falling down again.
would have loved to see the video
lmaoo
The pants-shittingly incredibile run of GTA IV, RDR, and Max Payne 3, and their Euphoria implementations, always reminds me that gunplay in video games peaked a long time ago lol
I genuinely dont get how this isnt more popular. This is really well made.
Because there are already lots of videos about Euphoria out there. Nothing original here
@@PseudoPolish don't get why you liked your own comment lol. I see your point but we obviously have different opinions.
@@Nuclear_Microwave I haven't though. Don't have a clue why'd you think like that when YT does not provide such functionality to see list of likes.
There's nothing to do with anyone's opinion. You asked question, i answered
Sometimes i dream about cheese!
This is why I love small channels. No clickbait b*****it, no sponsor segments taking forever to finish, Amazing editing and all around pouring your heart and soul into these videos. Keep it up my friend you are gonna get there fast! You really deserve it.
I love rdr1’s euphoria ragdoll physic’s because there was that one time I shot a guy in the shoulder and he tripped and fell because there was a corpse in the way
I've built my whole channel stressing this point. Amazing video man. I subbed to you, make more brother.
Thanks dude!! I really appreciate you!
@@Dylbun Hell yeah bro, I even recommended this video on my community tab. Let's hope it'll boost the views and subs for you bud.
Legend 🙏🏼
@@slygunslinger subbed to yours as well. I’ve been looking for more creators that focus on euphoria ragdolls!
yo sly i been watching your videos for years ever sense the early years of gta 5, what a surprise to see you here man. And yeah this video is good, the first video i ever seen from this guy, definitely subscribing 👍🏽💯, i wonder if he made a whole vid for max payne 3. in my opinion that game had the best ragdoll physics of all time.
Red Dead 2's ragdol physics are sadly extremely unrealistic, if you really notice it, most dead bodies will literally always lay in the same position.
That´s an absolute bullshit...
@@ROBOTOX_CZit’s okay bro I saw it too
@@ROBOTOX_CZbut he's right. You guys really don't pay attention at all
That’s just not true, it uses the same engine as rdr1 just tweaked
@@NRH_1776 pretty sure it doesn’t or at least not the same form
Eh, I’ll still give the euphoria crown to GTA IV. the old western style was definitely an experience in itself with red dead but the way the npc’s tumbled down received damage in IV is even remarkable compared to RD2.
I remember this once, was in a gunfight with some police officers in front of the dealership in algonquin and shooting one of the officers in the knees. As I returned fire with my shotgun an officer got shot in the knees which caused him to buckle instantly, causing him to lose control of his weapon and shooting himself back a couple of ft into the dealership with his pump action.
If you pile up bodies at an entrance people will trip and fall over them. Sometimes the cops will fall into their guns and shoot themselves on accident lol
The shotgun in IV is really random if it'll instantly knock them to the ground or blast them a few feet back, and when they get blasted back its one of the most satisfying things in the game
I had a similar experience in RDR where I shot a guy and as he fell he shot and killed his teammate. The Euphoria is just amazing. All games should have it.
@@H0ylandDesigns There's a chance that if you shoot a outlaw in the stomach, he'll take out his revolver in the last second and shoot at you just before falling dead, the bullet will either go loose or hit you
i think the thing i didn't like the most is that in gta 4 at least it felt like the center of weight was in the lower half of the body instead of the middle
Man I’ve watched this video like 10 times at this point, pleaseeeee make a part 2 I love these style of videos with information about the game, and physics, it’s awesome.
Ayt I finished the video and definitely sharing this around, so many great points and simplified enough for the broader audience to understand. RDR1 has long been misunderstood to have dated physics when it actually surpasses pretty much every game to this day, only with recent developments by Ubisofts own procedural animation devs starting to catch up with what they already achieved in 2010 on a PS3.
It’s worth noting that whilst RDR1 had the best implementation of Euphoria Ragdoll physics in Rockstars entire roster, RDR2 strangely enough had a more advanced and updated Euphoria system that was left empty (discovered in the PC files and still being worked on with modders like SyntheticOutlaw making strides per update in his WERO overhaul physics). Essentially turning one of the most canned and static Euphoria models in RDR2 into a legitimate successor for RDR1, and implying that they might actually implement it for reals this time with GTA6 (since NaturalMotion was sold to some Chinese company for like $400m, and then that company was bought by TakeTwo, so NaturalMotion is owned by T2 again).
More fun facts about Euphoria is that it started at Oxfords Biotech and Zoology department, for simulating animal and human nervous systems for scientific research - before it was bought out for video game development.
Personally I think with increased interest for physics return, e.g Remedy’s Control was a stress test for environmental and some ragdoll physics, and other games especially sports (FIFA series), TOTK and it’s predecessor also had a new extreme emphasis on environmental and mechanical physics… I hope that they bring it back to the forefront of what made RDR1 and GTAIV great, as well as Max Payne 3 (and to a degree, Max Payne 2 which was like an early beta perspective of Rockstar’s limp ragdoll focus).
So whilst I don’t think it’s over, I think the tech came too early for consoles that required too many other things (open worlds and horse balls became more alluring than procedural animation). With better hardware, developers can start having fun and making strides with this technology again, as modders have been doing for the PC player base in the meantime.
Great video, perfect explanation with great editing too. Learnt a lot here myself (I didn’t know that NPCs did actually try to catch themselves when they fall, that’s awesome), subscribed.
Thanks for the compliments as well as the in depth comment. Ragdoll mechanics are such a unique thing in the industry that so many people seem to overlook. Natural motion themselves are such an enigmatic company lol
Normally wouldn't read wall of text but that was genuinely interesting, cheers mate
I’ve seen many humans actually “flop down” There is not a single game I’ve played that accurately depicts it. They aren’t floppy at all. They go stiff almost instantly and fold. They don’t move around like a whacky inflatable arm man.
I prefer the walking/weapon animations of the first game too, also the color palette gives you a western vibe that the second game doesnt
RDR2 is more like Westerns like Unforgiven and Hateful eight it also takes allot more infuelnce for History and is much closer to the old west and feels like Western simulator same way Kingdom come is like a Medieval simulator. Were RDR1 is more like a Spaghetti Western Both are great in at what they do.
The first game's color palette looked grittier and more natural imo. It reminds me of mid-2000 westerns like 3:10 to Yuma or The Proposition. RDR2's art style is more of a romantic, idealized look of the west imo.
@Jonny-kb6jj I disagree. RDR2's art style is a lot more stylized and idealized imo. It was even, in fact, inspired by a famous 19th century movement (Hudson River School) that depicted a romantic image of the Old West. RDR1's color pallet is much grittier and more natural imo. It's stylized in its own right, but it's inspired more by revisionist films like 3:10 to Yuma, and it engrosses me in its darker, nihilistic world more because of it.
You mean red dead revolver ?
@@MrLachapell First red dead redemption
I remember playing Witcher 3 for the first time shortly after playing RDR1, and RDR spoiled me so much with its complex ragdoll physics that I cringed when I played Witcher and saw how non reactive the world was (on a physics level that is). Also not to keep shitting on CDPR but they hyped so much with their whole NPC 24/7 behavior cycle when RDR1 already had in 2010 NPCs who you could start follow from a bar, watch them pass out from drunkness, then sober themselves and ride to their houses.
I am a huge fan of Euphoria ever since GTA IV. For me, it really elevates the experience because it adds “weight” and atmosphere to the game (similar to how GTA IV’s driving physics feels more grounded compared to GTA V’s stiff Hot Wheels-like physics).
I am still deeply disappointed that GTA V was downgraded in that regard. However, with RDR2 there is certainly hope that Rockstar will continue to integrate great Euphoria physics into their games.
Great video, you’ve earned a new sub. Keep up the great work!
GTA 4's driving physics are the best driving physics ever created for a non racing sim. I use to just drive around in that little Honda CRX hatchback ripping through the city. It was a masterpiece. Anyone who prefers GTA 5 driving physics is a pleb.
I hope the next GTA has best of both driving physics of IV and V.
The drunk animations in this game are far better than anything else. The AI is constantly ragdolling, yet still somehow keeps itself standing/walking with exaggarated limb movements.
We just became best friends.. I can't explain how upset I was when I first played GTA V and The euphoria ragdoll physics I grew to absolutely love starting with GTA IV, we're almost completely absent.. Every npc feels like they're full of helium and are floaty asf.. So unsatisfying to use that ragdoll system after IV, RDR 1 & 2, Max Payne 3.. Even the cars have no feel of weight to them.. I used to spend hours and hours just messing Round with euphoria in IV, shoving people down staircases was a great time .. When you ran someone over you really felt like you just hit a person.. I might of spent over 100 hours just driving on sidewalks lmao.. I might have had fun with it in V for about 10 minutes smh...
Playing GTAV after Max Payne 3 back then felt jarring. The ragdoll physics and the gunplay feels so off in V.
Maxpayne 3 and Red dead are some of the best i have seen.
RDR1's ragdoll physics were SO GOOD that it improved on GTA 4's by improving the physics while drunk and while also having a cheat code to be permanently drunk upon activation, this plus godmode activated made for some really entertaining fights with the NPCs of the game to be sure, let alone against predators lol.
I still remember the weapons showcase trailer that came out before RDR 1 and the narrator says something along the lines of “ride the true momentum of a shotgun blast” before John blew some dude off a roof and he tumbled and rolled all the way down. I knew right then and there I needed this game.
Edit: I completely forgot about the dedicated push button! I can push innocent bystanders all day long and they can’t do anything about it!
You are on the road to success with this level of editing
Thank you! It’s what I try to perfect the most 😄
From the GTA 6 leaks it seems like they might be adding some intelligence back to the ragdoll physics like a combination of rdr2 and gta 4 physics.
5:53 it's actually not all that unrealistic, people grab head wounds all the time and they're not always instantly killed by the shot
I wish more games focused on physics and interactive world environment rather than photo realistic graphics.
We now have unreal 5 engine games with photo realistic visuals yet world feels so hollow and static most objects in world just exist as eye candy and have no physics.
Half Life 2 , GTA 4 , Red Dead Redemption, Those games not only pushed boundaries in graphical fidelity but also had awesome physics and stood the test of time.
Another one of many, many reasons why Red Dead Redemption is such a masterpiece. Great video.
I've always loved how shooting limbs actually impacted how npcs fought in gunfights. It's something that feels absent on rdr2 where npcs just grab their stomachs when hurt
You can easily add back the rdr1 physics with a mod
@@tmm8837 Name?
@@Leo-mj1mt Western Euphoria Ragdoll Overhaul, most people pair it with the Ped Damage Overhaul to make fights even better.
@@tmm8837 Thanks
My favourite video game rag dolls are:
Red Dead Redemption and GTA IV - far and away the best
Deus Ex: Invisible War - beyond over-the-top. Rag dolls in early games to first feature them often look like malleable rubber that contorts and flies to the sky with little resistance and with this game’s explosive weaponry, this is a good example of it. It’s extremely janky and unrealistic but also very satisfying.
Halo 3 - The Spartan rag doll looks pretty poor but jackals, grunts and brutes all look quite convincing.
Half-Life 2 - the best example of early rag doll - way ahead of the curve. The rag doll is super satisfying without looking glitchy, distorted or weightless. Metro cops in particular were the benchmark for game ragdoll outside of Euphoria. There were actually originally some subtle animations integrated too but for many years they were disabled in an update. They also originally could collide with each other which looked great when piling corpses.
Rainbow Six: Vegas 1 & 2 - this is the pinnacle of game ragdoll outside of Euphoria for me. Supremely satisfying, realistic but also with integrated animations that make it look believable which most games don’t have. Also bodies interact rather than clip through each other.
Just when I want to play this game again after watching this video, but only having a Switch, it suddenly gets announced for Switch?! God is good sometimes.
I wish the second game had rag dolls like that
What are you talking about, it does
@@Jader324 it doesn't. Why do you think people have been trying to mod the ragdolls since it came to PC?
RDR2 vanilla ragdolls fall into scripted poses and have limited variety of damage reaction.
They're quite far behind RDR1, GTA4 and MP3.
Modders such as Synthetic outlaw and WERO have made strides in improving the ragdolls but they are still not quite as refined as RDR1's.
@@Pedro_Le_ChefRDR2 is more wild west simulator they went with more realistic reactions. That Said I love RDR1 the best for Ragdolls followed by Maxpayne 3 then GTA4.
@@John-996 Weapons are less realistic in RDR2 though.
I'm RDR1 you can kill someone with 1-2 body shots with a revolver.
In RDR2 they take 4 body shots on average before they die. Guns are very weak, and that doesn't seem realistic at all.
@@Pedro_Le_Chef please check your comments before you post them
Red dead redemption probably most realistic game about getting shot with old west weapons, they even had a weapons trailer for the first game.
RDR’s funniest rag doll physics came from the horses. It sounds sadistic but it was hilarious shooting your horse in the back of the head at full speed and getting launched. Also shoutout to the zebra donkey mount you got at the max level (I think? I can’t remember). It was the only mount in the game that wasn’t afraid of cliffs. You could ride it right off the face of the earth and it wouldn’t slow down.
This was something I missed a lot in rdr2. I remember spending hours as a kid in theives landing messing around with the npcs and watching the rag dolls
They still have pretty good ragdolls in two
@@benderfry551yeah it is still pretty funny just running into people in 2.
@@benderfry551 Very underwhelming when compared to the first game though. And you can't even mess around without getting the annoying lawmen triggered.
@@Pedro_Le_Chefbecause they tried making it more realistic which is better for some and worse for others. I personally don’t mind as the dismemberment and fire makes up for it
@FuZzOtagErdr gameplay wasn’t considered great either lol what. Both the games are known for 1. graphics 2. easy gameplay 3. Being like movies
I think Max Payne 3 had the best Euphoria settings, but honestly that entire trilogy of Rockstar's titles (GTA IV, RDR, MP3) were fantastic when it came to technology and only continued to improve, and it is a bit of a shame some cuts were made for V.
Max Payne 3 euphoria is fantastic I just feel like with only being able to use guns it limits a lot of cool things euphoria can do. My favorite thing to do in GTA 4 & RDR is just casually push people out the way lol
@@Dylbun That's fair. Let's hope 6 has it.
RDR will forever be my favourite game, Nothing will compare to those full posse games back on the 360, it was the first game i ever made a montage on. I really hope there will be a remastered version.
I just want to say, you did an amazing job on this video and more, the editing is better than most youtubers I watch. Keep up the good work man.
Thank you. This really means a lot
i remember so many years later going into the cheat console and typing "drunk as a skunk but twice as smelly" into the keybar. most fun i ever had as a kid, and i miss those days. can't believe i even remember the cheat code.
Nice video bro its an great look into the rdr1 euphoria system, there's also something you forgot to bring up but the reaction for leg and feet shots are also pretty cool shooting the legs or feet results in the npcs staying on their knees is an nice detail rdr2 doesnt include
True! Completely forgot about that
I knew you would be here
Im prolly not going to be the first to mention it but Exanima is a game with some of the most impressive physics and ragdolls that i have seen and most fun to play around with
I hope gta 6 will have some sort of stumbling instead of just going limp
2:50 the juke-staposition
Your definitely gonna grow fast, this is a really high quality video from such a small creator. Great work!
Thanks a ton!
+1 to this
The NPC’s in RD1 were all the same folks….its like literally 30 people. Reminds me of Bikini Bottom in spongebob where we see the same fish as the background characters
Great work. I was incredibly impressed by how well put together and researched this video felt. I'd love to see more content from you that has the same energy as this.
Also, I believe the next step for gaming is to bring the other parts of the experience on par with the graphics, which includes physics. I really think that more devs should set an internal goal for themselves to improve upon their current physics engine.
Sometime in the 8th generation, it became all about creating THE most realistic graphics, and I feel some studios lost out some of the other parts of the experience.
Thanks, I’m still learning my way around Adobe so I try to improve in at least one aspect of editing every video.
As for game development I agree. Fidelity is reaching levels of quality that can’t really get much better, so hopefully that’ll incentive more developers to focus on making new and unique mechanics, as well as hone the things they’re already good at. Techland is a great example of this, they’ve spent the last decade perfecting their first person action now they’re the best in the business for it
I think the problem is, that games aren't made by love or nerds anymore. It's done by stylist and designers only. That doesn't understand how good those details are
You hit the nail on the head. I absolutely love playing both RDRs for that reason. I spent so much time, years, playing the first game in free roam after the story was over just riding around killing people to watch them die. Shooting someone on a horse and they're dragged around by the horse after is *chefs kiss*. I'll never get tired of it. Every time it happens my eyes light up like a kid on Christmas morning seeing all the presents meant for them. The one thing I miss from RDR1 that RDR2 doesn't really do is when you shoot someone in the stomach and they crawl on the ground talking about how they knew it would end that way. That made the game for me.
Facts. Rdr2 still has great physics but it’s nowhere close to 1. I like how the added the throat shot death animation in RDR2 though, it’s brutal!
@@Dylbun Sure. All the specialized kills in 2 are cool. When I discovered I could take an arrow and shove it in someone's throat when standing near them, it made me giggle like a school girl lol. But watching people die in 1... nothing will beat it.
What I also hate about rdr is how useless melee fist fights are. This game legit will not let you knock anyone out with your bare hands
Ragdoll physics are the kind of thing you really have to savor the first time around. When I first played GTA 4 for the first time, I laughed so damn hard at pushing NPCs down stairs or off the tops of ladders each time they climbed up. Now that sort of thing doesn't tickle me nearly as much
I must say, my fascination with Euphoria never faded. Recently re-installed GTA IV. I'd personally like Euphoria to be implemented in literally every game which contains living creatures that can fall / die. Sorry for replying to an old comment.
I remember watching a channel called Sly Shooter. All he would upload were compilations of him shooting people in RDR but they managed to be so entertaining.
You managed to analyze and explain what made the first game's ragdolls so good. The sheer variety and randomness of the reactions to damage and the ragdolls.
No two NPCs would fall the exact same way. You could walk through a finished gunfight and see all the ragdolls posed in various positions.
It's unfortunate that RDR2 went with the more scripted ragdolls, possibly to aid the implementation of its new looting animation, that requires the character to interact with dead bodies; something that would be very challenging to implement if all the corpses were posed in completely random and unconventional poses. The Looting Animation did more to hurt the game in the end, as many people didn't like how much time it wasted, and it certainly didn't help that it came at the cost of ragdoll quality.
Killing an NPC in RDR2 vanilla version of the game and seeing them fall into the same preset positions makes me realize just how far ahead RDR1 is, even now, 13 years after the game's release.
I liked how much slower and how much time everything took in red dead 2, it made the world feel really real and grounded
@@Getcrustifiedi did like it too. I'll admit i stopped looting bodies because it does take too long. But it has that western vibe of being slow and real and i appreciate that.
@@Getcrustifiednah it just made it feel tedious
@@comicrandomness3289 rdr2 is less a western than rdr1 tho, but I agree about the slowliness. Even if at least in the first game npcs aren't bullet sponges and that gunfights are more satisfying for me
@@DeadX2 not in my opinion, I really enjoyed it
4:15 dang John just took six shots to the back point blank
The rag doll in red dead 1 is one of the only things that I distinctly remember while playing it, I felt so cool when I would get into gunfights in that game, great video btw🙏🏼🙏🏼
In RDR Passive Freemode, you can't kill other players but you can knock them out/stumble them after punching them enough times. I remember getting a group of random players and boxing on the roof of buildings, too much fun
I miss when devs came up with experimental innovations like this instead of going with what feels safe. You wont find devs implementing in 3 physics engines like LucasArts did anymore. I liked your observations of the engine to show how they designed the ai. Btw, another way to get the exaggerated response is by using dead eye, shooting, then exiting dead eye like at 6:56.
Today, its everytime the graphics which getting better and better... thats it...
NPC's have an invincible spot where the belt buckle is, shoot it so many times and they get up, shooting them with the sniper from behind in the feet while there running or on a horse is the best
This guy needs 1K subs, I’m serious he needs way more people watching this cause this is quality content
You overlooked the drunk feature that strongly uses euphoria.
I realized that as soon as I published the video I’m kicking myself for it
It’s totally better than RDR2 which is crazy. RDR1 also had the good punch feel when shooting that was so satisfying almost like the sound of shooting in your ear and the screen effects made it feel like how the punch in your shoulder would feel. The only gun that feels this way in RDR2 are the shotguns which do feel great but not as well at EVERY gun in RDR1
Another key reason shotguns still feel on par with RDR1 in RDR2 is because they are just about the only weapon that hasn't been ridiculously nerfed.
Revolvers, pistols, rifles and repeaters all do practically half the damage they used to do in RDR1.
The cattleman in RDR1 could body an NPC with one shot to the chest up close. You need at least 4 bodyshots to take out an enemy in RDR2 (except mission enemies who have artificially lower health).
The most egregious example is the Double Action. It's downright awful to use in RDR2 whereas in RDR1 it felt awesome.
Making enemies damage sponges is just one of the many ways RDR2's combat was botched.
I’m nervous for the RDR1 remake because it’ll probably be too much like RDR2 without the rag doll physics of RDR1
Thankfully, the Remake is quite improbable due to cost and development time.
A remaster is more feasible but we can't know if we'll even get that.
This is great content! Thank you for your hard work on this, looking forward to more from you
i still have zero idea how the hell naturalmotion made the euphoria software along with rockstar making the silly poses for dying, they had to have made a deal with like the fuckin devil or something to get a ragdoll to react as viscerally as it does to getting shot or hit with something
It's motion capture. They put real people in mocap suits and shot them up.
RDR 1 and GTA 4 is the best or probably THE BEST ragdolls you'll ever see in a game.
This editing is great and surprised you only at 500 should at least be in the 100k with this quality of video keep it up man
This is your channel's big break, and it's well deserved. Really good editing.
Really wish there weren’t hit markers in rdr2. It deemphasizes how cool euphoria is imo.
RDR is definitely a masterpiece when it comes to evolution of what gaming could be. Especially the physics because you are also as fragile as the AI. I remember dying to a shotgun blast in CQC and seeing myself fly. It's these type of mechanics that truly enhance the experience and I'm grateful I spent a good amount of time with it
That is why I have a mod that brings the red dead 1 rag dolls back and into red dead redemption 2 with a few extra features to make it even better.
I honestly liked the gunplay and death animations in RDR1 better than RDR2.
Saammmee
The Grand Theft Auto VI leaks where Lucia shoots at law enforcement and some bystander I think shows a step back to the Max Payne 3-esque physics in Euphoria. I could be totally wrong and it could be RDR2's given that it's being developed off RDR2 but idk, it looks like it's mildly updated. So long as it isn't as putrid as GTA V's implementation of Euphoria, I think we'll be A-okay! Teetering back, it really could just be RDR2's but the modern setting makes it "look" like Max Payne 3. Still, looks like a much better improvement than V but I know it needs work because dead bodies seem to still clench as if they're alive like in the Hank's Waffle scene and one of the cops in the Lucia shootout scene. Obviously nobody wants a repeat of GTA V and more of an update to RDR2's euphoria engine. Which surprisingly works REALLY good with networking. Like I know ragdolls are client side but in RDR2 it's almost like they're handled by the server because if you lasso someone and drag them off a train, players align REALLY well with their positions across other screens, it's insane! But with GTA V it's like they dumbed down the physics maybe for network reasons? I hope they also toss the writhe animation in the garbage too lol. I think it's important to note the gunfights in GTA IV, Max Payne 3, RDR1 and 2 are more drawn out because of the on the fly animations and not some pre animated death sequence that makes me feel like I'm playing an Xbox classic game, haha. Either way, if anyone's reading my rant, I just hope they don't tear up the euphoria in GTA VI. I know we could mod it to fix it but I like to play on both Xbox and PC and you can't exactly mod an Xbox or go online with them without potential risk. If it's just a vanilla feature, that would be unbelievably amazing!
This is such a well made video this will blow up
Thank you so much man I really appreciate it 🖤
It’s also hilarious how the body impacts sound really fucking heavy, so sometimes killing someone rapes your ears.
If you like the music in this video be sure to check out J.III on SoundCloud. All the music is made by him! m.soundcloud.com/j-iii-401231769
I remember a rumor back in the day.. the Half Life 3 would use euphoria physics.. well, If there is a company that could use It outside of Rockstar.. maybe is Valve.
I swear man, Rockstar sure as hell knows how to ensure murdering npcs for fun is always a least a little fun.
Great video by the way, love the editing.
Rockstar needs to make an immersive sim like Deus Ex. And they need to flesh out their open world and game mechanics. Too much of their games involve filler mini game content that nobody cares about when most of us would get endless entertainment from some sort of dynamic gang presence and gang wars system where gangs are constantly attempting to patrol and sometimes take over or defend turf. They do us a disservice to make combat such an important part of their games then turn around and punish us for engaging in it outside of missions and give us no reason to use it outside of missions and picking fights with the police. the RDR bounty hunts were a slight compromise but it's not enough, we needed gang hideouts, that spawn gangs that attempt crimes like stagecoach robberies, bank robberies, kidnappings, etc. We needed native American scalpers raiding the towns and far more dynamic events that occur based on an invisible strategic war being waged by the AI enemy gang leaders, instead of just a bunch of scripted woman baits stranger into armed robbery or merchant fights off two bandits events or gang of bandits ride through town shooting their guns in the air that you can spot from a mile away as scripted after you've seen them once.
Keep up the amazing content dude!
🙏🏼
I remember telling everyone that gta v didn't have the same physics as red dead and gta 4. No one understood what I meant. 😂
Pasta Western
I've always held this same opinion although I don't dare mention it to any fanboys of Rockstar's newer titles, they cant seem to accept it.
One of my favourite things to do in Red Dead Redemption was to get a wanted level and then activate both the invincibility and hic cheat codes, walking around drunk and invincible while getting shot at is a great way to see the game's amazing ragdoll physics at work.
Gta 4 and RDR1 physics can't be topped you wanna challenge it? Good luck, you will fail.
It's funny how a game that's over a decade old has better ragdoll physics then most new games today. (Cyberpunk 2077)
That’s not hard to beat lol
Emphasising again, RDR1 had achieved the very best and complex ragdoll physics. Better than GTAIV, better than Max Payne 3, and leagues ahead of RDR 2 and GTAV (they literally had empty parameters for euphoria ragdolls).
Finally someone is saying it 🥂
My best Euphoria experience is getting drunk with Roman on Hove Beach and smashing my face into nearest car after slipping on the sidewalk. And pushing Roman to the road also.
6:16 "Cpt. MacMillan: Take the shot!"
The physics of RDR1 always had me laughing as a kid. I used to play the multiplayer and I would get my friends to climb the ladder at the windmill area and I would slide now the ladder and watch them all fall. It was so funny.
Now I can hardly smile. Life’s fucked up.
Anyone else think the ragdoll physics were better in the og RDR vs. RDR2? Especially online? I used to break things in RDR whether it was a lamp or a cactus. I rolled the arms of the cactus around like a soccer ball in RDR 1, you can’t shoot the arms of a cactus off in RDR2.
I also think that enemies ragdoll more in the first game upon getting shot. I noticed that enemies in rdr2 will be barely phased by getting shot once because of how tanky they are, so instead they just do a small hit reaction animation (the civilian NPCs tend to ragdolls upon the first shot even if it doesn’t kill them).
In rdr1 however everyone ragdolls, both the enemies and civilians. No one is a tank.
running into people in the bar and them smashing through the window was my favorite i just wish the glass did damage
Euphoria engine is underrated af
Although it’s only limited to when characters die, I think RainbowSix Siege has downright the most realistic rag doll death physics I have ever seen, you should look into it
6:35 Niko looks awfully confused in the Wild West
"Grab their face if shot in the head, though unrealistic" happens a lot IRL, people get shot in the head but the bullet misses the brain and spine. Hurts like hell and is probably lethal in the long run but doesn't instantly knock them out.
I look forward to trying this on PS4 with the port
Maaan how i miss the sound design of RDR 1
great video by the way man!
Im glad to meet another person who loves ragdoll physics just as me :)
Let’s take a moment to realize this guy only has 1K subs. Let’s shoot that number up! Got a subscriber after this video.
Small content creators like you are the bread and butter of youtube! Keep it up dude I enjoyed this video very much.
this is amazing man, great stuff, you're going places.