The Problematic Evolution of GTA Physics

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • GTA 4 had a better physics engine than GTA 5, making a lot of Grand Theft Auto fans concerned on how GTA 6 technology will incorporate the Euphoria physics engine... if Rockstar will do that at all.
    GTA Physics
    GTA 6
    GTA 4
    GTA 5
    GTA Ragdoll
    GTA 4 physics
    GTA 5 physics
    GTA Euphoria
    Rockstar Games
    Rockstar
    GTA 6 technology
    GTA Ragdoll
    00:00 - Intro
    01:27 - A Whole New Era
    05:42 - Rockstar's Debut (GTA 4)
    10:42 - Fixing the Unbroken (GTA 5)
    13:51 - The Perfect Mix (RDR 2)
    16:18 - The Future? (GTA 6)
    18:27 - Will It Get Worse?
    So enjoy! And please subscribe if you like it!
    -------------------------------
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ความคิดเห็น • 504

  • @ObviousMalcolm
    @ObviousMalcolm  4 หลายเดือนก่อน +236

    Was GTA 5 an actual downgrade in character physics?

    • @OpMartinn
      @OpMartinn 4 หลายเดือนก่อน +125

      Definitely man. So unrealistic when I shoot a pistol at an NPC'S toe and then they fall over like they got hit by a truck. If GTA 6 isn't at least a bit better than Red Dead Redemption 2 Physics then I might aswell just wait until someone makes a mod for GTA 6 that improves the ragdoll physics lol

    • @Swagoku1999
      @Swagoku1999 4 หลายเดือนก่อน +12

      its a complex question

    • @coreycasciano3255
      @coreycasciano3255 4 หลายเดือนก่อน +25

      Without a doubt

    • @GoAway_0
      @GoAway_0 4 หลายเดือนก่อน +48

      Not only character but also vehicle physics

    • @BarrySmoother
      @BarrySmoother 4 หลายเดือนก่อน +37

      GTA 5 cars feel like they're glued to the ground with stiff suspension and zero weight.

  • @loadingyourdata2131
    @loadingyourdata2131 4 หลายเดือนก่อน +679

    Great video, but one thing I'd like to point out that I'm not sure if you aware of yet is that, NaturalMotion is owned by Zynga, and who owns Zynga? Take-Two. Who owns Rockstar? Take-Two. So the licensing is negated at that point because they're "sister-companies". I wouldn't even be surprised if NaturalMotion's Euphoria devs are completely integrated within Rockstar now.

    • @SwagDuhBuh
      @SwagDuhBuh 4 หลายเดือนก่อน +14

      I was about to comment this 🫡

    • @YellowBriefs
      @YellowBriefs 4 หลายเดือนก่อน +66

      Euphoria was already integrated into RAGE back in 2006 during GTA IV's development, you can read about it online. They had a dedicated team from NaturalMotion working directly with Rockstar San Diego integrating Euphoria into Rockstar's own technology.

    • @Ceeed100
      @Ceeed100 4 หลายเดือนก่อน +57

      yeah he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360.

    • @memesfromtheforsakenworlwi9218
      @memesfromtheforsakenworlwi9218 4 หลายเดือนก่อน +1

      was going to say that

    • @Killersnake432
      @Killersnake432 4 หลายเดือนก่อน +13

      @@Ceeed100
      That was proven false a long time ago about it having framerate issues on the PS3 and 360 since people did port their euphoria edits and framerate is still the same for those two consoles. I assume it was more for GTA:O sync reasons since if you played GTA IV you'll know about the euphoria desyncs with online.

  • @levilurgy
    @levilurgy 4 หลายเดือนก่อน +191

    I wanna see a skateboarding game with Euphoria Physics.

    • @ECfuckingW22
      @ECfuckingW22 4 หลายเดือนก่อน +17

      And for me a wrestling game

    • @jarodjohnson4357
      @jarodjohnson4357 4 หลายเดือนก่อน +9

      Session Skate Sim is extremely realistic and the closest recreation of skateboarding I've ever experienced. It is physics based rather than animation and has a ton of gameplay options you can tweak.

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 4 หลายเดือนก่อน

      mate play skate 3@@jarodjohnson4357

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 4 หลายเดือนก่อน

      play, whats that game called... its an euphoria based wrestling game and its also a mobile game. OH its called "Drunken Wrestlers"@@ECfuckingW22

    • @drunkchey9739
      @drunkchey9739 4 หลายเดือนก่อน +2

      @@ECfuckingW22drunken wrestlers 2 lmao

  • @alexzaze1407
    @alexzaze1407 4 หลายเดือนก่อน +203

    Driving fast in GTA 4 actually feels dangerous and terrifying, I hope they keep that realistic gameplay for 6 too

    • @devinport.
      @devinport. 4 หลายเดือนก่อน +6

      I remember driving the infernus like a 90 year old just because i didn't wanna wreck it by driving too fast despite it having some decent handling

    • @NVegianP
      @NVegianP 3 หลายเดือนก่อน +9

      I really hope they don’t, GTA 5s driving is liked because it’s arcadey and suits the game well, i just don’t see GTA 4s driving fitting in with a GTA game

    • @alexzaze1407
      @alexzaze1407 3 หลายเดือนก่อน

      it feels more outdated and way too easy, and a GTA game was never that kind of game@@NVegianP

    • @pasindudinusha6507
      @pasindudinusha6507 3 หลายเดือนก่อน +30

      @@NVegianP What do you mean? GTA 4 was great. Vehicles had weight to them and were easy to control. They don't fly away and hit something like in other games.

    • @NVegianP
      @NVegianP 3 หลายเดือนก่อน +4

      @@pasindudinusha6507 it really just doesn’t fit a gta game properly, you get it really hard to do some of the things that make gta 5 appealing. the vehicle control in gta 4 is really unresponsive and it’s a bit hard to explain but the cars understeer in places they should oversteer and vice versa, it’s just really off

  • @coreycasciano3255
    @coreycasciano3255 4 หลายเดือนก่อน +265

    Based on the Gta 6 leaks it looks like Rockstar learned from their mistake with Gta 5

    • @Ceeed100
      @Ceeed100 4 หลายเดือนก่อน +93

      he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360. It wasn't a mistake they were forced to tone it down cause of hardware limitations.

    • @ban---kai3888
      @ban---kai3888 4 หลายเดือนก่อน +15

      oh look a genius has spoken

    • @vievitelair
      @vievitelair 4 หลายเดือนก่อน +15

      I don’t know… the car physics seem really similar to 5 tbh

    • @Ceeed100
      @Ceeed100 4 หลายเดือนก่อน +6

      its kinda better look at the car when lucia and jason drive around the corner. The whole car shifts a bit more then it did in 5.@@vievitelair

    • @blocksfiles1006
      @blocksfiles1006 4 หลายเดือนก่อน +13

      Not really a mistake tho. They used the same hardware to gta4 and 5. They had to town down some futures like the physics to get a big map, switchable character etc.

  • @gustavosantos106
    @gustavosantos106 4 หลายเดือนก่อน +14

    Me watching Euphoria physics in 2009: "This is the future of gaming".
    Never seen it again.

    • @LUXXEN-yx9hv
      @LUXXEN-yx9hv 2 หลายเดือนก่อน +1

      go play rdr2 lmao

    • @gustavosantos106
      @gustavosantos106 2 หลายเดือนก่อน

      @@LUXXEN-yx9hv yeah, uh... I'm gonna need a new GPU to do that U-_-

    • @user-sj4fx9ld6e
      @user-sj4fx9ld6e 2 หลายเดือนก่อน

      ​@@gustavosantos106 well how does 2009 you except to see the future of gaming if your not gonna upgrade?

    • @gustavosantos106
      @gustavosantos106 2 หลายเดือนก่อน

      @@user-sj4fx9ld6e I did upgrade! I went from 7600 Gforce to 760Gtx to 960Gtx in this period of time.

    • @automation7295
      @automation7295 2 หลายเดือนก่อน +1

      @@gustavosantos106 People in 2009: *"This is the future of gaming"*
      People now: *"God, what were I thinking?"*

  • @prowthegamer
    @prowthegamer 4 หลายเดือนก่อน +227

    RDR 2’s physics also has weight like things feel like it actually has weight!
    GTA VI can be the best of IV & V and even better than RDR2. More realism.

    • @weplo1597
      @weplo1597 4 หลายเดือนก่อน

      RDR1 and Max Payne 3 also had that realism as well. Although RDR1 is more loose than Gta 4 and RDR2 but best one Max Payne 3

    • @trapez77
      @trapez77 4 หลายเดือนก่อน +9

      More weight = less fun. It feels like input lag

    • @ashhabimran239
      @ashhabimran239 4 หลายเดือนก่อน +16

      More realistic doesn't ALWAYS mean better, sometimes video games need to take liberties to make it an actually fun game. One of my biggest complaints about RDR2 was the horse-riding (though more realistic) was really tedious and not as fun as RDR1.
      And what's even dumber is that GTA 5 was the way it is because of everyone complaining about and out-casting GTA 4 back in the day. It's certainly confusing when the community can't land on a general opinion and end up changing it for whatever reason

    • @weplo1597
      @weplo1597 4 หลายเดือนก่อน +4

      @@ashhabimran239 Don't tell that in rdr community server. They will rip you apart, I literally made a complaint about RDR2 Epilogue John's look and his anims that he looks similiar to Arthur's body and hair and some of his anims and his outfits are broken and i got attacked for it.

    • @Wcduc
      @Wcduc 4 หลายเดือนก่อน

      @@weplo1597You are right tho, I use mods to fix that

  • @Illusive_man1990
    @Illusive_man1990 4 หลายเดือนก่อน +17

    I saw the leaked clip where Lucia shoots at cops, and ohhh gid have i ever seen euphoria as satisfying as gta 6, the way cops don't really die completely and struggle on the ground, the way they fall, surely that can't change in the finished game because it feels specific to gta 6 and not just reused rdr2 physics

  • @HiiiGuardian
    @HiiiGuardian 4 หลายเดือนก่อน +29

    Shooting guns in GTA5 feels like you’re shooting paintball guns.

  • @Eirik_Bloodaxe
    @Eirik_Bloodaxe 3 หลายเดือนก่อน +6

    It’s funny because before I really understood any of this. Way back in the day in 2013, when I played GTA V on release day for the first time. I immediately noticed the physics from the driving, to vehicle deformation to shooting was completely different.

    • @gpcoalition
      @gpcoalition หลายเดือนก่อน

      I remember picking it up at midnight, being dead tired and disoriented when I first played it. That plus having a large break between GTA IV and V, I didn't notice it as much on a conscious level, however my brain did, because I didn't really play the game that much. GTA IV on the other hand I was immersed in when I first played it, for hours in HD, big screen and surround sound. It was and still is majestic.

  • @JCx1996x
    @JCx1996x 4 หลายเดือนก่อน +18

    Take2 owns zynga which means they own euphoria which also means rockstar basically owns eurphoria now.

  • @talentoveranything2838
    @talentoveranything2838 4 หลายเดือนก่อน +46

    The reason why gta v was a step down in physics is because of the ps3/xbox360 limitations , you can’t have gta v huge world when gta 4 physics

    • @blocksfiles1006
      @blocksfiles1006 4 หลายเดือนก่อน +19

      Exactly people forget that these 2 games are on the same hardware

    • @checkmate5336
      @checkmate5336 4 หลายเดือนก่อน +2

      Then explain how it's possible to restore IV ragdoll physics in those consoles and mostly return features from that same game?

    • @blocksfiles1006
      @blocksfiles1006 4 หลายเดือนก่อน +15

      @@checkmate5336 I want you to send me videos of the ragdoll enabled on PS3 or 360 Whit stable 30fps 1080p?

    • @checkmate5336
      @checkmate5336 4 หลายเดือนก่อน

      @@blocksfiles1006
      Gladly, with explanation as well. (note, not exactly 1080p)
      th-cam.com/video/JxBdQlOkubc/w-d-xo.htmlsi=hDUELO4X9QM5dIpR

    • @checkmate5336
      @checkmate5336 4 หลายเดือนก่อน

      @@blocksfiles1006 Gladly, with explanation as well (note, not 1080p tho)
      th-cam.com/video/JxBdQlOkubc/w-d-xo.htmlsi=hDUELO4X9QM5dIpR

  • @astrovisionbroadcastingunion
    @astrovisionbroadcastingunion 4 หลายเดือนก่อน +13

    It's very early to say anything about the physics though. I'm pretty sure the physics will be enhanced this time around, especially as the game is based on an updated version of RDR2's engine

  • @kipdaedricartifact
    @kipdaedricartifact 4 หลายเดือนก่อน +11

    i’m obsessed with ragdoll physics, great video

  • @dzudemlow
    @dzudemlow 4 หลายเดือนก่อน +21

    There are a few mods that make tweaks to RDR2's euphoria and they're even better than the original. But they aim for realism. I hope GTA 6 will go more towards that direction

  • @SpaceMan226
    @SpaceMan226 4 หลายเดือนก่อน +5

    love these types of videos keep making them pls

  • @siondarkmc5151
    @siondarkmc5151 4 หลายเดือนก่อน +4

    I got recommanded this first time youtube ever recommended something good great video and editing simple and well done really enjoyed this.

  • @tipseyjesus8853
    @tipseyjesus8853 3 หลายเดือนก่อน +5

    is this andrew tate?

  • @ouishi9447
    @ouishi9447 4 หลายเดือนก่อน +6

    RDR2 felt better than, but still a bit too similar too GTA5 with adaptive animations and ragdoll physics, GTA4 felt more impactful than RDR2 in my opinion. Like GTA4 characters had propper weight, limbs that would swing realistically, ability to regain balance, real survival instincts. I hope GTA6 has expands on the GTA4 recipie rather than the RDR2 formula.

    • @labelnine
      @labelnine 4 หลายเดือนก่อน +3

      gta 4 is exaggerated af its not the best physics

    • @22lrjayden81
      @22lrjayden81 2 หลายเดือนก่อน +1

      Ima have to disagree. Rdr2 felt nothing like gta. The combat, the gunfights, the ragdoll. Its superior and honestly the best out of any open world game i played

    • @ouishi9447
      @ouishi9447 2 หลายเดือนก่อน

      @@22lrjayden81 That’s fair, i see alot think the same, i just feel like there is something the player/NPCs are lacking compared to GTAIV, mabye how they respond to the world around them, but it’s been a while since i played the games so mabye i misremember

  • @ashhabimran239
    @ashhabimran239 4 หลายเดือนก่อน +35

    Video: de-evolution of GTA physics
    GTA 6: *not even out yet*

  • @johnnieboy66
    @johnnieboy66 4 หลายเดือนก่อน +8

    You're videos are absolutely fantastic.

  • @weirdmaninshirt
    @weirdmaninshirt 4 หลายเดือนก่อน +6

    I think they cut back on the physics in GTAV to make the playable on a PS3. They upgraded everything else except cut back the physics. Then with RDR2 being on PS4 they could bring back the physics. You may ask - why not bring back the physics for GTAV for PS4? The game has to feel the same on all platforms, otherwise those are 2 different games.

    • @gpcoalition
      @gpcoalition หลายเดือนก่อน

      They did not want to have to overhaul it to that degree, too much money probably. It's a big deal I think to redo an entire physics engine. Anyway, I still wish they had! And just had made GTA VI already! This is crazy how long they have been milking the DLC period of GTAV

  • @KITT.007
    @KITT.007 4 หลายเดือนก่อน +3

    I subbed to this guy, it’s a different style of content from most of the documentaries I’ve seen. A breath of fresh air tbh

    • @LasVegasDashie
      @LasVegasDashie 4 หลายเดือนก่อน +1

      What are documentaries usually like?

    • @KITT.007
      @KITT.007 4 หลายเดือนก่อน +1

      @@LasVegasDashie It’s usually a long video or movie, from 1 to even 4 hours long, talking about a topic. It has a start, a middle point and the conclusion of the topic in the video.
      It can be about a murder, a video game, wars or even food brands.
      Think of it like an iceberg: Easy information about the topic. Then going further into more detailed aspects of the topic. And last but not least, the entire story behind and after the conclusion of the topic.

    • @LasVegasDashie
      @LasVegasDashie 4 หลายเดือนก่อน +2

      @@KITT.007 and for some reason they gotta go into the history of what makes a video a game before getting into the topic at hand.

  • @Drifting_Turtle
    @Drifting_Turtle 2 หลายเดือนก่อน

    This may be the most interesting and well made vid on GTA I've seen. Instant sub

  • @pr1med
    @pr1med หลายเดือนก่อน

    Haven’t seen a single video of yours and within 30 seconds I’m subscribing. You’re one of the only creators making videos on this topic in front of camera. Well done ❤

  • @RelentlessGaming2000
    @RelentlessGaming2000 4 หลายเดือนก่อน +1

    This video is great and we thank you for all the effort you put into it whatever it may be and I'm definitely hoping to see a few upgrades in the Euphoria engine in GTA 6, with a 2 billion dollar budget it's more than possible!

  • @newblue3256
    @newblue3256 3 หลายเดือนก่อน

    I appreciate you actually knowing what you're talking about and describing the technical details

  • @braedenb6359
    @braedenb6359 3 หลายเดือนก่อน

    I've been loving the content recently. Keep it up!

  • @TTp2630
    @TTp2630 4 หลายเดือนก่อน +2

    nahh i fr love you man. keep up💪😃

    • @ObviousMalcolm
      @ObviousMalcolm  4 หลายเดือนก่อน

      ahah i appreciate the love. its nothing special, really

  • @giuseppemaggio5894
    @giuseppemaggio5894 4 หลายเดือนก่อน +15

    GTA was never about realism and it should never be. Period.

    • @naufalt.a8796
      @naufalt.a8796 4 หลายเดือนก่อน +10

      Yeah we play GTA not a real life simulator. sacrificing fun gameplay for the sake of realism it's just wrong for me. I think this the main reason why GTA IV received backlash from the community.

    • @BDozer666
      @BDozer666 4 หลายเดือนก่อน +5

      @@naufalt.a8796 GTA IV wasn't even THAT realistic that it was unfun to play. People also seem to ignore all of the instances of bad realism within GTA V.

    • @giuseppemaggio5894
      @giuseppemaggio5894 4 หลายเดือนก่อน +2

      "Bad realism"? GTA WAS NEVER ABOUT REALISM. Rockstar never tries to chase realism with GTA! People need to stop judging a GTA game basing on realism.@@BDozer666

    • @naufalt.a8796
      @naufalt.a8796 4 หลายเดือนก่อน +3

      @@BDozer666 There people who say the driving in GTA IV is very realistic. And what ignore? There isn't a day without coming across a video/discussion about why we should hate GTA V for the rest of our lives

    • @Indigo_1001
      @Indigo_1001 2 หลายเดือนก่อน +2

      @@BDozer666
      My homie by 2008 standards GTA 4 WAS peak realism, and TOO realistic for some people.
      I really don’t get why people recontextualize old game “not being realistic” when they 100% were going for that pathetic

  • @OpMartinn
    @OpMartinn 4 หลายเดือนก่อน +19

    Yo love your videos man. Keep up the good work. Always interested into these videos since they're so helpful!! Don't get how this video doesn't have thousands of likes because it really does deserve a lot of likes. ❤
    Man once the RTX 5090 releases I don't even think it'll run a stable 60 FPS on GTA 6 with the highest settings. lmao

    • @ObviousMalcolm
      @ObviousMalcolm  4 หลายเดือนก่อน +5

      ayo im so glad to hear that. thank you

  • @scottpilcher473
    @scottpilcher473 4 หลายเดือนก่อน +11

    Unschooled but always looking around . Every new iteration of GTA , any things dismissed, just made me appreciate how Rockstar squeezed every ounce of current gen , " wondering when the next gen was coming out . No wonder they sat back with GTAVI ... " And take your time , Rockstar " .
    GTA, AT 4 , became art on heart .
    Don't rush ....

  • @emerald_lion_xd6693
    @emerald_lion_xd6693 3 หลายเดือนก่อน +1

    I'm still blown away with RDR1s physics, from how people clutch at wounds, to just being able to ragdoll walk after getting drunk lol

  • @plurtzshwine1010
    @plurtzshwine1010 4 หลายเดือนก่อน

    Love your content bro ❤

  • @jplosts
    @jplosts 4 หลายเดือนก่อน +12

    The physics in IV are so cool and well integrated with the gameplay sometimes. For example, when you drive, the realistic suspension and drifting of the cars will dificult your escapes from the police, and if you are driving ultra fast and you crash your car at a stupid high speed it's pretty likely your character will fly through the window in such way that you will die. So sometimes when driving, not only it's caotic, you will feel a lot of: "oh shit oh shit, I'm going to die" feeling. In superbikes it's even worse you feel death coming to you in every way specially if you forgot your helmet. So awesome this NEEDS to be in gta VI and was almost completely absent, since every crqsh is very tonedown and you don't fly into your death like that.

    • @tilenHD
      @tilenHD 4 หลายเดือนก่อน +1

      Thats true but i think vichele physics arent ephuira ephuira only applays to ragdolls

    • @lonomx7887
      @lonomx7887 4 หลายเดือนก่อน +1

      I love love love the driving in IV 5 was so bad for me. Would have been sweet having the huge map with awesome driving physics

  • @koing4193
    @koing4193 4 หลายเดือนก่อน +2

    I like gta 4 player physics but hate the car physics so much that I walk or fly everywhere

  • @megadeth8592
    @megadeth8592 4 หลายเดือนก่อน +8

    i cant stand how clunky the movement has become in rockstar games

    • @nerad1994
      @nerad1994 4 หลายเดือนก่อน +6

      GTA 4 was the clunkiest. All the games after it have been far better imo

    • @contra7631
      @contra7631 4 หลายเดือนก่อน +2

      Dude Gta-4 was literally the clunkiest gta and some crybabies from Gta-4 want to go back in that direction, let me tell you they don't even know what they are asking for.

  • @cosmonauthal7651
    @cosmonauthal7651 4 หลายเดือนก่อน +3

    THANK YOU! Someone who appreciates good physics engine. My biggiest issues with GTA 5 was the physics. Honestly as a bigger whole I want devs to focus on physics more again than details and graphics as to me that’s what keeps me playing.

    • @crestofhonor2349
      @crestofhonor2349 4 หลายเดือนก่อน

      Physics are super hard to develop and optimize which is why they often use third party software like Euphoria, Havoc, or Nvidia PhysX. You can spend a ton of money and time just trying to get it to not only look good but also be performant on the hardware you're developing on

    • @cosmonauthal7651
      @cosmonauthal7651 4 หลายเดือนก่อน

      @@crestofhonor2349 yeah and to me it was a step back for Rockstar to prioritize graphics and detail over physics and momentum as to me I would rather have a game that feels closer to real life than looks it.

  • @TheRastafarianStuff
    @TheRastafarianStuff 4 หลายเดือนก่อน +13

    people that were mentally mature in 2008 and later understood how great IV was. now, after years the kids that criticized it back then finally grew up and realized what its all about

    • @airboruto23
      @airboruto23 4 หลายเดือนก่อน

      i was 5 and loved it specifically because of the ragdoll. as a kid seeing characters fly in funny ways was hilarious . It is now my favorite gta at 20 because I'm able to fully understand it with a grown mind.

    • @iamnevrchange.9570
      @iamnevrchange.9570 4 หลายเดือนก่อน +2

      the same thing will happen with gta 5

    • @TheRastafarianStuff
      @TheRastafarianStuff 4 หลายเดือนก่อน

      @@iamnevrchange.9570 gta 5 is hollow from many points of view I dont think such thing will happen

    • @iamnevrchange.9570
      @iamnevrchange.9570 4 หลายเดือนก่อน +2

      @@TheRastafarianStuff i hope you hold that opinion when it happens, so that everyone can laugh at you and cringe at how much you remind them of how they were.

    • @TheRastafarianStuff
      @TheRastafarianStuff 4 หลายเดือนก่อน

      @@iamnevrchange.9570 it will never happen relax gta 5 is a hollow souless piece of software compared to all the previous GTA titles. its still relevant because of the online and the storyline is one of the most forgettable acts in gta's after chinatown wars.

  • @johnennis6603
    @johnennis6603 4 หลายเดือนก่อน

    Great video

  • @Chadodoy
    @Chadodoy 3 หลายเดือนก่อน +2

    You skipped RD1! Imo it was the perfect implementation of euphoria engine, perfect balance of weight and exaggerated motion from spaghetti western. Fit the tone of the game perfectly

    • @MinecraftvsBurnout
      @MinecraftvsBurnout หลายเดือนก่อน

      Honestly, Gta 4's Euphoria is much smoother and more fluid. And NPCs transition into Euphoria/ragdoll state much more easily. Also, NPCs are trying to stay balanced more in real time.
      Euphoria in Rdr1 is more "restricted" than Gta 4.
      Also, it's not that fluid.
      And getting NPCs into ragdoll state is a little more difficult. More importantly, the NPCs don't try to stay balanced too much. It's much easier for them to fall.
      But other than that, Euphoria in Rdr1 is still great. Headshots are definitely the best thing.
      They captured Spaghetti Western at its best.

  • @CesarArthur85
    @CesarArthur85 4 หลายเดือนก่อน +1

    Just to add some informations, NaturalMotion belongs to Zynga, that has been bought by Take-Two in 2022. So Rockstar and NaturalMotion are now in the same company, so they can work together more easily.

  • @Oscar97o
    @Oscar97o 4 หลายเดือนก่อน +7

    Euphoria isn't the engine, it's a middleware (like say NVidia PhysX) that they implemented into their proprietary RAGE engine. Before ~2008 they used Criterion's Renderware.

    • @crestofhonor2349
      @crestofhonor2349 4 หลายเดือนก่อน +1

      Another great example would be Havoc. It's a physics engine which is independent of the game engine.

  • @vw_hater
    @vw_hater 4 หลายเดือนก่อน

    this guy is severely underrated. he’s gonna pop off soon i’m calling it

  • @FunnyKnightGuy
    @FunnyKnightGuy 4 หลายเดือนก่อน +1

    i've seen all gta 6 leaks, specifically ones showcasing combat and ragdolls. i have my hopes high, as they look really good.

  • @CoralCopperHead
    @CoralCopperHead 2 หลายเดือนก่อน

    **The Liberty City Swingset would like to know your location.**

  • @AKimmelFIlms
    @AKimmelFIlms 4 หลายเดือนก่อน +1

    GTA IV was the game that made childhood me realize videogames are a completely immersive/interactive piece of art, that can tell beautiful stories when done right.
    (Sometimes people don't understand &/or appreciate the little details of physics in life and media until they don't exist. ask anyone who plays VR games 😂)

  • @oliverplougmand2275
    @oliverplougmand2275 4 หลายเดือนก่อน +3

    1:12 nostalgia happened. People who played GTA IV as kids grew up and they’re the ones talking about how great it was

  • @shreyashmore1824
    @shreyashmore1824 4 หลายเดือนก่อน

    Ur video is so entertaining and informative thank u for making loved it ❤️ explained pretty much every aspect and freaking wished the euphoria engine was accessible to everyone 😢 rockstar hopefully makes the gta 6 one option in settings to make euphoria more or less like a option - entertain me or give me some gta 5 😂 the toggle switch

  • @NarcisConstantinescu
    @NarcisConstantinescu 4 หลายเดือนก่อน +2

    The thing I hate the most in GTA V is the car getting on a curb and the whole body of the car 'snapping'. I can't believe no one is talking about it and how crazy it is, when you execute it at lower speeds, it looks crazy -_-

    • @dudemp4
      @dudemp4 4 หลายเดือนก่อน +3

      Its the worst offender for the gta v car physics for me

    • @NarcisConstantinescu
      @NarcisConstantinescu 4 หลายเดือนก่อน +3

      ​@@dudemp4 Crazy when you actually go back to IV and you hear the suspension of the car compresing and even squeaking in shittier cars. In GTA V they just snap, and when you land on a fence you have the biggest car seizure ever.

    • @petermj1098
      @petermj1098 4 หลายเดือนก่อน +1

      @@NarcisConstantinescu​​⁠​⁠Car physics are realistic in 5. People are overhating the fact that cars don’t move like a cardboard box.
      GTA4’s physics are fun but they are not as realistic as 5.

    • @LasVegasDashie
      @LasVegasDashie 4 หลายเดือนก่อน +7

      @@petermj1098 They're not realistic in 5 at all. The cars drive like they're on rails. They have next to no body roll nor consequences for bad driving. The slow cars are boring as hell to drive, and before you tell me it's because they're slow it's really not. Even in GTA IV even the slowest cars were still fun to drive because you had body roll, you could slide them and have fun with them. In GTA V they are just slow, still drove on rails, but slow and boring.

    • @petermj1098
      @petermj1098 4 หลายเดือนก่อน +1

      @@LasVegasDashie Vehicles have weight in real life and way more sturdy. GTA 5 reflected that with their vehicles. And it takes time to get skillful in using the cars. There are literally trick videos of GTA 5 vehicles that show the players’ skills. very weight for every vehicle is very different in GTA 5 like in real life. The more you play it the more you get proficient in using vehicles.
      GTA 4 vehicles are as light as a go karts than actual real cars.

  • @OhHeyItsMattyD
    @OhHeyItsMattyD 4 หลายเดือนก่อน

    Crazy that the ragdoll button used to be a mod in GTA four it’s just a feature in five

  • @ECfuckingW22
    @ECfuckingW22 4 หลายเดือนก่อน +1

    awesome awesome and important video man

  • @Luka2000_
    @Luka2000_ 4 หลายเดือนก่อน

    Rdr2 is so fun when it comes to just screwing around the map and they did it perfectly

  • @usecmicrowave3577
    @usecmicrowave3577 4 หลายเดือนก่อน +2

    Have you ever tried RDR1? I believe that game has the perfect physics out of any rockstar game.

    • @weplo1597
      @weplo1597 4 หลายเดือนก่อน +1

      Max payne 3 is better honestly

    • @usecmicrowave3577
      @usecmicrowave3577 4 หลายเดือนก่อน +1

      @@weplo1597 Max Payne 3 is close but RDR1 is still better. Npcs even try to catch themselves when they fall after being shot in that game.

  • @reecepayne3440
    @reecepayne3440 4 หลายเดือนก่อน

    This was a very interesting video to watch. Thank you dressing gown tate.

  • @Jop3lius
    @Jop3lius 4 หลายเดือนก่อน +1

    Sometimes games priorites fun over realism and i guarantee that people would be complaining about gta5 physics now if it had gta4 physics. its just that they don't have to deal with its tediousness now so they have fond memories of it, but what is fun for couple of hours wont be fun forever.

  • @alejandrotechreviews
    @alejandrotechreviews 4 หลายเดือนก่อน +1

    Considering that GTA VI is a next gen only game, I think that gives them more room for improvement. The biggest mistake they made with GTA V was releasing it on Xbox 360 and PS3. While yes it gave more players the chance to play it and they added many cool new features, they also removed some other features that were in GTA IV. Seeing how they were able to make Red Dead Redemption II better than both of them in terms of physics, I have hope for GTA VI.

  • @sadboi8458
    @sadboi8458 4 หลายเดือนก่อน

    The npc falling towards the railing like handsome squidward 🤣🤣🤣

  • @luigibora369
    @luigibora369 4 หลายเดือนก่อน +1

    A part of me wants to think that they changed the ragdoll physics because of map design, it worked for GTA IV because of the mostly flat geometry, if GTA V had GTA IV physics cararcters would grap edges of the moutain that ruins the flow of the ragdoll and create very bouncy effect when coliding with any surface for example when going down of mount challiad your character would turn in bouncing ball, they clearly wanted go for more realistic aproach so the game does not feel like it has cartoony physics.

  • @Rocraftus-real
    @Rocraftus-real 4 หลายเดือนก่อน

    nice video

  • @abluecar5375
    @abluecar5375 4 หลายเดือนก่อน

    Small correction on your points earlier in the video
    GTA III released in 2001 on the PS2, a month after the tragedy of 9/11, but the PC port was released in 2002

  • @Fernandosampaio_
    @Fernandosampaio_ 4 หลายเดือนก่อน +1

    Everyone seems to forget RDR1 existence and it had the best version of euphoria yet, im hopping GTA 6 fix some things that lacked in RDR2 Euphoria but i do feel like RDR2 euphoria was somewhat better than 5.

  • @VersusArdua
    @VersusArdua 4 หลายเดือนก่อน

    Just imagine the Duke O' Death with GTA 4's physics. Wow. In 5 you can launch cars halfway across the damn map, I can only guess at how satisfying that previous engine would be.

  • @GavinSpace
    @GavinSpace 4 หลายเดือนก่อน +1

    one thing that always gets better is the jiggle physics

  • @jacobwest7
    @jacobwest7 4 หลายเดือนก่อน +5

    I remember sometimes when playing gta 4, I'd use the chopper, I'd fly down the middle of a long street then leap out, the resulting physics based chaos would be from what i remember a ragdoll cartwheel that traveled dozens of meters.

  • @Redsfanatic32
    @Redsfanatic32 4 หลายเดือนก่อน +1

    I personally like GTA 5 better than 4. Especially now, as I’ve been playing 4 back through again.

  • @shawnicc
    @shawnicc 4 หลายเดือนก่อน

    hidden gem!!!!!!!! 🔥🔥

  • @scottdeniro4231
    @scottdeniro4231 4 หลายเดือนก่อน +1

    I think that with the scale that GTA 5 was. R* decided to add more realism and details into other aspects of the game and had to sacrifice the physics due to console limitations at the time. Remember that GTA 4 had no character/car customization at all. That's just one example. Im just glad it seems like with RDR2 they don't need to make those sacrifices anymore

  • @YurboyB74
    @YurboyB74 4 หลายเดือนก่อน +2

    Another good video. You should consider making a video about the AI in their games next because..
    GTA 4 was so good for its time, for example doing a mission where you’re in an apartment building having a shootout is so satisfying, checking corners then shooting an enemy to watch them trip around or fall an finish them off felt good. GTA 5 failed at this satisfying level which did suck an although red dead did bring this back I just felt like their was something still missing, after playing both games you realize that even though the npcs in RDR2 can be much smarter, they also can come off as being a little overwhelming. Where in a gunfight in RDR2 they feel the need to run in your face an constantly bombard you so fast much like gta 5, it just felt like every gun fight was ment to be rushed through an no time to think. Often times the npcs in red dead an gta 5 don’t miss their shots as much, almost as if they have aimbot or an unrealistic aim, which can really be frustrating or break immersive when you’re trying to take out a gunman slowly only to realize he’s part of John Wicks blood line. GTA 4 nailed all of this, the pacing was perfect, the physics were top notch, the structure was simple an grounded, an all the npcs felt natural an relatable. When you got into a gunfight in GTA 4 they would likely more or not miss their shots making it more realistic an satisfying to move at your own risk. I liked that shootouts could take several minutes to get through or if you wanted you could easily rush through mowing them all down which also felt great. But I loved that the game still let you decide to have a slower realistic gameplay sometimes, not to mention that sometimes after putting a realistic amount of damage in an npc in GTA 4 they would still be alive but too wounded to fight so they either laid their barley alive or trying to slowly walk away. It was nice to take to things at your own pace in GTA 4 because you knew majority of gunfights played out real without a random horde of npcs rushing you all at once in a unreal manor. In their newer titles the npcs come off as very aggressive without thinking almost it seems an it can kinda break away the experience. I pray in gta 6 the physics, pacing, shooting, an structure as a game whole can be a perfect representation of all their great titles from the past where they have that perfect balance to incorporate all the good from their other titles.

    • @LasVegasDashie
      @LasVegasDashie 4 หลายเดือนก่อน +1

      The npcs are even worse in online. Some of the more recent missions have npcs so buffed that you could be hanging from a cargo bob in an armoured kuruma and they'd still somehow get get a perfect headshot on you with an sns pistol. One specific example of this are the fooligan missions by dax, the one where you have to destroy the merryweather base. You take any kind of air vehicle there, it will explode, not like you got shot with an rpg, no, it'll just explode as if there's this invisible dome where no aircraft flown by the player is allowed, then once you're on the ground; they basically spawn kill you until 20 minutes later you gruelingly destroyed the entire base and you have to get away as they kill you every 5 seconds.

    • @YurboyB74
      @YurboyB74 4 หลายเดือนก่อน

      @@LasVegasDashie exactly their too aggressive an they don’t vary in difficulty their all just aimbot monsters it’s so frustrating

    • @LasVegasDashie
      @LasVegasDashie 4 หลายเดือนก่อน +1

      @@YurboyB74 If they wanna have aggressive npcs, fine, but don't give them the health of a hippo, and laser accuracy. Although I do agree in GTA IV fighting npcs was just better.

    • @weplo1597
      @weplo1597 4 หลายเดือนก่อน +1

      RDR1 also had this physics and U had to be careful during combat because there is no health level system to protect you. Close range shotgun is insta death and 3 shot to John is death as well

  • @philsoro491
    @philsoro491 4 หลายเดือนก่อน

    What's the music used in this?!
    Its really good! Can sum1 tell me?

  • @lopesmorrenofim
    @lopesmorrenofim 2 หลายเดือนก่อน

    Btw, Zynga owns NaturalMotion, and TTWO owns Zynga, so it's not really a license anymore. They're part of the same group

  • @morriswein2386
    @morriswein2386 4 หลายเดือนก่อน

    I’m pretty sure Take 2 bought Natural Motion to implement in GTA, FIFA, ect.

  • @jordank5328
    @jordank5328 4 หลายเดือนก่อน +1

    I almost feel like GTA 4 physics fits better witt the over the top vibe of GTA 5, and vice versa

  • @mikelitorous5570
    @mikelitorous5570 4 หลายเดือนก่อน

    Playing GTA IV again recently. I really feel like niko has some kind of weight to him and that I had to be careful in gunfights otherwise I was going to be punished for making a mistake. I really don’t feel the same way in gta V

  • @Puxi
    @Puxi 4 หลายเดือนก่อน

    I has never seen this video, but I hope you mention bullet freeware physx engine. Euphoria = Ragdolls. Bullet = Objects.

  • @leethecomedian
    @leethecomedian 4 หลายเดือนก่อน

    It took till I got to Trevor when I realized how much easier it was. There wasn't really a steep learning curve like 4 and two shots generally kill everyone and took the fighting out. Concussions from explosions didn't do as much. It really felt like a step back. Rdr had came out in the meantime
    and thought V would be more alive like rdr2 ended up being

    • @leethecomedian
      @leethecomedian 4 หลายเดือนก่อน

      My favorite of the franchise too.

  • @NicholasBrakespear
    @NicholasBrakespear 4 หลายเดือนก่อน +1

    To be brutally honest, I wish Euphoria had never happened to gaming. Because we went from crisp, precise movement systems based on the notion that the game should respond promptly and precisely to player inputs... to a system that considers player inputs secondary to the physics, and actively renders the movement sluggish for the sake of "realism", to the point where at times, in some of these titles, the movement is outright broken by the physics.
    For example, last time I tried to play through Max Payne 3 again, I quickly grew too frustrated with the fact that the player character is entirely capable of actively moving in the OPPOSITE direction to the one the player pressed, because the physics engine said "the character's body was pointing this way, so the movement direction must be this way". Other times, this disagreement between the input and the physics system actually locked my character in place; the attempted movement simply not happening, because at that particular moment, the physics decided the requested movement wasn't possible relative to body position, despite there being no other obstacles.
    Then we have the GTA IV and GTA V hilarity of "oops, I slightly missed the thing I need to pick up - oh, now I'm walking in circles for five minutes because my character won't move directly in the direction I pressed but instead handles like a small vehicle."
    Give me clean, fine-tuned movement with some nice animation work and inverse kinematics over full-body physics any day.

    • @dudemp4
      @dudemp4 4 หลายเดือนก่อน

      Pretty sure rdr2 solved that

  • @vadamane
    @vadamane 4 หลายเดือนก่อน +2

    If gta 6 physics are stiff like gta 5 imma be pissed

  • @Albertwalker-il4kw
    @Albertwalker-il4kw 4 หลายเดือนก่อน +2

    The guns had better recoil feel in gta 4 it felt you where actually shooting a real gun and the bullet impacts on in game objects was soo realistic hope they go back to that 👍 sunglasses 😎

  • @JWonMusic489
    @JWonMusic489 4 หลายเดือนก่อน +1

    How do people know so much about this game and it's not even out yet 😂 I appreciate all the details though 💯

    • @OpMartinn
      @OpMartinn 4 หลายเดือนก่อน +1

      People studying the trailer: Hello there.

  • @EustaH
    @EustaH 3 หลายเดือนก่อน +1

    GTA IVs entire physics system was called over the top, unrealistic and in case of cars - annoying, because realistic physics was never experienced by players before both in games and in real life.
    In reality people thrown up in the air by cars do look like actual rag dolls, spin wildly, slide on the asphalt considerable distances before coming to stop. etc (hell, I personally know a guy that had his hands torn off in an accident just from the impact force) cause the forces are so huge and everything happens so fast, that our muscle system doesn't have any chance to do anything. But if you've never seen a real live event (like a car crash video) - it may seem like a character is weightless and friction doesn't exist.
    The same with cars - in reality they do experience massive body roll on fast turns, sink when breaking, loos grip very abruptly, lock up breaks etc. - If anything the handling in GTA IV wasn't nearly hard enough or over the top enough to accurately depict the real thing (Obviously it would make the game unplayable). But again, it was vastly different to the toy/tank-like behaviour of other games featuring regular cars, and most players had never have an occasion to see a regular car do those things in real life.
    It wasn't perfect and had a fair amount of glitches but was vastly more realistic than anything before - but due to complaints Rockstar decided to water it down in GTA V and at I hope that at some point they've realised they had overreacted, and GTA VI will hit the sweet spot.

  • @watema3381
    @watema3381 4 หลายเดือนก่อน

    Bass Dragons Euphoria Physics Overhaul fixes this issue to absolute perfection.
    I'll post a mod list down below for anyone that wants euphoria fixedZ

  • @thefallenvalley4340
    @thefallenvalley4340 4 หลายเดือนก่อน

    I'm surprised you haven't heard of the patent they did few months back. They will have advanced procedural animations, way ahead of what we've seen on RDR2. It is so good that they had to patent it.

  • @BayAreaMike99
    @BayAreaMike99 3 หลายเดือนก่อน

    You never talked about the driving physics you mentioned😂

    • @ObviousMalcolm
      @ObviousMalcolm  3 หลายเดือนก่อน

      It was planned chapter but im turning it into a whole video

  • @Rafapb17
    @Rafapb17 3 หลายเดือนก่อน

    You forgot to mention the ragdoll of the first Red Dead Redemption. In my opinion, it is truly the best ragdoll in Rockstar games.
    It was a toned down version of GTA IV exaggerated ragdolls, but not as much to lost its essence like in GTA V. Seeing how a character reacts after being shot or run over is so good, plus it's the best game to get drunk.

  • @Nytellem
    @Nytellem 19 วันที่ผ่านมา

    The lack of giving Red Dead Redemption credit on its Physics/Euphoria is criminal.

  • @itsreallybussin
    @itsreallybussin 4 หลายเดือนก่อน +2

    I’ll never understand why people think the physics is better yes it’s more fun but people don’t flip and flop like jelly

    • @goyboykno9998
      @goyboykno9998 2 หลายเดือนก่อน +1

      because its night and day compared to gta v physics. thank god for modders to fix the physics engine

  • @what-bf7ei
    @what-bf7ei 3 หลายเดือนก่อน

    the physics i want are gettin better😋🙏

  • @flamer7633
    @flamer7633 4 หลายเดือนก่อน

    In 2022 Rockstar purchased the NaturalMotion studio, so now euphoria is legally a technology of Rockstar. That means GTA VI will definitely be using euphoria, and it also means that we will never receive new games with this engine except games made by Rockstar

  • @CepheusArts
    @CepheusArts 4 หลายเดือนก่อน

    motorcycles have never pissed me off more than anything in the game the smallest bump cause you to fly

  • @YoungBasedChefBeezy
    @YoungBasedChefBeezy 4 หลายเดือนก่อน

    Natural motion and rockstar have the same parent company. They have “brand synergy”. It’s not going anywhere

  • @ronakknikam
    @ronakknikam หลายเดือนก่อน +1

    Natural motion is owned by take two

  • @uchia6980
    @uchia6980 4 หลายเดือนก่อน

    Came here for car damage physics, hoped you hughlight it more😕

  • @Phaota
    @Phaota 2 หลายเดือนก่อน

    Great historical look at the physics engine in GTA. Still wondering why you decided to wear a bathrobe though. Odd choice of attire.

  • @berdush882
    @berdush882 4 หลายเดือนก่อน

    Finally someone noticing this

  • @L3tsFUN
    @L3tsFUN 4 หลายเดือนก่อน +1

    I drowned while watching this video.

  • @ToriksLV
    @ToriksLV 4 หลายเดือนก่อน +2

    Like many i only didnt like bike physics in IV, that was low point from them. With all the money rockstar has, they could buy the natural motions?

    • @dudemp4
      @dudemp4 4 หลายเดือนก่อน

      They did

    • @ToriksLV
      @ToriksLV 4 หลายเดือนก่อน

      @@dudemp4 then good

    • @BDozer666
      @BDozer666 4 หลายเดือนก่อน

      The bike physics were fine. You sure you didn't play above 60 FPS without fan fixes/patches?

  • @HeySlickThatsMe
    @HeySlickThatsMe 3 หลายเดือนก่อน

    "Euphoria is a license based engine, meaning this license can expire at any given point, or even extinguished"
    Take Two owns the company behind Euphoria now (that's related to the article you showed right after saying this), so that's never going to happen, i'd say that also guarantees the integration of it in VI

  • @runarvollan
    @runarvollan 2 หลายเดือนก่อน

    Playing GTA IV you feel how it's evolved. GTA V feels devolved.

  • @RobertWWD
    @RobertWWD หลายเดือนก่อน

    What’s funny is they compared GTA 4 physics to Starfield and GTA 4 crushed that disaster of a game.
    You would think that Starfield would show some reaction to being on top of fire but sadly there was no reaction until his health ran out he finally fell down and died.