Unity VR XR Interaction Toolkit -Locomotion Move & Snap Turn

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 29

  • @BlizStudio
    @BlizStudio  2 ปีที่แล้ว +1

    Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว +1

      Also check out my other tutorial series.

  • @muhammadyusoffjamaluddin
    @muhammadyusoffjamaluddin 2 ปีที่แล้ว +3

    I found Diamond for Unity at this level.
    Very detail tutorial, THANK YOU TEACHER!

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      Thanks Muhammad. I really do appreciate it.

  • @godthisisannoying
    @godthisisannoying 2 ปีที่แล้ว +2

    The flickering of the pointers you see at the end is because the cubes that make up the reticle still have their box colliders. Every other frame the pointer is hitting the floor and turning the reticle on, and on the following frame it hits the reticle and (since the reticle is not interactable) turns it off. Just remove the colliders from the reticle.

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว +1

      Thanks godthisisannoying! (love the name btw)

  • @wormholeinteractive
    @wormholeinteractive 2 ปีที่แล้ว +1

    Your videos are perfect!

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      Thanks Wormhole!! I appreciate it.

  • @chenzhuo
    @chenzhuo 2 ปีที่แล้ว +1

    Very good video

  • @rockmandashzero
    @rockmandashzero ปีที่แล้ว +1

    hi, first of all thank you for your tutorial.
    just wanted to say you should make it clear that this is part 2. that it requires us to have gone through the previous video to actually make this information useful. just renaming the videos to have a "Part X" naming.
    hope this is useful to you as your videos were to me. peace.

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว +1

      Thanks Tobito, good call on the parts. I need to do that for some of these for sure.

  • @AlexMurio
    @AlexMurio 2 ปีที่แล้ว +1

    Is possible to add teleport direction selection so you can decide where you wanna look after the teleportation?

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      Hey Alexander, yep with the snap turn. You can use the joystick buttons and that’s bull in the XR locomotion. You can also change what the amount of turn.

  • @jonathanmiller393
    @jonathanmiller393 5 หลายเดือนก่อน

    When I load into my world I can’t use my laser pointers. Any tips?

  • @andyspeirs4809
    @andyspeirs4809 ปีที่แล้ว +1

    hi, how do you change the movement trigger from the palm button to the front trigger button please?

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว

      Hey @andyspeirs4809, you can swap those out with the XR Interaction Manager and XR Controller Input components. In the "Movement" section, you will see options for movement input, including "Primary Axis2D", "Secondary Axis2D", and "Button Press". Click on the drop-down menu next to "Button Press" and select "Trigger"

  • @d1legends157
    @d1legends157 ปีที่แล้ว +1

    Hello! I am having 2 weird bugs, any help would be appreciated. The first bug is when I hold down the teleport button the laser points at the origin, it literally bends like a parabola and when I let go it teleports like normal to the desired location. The second bug is that the custom reticle has caused constant flickering of the lasers when I am pointing at the ground. I am very new to VR development and I have no idea what I am doing. Thanks in advance :)

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว +1

      Hey @d1legends157. Sorry for not getting back sooner. I'm trying to deal with a catastrophic computer failure. Hopefully I can get back up and running later this week.

    • @d1legends157
      @d1legends157 ปีที่แล้ว

      @@BlizStudio I wish you the best with your computer troubles! And not to worry I ended up getting AutoHand and it has made it so much easier.

  • @jonathandelgado2425
    @jonathandelgado2425 2 ปีที่แล้ว

    both redlines from the controllers are stuck together, they move but they both start from the center and can't be separated when moving the hands, did I miss something? Any suggestions? Thanks!

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      Hey Jonathan, on each of your Lefthand and Righthand controllers you'll need to make sure you have an XR Controller Component (this should already be set up with the XR Origin), a XR Ray Interactor, Line Renderer, and XR Interactor Line Visual components.

  • @ahmethakanyldrm9332
    @ahmethakanyldrm9332 ปีที่แล้ว

    hello, I try another assets but I did not start the game(I open new scenes poligons). What can I do, can you help me?

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว

      Hey Ahmet. If you open in a blank scene, you can always go to your project window and select Scenes, then inside you'll see Sample Scene. (that is if you opened using a VR Core template.).
      In the Unity editor, select the "GameObject" menu and then choose "XR" and then "XR Rig". This will add an XR Rig to your scene, which includes an XR Origin GameObject.

  • @Torrek
    @Torrek ปีที่แล้ว

    is there any way to make it so you move with the joystick?

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว

      Absolutely!! I'll try to put a vid together for that. It's all about setting up that input in the Input System Window and tying it to the specific joystick (left right or both)

    • @Torrek
      @Torrek ปีที่แล้ว

      @@BlizStudio thanks

  • @chenzhuo
    @chenzhuo 2 ปีที่แล้ว +1

    You've gone dark again.

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      lol. It just happens. Need to go light again.