Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
The flickering of the pointers you see at the end is because the cubes that make up the reticle still have their box colliders. Every other frame the pointer is hitting the floor and turning the reticle on, and on the following frame it hits the reticle and (since the reticle is not interactable) turns it off. Just remove the colliders from the reticle.
hi, first of all thank you for your tutorial. just wanted to say you should make it clear that this is part 2. that it requires us to have gone through the previous video to actually make this information useful. just renaming the videos to have a "Part X" naming. hope this is useful to you as your videos were to me. peace.
Hey Alexander, yep with the snap turn. You can use the joystick buttons and that’s bull in the XR locomotion. You can also change what the amount of turn.
Hey @andyspeirs4809, you can swap those out with the XR Interaction Manager and XR Controller Input components. In the "Movement" section, you will see options for movement input, including "Primary Axis2D", "Secondary Axis2D", and "Button Press". Click on the drop-down menu next to "Button Press" and select "Trigger"
Hello! I am having 2 weird bugs, any help would be appreciated. The first bug is when I hold down the teleport button the laser points at the origin, it literally bends like a parabola and when I let go it teleports like normal to the desired location. The second bug is that the custom reticle has caused constant flickering of the lasers when I am pointing at the ground. I am very new to VR development and I have no idea what I am doing. Thanks in advance :)
Hey @d1legends157. Sorry for not getting back sooner. I'm trying to deal with a catastrophic computer failure. Hopefully I can get back up and running later this week.
both redlines from the controllers are stuck together, they move but they both start from the center and can't be separated when moving the hands, did I miss something? Any suggestions? Thanks!
Hey Jonathan, on each of your Lefthand and Righthand controllers you'll need to make sure you have an XR Controller Component (this should already be set up with the XR Origin), a XR Ray Interactor, Line Renderer, and XR Interactor Line Visual components.
Hey Ahmet. If you open in a blank scene, you can always go to your project window and select Scenes, then inside you'll see Sample Scene. (that is if you opened using a VR Core template.). In the Unity editor, select the "GameObject" menu and then choose "XR" and then "XR Rig". This will add an XR Rig to your scene, which includes an XR Origin GameObject.
Absolutely!! I'll try to put a vid together for that. It's all about setting up that input in the Input System Window and tying it to the specific joystick (left right or both)
Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Also check out my other tutorial series.
I found Diamond for Unity at this level.
Very detail tutorial, THANK YOU TEACHER!
Thanks Muhammad. I really do appreciate it.
The flickering of the pointers you see at the end is because the cubes that make up the reticle still have their box colliders. Every other frame the pointer is hitting the floor and turning the reticle on, and on the following frame it hits the reticle and (since the reticle is not interactable) turns it off. Just remove the colliders from the reticle.
Thanks godthisisannoying! (love the name btw)
Your videos are perfect!
Thanks Wormhole!! I appreciate it.
Very good video
Thanks!!
hi, first of all thank you for your tutorial.
just wanted to say you should make it clear that this is part 2. that it requires us to have gone through the previous video to actually make this information useful. just renaming the videos to have a "Part X" naming.
hope this is useful to you as your videos were to me. peace.
Thanks Tobito, good call on the parts. I need to do that for some of these for sure.
Is possible to add teleport direction selection so you can decide where you wanna look after the teleportation?
Hey Alexander, yep with the snap turn. You can use the joystick buttons and that’s bull in the XR locomotion. You can also change what the amount of turn.
When I load into my world I can’t use my laser pointers. Any tips?
hi, how do you change the movement trigger from the palm button to the front trigger button please?
Hey @andyspeirs4809, you can swap those out with the XR Interaction Manager and XR Controller Input components. In the "Movement" section, you will see options for movement input, including "Primary Axis2D", "Secondary Axis2D", and "Button Press". Click on the drop-down menu next to "Button Press" and select "Trigger"
Hello! I am having 2 weird bugs, any help would be appreciated. The first bug is when I hold down the teleport button the laser points at the origin, it literally bends like a parabola and when I let go it teleports like normal to the desired location. The second bug is that the custom reticle has caused constant flickering of the lasers when I am pointing at the ground. I am very new to VR development and I have no idea what I am doing. Thanks in advance :)
Hey @d1legends157. Sorry for not getting back sooner. I'm trying to deal with a catastrophic computer failure. Hopefully I can get back up and running later this week.
@@BlizStudio I wish you the best with your computer troubles! And not to worry I ended up getting AutoHand and it has made it so much easier.
both redlines from the controllers are stuck together, they move but they both start from the center and can't be separated when moving the hands, did I miss something? Any suggestions? Thanks!
Hey Jonathan, on each of your Lefthand and Righthand controllers you'll need to make sure you have an XR Controller Component (this should already be set up with the XR Origin), a XR Ray Interactor, Line Renderer, and XR Interactor Line Visual components.
hello, I try another assets but I did not start the game(I open new scenes poligons). What can I do, can you help me?
Hey Ahmet. If you open in a blank scene, you can always go to your project window and select Scenes, then inside you'll see Sample Scene. (that is if you opened using a VR Core template.).
In the Unity editor, select the "GameObject" menu and then choose "XR" and then "XR Rig". This will add an XR Rig to your scene, which includes an XR Origin GameObject.
is there any way to make it so you move with the joystick?
Absolutely!! I'll try to put a vid together for that. It's all about setting up that input in the Input System Window and tying it to the specific joystick (left right or both)
@@BlizStudio thanks
You've gone dark again.
lol. It just happens. Need to go light again.