You're a true rigging expert. It'd be really cool if you could keep giving tips. I personally would love to know more on how to rig a dragon so its feet stay in place while its body moves. Do you know what I mean?
Hi, I am using Maya 2023 and AdvancedSkeleton5, and when I go to add the deformable controllers, "deformable" isn't an option in the dropdown. Help! Thank you!
@@Douyinhottrend em có setup locator như trong tut a ko? Vì locator sẽ xoay nhân vật, còn để tránh bị xoắn bậy bạ thì locator đó phải đi trước, và đi ngay giữa các khúc kua. Và phải keyframe locator đó
Thank you! Mine appears to snap regardless of whether I place the locator when the turn is really tight. do you know any way around this?
Finally!
You're a true rigging expert. It'd be really cool if you could keep giving tips.
I personally would love to know more on how to rig a dragon so its feet stay in place while its body moves.
Do you know what I mean?
IK leg setup? If so, IK setup already have tutorials on youtube
@@truongcgartist I hope I can find some that would help. So far I've been unsuccessful. Rigging isn't exactly my specialty or my top interest.
You can’t export this to Unity. Fbx does not like lattice deformers. Learned this the hard way.
did you have another solution for this?
I mainly use alembic >> Unreal for rendering
@@truongcgartist not yet. Trying to figure out a solution.
you just need to bake the deformation skeleton animation and export that@@MrShroombot
Hi, I am using Maya 2023 and AdvancedSkeleton5, and when I go to add the deformable controllers, "deformable" isn't an option in the dropdown. Help! Thank you!
you can contact Advanced Skeleton directly about this facebook.com/AdvancedSkeleton/
where in maya 2024 can i locate the deformable controllers? or is this a customized one? hope to hear from you soon :)
oh, it's best to ask Adv Skel directly. I dont have 24 available :(
After binding, I can't seem to rotate my geometry, it's only letting me move it .... the IK rotation is not working any ideas?
each IK control has Follow End attribute right? Try to 0 them. Usually the end IK will control the rotation of the entire IK chain
Nope that wasn't it.@@truongcgartist
@@TheMobster100 you can contact Advanced Skeleton about this
a cho e hỏi là muốn key đến đoạn này đi nhanh đoạn khác đi chậm thì làm thế nào ạ
em chỉnh trên graph editor của motion path anim curve
cho e hỏi làm thế nào để xoay vật thể khi đã sử dụng Flow Path Object
xoay theo trục nào em? Các control vẫn có thể anim thêm dc mà?
@@Douyinhottrend em có setup locator như trong tut a ko? Vì locator sẽ xoay nhân vật, còn để tránh bị xoắn bậy bạ thì locator đó phải đi trước, và đi ngay giữa các khúc kua. Và phải keyframe locator đó
@@truongcgartist e loàm đc r ạ, e cám ơn a