Snake Rigging in Autodesk Maya 2017

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 51

  • @prafullsingh840
    @prafullsingh840 4 ปีที่แล้ว +7

    Really amazing tutorial even without voice narration i understand every thing really awesome :)

  • @hereizlikith6160
    @hereizlikith6160 4 ปีที่แล้ว +4

    seriously, the best tutorial man. thankyou for uploading

  • @mashkidze7899
    @mashkidze7899 7 หลายเดือนก่อน

    This video help me,thank you so much!😊

  • @alicexia423
    @alicexia423 7 หลายเดือนก่อน

    this was very helpful! do you have any advice for rigging the snake's mouse opening and closing?

  • @PradyutChowdhury3DVFXartist
    @PradyutChowdhury3DVFXartist 4 ปีที่แล้ว +2

    nice
    a quick tip for you
    to create joint chain create 100 joint in one place select 1st one go to hierarchy and pull all at a same time..
    2nd there should have a group for every curves
    and
    and use P short cut to parent the cluster under controller...

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +3

      Yaaa.... what you said its correct thank you :)
      1.Because snake body is on bend so that's why i did like that.
      2.If you giving any connection to control you need creat a group otherwise no need.
      3.If you make a P parent meathead cluster it wants work so we need to do a grouping meathead.

    • @PradyutChowdhury3DVFXartist
      @PradyutChowdhury3DVFXartist 4 ปีที่แล้ว +1

      @@GMSVIDEOS-Autodesk-Maya-2017 i am sorry but your 2nd and 3rd ans is not appropriate.
      we do grouping to the controllers 1st it's orientation can mach the joint or object orientation.
      and it's help to make clean outline what very important in Rigging. it's help you to later aslo if want any connection or any set driven key on it.
      and
      2nd p will gonaa work very nicely if you parent cluster under any object.. even cluster also not gona brake.
      any way no issues good work.👍

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +2

      @@PradyutChowdhury3DVFXartist yes correct...thanks for information :)

  • @dosdpoaa
    @dosdpoaa ปีที่แล้ว

    you saved my working life

  • @cg5469
    @cg5469 6 หลายเดือนก่อน

    7:37 it's "Select All, as in Select Curve1, then right-click and turn on "Control Vertex" that part is in milliseconds hard to catch Also, after you reselect curve1 I had to turn Control Vertex back on each time (someone may know a shortcut) however, after selecting the CV I just hit "G" and placed the Deform Cluster

  • @QuyenNguyen-ip3uk
    @QuyenNguyen-ip3uk 6 หลายเดือนก่อน

    Thank you for this video tutorial, it's great. I completed it excellently. But I have a new problem and hope you can help. When I scale, the variation of offset and amplitude is distorted unlike when scaling at default 1. I hope you can help me fix this situation.
    Thanks a lot

  • @salimansari7615
    @salimansari7615 4 ปีที่แล้ว +2

    Thanks bro .very helpful. i was just looking for it.

  • @yarosyari3516
    @yarosyari3516 ปีที่แล้ว

    when I change the amplitude my controllers change positions but not their translate values, so the snake mesh isn't deforming, maybe I must to include ik spline handle curve in our sine modify or what is my problem in?
    //Yes, I needed to include the spline

  • @anniekate2
    @anniekate2 ปีที่แล้ว +1

    Does anyone know why my "offset" on the sine would not be doing anything?

  • @ivanmelendez4565
    @ivanmelendez4565 3 ปีที่แล้ว +3

    Hello !!! i try it , but the sine deformer move the circles controls but not the joints, if i move individualy the circle controls the joints moves, help please

    • @ivanmelendez4565
      @ivanmelendez4565 3 ปีที่แล้ว +4

      if someone have the same issue , the solution was, go to menu "select/allByType/nurbs" if you select the nurbs from the viewport for some reason dont work

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  3 ปีที่แล้ว +1

      @@ivanmelendez4565 yes Correct!
      Thank you 🙂🤘🏻

  • @JacobPatrick1
    @JacobPatrick1 4 ปีที่แล้ว +3

    Nice step-by-step, but "p" for parent so you don't have to click and drag.

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +1

      Thank you so much :)
      Please Subscribe to my Channel ;)

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +2

      "P" Parent is not working in this Rigging so i did grouping meathead drag and drop :)

    • @apersonathome
      @apersonathome 2 ปีที่แล้ว +1

      @@GMSVIDEOS-Autodesk-Maya-2017 You would select the child first (cluster) then shift select, Ctrl select in outliner, parent (curve) then press P. (Shift+P children to unparent) It's set like this by default, but in your case it miiight've been change. Thanks for the video!

    • @WillPreston3D
      @WillPreston3D 8 หลายเดือนก่อน

      Nice! Thanks
      Another trick you coulda employed, drag the tthee little dots upwards at bottom of outliner to see a duplicate outliner window, drag from one to the other to avoid scrolling
      Maybe you know this already

  • @emrey2252
    @emrey2252 4 ปีที่แล้ว +2

    awesome tutorial. thanks

  • @burakkaraoglan16
    @burakkaraoglan16 2 ปีที่แล้ว +1

    Thanks

  • @WillPreston3D
    @WillPreston3D 8 หลายเดือนก่อน

    I'm trying to constrain/animate a bone chain to travel along a curve, does anyone know how this is done in naya?

  • @optimus6858
    @optimus6858 ปีที่แล้ว

    fantastic

  • @adisaikumar6557
    @adisaikumar6557 3 ปีที่แล้ว +1

    I'm not using it for demo
    I'm just using it for TH-cam.

  • @sidarthshukla1158
    @sidarthshukla1158 3 ปีที่แล้ว +1

    i followed the steps, got everything right, but got a doubt,, what if the animator wants to pose the snake? the fk is not working. right? this is just ik rig. Right? or did I miss something??

  • @dwainehiggins4451
    @dwainehiggins4451 4 ปีที่แล้ว +2

    I can’t hear you. Is your music too loud?

  • @adisaikumar6557
    @adisaikumar6557 3 ปีที่แล้ว +1

    Can u please send me the rig,very urgent,I'll give credits for you in my channel.please bro

  • @anhdauhuou
    @anhdauhuou 4 ปีที่แล้ว +2

    how to sellect like this 7:38

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +2

      Hi Loi Nguyen
      Goto Vertex and select the vertex and give cluster

    • @lukaorihime5638
      @lukaorihime5638 4 ปีที่แล้ว +2

      I think what u wanna know is ...
      I was confused too and wondered how he selected multiple cv and still got a single cluster for each ...
      But what he actually did is selecting the first two and get a one cluster for both selected, then he selected the next cv and pressed G(=repeat) ,
      Selected the next cv and pressed G again and so on ^^
      Hope that answered your question ; )

    • @GMSVIDEOS-Autodesk-Maya-2017
      @GMSVIDEOS-Autodesk-Maya-2017  4 ปีที่แล้ว +1

      @@lukaorihime5638 Yes that's right.
      Thank you so much for reply.
      Don't Forget to Subscribe :)

  • @jahlegion
    @jahlegion 2 ปีที่แล้ว +1

    I just don’t get it why Maya is the industry standard when c4d is way much better than it in every ways.

  • @LuchaLibreFan-c2g
    @LuchaLibreFan-c2g 11 หลายเดือนก่อน