Correction to stacking - time stamp 18:52 - you can not “double down” on Protest Markers. As per rule 1.5.2: A map space may only contain one Terror Marker or ONE Protest Marker or one Strike Marker but never more than one of any of these markers. Page 4 of the rules as at 30/12/2023
Good point, just to iterate too, you can perform the Protest action again where there is already a marker usually to shift toward Opposition, but don't add a Protest marker.
Really great video! I have two friends I am wanting to play with and this is a great resource! One rule clarification note: At 7:00 you mention that Reformer Activists only count towards control if they are active but the rules state that they only count toward control if there is a Protest marker present in the space.
Awesome, hope you get to play soon. As for that rule clarification, they are one in the same - Protest = “Active” Activists. No protest, Activists are inactive and don’t count for Control.
30:27 or 34:37 - just to add: Why would a first eligible player take the Op Only instead of the Event or Op + Special? To prevent another player from playing the Event. Great video thanks for posting. Of all the ones I've watched I think yours is the best I've seen.
13:00 Government bases have me a bit baffled. Do you have to have a Government base in a city to train? Are there conditions you can train in a city without a base? If so what is the purpose of having a base in a city and why does the Standard and Extended Scenarios have all or almost all cities with a Government base? "In any city and or countryside space with a base Government can place up to four of their cubes" - this makes it sound like you don't need a base in a city to place cubes
Looks like you got your answer over on this thread? It's a good question, and the base-placing procedure in CL originally broke my brain, but it makes sense now. So it seemed like a breeze to me when tackling People Power. boardgamegeek.com/thread/3305566/train-operation-questions
How many COIN games do you guys need? And by COIN I mean the system Volko invented. I feel like they are all very similar, with theme changes being the big differences. These must play very good multiplayer, because they are not very good solo.
I can only speak for myself, of course, but I currently have six COIN games (All Bridges Burning, Cuba Libre, Falling Sky, Fire in the Lake, Pendragon and People Power) and I have ordered two more (China's War and The Pure Land). I have played all of them multiple times - apart from the latter ones due to obvious reasons - and I will continue to play them. The COIN games I have are different enough that I think it is ok to have them in my collection. I don't know about the preordered ones, but since I'm interested in Chinese and Japanese history, I have no qualms either. I don't think that the question "How many do you need?" makes a lot of sense. How many books do you need? How many hex-and-counter wargames do you need? It all comes down to individual preferences.
Correction to stacking - time stamp 18:52 - you can not “double down” on Protest Markers. As per rule 1.5.2: A map space may only contain one Terror Marker or ONE Protest Marker or one Strike Marker but never more than one of any of these markers. Page 4 of the rules as at 30/12/2023
Good point, just to iterate too, you can perform the Protest action again where there is already a marker usually to shift toward Opposition, but don't add a Protest marker.
I think this is your best-produced yet, Joe! Great job!
why thank you, good sir :)
Really great video! I have two friends I am wanting to play with and this is a great resource! One rule clarification note: At 7:00 you mention that Reformer Activists only count towards control if they are active but the rules state that they only count toward control if there is a Protest marker present in the space.
Awesome, hope you get to play soon. As for that rule clarification, they are one in the same - Protest = “Active” Activists. No protest, Activists are inactive and don’t count for Control.
30:27 or 34:37 - just to add: Why would a first eligible player take the Op Only instead of the Event or Op + Special? To prevent another player from playing the Event.
Great video thanks for posting. Of all the ones I've watched I think yours is the best I've seen.
phenomenal video as always
Fantastic video!
Thanks for the review, just ordered the game. I enjoy the smaller footprint COIN games, so I think this one will hit the mark.
yes, it's nice and compact for a COIN, shouldn't take up too much space. ideal for solo'ing, but great with others at the table!
New subscriber, great job
Welcome to the show! How do you like People Power? (Assuming you came here to learn to play)
13:00 Government bases have me a bit baffled. Do you have to have a Government base in a city to train? Are there conditions you can train in a city without a base? If so what is the purpose of having a base in a city and why does the Standard and Extended Scenarios have all or almost all cities with a Government base?
"In any city and or countryside space with a base Government can place up to four of their cubes" - this makes it sound like you don't need a base in a city to place cubes
Looks like you got your answer over on this thread? It's a good question, and the base-placing procedure in CL originally broke my brain, but it makes sense now. So it seemed like a breeze to me when tackling People Power. boardgamegeek.com/thread/3305566/train-operation-questions
How many COIN games do you guys need? And by COIN I mean the system Volko invented. I feel like they are all very similar, with theme changes being the big differences. These must play very good multiplayer, because they are not very good solo.
I can only speak for myself, of course, but I currently have six COIN games (All Bridges Burning, Cuba Libre, Falling Sky, Fire in the Lake, Pendragon and People Power) and I have ordered two more (China's War and The Pure Land). I have played all of them multiple times - apart from the latter ones due to obvious reasons - and I will continue to play them.
The COIN games I have are different enough that I think it is ok to have them in my collection. I don't know about the preordered ones, but since I'm interested in Chinese and Japanese history, I have no qualms either.
I don't think that the question "How many do you need?" makes a lot of sense. How many books do you need? How many hex-and-counter wargames do you need? It all comes down to individual preferences.