Just a little clarification: The "launch without passing station mode" did exist in RollerCoaster Tycoon 1, which is why it has the Shuttle Loop design and why RCT2 doesn't have it. My apologies for the confusion, I should've said that in the video. This also goes for the booster track piece.
The Shuttle Loop design is the one that I always used while playing RCT 1 as a kid. It's too bad that this is the one disign that the rest of the series doesn't have.
Marcel kills me with the random, completely dry innuendos he drops without breaking stride. I'm never expecting it. It's like seeing a peen drawn in a dictionary
Honestly, I was not expecting that at all, it took me a few seconds to realize that a dirty joke had even been made, that's how you know it's a good one.
Love the euthanasia coaster cameo! This coaster type also manages to keep intensity low despite having your forehead collide with another rider's while pulling the double vertical loop simultaneously!
The fact that this coaster has acces to sloped banked turns is a winner for me. I personally hate how unbanked turns look when the train blasts through it.
Never understood why the corkscrew rollercoaster doesn't have sloped banked turns, or the stand-up rollercoaster. (Perhaps banking turns might be realistically uncomfortable for the latter, though guests don't seem to mind excessive G's anyway, so why not)
Little real world trivia, the looping coaster in RCT is based on the classic Schwarzkopf looper design. I actually had the privilege of riding one for the very first time not even a month ago, Scorpion at Busch Gardens Tampa. They're pretty tame by modern coaster standards, but it was still fun as hell.
Ahh yes! The most basic average but iconic coaster type! This is quite a fun one to make This coaster type is also good due to it being available consecutively in almost all scenarios except Woodworm park Fungus woods and others
I never used the looping coaster much when I played the game years back. These videos always make me want to pick up the game again and try using things I've learned from them
The intensity spam testing looping coaster helped me beat several RCT scenarios a few years back when I had gotten stuck on low park ratings and failed a few times. Nothing increases a park's value like guests saying "Wow that coaster looks crazy" even though they'll never ride it
The RCT1 Shuttle Loop has to be one of the most iconic designs across the entire franchise. One thing I remember stumbling upon recently was the fun I could have building a Shuttle Loop and its mirror image next to each other to create duelling launched coasters that were insanely popular.
"It isn't always a bad thing to last for only 30 seconds" Oh I'm totally saving that one. "C'mon baby, don't be like that, I just have a high throughput~.."
Your compact coaster designs have always been everything I wanted to build as a kid. Functionality aside, they just look so good and give me that feeling of wonder and excitement I had seeing complex machines when I was younger.
The Looping Roller Coaster/Steel Roller Coaster is my favourite! I remember in RCT1, trying to build "Force Nine" from Reverse Freefall Coaster with this roller coaster, by having a shuttle launch instead of boosters and steep twists as the vertical part. I called it "Big 90", since I barely remember the original name when I built it. I also love the vehicle of this coaster type in RCT1, the one with the black V on the front! It kinda grew on me and I'm so happy to see it returning in OpenRCT2! It's like a dream come true!
Diamond heights and Three monkeys park were some of my favorite scenarios to just open and admire the rides, thanks to their iconic racing looping coasters
When I was a kid, I would build these almost exclusively, haha. I sometimes went for a Wooden or Mini Coaster, but I never saw much need to stray from those types. Nowadays I like to do more fancy stuff, but the Looping Coaster is still iconic, and I like finding new ways to work around its limitations!
9:25 kind of wild I came up with the same design over 15 years ago. It's not like it's super complicated or something, I just didn't think anyone would understand how good that is.
Happy Easter, Marcel! I remember when it was called the "Steel Roller Coaster" in RCT1. It also had a slightly different car design; the front car looked smoother and simpler than the RCT2 version. I liked it more, to be honest. But either one is certainly in the top 3 of most iconic!
Those tiny micro coaster designs never fail to make me laugh. Hundreds of guests lining up for a two second ride that just goes forward and then back again!
6:02 looping coaster had booster pieces all the way back in RCT1 vanilla IIRC (and if not that, maybe in AA/CF). It was usually a ride improvement upgrade, like unlocking the splashdown on the wooden coaster.
One design I love is do to the a launched mode into a steep slope turn, level, then back down with with another steep sloped turn (effectively a "tall" 180°). In the straight parallel to the station, put a loop and a photo section. Now repeat the 180°, but with one extra track piece at the top, so it comes back down into the station. This makes for a design that's really easy to be space-efficient with because the inside is easily accessible on the ground. You can straddle path with it; I usually put the entire queue line and exit path inside the coaster's footprint, but you can also put a flat ride like a swinging ship in there if you put the coaster's queue on the outside.
Thanks goodness for these ride overview videos! I was starting to feel existential insignificance from all the cosmic horror happening on this channel, lately.
It’s got the most pieces of any coaster and somewhat easy to make with good stats relative to others unlike the corkscrew for example. The only downsides are you that you can’t make a micro coaster version and it is expensive to build which are not usually major downsides.
You forgot something about this ride. If we use the looping coaster as a standard for coaster type cost, then this type costs exactly the same per meter as the looping coaster. That is truly shocking!
Hello Marcel - love these videos! The one thing I'd like to see at the end of the showcase of pre-built designs is a really cool one you've built in a scenario! Perhaps something that doesn't have a small or efficient footprint, but has great stats and a great look - something you're proud of from scenario play or otherwise! Just a thought.
I usually feature those in the shots earlier in the video! The shots at 00:00, 00:32, and 07:43 feature looping coasters I built in scenarios that I really like.
_RCT2_ does have Turbine, which is like Shuttle Loop (just with scenery and a backwards spike), but it is true that the _RCT1_ Shuttle Loop is missing from _RCT2_ for this reason.
Recall in RCT1 it was simply called Steel Rollercoaster. Or perhaps that was just the localization. Ever since it got renamed the Looping Rollercoaster in RCT2 I feel it's a disservice to not include at least one loop. Question, you can pass through a loop 4 times, does the excitement bonus apply 4 times or does that require different rides, paths or scenery, or does the excitement bonus only apply to that one loop once entirely?
Oo good question. I forget if there is a limit on total through loops but i know the ride does not care what passes through... he did cover it in a video, I think the excitement bonuses video if you do not get a quick answer.
The steel/looping roller coaster is an amazing all rounder for its price. You'll often unlock it before more specialized ones as well, meaning almost every scenario will have it. Also, the interlocking loop bonus is pretty huge; if you can put it in your design, do so.
I have a good Looping coaster called "Megaloop", where the train comes with 90 km/h out of the Station, then goes through 4 loops, goes up as steeply as possible and than the way back to the station. In Classic is behind the Station, also the Track as steep as possible, so the train comes back without a crash
For the default colors, it looks like the Looping coaster is tied by the Steeplechase at 7 color presets, and no coasters have more than that. Next up would be the Inverted coaster, Stand Up coaster, and Flying coaster each with 6. The coaster with the fewest presets is the Alpine, with 1.
Yet again, I discover another tiny detail Chris Sawyer put into the game. The fact that he coded in different colours for new rides is such a little thing, yet such a perfect encapsulation of his design ethos.
I'm confused by your comment that the "not passing station mode" is unique to OpenRCT. I have lots of memories of building with the Looping Coaster (which was called "Steel Coaster" in my cereal box version of the game) and I never had it crash off the back of the track. Am I misunderstanding something?
I've been playing this game for (on and off) nearly 20 years and I never got into using the different operating modes. Could you maybe make a video explaining what they all do & when they are useful?
Edit: I saw the pinned comment after, but I still miss the ride improvement differences below. There is definitely some version of RCT1 with a certain combination of expansions that DOES allow the launch to not go through the station. I had JUST corkscrew follies but not loopy landscapes, and I'm finding more and more differences as you make these videos - to the point that it makes me want an easier way to get just that combination on newer machines. The biggest thing I miss is the ride improvements being far more extensive for the wooden coaster, giving a lot of history to older parks where you start without even having banked turns, and instead of removing the coaster you add new sections to rehab it similar to The Pippin/Thunderbolt in Kennywood where I grew up. Thanks for the video!!!
@@PossumByNight You missed the whole point - I want it with ONLY corkscrew follies or NO expansions as I don't like some of the changes made by loopy landscapes
I tried to build an exciting looping coaster for the first time in years and it was "ultra-intense". Talk about mild and hard to make it too intense. 😭
Hey Marcel, my autistic brain loves your videos breaking the rollercoasters and other game mechanics down. After watching this one I went on a little binge and ended up on one that focused on the shortest ride with 10 excitement. The coster at the end (pink and blue with purple background, 4 stations and about 12 trains) was amazing! Would you you ever consider making videos of extremely satisfying rollercoasters like that one?
Wasn't the launched mode without pass-through alraedy part of RCT? At least in RCT1 we had the (at least for me) iconic "Shuttle Loop" premade design that used that. I was really disappointed when I noticed its missing in RCT Classic.
He hated it for the longest time as shown in his ranking video but commenters made a good case for it, so he backed down on it. A bad early impression had stuck with him. It would be nice to see him explore it properly.
@@mandowarrior123 I find them very impressive, if there is a true fighter jet simulator I think these things would be it. I'm a sucker for power and that coaster type delivers it in spades. I just wish it could do more.
Replaying RCT1 and getting into Arid Heights, I think it's called, back when it was the *Steel* Roller Coaster, I can certainly say this coaster is forgiving considering I hadn't thought about the mechanics of the game in some time and still managed a decent (non-efficient) design with an interlocking loop involved, somehow getting balanced stats out of it, too. Hey, simple can be effective.
This is easily my favourite coaster in the game. It's just in my goldilock zone. Gladly OpenRCT2 team managed to port the RCT1 which I prefer a lot than RCT2 train design. It feels hard to make a bad design on Looping coaster
Just a little clarification: The "launch without passing station mode" did exist in RollerCoaster Tycoon 1, which is why it has the Shuttle Loop design and why RCT2 doesn't have it. My apologies for the confusion, I should've said that in the video. This also goes for the booster track piece.
i was just about to comment that :D Love your video!
And rct1 have trains capable of 8 car per train
Correct me if I'm wrong but I don't remember having banked sloped curves in RCT 1
The Shuttle Loop design is the one that I always used while playing RCT 1 as a kid. It's too bad that this is the one disign that the rest of the series doesn't have.
I was wondering about that, mostly played RCT1 as a kid and could have swarn it didn't pass through the station in launched mode.
Marcel kills me with the random, completely dry innuendos he drops without breaking stride. I'm never expecting it. It's like seeing a peen drawn in a dictionary
Honestly, I was not expecting that at all, it took me a few seconds to realize that a dirty joke had even been made, that's how you know it's a good one.
So good. But my favourite is whenever I hear him say “gigga coaster” 😄
"It isn't always bad to only last for 30 seconds" lol
90% of people watching probably didn't even register that was a joke because of the dry delivery. I love Marcel's dry humor 🤣
Love the euthanasia coaster cameo! This coaster type also manages to keep intensity low despite having your forehead collide with another rider's while pulling the double vertical loop simultaneously!
Some might call it generic, I say it's classic!
Amen to that
"Some may call this junk. Me, I call them treasures!"
Agoraphobia/Claustrophobia are top tier RCT coasters.
@@johnmartinez7440 My favorites in Diamond Heights, my favorite park 😊
"It isn't always bad to last for only 30 seconds." At least I know that Marcel has my back.
The fact that this coaster has acces to sloped banked turns is a winner for me. I personally hate how unbanked turns look when the train blasts through it.
Never understood why the corkscrew rollercoaster doesn't have sloped banked turns, or the stand-up rollercoaster. (Perhaps banking turns might be realistically uncomfortable for the latter, though guests don't seem to mind excessive G's anyway, so why not)
@@StefanVeenstra The corkscrew is indeed a strange choice for not including it. Especially since some in-game designs have them in real life.
Little real world trivia, the looping coaster in RCT is based on the classic Schwarzkopf looper design. I actually had the privilege of riding one for the very first time not even a month ago, Scorpion at Busch Gardens Tampa. They're pretty tame by modern coaster standards, but it was still fun as hell.
Some Schwarzkopf loopers have been known to be especially intense, with the now-defunct Mindbender at the West Edmonton Mall being one example.
@@reillywalker195 Oy, no joking about real life fatal accidents.
"you really have to try to make it too intense" [glances at childhood nightmare coasters] woops
I can guarantee that 99% of those were due to excessive lateral G's lol
@@MarcelVos probably!
5:45 this is why i love Marcel 😂
Ahh yes! The most basic average but iconic coaster type! This is quite a fun one to make
This coaster type is also good due to it being available consecutively in almost all scenarios except Woodworm park Fungus woods and others
I never used the looping coaster much when I played the game years back. These videos always make me want to pick up the game again and try using things I've learned from them
been a while since the last ride overview, nice that it's one perhaps one of the most iconic and versatile designs
The intensity spam testing looping coaster helped me beat several RCT scenarios a few years back when I had gotten stuck on low park ratings and failed a few times. Nothing increases a park's value like guests saying "Wow that coaster looks crazy" even though they'll never ride it
The RCT1 Shuttle Loop has to be one of the most iconic designs across the entire franchise. One thing I remember stumbling upon recently was the fun I could have building a Shuttle Loop and its mirror image next to each other to create duelling launched coasters that were insanely popular.
Same here!
I used to do that all the time!
"It isn't always a bad thing to last for only 30 seconds"
Oh I'm totally saving that one.
"C'mon baby, don't be like that, I just have a high throughput~.."
I think the looping coaster is my favorite looking. The lift hill is unique, and the squares at the front of the train. It all looks so good to me.
Your compact coaster designs have always been everything I wanted to build as a kid. Functionality aside, they just look so good and give me that feeling of wonder and excitement I had seeing complex machines when I was younger.
"It's not always bad to only last 35 seconds." Marcel, Speaker of Truth.
The Looping Roller Coaster/Steel Roller Coaster is my favourite! I remember in RCT1, trying to build "Force Nine" from Reverse Freefall Coaster with this roller coaster, by having a shuttle launch instead of boosters and steep twists as the vertical part. I called it "Big 90", since I barely remember the original name when I built it. I also love the vehicle of this coaster type in RCT1, the one with the black V on the front! It kinda grew on me and I'm so happy to see it returning in OpenRCT2! It's like a dream come true!
love it that you included the old trains from rct1, absolute nostalgia for me :)
Diamond heights and Three monkeys park were some of my favorite scenarios to just open and admire the rides, thanks to their iconic racing looping coasters
Amazing coasters!!
3 monkeys coaster is one of my all time favourites. I still haven't managed to make something as nice as that after all these years
The Looping Coaster has been my bae for most of my childhood, so to see it covered in great detail like this really is amazing.
There’s something really satisfying about watching the coasters in this game, it’s impressive how smoothly they flow for a game as old as this
0:23 Synchronized shuttle loops named Jesse & James. I see your team rocket reference 😉
i like the new style of the rider overview. the different sections blend together so much better now.
"it isn't always bad to last only for 30s", thank you, really needed that confidence boost :)
When I was a kid, I would build these almost exclusively, haha. I sometimes went for a Wooden or Mini Coaster, but I never saw much need to stray from those types. Nowadays I like to do more fancy stuff, but the Looping Coaster is still iconic, and I like finding new ways to work around its limitations!
Finally another Ride Overview! I’ve been craving one for awhile now
9:25 kind of wild I came up with the same design over 15 years ago. It's not like it's super complicated or something, I just didn't think anyone would understand how good that is.
Happy Easter, Marcel!
I remember when it was called the "Steel Roller Coaster" in RCT1. It also had a slightly different car design; the front car looked smoother and simpler than the RCT2 version. I liked it more, to be honest. But either one is certainly in the top 3 of most iconic!
I think they brought it into OpenRCT2 - 3:17 shows the RCT1 style with the black V!
Those tiny micro coaster designs never fail to make me laugh. Hundreds of guests lining up for a two second ride that just goes forward and then back again!
And then do such an RCT2 guest thing to do... They buy a ride photo that they aren't even in! 😂
@@ajokay and then immediately get in line for the identical ride right next to it!
always a joy to see the first video that comes out after subscribing (just binged the last like 8 months of vids)
6:02 looping coaster had booster pieces all the way back in RCT1 vanilla IIRC (and if not that, maybe in AA/CF). It was usually a ride improvement upgrade, like unlocking the splashdown on the wooden coaster.
I wish they had kept that "ride upgrades" feature in RCT2.
The booster piece was always available for this ride in RCT1 whenever this ride was available.
One design I love is do to the a launched mode into a steep slope turn, level, then back down with with another steep sloped turn (effectively a "tall" 180°). In the straight parallel to the station, put a loop and a photo section. Now repeat the 180°, but with one extra track piece at the top, so it comes back down into the station.
This makes for a design that's really easy to be space-efficient with because the inside is easily accessible on the ground. You can straddle path with it; I usually put the entire queue line and exit path inside the coaster's footprint, but you can also put a flat ride like a swinging ship in there if you put the coaster's queue on the outside.
2:10 - This is a very useful screen on its own. Thanks!
Thanks goodness for these ride overview videos! I was starting to feel existential insignificance from all the cosmic horror happening on this channel, lately.
It also has the "forgotten" track piece now (the sloped down to flat banked turn).
4:50 When the head chopper illusion is no longer an illusion.
4:49 you can also interlock 2 loops through one loop! sync them looks awesome!😃
Looping Coaster is useful in any theme park in RCT for sure.
I always love the ride overviews. It's so nice to learn more about the classic coasters we've come to love over the years.
Man, now I really want a ride overview of the twister coaster to see exactly why it's "overpowered"
It’s got the most pieces of any coaster and somewhat easy to make with good stats relative to others unlike the corkscrew for example. The only downsides are you that you can’t make a micro coaster version and it is expensive to build which are not usually major downsides.
@@ixenqidansecor5412 You _can_ make micro-coasters with the twister coaster; theu just need to be built with complete circuits.
Out that little interjecton about the default colour schemes was really cool, that deserves it's own short video!
You forgot something about this ride. If we use the looping coaster as a standard for coaster type cost, then this type costs exactly the same per meter as the looping coaster. That is truly shocking!
I love the Looping Coaster so much. The tracks and trains just look so sleek.
Finally the classic
Hello Marcel - love these videos! The one thing I'd like to see at the end of the showcase of pre-built designs is a really cool one you've built in a scenario! Perhaps something that doesn't have a small or efficient footprint, but has great stats and a great look - something you're proud of from scenario play or otherwise! Just a thought.
I usually feature those in the shots earlier in the video! The shots at 00:00, 00:32, and 07:43 feature looping coasters I built in scenarios that I really like.
Wooden coasters are more intense cuz the bumpy ride and painful whiplash lol. Great breakdown Marcel
5:33 dude that was scary (look on the left train
Very cohesive storytelling. Nice video! 😊
Welcome back Kotter, your Ride Overviews are some of the best series of videos on your channel and informative.
9:03 what kind of person would buy a picture of nothing after riding a coaster-
That triple roller coaster from 1:02 is activating a memory!!! Oh my gosh I thought that was so cool as a kid lol XD
The launch mode of not passing through the station was actually in the original RCT as well.
And is why RCT2 didn't have Shuttle Loop among preset designs.
_RCT2_ does have Turbine, which is like Shuttle Loop (just with scenery and a backwards spike), but it is true that the _RCT1_ Shuttle Loop is missing from _RCT2_ for this reason.
Recall in RCT1 it was simply called Steel Rollercoaster. Or perhaps that was just the localization. Ever since it got renamed the Looping Rollercoaster in RCT2 I feel it's a disservice to not include at least one loop.
Question, you can pass through a loop 4 times, does the excitement bonus apply 4 times or does that require different rides, paths or scenery, or does the excitement bonus only apply to that one loop once entirely?
Oo good question. I forget if there is a limit on total through loops but i know the ride does not care what passes through... he did cover it in a video, I think the excitement bonuses video if you do not get a quick answer.
Finally my fav Coaster!
The steel/looping roller coaster is an amazing all rounder for its price. You'll often unlock it before more specialized ones as well, meaning almost every scenario will have it.
Also, the interlocking loop bonus is pretty huge; if you can put it in your design, do so.
There's a thing that wasn't commented on this video: trains in RCT1 have a different design from RCT2. There's an arrow designed on the First car
That ride really throws you for a loop, eh?
THANK YOU! Unfortunately for you, i'll be here all day!
I have a good Looping coaster called "Megaloop", where the train comes with 90 km/h out of the Station, then goes through 4 loops, goes up as steeply as possible and than the way back to the station. In Classic is behind the Station, also the Track as steep as possible, so the train comes back without a crash
7:18 better let James Rolfe know!
5:36 - I'll admit that this made me giggle. Whilst on the tram home from work.
looping coaster my beloved
Whenever I see one of your videos I get a high excitement rating and just want to try your tips in an own scenario!
Original RCT1 also had booster tracks for the looping coaster.
Marcel Vos the Boss!
This was a highly anticipated video drop!! Lets Go!
A fairly good coaster. Not too expensive, not too extreme, very versatile, lots of elements to build.
For the default colors, it looks like the Looping coaster is tied by the Steeplechase at 7 color presets, and no coasters have more than that. Next up would be the Inverted coaster, Stand Up coaster, and Flying coaster each with 6. The coaster with the fewest presets is the Alpine, with 1.
recently, the Hybrid beat it with 8 different colors presets
The looping coaster is the physical manifestation of the phrase "I think it's neat".
Ah yes, the Youth in Asia coaster.
wait what, i totally thought you had done this overview already!
Yet again, I discover another tiny detail Chris Sawyer put into the game. The fact that he coded in different colours for new rides is such a little thing, yet such a perfect encapsulation of his design ethos.
The Looping Coaster may have some of the most iconic pre-builds. Three Monkeys Park and Agoraphobia and Claustrophobia are some of my favorites.
I like finishing in 30 seconds. Especially when you start saying the world "penalized"
finally, my absolute favorite in the entire game series
I love these types of videos you do.
I could watch 2:10-2:15 on loop for hours.
It's actually possible to chain interlocked vertical loops as long as you have height to spare.
Marcel has shown it off many many times.
I'm confused by your comment that the "not passing station mode" is unique to OpenRCT. I have lots of memories of building with the Looping Coaster (which was called "Steel Coaster" in my cereal box version of the game) and I never had it crash off the back of the track. Am I misunderstanding something?
That was RollerCoaster Tycoon 1, which is why the Shuttle Loop design exists in that game.
@@MarcelVosI see, that makes sense. Thank you for the reply!
@@tim.eichorst I had the same memory of the game and was very disheartened when the train crashed off the end when I got RCT Classic a few months ago.
"It isn't always bad to last for only 30 seconds." I cracked up at that.😅
5:46 this is why I love these videos
I've been playing this game for (on and off) nearly 20 years and I never got into using the different operating modes. Could you maybe make a video explaining what they all do & when they are useful?
0:42 Shockwave sighting!!
Edit: I saw the pinned comment after, but I still miss the ride improvement differences below.
There is definitely some version of RCT1 with a certain combination of expansions that DOES allow the launch to not go through the station.
I had JUST corkscrew follies but not loopy landscapes, and I'm finding more and more differences as you make these videos - to the point that it makes me want an easier way to get just that combination on newer machines.
The biggest thing I miss is the ride improvements being far more extensive for the wooden coaster, giving a lot of history to older parks where you start without even having banked turns, and instead of removing the coaster you add new sections to rehab it similar to The Pippin/Thunderbolt in Kennywood where I grew up.
Thanks for the video!!!
The set with both expansions is on GOG for a few bucks, no issues running on modern computers for me
@@PossumByNight You missed the whole point - I want it with ONLY corkscrew follies or NO expansions as I don't like some of the changes made by loopy landscapes
I tried to build an exciting looping coaster for the first time in years and it was "ultra-intense". Talk about mild and hard to make it too intense. 😭
Hey Marcel, my autistic brain loves your videos breaking the rollercoasters and other game mechanics down. After watching this one I went on a little binge and ended up on one that focused on the shortest ride with 10 excitement. The coster at the end (pink and blue with purple background, 4 stations and about 12 trains) was amazing! Would you you ever consider making videos of extremely satisfying rollercoasters like that one?
"I like looping coasters, they are comfy and easy to build."
5:58 Of course we all know this situation.
At least 1 Universe Coaster per Park is a must xD
Wasn't the launched mode without pass-through alraedy part of RCT? At least in RCT1 we had the (at least for me) iconic "Shuttle Loop" premade design that used that. I was really disappointed when I noticed its missing in RCT Classic.
That was in RollerCoaster Tycoon 1 only yeah, not in RCT2 or Classic.
Let me take a guess.
When it Comes to Ridephotos, the Game only checks if the ride has a photosection, not if it passes it?
That's correct!
I'm curious what you think about the inverted impulse.
He hated it for the longest time as shown in his ranking video but commenters made a good case for it, so he backed down on it. A bad early impression had stuck with him. It would be nice to see him explore it properly.
@@mandowarrior123 I find them very impressive, if there is a true fighter jet simulator I think these things would be it. I'm a sucker for power and that coaster type delivers it in spades. I just wish it could do more.
I'm trying to simulate coasters using Blender3d, this channel is a great help to get the feel of it, and some of the options.
Replaying RCT1 and getting into Arid Heights, I think it's called, back when it was the *Steel* Roller Coaster, I can certainly say this coaster is forgiving considering I hadn't thought about the mechanics of the game in some time and still managed a decent (non-efficient) design with an interlocking loop involved, somehow getting balanced stats out of it, too.
Hey, simple can be effective.
All things considered, including availability, might it be the best coaster in the game? Is there a better coaster that's more readily available?
5:48 wow. I did not expect that… lol
How did you get the original rct1 train for the looping coaster?
Recent versions of OpenRCT2 has them.
nice video! can you make a video on going underground? Stat increases? tricks and tips? cool designs?
Seconded, I always forget the rules. 4 underground sections max bonus, 40% or more (or 50%?) Gives 'covered ride' but too much divides stats?
This is easily my favourite coaster in the game. It's just in my goldilock zone. Gladly OpenRCT2 team managed to port the RCT1 which I prefer a lot than RCT2 train design. It feels hard to make a bad design on Looping coaster