Yeah, if they are not cheese 🧀 they are cool, many of them can be a one trick pony however and we shall see their performance in battle with other ships!
Didn't expect a pretty flying brick to beat the Gimle, but that sine wave evasion was so much a game changer it might actually be more overpowered then using subs in campaign.
No, campaign is a resource game, so a fast brick is the worst kind of wasting them. I would only recommend dodging crams like the "ISF Frog" with slow side to side movement.
Missiles tear things like this apart, as long as it isn't laser guided it won't hit the front and rather the sides. Also for this brick I don't think it could dodge missiles too well Also it'd probably burn to death if the gimle had a good enough piercing pac, or just die if it had a good laser that stayed locked on one spot for a while. A crucible could probably kill it
Nice to see a craft using rather uncommon weapons. The sabot deflection at around 21:00 looks like it was deflected from the inner angled armor or more likely the second shield is more powerful than the first (it is noticeably darker). If I recall a projectile gets a single roll to penetrate shields. So a simplified example would be the sabot had a roll of 13 while the outer shield had a value of 10 and the inner one had a value of 15.
You are totally right, I missed that, it does bounce of that armour, it indeed looks like it bounces well before the shield so that should be it, but still interesting, havent seen shells bounce of a surface they also destroy? well learned something new, or its something with shield strength, however the colour is just a setting, not related to strength
@@GMODISM could have sworn there was a setting that adjusted shield opacity based on set strength. Maybe I'm thinking of another game (been playing a lot of different games lately).
Seems to me the sabot rounds actually avoided the first shield layer and went barely under it, but got caught by the 2nd layer. (the annihilation was moving downwards so it seems like the tracers impacted the shield by the time the game was paused)
Not that I am the most technically knowledgeable FtDer, but considering the floating pattern of the flying brick, to me at least it looks like the shells just passed under the first layer off shields and bounced off the second one.
Pretty sure that shield's don't stack, but whichever one has the best chance is the one that counts. This means that only one shield actually applies to a projectile, but if there are multiple shields in the way then the one with the best angle will be the one that calculates the deflection chance. No clue if shield strength is factored in though.
I like to give the builds a kind of theme and as it not getting hit was already quite strong, so I took some uncommon weapons. Dodging is also not so hard, the aim is calculated based on the movement over a few secs. So if u change you acceleration constantly, even slow movement doges crams. On this build the "estimated Position" is like 10m of and the "future Position is sometimes over 200m off. Just wiggle a bit around. I think it was a lot slower in the 2. Battle because 1 of the 6 main strave thrusters was taken out. If u hit the ship u basically gone hit 1 of them.
That would bee a nice Tutorial. Otherwise i would recommend downloading a vehicle from the Workshop and Play around with it. Creating new programming is hard, Reading existing one is quite simple
@@impossible3056 I don't know enough about bread boards to reverse engineer them. I asked the developers for a manual. They wrote the code they should have something. That was back on my old PC maybe they'll do something about it.
That's an interesting point; there is like a huge accuracy penalty for moving like this (stability). The Plasma was missing quite a few shots, even on a "slow" target like the Gimble.
Yeah the usual "best" way to use plasma is to fire staggered bursts to drill into the armor and them deliver large charges there. Cant really do that on low stability
Defiantly, but it did indeed work good enough, and thanks for the reminder, I didn’t think of the stability metric for this particular battle or types of ships
no matter how much the gimle is getting disassembled he still has to glaze the ship for having cannons that can fire at low health or glaze the armor for being destroyed at a rate he figures is low lol
I'm a big fan of good looking metabricks actually, some people say they're bad, but I don't agree
Yeah, if they are not cheese 🧀 they are cool, many of them can be a one trick pony however and we shall see their performance in battle with other ships!
Didn't expect a pretty flying brick to beat the Gimle, but that sine wave evasion was so much a game changer it might actually be more overpowered then using subs in campaign.
No, campaign is a resource game, so a fast brick is the worst kind of wasting them. I would only recommend dodging crams like the "ISF Frog" with slow side to side movement.
Yea it’s true, flying bricks take many resources and a submarine does not
Missiles tear things like this apart, as long as it isn't laser guided it won't hit the front and rather the sides. Also for this brick I don't think it could dodge missiles too well
Also it'd probably burn to death if the gimle had a good enough piercing pac, or just die if it had a good laser that stayed locked on one spot for a while. A crucible could probably kill it
Is there a way to turn off mimics to see how the craft is functionally shaped? I think it would be interesting
Great video!
Yes indeed we can cycle through some first filters and it will show without deco
Nice to see a craft using rather uncommon weapons.
The sabot deflection at around 21:00 looks like it was deflected from the inner angled armor or more likely the second shield is more powerful than the first (it is noticeably darker). If I recall a projectile gets a single roll to penetrate shields. So a simplified example would be the sabot had a roll of 13 while the outer shield had a value of 10 and the inner one had a value of 15.
You are totally right, I missed that, it does bounce of that armour, it indeed looks like it bounces well before the shield so that should be it, but still interesting, havent seen shells bounce of a surface they also destroy? well learned something new, or its something with shield strength, however the colour is just a setting, not related to strength
@@GMODISM could have sworn there was a setting that adjusted shield opacity based on set strength. Maybe I'm thinking of another game (been playing a lot of different games lately).
Perhaps it was like that before? not sure but it's just visual now
Seems to me the sabot rounds actually avoided the first shield layer and went barely under it, but got caught by the 2nd layer. (the annihilation was moving downwards so it seems like the tracers impacted the shield by the time the game was paused)
Not that I am the most technically knowledgeable FtDer, but considering the floating pattern of the flying brick, to me at least it looks like the shells just passed under the first layer off shields and bounced off the second one.
Pretty sure that shield's don't stack, but whichever one has the best chance is the one that counts. This means that only one shield actually applies to a projectile, but if there are multiple shields in the way then the one with the best angle will be the one that calculates the deflection chance. No clue if shield strength is factored in though.
I like to give the builds a kind of theme and as it not getting hit was already quite strong, so I took some uncommon weapons.
Dodging is also not so hard, the aim is calculated based on the movement over a few secs. So if u change you acceleration constantly, even slow movement doges crams.
On this build the "estimated Position" is like 10m of and the "future Position is sometimes over 200m off. Just wiggle a bit around.
I think it was a lot slower in the 2. Battle because 1 of the 6 main strave thrusters was taken out. If u hit the ship u basically gone hit 1 of them.
Can you post the Annihilation on the workshop?
@@anamerican1054 sure
@@impossible3056 I really want to learn how to program bread boards. What would you suggest?
That would bee a nice Tutorial.
Otherwise i would recommend downloading a vehicle from the Workshop and Play around with it.
Creating new programming is hard, Reading existing one is quite simple
@@impossible3056 I don't know enough about bread boards to reverse engineer them. I asked the developers for a manual. They wrote the code they should have something. That was back on my old PC maybe they'll do something about it.
Plasma and heavy evasion usually dont do too well together, guess not getting hit is still very strong
Not being dead is great for your dps (=
That's an interesting point; there is like a huge accuracy penalty for moving like this (stability). The Plasma was missing quite a few shots, even on a "slow" target like the Gimble.
Yeah the usual "best" way to use plasma is to fire staggered bursts to drill into the armor and them deliver large charges there. Cant really do that on low stability
Defiantly, but it did indeed work good enough, and thanks for the reminder, I didn’t think of the stability metric for this particular battle or types of ships
Plasma is just fancy HE when you want no one to interrupt explosions
Yes but not quite, explosive is stopped by thick armor easily and plasma is the best against it!
no matter how much the gimle is getting disassembled he still has to glaze the ship for having cannons that can fire at low health or glaze the armor for being destroyed at a rate he figures is low lol