SEA POWER First Look! || New Naval Simulation!
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- เผยแพร่เมื่อ 18 ก.ย. 2024
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Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side.
Wishlist Sea Power on Steam! store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
Steam
8:43 "We also have intelligence sometimes but none at the moment."
Same brother, same.
So real
You guys get to have intelligence 😢
@@forgotultag1543 only when I take my ritalin
Me at the tests on uni
When the brain cells just doesn't work
Man your openings are always sooo good. I really need to up my game.
Thanks man! I apprciate that!I love your stuff as well!
I love seeing TH-cam guys cheering each other on, you both are great with your own styles!
I second that! What a lovely "coincidence". ;)
Two of my favorite channels in the same place!
I'm guessing you'll be a little more cautious next time...
Coolest thing ever is that it has my first ship in it! First sea tour was onboard the USS GALLERY (FFG-26). Did her last 2 deployments and decommissioned her in 96.
Hey that is awesome! Thank you for sharing!
Horachek finally made EWC.
Even though he hit his Divo with a hammer. (Accident)
Don't remember him. I mainly hung out with gun gang.
any odd tales from the sea ya got pile din memory.
I have a few. Most of them are what one would consider to be unfit for polite society though.
They fired at my sea sprites… THATS EXACTLY WHAT I WANTED THEM TO DO AND WE CANT LET THAT STAND. Lmao this is the actual US military doctrine of very aggressive self defence very nice
Shadows of Pearl Harbour, just on a smaller scale …
Looks like it's time to get "Proportional"
@@advorak8529 Pearl Harbor. There is no U in her name.
@@advorak8529 How does this doctrine relate to Pearl Harbor?
@@Cg23sailorI'm more particular with people names than place names. Just because the Americans spell it as thus, does not mean the British has to stick to it as well. If I recall wrongly, the Germans have their own way of spelling place names for different countries, but I am most likely wrong about that.
Simply put, the inclusion of U in the spelling of Pearl Harbour is not really worth a debate or a correction. Spelling Andrew "Guardfield's" name wrong certainly is.
We naval gamers are a tight group. It’s quite a niche. I feel like every naval gamer and enjoyer watches the same TH-cam channels and the TH-camrs watch each other. It’s a great community.
Haven't heard about it for a long time.😢
There are even some of us Naval Gamers that played Navy games for real.
So is this a successor to Harpoon/ Naval-Air series?
@@forgotultag1543 Yep
As a firstcomer watching this at 3am, what other channels do you recommend?
Looks good. Only glaringly obvious error (to a merchant mariner, at least) is the fact that your tankers are fully loaded. VLCC's inbound to the Gulf would almost always be in ballast, as they are loading crude oil for export in there.
Yeah I was wondering why Japan would be sending tanker full of oil TO the Middle East!
might just be a game limitation unfortunately.
Man losing a CG in the opening salvo would have rallied the entire US of A for a declaration of war. This is the Gulf Of Tonkin x1000
Honestly it would make the Anglo Soviet Invasion look like a mild disagreement. After all Rule One of surviving as a nation in the world.
Do not fuck with America's boats.
Ahh, the USS Wainwright. She was often tied up across the pier from my ship, USS Richmond K. Turner (CG-20), in Charleston, SC back in the early 90s. I think that I even went aboard the Wainwright once or twice. Flashbacks to my time in the Navy..... 😀
Thank you for sharing :)
@@Wolfpack345 so your objective is to protect the tankers??
@@Wolfpack345hope you do some with submarine. .... battles 😅 is there any iowas class in this game?
@@beedalton9675 I have videos on deck with both Submarines and an Iowa class :)
Love military anecdotes 👍
A little feedback, for thought, Wolf!
Air defense will always be the biggest threat to a SAG under most circumstances, and the Wainwright would be your principle air warfare vessel in this fleet. As a result, she should have been leading the column of tankers together in a 4-ship column, allowing her to provide an area air defense bubble that all your other ships can work in and pivot around. As your primary objective, you can only move as fast as they move, and your anti-air vessel is always going to be your best primary escort. Once you have the skies secure (at least, as secure as you can make them without friendly CAP), that provides a rough bubble area in which your other vessels can operate within. Spruance DDGs are fantastic ASuW/ASW platforms, what Foster lacked in anti-air, she made up for in anti-shipping and anti-submarine ability. A full set of Harpoons, a pair of 5-inch guns, and a great sensor set would make her your primary ship killer in this fleet. Likewise, the Gallery, despite being your smallest ship, carries half your helicopters with her dual aviation facilities, and has access to Harpoons and Standards, giving her the ability to work really well across Wainwright's and Foster's respective tasks, and pitch in with either as needed.
Big tankers are hard to miss, and with Wainwright as your principle AAW platform moving with them, she's probably going to want her eyes up if you're anticipating an attack. So she should be radiating on her air-search radar to accomplish her primary role. EMCON is great for keeping a low profile, but once it's apparent that the enemy has a rough approximation on where you are, it's best to drop EMCON and start developing a full sensor picture, and Wainwright is best positioned for that.
This also provides the added benefit that, while it's pretty obvious where Wainwright is, because she's radiating, and she's also in proximity to the tankers, this provides an opportunity to let Foster and Gallery stay EMCON and try to make their exact presence a little more fuzzy to the enemy. With Wainwright's AAW bubble overhead, they kinda have free reign to loiter in the middle distance and blast anything that comes your way with gunfire and Harpoons, while Wainwright keeps everyone safe.
I really liked your use of helos to scout, btw. That F-5 got lucky Wainwright wasn't paying attention lol But the use of helos for surface search is another way to de-centralize sensors from shooters, and much like Wainwright providing the eyes and anti-air for the fleet, surface search helos are a fantastic option to provide target ident and data on enemy units, while keeping your shooters hidden, or at least obscured.
And one last thing, Harpoons are cool, but as far as anti-ship missiles are concerned, they're pretty simple creatures. By the time the second attack had failed to kill that corvette, I would have tried to salvo 4-5 rounds at it to guarantee a kill. A lot of anti-missile ship defenses can be defeated simply by saturating them lol If it doesn't work the first time, overkill it lol One 5-missile strike might seem excessive, but it's cheaper than 3 2-missile strikes that keep getting defeated.
This is an incredible description of what he could've/should've done differently! Thanks for the input!
The Styx is even more of a simple creature as far as sensors are concerned, just a simple conical scanning pulse radar as I understand. Clearly the Iranians have upgraded theirs in this, because the base model should basically always get distracted by chaff and be highly susceptible to even quite basic defensive jammers.
@@nerd1000ify That's a great point. I've obviously never played this game, but I've watched Wolf and Raptor and the other TH-camrs play this game a few times in the past few days, and I really can't recall any of them deploying softkill measures like chaff and EW. I'm unfamiliar with the UI, does it happen automatically? Or have none of the content creators been using any of their defenses? lol XD
Man, I am just blown away by what MicroProse has been doing lately. It's like a return to the very era I grew up in, except way, _way_ better looking! 😆
@@_Jay_Maker_ yeah, they are back in the game, brings back those warm fuzzy feelings :)
I can see why they switched to VLS launchers, those single and twin arm launchers just can't keep up with the amount of air threats coming at them.
Arm launchers aren't the main problem here, the main limit on rate of fire is the number of fire channels (and hence the number of missiles that can be controlled in the air simultaneously). All the 3-T missiles use either beam-riding or semi-active guidance, and thus require dedicated illumination radars to guide them all the way to target, only a limited number of which can be put on a ship. A Belknap class DLG (I refuse to use post-1975 classifications for ships built prior to that date, it confuses their roles) has a pair of SPG-55s, and hence can only guide two missiles at one. The Mk 10 GMLS does have a slow rate of fire, one salvo every 30 seconds, because the missiles need to be manually finned, but the Mk 13 GMLS on the Oliver Hazard Perry is comparable to VLS, being able to fire one missile every 8 seconds.
Unfortunately it can never reach that theoretical maximum, because the Oliver Hazard Perry is effectively limited to 1.5 illuminators, the Mk 54 STIR, and the illuminator in the Mk 92 FCS/WM28, which is of more limited capability and cannot guide missiles out to their full range.
GMLS capable of firing Tartar and Standard MR, like the Mk 11, Mk 13 and Mk 26 (and the MK 14 GMLS planned for Typhon-MR) were capable of very rapid fire rates, being only marginally slower than VLS, but were unable to make use of that due to fire control limitations.
To deal with this saturation, systems like the abortive Typhon, and Aegis got around this issue by having radars accurately enough to track targets with reasonable (although not fire control quality) accuracy, with this information being uplinked to the missiles, which had their own inertial navigation systems to know here they were in relation to the target (Typhon used Track-via-missile which is slightly different). The illuminators could be timeshares for the terminal phase only, providing fire control quality information to the missile in the form of illumination for semi-active homing.
The US Navy didn't adopt VLS to increase the rate of fire in AAW engagements, they adopted VLS primarily to greatly increase the number of cruise missiles they could carry.
Hopefully that CIWS isn't restricted when the ship is on Hold fire, at least towards ASM's. Would be some good feedback for the devs.
Seems like it was... In general, though, I don't think the Wainwright should have been leading like this, should've been slinging SM's from the rear forcing the ASMs to either run the gauntlet of the Foster and Gallery, or worst case, Foster/Gallery gets hit.
Still, the AI is incredibly aggressive in this, lost like 10+ fast jets, 2+ helis, 6 boats, 1 frigate.
And they seem to have a ton of ASMs to spare.
IRL I feel like the Iranians would've been a bit more conservative lol.
@@ForeverDoubtingI think he did mention this is playing the mission on the hardest setting.
@@ForeverDoubting Definitely. Wolfpack should have set Wainwright as the column leader of the tankers to provide the central pivot point of the entire fleet as the primary air defense vessel. This would provide a bubble of relative security in which Gallery and Foster can push out under, providing ASuW fire against other threats like those surface ships.
Shout out to those OHPs though lol Awesome little design. Considering the fact that she's the smallest ship in Wolfpack's SAG, Gallery carries half the available helicopters, and she has access to Standard SAMs and Harpoons, even if it's just on her single-arm launcher. Lots of flexibility and value in that little hull.
@@ForeverDoubting At the very least with air assets, yeah. They kinda had to have their naval force present, though opening fire first when they (should know they have) a much shorter engagement range also doesn't make much sense. If they were going to be that aggressive with the helicopters I feel like they would have flown as low as possible. But even then its a suicide run to get a torpedo off. Doesn't make much sense.
Would be cool if they AI tried flanking with air assets to force you to keep the tankers on a short leash. If there was threat that the jets would attack from the north or north-east then you'd have to be much more careful with your positioning.
But ultimately it seems like this mission is mostly just a simple scenario so people can test out a variety of assets.
@@ForeverDoubtingit actually makes the most sense. One of the guiding principles of Air Warfare is defence in depth, and putting your most capable AW platform 20-30 miles up threat provides that depth.
39:46 "Okay, we really gotta engage those tracks"
20mm Phalanx: "AM I A FUCKING JOKE TO YOU?"
it's very strange that the CWIS didn't fire
@@Katvanished Its CIWS, not CWIS, and they are a last resort, not a primary defense. They are only meant to take out the survivors of a raid that managed to get past all other layered defenses.
@@Katvanished I think it was weapons tight. Maybe that's why it didn't fire.
he had set the ship to weapons tight, I'm guessing he would have had to manually order the ciws to engage
@@Cg23sailor They're mainly used as a last resort for anything that gets too close: boats, anti-ship missile, aircraft, etc. and they're mostly automated when tracking anything on radar and only needs a human to push a button to fire or disengage whatever it's tracking.
Those water effects are spectacular . The wake looks like it is actually being created by the ship pushing the water out of the way and not just an animation that is pasted on. Modern missile age simulation is not my cup of tea but this is a very impressive looking game. If only someone could make SH6 with this graphics engine and attention to detail.
We can but dream.
This is wild, already can't wait it to release
Soon! November 2024
@@Wolfpack345 Yeah, I went to check the steam page right after seeing this vid on youtube, got say it makes me so dread seeing it still months to go until I can play it. I must go back watching your video now, can't miss the first look
The combat at 23:25 played out like an exert from Tom Clancy's Red Storm Rising.
800 Backfire Bombers go BRRRRRRRRRRRRRR?
A Tico would've came in clutch in this mission.
first thing I would do with a game like this is look for Red Storm Rising scenarios. All of the Pharis encounters and the two big carrier battles.
When he started dropping sonar bowes i remembered the line from hunt of the red October "you dropped so many sonar bowes that a man can walk from Germany to Norway without wetting his feet"
What's funny (maybe not in a haha way, but still) is the USS Wainwright is in Red Storm Rising too...just she gets blapped as the only loss in the second carrier battle.
Hell, Gallery operates with Pharris a lot.
Ah, 80's USN. I was on active duty then and the Reagan administration was working on the 600 ship navy. Great showcase of the game and yes, it takes awhile to figure out your ships capabilities and where to best employ them. I think your biggest issue was splitting the OHP and the CG. You essentially have 3 launchers to shoot down enemy air and missiles at any sort of range. 2 on the CG and 1 on the OHP. If you were concerned about subs, the Spruance is your boy to go deal with those, especially to the south since it struggles with air warfare. As you found, Sea Sparrow (we used to call it Sea Chicken) is wanting in the AA realm compared to Standard missiles, but the Spruance is a great ASW platform.
In my later years when I was a reservist, I had the pleasure of spending 2 weeks in Mayport and was able to go aboard the USS Stark. All her damage had been repaired by then and it was amazing she survived and a testament to her officers and crew that fought so hard to save her.
This game makes me want to break out Red Storm Rising again. (I happen to be stationed in Iceland for 2 years as well).
Well done sir and I look forward to more content on this.
That intro was soo sick
Thanks!
I wanna say you deserve to get early access to this. You have done so much to bring awareness to military simulators and naval combat! I’ve been a huge fan of yours from the beginning and I love your channel so damn much!
I was an officer on a US Navy fleet oiler in the early 2000s in the Persian Gulf. Dealing with the Iranians in the Straights of Hormuz brings back some memories. We just had Republican Guard speed boats and also jet skis (it had a little Iranian navy flag on it which cracked my up) maneuver in an annoying manner around us in my day.
A worthy successor to Jane's fleet command. So hyped!
OMG Jane's Fleet Command was the shit. The US Navy used it as a training tool for JO's and Senior Enlisted. Jane's even made a version for the US Navy that allowed for the training facility to100% customize scenarios.
Fun fact: from starboard to port the maritime signal flags spell f-u-c-k y-e-a-h
Fitting for a Team America: World Police mission
@@alexroselle funnily you're correct, Team America was direct inspiration for us to put that on signals
The Wolfpack and Jive Turkey vids from this game are gonna keep me entertained for years of my life.
The Harpoon missiles don't even need to explode against those Iranian fast patrol boats - they do enough damage just punching through the fibreglass hulls! 😅
I was on the Nimitz, and it had deployed its towed array. After a little while it suddenly stopped working. The array is a metal cylinder about 4 or 5 foot long with a rubber nose. They brought the line back in and no cylinder and the rubber nose had been bitten through. Something big must have ate the cylinder because of the way the nose was bitten. This looks like a great game. Another great video, as always!
Wow! That is actually crazy that something big took a bite at that.
@Wolfpack345 everyone that was there was stunned. We knew sharks follow the ship, but it had to be a big shark.
Not sub propeller chewing on it?
@zoe..d no you could tell it was bitten off from the bite makes
Towed arrays are sonars. Nimitz does not have one.
None of our carriers have sonar. they rely on aircraft and escorts for ASW
You might be confusing the Towed array with the SLQ-25 Nixie towed torpedo decoy.
I want to hopefully see a Dance of the Vampires scenario. That would be fun
That would be cool
@@Wolfpack345You should showcase Command Modern Operation. I think a naval wargame enthusiast like you would have a blast with it once you learn the game or rather simulation.
Is that from Clancy's Red Storm Rising? When the Nimitz was swarmed by Soviet missiles?
@@kayaich3992yes. Such a great story.
I was on the USS Jarrett FFG 33. Air search radar was always on. I was a fire control tech, our Mk 92 system was always on too. WestPac 87 was wild.
Warms an old man's heart to hear the name MicroProse.
0:10 this shot is impressive. As someone living by the sea, I find these visuals impressive.
Bleah.. it's still the ocean.
@@markmogk4814 I mean, yes, it's just simulated water, but... we're getting close to the real thing visually speaking, in a game that should be working real-time on a large panel of computer and not just as pre-rendered visuals :)
The water as a whole looks great imo; lighting and physics look better than any other relevant offerings by far.
a little tip: go to a higher altitude with the helis then their radar has longer range. This will help with forward scouting.
the long await Sea Power is around the corner finally!!!!!! it looks like going back to the 90's when the old Jane's Fleet Command was at its prime
33:08
Iran Air Flight 655 just minding its own business.
USS Vincennes: “Send one at that, whatever it is. It’s heading this way so we’re just gonna shoot at it. It’s coming from Iran so not gonna mess around.”
Which shows how little you know as to what really went down.
Insultingly callous and ignorant of you to make that statement.
@@Cg23sailor just goes to show the false facade of American "Patriotism" without regards to civilian life being lost in a middle of a conflict. Just see how dumb they are. Like they think Collateral Damage is just acceptable
@@Cg23sailor You must be new to the internet. If that bothers you, you really want to avoid seeing how the internet talks about 9/11.
@@Cg23sailor I can't tell your position with this standoffish comment. Are you pro shooting down airliners or anti?
@@Cg23sailorshut up, that’s all I have to say
Wow it seems much more busy than Cold Waters...😅
Spent countless hours in Harpoon PC back in the 90s. Soo looking forward to this.
Wow! I've never seen you lose a ship. Keep after it bro.
I'm really excited for this one. I will be purchasing upon release. My first command was the USS CARON DD 970, a Sprucan. The primary mission of the Spruance Class was ASW the threat of enemy submarines is probably why she was there. It wasn't until they retrofit 10 ships with VLS that their mission changed to a more multirole position. However, even on the preVLS ships there would have been SM1's, ASROC's, and maybe a couple Tomahawks loaded in the box launcher on the FOSTER's forecastle to take out the ASuW sites.
You cannot load SM-1s or ASROC into the ABL Box launchers. those were strictly Tomahawk.
The VLS that some later Spruances got, could carry the SM-1/SM-2 but not the ASROC. they were mostly for Tomahawk as well. and even with the VLS, they did not get the associated Fire Control radars for the SM-1/SM-2... meaning they were primarily spear carriers for the Aegis ships coming online. The Aegis would designate, and the Spruance would fire and hand-off to the Aegis. VLASROC was not a thing yet, so ASROC were restricted to the Matchbox ASROC launchers are the Mk-10 Mk-13 and Mk-26 railed launchers.
Air support was greatly needed, maybe next time.
This game honestly seems like the EXACT thing that has been missing from the genre and I'm so excited to finally see it in the hands of content creators. Amazing video, can't wait for release where we'll get to see a lot more.
I need more! Been devouring every devblog and video released on Sea Power since it was announced a couple years back. Along with Task Force Admiral, it seems like we have a solid future in naval war games!
I love how quickly it all unraveled from "All under control" to "WE ARE UNDER SIEGE" so quickly after Wainwright was sunk
23:20 This scenario played out during the Falklands War with the sinking of the Atlantic Conveyor. An Argentinian Etenard fired a pair of exocets, most likely at the HMS Ambuscade, but they failed due to a chaff cloud. They continued onwards and locked onto the next target, Atlantic Conveyor. Unfortunately both Exocets made it to their new target, and 12 crew were killed. Of note, the next ship in line was the HMS Hermes, one of only two british aircraft carriers.
Oh no, they REALLY messed with our boats....
Watching those little fast attacks boats getting deleted by harpoons was absolutely one of the best things to see in a video game like this. 😂
This looks so good.
Ooh, this looks sweet. I had no idea of its existence.
Who else had an immediate GR flashback seeing the map?
The game is coming in November!
cant wait to play the norwegian navy since i had my service in it
40:13. 24 hours later, Tehran gets a second sun
😅
I am so looking forward to more videos of this from you once it's fully released.
Oh there will be
Microprose was one of my favorite companies that made military games for my Commodore 64/128 back in the day. Loved their sim games whether it be ships or helicopters or tanks etc. Thanks for another great video series Wolfpack345 !!!! Keep em coming great to see a company like this still around making games today.
Command: Modern Operations is great for naval battles but the lack of visuals can make it feel like a map simulator. It's nice that there's going to be a cold war naval battle simulator that actually feels like a game.
I hope they add a scenario that lets you play out the events of Operation Praying Mantis
Easily one of the most anticipated naval strategy simulators to be in development and love the fact MicroProse was super smart by giving creators pretty open early access for all types of content! I'm super excited!
Brings back lots of enjoyable memories of playing Jane's Fleet Command, I am looking forward to getting this! ❤
Soviet Union in Cold Waters: "We declare war to spread our glorious union and to liberate oppressed workers from their capitalist overlords."
Iran in Sea Power: "I DEMAND TO BE TAKEN SERIOUSLY REEEEEEEEEEEE"
*praying mantis has entered the chat*
Sunk a CG, hit a tanker and I'm not even done with the video. I'd say they'd be taken seriously after that.
@@DrKunze Yeah, they'd probably be taken seriously into the ground.
@@DrKunze Pretty sure they'd be looking at a land invasion after this. Israel is the only middle eastern country that's allowed to attack our warships and get away with it.
@@DrKunze To be fair they did lose a good chunk of their air force and most of their naval surface combatants doing that
That was a very exciting battle to watch ! Finaly a gane that's seem to have a very good difficulty that isn't unfair, but keep you on the edge
This is the game that I wanted Cold Waters and War on The Sea to be. Ive had it waitlisted for a longtime now. Super excited for it.
This is funny, but they used the 49-star US flag (and not the 50-star) one. It is apparent at 0:43 and elsewhere (they probably just used the same rendering as in War on the Sea, as it is the same developer)
Not the same developer, but the same lead artist (me). Honestly I have no idea why I got the wrong version of the flag. I guess it must be wrong in Cold Waters too but noone has ever mentioned it until now :)
"I'll be deep in the cold, cold ground before I recognize Missourah"
@@julhelm1821 Though an anachronism, the 48-star flag is charming, so don't sweat it. If anything, it is a fitting tribute to those earlier games.
About time they did a surface wargame too. Cold Waters is great and I love the surface warfare mods for it but to see it ironed out more like this is great.
Aww yeah! A new naval warfare series from Wolfpack😁
You turn these let's plays into great series to watch😄
I'm not a naval person in any way, but I thoroughly enjoy these videos.
As for playing, I definitely think you need some kind of naval experience of sorts.
Thank you.
i can't wait for this to release. Watching you play it in your methodical and strategic way is also very entertaining
And ever since reading _Red Storm Rising_ for the first time and playing _Aegis - Defender of the Fleet_ I thought that the Wainwright was a Ticonderoga-class... well, learned something new today 😄👍
My dad served on Paul F. Foster in the 80s, he said he's going to try the game
Looks like war on the sea but with an updated navy!
Some of the same dev’s as WotS and Cold Waters
I've been waiting to see this game on this channel. I haven't seen much of it, but it looks promising and felt like something that belonged on this channel.
The amount of detail and options this early in the game is phenomenal. That's really nice to see these days, considering how often we get early access games that are very bare bones and basic, or not even close to being finished.
I can't wait to see more of it, especially here.
Reminds me of Jane's Fleet Command that I played when I was in High School. Thanks for making this retired Navy Chief feel old. I love it and want this game now.
Wish listed - so glad they chose you for early access - you do it justice!
The hype is so real with this game. I ADORE Cold Waters, many hours of tense and fun gameplay.
Massive Jane’s Fleet Command vibes.
Cant wait to get my hands on this game 🤩 Thanks for the gameplay - was waiting for ages to finally get to see this. Great Content!
smoke and explosion effects looks absolutely stunning! This is like remastered Cold Waters
Let’s gooo! I wasn’t expecting Sea Power gameplay already but I’m here for it!
The physics and animations of the little things in this game is impressive and I can't wait to watch you dive into this.
I hope the fire effects are a placeholder. But looks pretty smooth otherwise.
This is awesome. I can feel your excitement through my screen, Wolfpack 😎.
I hope they let you customize the mission settings in the editor. If they do, I’d put all 4 Iowa class battleships in there and watch the carnage unfold.
Can you just imagine THIRTY-SIX 16 inch shells all flying towards that island that was firing the missiles at you? I would not want to be deployed there 😂😂😂
This video is how I learned Sea power released 😅
Almost as exciting to see your gameplay as to get my hands on this myself. Hoping for more Sea Power content. Great video!
VERY happy to see that this game is getting released this year. Already gave up on a release this year when I didn’t hear anything on release date this summer.
What a start. Really excited for the next episode.
Excited to see you tell more stories with this game! Congrats on getting to show it off!
Great series. It's really exciting. I'm anxious to see what other firepower they will bring in on both sides. It can really be intense in such a close area to be battling.
This thing looks good, can't wait to see the mods that are put out for it
Love this new series, especially looking forward to seeing carrier operations!
I am so looking forward to this game, being a retired Navy helicopter mech. I spent a few years seeing this stuff happen IRL. Wow thanks for a great video!
I'm amazed how many different vessels, aircraft, weapons, and systems are represented, and quite hyped to see much more of them and those amazing VFX!! Amazing vid, the game looks amazing!!
Can't wait to see you play more of this. Sea Power looks amazing.
Brilliant, can't wait to get it. I've had so much fun with Cold waters and epic mod
35:31 Those poor FACs, they may not even qualified to be classified as FAC, they looks more like a speed boat. Yet they are now facing some harpoons, and they can only try shoot them with their mounted machine gun
Just to say, it gives me a bit of a buzz to hear the name "Microprose" being used with regard to new games. Microprose was my first employer in the industry, over thirty years ago now.
Really hyped for this game, great to get a looksie
I can't wait for this to come out just to see you play it!
Looks good! Another series? Yes please
Any one else see Fat Electrician’s video, on the navy’s “proportional response” to this 😂
This video is about to get proportional responses
Loss of an entire ship? Yeah it's going to get REALLY proportional...
If that would have happened, I guess the Navy would even go as far as reactivating at least one Iowa Class battleship. xD
This looks like great fun. Mind you, I'm not used to seeing you struggle like this.
It reminds me of the Jane's game from circa 1999, just a lot better graphically. That game was tough, too.
If I was captaining these US warships, I'd be asking where my CAP was from the nearest CVN. 😊❤❤❤😊
that was intense, the game is nice and all but your narration makes it like watching a movie! looking forward for more!
And here I was thinking that U-boat's water looked spectacular, but this thing's rendition of the ocean is some next-level stuff.
If this game gets/has multiplayer, a collab with Stealth17Gaiming would be cool.
14:05 that scene transition certainly does give some Wing Commander vibes ;p
That looked intense at times and a hell of a lot of fun. I felt the same at the loss of Wainwright. Hurt a ton. Thanks for sharing, I will need to pick this one up.
Looks really good. Would love to see a Falklands War mod or something down the road.
What a game.
I know this is with full hindsight, but having your tankers right behind your defense in line with the enemy attack heading lead to your tankers being hit by the missiles that missed your cruiser.
Maybe something useful to keep in mind for other missions..
Haha yeahh, having them back would have helped. Even defending the tankers resulted in one of my SAMs hitting one of them