Extremely happy with Bungies execution on the LL advantage in trials being removed, they didn’t just say “we got your feedback” and waited 6 months to change it. Good Job.
it shows bungie makes complete bafflingly stupid decisions and then goes back on them for good pr. it should never have even been considered in the first place.
@truejustice Not in a competitive mode like trials. Im guessing ur one of them who sits there doing bounties all day. Power level should matter but only if its capped.
My issue with the ad clear supers being nerfed is that they're nerfing them based on kills per minute. No shit they'll have higher kills per minute, they're for AD CLEAR.
@@mat.quantum2671 I wish they'd do more sector only (pvp, pve, pinnacle) nerfs/buffs. If they did, I doubt there would be many dissenters to changes like this.
Me playing PvP: "Oh, what's behind this corner?" HANDHELD SUPERNOVA "Oh, what's behind that corner?" LORD OF WOLVES "Oh, what's behind that corner?" HANDHELD SUPERNOVA... AGAIN?! Aaaand that's me going back to playing strikes.
Power advantage always felt good in d1 as everyone was around max light, so it never felt like the deciding factor in the combat, out playing felt more rewarding if so, but with near “unlimited light/power” due to the use of the artifact, it would just provide such an unruly advantage over players and then the outplaying goes out the window, as there is only so much out playing one can do , which considering it’s about the “best of the best” competitive, competition of sorts... will result in the “lost sector goblin grinders” 1 shot body shotting with a sniper... which would not go down well.. but with artifact out of the way, as datto stated, pinnacle power drops will actually feel like they have a reason to grind for now, and I do believe that should be the power level advantage and not taking the artifact into account. The speed of response from the destiny team seeing the community’s opinion of that factor of the trials, shows how much they truly listen to the community and actually care about our side of balance aswell! Much love to the destiny team ❤️
Ralph Arambe not true at all. Recluse was fine, it was terrible without its perk active so it balanced itself out. As for mountaintop people really need to stop complaining. Travel distance guns that fire in a straight line aren’t easy to use, you have to have perfect aim, and be able to predict where the enemy will end up when your grenade reaches them. On top of that it isn’t even a guaranteed kill, sometimes it hits for 182 or less. And the playstyle required is brutal. No distance at all. Every other meta this game has seen has covered close/mid/long. Spare rations Mindbenders is busted, erentil with anything is broken, mida was disgusting, last dance was awful. Recluse should’ve been changed to “not being able to reset after every kill” instead of only headshot damage is buffed, but go ahead and tell me why mountaintop is soooo bad. Cause I can tell you, give a noob a mindbenders/erentil and at the very minimum they’ll do decent. Give a noob mountaintop and they won’t get a single kill for 5+ games. It takes skill and people refuse to accept that
As a D1 warlock main, I'm happy they just gave us a longer melee range instead of making it the same as the Hunters and Titans. I want more things that make the classes feel and play different.
Sad that they couldn't just give Warlocks good melee speed for us PvElocks that use Winter's Guile and One-Two Punch. Extra melee range is legit a non-factor in most PvE scenarios.
I wish I could actually see the titan charge working the way you showed. For me, I would more likely just fly through the target to no effect, or just get shotgunned and meleed with a 50% chance of the shoulder charge actually registering a second or 2 later and taking the opponent down. That's why I just stopped using it completely. I totally agree with the adjustments overall though.
Warlock main here, I'm cool with the changes to Handheld Supernova. It is supposed to be a quick, short-range nuke that can kill almost anything in it's range. I believe that Bungie is just dialing in on that specific power fantasy and that's cool with me! 👍
They should buff the shit of it in PvE. It is the worst grenade attack from any class. For PvP it is perfectly fine for them to nerf its range, spread and charge time.
Yeah I agree. I mainly run it and it definitely is way too easy to use. As long as the one-hit potential is still there, I’m fine with it but it needed some toning down.
The more I think about it... the more I don't think they actually needed to disable the Artifact... I think they could just flatten the curve above pinnacle cap. So, if pinnacle cap is... say 980, then make every 10 power provide a 0.5% increase (or less) in true power. The flattening the curve would not remove the Artifact as a whole, but rather make bounty grinding not provide the effective power in competitive pvp. Additionally, this system would mean that those who were dedicated last season and were at pinnacle cap, then they would be given an advantage early in the season. If you don't want to do the pinnacle grind, then you can simply level up your artifact naturally and eventually you will get to an even playing field with those who participate in the pinnacle grind.
As a Titan main in Crucible, I’m ok with ability to burst down barricade with special ammo but I reckon the activation time and recharge time need to be adjust to accommodate that. Perhaps shorter duration of barricade but faster charge time. Design to make it used as exit strategy instead of area negation which is only applicable to certain situations.
I believe the idea behind Light Level Advantage was for in future cases where not all gear can get to max light level and the newer gear has to be used, as to avoid a stale meta of a few weapons over many seasons
Light enabled for Trials in D1 was never that big a deal. House or Wolves made the light level 34 and even if you didn't do anything new after Crota, your light level was 32. A 2 light different didn't mean very much. Giving Warlocks extra melee range will just artificial increase their numbers in PvP since it will be the default class to use for the shotgun punch playstyle.
Titans have 3 shoulder charges. All of us have been hit by this thing so many times that it would make Britney Spears shiver. No one, and I mean NO ONE will shed a single tear regarding the nerf. It's been broken since its introduction.
I love Supernova and I think those changes are perfect. It was insanely mindless. And the changes to the super sound ok too. It is already good if you play around cover.
As a warlock main, the supernova nerf is welcome it does feel like a bit of a cheese lmao but it's cool. The Melee range buff makes me put my tinfoil hat on and wonder what that would do paired with the exotic ophidian aspect which already extends melee range, I smell some more warlock cheese lol
Might want to test ophodian first. I don’t think is working right no. Tested it with DARCI and there was no range difference or it was so small you couldn’t detect it
Dont know if the artifact will be disabled forever though in level enabled PvP. The second half of that tweet seemed pretty keen on including it but with a power cap on the artifact. They even said they plan to do a deep dive with number on how exactly Level Advantages work which should be neat.
As someone who lives and dies by bottom tree Nightstalker, this news of a buff has me excited. What'll it be? Better invis? Longer invis? More Heart of the Pack? More shots in the quiver? LONGER GRENADES? MELEE DAMAGE INCREASED WHILE INVIS? MELEE DAMAGE WHILE INVIS SUPRESSES ENEMIES? CAN I SHUT DOWN A SUPER BY DOING A SNEAKY STAB? Maybe that'll be a bit too much. But still, I'm happy my favorite subclass is getting some love.
Yeah, I mean, it made a lot more sense back in the D1 Taken King days where the power levels were a lot stricter and you didn't have the artifact. Light level was a really big deal back then, and those last like 35 or so points were INCREDIBLY difficult to grind. The difference between someone at 400 and someone at 385 is someone who put in hours of raiding and PVP time. That kind of went out the window a bit as Destiny 2 screwed with the way you earn light levels and the way loot drops, making it far easier to see a linear progression through power, instead of a linear progression and then the final 25 or so points being very hard. I think the concept of power mattering at all in most activities went completely out the window with Shadowkeep and New Light, pushing everyone to a base of 750 and giving them a very easy, railroaded, linear path towards gaining light all the way up until about 940. That last 10 power, from 940 to 950, I got those Destiny 1 feelings again, grinding my power up, but the problem was it was far easier here because I could just spam all of the easy bounties. Crucible bounties and about an hour of Rumble every day made it incredibly easy to get to 950. Same with 960. The game pretty much threw 960 loot at me the second they raised it from 950. The only time I get that feeling now is trying to get pinnacle loot to push my power up to like 962. Power level literally doesn't matter in anything besides the one or two modes that are set at a requirement of ABOVE the base cap (like the higher nightfall difficulties, at 960 and 970 respectively I think).
i wanna hear the middle striker buffs real bad. its my favourite subclass in the terms of what it does, but its really lacking. especially in the super
I must be dumb but I've been aiming shoulder charge for as long as I can remember. I had no idea the tracking was that strong (auto-lock at a 90-degree angle).
yeah, the tracking was always really high, it was a problem in d1 too as it'll also follow you in the air when you jumped over it. Took a while to get a nerf.
I like the warlock melee changes for pvp...although I guess I’m sticking with my rampage demolitionist perfect paradox instead of my 1-2 punch roll lol It’d be interesting to see more class-based differences as it increases individual incentives to play each class along with spicing up the game a little
I'm always a proponent of balance (if the game was heavily focused on a competitive environment since conception/execution). I get the concept of power creep. What I'm concerned with, is how heavy handed the nerfs can/could be. I'm just used to them bringing a sludgehammer to the nerf table.
And when the Hunter nation has nerfed everything, they will go back to their sweat caves to feel they are good in PVP, Here lies another Warlock sub class murdered by the tears of Hunters...Rip voidlocks
I think the warlock melee one is good. I am doubting if the Handheld Supernova nerf was needed like give us something that we can use instead of that then. I am happy with the melee change tho
I’ve been playing a lot of middle tree VoidLock lately and I’m actually glad they’re adjusting both HHS and Nova Warp, they both needed some love. HHS will still be very strong, it’ll just take some actual thought to be as effective, which I love. Most of these changes are pretty great, I’m really looking forward to playing with the tweaks and seeing how it all feels. I was on the fence about quitting D2 depending on how they approached next season, so I’m very glad Bungie listened and is taking PvP seriously again and I’ll definitely be sticking around. Bastion will shred a barricade now, it’ll absolutely destroy them next season.
Nova Warp is by far the worst roaming super of them all. slower than other roaming supers without using it's blink (which takes a ton of super energy as of now), can't beat other supers, and lowest roaming super resistance (only beaten by chaos reach overall) yet for some reason, spectral blade has the highest. you heard that right, an invisible super that deals massive damage to other supers has the highest super resistance. Warlocks in general have horrible super res for no reason compared to the other classes but besides that, Nova Warp absolutely needed that buff; let's just hope that it's enough (probably won't though because it'll still have a hard time beating other supers).
Middle tree void walker should be a go-to. People love to talk up this mythical 'skill based gameplay', like shoulder charge or spamming s for instant heals is not the antithesis of that. And also, can we get a hunter exotic where kills with weighted knife make bodies explode or kills with weighted knife lower the charge time of weighted knife until you die? Im kinda sad on the fact that Bungie didn't give me more incentive to run it, beside its insane tracking which is getting a nerf...but also a buff(?). Its customary at this point that any new or returning ability in D2 gets a sick exotic. I would like my firefly knives or risk/reward glass cannon ninja exotic now please.
Wait, 90° Shoulder charge was a thing? IM A TITAN MAIN AND I ONLY HEAR ABOUT THIS NOW?!!! Well, at least transitioning into the new system isnt going to be hard for me ^^
Tripmine can stick again? I can’t wait to bring back ahamkaras spine on cauldron and bait people into my trap heaven, or grant them unicorn explosion death.
With the current light level system, I don't like light enabled in crucible. Light creep has been my least favorite feature in recent memory, give me a light cap. I don't want to be nickle and dime'd for my upgrade materials to keep up with the light creep.
truejustice pvp should not be determined by how many bounties you turned in that week. it should be determined by your skill in which you play the game.
I'm honestly not a middle tree user of void warlock I'm a top tree person I really love the gloves for charged bloom grenade and really hope it's not nerfed to the point of being crappy.
meganclare7 Yup. I’m a PvE player mostly and if the nerf on the gloves is big it’s going to really fuck with using the void subclass in pve. Combining them with the top tree void subclass was my main way to dps.
Unpopular opinion: Nova Warp needed this big buff. More importantly, I think it needs to be reverted back to its pre-nerf state. As far as roaming supers go, I feel like the Warlock is lagging behind the other two. Burning Maul is just plain ridiculous, Fist of Havoc still has a stupid long duration, Spectral Blade is hard to kill because of their movement and they can be invisible for almost the entire super duration so you can't see them coming, middle tree Arc Staff and any tree Sentinel can block literally anything, etc. You get the point. There isn't much redeeming quality to Warlock roaming supers right now save for Daybreak. If we're talking super vs. super, Nova Warp loses every time. It takes 2 blasts to kill any super (save for Golden Gun, obviously), meanwhile some supers can one-shot Nova Warp. Those that can't one-shot Nova Warp can hit twice much faster and you lose anyway. The super has been massively underperforming for a while now. The only fair solution was to buff this super, or nerf the damage of the others to a point where the TTK for all supers vs. other supers is about even. I'm not a fan of calling for nerfs, so the first option is the better one.
Please do a video on weapon retirement. If it changes the meta and I can actually use new weapons then I'm all for it. I'm tired of using the same year 2 weapons all the time and I want something to feel new again. Also if you see this comment I think that vault space is part of the issue with collecting weapons and armor since it all goes into the same space in the vault and having just 500 spaces for ALL of that stuff is just not enough. I'm the kind of player that doesn't want to get rid of anything because I might not be able to get it back like most of the old Iron Banner armor and weapons and now the stuff from seasons past with the new system. A solution that I've come up with is to just simply make separate tabs for weapons, armor, vehicles/gear (sparrows, ships and ghosts), and general materials and have 500 spaces for each tab instead of 500 total for everything and also make it so you can pull old stuff from collections like armor because with Armor 2.0 random rolls don't exist outside of stat rolls and they can make everything have either set stats or random stats of a max total like blues.
I would imagine the main reason that Bungie wants PvP power enables is that they then have a degree of control on the meta. Tired of Recluse/mountaintop/Luna's Howl/revoker? Well they might be meta in regular crucible, but in Trials & Banner they're not viable.
I dont get the pve complaints about hhsn, in strikes anything I repeat ANYTHING is good. In any endgame pve content that entire tree is a C tier pick at best and you hurt your entire team by choosing it.
Does Datto not remember that Warlocks melee in D1 had more range but slower speed? Seems weird that he’s mentioning the buff to warlock melee but not mentioning that that’s how it was in D1...he’s talking like it’s something brand new that warlock melee will have longer ranger.
Titan main here. I'm not sure how I feel about the barricade changes, I don't think I can say I felt they were an overpowered specially with how long it took to make a barricade. Also have y'all seen what lord of wolves does to it, idk maybe I'm just being overdramatic
I agree that players who play more difficult content should be rewarded more/better. HOWEVER I don’t think difficult content should be restricted to time. Here’s why: I don’t have a raid team. I can get lfg’d or whatever, sure, but if I don’t have time to do that and try and get objective x done in one season, I should still be able to attempt this difficult content later with no penalty. FOMO is awful with content relying on a group of players. Solo FOMO I think is much more acceptable. Basically just let me get raid stuff many seasons later, when I have time and a group.
Nova Warp was hands down the worst super in Destiny 2. I only used that subclass in PvP for HHSN, the real super. Using Nova Warp actually felt like a detriment.
*Definitely* getting nerfed: Arc Web and Lightning Reflexes Probably getting nerfed: Weapon damage buff from Frontal Assault, or Knockout Probably getting buffed: Moebius Quiver or Heart of the Pack buff *Definitely* getting buffed: Inertia Override and Devour melee/buff
Light level shouldn't be a factor in a mode that's supposed to be "fair and balanced", plain and simple (which we all know the game isn't nearly as balanced as Bungie probably think it is, but with all these changes, it sounds like they're getting closer). Sounds like PvP will be improving, so getting excited to see how all the changes play out.
I still think Trials will be a mess when it releases. Supers like Fist Of Havoc are gonna last a long time, Dawnblade just makes crucible not fun in the hands of an average player. Artifact mods is gonna make so many people mad unless they don't put in mods that are obviously gonna be really good (Dodge overshield Wormhusk).
Cauldron? A well liked map?
*laughs in camping behind doors*
No no no, camping *on top* of doors
cauldron was one of the best maps in d1
Cauldron was my favorite D1 map
*Anomaly shotgun apes intensify*
I didn't really play it as a trials map but I loved it as a PvP map in general
2:27 *me, trying to listen to current Datto* :
Datto in the past : "I literally smashed ON TOP OF HIS HEAD!"
Howzet accurate
Extremely happy with Bungies execution on the LL advantage in trials being removed, they didn’t just say “we got your feedback” and waited 6 months to change it. Good Job.
@truejustice I don't know about you but I like my pvp with the most dominant number needed to win, is your skill.
Only artifact LL is disabled
@truejustice Well cod doesnt have power levels, heavy ammo, special weapons, grenade and melee abilities, etc. so it never will be cod.
it shows bungie makes complete bafflingly stupid decisions and then goes back on them for good pr. it should never have even been considered in the first place.
@truejustice Not in a competitive mode like trials. Im guessing ur one of them who sits there doing bounties all day. Power level should matter but only if its capped.
6:14 WEASONALBLE
Datto: I don't imagine a bunch of people running Cerberus in Trials.
**traveldanielle has entered the chat**
I have 7683 kills with Cerberus in pvp, one of the best weapons in the game imo.
TheOctavariumTheory unfunny
Barack Obama thanks obama
@@hotjewishman Wtf does Barack mean just use the surname dammit
Thanos unfunny
My issue with the ad clear supers being nerfed is that they're nerfing them based on kills per minute. No shit they'll have higher kills per minute, they're for AD CLEAR.
Tbf, I don't think I actually use any super for ad clear aside Slowva and Tether lol
do they even play their own game?
I think they meant it more for pvp, just based on how all these other balance changes are going
@@mat.quantum2671 I wish they'd do more sector only (pvp, pve, pinnacle) nerfs/buffs. If they did, I doubt there would be many dissenters to changes like this.
@@MadKingIII top&bottom tree Stormcaller and Dawnblade are trash mob supers.
Me playing PvP:
"Oh, what's behind this corner?"
HANDHELD SUPERNOVA
"Oh, what's behind that corner?"
LORD OF WOLVES
"Oh, what's behind that corner?"
HANDHELD SUPERNOVA... AGAIN?!
Aaaand that's me going back to playing strikes.
Power advantage always felt good in d1 as everyone was around max light, so it never felt like the deciding factor in the combat, out playing felt more rewarding if so, but with near “unlimited light/power” due to the use of the artifact, it would just provide such an unruly advantage over players and then the outplaying goes out the window, as there is only so much out playing one can do , which considering it’s about the “best of the best” competitive, competition of sorts... will result in the “lost sector goblin grinders” 1 shot body shotting with a sniper... which would not go down well.. but with artifact out of the way, as datto stated, pinnacle power drops will actually feel like they have a reason to grind for now, and I do believe that should be the power level advantage and not taking the artifact into account. The speed of response from the destiny team seeing the community’s opinion of that factor of the trials, shows how much they truly listen to the community and actually care about our side of balance aswell! Much love to the destiny team ❤️
I may not care about Trials or pvp, but god, I can feel all the hype sweating off of everyone
#forcerhasspoken
sup forcer
Hey fellow traveller we meet again...
The revoker returns shots when shooting barricades so that will probably make it an even stronger choice for trials
Maybe for this year but not when it gets its power level cap
Yeah I can see that being changed in the near future, since Revoker is already the best PvP sniper thanks to the return shots.
Shoulder charging will still be a gamble, sadly.
Even with a good connection, if it targets something, the hit can just completely miss.
and 50% of void shoulder charge will not properly suppress a super
I'm HYPED for Trials and I'm mostly a PvE player!
same
showbizonastick did you like your own comment?
@@yog7439 :) I bet they did.
@showbizonastick And you're a fuckboi
Nadir Bait Saleem - Are you still hyped?
I’m ready to experience Trials of Osiris! I want to forget trials of the 9 and Mida Meta.
Chile Muerto bro mida and uriels gift 🤮 scummy loadout
MIDA meta was pretty bad, but definitely not as bad as Season of the Recluse/Mountaintop
Ralph Arambe not true at all. Recluse was fine, it was terrible without its perk active so it balanced itself out. As for mountaintop people really need to stop complaining. Travel distance guns that fire in a straight line aren’t easy to use, you have to have perfect aim, and be able to predict where the enemy will end up when your grenade reaches them. On top of that it isn’t even a guaranteed kill, sometimes it hits for 182 or less. And the playstyle required is brutal. No distance at all. Every other meta this game has seen has covered close/mid/long. Spare rations Mindbenders is busted, erentil with anything is broken, mida was disgusting, last dance was awful. Recluse should’ve been changed to “not being able to reset after every kill” instead of only headshot damage is buffed, but go ahead and tell me why mountaintop is soooo bad. Cause I can tell you, give a noob a mindbenders/erentil and at the very minimum they’ll do decent. Give a noob mountaintop and they won’t get a single kill for 5+ games. It takes skill and people refuse to accept that
@@JamisonEdits "stop complaining"
*proceeds to type out 3 paragraphs worth of complaining*
Ralph Arambe where are my complaints? Exactly. I’m explaining why mountaintop shouldn’t be whined about
As a D1 warlock main, I'm happy they just gave us a longer melee range instead of making it the same as the Hunters and Titans. I want more things that make the classes feel and play different.
I used to be a warlock main too. I still don't feel like they can keep up with hunters.
@@IDECIDETHETRUTH same lock main. Stormcaller melee sniper was the closest we got
@@IDECIDETHETRUTH no class can, hunters are objectively the best
Warlock main from d1 vanilla until black armory :( hunters are op
@@IDECIDETHETRUTH hunters wiff waaaay too much. I hate it
good ol' dattowatto is back
I also like how the light is disabled in Iron Banner as well.
It won’t be. Only artifact is.
Sad that they couldn't just give Warlocks good melee speed for us PvElocks that use Winter's Guile and One-Two Punch. Extra melee range is legit a non-factor in most PvE scenarios.
As a gunslinger main, I very much welcome the trip mine change!
Sees new Datto video has posted.
Me - 11:42
I wish I could actually see the titan charge working the way you showed. For me, I would more likely just fly through the target to no effect, or just get shotgunned and meleed with a 50% chance of the shoulder charge actually registering a second or 2 later and taking the opponent down. That's why I just stopped using it completely.
I totally agree with the adjustments overall though.
@@jyrone3943 perhaps that's connection based? What playlist were you playing?
@@jyrone3943 there is classic mix which is connectiin based and other modes like control are "skill" based
I still say since barrier is getting changes that rift needs a reduction in time its active and dodge needs a nerf on how fast it comes back
The twab: "voidwalker bottom, nightstalker bottom and striker middle are getting buffed"
*cries in stormcaller and dawnblade bottom*
Warlock main here, I'm cool with the changes to Handheld Supernova. It is supposed to be a quick, short-range nuke that can kill almost anything in it's range. I believe that Bungie is just dialing in on that specific power fantasy and that's cool with me! 👍
Starts out with one nerf, ends up to the point where you don't wanna play warlock anymore.
They should buff the shit of it in PvE. It is the worst grenade attack from any class. For PvP it is perfectly fine for them to nerf its range, spread and charge time.
What i dont get is the self damage, i mean cmon
Yeah I agree. I mainly run it and it definitely is way too easy to use. As long as the one-hit potential is still there, I’m fine with it but it needed some toning down.
@@rsgamingpr5593 Nobody else has their insta kill ability damage themselves. Titans heal from shoulder charge kills when using exotics
The more I think about it... the more I don't think they actually needed to disable the Artifact... I think they could just flatten the curve above pinnacle cap. So, if pinnacle cap is... say 980, then make every 10 power provide a 0.5% increase (or less) in true power. The flattening the curve would not remove the Artifact as a whole, but rather make bounty grinding not provide the effective power in competitive pvp.
Additionally, this system would mean that those who were dedicated last season and were at pinnacle cap, then they would be given an advantage early in the season. If you don't want to do the pinnacle grind, then you can simply level up your artifact naturally and eventually you will get to an even playing field with those who participate in the pinnacle grind.
As a Titan main in Crucible, I’m ok with ability to burst down barricade with special ammo but I reckon the activation time and recharge time need to be adjust to accommodate that. Perhaps shorter duration of barricade but faster charge time. Design to make it used as exit strategy instead of area negation which is only applicable to certain situations.
I believe the idea behind Light Level Advantage was for in future cases where not all gear can get to max light level and the newer gear has to be used, as to avoid a stale meta of a few weapons over many seasons
Light enabled for Trials in D1 was never that big a deal. House or Wolves made the light level 34 and even if you didn't do anything new after Crota, your light level was 32. A 2 light different didn't mean very much.
Giving Warlocks extra melee range will just artificial increase their numbers in PvP since it will be the default class to use for the shotgun punch playstyle.
Titans have 3 shoulder charges. All of us have been hit by this thing so many times that it would make Britney Spears shiver. No one, and I mean NO ONE will shed a single tear regarding the nerf. It's been broken since its introduction.
And they've gotten away with it for far too long William.
as a hunter main im glad that throughing knife is being change, the amount it would bend was just ridiculous
Throwing*
"Well received" game mode.
Hoo boy, that's dangerously close to a hot take.
I love Supernova and I think those changes are perfect. It was insanely mindless. And the changes to the super sound ok too. It is already good if you play around cover.
I'd rather them keep the cost to blink but increase the distance. Anyone know if Astrocyte Verse increases blink distance in your super as well?
As a warlock main, the supernova nerf is welcome it does feel like a bit of a cheese lmao but it's cool. The Melee range buff makes me put my tinfoil hat on and wonder what that would do paired with the exotic ophidian aspect which already extends melee range, I smell some more warlock cheese lol
Supernova while has been nice to use its pretty damn broken rn so yea a nerf was totally reasonable - a fellow warlock main
Might want to test ophodian first. I don’t think is working right no. Tested it with DARCI and there was no range difference or it was so small you couldn’t detect it
I’ve seen a few reddit posts saying Ophidian is currently not working for melee range
Dont know if the artifact will be disabled forever though in level enabled PvP. The second half of that tweet seemed pretty keen on including it but with a power cap on the artifact. They even said they plan to do a deep dive with number on how exactly Level Advantages work which should be neat.
There was many MANY people who wanted range back in warlock melees it’s been pretty well recieved from what I can tell
As someone who lives and dies by bottom tree Nightstalker, this news of a buff has me excited. What'll it be?
Better invis? Longer invis? More Heart of the Pack? More shots in the quiver? LONGER GRENADES? MELEE DAMAGE INCREASED WHILE INVIS? MELEE DAMAGE WHILE INVIS SUPRESSES ENEMIES?
CAN I SHUT DOWN A SUPER BY DOING A SNEAKY STAB?
Maybe that'll be a bit too much. But still, I'm happy my favorite subclass is getting some love.
“GIMME” Datto 2020
Yeah, I mean, it made a lot more sense back in the D1 Taken King days where the power levels were a lot stricter and you didn't have the artifact. Light level was a really big deal back then, and those last like 35 or so points were INCREDIBLY difficult to grind. The difference between someone at 400 and someone at 385 is someone who put in hours of raiding and PVP time. That kind of went out the window a bit as Destiny 2 screwed with the way you earn light levels and the way loot drops, making it far easier to see a linear progression through power, instead of a linear progression and then the final 25 or so points being very hard. I think the concept of power mattering at all in most activities went completely out the window with Shadowkeep and New Light, pushing everyone to a base of 750 and giving them a very easy, railroaded, linear path towards gaining light all the way up until about 940. That last 10 power, from 940 to 950, I got those Destiny 1 feelings again, grinding my power up, but the problem was it was far easier here because I could just spam all of the easy bounties. Crucible bounties and about an hour of Rumble every day made it incredibly easy to get to 950. Same with 960. The game pretty much threw 960 loot at me the second they raised it from 950. The only time I get that feeling now is trying to get pinnacle loot to push my power up to like 962.
Power level literally doesn't matter in anything besides the one or two modes that are set at a requirement of ABOVE the base cap (like the higher nightfall difficulties, at 960 and 970 respectively I think).
My guess is the fix for contraverse hold is gonna be a set amount on grenade energy given back
I wish they’d just add all D1 game modes and maps back instead of a few at a time, I miss asylum and rift and combined arms
i wanna hear the middle striker buffs real bad.
its my favourite subclass in the terms of what it does, but its really lacking. especially in the super
Not a titan but I agree wholeheartedly
GIVE THE YEET THE BUFF.
Ikr, mid striker is very different one among all of 3 subclasses. The real titan main must be in love with mid striker 😂
I must be dumb but I've been aiming shoulder charge for as long as I can remember. I had no idea the tracking was that strong (auto-lock at a 90-degree angle).
yeah, the tracking was always really high, it was a problem in d1 too as it'll also follow you in the air when you jumped over it. Took a while to get a nerf.
I like the warlock melee changes for pvp...although I guess I’m sticking with my rampage demolitionist perfect paradox instead of my 1-2 punch roll lol
It’d be interesting to see more class-based differences as it increases individual incentives to play each class along with spicing up the game a little
I feel like the warlock melee range will greatly increase with ophidian aspect equipped too
I'm always a proponent of balance (if the game was heavily focused on a competitive environment since conception/execution). I get the concept of power creep. What I'm concerned with, is how heavy handed the nerfs can/could be. I'm just used to them bringing a sludgehammer to the nerf table.
I feel like they should make any stick-shaped grenade a sticky, at least for hilarity's sake
Thunder dick, just thunder dick
the novawarp blink distance should be increase a little bit
And when the Hunter nation has nerfed everything, they will go back to their sweat caves to feel they are good in PVP,
Here lies another Warlock sub class murdered by the tears of Hunters...Rip voidlocks
Imo, the hhsn change is good, until the self damage... that was just unnecessary
@@Andrew-pg5ji Neither does shoulder charge, throwing knife is just aiming at the person and target acquisition will hit the head for you
datto for the barricade you forgot about bastion its a fusion and it will probably shred the barricade along with the titan next season...
Power level enabled can work but only if they adjust the scaling on the power gaps
I think the warlock melee one is good. I am doubting if the Handheld Supernova nerf was needed like give us something that we can use instead of that then. I am happy with the melee change tho
With the larger non-locked shoulder charge distance increase, will we be able to launch teamates further?
Blind perdition! I miss you so much! Oh and also burning eye!
As a titan main, I think shoulder charge should be infinite use (like d1) but do as much damage as a normal punch
I’ve been playing a lot of middle tree VoidLock lately and I’m actually glad they’re adjusting both HHS and Nova Warp, they both needed some love. HHS will still be very strong, it’ll just take some actual thought to be as effective, which I love.
Most of these changes are pretty great, I’m really looking forward to playing with the tweaks and seeing how it all feels. I was on the fence about quitting D2 depending on how they approached next season, so I’m very glad Bungie listened and is taking PvP seriously again and I’ll definitely be sticking around.
Bastion will shred a barricade now, it’ll absolutely destroy them next season.
Nova Warp is by far the worst roaming super of them all. slower than other roaming supers without using it's blink (which takes a ton of super energy as of now), can't beat other supers, and lowest roaming super resistance (only beaten by chaos reach overall) yet for some reason, spectral blade has the highest. you heard that right, an invisible super that deals massive damage to other supers has the highest super resistance. Warlocks in general have horrible super res for no reason compared to the other classes but besides that, Nova Warp absolutely needed that buff; let's just hope that it's enough (probably won't though because it'll still have a hard time beating other supers).
Middle tree void walker should be a go-to. People love to talk up this mythical 'skill based gameplay', like shoulder charge or spamming s for instant heals is not the antithesis of that. And also, can we get a hunter exotic where kills with weighted knife make bodies explode or kills with weighted knife lower the charge time of weighted knife until you die? Im kinda sad on the fact that Bungie didn't give me more incentive to run it, beside its insane tracking which is getting a nerf...but also a buff(?). Its customary at this point that any new or returning ability in D2 gets a sick exotic. I would like my firefly knives or risk/reward glass cannon ninja exotic now please.
Bro I didn't even notice Shoulder Charge did that.
Wait, 90° Shoulder charge was a thing?
IM A TITAN MAIN AND I ONLY HEAR ABOUT THIS NOW?!!!
Well, at least transitioning into the new system isnt going to be hard for me ^^
Tripmine can stick again? I can’t wait to bring back ahamkaras spine on cauldron and bait people into my trap heaven, or grant them unicorn explosion death.
With the current light level system, I don't like light enabled in crucible. Light creep has been my least favorite feature in recent memory, give me a light cap. I don't want to be nickle and dime'd for my upgrade materials to keep up with the light creep.
With the announced nerfs, HHSN sounds reasonable. i'm worried about what it will be after the Controverse hold nerfs.
they’re bringing the old maps because it’s the safest thing to do for them
And cheapest ;)
truejustice so you’re definitely one of the lost sector gang that has no hope of going flawless
truejustice pvp should not be determined by how many bounties you turned in that week. it should be determined by your skill in which you play the game.
truejustice if there was a cap to your power then yea 100% but when you don’t have a power cap it becomes who spent more time turning in bounties.
truejustice hope you’re baiting, cause if not yikes
Yooooo Trespasser! I loved that gun back in D1, I wish there was a way to re-add it to D2 without it being useless
Watching this on my phone while AFKing crucible matches for redrixs broadsword
Handheld super nova is NOT ANYWHERE NEAR dominant. Check your numbers and stats and win rates. It still doesn’t allow you to compete with hunters.
I'm honestly not a middle tree user of void warlock I'm a top tree person I really love the gloves for charged bloom grenade and really hope it's not nerfed to the point of being crappy.
meganclare7 Yup. I’m a PvE player mostly and if the nerf on the gloves is big it’s going to really fuck with using the void subclass in pve. Combining them with the top tree void subclass was my main way to dps.
I’m hungry to see those devour buffs
hearing datto say "Gimmie" is kinda funny
2:21 PREACH DADDY DATTO!!! PREACH!
Unpopular opinion: Nova Warp needed this big buff. More importantly, I think it needs to be reverted back to its pre-nerf state. As far as roaming supers go, I feel like the Warlock is lagging behind the other two. Burning Maul is just plain ridiculous, Fist of Havoc still has a stupid long duration, Spectral Blade is hard to kill because of their movement and they can be invisible for almost the entire super duration so you can't see them coming, middle tree Arc Staff and any tree Sentinel can block literally anything, etc. You get the point. There isn't much redeeming quality to Warlock roaming supers right now save for Daybreak. If we're talking super vs. super, Nova Warp loses every time. It takes 2 blasts to kill any super (save for Golden Gun, obviously), meanwhile some supers can one-shot Nova Warp. Those that can't one-shot Nova Warp can hit twice much faster and you lose anyway. The super has been massively underperforming for a while now. The only fair solution was to buff this super, or nerf the damage of the others to a point where the TTK for all supers vs. other supers is about even. I'm not a fan of calling for nerfs, so the first option is the better one.
Please do a video on weapon retirement. If it changes the meta and I can actually use new weapons then I'm all for it. I'm tired of using the same year 2 weapons all the time and I want something to feel new again. Also if you see this comment I think that vault space is part of the issue with collecting weapons and armor since it all goes into the same space in the vault and having just 500 spaces for ALL of that stuff is just not enough. I'm the kind of player that doesn't want to get rid of anything because I might not be able to get it back like most of the old Iron Banner armor and weapons and now the stuff from seasons past with the new system. A solution that I've come up with is to just simply make separate tabs for weapons, armor, vehicles/gear (sparrows, ships and ghosts), and general materials and have 500 spaces for each tab instead of 500 total for everything and also make it so you can pull old stuff from collections like armor because with Armor 2.0 random rolls don't exist outside of stat rolls and they can make everything have either set stats or random stats of a max total like blues.
I would imagine the main reason that Bungie wants PvP power enables is that they then have a degree of control on the meta. Tired of Recluse/mountaintop/Luna's Howl/revoker? Well they might be meta in regular crucible, but in Trials & Banner they're not viable.
I dont get the pve complaints about hhsn, in strikes anything I repeat ANYTHING is good. In any endgame pve content that entire tree is a C tier pick at best and you hurt your entire team by choosing it.
C tier is optimistic, it's the worst subclass branch for pve in the entire game.
friendlyelites fair enough
I didn’t know what this Lost Sector talk was about since i stopped playing. But it is quite literally doing a Lost Sector over and over again.
Does Datto not remember that Warlocks melee in D1 had more range but slower speed? Seems weird that he’s mentioning the buff to warlock melee but not mentioning that that’s how it was in D1...he’s talking like it’s something brand new that warlock melee will have longer ranger.
Let's not forget that bungie themselves said trip mines sticking to people was a bug
is handheld really that prevalent on pc? it's nonexistent on console from my experience and i actually do play a quite a bit of crucible
6:14 *WEE-SONABLE*
Titan main here. I'm not sure how I feel about the barricade changes, I don't think I can say I felt they were an overpowered specially with how long it took to make a barricade. Also have y'all seen what lord of wolves does to it, idk maybe I'm just being overdramatic
Melee speed perk could be brought back? Why not? Options are good.
Revoker gets ammo back when hitting barricades. So that's a counter to barricades now I guess.
As a PVE player I'll see you all in season 11... I'll skip this. I always had trouble in D1 getting flawless and finding a good team.
there will be PVE content as well
Omg, Trials is Free for everyone, the season pass will include other activities
Jdog1212 didn't see any
Eduardo Diaz and nerfing pve weapons is ur indicator for saying so?
@@maxqazwsxedc-h4w just cuz izanagi got nerfed doesnt mean that there isnt any good endgame dps weapons
Green dot? Werent the winning dots yellow?
In the original trials, did you have to complete the card in one go, or could you play a few matches then come back and finish it later?
I agree that players who play more difficult content should be rewarded more/better. HOWEVER I don’t think difficult content should be restricted to time. Here’s why: I don’t have a raid team. I can get lfg’d or whatever, sure, but if I don’t have time to do that and try and get objective x done in one season, I should still be able to attempt this difficult content later with no penalty. FOMO is awful with content relying on a group of players. Solo FOMO I think is much more acceptable. Basically just let me get raid stuff many seasons later, when I have time and a group.
Im worried theyre overnerfing HHSN. Old Nova Warp got a lot of nerfs and destroyed it completely
Yeah if they are gunna nerf both HHSN and CH then I'd rather them buff warps damage output than give it a damage resistance buff.
Nova Warp was hands down the worst super in Destiny 2. I only used that subclass in PvP for HHSN, the real super. Using Nova Warp actually felt like a detriment.
Pay no attention to the fact that most of the time shoulder charge has you go through the enemy causing no damage.
I love the Destiny gameplay in the background.
95% of my play time is on titan and i had no idea you could just not aim your charge like that
Nova bomb needs improved more than Nova warp also, bring back lance and shatter
*Definitely* getting nerfed: Arc Web and Lightning Reflexes
Probably getting nerfed: Weapon damage buff from Frontal Assault, or Knockout
Probably getting buffed: Moebius Quiver or Heart of the Pack buff
*Definitely* getting buffed: Inertia Override and Devour melee/buff
PvP needs it’s own sandbox
Light level shouldn't be a factor in a mode that's supposed to be "fair and balanced", plain and simple (which we all know the game isn't nearly as balanced as Bungie probably think it is, but with all these changes, it sounds like they're getting closer).
Sounds like PvP will be improving, so getting excited to see how all the changes play out.
Kinda weird that handheld is now the highest risk ability compared to the others.
The D1 game play made the whole video, the nostalgia
I still think Trials will be a mess when it releases. Supers like Fist Of Havoc are gonna last a long time, Dawnblade just makes crucible not fun in the hands of an average player. Artifact mods is gonna make so many people mad unless they don't put in mods that are obviously gonna be really good (Dodge overshield Wormhusk).
What are your thoughts on Revoker????
What’s the highest light we can reach right now without the artifact?
960. If you grind pinnacle engrams then 970
Revoker ammo does not spend hitting a titan wall.. one of many reasons it will be top gun in Trials