Thanks for this video. I was always under the impression that the ghost had to choose cards to point to a randomly chosen final culprit. Being able to look at the cards and decide which set can be represented the best by them seems much easier.
This is a fantastic walkthrough! It's the only one that shows how the ghost chooses cards and how the final verdict is chosen that I've seen. I had watched several others and was so confused. I actually felt confident that I can play the game after watching this one.
I have played Mysterium several times and this really clarified a few things for me. Thank you so much for your very articulate and comprehensive video. I did not think it was too long at all. It might have been for someone who has played it many times but not for beginners!
I am very thankful for your help. I thought I had watched enough videos to understand the major mechanics, but one play through left me with a couple of questions that I couldn't answer with the rule book. You covered all of them excellently.
I have tried watching several tutorials for this game. This was the only one that made sense. Thank you for breaking it down and for going forward slowly. It helped a lot!
This is the best explanation video I've seen after going through so many videos.. Thanks for your well explanation mate.. This game makes more sense now :D
Honestly, thank you SO much for this video. I just bought this game, and the instructions were just a little too unclear for me, and this was a great video to learn from!
This was perfect thank you so much for the in depth description and set up. Made it super easy to understand when I’m sure I would have had difficulty! Hoping to have a great game night with my grandparents! Thanks so much!!!
You are just amazing 😍 ! The way you walk us through this game is so simplified and detailed. Thankyou so much . I appreciate the effort that went in this . I watched so many clips on Mysterium but nobody explains it with so much ease and patience as you do . 🥺 ❤️ 😍
Thank you for this video. I just discovered this game and eagerly awaiting my shipment. Thinking of making it a whole themed party night. With spooky sounds and candles etc. Roleplay. Hopefully everyone will love it but I'm very excited from watching this video. Looks like a blast with the right people.
Great video! Just got the game and had a lot questions, like how final person, place and thing was selected. You answered all those very clearly. I feel I could definitely walk a group through this game now! Thank you!
I don't like the official Mysterium soundtrack but man this music on this video is great for the game. Thanks for adding it in. I will be using it for my next play.
14:00 The vision cards can be given to Psychics in any order, does not need to be from left to right. I thought they are supposed to place their vote before you give the next set of vision cards. I see now that's what the Psychics do when the timer is running... Guess a card by placing their Intuition Token on it and may place clairvoyancy tokens where other players have Intuition tokens.
Thank you so much for making this tutorial. I really needed the help in learning and explain this game to others. Would you mind making an additional video that addresses the rules for two people? And maybe any other idiosyncrasies that have to do with different number of players. Again, thank you for a well made video tutorial!
The only comment I have is during Phase 2 when all the players are voting on who the culprit is, by the rules, this voting is secret and players cannot communicate with each other . Otherwise pretty solid job explaining this game. Thx!
I just pulled the trigger on this one even though I'm not sure if my group will enjoy a game of this kind. What I'm sure of, is that it looks very appealing to me. Also, I'm planning to try Dixit with it (all the components are there except the scoring track), so in a sense, I'm getting 2 games in 1. Thanks for making this video, it's been really helpful!
I don't actually own Dixit nor have I played it. It's the other way around. I want to try it out with the vision cards (and with the different numbered tokens). Maybe the pictures on the cards are not quite as vivid and vague as those in Dixit, but it certainly looks like it should work.
One thing that isn't mentioned in either the rulebook or your video is that it probably makes sense for the ghost, during setup, to hold on to the "decoy" cards (the extra person/place/weapon cards that are not valid solutions). As the ghost, you want to make sure that the vision cards you deliver wouldn't accidentally match up with any of the decoys, and if you don't hold on to those cards (the instructions suggest placing them back in the box), then you have to keep standing up to look over your screen at the actual board to remind yourself what the decoys are.
That's a very good tip! The ghost in this game is similar to the clue giver in codenames in that you have to be cognizant of what is on the play surface. Great suggestion!
This video was super great so thank you! I did have a quick question, what happens if every player guesses a different set of person, place and thing? How is that handled?
Games XP thanks! If at the end the right suspect isn't guessed by a majority of players everyone loses. In the case of a tie, the token from the person who is farthest in the clairvoyance track is picked. If there's still a tie, the token from the oldest person is picked.
Question: I heard you don't get back your clairvoyance tokens once you've used them. And something about getting them back in the 4th hour. Can you elaborate more on that? Excellent explanation btw. Loved it!
I just bought this game yesterday and I really don't have a clue how to play this. Thank you for your very informative video but I would just like to ask what are the crows for and how do I use them? :)
kenneth lebron hey Kenneth! Thanks so much! Great question. You are supposed to limit how many times you can discard and draw cards. The crows are used to mark how many times you have done that. For a tough game you may only get to discard and draw once during the whole game. Easier modes let you discard and draw once per round. It really just depends on how hard you want to make it for yourself if you are playing the ghost. Hope this helps!
Great overview - thanks! I was a bit distracted during the playthrough at times, but I don't remember you saying anythying about the crow markers for discarding, depending on difficulty?
The Dicey Review I might just have one question that just came to my mind. In the Last round the players choose their guess for the culprit in secret Right? So are they allowed to talk about the visions given by the ghost? E.g. Yellow sees just one card Can he discuss with the other players if choosing number 4 is right? Thanks for the fast reply! :)
I'm probably going to purchase this game. Which version did you use in this video? Also, do you have an opinion on which version is the best? I've read that the American version has different art and a few different rules.
I haven't ever played the Polish version. I can say the components are very nice for the Asmodee version and there will probably be more support for the new printing. One expansion has already been released.
Great video, but I'm confused about one thing. For example, when a player guesses wrong (on any level i.e. person, place, thing) they cannot move on to the next level until they guess correctly. What happens to the correctly guessed cards if a player guesses incorrectly? Do the cards that got guessed right still stay on the board until all three levels are complete or does the psychics pick them up remove them from the group after the guessing phase? Just curious how the player who guessed wrong proceeds. Does he have to choose from a smaller pool or cards (narrowing it down so to speak) or are new cards added (if the correct cards are in fact removed) to prevent it being easier for the wrong psychic on the next hour?
No the pool is smaller. The psychics will pick up the cards as they guess them and place them in their sleeves to create their group for end game deduction.
This cleared up a LOT of things. Thank you so much. The rulebook kinda sucked, and didn't make that much sense. I read it a couple times, but still a few things I didn't understand, but you cleared everything up. Thanks SO MUCH
+TheBaronVonTerror Wow! You responded so fast!!! Today was my first time playing. It was a little hectic... trying to get my friends to actually play. Eventually we played, and they just barely managed to get all their characters places and weapons. But they guessed the incorrect culprit, but hey, it was loads of fun. They didn't really understand Clairvoyance tokens, so we just played without them and I showed all three of the shared vision cards. When I teach this to my family though, we will use the clairvoyancy. Again, thanks so much!
+Jonah Benjamin haha it gives me a phone alert! Yeah you can house rule this game and it will still be a ton of fun. I may be mistaken but I think the clairvoyance tokens were added to this game after the initial design so it can be played without for sure. Whatever makes the game easy for you the fun of it is the theme.
Yeah totally! By the way, I'm considering getting Champions of Midgard, how fun is it and how complex is it? Do you think I could teach my friends with ease, and is it a fun game?
+Jonah Benjamin it's a good game one of my favorites of this past year. I prefer Lords of Waterdeep to it but some people like it better, it's personal preference I guess. The combat is fun and can be very strategic. It's not too hard to teach, I have an instructional on my page. I would say if your game group doesn't like randomness go with Lords of Waterdeep because the dice rolling in Champions of Midgard can sometimes hose you even with re-roll tokens. If you're a fan of dice games you'll probably prefer Midgard.
Hello. Wonderful game! One question though . The ghost does not remember who the culprit was right? So he picks at random who he thinks the culprit was right ? Thanks in advance
Hey Lio! Well the ghost gets to choose the culprit at the end of the game. So thematically it's like communing with these psychics has jogged the ghosts memory and narrowed the choices down enough for the ghost to remember.
does cl. token move up when you make a good guess and for ex. you guessed who is your culprit ? what happens if some players dont make it to the final stage ? what happens if for ex at final stage you reveal all the answers and they are all different ?
Hedarth4695 the clairvoyance token moves up when you make a correct guess with your clairvoyance tokens. If a player doesn’t make the final stage unfortunately everyone loses!
Hey David, the game has a good bit of replayability based on how many people you play with and who plays the ghost. You're going to start cycling through the cards eventually though and there is an expansion coming out this year that will add new cards. Alternatively you could buy Dixit and use the cards from that for some good variety. I feel that I've gotten my money's worth though and love this game as it is so thematically deep.
Hm, unless I have a more up to date version of the rule book, there are several rules you did incorrectly. For instance, players will always have all of their clairvoyance tokens from the start of the game, and each time they use one, it is discarded until turn four. After that they may use the tokens one more time, until the end of turn 7.
No I didn't go in depth with it. If I'm being honest I'm not a huge fan of the clairvoyance track and don't think it was in the original game. I feel like it muddles the experience a bit. I wanted to touch on what the track does at least.
Hi buddy, Firstly I want to thank you for the video because it helped me a lot. Secondly, I wanna ask you a question, which I really didn´t found in the rulebook - In the second phase as a ghost when you have to determine who is a true killer would you choose the culprit on your own and then match it with the cards or would you choose this person based on those cards ? Basicly, would the ghost choose the culprit on his own or there is some rule for him to choose that culprit ? Thank you buddy for you answer
Awesome! Mysterium is good, Broom Service is wonderful at 5. Celestia is a great family weight push your luck game. A couple of party games that I’m really enjoying right now are Just One and Trapwords. I also have a good time with Camel Up and Flamme Rouge.
goldhorse oh no! I sleeve everything just in case. For the big cards you can use Dixit Sleeves. I think I used mayday yellow. Make sure and get the premium sleeves they're better. For the ghost cards you can use any standard sleeves like you would use for magic cards. I use dragon shield or fantasy flight. In the fantasy flight cards they're gray. For the object cards you can use mini euro sleeves. Fantasy flight is the red pack.
Yes, just started playing and already ruined it. But I managed to remove it almost completly. I think those card can easily get dirty and ugly, cause all of this shoveling :D Thanks for your quick answer!
A few pointers to newcomers. 1. Don't fret the number of killers, crime scenes and weapons to much. If you play with say eight rather than seven it's not a major change in difficulty. 2. In the video the ghost provides the background for each killer, crime scene etc. I prefer to let the players do this so i clue them in on the murderer rather than them constantly trying to analyse their way towards my killer(s). It is however very important that you actually do this. otherwise you may run an entire run trying to point somebody towards a barber who they think is a gardener (yes that actually happened once) 3. Don't sweat the number of tarot cards you draw. More cards just means an easier game. 4. Don't play with the timer unless you feel like it. Alternatively ignore the sand timer and define a limit that's natural for you and take the time with a smart phone
WOW! Thank you so much for doing this video. It helped a ton! What did you use to make your card sleeves for protection? I can't wait to play this now with my friends and family! This game is going to be my favorite.
Amy Hutfles it depends on how many are playing but it's usually around an hour. Set up will take about 15 or 20 minutes as well once you are comfortable with it.
I think your soundtrack is better than the Mysterium sound track, any chance you would share it? I would happily pay for it! Please let me know! And thanks for being receptive to my previous request for another video!!
Steve Bailey sorry Steve the order that the cards are revealed is the ghost's choice. (Or the player's if they wish whatever you feel.) The players vote based on their clairvoyance position. I misunderstood your question.
Thank you for making this video, you REALLY cleared up a lot of confusion I had about different game phases. One question I do still have is regarding the voting in the end. This game can be played with up to 7 people. If the clairvoyance tokens are numbered 1-4, but say you were playing with 5 psychics and someone thought the ghost was trying to point them toward group five, how would you vote for #5 (since again, the clairvoyance tokens you put into your sleeve are only numbered 1-4). Thanks for any clarification and thanks again for the great video!
Christopher Zephro I should have brought that up. You put the ravens on the ghost screen and they are discarded by the ghost when you want to redraw a new hand. Depending on how difficult you want the game to be you can redraw once per round, three times per game, or once per game.
Do you give the vision cards face up or face down? I was wondering because it would seems more fair if every psychics reveal their vision cards at the same time, when the hourglass is turned.
Thank you. Just like I read. Give you 5 stars for adults but was wondering if you can explain for young kids or beginners. Trying to explain to my granddaughter and daughter who aren't gamers like me.
This has new stuff . we got a launch copy at GenCon2015. wonder how. it's on our TH-cam channel. full start to finish video. if you want to see the original feel free to check it out
I have played this game with my friends for the first time tonight, but what we don't get is how do the psychics know if they guessed it right if the ghost can't communicate? And if you put two of those tokens at different players and you are right do you get one or two higher lvls?
For the token question you get credit for every correct guess either right or wrong. So yes you would go two spaces. For the final gas at the end of the game, the ghost will pick one group that matches most closely the card it has in his hand. For the final guess at the end of the game, The ghost can reveal whether the psychics were correct in their guess or not. You can do this with a knock or a head nod however you have communicated throughout the game.
This is a great tutorial! I have one question however: the rules state that depending on the number of players, you get to start with a certain amount of clairvoyancy tokens (2-3 players:0, 4-5 players: 4, and 6-7 players 6). If you're only playing a 3 player game for example, and you get 0 clairvoyancy tokens, doesn't that make it extremely difficult to score any points on the clairvoyancy track unless you complete the initial identification stages within 4 turns, and even then, that only give you 4 clairvoyancy points, meaning you only get to see 1 card. That would seem to me to make the game very difficult for 3 or less players, or am I missing something?
I like this game but it can be very frustrating when you don't have the faintest idea what the ghost is trying to tell you. You really need to think laterally. Love the artwork and the theme though. Play this in a dimly-lit room with ambient music and it really comes to life.
Absolutely agree. I think the game is far from perfect. When we played with my father he had many of those "you were telling me to pick the police officer? How was I supposed to know that?" moments. It's also very tough to be the ghost at times because similar to the clue giver in Codenames you have to work with what you have. I will say that I still feel that when done right (by taking some of the steps you mentioned) I think this is one of the most thematic games you can play. The idea of only being able to communicate through visions was so well done and so cool. This is a winner but you definitely can make it more enjoyable with the right setting.
Thanks for the video. The game looks great. However I feel that they should change those clairvoyance markers as it's bound to get lost being so small..
Thanks for this video. I was always under the impression that the ghost had to choose cards to point to a randomly chosen final culprit. Being able to look at the cards and decide which set can be represented the best by them seems much easier.
This is a fantastic walkthrough! It's the only one that shows how the ghost chooses cards and how the final verdict is chosen that I've seen. I had watched several others and was so confused. I actually felt confident that I can play the game after watching this one.
AbsintheVisions awesome thanks so much! Glad it was helpful.
Agreed, me as well.
I have played Mysterium several times and this really clarified a few things for me. Thank you so much for your very articulate and comprehensive video. I did not think it was too long at all. It might have been for someone who has played it many times but not for beginners!
Mary Richmond thanks so much!
Thank you Sir. The rulebook was (for me) confusing. You made it so very clear looking forward to try it out. Thank you!
Frederik Søndertoft Pedersen thank you! Glad it was helpful!
I am very thankful for your help. I thought I had watched enough videos to understand the major mechanics, but one play through left me with a couple of questions that I couldn't answer with the rule book. You covered all of them excellently.
Micah Chandler thanks so much! Glad it was helpful.
This was very well presented. Thank you.
w0mbles thanks so much! Glad you enjoyed it!
I would just like to say how much I appreciated the detail explained here. It was really, really helpful. Thank you so much!
I have tried watching several tutorials for this game. This was the only one that made sense. Thank you for breaking it down and for going forward slowly. It helped a lot!
Thanks so much I’m glad it helped!
As many other people have pointed out, the instructions in the box were not entirely clear. This helped a lot, thank you!
Thank you! I watched a couple shorter videos and it just confused me more. But yours I felt explained very well!
Sierra Dolezal thanks! Glad it helped!
This is the best explanation video I've seen after going through so many videos.. Thanks for your well explanation mate.. This game makes more sense now :D
Awesome man I'm glad it helped! It's definitely one of my favorite family party games, the rules were just a bit unclear.
Thank you for taking time to share this. The kids and I were a bit confused , feel better now.
Perfect, I'm glad to hear it!
Great video! This is a game that I haven't been overly excited about checking out, but this actually has me interested in this now. Nice job! :)
Geek City USA awesome thanks so much!
This was so useful. Those 37 minutes were worth it. Very well done 👏👏👏👏
Honestly, thank you SO much for this video. I just bought this game, and the instructions were just a little too unclear for me, and this was a great video to learn from!
So glad it was helpful! I was in the same boat so I thought I would save people some forum searching!
I appreciate the explaniation! Good soundtrack, your intro on the murder was quite chilling!
Thanks so much!
Third video I watched explaining this game and the only one that makes sense and makes the game seem way less confusing. Can't wait to try it.
Thanks so much!
Thank you for uploading this! We would not have been able to play this game without youre explaination of the game!
jomarjrr thanks so much! Glad it helped!
This was perfect thank you so much for the in depth description and set up. Made it super easy to understand when I’m sure I would have had difficulty! Hoping to have a great game night with my grandparents! Thanks so much!!!
That’s so awesome to hear thanks so much!
This game causes fights. I approve :D
😂🥊
Seconded good sir!
Live saver dude, thank you so much for taking time out to do this
Nicholas Dobbie absolutely! Glad it was helpful
You are just amazing 😍 ! The way you walk us through this game is so simplified and detailed. Thankyou so much . I appreciate the effort that went in this . I watched so many clips on Mysterium but nobody explains it with so much ease and patience as you do . 🥺 ❤️ 😍
Thanks so much, I’m glad it was helpful! My explanation style has evolved a bit since this video but I’m glad this one is still useful 😁
thanks for the overview! I think this is going to be my next purchase, it looks like a blast. the music really added to this.
Thanks so much! I need to put the music up on my website to download
+TheBaronVonTerror yeah! when I get around to reviewing this game would you mind if I used the song? I would give you the credit for it, of course.
+Plumpy Thimble sure thing!
+Plumpy Thimble I disagree it is too loud, it needs to be quieter :/
Great video. It helped clear up the "haziness" of the rule book. We also liked the background music. Thank you.
Thanks! Glad it helped. If you ever want to use the music while you play there's a free download link in the description
Of all vídeos ive watched this is by far the best one. Very well explained form setup till end. Thank you have my upvote
Thanks so much for the kind words! I think I’ve definitely improved my explanation style since then but I’m glad it was helpful
Thank you for this video. I just discovered this game and eagerly awaiting my shipment. Thinking of making it a whole themed party night. With spooky sounds and candles etc. Roleplay. Hopefully everyone will love it but I'm very excited from watching this video. Looks like a blast with the right people.
@@ArkadiaTube absolutely thanks for the kind words! I still think it’s one of the most thematic games you can play
Great video! Just got the game and had a lot questions, like how final person, place and thing was selected. You answered all those very clearly. I feel I could definitely walk a group through this game now! Thank you!
Jack Gibson awesome! That's the goal glad it helped!
Good how to play! And thanks for the link to this nice background music. It's really sweet, and way better than the official boring creepy sounds.
Etienne BAGOT-CASPAR thanks so much I'm glad you liked it!
Best explanation for this game! Thank you. Can't wait to enjoy with friends. :)
Thanks so much for the kind words glad it was helpful!
Great video, real clear concise explanation of how to play this!
Thanks Lewis! Glad it helped
This is exactly what I was looking for! Thanks and perfect video!
Thanks so much I'm glad it helped!
Thank you :D I'm choosing a game to buy for Christmas and I think now I know which one I'm buying :D
Bebe Scasna it's a great one to pick up!
I don't like the official Mysterium soundtrack but man this music on this video is great for the game. Thanks for adding it in. I will be using it for my next play.
grundisgrok thanks so much! I'm glad you enjoyed it!
Very nicely done, thank you for the slow run through of this game!
Thanks for the kind words!
14:00 The vision cards can be given to Psychics in any order, does not need to be from left to right.
I thought they are supposed to place their vote before you give the next set of vision cards.
I see now that's what the Psychics do when the timer is running... Guess a card by placing their Intuition Token on it and may place clairvoyancy tokens where other players have Intuition tokens.
Thanks for that fantastic explanation! This video is superb! Very clear, and well explained! I'm ready and psyched to play now :)
Tony Harding awesome thanks so much! Glad it helped!
The background music is so perfect. Thank you!!
Thank you! Glad you like it.
Thank you so much for making this tutorial. I really needed the help in learning and explain this game to others. Would you mind making an additional video that addresses the rules for two people? And maybe any other idiosyncrasies that have to do with different number of players. Again, thank you for a well made video tutorial!
Thanks so much glad it helped! Yes I can work something up! I'll get going on it.
Thank you for going through it in detail, but in a calm orderly detail. ... 🙂 ... Simon
Super helpful video- many thanks for posting.
Glad it helped! Look for more soon!
Fantastic! I downloaded it and will play it along with the game next time. Many thanks!
The only comment I have is during Phase 2 when all the players are voting on who the culprit is, by the rules, this voting is secret and players cannot communicate with each other . Otherwise pretty solid job explaining this game. Thx!
Teamwrong thanks so much for the catch! I need to update this video.
I just pulled the trigger on this one even though I'm not sure if my group will enjoy a game of this kind. What I'm sure of, is that it looks very appealing to me. Also, I'm planning to try Dixit with it (all the components are there except the scoring track), so in a sense, I'm getting 2 games in 1.
Thanks for making this video, it's been really helpful!
Yes the dixit cards extend the life a bit. Also the new expansion has more cards! Great theme. Glad it was helpful!
I don't actually own Dixit nor have I played it. It's the other way around. I want to try it out with the vision cards (and with the different numbered tokens).
Maybe the pictures on the cards are not quite as vivid and vague as those in Dixit, but it certainly looks like it should work.
Oh I see, yes I imagine it would!
This video is very helpful when learning to play this game!
Bacon Bacon thanks glad it helped!
One thing that isn't mentioned in either the rulebook or your video is that it probably makes sense for the ghost, during setup, to hold on to the "decoy" cards (the extra person/place/weapon cards that are not valid solutions). As the ghost, you want to make sure that the vision cards you deliver wouldn't accidentally match up with any of the decoys, and if you don't hold on to those cards (the instructions suggest placing them back in the box), then you have to keep standing up to look over your screen at the actual board to remind yourself what the decoys are.
That's a very good tip! The ghost in this game is similar to the clue giver in codenames in that you have to be cognizant of what is on the play surface. Great suggestion!
Thanks. I really like your video, by the way. Very helpful!
+Robert Burnett thanks! Glad you enjoyed it!
This video was super great so thank you! I did have a quick question, what happens if every player guesses a different set of person, place and thing? How is that handled?
Games XP thanks! If at the end the right suspect isn't guessed by a majority of players everyone loses. In the case of a tie, the token from the person who is farthest in the clairvoyance track is picked. If there's still a tie, the token from the oldest person is picked.
Suspects , places and items-weapons ... looks like cluedo , thanx 4 the review.
geo pap thanks! Yes it's similar but so much more interesting and thematic in my opinion
Hello, very nice video. Are your cards polished or something?
Thank you! I have them in card sleeves.
Question: I heard you don't get back your clairvoyance tokens once you've used them. And something about getting them back in the 4th hour. Can you elaborate more on that?
Excellent explanation btw. Loved it!
Izzat Amin thanks so much Izzat! You get your tokens back at the beginning of round 4.
I just bought this game yesterday and I really don't have a clue how to play this. Thank you for your very informative video but I would just like to ask what are the crows for and how do I use them? :)
kenneth lebron hey Kenneth! Thanks so much! Great question. You are supposed to limit how many times you can discard and draw cards. The crows are used to mark how many times you have done that. For a tough game you may only get to discard and draw once during the whole game. Easier modes let you discard and draw once per round. It really just depends on how hard you want to make it for yourself if you are playing the ghost. Hope this helps!
The Dicey Review thank you so much!!
Great overview - thanks! I was a bit distracted during the playthrough at times, but I don't remember you saying anythying about the crow markers for discarding, depending on difficulty?
Thanks! I didn't mention that rule. I was running a bit longer than I wanted and it slipped my mind
Perfectly explained ! Thank you so much!
Harsh Shivam thank you! I'm glad it helped.
The Dicey Review I might just have one question that just came to my mind. In the Last round the players choose their guess for the culprit in secret Right? So are they allowed to talk about the visions given by the ghost? E.g. Yellow sees just one card Can he discuss with the other players if choosing number 4 is right?
Thanks for the fast reply! :)
Harsh Shivam hey! No the rulebook states that psychics can't talk about their votes. Thanks!
I'm probably going to purchase this game. Which version did you use in this video? Also, do you have an opinion on which version is the best? I've read that the American version has different art and a few different rules.
I haven't ever played the Polish version. I can say the components are very nice for the Asmodee version and there will probably be more support for the new printing. One expansion has already been released.
+TheBaronVonTerror Thanks for the reply. I agree this version looks very good. Looking forward to getting and playing it!
my goodness thats a very complicated but totally absorbing game...thanks
thank you very much, very useful to have my first smooth game today!
Absolutely! Glad it was helpful.
Great video, but I'm confused about one thing. For example, when a player guesses wrong (on any level i.e. person, place, thing) they cannot move on to the next level until they guess correctly. What happens to the correctly guessed cards if a player guesses incorrectly? Do the cards that got guessed right still stay on the board until all three levels are complete or does the psychics pick them up remove them from the group after the guessing phase? Just curious how the player who guessed wrong proceeds. Does he have to choose from a smaller pool or cards (narrowing it down so to speak) or are new cards added (if the correct cards are in fact removed) to prevent it being easier for the wrong psychic on the next hour?
No the pool is smaller. The psychics will pick up the cards as they guess them and place them in their sleeves to create their group for end game deduction.
This cleared up a LOT of things. Thank you so much. The rulebook kinda sucked, and didn't make that much sense. I read it a couple times, but still a few things I didn't understand, but you cleared everything up. Thanks SO MUCH
Awesome man! I'm really glad. It's such a great game you just have to have more step by step instructions for it to make sense.
+TheBaronVonTerror Wow! You responded so fast!!! Today was my first time playing. It was a little hectic... trying to get my friends to actually play. Eventually we played, and they just barely managed to get all their characters places and weapons. But they guessed the incorrect culprit, but hey, it was loads of fun. They didn't really understand Clairvoyance tokens, so we just played without them and I showed all three of the shared vision cards. When I teach this to my family though, we will use the clairvoyancy. Again, thanks so much!
+Jonah Benjamin haha it gives me a phone alert! Yeah you can house rule this game and it will still be a ton of fun. I may be mistaken but I think the clairvoyance tokens were added to this game after the initial design so it can be played without for sure. Whatever makes the game easy for you the fun of it is the theme.
Yeah totally! By the way, I'm considering getting Champions of Midgard, how fun is it and how complex is it? Do you think I could teach my friends with ease, and is it a fun game?
+Jonah Benjamin it's a good game one of my favorites of this past year. I prefer Lords of Waterdeep to it but some people like it better, it's personal preference I guess. The combat is fun and can be very strategic. It's not too hard to teach, I have an instructional on my page. I would say if your game group doesn't like randomness go with Lords of Waterdeep because the dice rolling in Champions of Midgard can sometimes hose you even with re-roll tokens. If you're a fan of dice games you'll probably prefer Midgard.
Hello. Wonderful game! One question though . The ghost does not remember who the culprit was right? So he picks at random who he thinks the culprit was right ? Thanks in advance
Also does the ghost decide who the culprit is by choosing one of the tokens ?
Hey Lio! Well the ghost gets to choose the culprit at the end of the game. So thematically it's like communing with these psychics has jogged the ghosts memory and narrowed the choices down enough for the ghost to remember.
+TheBaronVonTerror Alright! Thanks a lot !
does cl. token move up when you make a good guess and for ex. you guessed who is your culprit ? what happens if some players dont make it to the final stage ? what happens if for ex at final stage you reveal all the answers and they are all different ?
Hedarth4695 the clairvoyance token moves up when you make a correct guess with your clairvoyance tokens. If a player doesn’t make the final stage unfortunately everyone loses!
Very good explanation video! Thanks!
xyresicone thanks so much glad it helped!
Best review of the game👏
Thank you!
Hi +TheBaronVonTerror, thanks for the video. It definitely helps after reading the semi-helpful rule book. But what's the replayability of this game?
Hey David, the game has a good bit of replayability based on how many people you play with and who plays the ghost. You're going to start cycling through the cards eventually though and there is an expansion coming out this year that will add new cards. Alternatively you could buy Dixit and use the cards from that for some good variety. I feel that I've gotten my money's worth though and love this game as it is so thematically deep.
Hm, unless I have a more up to date version of the rule book, there are several rules you did incorrectly. For instance, players will always have all of their clairvoyance tokens from the start of the game, and each time they use one, it is discarded until turn four. After that they may use the tokens one more time, until the end of turn 7.
No I didn't go in depth with it. If I'm being honest I'm not a huge fan of the clairvoyance track and don't think it was in the original game. I feel like it muddles the experience a bit. I wanted to touch on what the track does at least.
I can respect that.
Hi buddy,
Firstly I want to thank you for the video because it helped me a lot. Secondly, I wanna ask you a question, which I really didn´t found in the rulebook - In the second phase as a ghost when you have to determine who is a true killer would you choose the culprit on your own and then match it with the cards or would you choose this person based on those cards ? Basicly, would the ghost choose the culprit on his own or there is some rule for him to choose that culprit ?
Thank you buddy for you answer
Hi! What are some of your favourite games for 5 players? Going on a family trip here soon and we wanna buy some new games to take along. :)
Thx!!
Awesome! Mysterium is good, Broom Service is wonderful at 5. Celestia is a great family weight push your luck game. A couple of party games that I’m really enjoying right now are Just One and Trapwords. I also have a good time with Camel Up and Flamme Rouge.
Which sleeves do you use?
Bought the game yesterday and want to protect it. I had candles on the table and spilled wax on it :D
goldhorse oh no! I sleeve everything just in case.
For the big cards you can use Dixit Sleeves. I think I used mayday yellow. Make sure and get the premium sleeves they're better.
For the ghost cards you can use any standard sleeves like you would use for magic cards. I use dragon shield or fantasy flight. In the fantasy flight cards they're gray.
For the object cards you can use mini euro sleeves. Fantasy flight is the red pack.
Yes, just started playing and already ruined it. But I managed to remove it almost completly. I think those card can easily get dirty and ugly, cause all of this shoveling :D Thanks for your quick answer!
One second question :D Why do use use "vonTerror" in your name? It's german and I noticed it right away (cause I'm german :D)
goldhorse oh haha well it's my Xbox gamer tag and I already had the channel. I'm in the process of switching everything over though.
Great explanation best I found so far 😁👏
Is there any way to download the music you had in the video?
Hey Devin, yes if you go to www.dropbox.com/s/ac7ofaphnd9sopi/Mysterium%20Background%20Long.m4a?dl=0 you can download it for free
A few pointers to newcomers.
1. Don't fret the number of killers, crime scenes and weapons to much. If you play with say eight rather than seven it's not a major change in difficulty.
2. In the video the ghost provides the background for each killer, crime scene etc. I prefer to let the players do this so i clue them in on the murderer rather than them constantly trying to analyse their way towards my killer(s). It is however very important that you actually do this. otherwise you may run an entire run trying to point somebody towards a barber who they think is a gardener (yes that actually happened once)
3. Don't sweat the number of tarot cards you draw. More cards just means an easier game.
4. Don't play with the timer unless you feel like it. Alternatively ignore the sand timer and define a limit that's natural for you and take the time with a smart phone
just a quick question,when do you move the hand on the clock?
Norman Bailes after everyone has guessed. It's a round tracker. I'll post a clarification video in the near future to explain more.
So good of you, thanks again.
What soundtrack you're playing here? It's better than the original game soundtrack. Plz share.
Ash Zaki thanks so much for the kind words! You can get the music through our website here.
thediceyreview.com/2016/03/29/mysterium-thematic-music/
thanks so much for the work you put into this great video!
WOW! Thank you so much for doing this video. It helped a ton! What did you use to make your card sleeves for protection? I can't wait to play this now with my friends and family! This game is going to be my favorite.
Great!, What's the song in this Clip?
Something I recorded. I needed spooky background music.
Very helpful! Thank you so much!
how long does it usually last?
Amy Hutfles it depends on how many are playing but it's usually around an hour. Set up will take about 15 or 20 minutes as well once you are comfortable with it.
Awesome video thanks!
Anibal Ballesteros thanks so much! Glad you enjoyed it!
How does the ghost decides who the murder is? I didn’t understand how he chose that player number 3 was the one
I think your soundtrack is better than the Mysterium sound track, any chance you would share it? I would happily pay for it! Please let me know! And thanks for being receptive to my previous request for another video!!
Thanks so much! It's already up for free at thediceyreview.com. There is a link there to download it!
very well explained, thank you
Great video! Hey, who determines the order in which those last three cards are revealed?
Steve Bailey thanks Steve! Who is highest in the clairvoyance track.
Steve Bailey sorry Steve the order that the cards are revealed is the ghost's choice. (Or the player's if they wish whatever you feel.) The players vote based on their clairvoyance position. I misunderstood your question.
Thank you for making this video, you REALLY cleared up a lot of confusion I had about different game phases. One question I do still have is regarding the voting in the end. This game can be played with up to 7 people. If the clairvoyance tokens are numbered 1-4, but say you were playing with 5 psychics and someone thought the ghost was trying to point them toward group five, how would you vote for #5 (since again, the clairvoyance tokens you put into your sleeve are only numbered 1-4). Thanks for any clarification and thanks again for the great video!
Thanks for the kind words! The tokens are numbered up to six so you would be good!
Can you discuss with the ravens do please
Christopher Zephro I should have brought that up. You put the ravens on the ghost screen and they are discarded by the ghost when you want to redraw a new hand. Depending on how difficult you want the game to be you can redraw once per round, three times per game, or once per game.
Is this game boring for only 2 people? Do you need to be more than two?
pridden76 you can play with two but since one person isn't supposed to talk I prefer it with higher counts
Ok, thank you!
What is this music?
Alex Ivanov hey Alex, it's a piece I recorded. You can download it here. thediceyreview.com/2016/03/29/mysterium-thematic-music/
Excellent explanation. Although the music is a tad too loud. It gets annoying while trying to hear you talk.
Thanks for the feedback! I'm trying to make it quieter in future videos
what if there is a shared vision voting tie
AteMySock in that case the person furthest on the clairvoyance track breaks the tie, if there's still a tie the oldest person breaks that tie.
You just earned a subscriber. not only a well done video. but also replies to comments. me likey
AteMySock you are too kind! Thank you.
WHAT IS THE MUSIC IN BACKGROUND SIR!?!?!??!!?
Maestro it's something I wrote for the video and the game. You can download it here! thediceyreview.com/2016/03/29/mysterium-thematic-music/
Do you give the vision cards face up or face down? I was wondering because it would seems more fair if every psychics reveal their vision cards at the same time, when the hourglass is turned.
It's a good point, I give them facedown. And if you stick strictly to the rules you are supposed to adhere to the timer.
Thanks for your pov! I did that the first time, and I wasn't sure if I was doing the right thing or not. :)
Thank you. Just like I read. Give you 5 stars for adults but was wondering if you can explain for young kids or beginners. Trying to explain to my granddaughter and daughter who aren't gamers like me.
This has new stuff . we got a launch copy at GenCon2015. wonder how. it's on our TH-cam channel. full start to finish video. if you want to see the original feel free to check it out
Very cool I'll check it out!
I have played this game with my friends for the first time tonight, but what we don't get is how do the psychics know if they guessed it right if the ghost can't communicate?
And if you put two of those tokens at different players and you are right do you get one or two higher lvls?
For the token question you get credit for every correct guess either right or wrong. So yes you would go two spaces. For the final gas at the end of the game, the ghost will pick one group that matches most closely the card it has in his hand. For the final guess at the end of the game, The ghost can reveal whether the psychics were correct in their guess or not. You can do this with a knock or a head nod however you have communicated throughout the game.
This is a great tutorial! I have one question however: the rules state that depending on the number of players, you get to start with a certain amount of clairvoyancy tokens (2-3 players:0, 4-5 players: 4, and 6-7 players 6). If you're only playing a 3 player game for example, and you get 0 clairvoyancy tokens, doesn't that make it extremely difficult to score any points on the clairvoyancy track unless you complete the initial identification stages within 4 turns, and even then, that only give you 4 clairvoyancy points, meaning you only get to see 1 card. That would seem to me to make the game very difficult for 3 or less players, or am I missing something?
Many thanks for the reply, help, and some interesting rule variations to try out! I appreciate you taking the time to help.
I like this game but it can be very frustrating when you don't have the faintest idea what the ghost is trying to tell you. You really need to think laterally. Love the artwork and the theme though. Play this in a dimly-lit room with ambient music and it really comes to life.
Absolutely agree. I think the game is far from perfect. When we played with my father he had many of those "you were telling me to pick the police officer? How was I supposed to know that?" moments. It's also very tough to be the ghost at times because similar to the clue giver in Codenames you have to work with what you have. I will say that I still feel that when done right (by taking some of the steps you mentioned) I think this is one of the most thematic games you can play. The idea of only being able to communicate through visions was so well done and so cool. This is a winner but you definitely can make it more enjoyable with the right setting.
Thanks for the video. The game looks great. However I feel that they should change those clairvoyance markers as it's bound to get lost being so small..
What's the background song?
thediceyreview.com/2016/03/29/mysterium-thematic-music/
It’s a song I wrote as a background setting.
only 2 people can playing with it?
ATA Szabó hi! Yes two players can absolutely play.
Thank you!!
Thanks for this!
Absolutely! Thank you.
Thankyou so much for the video as the manual is just not great at all.CHEERS.
Norman Bailes thanks so much glad it helped!
i don't understand super well how the clock works and what are the ravens for