I think all this HP inflation is the worst thing that could happen in endgames these days. Obviously people want to get the new characters, but if Firefly, Acheron, and the hunt girl, who are just Acheron 2.0, become worse each new update, then players will probably give up on the meta chasing or the entire game, and this isn't 2020 anymore, a lot of gachas are coming with more or equiparable quality of hoyo games.
Superbreak reminds me of Hyperbloom in Genshin. Its a high floor low ceiling team that is incredibly strong for low investment players. I think why both of these team archtypes are so decisive is that it made the effort required to clear endgame content so much lower to the point of making previous crit builds less necessary. We can see something similar happening right now in ZZZ with Anomaly/Disorder teams. Its power floor is just too high for the effort required to use them. Even if Crit builds have higher ceilings its much harder to upgrade crit builds vs EM Hyperbloom/Superbreak/Anomaly.
@@AzureAetherYT no this is why people love it not why people hate it. they hate it cuz they can't. Back then evryone was saying robin was a must pull and then when firefly came with ruan meis rerun most players had nothing left and it's honestly the same in genshin most people hate hyperbloom cuz nahida kinda mandatory.
@@sakuseihuoshen No... the 'floor' is damage at low investment, the 'ceiling' is damage at high investment. High floor = you get a lot from barely any investemnt. Low ceiling = hyperinvesting is not worth it.
People saying skill issue then immediately followed by "you skipped the right units" is the most dumbest shit, I should still be able to clear the MoC even with less stars and not be outright unplayable without the proper units. Why should I even pull for a character I'll be using for a few patches only to be replaced when a x.0 patch comes around?
There are two sides imo. I 33% agree with the "you didn't pull the right units." Characters like Robin, Sunday, and/or Ruan Mei are *needed* for the casual playerbase. If you don't have at least one of them, it's kind of your fault. I understand that in Robin's and Ruan Mei's cases in particular, nobody knew that they would age so well. But they both already had a rerun, so if you have neither by now in fear of them "getting replaced by the next harmony unit" or "I don't have that archetype," then it's your fault. Ruan Mei doesn't HAVE to be in a break team to function well, and Robin doesn't NEED to be in a FuA comp to function well. Sunday is expected to age very, very well given the upcoming summon meta that's been plastered everywhere. Harmony units are by far the most valuable characters to have in your account. Tingyun, Bronya, and Sparkle still have some relevancy, even if they're aging a little. I mean, I still use Sparkle for my E0S1 Acheron team, even though people are starting to say Sparkle is falling off, yet I'm still 4 cycling stuff, and could 3 cycle if I had better relics (I don't farm for my Acheron team anymore). It's not ideal, but it gets the job done. It's not like Acheron without her BiS supports just can't clear content anymore. Certain characters are also considered luxury pulls, like Topaz. By luxury, I mean giving teams more oomph, rather than being a core component that fundamentally changes how a team plays. This means that if you are F2P, you should ideally skip them if you want to "future proof" your team a little more I 66% disagree with "you didn't pull the right units" because f2p players just don't get enough pulls per patch, especially at the rate with how fast 5 stars are releasing. Yes, F2P players get about ~130 pulls, but ~20 of those are standard tickets, so that's ~110 limited banner pulls. If it was ~150 limited banner pulls per patch (as much as a monthly/BP spender gets), this would at least give F2P players a little wiggle room when making decisions on who to pull. It would also just give them more characters in general, which is always nice. Of course, the end game shouldn't be as bad as it is. The fact is, the end game is designed around having either a full FuA archetype or full break archetype, and if you don't have at least one, then you are kind of screwed. Even with high investment units (I'm talking E1 and E2), and signature light cones, it's still fairly hard to 0 cycle or even 1 cycle without having a deep understanding of game mechanics. Imagine how it is for the general playerbase; it'll take them 3 cycles MINIMUM unless you're doing wonky DDD and Eagle set ups
it's really really stupid because unless you wait for the reruns sometimes it's hard to know who the right units are, the good part is that I think over time they will make almost all the old characters relevant again, just like they did with jing yuan. I hope at least , I would like the game to eventually become more balanced and stop having hp inflation.
superbreak is also much, much easier to build than traditional crit setups for someone like jingliu or imbibitor lunae you want a mix of attack, crit damage, crit rate and a good deal of speed tuning too meanwhile building someone like firefly or boothill is just ATTACK, SPEED, BREAK EFFECT. and unlike the previous hypercarries, they have something extra for their kit with their traces. boothill for example can go hybrid, being both crit and break with his traces giving crit stats by JUST BUILDING BREAK EFFECT! same goes for firefly, you get break effect by just having attack thanks to her traces, making that 360% BE breakpoint easier to obtain and another factor is their companions, harmony trailblazer/fugue, ruan mei and gally/lingsha, becoming sub dpses of the team because they too can deal super break damage unlike in hypercarry setups where it's just the DPS that's doing the damage
I just hate how much of break's focus was on firefly. Like moc kept repeating the triple marionettes. Multiple apocs where both sides were to fire. How she got her own break planar set, while boothill and rappa have to use talia (A 1.0 set), which is worse in every possible way. Fugue and lingsha both being fire element. Having the easiest implant out of the 3 break dps (rappa didnt even get an implant). It just sucks to see a single character get glazed this much when complete archetypes are ignored for numerous patches.
Dont foget how they changed the new brake set to be much better for Firefly while also nurfing boothill right before his released Meaning now you just run 2pc speed 2pc brake or 2 deferent brake sets with no real dps loss But we boothill mains got the last laugh because feuge is so much better for boothill and rappa than Firefly Boothill now doesnt need 2 turns to reach max output and rappa can consistently get 8-10 stacks each turn
My guess is that it's a mix of: -the resulting HP inflation -the fact that the dirt cheap investment in Break invalidates all the time spent farming Crit -the absurd pandering by the devs towards the meta with a crap ton of broken units, the fact that you can get HMC for free without even completing Penacony and endgame designed to be beaten by them -the fact that the meta's poster girl is Firefly - a character which many dislike for being extremely overrated -the fact that these characters started a wave of overloaded kits which invalidate older units entirely (the trend of every 5* either ignoring Weakness or implanting their own weakness for free demolishes 70% of Silver Wolf's utility, for example) -the fact that the real powercreep began with this meta. Acheron was absurdly strong during her release, but she is a crit character who requires a decent amount of investment and locks two extra slots in your team at E0. Meanwhile, E0 Firefly in the very next patch dues just as much damage, if not more, with a fraction of the investment, none of the downsides, gets a ton of Speed for free, self sustains for free, implants her own weakness type, can get her maximum damage by her very first turn with no input from teammates, and her BiS support was released for free alongside her.
I think the real reason super real is hated is not that it was strong but it was the only niche that was getting supported. People are BEGGING for the dot archetype to get a damage buff or some mechanic to take Dot to the next level and on top of that a majority of the 1.0 hypercarry dps have just been left to rot with no real “broken” support to buff them. Acheron survived being a hypercarry dps because she’s strong af at her core and follow survived because like super break follow up niche has been getting a ton of strong support. My best example of this is look at Jingyuan now look how this man has grown he finally gets Sunday a support that covers his weaknesses and all of a sudden he’s tier 0. It was lucky coincidence but this is what I mean like where are the busted hypercarry supports where’s the dot supports where the health drain support. Both blade and Jingliu seemed like they were gonna set up a health drain archetype and then nothing came of it. Like the hp inflation is not really an issue it’s the fact that all the attention and support were given to follow up and superbreak. So only those 2 niches could scale with the hp inflation and nothing else. The second Sunday came out jingyuan of all people can deal with the hp inflation.
Sparkle should have been the “Sunday” for hypercarry but I believe they too scared to have drastic power creep like that I mean sparkle was pre superbreak so that Pandora’s box wasn’t fully opened yet.
Break teams got better support? No I don't consider 3 new DPS a better support and RM is the closest you can call a core support of Break archetype came from 1.6 and they just release the new Exo-toughness support is Fugue. Lingsha is not even broken if you don't have Fugue or 0 cycle set up with Robin. Another character I should mention is the Hmc which everybody have then why don't they use it? I have seen some people use asta and himeko or even Break himeko and herta myself include in PF which I done with much more effort than others content. With Jingyuan he's a decent aged DPS, before Sunday he can be used normally but rarely relevant because there're many choices outside of him with less investment not to mention his team always get an upgrade every 2 or 3 patch. Then why do people have to choose Jingyuan and keep investing in his team while they just need a new dps with old Harmony or an old dps with new support. I think people hate Break archetype in general and Firefly is because they can do too much and Hoyo even has 1 or 2 patch surrounded the break archetype which make others team become less enjoyable with low cost. With feixiao, it is very hard to say because she already has a complete team in general. With her attack frequency it is safe to say that when you pair her with robin you can have a high dmg output but still very stable in long terms battle and can increase her team dmg output with more eidolons.
the very obvious firefly superbreak catering was definitely my reason to hating it. Not only did we have to fight those damn triplets for several months back to back but almost everything was weak to fire. No variety at all for endgame since firefly released.
I don't feel the HP inflation is going to go down I keep my ear out for leaks and though the characters are still on beta, they sound too busted yo not have a higher HP ceiling on enemies
Personally it's more like a new mechanic was introduced for 1 particular character. Which is what you said is what will cause these problems. Yet everything before that gets ignored. Especially when the gameplay revolves around 4 characters and some characters introduce niche mechanics. While Superbreak sticks out before that we had what Sparkle tried to introduce with adding more skill points followed by what we are gonna see in 3.0 with summons/pets/servants. There is still other mechanics in the game that focus on particular characters like Dots with Kafka, Follow up with Clara, Himeko/Herta. Whatever the others will fall under such as mono quantum, Blade's niche, Jing Yuans niche, Adventurine etc etc. All these playstyles will get overlooked because of the party comp, gear rng, and so on that will play a part that overall people wont enjoy or have the money to whale on to properly experience some of the comps. So some will feel left out because their preferred playstyle will get forgotten and ignored in favor of hoyos fotm. It's a shame that even if we do get these free 5* characters and the 5* selectors there will still be a grind behind it that doesn't feel rewarding unless you are doing everything optimally as a f2p player every single day. Since launch til now I barely have a 2nd team I can go in with confidence but its not as good as my main team and they both still feel lacking mainly cause of the lack of superimposing LC and full Eidolon. Yet that's just my opinion on the matter.
Before 2.x, I built a break team just for fun and yeah, it obviously didn't work as seamlessly as current break team, but it was a fun time. And then my work paid off, I have lots of usable break relics in 2.x that I could invest earlier than most people. Break as a mechanic, was forgotten since in beta, it's also an easy way to cheese enemies, hence the built wasn't available at start of the game. And then they decided to revive it, and imho, they did a good job with the core character being our mc (lore accurate), and then having low ceiling makes it even easier to start (if you only include break effect subs farming. Spd sub farming is different topics, it's the rarest stat to boot and getting it doesn't guarantee you to have an upgrade in the said stat). But as far as team composition, it's not as easy as people think. It's a restrictive one, being the sustain is basically Galagher, MC and Ruan Mei as buffer (not having Ruan Mei really hurts your dps so people skipping her also had rough time maximizing break comps. And then the dps, if you wanna have fun, then I agree that getting Firefly is redundant as she's basically invalidate most gameplay. Investing vertically on her is worse, invalidates even more gameplay with no sp consumption and adv forward. Other break dps tho? They're hella fun even if it's not optimal. I used Sushang and Xueyi before Rappa and I can still clear endgame content although not with ease (definitely the most fun I had in a while playing HSR, since I really need to think hard). But yeah, I agree with the notion that the environment catered too hard for Firefly hence the hate for the character, followed by the mechanic, but as a mechanic itself, I think break is sufficiently handled correctly imo. I personally had no beef with the mechanic, since I didn't pull for Firefly.
short answer: My F2P firefly can still auto 0-cycle while most Feixiao premium teams on my friend list are taking 5 cycles+. And people say Feixiao is the strongest team in the game... please... hating Firefly won't erase the reality that she is the EASIEST win in the game, thus, the strongest. This is an issue and we should fear the day Firefly starts struggling to keep up with the damage because enemies got way too much HP and SPD. With how the powercreep is going, soon we'll get there.
@@Misaka05050 And coincidentally every Firefly team just takes 0 to 3 cycles at most with only FF, HMC, RM and Gallagher or Lingsha? Sure buddy. """lmao"""
@@YindigoYangMonk Dunno why you're so vain over Firefly teams doing 0 cycles. All I said was it's possible that those on your friends list don't care about 0 cycling, but there you go, puffing your chest about it. Kinda sad really. I hope the other Firefly mains aren't like this. Plus, I don't know where you get your information, but I've seen Fei, Acheron, even Ratio do 0 cycles. Firefly teams ain't that special. Hell, every other breaker with Boothill and Rappa do the same thing.
@@YindigoYangMonk They also did a Feixiao 0 cycle. Without her premium team. th-cam.com/video/Q4Kp8WdZPZU/w-d-xo.html (As well as a Rappa 0 cycle with the same team as FF.)
Break meta is the best in my opinion because literally every character on your team can turn into a dps, especially if you have characters like lingsa (forgor how to spell) or the supports like Ruan mei and fugue, but it can be hard to use without those supports especially characters like zueyi and rappa, who kinda suck unless they have imaginary or quantum weakness, and even firefly and boothill have a lot of problems since if you don’t have ruan mei or fugue (who I skipped 😢) you’ll get off one break and then have to spend the rest of their turns trying to break them again without getting much damage in
What I don’t like about super break is that Hoyo is too focused on it because of Firefly, fire weakness, new supports/healers that focus on break *ahem* Fugue and Lingsha *ahem* I feel like the majority or most of 2.X were just break or follow up units (not that I mind follow up units but like come on, I don’t want to pull Feixiao) from 2.0 to 2.7 I believe we only got one new hypercarry and that is Acheron, one DoT character, Blackswan, I’m more of a DoT - follow up (Dr.Ratio) enjoyer, but I do play hypercarries every now and then, it sucks to see that every reset of MoC, PF and AS have break buffs or like a break mechanic that oddly benefited Firefly the most
If it was not so overtuned, and had a more steady build to power ratio like crit builds do, I think it would've been a lot more accepted and less hated. The biggest problem I have with it is how strong it is for how accessible it is.
In my opinion, Break is the best mechanic Hoyo has. I've always loved the idea of breaking enemies, but it never did enough to be worth focusing on it. Now that the Break meta has been introduced, there's actually a massive benefit to breaking enemies. Superbreak itself also makes a lot of sense, if you think about it. Once an enemy's defenses (i.e. its toughness meter) are broken, it only makes sense to deal more damage. Look at the Doomsday Beast's fight for example; once you destroy its defences (in this case its core and hands) it takes massively increased damage. Superbreak is merely making this simple mechanic more available to characters as a whole. A lot of people say that it's just braindead gameplay, but if you really think about it, the gameplay is just as simple as many other playstyles. Another argument people bring up is its "easy of farming" since you only need 2 stats (BE & SPD) to make it work. However, looking at Crit characters you only need 3 stats (CR, CD, & ATK) to have a good relic. Limiting the number of usable substats makes farming for Break just as hard, if not harder, than farming for Crit. I can't count the number of relics I've obtained with double Crit substats, while the number of relics with both BE and SPD I've obtained are much lower.
Basically, it's dumb superbreak = Low investment, high reward crit (what we've been doing for years) = high investment, high reward a new player getting the same damage (if not more) in two months as a veteran's 18 months of investment, prompting them to throw it all away for a new character is dumb and wasteful. Is it more accessible and more beginner-friendly? yes, but I'd argue it's a little *too* easily accessible now
I agree with that last point you made, MoC feels the worse of the "endgame" mostly because it mechanics are catered for the newest character, if they added other buffs or made new floors instead of just increasing the boss HP it would be better
Hot take:There was no break meta, it was just a Firefly meta because Boothill was dead for most of it and no other break DPS released for 5 entire patches. Rappa is less about extending the break meta and more about an aoe meta in general.
I also think that superbreak would also be so much better if it had more than 2 or 3 buffers, gallagher and lingsha increase break damage along with Ruan Mei sure, but we have 2 enablers and are soon to leave for amphoreus which likely won't introduce more way to reliably access that damage
its simply same thing as hyperbloom from genshin, both games have units specialized in the gameplay type but also can be accessed easily by other characters aswell for quick easy build and good damage dealing builds, problem is that the required investment for the amount of damage is too easy and good compared to other build types
That's not his point you know? People are hating Break because of the fact its existence affects the endgame contents' setups, powercreeping every traditional damage dealer. Hyperbloom sure was OP, but it didn't affect Abyss setups. If you want a relevant to Break in GI, it's actually Neuvillette. After he came out, the powercreep process in GI became feel-able. Permafreeze became non-exist, Mono Geo feels like a joke, even National teams feel less of a menace. He really was a breakpoint in GI history, comparable to Firefly.
@@hoanhaimai6377 In HSR, clearing MoC before Firefly still felt like ass without the new 5 stars. Didn't have Seele and only Yanqing? Ass. Got Fu Xuan to survive and din't get Jingliu? Ass. Get Seele on re run but now she's powercrept? Ass The rate of power creep in this game is ass which is funny because of how much people were clamouring for it to avoid the power 5 situation in Genshin. Also, people did complain when hyperbloom came out because it was 'an easy way to get damage'. As a mono geo main, it always comes and goes in usuability. Perma freeze being worse feels more like them just adding bosses on every half and not expanding on what cryo can do in the game's cycle. At least they're adding better ways to melt now. I'd argue that the rise of moving/ranged enemies (Wenut, Chasm Snake, and I think one other) could be blamed on hyperbloom if we're blaming powerlevels on Nuev. Imo, the most significant change since nuevilette is hydro favoring elemental checks, which, you guessed it, hyperbloom (with two hydros) clears
i agree with the point of pure fiction, hoyo can make that end game content so much fun with springkle buff, not just crank that anemy HP to number that completely nonsense,...
The only superbreak character we got for free, is gone too. And going back and forth, changing artifacts and paths of trailblazer just doesn't seem so efficient. So then only way to make use fo super break is by getting fugue, who is a 5 star we don't get for free. The buffs in domains and the challenges rely heavily on the buffs the new characters can provide-> which means that you have to pull for the new characters to get more jades-> but you cant gain the max amount of stars if you don't pull for the character they promote that buffs the character that makes it possible to get the max amount of stars.
For me, it’s simply the fact that… 1. I didn’t have any characters for it 2. I wasn’t interested in the ones that were Firefly? I only knew her for less than 10 minutes, I don’t give a damn about her. (Kafka’s better waifu) Boothill? Cool character, but I hated the Hunt path
day 1 f2p player here. i was doing fine untill break became meta and then i was unable to do stuff because litterally the half roster was catered towards break, the lack of primos and all content catered towards break makes it hard for me
You guys really think casual players have to be able to finish endgame content like slicing a piece of cake ? Meta exists for a reason, you could just choose to gacha the right characters as a f2p or just whale your way out by getting all of em, I'm sick of people trying to blame their own stupidty and lack of effort in actually thinking on mihoyo, character gameplay or the game itself
My gamble on Break Effect (BE) really paid off. Since the game launched, Break Effect has been pretty useless, so I figured if they ever buffed it, they’d probably overdo it. I skipped DoT because I just don’t like Kafka, and honestly, that decision made things rough for me for a while. I think people hate Break because BE characters were released back-to-back with no "break" (see what I did there?). Meanwhile, for DoT back then, we just had Kafka, a sprinkle of a 4-star, then Huohuo (arguably), then Ruan Mei (also debatable), and then it wrapped up with Black Swan. As much as I love BE, it’s probably going to fade like DoT, unless Hoyo keeps supporting it DoT buff got unplugged in recent PF if you noticed Back then, we thought it was impossible for enemies to move so fast that you couldn’t reapply DoT, but now enemies are zooming. There’s no reason they couldn’t do something similar for BE teams, especially with mechanics like weakness locking already in the game. That said, if you’re pulling supports, any archetype can survive. Worst case scenario, you’re looking at a 5 cycle clear, and that’s fine. My grandma Jingliu still clears in 2 cycles if on element (no E1S1 nonsense, just Fall of an Aeon). Patches ago, my Jingyuan struggled to clear in 5 cycles, but after Sparkle’s release, I’ve got it under control. My crit Xueyi still manages to clear in 5 cycles, thankfully. I was going to skip Acheron, but I ended up pulling her LC while going for GNSW, so I grabbed her. That really saved me because my Jingyuan was struggling after her release. If I had to predict the future of BE, I’d say FF will eventually fall behind Rappa and Boothill because her ceiling is lower (This is coming from FF main btw, it's just the truth), kind of like how Jingliu compares to DHIL. But it won’t matter in the long run since older units will get powercrept anyway by THE Herta (for Ice) and Mydei (for Imaginary). Still, I hope they stay relevant. At the end of the day: DPS is temporary, chase every archetypes/playstyles if Hoyo decides to unplug the life support on yours, and always prioritize pulling supports.
most likely because you never even asked anyone besides ff mains lol. a lot of people hate her BECAUSE of her story. not everyone falls for "uwu I'm now your virtual gf" troupe
@ totally agreed, personally I do not like virtual gf/bf or harem tropes at all, so it's usually the kind of thing that makes me dislike a character, specially when it's pushed as much as the Firefly story was, it also didn't help that all of the promotions used Caelus and almost never Stelle, it gave it an even worse vibe.
I'm not a fan of Firefly because she's the easiest one to play among the 3 break DPS. Like, you only need to hit one skill and go ultimate then just attack! She get easy fire weakness implant on the enemies unlike the other two. Plus, I hate the fact the Iron Cavalry set just got change because of her release when they could have make it at least fully usable for Boothill. Before anyone come at me, yes, Boothill can still use it but I wish the full effects can be activated without the need HMC or Fugue for Boothill >> Also, whose great ideas to make the planar set to be focusing on fire weakness? Like bruh. I don't hate the break meta but I do have some dislike towards Firefly and her fans >>
For the planar set, you could argue that for characters like Boothill and Rappa, Talia is still a good set to use other than Forge since both characters do focus on speed. The 4% difference in BE isn't significant. Your thoughts on the Iron Cavalry set is justified though. The only thing I find weird about your opinion is how you're not a fan of FF because she's "easy" to use. I'm not disagreeing with it, I just think the difficulty of a character is a weird thing to fixate on. Maybe you're trying to say easy to use characters aren't fun to play with? Oh well, it's your account at the end of the day.
@MalciferMephisto I got other reasons for why I dislike her. Those are some of them actually. Another reason is her way when she's with our MC. I feel like the devs pushing her to us and making her somewhat clingy to us. Furthermore, we could have got an awesome robot as a character. Like, I was disappointed when know the fact she's piloting S.A.M. and now, I'm getting tired the fact some memes of her being this yandere gf or she's behind the mask of Capitano. I like the idea of a playable cool robot since we might get Screwllum as an example but then, it's just Firefly going into her mech suit. I feel like both Firefly and S.A.M fans felt this when they want them to be individuals rather than be the same person but I won't deny that there are also people fine with it. Just to make it clear about the whole she's easy to use. I don't like the fact she just seems broken without anything to hold her back. Like Acheron at least needs to wait her stacks to go ultimate. But Firefly? She's easy to go into her ultimate and use her enhanced skill to implant fire weakness. The only thing that can stop her is if weakness bar is covered from us breaking them and that's like rare happening. Also, her fans are quite >> Well, unlikeable (some of them or even most). I remember the fact they even want Fugue purposely only usable for her rather than can be a bit more for others >>
@@mikyeediaz120 yeah some/most Firefly fans are nuts it makes me ashamed to be one of them lol 💀 Thanks for clarifying the "easy to use" bit. Totally get where you're coming from along with all the other reasons you have stated. I hope 3.0 is kind to us (Cause I lost 170+ pulls to Fugue 😭)
@@MalciferMephisto Sorry for not being clear about the reason I dislike her. It just tires me all the time if I have to explain it to anyone wonders why. Aww :') I hope you'll get anyone you want in 3.0+ ! I wanted to get Fugue but I lost to Bronya >> I think she's mad that I replaced her with Sunday. It's a tough decision for me because I want The Herta yet Fugue is a good pull!
for me the reason why people feel superbreak is cheese is cause (similar to dendro) it takes so little investment to do more dmg than crit. crit builds are very expensive because u need an atk, speed, crit ratio balance, not just one or 2 stats. so u might get high cv relics but it doesnt have enough crit rate or crit dmg so its almost useless. while break... u just need break effect and thats it kinda like how dendro in sumeru a cheap 4 star team with em on kuki. like it kinda feels cheap and cheasy, ofc superbreak did a lot of good things, revive the break stat but they did overtune it. break at the start was a pretty core mecanic because it allowed the dps to bypass 30% of enemy resistance at max potential which is huge. for the sake of comparison, e1 robin is broken cause it has a 25% res pen. same thing here but it requires matching weakness type and it can get annoying.
I don't know where you're getting the notion that a lot of people don't like Firefly coz of her part in the story, I've seen almost only positive reactions to her.
@@Luxai definitely not on my end, plenty dislike the fact the she’s too easy to build (low floor high ceiling) and the fire implant that she has within her kit removes the strategy in matching weakness. Gameplay aside, the shipping between Firefly and the MC is subjective (and we all know how bad the shipping community can get on both sides)
@@ripmymentall I mean, the partner potential between the two is also pushed by Hoyo, it's kinda the canon ship. I think it's cute. As for her being easy to build, I returned to the game a month ago after being away for 8 months so I'm very happy about that. Btw, what you are describing sounds like an issue with the community, not with the story itself. Please don't get them mixed up.
@@Luxai you’re misunderstanding the point of the response and the video itself, gameplay wise I’ve described the issue and the video is about the community disliking superbreak (specifically firefly) for the most part. You coming back after months of not playing and being able to easily get into a meta team without hardly any investment compared to other teams proves the point that the community/the video is trying to tell
@@ripmymentall First of all, you specifically mentioned her part in the story. Second, I haven't "gotten into meta team" - Yes I have a team that can get me through the content supposed to be doable by everyone. I still get my ass handed to my in swarm disaster and my relics are far from optimal. Regardless, I don't think the point of a gacha game is to be a high expression of skill and dedication, I think it's just meant to be fun, something to do in the day, and have a good story with good characters. That's just my opinion tho. I also get my ass handed to me in tier 5 of unknowable domain, I can't even get 3 stars on the first tier of pure fiction, etc... Do you see the point? Getting Firefly helped but it doesn't remove the need to actually team up and gear up. That you extrapolated otherwise from what I said kinda just displays a cognitive bias on your end.
Me who made break team of kafka sampo asta sushang xueyi before boothill firefly rappa cameout XD its good one able to clear moc endgame with asta hmc ruan gala Main thing is that they hate it cause it casually killed many hyper carry critter they builded 😂 since even support does more damage than there jingliu blade etc with super break
I cleared every single endgame content without a super break dps and i am a f2p. Thats how much i hate superbreak, they are so braindead you break the oppponent and they get delayed until the next full moon and all you have to do is spam skill without the enemy attacking you. What happened to mechanics, what happened to strategies and having fun? If i didnt have an op crit team i would probably get bored and quit the game. Lets embrace the summon meta, and hope that something like super dot doesnt come out and the meta doesnt get ruined again
Casual players would probably disagree with strategies = fun. A large chunk of the playerbase prefer to just relax and enjoy a game rather than thinking and strategies to get max results.
that's clearly a very subjective topic. They may also have casual players who have important things to occupy themselves outside the game so they will prefer relaxing and easy sessions, not to mention break is also another form of strategy the difference is the enemies can't hit you which is a tactical advantage provided by that strategy as it makes your lineup safe, so only thing you can take away is if it's fun which is still, subjective. and Super break is only braindead and fun when you have ruan mei's break efficiency which is the minimum requirement to even make break teams viable outside the selected break dps's element
What controversy? The funny thing is i've never seen hate towards super break outside of youtube comments, well, in general i only see the worst of takes in youtube comments
@@ripmymentall If the playstyle isn't fun for them then shouldn't they just... not play it? What's the harm? The release of Super Break doesn't make Crit DPSes any less valuable. Acheron and Feixiao are considered top DPS along with Firefly and they're both Crit-based. Robin, who is considered the best support in the game, exponentially increases the damage dealt by Crit and DoT teams while being considered useless for Break teams but nobody is complaining about that. Players like them are so salty, and for what? XD
@@MalciferMephisto I agree with you, but at the end of the day it’s a Hoyoverse community and people will find something to complain about, that’s just the nature of it unfortunately
@@ripmymentall For real. Some people in the community really want the Break archetype to die. They even went so far as to preach to other people that Break is "dead" in 3.0 because of summons and apparently future enemies will be "unbreakable." The cope is unreal. (I look at leaks. I can tell people for a certainty that the enemies aren't unbreakable at all.)
Yeah, a lot of people disliked the shipping of the MC and Firefly + her fans can be quite annoying at times so there is a portion of the community who just outright dislike her
@@kuroshinigami9143Loud minorities. But still doesn't change the fact that there are indeed people who hated her for her story. Example: They wanted SAM to be this ultimate menaces, mecha robot badass, but they got a cute sweet girl instead. That was a legit "argument" on why Firefly is bad that I come across. I mean if we skip all story than yeah Firefly is just a cute girl, totally not A genetically modified soldiers to fight in wars with low life expectancy and she just want to live and be normal.
Super break is fine, what not fine is firefly. All super break support is fire and automatically support her because of that. Plus the end game modifier and boss that support super break for entire year.
I think all this HP inflation is the worst thing that could happen in endgames these days. Obviously people want to get the new characters, but if Firefly, Acheron, and the hunt girl, who are just Acheron 2.0, become worse each new update, then players will probably give up on the meta chasing or the entire game, and this isn't 2020 anymore, a lot of gachas are coming with more or equiparable quality of hoyo games.
Wha? What is the "hunt girl"?
@@BigWallarts feixiao
@rue1533 OH MY GOD AM I STUPID?
Can't even recognise THE WIFE!
Thanks!
@@BigWallartsi think because people call her follow up queen
@ashimsy mee too XD
Superbreak reminds me of Hyperbloom in Genshin. Its a high floor low ceiling team that is incredibly strong for low investment players. I think why both of these team archtypes are so decisive is that it made the effort required to clear endgame content so much lower to the point of making previous crit builds less necessary. We can see something similar happening right now in ZZZ with Anomaly/Disorder teams. Its power floor is just too high for the effort required to use them. Even if Crit builds have higher ceilings its much harder to upgrade crit builds vs EM Hyperbloom/Superbreak/Anomaly.
I would say it’s low floor high ceiling in that case
@@immortal3018Yup, because high floor means you need a lot of investment while low ceiling means it ain't worth it
This exactly.
@@AzureAetherYT no this is why people love it not why people hate it. they hate it cuz they can't. Back then evryone was saying robin was a must pull and then when firefly came with ruan meis rerun most players had nothing left and it's honestly the same in genshin most people hate hyperbloom cuz nahida kinda mandatory.
@@sakuseihuoshen No... the 'floor' is damage at low investment, the 'ceiling' is damage at high investment. High floor = you get a lot from barely any investemnt. Low ceiling = hyperinvesting is not worth it.
People saying skill issue then immediately followed by "you skipped the right units" is the most dumbest shit, I should still be able to clear the MoC even with less stars and not be outright unplayable without the proper units. Why should I even pull for a character I'll be using for a few patches only to be replaced when a x.0 patch comes around?
There are two sides imo.
I 33% agree with the "you didn't pull the right units." Characters like Robin, Sunday, and/or Ruan Mei are *needed* for the casual playerbase. If you don't have at least one of them, it's kind of your fault. I understand that in Robin's and Ruan Mei's cases in particular, nobody knew that they would age so well. But they both already had a rerun, so if you have neither by now in fear of them "getting replaced by the next harmony unit" or "I don't have that archetype," then it's your fault. Ruan Mei doesn't HAVE to be in a break team to function well, and Robin doesn't NEED to be in a FuA comp to function well. Sunday is expected to age very, very well given the upcoming summon meta that's been plastered everywhere.
Harmony units are by far the most valuable characters to have in your account. Tingyun, Bronya, and Sparkle still have some relevancy, even if they're aging a little. I mean, I still use Sparkle for my E0S1 Acheron team, even though people are starting to say Sparkle is falling off, yet I'm still 4 cycling stuff, and could 3 cycle if I had better relics (I don't farm for my Acheron team anymore). It's not ideal, but it gets the job done. It's not like Acheron without her BiS supports just can't clear content anymore.
Certain characters are also considered luxury pulls, like Topaz. By luxury, I mean giving teams more oomph, rather than being a core component that fundamentally changes how a team plays. This means that if you are F2P, you should ideally skip them if you want to "future proof" your team a little more
I 66% disagree with "you didn't pull the right units" because f2p players just don't get enough pulls per patch, especially at the rate with how fast 5 stars are releasing. Yes, F2P players get about ~130 pulls, but ~20 of those are standard tickets, so that's ~110 limited banner pulls. If it was ~150 limited banner pulls per patch (as much as a monthly/BP spender gets), this would at least give F2P players a little wiggle room when making decisions on who to pull. It would also just give them more characters in general, which is always nice.
Of course, the end game shouldn't be as bad as it is. The fact is, the end game is designed around having either a full FuA archetype or full break archetype, and if you don't have at least one, then you are kind of screwed. Even with high investment units (I'm talking E1 and E2), and signature light cones, it's still fairly hard to 0 cycle or even 1 cycle without having a deep understanding of game mechanics. Imagine how it is for the general playerbase; it'll take them 3 cycles MINIMUM unless you're doing wonky DDD and Eagle set ups
I agree with that though, if you're going F2P then Superbreak is your best bet
it's really really stupid because unless you wait for the reruns sometimes it's hard to know who the right units are, the good part is that I think over time they will make almost all the old characters relevant again, just like they did with jing yuan. I hope at least , I would like the game to eventually become more balanced and stop having hp inflation.
skill issue
@@Minuey Hey, clown, and what you do if you lose 50/50 on both Ruan and Robin? I am not paying 100$ to fix that BS, "my fault" my arse, TYVM...
superbreak is also much, much easier to build than traditional crit setups
for someone like jingliu or imbibitor lunae you want a mix of attack, crit damage, crit rate and a good deal of speed tuning too
meanwhile building someone like firefly or boothill is just ATTACK, SPEED, BREAK EFFECT. and unlike the previous hypercarries, they have something extra for their kit with their traces. boothill for example can go hybrid, being both crit and break with his traces giving crit stats by JUST BUILDING BREAK EFFECT!
same goes for firefly, you get break effect by just having attack thanks to her traces, making that 360% BE breakpoint easier to obtain
and another factor is their companions, harmony trailblazer/fugue, ruan mei and gally/lingsha, becoming sub dpses of the team because they too can deal super break damage unlike in hypercarry setups where it's just the DPS that's doing the damage
I just hate how much of break's focus was on firefly. Like moc kept repeating the triple marionettes. Multiple apocs where both sides were to fire. How she got her own break planar set, while boothill and rappa have to use talia (A 1.0 set), which is worse in every possible way. Fugue and lingsha both being fire element. Having the easiest implant out of the 3 break dps (rappa didnt even get an implant). It just sucks to see a single character get glazed this much when complete archetypes are ignored for numerous patches.
Yes i hate firefly bc hoyo cherish her to much
Cope
@@ypatv4554 cry more lol
Yup, cry more@@ypatv4554
Dont foget how they changed the new brake set to be much better for Firefly while also nurfing boothill right before his released
Meaning now you just run 2pc speed 2pc brake or 2 deferent brake sets with no real dps loss
But we boothill mains got the last laugh because feuge is so much better for boothill and rappa than Firefly
Boothill now doesnt need 2 turns to reach max output and rappa can consistently get 8-10 stacks each turn
My guess is that it's a mix of:
-the resulting HP inflation
-the fact that the dirt cheap investment in Break invalidates all the time spent farming Crit
-the absurd pandering by the devs towards the meta with a crap ton of broken units, the fact that you can get HMC for free without even completing Penacony and endgame designed to be beaten by them
-the fact that the meta's poster girl is Firefly - a character which many dislike for being extremely overrated
-the fact that these characters started a wave of overloaded kits which invalidate older units entirely (the trend of every 5* either ignoring Weakness or implanting their own weakness for free demolishes 70% of Silver Wolf's utility, for example)
-the fact that the real powercreep began with this meta.
Acheron was absurdly strong during her release, but she is a crit character who requires a decent amount of investment and locks two extra slots in your team at E0.
Meanwhile, E0 Firefly in the very next patch dues just as much damage, if not more, with a fraction of the investment, none of the downsides, gets a ton of Speed for free, self sustains for free, implants her own weakness type, can get her maximum damage by her very first turn with no input from teammates, and her BiS support was released for free alongside her.
I think the real reason super real is hated is not that it was strong but it was the only niche that was getting supported. People are BEGGING for the dot archetype to get a damage buff or some mechanic to take Dot to the next level and on top of that a majority of the 1.0 hypercarry dps have just been left to rot with no real “broken” support to buff them. Acheron survived being a hypercarry dps because she’s strong af at her core and follow survived because like super break follow up niche has been getting a ton of strong support. My best example of this is look at Jingyuan now look how this man has grown he finally gets Sunday a support that covers his weaknesses and all of a sudden he’s tier 0. It was lucky coincidence but this is what I mean like where are the busted hypercarry supports where’s the dot supports where the health drain support. Both blade and Jingliu seemed like they were gonna set up a health drain archetype and then nothing came of it. Like the hp inflation is not really an issue it’s the fact that all the attention and support were given to follow up and superbreak. So only those 2 niches could scale with the hp inflation and nothing else. The second Sunday came out jingyuan of all people can deal with the hp inflation.
Sparkle should have been the “Sunday” for hypercarry but I believe they too scared to have drastic power creep like that I mean sparkle was pre superbreak so that Pandora’s box wasn’t fully opened yet.
Break teams got better support? No I don't consider 3 new DPS a better support and RM is the closest you can call a core support of Break archetype came from 1.6 and they just release the new Exo-toughness support is Fugue. Lingsha is not even broken if you don't have Fugue or 0 cycle set up with Robin. Another character I should mention is the Hmc which everybody have then why don't they use it?
I have seen some people use asta and himeko or even Break himeko and herta myself include in PF which I done with much more effort than others content. With Jingyuan he's a decent aged DPS, before Sunday he can be used normally but rarely relevant because there're many choices outside of him with less investment not to mention his team always get an upgrade every 2 or 3 patch. Then why do people have to choose Jingyuan and keep investing in his team while they just need a new dps with old Harmony or an old dps with new support.
I think people hate Break archetype in general and Firefly is because they can do too much and Hoyo even has 1 or 2 patch surrounded the break archetype which make others team become less enjoyable with low cost.
With feixiao, it is very hard to say because she already has a complete team in general. With her attack frequency it is safe to say that when you pair her with robin you can have a high dmg output but still very stable in long terms battle and can increase her team dmg output with more eidolons.
hp mechanics coming soon, also leaks are saying there will be a dot unit in 3.x too so lets see
the very obvious firefly superbreak catering was definitely my reason to hating it. Not only did we have to fight those damn triplets for several months back to back but almost everything was weak to fire. No variety at all for endgame since firefly released.
and they didnt even need to make everything weak to fire, gurl has a mfucking weakness implant xd
It also kinda mucked things for anyone who pulled for Boothill. It just felt odd.
I don't feel the HP inflation is going to go down I keep my ear out for leaks and though the characters are still on beta, they sound too busted yo not have a higher HP ceiling on enemies
Personally it's more like a new mechanic was introduced for 1 particular character. Which is what you said is what will cause these problems.
Yet everything before that gets ignored. Especially when the gameplay revolves around 4 characters and some characters introduce niche mechanics. While Superbreak sticks out before that we had what Sparkle tried to introduce with adding more skill points followed by what we are gonna see in 3.0 with summons/pets/servants.
There is still other mechanics in the game that focus on particular characters like Dots with Kafka, Follow up with Clara, Himeko/Herta. Whatever the others will fall under such as mono quantum, Blade's niche, Jing Yuans niche, Adventurine etc etc. All these playstyles will get overlooked because of the party comp, gear rng, and so on that will play a part that overall people wont enjoy or have the money to whale on to properly experience some of the comps. So some will feel left out because their preferred playstyle will get forgotten and ignored in favor of hoyos fotm.
It's a shame that even if we do get these free 5* characters and the 5* selectors there will still be a grind behind it that doesn't feel rewarding unless you are doing everything optimally as a f2p player every single day.
Since launch til now I barely have a 2nd team I can go in with confidence but its not as good as my main team and they both still feel lacking mainly cause of the lack of superimposing LC and full Eidolon.
Yet that's just my opinion on the matter.
Before 2.x, I built a break team just for fun and yeah, it obviously didn't work as seamlessly as current break team, but it was a fun time. And then my work paid off, I have lots of usable break relics in 2.x that I could invest earlier than most people.
Break as a mechanic, was forgotten since in beta, it's also an easy way to cheese enemies, hence the built wasn't available at start of the game. And then they decided to revive it, and imho, they did a good job with the core character being our mc (lore accurate), and then having low ceiling makes it even easier to start (if you only include break effect subs farming. Spd sub farming is different topics, it's the rarest stat to boot and getting it doesn't guarantee you to have an upgrade in the said stat). But as far as team composition, it's not as easy as people think. It's a restrictive one, being the sustain is basically Galagher, MC and Ruan Mei as buffer (not having Ruan Mei really hurts your dps so people skipping her also had rough time maximizing break comps. And then the dps, if you wanna have fun, then I agree that getting Firefly is redundant as she's basically invalidate most gameplay. Investing vertically on her is worse, invalidates even more gameplay with no sp consumption and adv forward. Other break dps tho? They're hella fun even if it's not optimal. I used Sushang and Xueyi before Rappa and I can still clear endgame content although not with ease (definitely the most fun I had in a while playing HSR, since I really need to think hard).
But yeah, I agree with the notion that the environment catered too hard for Firefly hence the hate for the character, followed by the mechanic, but as a mechanic itself, I think break is sufficiently handled correctly imo. I personally had no beef with the mechanic, since I didn't pull for Firefly.
short answer: My F2P firefly can still auto 0-cycle while most Feixiao premium teams on my friend list are taking 5 cycles+.
And people say Feixiao is the strongest team in the game... please... hating Firefly won't erase the reality that she is the EASIEST win in the game, thus, the strongest.
This is an issue and we should fear the day Firefly starts struggling to keep up with the damage because enemies got way too much HP and SPD. With how the powercreep is going, soon we'll get there.
Could just be that those on your friends list don't care about 0 cycling lmao.
@@Misaka05050 And coincidentally every Firefly team just takes 0 to 3 cycles at most with only FF, HMC, RM and Gallagher or Lingsha? Sure buddy. """lmao"""
@@YindigoYangMonk Dunno why you're so vain over Firefly teams doing 0 cycles.
All I said was it's possible that those on your friends list don't care about 0 cycling, but there you go, puffing your chest about it.
Kinda sad really. I hope the other Firefly mains aren't like this.
Plus, I don't know where you get your information, but I've seen Fei, Acheron, even Ratio do 0 cycles. Firefly teams ain't that special. Hell, every other breaker with Boothill and Rappa do the same thing.
@Misaka05050
🤫
th-cam.com/video/W4iQRNdubIY/w-d-xo.htmlsi=fyn6zaAS94Ulm4U4
@@YindigoYangMonk
They also did a Feixiao 0 cycle. Without her premium team.
th-cam.com/video/Q4Kp8WdZPZU/w-d-xo.html
(As well as a Rappa 0 cycle with the same team as FF.)
Break meta is the best in my opinion because literally every character on your team can turn into a dps, especially if you have characters like lingsa (forgor how to spell) or the supports like Ruan mei and fugue, but it can be hard to use without those supports especially characters like zueyi and rappa, who kinda suck unless they have imaginary or quantum weakness, and even firefly and boothill have a lot of problems since if you don’t have ruan mei or fugue (who I skipped 😢) you’ll get off one break and then have to spend the rest of their turns trying to break them again without getting much damage in
What I don’t like about super break is that Hoyo is too focused on it because of Firefly, fire weakness, new supports/healers that focus on break *ahem* Fugue and Lingsha *ahem* I feel like the majority or most of 2.X were just break or follow up units (not that I mind follow up units but like come on, I don’t want to pull Feixiao) from 2.0 to 2.7 I believe we only got one new hypercarry and that is Acheron, one DoT character, Blackswan, I’m more of a DoT - follow up (Dr.Ratio) enjoyer, but I do play hypercarries every now and then, it sucks to see that every reset of MoC, PF and AS have break buffs or like a break mechanic that oddly benefited Firefly the most
If it was not so overtuned, and had a more steady build to power ratio like crit builds do, I think it would've been a lot more accepted and less hated. The biggest problem I have with it is how strong it is for how accessible it is.
In my opinion, Break is the best mechanic Hoyo has. I've always loved the idea of breaking enemies, but it never did enough to be worth focusing on it. Now that the Break meta has been introduced, there's actually a massive benefit to breaking enemies. Superbreak itself also makes a lot of sense, if you think about it. Once an enemy's defenses (i.e. its toughness meter) are broken, it only makes sense to deal more damage. Look at the Doomsday Beast's fight for example; once you destroy its defences (in this case its core and hands) it takes massively increased damage. Superbreak is merely making this simple mechanic more available to characters as a whole. A lot of people say that it's just braindead gameplay, but if you really think about it, the gameplay is just as simple as many other playstyles. Another argument people bring up is its "easy of farming" since you only need 2 stats (BE & SPD) to make it work. However, looking at Crit characters you only need 3 stats (CR, CD, & ATK) to have a good relic. Limiting the number of usable substats makes farming for Break just as hard, if not harder, than farming for Crit. I can't count the number of relics I've obtained with double Crit substats, while the number of relics with both BE and SPD I've obtained are much lower.
Wait for true dmg to be released its more op than superbreak
Basically, it's dumb
superbreak = Low investment, high reward
crit (what we've been doing for years) = high investment, high reward
a new player getting the same damage (if not more) in two months as a veteran's 18 months of investment, prompting them to throw it all away for a new character is dumb and wasteful.
Is it more accessible and more beginner-friendly? yes, but I'd argue it's a little *too* easily accessible now
I agree with that last point you made, MoC feels the worse of the "endgame" mostly because it mechanics are catered for the newest character, if they added other buffs or made new floors instead of just increasing the boss HP it would be better
Hot take:There was no break meta, it was just a Firefly meta because Boothill was dead for most of it and no other break DPS released for 5 entire patches. Rappa is less about extending the break meta and more about an aoe meta in general.
Break is my third favorite playstyle. Follow attack ( Feixiou ) is my favorite. Next is hyper carry ( Acheron ).
I like superbreak because the break effect is what made star rail original and standing out from other turn-based RPGs for me
I also think that superbreak would also be so much better if it had more than 2 or 3 buffers, gallagher and lingsha increase break damage along with Ruan Mei sure, but we have 2 enablers and are soon to leave for amphoreus which likely won't introduce more way to reliably access that damage
its simply same thing as hyperbloom from genshin, both games have units specialized in the gameplay type but also can be accessed easily by other characters aswell for quick easy build and good damage dealing builds, problem is that the required investment for the amount of damage is too easy and good compared to other build types
That's not his point you know? People are hating Break because of the fact its existence affects the endgame contents' setups, powercreeping every traditional damage dealer.
Hyperbloom sure was OP, but it didn't affect Abyss setups. If you want a relevant to Break in GI, it's actually Neuvillette. After he came out, the powercreep process in GI became feel-able. Permafreeze became non-exist, Mono Geo feels like a joke, even National teams feel less of a menace. He really was a breakpoint in GI history, comparable to Firefly.
@@hoanhaimai6377 In HSR, clearing MoC before Firefly still felt like ass without the new 5 stars. Didn't have Seele and only Yanqing? Ass. Got Fu Xuan to survive and din't get Jingliu? Ass. Get Seele on re run but now she's powercrept? Ass
The rate of power creep in this game is ass which is funny because of how much people were clamouring for it to avoid the power 5 situation in Genshin.
Also, people did complain when hyperbloom came out because it was 'an easy way to get damage'. As a mono geo main, it always comes and goes in usuability. Perma freeze being worse feels more like them just adding bosses on every half and not expanding on what cryo can do in the game's cycle. At least they're adding better ways to melt now.
I'd argue that the rise of moving/ranged enemies (Wenut, Chasm Snake, and I think one other) could be blamed on hyperbloom if we're blaming powerlevels on Nuev. Imo, the most significant change since nuevilette is hydro favoring elemental checks, which, you guessed it, hyperbloom (with two hydros) clears
i agree with the point of pure fiction, hoyo can make that end game content so much fun with springkle buff, not just crank that anemy HP to number that completely nonsense,...
The only superbreak character we got for free, is gone too. And going back and forth, changing artifacts and paths of trailblazer just doesn't seem so efficient.
So then only way to make use fo super break is by getting fugue, who is a 5 star we don't get for free.
The buffs in domains and the challenges rely heavily on the buffs the new characters can provide-> which means that you have to pull for the new characters to get more jades-> but you cant gain the max amount of stars if you don't pull for the character they promote that buffs the character that makes it possible to get the max amount of stars.
For me, it’s simply the fact that…
1. I didn’t have any characters for it
2. I wasn’t interested in the ones that were
Firefly? I only knew her for less than 10 minutes, I don’t give a damn about her. (Kafka’s better waifu)
Boothill? Cool character, but I hated the Hunt path
day 1 f2p player here. i was doing fine untill break became meta and then i was unable to do stuff because litterally the half roster was catered towards break, the lack of primos and all content catered towards break makes it hard for me
You guys really think casual players have to be able to finish endgame content like slicing a piece of cake ?
Meta exists for a reason, you could just choose to gacha the right characters as a f2p or just whale your way out by getting all of em, I'm sick of people trying to blame their own stupidty and lack of effort in actually thinking on mihoyo, character gameplay or the game itself
My gamble on Break Effect (BE) really paid off. Since the game launched, Break Effect has been pretty useless, so I figured if they ever buffed it, they’d probably overdo it. I skipped DoT because I just don’t like Kafka, and honestly, that decision made things rough for me for a while.
I think people hate Break because BE characters were released back-to-back with no "break" (see what I did there?). Meanwhile, for DoT back then, we just had Kafka, a sprinkle of a 4-star, then Huohuo (arguably), then Ruan Mei (also debatable), and then it wrapped up with Black Swan.
As much as I love BE, it’s probably going to fade like DoT, unless Hoyo keeps supporting it DoT buff got unplugged in recent PF if you noticed Back then, we thought it was impossible for enemies to move so fast that you couldn’t reapply DoT, but now enemies are zooming. There’s no reason they couldn’t do something similar for BE teams, especially with mechanics like weakness locking already in the game.
That said, if you’re pulling supports, any archetype can survive. Worst case scenario, you’re looking at a 5 cycle clear, and that’s fine. My grandma Jingliu still clears in 2 cycles if on element (no E1S1 nonsense, just Fall of an Aeon). Patches ago, my Jingyuan struggled to clear in 5 cycles, but after Sparkle’s release, I’ve got it under control. My crit Xueyi still manages to clear in 5 cycles, thankfully. I was going to skip Acheron, but I ended up pulling her LC while going for GNSW, so I grabbed her. That really saved me because my Jingyuan was struggling after her release.
If I had to predict the future of BE, I’d say FF will eventually fall behind Rappa and Boothill because her ceiling is lower (This is coming from FF main btw, it's just the truth), kind of like how Jingliu compares to DHIL. But it won’t matter in the long run since older units will get powercrept anyway by THE Herta (for Ice) and Mydei (for Imaginary). Still, I hope they stay relevant.
At the end of the day: DPS is temporary, chase every archetypes/playstyles if Hoyo decides to unplug the life support on yours, and always prioritize pulling supports.
You're absolutely right bro, in Chinese we call it : 铁打的辅助, 流水的C. "Steel-hard Supports, flowing DPS". DPS will always fade faster than supports.
the story makes us like firefly, not hate her, never seen someone hate her because of the story
You just probably never encountered that specific group. Better that way tbh.
Personally, the way she was presented in the story is what made me not pull for her.
most likely because you never even asked anyone besides ff mains lol. a lot of people hate her BECAUSE of her story. not everyone falls for "uwu I'm now your virtual gf" troupe
@ totally agreed, personally I do not like virtual gf/bf or harem tropes at all, so it's usually the kind of thing that makes me dislike a character, specially when it's pushed as much as the Firefly story was, it also didn't help that all of the promotions used Caelus and almost never Stelle, it gave it an even worse vibe.
I love to see people who stay away from leaks thinking that things will get better
you guys are gonna cry at 3.0 LMAO
Superbreak is satisfying but it's so difficult to get a good team now because of it, especially as a F2P.
I'm not a fan of Firefly because she's the easiest one to play among the 3 break DPS. Like, you only need to hit one skill and go ultimate then just attack! She get easy fire weakness implant on the enemies unlike the other two.
Plus, I hate the fact the Iron Cavalry set just got change because of her release when they could have make it at least fully usable for Boothill. Before anyone come at me, yes, Boothill can still use it but I wish the full effects can be activated without the need HMC or Fugue for Boothill >>
Also, whose great ideas to make the planar set to be focusing on fire weakness? Like bruh.
I don't hate the break meta but I do have some dislike towards Firefly and her fans >>
For the planar set, you could argue that for characters like Boothill and Rappa, Talia is still a good set to use other than Forge since both characters do focus on speed. The 4% difference in BE isn't significant. Your thoughts on the Iron Cavalry set is justified though. The only thing I find weird about your opinion is how you're not a fan of FF because she's "easy" to use. I'm not disagreeing with it, I just think the difficulty of a character is a weird thing to fixate on. Maybe you're trying to say easy to use characters aren't fun to play with? Oh well, it's your account at the end of the day.
@MalciferMephisto I got other reasons for why I dislike her. Those are some of them actually. Another reason is her way when she's with our MC. I feel like the devs pushing her to us and making her somewhat clingy to us.
Furthermore, we could have got an awesome robot as a character. Like, I was disappointed when know the fact she's piloting S.A.M. and now, I'm getting tired the fact some memes of her being this yandere gf or she's behind the mask of Capitano. I like the idea of a playable cool robot since we might get Screwllum as an example but then, it's just Firefly going into her mech suit. I feel like both Firefly and S.A.M fans felt this when they want them to be individuals rather than be the same person but I won't deny that there are also people fine with it.
Just to make it clear about the whole she's easy to use. I don't like the fact she just seems broken without anything to hold her back. Like Acheron at least needs to wait her stacks to go ultimate. But Firefly? She's easy to go into her ultimate and use her enhanced skill to implant fire weakness. The only thing that can stop her is if weakness bar is covered from us breaking them and that's like rare happening.
Also, her fans are quite >> Well, unlikeable (some of them or even most). I remember the fact they even want Fugue purposely only usable for her rather than can be a bit more for others >>
@@mikyeediaz120 yeah some/most Firefly fans are nuts it makes me ashamed to be one of them lol 💀 Thanks for clarifying the "easy to use" bit. Totally get where you're coming from along with all the other reasons you have stated. I hope 3.0 is kind to us (Cause I lost 170+ pulls to Fugue 😭)
@@MalciferMephisto Sorry for not being clear about the reason I dislike her. It just tires me all the time if I have to explain it to anyone wonders why.
Aww :') I hope you'll get anyone you want in 3.0+ ! I wanted to get Fugue but I lost to Bronya >> I think she's mad that I replaced her with Sunday.
It's a tough decision for me because I want The Herta yet Fugue is a good pull!
Well is "easy to use" a bad thing? For f2p players or casuals that's the biggest gift they could ask for.
for me the reason why people feel superbreak is cheese is cause (similar to dendro) it takes so little investment to do more dmg than crit. crit builds are very expensive because u need an atk, speed, crit ratio balance, not just one or 2 stats. so u might get high cv relics but it doesnt have enough crit rate or crit dmg so its almost useless. while break... u just need break effect and thats it kinda like how dendro in sumeru a cheap 4 star team with em on kuki. like it kinda feels cheap and cheasy, ofc superbreak did a lot of good things, revive the break stat but they did overtune it. break at the start was a pretty core mecanic because it allowed the dps to bypass 30% of enemy resistance at max potential which is huge. for the sake of comparison, e1 robin is broken cause it has a 25% res pen. same thing here but it requires matching weakness type and it can get annoying.
1.9k views, we up chills
I don't know where you're getting the notion that a lot of people don't like Firefly coz of her part in the story, I've seen almost only positive reactions to her.
@@Luxai definitely not on my end, plenty dislike the fact the she’s too easy to build (low floor high ceiling) and the fire implant that she has within her kit removes the strategy in matching weakness. Gameplay aside, the shipping between Firefly and the MC is subjective (and we all know how bad the shipping community can get on both sides)
@@ripmymentall I mean, the partner potential between the two is also pushed by Hoyo, it's kinda the canon ship. I think it's cute. As for her being easy to build, I returned to the game a month ago after being away for 8 months so I'm very happy about that. Btw, what you are describing sounds like an issue with the community, not with the story itself. Please don't get them mixed up.
@@Luxai you’re misunderstanding the point of the response and the video itself, gameplay wise I’ve described the issue and the video is about the community disliking superbreak (specifically firefly) for the most part. You coming back after months of not playing and being able to easily get into a meta team without hardly any investment compared to other teams proves the point that the community/the video is trying to tell
@@ripmymentall First of all, you specifically mentioned her part in the story.
Second, I haven't "gotten into meta team" - Yes I have a team that can get me through the content supposed to be doable by everyone. I still get my ass handed to my in swarm disaster and my relics are far from optimal. Regardless, I don't think the point of a gacha game is to be a high expression of skill and dedication, I think it's just meant to be fun, something to do in the day, and have a good story with good characters.
That's just my opinion tho.
I also get my ass handed to me in tier 5 of unknowable domain, I can't even get 3 stars on the first tier of pure fiction, etc... Do you see the point? Getting Firefly helped but it doesn't remove the need to actually team up and gear up. That you extrapolated otherwise from what I said kinda just displays a cognitive bias on your end.
i hardly see people hate on superbreak
Username checks out
nothing but crying. that's how superbreak got hated LMAO
Me who made break team of kafka sampo asta sushang xueyi before boothill firefly rappa cameout XD its good one able to clear moc endgame with asta hmc ruan gala
Main thing is that they hate it cause it casually killed many hyper carry critter they builded 😂 since even support does more damage than there jingliu blade etc with super break
Firefly:
"Millions hate me so that Billions will love me."
i hate break because i missed rmei twice
I cleared every single endgame content without a super break dps and i am a f2p. Thats how much i hate superbreak, they are so braindead you break the oppponent and they get delayed until the next full moon and all you have to do is spam skill without the enemy attacking you. What happened to mechanics, what happened to strategies and having fun? If i didnt have an op crit team i would probably get bored and quit the game. Lets embrace the summon meta, and hope that something like super dot doesnt come out and the meta doesnt get ruined again
Casual players would probably disagree with strategies = fun.
A large chunk of the playerbase prefer to just relax and enjoy a game rather than thinking and strategies to get max results.
that's clearly a very subjective topic.
They may also have casual players who have important things to occupy themselves outside the game so they will prefer relaxing and easy sessions, not to mention break is also another form of strategy the difference is the enemies can't hit you which is a tactical advantage provided by that strategy as it makes your lineup safe, so only thing you can take away is if it's fun which is still, subjective.
and Super break is only braindead and fun when you have ruan mei's break efficiency which is the minimum requirement to even make break teams viable outside the selected break dps's element
wait chills waht happened to your old channel
What controversy? The funny thing is i've never seen hate towards super break outside of youtube comments, well, in general i only see the worst of takes in youtube comments
You’d be quite surprised, plenty of people on discord and even Reddit complains about break and how unfun the playstyle is due to firefly implant 😭
@@ripmymentall If the playstyle isn't fun for them then shouldn't they just... not play it? What's the harm? The release of Super Break doesn't make Crit DPSes any less valuable. Acheron and Feixiao are considered top DPS along with Firefly and they're both Crit-based. Robin, who is considered the best support in the game, exponentially increases the damage dealt by Crit and DoT teams while being considered useless for Break teams but nobody is complaining about that. Players like them are so salty, and for what? XD
@@MalciferMephisto I agree with you, but at the end of the day it’s a Hoyoverse community and people will find something to complain about, that’s just the nature of it unfortunately
@@ripmymentall For real. Some people in the community really want the Break archetype to die. They even went so far as to preach to other people that Break is "dead" in 3.0 because of summons and apparently future enemies will be "unbreakable." The cope is unreal.
(I look at leaks. I can tell people for a certainty that the enemies aren't unbreakable at all.)
@@MalciferMephistoThat, and remembrance units also have a chance to be part of the break meta
Firefly is hated for her story???
Yeah, a lot of people disliked the shipping of the MC and Firefly + her fans can be quite annoying at times so there is a portion of the community who just outright dislike her
apparently on popularity polls shes the most popular character
@@kuroshinigami9143Loud minorities. But still doesn't change the fact that there are indeed people who hated her for her story.
Example: They wanted SAM to be this ultimate menaces, mecha robot badass, but they got a cute sweet girl instead. That was a legit "argument" on why Firefly is bad that I come across.
I mean if we skip all story than yeah Firefly is just a cute girl, totally not A genetically modified soldiers to fight in wars with low life expectancy and she just want to live and be normal.
I love firefly's connection to the story . one of my favourite characters in hsr
The real reason they hate it is cuz ruan mei is mandatory or at least it was before fugue
Super break is fine, what not fine is firefly. All super break support is fire and automatically support her because of that. Plus the end game modifier and boss that support super break for entire year.
the hater can cry more, superbreak are goated. they're just loud minority.
It's gonna get replaced soon, I can feel it.
@@dragonite224True DMG is just Superbreak 2.0
Extra big dmg on top of already big dmg.
the only ones hating do so bc they're jealous of Firefly LMAO
nah. no one hate it. Maybe those who don't have it lol.
yeah they getting one guyed fr,
Lol yeah
damn your Acheron team did way better than the super break
no
i hate acheron because of the expy bulshit more
its more annoying for other first time player
no one ::
Random yt : Why everyone hate superbrea ? 🤬
all the firefly/rappa/boothil main be like, wtf ???